CSI Takes On Grand Theft Auto
Tycoon Guy was one of many to write "Looks like another 20 million viewers will be fed the 'video games promote violence' story tonight. Today's CSI: Miami episode will feature a group of kids who are inspired to go on a city-wide crime spree by a game that looks suspiciously like Grand Theft Auto. From the description: 'Delko witnesses a bank robbery and the CSIs soon discover that the culprits are playing out the action from the videogame 'Urban Hellraisers' on the streets of Miami. As they score points for each crime committed, the CSIs must discover what consists of getting to the next level in the game in order to stop the culprits before they strike again.'"
I don't think that the debate isn't so much about whether video games inspire people to go on crime sprees (which is only the aspect that the CSI episode seems to address). Most of us agree that they can. Just like a violent movie, booze, extremely stressful situtation, etc. can push a person already with a few screws loose over the edge. The question is: Do video games make killers? And if so (and that's a big if) where does the line between social conditioning and personal responsiblity lay?
Anyhow, I wouldn't be in such a hurry to throw up your arms over this show. Knowing CSI, I doubt that they're going to devote much airtime into exploring the social and moral issues surrounding the debate. The focus of the show isn't the same as Law & Order, which is a bit more far reaching.
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C-SPAN2 today will air an episode of Head of the Class 2005 where the students form a representative government that really is more interested in padding their pockets than in protecting their constituents.
We have to accept that the media has nothing to report on. They HAVE to report on games that may entice teenagers to murder, and the fiction media has to make it fact.
It isn't like Sharon quit the Likud or gold hit a 18 year high or GM is cutting 30,000 union jobs that it should have cut 20 years ago or even that Intel and Micron are colluding on flash memory. I know there's no real news out there for fiction-media to mimic.
The lady watches a lot of Law & Order (SVU primarily) and whenever I'm on the couch watching the show, all I can think of is "criminals are stupid" and "these cops are walkin all over people's rights." Then I realize it isn't reality -- but I do believe that a majority of viewers THINK this is real life. It isn't anywhere near what happens in the situations presented.
Wasn't it the Miami ADA who complains about how they have problems with getting guilty verdicts because juries expect DNA and other CSI-style evidence? Is this CSI pandering to the local legal authorities in pushing what may be a big issue for them?
I, for one, welcome our new "this is reality and you better accept it" overlords. The positive thing about shows like this is that it only helps in destroying the media regimes that exist today.
BTW, the advertisement to the right of this article is a GTA:LS for the PSP ad. Funny.
Hollywood has decided that games are a threat to their business, not just the next wholly owned subsidiary. They see that they can't control the game medium with their distribution monopolies and promotional control, so they're attacking it. They thought they could make a fortune off game music, but failed to change their bizmodel to pull that off. So now they see gamers and "pirates" as their enemy. Which consensus will now appear in Hollywood products generally. How long before the Internet itself becomes the target, beyond just P2P filesharing?
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Anyone stupid enough to need a videogame to tell them how to commit crimes is stupid enough to get caught pretty quickly.
CSI:Miami, a TV-show with violent content, is going to go up against violent content in the video game industry? What do you kow? The vultures are beginning to eat each other! Of course violent games and TV don't make people into killers! Now excuse me as I go strap on my StormTrooper armor, grab my handy blaster, and lay waste to some people at the supermarket...
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I've never seen so many white gang members in my life as there are in the CSI universe. Are tehy afraid of offending anyone? EVER?
Prof. Farnsworth - "Oh a lesson in not changing history from Mr I'm-My-Own-Grandpa!"
Umm, if you think there is no diffrence between gamers bitching about CSI and Lawyers seuing and getting legislation made against GTA, you myfriend have a very distorted view of the world.
Paying taxes to buy civilization is like paying a hooker to buy love.
Angry viewers count just as much in the ratings as any other kind of viewers. If stirring this pot motivates you to watch, it's money in the producers' pockets.
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Before anyone complains about this, keep in mind that it's just television. You know... make-believe, just like the video games. It would be unfortunate for people to make predictions about how this CSI:Miami episode will affect people considering those critics would be the same ones arguing with Jack about how the games affect people's behavior.
I'm surprised this even made Slashdot. What next... a detailed analysis of how the last Numb3rs episode was incorrect? How TV shows glamorize things that aren't glamorous? It's TV... it's about ratings, not trying to change how people think.
