Slashdot Mirror


Loyalists Preserve Past Through Text-Only Games

Carl Bialik from the WSJ writes "'You are at the edge of a clearing with an impressive view of the mountains. A trail splits off toward some standing stones to the southwest, while the main road emerges from the forest to the east and continues westward down the hill, via a series of switchbacks.' So begins 'A New Life' (downloadable from here), part of a group of game hobbyists going back to text-only basics. They try to keep the genre alive by posting their titles online for free and meeting in chat rooms dedicated to the craft, the Wall Street Journal Online reports. 'Console games are demanding,' says Mike Snyder, a 33-year-old computer programmer in Wichita, Kan. 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

90 of 399 comments (clear)

  1. d'oh by rbochan · · Score: 5, Funny

    I have been eaten by a grue :(

    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    1. Re:d'oh by hungrygrue · · Score: 4, Funny

      Does that mean I have to change my name now?

    2. Re:d'oh by Prospero's+Grue · · Score: 3, Funny
      Does that mean I have to change my name now?

      I hope not.

      --
      The opinion above is fiction. Any similarity to real opinions, including facts and logic, is purely coincidental.
    3. Re:d'oh by meringuoid · · Score: 5, Funny
      I have been eaten by a grue :(

      > WHAT IS A GRUE?

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:d'oh by Anonymous Coward · · Score: 4, Funny

      This grue you speak of sounds terrifying - can you provide a screenshot?

    5. Re:d'oh by rubberbando · · Score: 4, Funny

      'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more'

      It was much worse in my case, I took a bathroom break and came back to find that my SANDWICH was eaten by a grue. :(

      --
      DEAD DEAD DEAD DELETE ME
    6. Re:d'oh by broggyr · · Score: 2, Funny
      Want some rye?

      Of course you do!

      --
      Irony? Yea, it's like goldy and bronzy, only it's made of iron!
    7. Re:d'oh by Derblet · · Score: 2, Informative

      The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

    8. Re:d'oh by IdleTime · · Score: 4, Funny

      Posting AC since I have modpoints and wanted to mod the parent -1 TROLL ...

      --
      If you mod me down, I *will* introduce you to my sister!
    9. Re:d'oh by AviLazar · · Score: 2, Funny

      So basically have Galstaf with you?

      "I am Galstaf, Sorcerer of Light!"

      "I cast Magic Missile at the darkness!"

      --

      I mod down so you can mod up. Your welcome.
    10. Re:d'oh by IdleTime · · Score: 3, Funny

      Duh...

      I have to quit smoking herb....

      --
      If you mod me down, I *will* introduce you to my sister!
    11. Re:d'oh by bomb_number_20 · · Score: 4, Informative

      wow- and no one got it.

      The poster is not asking what a grue is. They are imitating the text parser in the game.

      --
      That's ok, Jesus likes me anyway.
    12. Re:d'oh by BushCheney08 · · Score: 5, Funny

      Hey dude. You really should change your homepage. All that comes up is the "Apache has been successfully installed!" page. Fucking noobs...

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    13. Re:d'oh by meringuoid · · Score: 2, Funny
      Posting AC since I have modpoints and wanted to mod the parent -1 TROLL ...

      > MOD -1 TROLL WITH NASTY KNIFE

      --
      Real Daleks don't climb stairs - they level the building.
    14. Re:d'oh by Destoo · · Score: 3, Funny

      /
      Specify unknown object by cursor? [ynq] (q) n
      Specify what? (type the word) Grue

      I don't have any information on those things.


      And a good thing this is.. Can you imagine grues in Nethack?

      --
      Nouvelles de jeux et technologies en français. TC
  2. What fun by AKAImBatman · · Score: 5, Funny

    You wake up.

    > get up

    You can't get up, it's dark.

    > turn on light

    You turn on the lamp.

    > get up

    You can't get up. You've got a headache from that hangover.

    > look in pockets

    While you look in pockets, your house is demolished by a bulldozer.

    Try Again?[y/n]

    #$@@#$! That's the third time in a row! !@#%!#@ text games!

    1. Re:What fun by OakDragon · · Score: 5, Interesting
      The games that I really hated involved you having to perform some off-the-wall action to get a result that made no sense what so ever. An example: there was one game (it was graphical - you moved your little guy around, but the principal was the same) where you needed to boil some water for something. The water was available, but no bucket to fetch and boil it in. Well, there was this slug, and at another place there was a shaker of salt. Dump the salt on the slug, and voila - a bucket! Makes sense, huh?

      Well at least I knew the game wanted me to put the salt on the slug. There are worse examples.

    2. Re:What fun by meringuoid · · Score: 4, Interesting
      I find I like the idea of text adventures more than the practice. Mostly me being crap and needing hints rather than evil designers, though. A lot of games seem to allow for enough backtracking to not simply write off an entire gaming experience because of the aforementioned "you didn't do something earlier" syndrome found in HHG.

