Rare Gambles On Dark Discs
Next Generation reports on the risky choices Rare made with Perfect Dark Zero. They actually began stamping the discs before the game was certified so that they could make the Nov. 22nd launch date. From the article: "The certification process is the final stage a game goes through before manufacture. Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues. Games that fail, even in the smallest detail, are sent back to publishers and developers for changes. The process can take days, or even weeks."
I wonder how this would trickle down to development knowing the risks involved. What would happen to the developer who introduced the bug that caused X discs to be destroyed and the game re-certified. How about the tester who missed the developer's bug?
Holy crap, a Microsoft-owned developer released a key Microsoft XBox 360 launch title to manufacturing ... before Microsoft had a chance to give it the OK! I mean, this could have been a disaster.
This kind of extreme guts is why I love Microsoft! They're so hardcore! In fact this makes me want to buy another XBox 360.
So let me get this straight....Microsoft checking for bugs?
This was settled back in the days of the NES. The courts ruled Tengen could make third-party games for the Nintendo system. So why would RARE bother with grovelling at MS's feet for a certification? It's established enough so that customers won't care.
I think Windows XP went through a similar process...
In all seriousness, though, as long as the game runs on both SKU's and can be completed without too much frusteration and the multiplayer works. It'll be fine. If not, two things can happen.
1) only those with the HDD will get to play the patched version.
2) Rare gets screwed in a few orifaces. First oriface, they'll have to bite the costs of all the discs and destroy them. Second, Microsoft will take it out of Rare's rear because their precious release game won't be a release game. Third oriface, the public may rip them a new one because they may not trust rare (very unlikely, especially because even crap games tend to sell well at launch).
Either way, if the game has bugs it will effect Rare's reputation in public eyes some way or another. I sincerely hope they make it through, I always liked that studio.
This sig isn't original enough, it's time to come up with something witty...
... over Xbox Live! Who cares about users without Live, or without the harddisk anyway? :)
(posted anon to protect the NDAed individuals from whom this information comes)
Xbox Technical Certification Requirements (TCRs) are no joke. They specify exactly what every Xbox game must and must not do. Some of my (least) favorite:
* If a controler becomes unplugged during play, the game has to pause and accept a replacement controler on ANY port.
* at the initial menu, if there is no interaction for some amount of time (between 15 and 30 second if I remember right) the game must play an "attract" video suitable for in-store display.
* various in-game messages regarding system events (memory unit access, network connectivity, error states) must use a specific vocabulary (they're blocks, profiles and System Link, not kB, save games, and LAN) and in some cases specific wording of messages, particularily error messages.
* The game must use a reasonably consistent menu selection look & feel that provides clear indication of the selected item in cases of a two-item menu.
Do they make any money with this stuff? No, so far they've lost billions of dollars.
Their plan is to destroy Sony's dominance in the videogame market and then pull their share of the market back into the Windows world.
A "title that generates buzz" and is scheduled to launch on the console's launch date better damn well be perfect or else within 48 hours every connected user in the world is going to know about and it may impact their decision to purchase the console at all if the title they're anxiously awaiting is bug-ridden and unplayable...
A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
You do know that none of that is particularly secret or covered by an NDA...
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
I can anomymously confirm this.
There's a bigger piece of news here than the risk of Rare fabing a disk without certification, it's Rare fabing a disk before certification at all. The process with the Xbox was as follows:
1 developer prepares disc image, sends to certification
2 certification responds with TCR violations
3 goto 1 unless no TCR violations
4 certification sends image to Great Disc Signing Machine in the Sky
5 Great Disc Signing Machine in the Sky sends signed image to developer and Xbox Disc Fabiration
6 Profit, if you're lucky.
This would indicate that Rare managed to get to step 4 without going through 2 and 3. And indicates that for the 360 each developer might have their own private key for signing. This could be excelent news for modders given that there may be private keys wafting around the world instead of being locked in a room in Redmond.
Does anyone know if Kameo is finished as well, or is that a "launch window" game? They're known to spend most of their time with the thumb up their ass. No, sorry, they're legendary for their delays in the past. Anyone remeber the delays for the N64 Perfect Dark? And wasn't Starfox planned for the GameCube launch?
This certification issue is very suspicious. I imagine they had to wrap it up at gunpoint, and cut everything that wasn't finished. Let's hope it is at least as good as the original, or Microsoft is sending the guy with the axe in, to fire anyone management blames.
While delaying games a million bazillion years (duke nukem forever) is no good, rushing games out isn't good either. With all the pressure put on everyone you never know what kind of bad things will happen later on...
Or Rare being owned by Microsoft they decided to take a gamble and stamp disks so they could make the launch window. It would be nice is each developer had their own private keys, but I highly doubt it.
Some of my (least) favorite:
[...]
* The game must use a reasonably consistent menu selection look & feel that provides clear indication of the selected item in cases of a two-item menu.
Least favourite? So you're saying you like inconsistent menus that leave you wondering whether you've got 'Ok' or 'Cancel' selected? Sheesh. And people wonder why most novice users consider software interfaces to be confusing.
I'd imagine being owned (and the game being published) by Microsoft might help them bend the rules and get the code signed and manufactured on the assumption that the code will pass certification.
