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Loyalists Preserve Past Through Text-Only Games

Carl Bialik from the WSJ writes "'You are at the edge of a clearing with an impressive view of the mountains. A trail splits off toward some standing stones to the southwest, while the main road emerges from the forest to the east and continues westward down the hill, via a series of switchbacks.' So begins 'A New Life' (downloadable from here), part of a group of game hobbyists going back to text-only basics. They try to keep the genre alive by posting their titles online for free and meeting in chat rooms dedicated to the craft, the Wall Street Journal Online reports. 'Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

45 of 399 comments (clear)

  1. d'oh by rbochan · · Score: 5, Funny

    I have been eaten by a grue :(

    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    1. Re:d'oh by hungrygrue · · Score: 4, Funny

      Does that mean I have to change my name now?

    2. Re:d'oh by Prospero's+Grue · · Score: 3, Funny
      Does that mean I have to change my name now?

      I hope not.

      --
      The opinion above is fiction. Any similarity to real opinions, including facts and logic, is purely coincidental.
    3. Re:d'oh by meringuoid · · Score: 5, Funny
      I have been eaten by a grue :(

      > WHAT IS A GRUE?

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:d'oh by Anonymous Coward · · Score: 4, Funny

      This grue you speak of sounds terrifying - can you provide a screenshot?

    5. Re:d'oh by rubberbando · · Score: 4, Funny

      'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more'

      It was much worse in my case, I took a bathroom break and came back to find that my SANDWICH was eaten by a grue. :(

      --
      DEAD DEAD DEAD DELETE ME
    6. Re:d'oh by IdleTime · · Score: 4, Funny

      Posting AC since I have modpoints and wanted to mod the parent -1 TROLL ...

      --
      If you mod me down, I *will* introduce you to my sister!
    7. Re:d'oh by IdleTime · · Score: 3, Funny

      Duh...

      I have to quit smoking herb....

      --
      If you mod me down, I *will* introduce you to my sister!
    8. Re:d'oh by bomb_number_20 · · Score: 4, Informative

      wow- and no one got it.

      The poster is not asking what a grue is. They are imitating the text parser in the game.

      --
      That's ok, Jesus likes me anyway.
    9. Re:d'oh by BushCheney08 · · Score: 5, Funny

      Hey dude. You really should change your homepage. All that comes up is the "Apache has been successfully installed!" page. Fucking noobs...

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    10. Re:d'oh by Destoo · · Score: 3, Funny

      /
      Specify unknown object by cursor? [ynq] (q) n
      Specify what? (type the word) Grue

      I don't have any information on those things.


      And a good thing this is.. Can you imagine grues in Nethack?

      --
      Nouvelles de jeux et technologies en français. TC
  2. What fun by AKAImBatman · · Score: 5, Funny

    You wake up.

    > get up

    You can't get up, it's dark.

    > turn on light

    You turn on the lamp.

    > get up

    You can't get up. You've got a headache from that hangover.

    > look in pockets

    While you look in pockets, your house is demolished by a bulldozer.

    Try Again?[y/n]

    #$@@#$! That's the third time in a row! !@#%!#@ text games!

    1. Re:What fun by OakDragon · · Score: 5, Interesting
      The games that I really hated involved you having to perform some off-the-wall action to get a result that made no sense what so ever. An example: there was one game (it was graphical - you moved your little guy around, but the principal was the same) where you needed to boil some water for something. The water was available, but no bucket to fetch and boil it in. Well, there was this slug, and at another place there was a shaker of salt. Dump the salt on the slug, and voila - a bucket! Makes sense, huh?

      Well at least I knew the game wanted me to put the salt on the slug. There are worse examples.

    2. Re:What fun by meringuoid · · Score: 4, Interesting
      I find I like the idea of text adventures more than the practice. Mostly me being crap and needing hints rather than evil designers, though. A lot of games seem to allow for enough backtracking to not simply write off an entire gaming experience because of the aforementioned "you didn't do something earlier" syndrome found in HHG.

      This isn't a property of text games per se, but of 1980s adventures in general. It was once LucasArts hit on the idea of eliminating all possible deaths and all the no-win situations that modern adventures really got going: Loom, Monkey Island, Day of the Tentacle... That liberated the player to walk up to dangerous pirates and insult them to their faces and know that however embarrassing the consequences, it would never be fatal to the game.

