The World of Competitive Gaming
cphilo wrote to mention an article in the AP about the world of competitive gaming. From the article: "Welcome to the basement lair of the 24-year-old Wendel, the man known and feared by aficionados of multiplayer games across the globe as 'Fatal1ty.' If you deign to think of video games as simply a childish pastime, consider this professional game player. He collects a six-figure salary, has his own brand of gaming merchandise and travels the world to compete - regarded by those in the know as one of the most gifted players of his kind."
He is a freaking CAMPER!!!
Strange women lying in ponds distributing swords is no basis for a system of government.
Not to take away from the guys accomplishments but will a time come when we all but do away with the need to press the flesh?
Why do we need to gather and mingle in the face of the web, the very essence of which is near instantaneous communication at a distance. This reminds me of those who need to print out hard copies of material in order to study it properly.
Do we gain or lose signal to noise when we gather to celebrate our heroes?
I keep a few fundamental books at hand's reach but other than those and the turn over of new material taken out from a library, I'm much more comfortable and able to take from an e format than from dead tree material, and, I can learn more from another at a distance than when merged in a touchy feely mind meld.
"Academicians are more likely to share each other's toothbrush than each other's nomenclature."
Cohen
But still a nerd with no sex life. (presumably)
"Gaming is so much fun and so relaxing," he said. "I don't see why anyone would want to stop playing."
Yep, no sex life is confirmed..
Yes I am still very jealous ;)
...its not a sport, and you're not an athelete.
Just saying.
Another professional gamer, this one only 7 years old, is LiL Poison.
Now this is a child prodigy. Pbbbt...that other kid only got to college by 8.
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
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Ok, theres a user here on slashdot called Fatal1ty
What are the chances now that this guy is the real one, or its just a troll using his name?
How much respect does a name get you, and how would an online site decide who was the real Fatal1ty?
(I only ask this after taco's recent ponderment about WoW banning his account)
liqbase
Remember the vast majority of people will do nothing but ruin there lives trying to make a professional career out of playing video games at this stage in time. Only a handful of reflex freaks are going to be living it up and there livelihood will depend on maintaining those skills. The vast vast vast majority of computer geeks are better off getting a programming job or something. You have more chance of making a career in the NBA, at least then a few thousand people make huge money as opposed to a handful making good money as is the case with this "career option".
I agree. Knowing and using the limitations of a system is the mark of someone who wants to win, not necessarily an abuser.
Hiding in a wall hack is cheating. Bouncing around a map using rockets on rocket arena requires talent.
Each game has it's own limitations, and each fight has it's own strategy. Many British generals decried the foul tactics of the American Revolutionary army as they used guerilla tactics. Come out and fight us face to face! Line up in bright colors! Don't attack during tea time!
Do you want to win or have a long set of rules? If it's the rules, go play D&D, not FPS. You (and the rest of us who won't have to listen to Yet Another Whiner) will be happier.
I am extremely envious that this person is capable of doing this for a living, and making a good amount of money for it also. I am aware that professional gaming is no walk in the virtual park, but still it's something that I would absolutely love to do.
And for all the people who complain about it not being a sport, or it not being fair, you're all just as jealous as myself that you can't play computer games for a living...
I'm just saying.
C17H21NO4
I was a competitive quake3 player, in the clan stickmen, and used to play with fatal1ty before he won his first major tournament. I would travel to Kansas City and LAN with him for a few days, and what most people don't realize is that he is truly obsessive about playing. He would put in 15 hour days 7 days a week, exericise to keep in good physical shape, and study the game, and more importantly, it's players, incessantly. Any time I had an advantage over him in a 1v1 map, we would play it over and over and over again untill he had learned all of my patterns.
Few people appreciate how much passion he has for winning.
From someone who takes part in competitive gaming and is very knowledged on the subject, it is very hard to deny him of being the best gamer (in terms of FPSs). He has an unparalleled track record in past competitions, and has continued to prove his place at the top. The only rival that Fatal1ty currently has is "Vo0", a Norwegian player that has traded many matches with him. Fatal1ty is definately is above the rest.