I'd probably guess Microsoft probably signed the code themselves, having the keys floating around (even to 2nd parties) would increase the chance of a code leak quite a lot, as you say.
10 PRINT "LOOK AROUND YOU ";
20 GOTO 10
Windows world? One where OTHER people control what your hardware looks like? One where developers DON'T have to pay MS a license fee on every piece of software they release? One that does NOT control the living room?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
No, I was saying that some of them are my favorite, and others are my least favorite. That and the controllers one I rather like. It's the attract video that I dislike, and the vocabulary restrictions just seem a bit pedantic, especially at the level they enforce them.
Microsoft has manufactured 700,000 copies of Perfect Dark Zero for the U.S. market, with a target hardware tie-ratio of 1:1. Veevaert said that figure was based on the early launch period of the hardware, and that a further run is expected in the days ahead.
Well, at least they're not making more copies of PD:Z than they are systems. Hello, E.T.
Not really true. I worked on a recent AAA game published by a top 5 3rd party publisher released on Xbox this year. We also fabbed discs before getting the final cert buyoff so that we could have the best chance of hitting our market window. We succeeded, and it cut a week off the time needed to get the product to shelves.
So Rare isn't the only one that can do that.
This doesn't sound like the Rare that we all know. As much as they wanted to get away from Nintendo, Microsoft's management methods are taking a toll on their quality output. In the past two years, look how many games they've released. When in their history have that many games ever been released? And look at the reviews for those games. Things are not as they once were.
So playing cool videos of the game (a feature I enjoy) and using consistent language isn't good?
So a newbie who knows that his memory card has 40 blocks or whatever and the game says 40 Kb; that would be ok with you?
Obviously there are no large glaring bugs or they wouldn't be pressing them... however, I doubt that this title will see a full testing cycle and if you think it will you're fooling yourself - there may be bugs. I did playtesting for the PS2 for a number of years, I'm well aware of how the entire process is supposed to work... this ain't it.
http://teasphere.wordpress.com - A little spot of tea
>Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues.
When are they going to start doing this for Office releases?Some mornings it's hardly worth chewing through the restraints to get out of bed.
I think all of those are good ideas. Auto-pause if a controller is unplugged is a great idea. Consisten language in messages is a great idea. Why would you want users to see "LAN ERROR" in one game, "NETWORK PROBLEM" in another game, and "SYSTEM LINK DOWN" in yet another for the same problem? Most menus already abide by the last thing you mention, a menu that didn't would be stupid. I can't think of any reason one of those would be bad for someone playing games. The video might be annoying to some, but it would also prevent burn-in of the menu for people with Plasmas...
That was Pac-Man that had more cartriges made than systems available.
Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
Of course, IANAL, IAJIILIACL.
It should be noted that what Rare did was send the game off to manufacturing AND start the certification process simultaneously.
According to the article, they passed, so it's not a big deal.
All this article is saying is that if it hadn't passed certification, they would have just thrown out all the "bad" copies of the game and missed the launch date.
* various in-game messages regarding system events (memory unit access...
That's just downright silly. I bet Sony would never force developers to use the exact same message every time someone uses their Memory Card (8MB)(for PlayStation2) to save their game.
I'm sorry, but that IS a joke. None of those are showstoppers--only the first would significally impact average gameplay. The third is unit conversions and maybe saves some confusion, unless those "messages" are system-directed and not user-directed. The second is marketing--what if I _like_ the title music? The last is arbitrary: "reasonably consistent." You'd hope a competent developer would naturally put together a consistent interface--look at Metroid Prime, where the interface was _designed_ as a part of the character's face.
It'd be great to see a full list, but I guess that can't happen. I'd like to see if things like, "they half-assed the end of the game" are on that list--I'm looking at you, Halo single player.
I further wonder how that list compares to the old NES-era Nintendo quality certification program.
LOLWT-Don't edge him on...
"Hello 911? I just tried to toast some bread, and the toaster grew an arm and stabbed me in the face!"
I don't think that the disc costs are that substantial, they probably aren't risking that much by printing them now, but they do have quite a lot to gain. If ubuntu and AOL can give away discs for free I'm sure that they aren't a huge chunk of the per game cost.
Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
Flamebait? Hello? I was pointing out the differences between the console and PC market.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I've worked on 3rd party titles that have done this, through Sony at least. Our QA is set up to mirror the certification system at Sony/MS, so they will only sign off on the game for submission when they are very sure it will pass. There is also a pre-certification process which gives you a good idea of what certification issues you might have.
No, it was both. Atari had produced more ET cartridges than there were consoles, and later did the same thing with Pac-Man (12 million copies vs 10 million consoles).
"Those innocent fun games of the hallucination generation"
Microsoft's team picks through the game making sure there are no bugs, that menus all work correctly, and that there are no compatibility issues.
I wish they put the same effort into securing Windows.
And they said zombies weren't real!
But it's hard to tell at this point. Generally when the management is truely asleep at the wheel, you get abominations like the N-Gage. The management for the Xbox division of Microsoft obviously cares enough to give the Xbox a good number of quality games and well known companies backing it.
Oh, they're only giving us what the gamers want in to make money? Sorry bud, but they're a business, and they have marketshare and money to make. If them getting marketshare entails them giving gamers what they want, then it's a win-win situation for both Microsoft and gamers.
I'm the guy with the unpopular opinion