      This isn't a property of text games per se, but of 1980s adventures in general. It was once LucasArts hit on the idea of eliminating all possible deaths and all the no-win situations that modern adventures really got going: Loom, Monkey Island, Day of the Tentacle... That liberated the player to walk up to dangerous pirates and insult them to their faces and know that however embarrassing the consequences, it would never be fatal to the game.

      Most of the modern text games I've seen follow this ethos; they make it hard, if not always impossible, to lose - or at least, to lose without knowing it...

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:What fun by BurntNickel · · Score: 2, Informative
      --
      And the knowledge that they fear is a weapon to be used against them...
    4. Re:What fun by Pollardito · · Score: 5, Funny

      that's more of a cultural problem, as apparently bucket-excreting slugs aren't common in north america. if they were, that solution would have been obvious

  3. You are in a twisty maze of comments by Anonymous Coward · · Score: 4, Funny

    ...all alike.

    1. Re:You are in a twisty maze of comments by zardor · · Score: 3, Funny

      You are in a twisty maze of articles. ...all alike

      --
      -- We don't understand software, and sometimes we don't understand hardware, but we can *see* the blinking lights
  4. Love text adventures by ooze · · Score: 2, Interesting

    Was the main exercise that tought me English pretty early. You just cannot go on without understanding, and you cannot go on without writing yourself. That forces you to learn the language in contrast to just cross-reading books or (blasphemy for actually learning English) chatting.

    --
    Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
    1. Re:Love text adventures by Snarfangel · · Score: 4, Funny

      You have to realize, though, that we only use words like "xyzzy," "zorkmid," and "blorple" on formal occasions.

      --
      This tagline is copyrighted material. Please send $10 for an affordable replacement.
    2. Re:Love text adventures by BasilBrush · · Score: 4, Interesting

      Yes. In fact I've often thought that some Interactive Fiction games should be written specifically to learn a foreign languages from scratch. It's one area where the technology would could still produce commercially viable products. I'd do it myself... if only I could speak a foreign language.

      Assume this was version in English for people who want to speak French.
      To start with, the game engine could describe things to you in English, but be set in France. Any signs or non-player characters you come across would be French. Where you have to speak to characters you'd have to do it in French, with there being clues around if you don't know what to say. At an advanced stage of the game, the language that the game itself uses for descriptions etc. could switch to French.

      As the parent poster says, you would be unable to progress without understanding.

    3. Re:Love text adventures by meringuoid · · Score: 4, Funny
      Um... you learned English from text adventures?

      Please tell me that when you first met a native English-speaker, you did not greet them with 'Hello sailor'...

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Love text adventures by Golias · · Score: 5, Funny

      Was the main exercise that tought me English pretty early.

      You must be a lot of fun around the office.

      "Hey, which way is it to the bathroom in this building?"

      "Get up; go left; y; y; door; light; use stall."

      "Uh... thanks."

      --

      Information wants to be anthropomorphized.

  5. Text mode Quake, anyone? by Ragetech · · Score: 5, Funny

    QUAKE II
    Copyright (c) 1991-2001. All rights reserved.

    West of steaming pit of hell
    You are standing in an open room west of a steaming pit of hell leading down.
    There is a gun here.

    >

    (recycled: http://games.slashdot.org/article.pl?sid=01/12/31/ 043214&tid=112)

    --

    RageTech

    1. Re:Text mode Quake, anyone? by Scarblac · · Score: 4, Interesting

      Way back when, a friend of mine made a "DOOM area" for our MUD, Powerstruggle. It was exactly like what you describe, with +- 260 rooms with descriptions like that. I think it was based on Doom episode 3, level 5 or so.

      It was seperate from the rest of the mud - hitpoints worked differently, and you couldn't take items from outside into it. Doom weapons had commands like "fire west" that would fire up to three rooms in that direction; there were minimap commands, that showed a 5x5 area around you; monsters would be asleep at first, until they were woken up (say by nearby shots), and then they'd have pretty nice AI. And there was deathmatch, for a number of players. Rather good, for 1995 or so.

      That said, real PK muds like Genocide (still exists, telnet geno.org 2222) or Tron (down, as far as I know) were much, much better. Doom deathmatch was weak compared to good 40 player Geno team wars, with some of the best players doing 200 commands per minute... and every room had beautifully detailed descriptions (you could go exploring while you were dead and waiting for the next war).

      --
      I believe posters are recognized by their sig. So I made one.
    2. Re:Text mode Quake, anyone? by meringuoid · · Score: 3, Funny
      You hear a distant sound of rending flesh to the SE

      > nw

      --
      Real Daleks don't climb stairs - they level the building.
  6. Nethack by pedestrian+crossing · · Score: 3, Insightful

    Does Nethack qualify? Not quite text-only, but it will run on a terminal. IMNSHO, the greatest game of all time...