      Most of the modern text games I've seen follow this ethos; they make it hard, if not always impossible, to lose - or at least, to lose without knowing it...

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:What fun by Pollardito · · Score: 5, Funny

      that's more of a cultural problem, as apparently bucket-excreting slugs aren't common in north america. if they were, that solution would have been obvious

  3. You are in a twisty maze of comments by Anonymous Coward · · Score: 4, Funny

    ...all alike.

    1. Re:You are in a twisty maze of comments by zardor · · Score: 3, Funny

      You are in a twisty maze of articles. ...all alike

      --
      -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
  4. Text mode Quake, anyone? by Ragetech · · Score: 5, Funny

    QUAKE II
    Copyright (c) 1991-2001. All rights reserved.

    West of steaming pit of hell
    You are standing in an open room west of a steaming pit of hell leading down.
    There is a gun here.

    >

    (recycled: http://games.slashdot.org/article.pl?sid=01/12/31/ 043214&tid=112)

    --

    RageTech

    1. Re:Text mode Quake, anyone? by Scarblac · · Score: 4, Interesting

      Way back when, a friend of mine made a "DOOM area" for our MUD, Powerstruggle. It was exactly like what you describe, with +- 260 rooms with descriptions like that. I think it was based on Doom episode 3, level 5 or so.

      It was seperate from the rest of the mud - hitpoints worked differently, and you couldn't take items from outside into it. Doom weapons had commands like "fire west" that would fire up to three rooms in that direction; there were minimap commands, that showed a 5x5 area around you; monsters would be asleep at first, until they were woken up (say by nearby shots), and then they'd have pretty nice AI. And there was deathmatch, for a number of players. Rather good, for 1995 or so.

      That said, real PK muds like Genocide (still exists, telnet geno.org 2222) or Tron (down, as far as I know) were much, much better. Doom deathmatch was weak compared to good 40 player Geno team wars, with some of the best players doing 200 commands per minute... and every room had beautifully detailed descriptions (you could go exploring while you were dead and waiting for the next war).

      --
      I believe posters are recognized by their sig. So I made one.
    2. Re:Text mode Quake, anyone? by meringuoid · · Score: 3, Funny
      You hear a distant sound of rending flesh to the SE

      > nw

      --
      Real Daleks don't climb stairs - they level the building.
  5. Nethack by pedestrian+crossing · · Score: 3, Insightful

    Does Nethack qualify? Not quite text-only, but it will run on a terminal. IMNSHO, the greatest game of all time...

    --
    A house divided against itself cannot stand.
    1. Re:Nethack by spydir31 · · Score: 4, Informative

      I prefer SLASH'EM myself, like Nethack but much, much worse.

    2. Re:Nethack by KiloByte · · Score: 4, Interesting

      NetHack is console-mode, but not purely text. It does have some graphics, even if the graphics is on the tty level.

      For a pure text game, try a MUD; I would say the Two Towers is the best one in existence.

      Of course, note that around 99% of development time in a game goes into graphics and sound. If you take these two away, you suddenly get something with two times of magnitude more depth. And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.

      Just compare NetHack and Diablo. Or, T2T and MMORPGs. If you're literate, the extra playability is worth a lot more than the graphical bells&whistles.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:Nethack by MonoNexo · · Score: 3, Informative

      Check out this collection of java text adventures http://www.materiamagica.com/towne/tavern/index.ph p There's a few different story lines to try out there.

  6. WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by rbochan · · Score: 5, Interesting
    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
  7. Like the Amish by NardofDoom · · Score: 4, Funny

    They'll produce wonderful text-based games, and people from the cities of MMORPG and FPS will travel out to them to buy blankets and marvel at their monochrome screens.

    --
    You have two hands and one brain, so always code twice as much as you think!
  8. Can't Belive nobodys mentioned... by ninji · · Score: 5, Insightful

    The biggest part of these games, and the highest value of attraction:

    No games graphics will ever beat text only's games:

    WHY - Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

    You get a general mental version of the world your in, and you can assume its more detailed then wandering the plains in EQ2, unless your imaginaionally inept.