"The type of people who bunny hop around maps using the rocket launcher to frag you as you spawn, collecting all the weapons before anyone else can get to them."
I'm failing to see how this is considered an "exploit" or "lamer tactic". It is a very viable strategy that, when attempted versus other players of high calibre, CAN be countered.
Keep in mind that the higher level players do not fall into the holes that average players would. Actual strategy is employed to avoid being spawn fragged, locked out of weapons, etc, whereas the average player would throw up his hands in frustration.
Your claim that pro-gaming is based on abusing bugs and shortcuts is ridiculously unqualified and shortsighted.
Seeing how abusing bugs, short cuts and general lamer tactics will get you booted and/or banned from most organized gaming I can't agree with your statement.
There is a HUGE difference between knowing and using a map to it's full potential and exploiting bugs.
Bunny hopping is something I personally don't like but I don't see anything "cheat" worthy about it. Neither is spawn camping with a rocket launcher. It's just part of the game.
I'm sorry but when I read your collecting all the weapons before anyone else can get to them I actually laughed out load... quite hard too. The whole point of the game where there are many weapons is to limit the amount your opponent can get thus maximizing you potential to frag the hell out of 'em.
I think you're confusing PRO with NOOB. I've been in many MP servers in all kinds of games and it's the same crap all the time. Get pro's playing against each other and you'll see some of the best game play you could imagine.
(and trust me, they all do. It's become socially acceptable)
I don't and no it has not. Exploits get you banned, simple.
There are only 10 kinds of people in the world. Those that understand binary and those that don't.
You have obviously not seen him play then...
I have, _several_ times at Quakecon and let me tell you it is unbelievable. He will play just hard enough to screw with his opponent... only whipping out the "tricks" when he needs them.
For Quakecon 2004 he was setup in the Abit booth and was playing people for spectacle... if you could even kill him _once_ you got a prize. If you could beat him then you got a whole new computer.... only a few people got a prize at all.
One of the memerable moments from watching him play was when he was taking on a beginner in Doom3... Fatal1ty ran into a room and knew the guy was coming behind him... he shot out all of the lights and crouched in a corner... while his opponent ran _right_ past him... the crowd HOWLED with laughter and his opponent swung around dumbfounded until he got a shotgun in the face.
Fatal1ty plays _so_ often that he is basically one with the game... he knows every nook and cranny of every map and knows exactly which weapon to use in every situtation... he also has an uncanny ability to predict the behaviour of his foe.
Go see him play sometime... then tell me he is some kind of "lamer".... I think you will be surprised.
Friedmud
eSports also suffers from the stigma of being crushingly boring for any non-gamer to watch for the most part.
I agree that this is currently the case; however, I also think that much of that can be remedied.
For example, take football. I don't play football. Unlike a lot of people, I don't follow football. This makes a typical football game on TV completely boring to me. To help deal with this, the sport's presentation has been highly tuned. There are rapid transitions, never focussing on one thing for too long. There are sportscasters that act excited, to help get you in the mood. There is a running stream of patter and anecdotes going on, interesting factoids, and an explanation of what's going on. I have no idea what, beyond the basic rules of football, someone should do. The sportscasters explain this.
As a result, while watching football may not be my favorite thing in the world to do, it's certainly a viable form of entertainment if there's nothing else on.
Another problem is that it takes people a while to appreciate the higher levels of play. You can't do this with the current video-gaming world, because each new game that comes out changes the rules. You have to have a basic game created, one that keeps being playable for many, many, many years. Sure, you can change the graphics and whatnot, but the rules cannot change aside from minor tweaks (such as those that are occasionally made to football). I don't see any reason that someone couldn't create such a game.
Next, the rules have to be fairly simple. Football is already, IMHO, too complicated for someone to just drop into, and it is still much more straightforward than most of the video games out there. Chess is an immortal game because it's easy to learn. Age of Empires is just not going to work for televised viewing. Also, simple rules make it easier to ensure that your game has no "easy" loopholes or ways to win. Complex rules, sets of fixes upon fixes for loopholes in a game, mean that "cheap" ways to win probably exist.