    --
    A house divided against itself cannot stand.
    1. Re:Nethack by spydir31 · · Score: 4, Informative

      I prefer SLASH'EM myself, like Nethack but much, much worse.

    2. Re:Nethack by KiloByte · · Score: 4, Interesting

      NetHack is console-mode, but not purely text. It does have some graphics, even if the graphics is on the tty level.

      For a pure text game, try a MUD; I would say the Two Towers is the best one in existence.

      Of course, note that around 99% of development time in a game goes into graphics and sound. If you take these two away, you suddenly get something with two times of magnitude more depth. And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.

      Just compare NetHack and Diablo. Or, T2T and MMORPGs. If you're literate, the extra playability is worth a lot more than the graphical bells&whistles.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    3. Re:Nethack by MonoNexo · · Score: 3, Informative

      Check out this collection of java text adventures http://www.materiamagica.com/towne/tavern/index.ph p There's a few different story lines to try out there.

    4. Re:Nethack by pthisis · · Score: 2, Interesting

      I prefer SLASH'EM myself, like Nethack but much, much worse.

      SLASH'EM is generally regarded as significantly easier than Nethack once you learn how to play them both.

      It's a lot harder when you're starting out (especially coming from a Nethack background, and learning that things like drain resistance are just as integral a part of a safe ascension kit as magic resistanc, reflection, etc), but once you've ascended a few times in each then slash'em has a lot more "outs".

      --
      rage, rage against the dying of the light
  7. WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by rbochan · · Score: 5, Interesting
    --
    ...Rob
    The American Dream isn't an SUV and a house in the suburbs; it's Don't Tread On Me.
    1. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by Eric604 · · Score: 2, Funny

      I am the only who feels a sudden urge to ask him for the source code of Quake?

    2. Re:WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"? by BushCheney08 · · Score: 2, Funny

      I say you should go for it. I think he might have it, despite his repeated assertions to the contrary. Be sure to put "STUPID QUESTION" in the subject line.

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
  8. Like the Amish by NardofDoom · · Score: 4, Funny

    They'll produce wonderful text-based games, and people from the cities of MMORPG and FPS will travel out to them to buy blankets and marvel at their monochrome screens.

    --
    You have two hands and one brain, so always code twice as much as you think!
  9. Can't Belive nobodys mentioned... by ninji · · Score: 5, Insightful

    The biggest part of these games, and the highest value of attraction:

    No games graphics will ever beat text only's games:

    WHY - Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

    You get a general mental version of the world your in, and you can assume its more detailed then wandering the plains in EQ2, unless your imaginaionally inept.

    1. Re:Can't Belive nobodys mentioned... by meringuoid · · Score: 2, Insightful
      You get a general mental version of the world your in, and you can assume its more detailed then wandering the plains in EQ2, unless your imaginaionally inept.

      Damn right. I've played so many RPGs over the years and some of them have been absolutely magnificent, but nothing was ever so perfectly rendered as the environment around Flood Control Dam #3...

      * sniffle * ... oh, the nostalgia...

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Can't Belive nobodys mentioned... by Tim+Browse · · Score: 3, Insightful
      Becuase its not limited by your PC, by its programming, and by Your Graphics Card, only your MIND.

      So for most people then, graphics games will beat text-only games? :-)

    3. Re:Can't Belive nobodys mentioned... by Lord+Dimwit+Flathead · · Score: 2, Funny

      I'm glad you like it. FCD #3 was my crowning achievement, you know.

    4. Re:Can't Belive nobodys mentioned... by BorkBorkBork6000 · · Score: 2, Insightful

      Yeah. And the computers at work can run text games just fine on their 4MB video cards, and the boss just sees a prompt, not your dazzling mental imagery. All you've got to do is keep the text-comprehension anger at bay and you're all set. *pretends to get back to work after a brief /. break*

  10. turn based by Janek+Kozicki · · Score: 2, Interesting

    With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.

    same goes with all turn based games. like adom, chess, nethack and others. There is one problem about turns however - they are not MMORPG-able by definition. Some tweaks to the turn system must be made, so that other players wouldn't have to wait for other players. I'm dreaming about MMORPG version of adom, just like I'm dreaming about Diablo-like graphical version of adom. Sad is - that they will probably never happen...

    --
    #
    #\ @ ? Colonize Mars
    #
  11. If you want to.. by myspys · · Score: 3, Informative

    .. play those games linked, have a look at http://nickm.com/if/faq.html

  12. Re:hmmm... by null+etc. · · Score: 2, Insightful

    In fact, I dare say that most console games have a pause feature, specifically to allow players to go make sandwiches.