    1. Re:Can't Belive nobodys mentioned... by Tim+Browse · · Score: 3, Insightful
      Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

      So for most people then, graphics games will beat text-only games? :-)

  9. Re:Love text adventures by Snarfangel · · Score: 4, Funny

    You have to realize, though, that we only use words like "xyzzy," "zorkmid," and "blorple" on formal occasions.

    --
    This tagline is copyrighted material. Please send $10 for an affordable replacement.
  10. If you want to.. by myspys · · Score: 3, Informative

    .. play those games linked, have a look at http://nickm.com/if/faq.html

  11. Gemstone 3 by dividedsky319 · · Score: 4, Informative

    Ahh... this brings me back to my days in Elanthia as Lord Sharvan Darvenshire, half elven ranger. In 9th grade I must have spent 50% of my time outside of school playing online with my friends. Computer dork, I know... but hey, you're reading /., so you're probably not one to talk! ;-)

    The great thing about text MUDs was how easily (and quickly) GMs could add content. There was no 3d modeling, no conceptual drawings, downloadable patches, etc, so a festival or merchant could be whipped up in a matter of hours to days (depending on the extent)

    Another nice thing about the "special events"? It was a REAL PERSON you interacted with. The merchant would alter your items, enchant them, etc.

    Sharvan has since moved onto World of Warcraft... but I still have a soft spot for GS III (now Gemstone IV), as it introduced me to the world of online gaming. There are a lot of things that were in GS that I wish WoW had as well, but it's an entirely different environment so it's pretty much impossible. Totally different experiences.

    I actually attribute my ability to type >120wpm to Gemstone. When you spend so much time in the game, and typing is the only way to interact, you learn to get around the keyboard quite well. Who ever said gaming was pointless?!

  12. Re:Love text adventures by BasilBrush · · Score: 4, Interesting

    Yes. In fact I've often thought that some Interactive Fiction games should be written specifically to learn a foreign languages from scratch. It's one area where the technology would could still produce commercially viable products. I'd do it myself... if only I could speak a foreign language.

    Assume this was version in English for people who want to speak French.
    To start with, the game engine could describe things to you in English, but be set in France. Any signs or non-player characters you come across would be French. Where you have to speak to characters you'd have to do it in French, with there being clues around if you don't know what to say. At an advanced stage of the game, the language that the game itself uses for descriptions etc. could switch to French.

    As the parent poster says, you would be unable to progress without understanding.

  13. Not new by Hakubi_Washu · · Score: 5, Informative
    People creating Text-Adventures have been around a long time, they were never gone, so to speak.


    And, for the more graphically inclined, check out these:
  14. Re:hmmm... by cyber0ne · · Score: 3, Funny

    That's part of the beauty of Everquest. You don't have to play it at all and it's still just as interesting.

    --
    http://publicvoidlife.blogspot.com
  15. Slashdot as a text game ... by Hulkster · · Score: 4, Funny

    Computer is on
    > Surf to /.
    Page Loads - no recent stories
    > Reload 7,512 times
    A new story pops up
    > Click on the story
    Nothing to see here - move along
    > Reload 389 times
    You see the new story
    > Write pithy First Post comment - hit Submit
    Comment accepted - 8/8
    > Reload page
    Your comment is gibberish because you didn't preview it
    > Reload page again
    Comment moderated to -1 as Troll
    > Change race to Elf
    Change not accepted - you are now permanently cursed as a Troll.

  16. Re:hmmm... by mustafap · · Score: 5, Funny

    'With text games, you can sit there at the prompt, go make a sandwich, then come back

    Must have been written in Java then.

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  17. Re:Love text adventures by meringuoid · · Score: 4, Funny
    Um... you learned English from text adventures?

    Please tell me that when you first met a native English-speaker, you did not greet them with 'Hello sailor'...

    --
    Real Daleks don't climb stairs - they level the building.
  18. Welcome to the World of Slashdot by Nom+du+Keyboard · · Score: 5, Funny
    You are in a Slashdot article with 3 mod points left. There's an obvious Troll on your left that deserves to be modded down to negative infinity. Ahead of you is a post you really want to respond to. The Reply button beacons to the right, offering you a chance to get your original thoughts higher up on the page. The Back button will return you to the mundane world.