You have enemies? Good. That means you've stood up for something, sometime in your life. --Winston Churchill
that's because shows like this are made as much for law enforcement propaganda as they are for entertainment.
and as a gamer, I'm happy to say "Welcome to the club." We're another group of generally law abiding people who get demonized for the stuff the batshit crazy minority does in our name all the time. And our paths are pretty well connected. I was told repeatedly by the media that it was guns and Doom that caused the shooters in Columbine to go on a killing spree. As Chris Rock says, "What ever happened to crazy?" If all 80,000,000 gun owners in the US were crazy (that's 1 in every three people), the streets would truly be running red with blood like I've been told they would by every anti-gun group. But they don't. How many gamers are there in the US? If the violent content of video games was truly a problem, wouldn't we have more of these violent episodes, not less? Of course, the true issue with Harris and Klebold is that Harris was a pure psychopath. He didn't want to shoot up his school for revenge. He wanted to kill them because he felt nothing but contempt for them. He wanted to be known as one of the greatest mass murderers in US History. So says the psychological profilers who examined his writings. So, it wasn't the game that caused him to be murderous, it was his disgust and contempt for people he saw as beneath him.
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Consider a jury: 12 people too stupid(*) to get out of jury selection wonder why the scientific evidence is so bad.
While this is off-topic, I'm surprised you were modded up with that flame of a comment. I'm no fan of jury duty, along with everyone else, but it is that duty that gives some people a fair trial. In a time of lessening freedom I'm surprised that anyone would talk like that!
If you're talking about the hardships that certain counties place on their jurors, then we're discussing something else entirely.
I'm a bit confused, if video games don't influence kids why should we be worried about a TV show influencing adults?
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As many have pointed out in this thread, the problem is not with the video games but with the parenting. If there exists a violent video game under the sun, I have probably played it, and thoroughly enjoyed the gore in the process.
Still, I don't run around acting it out, because I was raised to understand the difference between reality and non-reality.
This is just like parents saying that Rock 'n Roll was going to turn us all into monsters; or certain books that were banned because of their inflammatory nature.
Parents in this country (or any other country (but this country especially)) need to grab their kids by the ears and let them know what's what, instead of blaming things like sex and/or violence in video-games and movies. It's almost like as though parents think they can just put parenting of their children on auto-pilot and rely on technology (various censoring and tracking gadgets) and the government (the FCC and whatever 1st Amendment-subversive bills "values"-driven politicans are trying to push through Congress these days).
It's almost as if parents today are affraid of getting their hands dirty or having to confront their kids in fear of "not being cool". You are a parent. You're job is NOT to be cool. Instead, you should be worrying about making sure that you raise a well-adjusted kid that doesn't think violence in video games is a green light to go postal on the world. It seemed to have worked for me.
Also, if you start censoring video games, you also have to censor movies and television. Why stop there? Books can be just as much of a hideaway from reality as anything else. For some people it's music that sets them off. For others it may be sports. Who here hasn't watched a Football game or a boxing match and thought to themselves, "Man, I wish I could flatten someone like that" and then thought of the specific person they wish they could flatten?
I'm just saying. The video games and the violence contained therein are not the problem. Instead, it's the fact that people in this country are no longer willing to take responsibilities for their actions, and more specifically their failures.
That starts with the top (politicians) right on down to the everyman, and it shouldn't take a video game to tell us that.
Clever, mostly correct, I think the difference is percieved authority - People tend to take situations in "real life" crime drama as theoretically plausable, while video game players are more acutely aware they are playing a game.
Over here in England, there's relatively little gun crime. Due to the 1997 ban on handguns, guns any more lethal than hunting rifles or shotguns (which need licenses to possess) are very expensive (if you can find someone to vend one to you) and will get you detained at her Majesty's pleasure for a good long time if they catch you with one. Ball Bearing guns are treated in a manner similar to switchblades - they aren't allowed out in public, and threatening somebody with them is likely to get you in serious trouble.
Less than 10% of the police force is armed, and these particular officers are only deployed in emergencies like bank heists, terrorist alerts and the like. As a result, firearms aren't leaked into society through the police force (check the firearm saturation here. Homicide levels in the USA were 5 times what they were in the UK (admittedly, the survey was carried out about a decade ago and the number has been falling, and both countries use slightly different methods for deciding what's a homicide and what isn't, but 5 times?).
In my opinion, all this stuff about video games causing murderous feelings to arise is down to a few isolated incidents, where it's the gun that causes the deaths, but games are cited as the reason. It's not as if this type of media hasn't been blasted in our faces since the first action movie. The argument that 'games make you the killer' is nonsense - they're people on the screen, and all the gamer is doing is moving control sticks.