  13. Gemstone 3 by dividedsky319 · · Score: 4, Informative

    Ahh... this brings me back to my days in Elanthia as Lord Sharvan Darvenshire, half elven ranger. In 9th grade I must have spent 50% of my time outside of school playing online with my friends. Computer dork, I know... but hey, you're reading /., so you're probably not one to talk! ;-)

    The great thing about text MUDs was how easily (and quickly) GMs could add content. There was no 3d modeling, no conceptual drawings, downloadable patches, etc, so a festival or merchant could be whipped up in a matter of hours to days (depending on the extent)

    Another nice thing about the "special events"? It was a REAL PERSON you interacted with. The merchant would alter your items, enchant them, etc.

    Sharvan has since moved onto World of Warcraft... but I still have a soft spot for GS III (now Gemstone IV), as it introduced me to the world of online gaming. There are a lot of things that were in GS that I wish WoW had as well, but it's an entirely different environment so it's pretty much impossible. Totally different experiences.

    I actually attribute my ability to type >120wpm to Gemstone. When you spend so much time in the game, and typing is the only way to interact, you learn to get around the keyboard quite well. Who ever said gaming was pointless?!

  14. Not new by Hakubi_Washu · · Score: 5, Informative
    People creating Text-Adventures have been around a long time, they were never gone, so to speak.


    And, for the more graphically inclined, check out these:
  15. Old Skool by Dekortage · · Score: 2, Insightful

    Interesting that this made it to the Wall Street Journal. (nostalgia) My first video game was Zork I running on an Osborne I, and I still remember figuring out to give Marvin "tea" and "no tea" in Hitchhiker's.... (/nostalgia)

    I do think this is an unfair statement (FTA): "The plots of the games are often as minimalist as the graphics: To win, players must solve a series of puzzles, like finding the key to a castle door."

    How is that less complex than any of today's graphics-intensive games? If anything, text adventures are more complex, because you have to read and use your imagination instead of simply killing villians and "walking" over their corpses to collect power-ups or keys or whatever. It's still "find the key to the door," just more literary than visual.

    --
    $nice = $webHosting + $domainNames + $sslCerts
  16. MUDs all the way! by NaNO2x · · Score: 2, Informative

    I have been a MUDer for over nine years now, I have tried MMORPGs like Shadowbane, Ultima, and WoW to name a few, but I always keep coming back to the MUD that I have been with for all this time. There are many reasons, one is the community, on a MUD like the one I play there are only about 40 of us and we know each other well. Another reason is that the MUD that I play at least is about Role Playing, which is not something that can be truely done on a MMORPG. A good balance of PK and RP is what is needed, and MUDs can provide that. Also on a MUD you have to actually use your mind, your imagination. Another great thing I have found after my years of MUDing is an improvement in certain skills, I read faster, type faster, and can make things up on the spot that sound more reasonable. Overall I think that MUDs are great things, but they arn't for everyone but those of you who take to them they are much much better than a graphical game ever could be. By the way, the MUD I play is called Dark Mists http://darkmists.org/ [darkmists.org] and my character is Nij so if any of you want to stop by I'd be happy to show you around.

    --
    Utinam me logica falsa tuam philosophiam totam suffodiant.
  17. Re:hmmm... by cyber0ne · · Score: 3, Funny

    That's part of the beauty of Everquest. You don't have to play it at all and it's still just as interesting.

    --
    http://publicvoidlife.blogspot.com
  18. Slashdot as a text game ... by Hulkster · · Score: 4, Funny

    Computer is on
    > Surf to /.
    Page Loads - no recent stories
    > Reload 7,512 times
    A new story pops up
    > Click on the story
    Nothing to see here - move along
    > Reload 389 times
    You see the new story
    > Write pithy First Post comment - hit Submit
    Comment accepted - 8/8
    > Reload page
    Your comment is gibberish because you didn't preview it
    > Reload page again
    Comment moderated to -1 as Troll
    > Change race to Elf
    Change not accepted - you are now permanently cursed as a Troll.

  19. Re:hmmm... by mustafap · · Score: 5, Funny

    'With text games, you can sit there at the prompt, go make a sandwich, then come back

    Must have been written in Java then.

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  20. Games reached a dead end by pubjames · · Score: 2, Interesting


    I used to write text adventure games on the BBC micro. Only 32Kb memory as I remember, and you had to get the whole game and all data into that. Even with those limitations, the engines were getting pretty interesting. A lot of time was spent thinking how to compress the info down.

    I remember thinking back then, I wonder how amazing the games will be when we have much more memory, like 128Kb or even 256Kb! Couldn't even conceive of 1Mb of memory.