    >_

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  19. Re:Love text adventures by Golias · · Score: 5, Funny

    Was the main exercise that tought me English pretty early.

    You must be a lot of fun around the office.

    "Hey, which way is it to the bathroom in this building?"

    "Get up; go left; y; y; door; light; use stall."

    "Uh... thanks."

    --

    Information wants to be anthropomorphized.

  20. Long live Infocom! by fak3r · · Score: 3, Informative

    As someone who played Zork I/II/III back on his Apple //e - let's not forget the other great text-only games Infocome produced. Deadline was a Clue like game, but my fav was always Hitchhiker's guide. You can play it online now here:

    http://www.bbc.co.uk/radio4/hitchhikers/game_nolan .shtml

    Yes, they do put some basic graphics up, but the whole text game is still there!

  21. Re:Games reached a dead end by metamatic · · Score: 3, Informative

    The problem is that natural language comprehension and real-world reasoning are difficult problems to solve in software.

    There have been advances in the engines--look at Glulx--but the problem is that there haven't been the kinds of advances in AI needed to really open up the game world.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  22. Interesting in text adventures? by ChaosDiscord · · Score: 5, Insightful
    If you're interesting in text adventures, or have fond memories of them but haven't played in a while, check out some of the new stuff. Most modern games have better parsers than the old games, better even than Infocoms. And many eschew the old "learn by dying" style so popular in the eighties. As the article suggests, the Interactive Fiction Competition is a great place to start. As a general rule the top few positions are great games. The Interactive Fiction Archive is full of great stuff, but not well organized for browsing. I prefer Baf's Guide which indexes the Archive. Finally, if you're into Lovecraftian horror, I strongly recommend Anchorhead. Anchorhead is the only horror text adventure I've ever found to be creepy. It's got solid, well integrated puzzles and a compelling story.

    Text adventures are great. To dismiss them as obsolete because we have graphics now is as foolish as dismissing novels because we have movies. I'm a big fan of graphic adventures (and just about any other type of game), but I still appreciate text adventures. There is a level of interactivity in modern text adventures that graphic games haven't yet achieved. The extremely low development costs mean that lots of interesting and quirky stuff gets made.

    The WSJ article oversimplifies a few important things. The IF competition is supposed to be limited to games that take two hours. The idea is to get more people writing games under the idea that a two hour game is much easier to make than a twenty hour game. But people still regularly release longer games. Anchorhead, mentioned above, too me about 30 hours.

    It's also not fair to say that "just" 174 people voted. Judging is time consuming; you're expected to play to the conclusion (or for two hours, whichever comes first) at least 5 games. And while there is lots of good stuff, there is a lot of junk. So being a proper judge takes a healthy chunk of time and a willingness to suffer some bad games. It's far easier to just wait until the competition ends, then download the top rated ones. While text adventures are a niche market, I expect we're talking thousands of people who play the competition games. It's just that only a small subset vote.

  23. Oh Man... by psbrogna · · Score: 3, Funny

    Oh man, I have to know how to read to play these games!? That doesn't sound like much fun at all.

  24. Words are just keys. . . by Fantastic+Lad · · Score: 3, Insightful
    Bah, ever since they introduced the written word, it has artificially limited the endless depth and power of the imagination. No words can ever truly encompass the richness of a thought. No language can ever capture the true brilliance of the mind's eye.

    "You stand before a mountain."

    The mountain you see in your mind's eye will be unique and different from every other mountain experienced by anybody else who reads those words. Where is the limitation there? Compare that to a photograph, or a painting which boxes the person into a narrow, pre-defined experience.

    Words are simple tools, yes, but they are designed to spark the deep wells of the imagination.

    Only a writer frustrated by the fact that the particular mountain in his head cannot ever be perfectly transcribed to another person would complain. Better to be open to the reality that there are endless perspectives and then use those perspectives to cooperatively cobble together a universe in which to tell one's stories.

    "You stand before a mountain."


    -FL

  25. Back to Basics? by Kevlar_Sindome · · Score: 3, Interesting
    part of a group of game hobbyists going back to text-only basics

    Back? Some of us never left.

    --
    If this sig is witty, it was probably borrowed from someone else's sig.