Next, the game has to be visually pretty (and probably improve each year). Note that visually pretty does not mean technically impressive. It just has to be attractive to watch. Perhaps really good art and design work is important. You have a large number of people watching who have to be entertained not by *playing* the game, but by merely watching it and appreciating the strategy -- they aren't experiencing the actual gameplay component.
Next, I think that team-based play is probably important. In the world of lucrative professional sports, everything is team-based. Football, basketball, soccer, hockey, baseball...fans like being able to speak with knowledge about how well a team is doing, what the trades of various players mean, and so forth. Watching one random guy play doesn't provide that. Also, people can empathize with a team ("I live in New York, and so I want the New York Mets to win!"), but if there's only a single player, the side becomes a hard-to-empathize-with-player. If my *town* had a clan, I might be able to get interested in what they're doing.
Next is the biggest one. Almost all games these days have a twitch component. In FPSes, reaction time is crucial. My first reaction was that this wouldn't work. I've changed my mind. You can have twitch games, but there has to be more-slowly-changing state (other than the score, which changes too slowly). That state has to favor one side or the other, and should be able to completely change within a minute, and at least sometimes stay in one position for several minutes. In most sports, this is handled by the field position of the ball or puck. Why is this important? It's too hard to watch a really good FPS player unless you're equally good and can anticipate to some degree what they're doing. There's too much rapid movement. A kill is in the blink of an eye -- that doesn't build tension. Capture the flag might be more reasonable -- I could see watching a capture the flag game bec
Any program relying on (nontrivial) preemptive multithreading will be buggy.
I think by saying he is a pioneer he's referring to the fact that he's the first to make a steady living off of competitive gaming. Thresh was probably equally dominant, but there just wasn't the corporate interest in gaming that there is now.
Also, there are plenty of people who dedicate huge amounts of time to these games, and very few are anywhere near his league. You can't discount his talent by writing it off as just time spent playing. That would be like claiming that Tiger Woods is just good at golf because he practices more than anyone. There is definitely an element of talent involved in playing these games.
Johnathan "Fatal1ty" Wendel started professional gaming in 1999 by entering the CPL (Cyberathlete Professional League) tournament in Dallas and won $4,000 for placing third. Emerging as one of the top players in the United States, he then flew to Sweden where he competed in a tournament against the top 12 players in the world. By winning 18 straight games and losing none he took first place, becoming the number one ranked Quake III player in the world. Two months later he followed that success in Dallas by successfully defending his title as the world's best Quake III player and winning the $40,000 grand prize.
Since then Fatal1ty has traveled the globe to compete against the best in the world, winning prizes and acclaim, including the first DOOM 3 Inaugural Deathmatch Championship at QuakeCon 2004 for a $25,000 grand prize. He presently reigns as the only 3 time CPL Champion of the Year, winning each, annual title in a different game, a feat never before accomplished.
Now, products of the highest quality are being introduced under the Fatal1ty brand. The same dedication that drives Fatal1ty to be the world's best gamer is being translated to offer innovative products intended to enhance the gaming lifestyle and experience. At the same time, Fatal1ty is dedicated to expanding the popularity and opportunities for cyber athletes.
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It is possible to view recordings of matches in most FPS games today. Websites like cyberfight.org and esreality.com has quite an archive.
However, most of these replays requires the respective game and any additional mods and maps installed in order to view the replay, in order to save size. I would recommend watching a video compilation. own-age.com is a site with many videos in the most popular games, and this is the link to the top downloaded video. it features mostly highlights in Quake 3. http://own-age.com/vids/video.aspx?id=660
If you arent familiar with Quake3, it will be very hard to spot anything but fancy moves and aim when you're spectating "pro" players, but keep in mind that there is a high level of tactics involved. Pay attention to item timing.
I would recommend watching this video as a starter. It requires Quake3 with newest pointrelease and the mod "OSP". It is played on the custom map ztn3tourney1, so you will have to get that too. It features two swedish top players at ESWC2005.
It is recommended to use "DemoShowCreator" (DSC) or similar to view the replay as it may be tricky doing it manually if you havent done it before. Here are some step by step instructions http://esreality.com/?a=longpost&id=35018&page=3