    I returned to it a few years ago because I'd heard there were still people developing them, but the engines really haven't advanced at all. It's a shame, with the capacities that computers have these days we really should be able to develop truely interactive fiction, but I don't think it's ever going to happen. A pity.

    1. Re:Games reached a dead end by iapetus · · Score: 2, Interesting

      Ah, the good old Beeb. Not only did I write text adventures on it, I wrote a program for writing text adventures - BAPS, it was called. Even had a couple of adventures on the Acorn User cover disc - first games I got real money for, I believe.

      There have been some innovative games since then, but they're few and far between. What advancements would you like to see in the genre, though? I feel a lot of the things people think of as possible advancements would actually be detrimental to the game nature of the titles.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    2. Re:Games reached a dead end by metamatic · · Score: 3, Informative

      The problem is that natural language comprehension and real-world reasoning are difficult problems to solve in software.

      There have been advances in the engines--look at Glulx--but the problem is that there haven't been the kinds of advances in AI needed to really open up the game world.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    3. Re:Games reached a dead end by pubjames · · Score: 2, Interesting

      What advancements would you like to see in the genre, though?

      Well, basically I never want a response like "I don't understand what you mean", and want to be able to have proper conversations with in game characters, etc. Yes, I know it's hard, but not impossible and we no longer have the limitations of hardware that we used to have.

  21. You are trapped in a cave... by Spy+der+Mann · · Score: 2, Interesting

    There is no light.

    > Improvise a light using the minerals from the cave walls, putting it in a piece of my shirt so the combustion can be controlled. I'll use some flints to light it up. The sweat in the shirt can provide enough moisture

    Sorry, Macgyverisms not supported in this game.

    > WTF? :(

  22. Welcome to the World of Slashdot by Nom+du+Keyboard · · Score: 5, Funny
    You are in a Slashdot article with 3 mod points left. There's an obvious Troll on your left that deserves to be modded down to negative infinity. Ahead of you is a post you really want to respond to. The Reply button beacons to the right, offering you a chance to get your original thoughts higher up on the page. The Back button will return you to the mundane world.

    >_

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  23. Interactive Fiction Competition going on right now by Yekrats · · Score: 2, Interesting

    I'm somewhat surprised that nobody has mentioned the 11th annual Interactive Fiction Competition going on right now. However, today is the last day to be a judge.

    --
    Ceci n'est pas une pipe.
  24. Re:Infocom by harrkev · · Score: 2, Informative

    Other than eBay, there is ONE other source of Infocom games... You can buy from here..

    http://www.lacegem.com/

    One CD with every Infocom game that Activision could legaly put on one disc. Activision lost the rights for games like HHGTG and Shogun. Yes, they are in the UK, and yes, they ship to the USA. I ordered this from them a few years ago. I have no affiliation with the company other than being a satisfied customer.

    --
    "-1 Troll" is the apparently the same as "-1 I disagree with you."
  25. Feature creep by saskboy · · Score: 2, Interesting

    You know what's going to happen? The authors are going to start with an emoticon for a smiling face, and the ASCII Art will go downhill from there and before you know it there will be screens full of . / \ . and everything but the ASCII Goatse guy will make appearances in the game.

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
  26. BOFH's 10 year old dungeon game on VMS by Ragetech · · Score: 2, Interesting

    If you missed this one, it's truely a great BOFH episode...

          http://www.theregister.co.uk/2004/03/23/bofh_hitti ng_the_savegame_panic/

    ---
    RageTech

  27. Long live Infocom! by fak3r · · Score: 3, Informative

    As someone who played Zork I/II/III back on his Apple //e - let's not forget the other great text-only games Infocome produced. Deadline was a Clue like game, but my fav was always Hitchhiker's guide. You can play it online now here:

    http://www.bbc.co.uk/radio4/hitchhikers/game_nolan .shtml

    Yes, they do put some basic graphics up, but the whole text game is still there!

  28. Interesting in text adventures? by ChaosDiscord · · Score: 5, Insightful
    If you're interesting in text adventures, or have fond memories of them but haven't played in a while, check out some of the new stuff. Most modern games have better parsers than the old games, better even than Infocoms. And many eschew the old "learn by dying" style so popular in the eighties. As the article suggests, the Interactive Fiction Competition is a great place to start. As a general rule the top few positions are great games. The Interactive Fiction Archive is full of great stuff, but not well organized for browsing. I prefer Baf's Guide which indexes the Archive. Finally, if you're into Lovecraftian horror, I strongly recommend Anchorhead. Anchorhead is the only horror text adventure I've ever found to be creepy. It's got solid, well integrated puzzles and a compelling story.

    Text adventures are great. To dismiss them as obsolete because we have graphics now is as foolish as dismissing novels because we have movies. I'm a big fan of graphic adventures (and just about any other type of game), but I still appreciate text adventures. There is a level of interactivity in modern text adventures that graphic games haven't yet achieved. The extremely low development costs mean that lots of interesting and quirky stuff gets made.

    The WSJ article oversimplifies a few important things. The IF competition is supposed to be limited to games that take two hours. The idea is to get more people writing games under the idea that a two hour game is much easier to make than a twenty hour game. But people still regularly release longer games. Anchorhead, mentioned above, too me about 30 hours.

    It's also not fair to say that "just" 174 people voted. Judging is time consuming; you're expected to play to the conclusion (or for two hours, whichever comes first) at least 5 games. And while there is lots of good stuff, there is a lot of junk. So being a proper judge takes a healthy chunk of time and a willingness to suffer some bad games. It's far easier to just wait until the competition ends, then download the top rated ones. While text adventures are a niche market, I expect we're talking thousands of people who play the competition games. It's just that only a small subset vote.

    1. Re:Interesting in text adventures? by ChaosDiscord · · Score: 2, Informative
      I think text adventures/interactive fiction (IF) has an edge because it self selects for a smarter, more literate demographic. You even note, the homebrew RPG community is less likely to draw the twelve-year-olds. And despite the claims of the article, programming in the two most popular development languages (TADS and Inform) is non-trivial. It's simple enough that most adults could learn it, it's complex enough to drive off even more dabblers. So while there is some utter crap, it's a lower percentage of the whole.

      (Of course, 90% of everything is crap. Be it RPGs, text adventures, novels, music, blogs, and the like. I'm willing to trade more crap being generated in exchange for more good stuff being generated. The system will find ways of filtering the crap. In the case of IF the IFComp works pretty well. Word of mouth has succesfully lead me to a number of very small, non-local bands. I suspect the homebrew RPG community has working filtering mechanisms.)

      I'm less convinced that the IF community has a "retrogaming" focus. Traditional sprite based RPGs have been replaced with shiny 3D RPGs. Everything you can do in a sprite based RPG can be done in a 3D-engine. In the case of IF, there isn't anything that's obviously better. Graphic adventures can't yet capture the flexibility of a text adventure. They'll never capture the particular feeling of the written word any more than movies replaced novels.

      (Indeed, so an extent I wonder how many of the RPG Maker fans are really interested in the retrogaming aspect compared to how many use it because it's what they have? Little sprites are easy, big sprites are harder, 3d models and animation are harder yet. As the tools make things easier I'd expect 3D to be the default for future would be game creators, perhaps thanks to Super Ultra RPG Maker 3D.)

  29. Interactive Fiction Contests by Feneric · · Score: 2, Informative

    There are a few contests out there dedicated to Interactive Fiction, and these contests tend to view it more as a literary form than a style of computer game.

    The biggest is of course IF Comp, but there are other smaller ones dedicated to particular themes (like the annual Saugus.net Ghost Story Contest that invite both prose and interactive fiction entries).

    Viewing interactive fiction as just a type of computer game is a little like viewing an audio book as just a type of CD. While it's in some sense true, a typical I-F title has just as much in common with a typical computer game as a typical audio book has with a typical pop CD...

  30. Galactc Trader, aka GALTRADER by southpolesammy · · Score: 2, Informative

    This text-based game wasted so much of my time at the SUNY-Buffalo in the late 80's, I cringe to think about it.

    Therefore, I would be remiss not to unleash it on the rest of you now once again.

    Galactic Trader Online
    Galtrader Telnet client

    Enjoy...

    --
    Rule #1 -- Politics always trumps technology.
  31. can't stop now by White+Yeti · · Score: 2, Interesting

    I don't know... Every time I ask my son to stop playing, the answer is "You can't pause here" or "You can't save here". That must be the Parental Annoyance Mode.

    On the plus side, he does seem a little interested in the text adventures on Games Knoppix.

    1. Re:can't stop now by databyss · · Score: 2, Interesting

      He's either lying or telling the truth.

      I'd advise that you play his favorite games while he's not around to see which it is. Next time he says "I can't save here!" you can be like "LIES! I saved there yesterday!"

      Don't overwrite his profile though... that's just evil.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    2. Re:can't stop now by daikokatana · · Score: 2
      Don't overwrite his profile though... that's just evil.

      That's my favourite means of punishment. If their not behaving well, I overwrite their RPG savegames with wimpy characters...

      --
      http://jcsnippets.atspace.com/ - a collection of Java & C# snippets
  32. Oh Man... by psbrogna · · Score: 3, Funny

    Oh man, I have to know how to read to play these games!? That doesn't sound like much fun at all.

  33. Re:hmmm... by somersault · · Score: 2, Interesting

    the thing with text games is that it'd be easier to get new adventures put into them, and also pretty much anyone could code one (or at least make a world for one if there are editors to make them, which I guess there would be). I only discovered MUDding last year and it was great til I stopped playing for work or exams or something.. cant remember =_= didnt help that I played on an american server and had to stay up till 6am to get anyone else playing =p

    --
    which is totally what she said
  34. Re:hmmm... by fireboy1919 · · Score: 2, Insightful

    Yeah, but they're still a lot of work for developers. You have to draw stuff.

    Pure text adventures are a lot closer to actually writing stuff. You can make nice long ones that say what you want to say without the trouble of graphics.

    You can even do it all completely alone.

    Its why they can still hold an interactive fiction competition every year and have enough entries to make "top ten" a meaningful ranking.

    This is all assuming you're talking about some kind of actual complexity in the interface. Obviously "find the spot on the screen that you can click on to make something happen" isn't a big deal, but making something like Myth is.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  35. Gemstone IV by Kranfer · · Score: 2, Interesting

    While I enjoy the FPS and the attmpts at RPGs like Galaxies and WoW, I still play gemstone IV because... well... You get more out of it. You use your imagination, and you can ::gasps:: really roleplay. Unlike the D&D games I used to play here in Albany, where roleplay consisted of the DM giving all the awesome stuff to his wife, and people acting like morons around the table.

    Gemstone is BY FAR the best MUD out there but I love them all anyway. I am glad the genre is staying alive. Even if I do pay $50 a month for text :)

    --
    -- Josh
    "Whoopie! Man, that may have been a small one for Neil, but that's a long one for me!" - Pete Conrad
  36. Re:Infocom by the+eric+conspiracy · · Score: 2, Informative

    I visited Lacegem, unfortunately they list the Infocom collections as being out of stock. There are resellers on Amazon that list the Infocom titles, however at collector's prices.

  37. Legend of Kyrandia by Spy+der+Mann · · Score: 2, Interesting

    I suppose now that the evil eyes lurking in the cave labyrinth and eating you whenever your fireberries go out, are grues?

  38. A hollow voice says "Plugh" by Ranger · · Score: 2, Funny

    You find yourself transported to a site containing a worthless slashdot story about text adventure games. You make a witty comment that you hear FORTRAN is making a comeback. Your post is moderated Troll.

    --
    "You'll get nothing, and you'll like it!"
  39. Just what I'm looking for by ChrisF79 · · Score: 2, Funny

    FTA: 'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'

    And that's the kind of excitement I'm looking for.

    --
    Finance tutorials and more! Understandfinance
  40. What about Icebreaker? by seebs · · Score: 2, Interesting
    There was an arcade game called Icebreaker (I only ever saw it for 3DO and Macintosh) of which there was a text adventure version. It was quite pretty, actually.
    You stand between earth and sky, as every human stands balanced between ape and
    angel. Except that actually you're a pyramid.

    ICEBREAKER
    An Interactive Thingie
    (First-time players should type "about".)
    Release 2 / Serial number 950912 / Inform v1405 Library 5/8

    Grassland
    You are in a pleasant grassy meadow. To the north, south, east, northeast,
    southeast, and southwest is a meadow; to the west and northwest is seething
    lava.
    A red pyramid stands to the north.
    A green pyramid stands to the south.
    A blue pyramid stands to the east.

    >shoot red pyramid
    Your bolt smashes into the red crystal. Threads of fire flare through the
    pyramid, and it burns quickly away into nothingness.

    [Your score has just gone up by one point.]

    >_
    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  41. Words are just keys. . . by Fantastic+Lad · · Score: 3, Insightful
    Bah, ever since they introduced the written word, it has artificially limited the endless depth and power of the imagination. No words can ever truly encompass the richness of a thought. No language can ever capture the true brilliance of the mind's eye.

    "You stand before a mountain."

    The mountain you see in your mind's eye will be unique and different from every other mountain experienced by anybody else who reads those words. Where is the limitation there? Compare that to a photograph, or a painting which boxes the person into a narrow, pre-defined experience.

    Words are simple tools, yes, but they are designed to spark the deep wells of the imagination.

    Only a writer frustrated by the fact that the particular mountain in his head cannot ever be perfectly transcribed to another person would complain. Better to be open to the reality that there are endless perspectives and then use those perspectives to cooperatively cobble together a universe in which to tell one's stories.

    "You stand before a mountain."


    -FL

  42. Not only text games by Sierpinski · · Score: 2, Funny

    'With text games, you can sit there at the prompt, go make a sandwich, then come back and play more.'"

    I do this in WoW all the time. Hit 'Stealth'. Go make a sandwich, etc. Come back, and I'm still stealthed. In the unlikely event (mostly depending on where I am when I go afk) that I die, I can just resurrect. Sure I'm out a few silver for repairs, but at least I have a sandwich!

  43. Back to Basics? by Kevlar_Sindome · · Score: 3, Interesting
    part of a group of game hobbyists going back to text-only basics

    Back? Some of us never left.

    --
    If this sig is witty, it was probably borrowed from someone else's sig.
  44. Re:hmmm... by Infamous+Tim · · Score: 2, Informative

    http://www.retromud.org/ - regularly 90+ players on at a time, fantaistic guild/class system, active wizzes, very complete, massive worlds (11,000+ rooms I think). I wasted a significant amount of time there in college, it was great.

    http://lensmoor.org/ - different flavor, but same characteristics as above. Very active.

    --
    checking for libvirus... no
    ERROR, libvirus.so not found, terminating
  45. Tips on text adventures by typical · · Score: 2, Interesting

    The games that I really hated involved you having to perform some off-the-wall action to get a result that made no sense what so ever.

    Modern text adventures no longer do that. There were a couple of playability problems that have been largely addressed by modern games. Remember that this is a genre that has seen a huge amount of input from many people fixing irritations (much like the OSS community) and has had two decades to polish out imperfections:

    * Parsing -- Well, this will never be perfect as long as we lack human-class AI. However, modern parsing is *much* more reasonable than the original games, where you could play "hunt the verb". There are still a few bad games, however, any decent modern TADS-based game is going to be pretty playable -- might take you a little bit to get used to things, but you aren't going to throw your keyboard across the wall because you couldn't figure out what particular command the game wanted you to use. ADRIFT games are another story, and mostly suck badly at this.

    * Missed an action somewhere in the game, now cannot win. Game designers have realized that this is frusterating. Modern text-based adventures don't do this. Basically, if you screwed up and you're going to lose, you lose right away.

    * Illogical puzzles. Game designers have realized that most people don't want to spend time trying to SMELL OCTOPUS to have a bucket magically fall out of the air. These are pretty much gone. There are some things, though, that it helps to be familiar with the genre to play. For example, people new to RPGs probably don't immediately come up with the idea of talking to everyone in a town to solve a problem (after all, it's not what one would do in real life). People new to FPSes probably don't immediately think that smashing open every crate in the game (especially in random alleyways and houses) is a good way to get medical kits and ammunition. People new to text-based adventures may not think of trying to LOOK UNDER BED or realize that TADS-based games generally consider EXAMINE CLOSET and SEARCH CLOSET to be two different commands (EXAMINE being equivalent to LOOK AT and SEARCH meaning to try to find anything unusual). Most TADS games come with basic starter help like this that comes up if you type HELP.

    If you're looking for a good (IMHO) game, I'd suggest downloading a TADS runtime (frob seems to be the latest-and-greatest implementation for Linux, though regrettably it doesn't use emacs keystrokes) and try Babel. That was the first text adventure game that I ever beat without help or hints.

    I'd also like to point out the (even smaller than the standard IF community) AIF community, which produces adult games.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  46. It certainly is... by DeafByBeheading · · Score: 2, Funny

    After being burned to a crisp by the dragon in King's Quest, you were told something about how by venturing too close to the dragon's flame, you made an ash out of yourself.

    --
    Telltale Games: Bone, Sam and Max
  47. Re:pause button? - One quote of a long interview. by Wyndo · · Score: 2, Informative

    As I said before, the rest of my 30-minute interview wasn't included. It's not so much that what I said was taken out of context, as it is that what *else* I said would have helped it make more sense. I play a lot of console games. I know about pause. Sheesh. But the action is usually pretty fast-paced. That's the difference. Things don't *happen* in Interactive Fiction until to make a move. You don't *have* to pause. You don't *have* to reach a save point. You just get up and walk away. Simple.

    I think the people here get a bigger kick out of making asinine comments than in actually discussing the topic. And most of it is just misinformed. MUDs? Browser-based games? This was an article about Interactive Fiction. It wasn't an article about Kansas and Sandwiches. Most people just read the blurb, and replied to get in a quick jab. A shame. The article was about a lot more than that.

    --
    :::: Mike Snyder
    :::: Prowler Productions
  48. Re:Stay away by Wyndo · · Score: 2, Informative

    Either a really bad subset of AIF (Adult Interactive Fiction), or a blatant lie. Most likely, a troll response.

    --
    :::: Mike Snyder
    :::: Prowler Productions
  49. Re:Newer platforms like Visual Studio with C# by Wyndo · · Score: 2, Informative

    If it's Interactive Fiction, they're not going to be nearly as good as those written in Hugo, Tads, or Inform. C# is a general-purpose language. Step one would be to create an IF *engine*, and those that exist now have had *years* to refine and get it right.

    I know Hugo. and I somewhat know C#. It's all about going for the right tool for the job. C# ain't it.

    --
    :::: Mike Snyder
    :::: Prowler Productions