To prevent this day from getting worse, I'll just read ERROR as GOOD TH
"as they score points for each crime committed, the CSIs must discover what consists of getting to the next level in the game in order to stop the culprits before they strike again.'" How come the CSI's are investigating anything other then the crime scene itself ? I thought that the Homicide detectives were there to stop the Homicides ? Thats the part I could never get either. Why is it that these guys go and confront the brutal killers themsevles, no back up, and the culprits give themselves up ?
I have mod points and I am not afraid to use them.
Laws do not persuade just because they threaten. --Seneca
And certainly not anyone who's ever heard of jury nullification!
Laws do not persuade just because they threaten. --Seneca
I saw an episode of, I think, CSI, where a cop who'd been kicked off the force had fabricated evidence to get someone sent to jail who he was real sure was guilty. The guy turned out to be innocent--the real killer had gone free, and murdered again, partly because this guy had planted the evidence.
So, you'd think we'd be watching a tale about this guy's hubris, and his fall from grace, and how he learns the importance of due process. You'd be wrong.
The episode centered around our other leads buttering this guy up, telling him how much the force needed him, and how he couldn't let himself succumb to his guilt, because there were bad guys out there that needed catchin'.
I shit thee not. This is the kind of story they tell, which is why I refused to watch another damned episode. I don't care how cleft the leads' chins are, or how clever the zoom effects.
Laws do not persuade just because they threaten. --Seneca
Just once it would be nice if their technological approach failed (the database was wrong, the drivers licence pointed them in the wrong direction, etc.) but no, they're perfect.
The American worldview at present is a curious mixture of faith in higher powers and faith in technology. Americans tend to believe that our sophisticated technology will always prevail. We like bright, easily-discerned lines and are very uncomfortable with nuanced ethical decisions. It's obvious in our entertainment (lest the video game industry smirk and point fingers at Hollywood, movies aren't alone in this), our generally idea-free political process, and our bewilderment when our technological marvels don't automagically win wars for us.
CSI's treatment of video games is just one more episode in an ongoing list that goes back to the dawn of Hollywood. Fictional entertainment may purport to be realistic, but it seldom is. Let's flip this one on its head and look at video game realism. Just walking around in body armor in blazing heat, with a helmet on your head, a weapon in hand, and assorted other crap festooned to your person is a pain in the ass. Games can't give us anything remotely approximating what that feels like. When you go into combat in the streets of Bagdhad, if you get shot in the face, you're either dead or fucked up for life. "Realistic" first-person shooters go to great lengths to be as realistic as possible in all aspects but the most important one of all. Ah, but how entertained would we be if our on-screen personas died every time we entered combat? Well, therein lies the rub. Just as first-person shooters distort reality by pretending that with enough guns and enough automagically-supplied bullets and miracle life-saving rejuvenators you can win epic battles against long odds, so television distorts reality by providing seemingly realistic settings that actually present the reality ass-backwards.
Bottom line: No matter how slick the presentation, it's all still entertainment, and it is usually almost completely divorced from reality.
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Gee, I'm sure the liberals would like to throw all the violent psychopaths into the clink, but there's just no room in there since you conservative types have filled up the jails with nonviolent pot smokers.
Whoops, makin' way too much sense here. I'd better give it a rest.
Laws do not persuade just because they threaten. --Seneca
Uh, no. They almost always have false leads and investigate the wrong person first. For example, the last episode I saw of CSI: NY, they spent well over half the show investigating the wrong guy (the one who was at the poker game.) It was only at the end of the show that they figured out who the real culprit was.
More importantly, the types of influence in the case of violent video games and inaccurate television programming are completely different. It is easy to misinform a person. To do so, you simply lie. Given a lack of evidence to the contrary, many all too trusting people will believe you. That is not the same as turning someone into a killer.
The comparison is outrageous. It is shocking that it has been deemed by the mods to warrant a +5.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
csi claims they use real techniques and real forensic science in their program.
csi's official homepage has "online reference" they use to bolster this claim.
and csi's claims to be using real techniques and real science are impeding real cases.
true -- people are stupid, but CSI has an ethnical responsibility to make it clear their program is entirely fiction. the producers deliberately chose to mislead their audience into believing their program is scientifically and technically accurate in the name of profit. do you want a jury loaded with CSI propaganda judging your case?
While I neither rammed other people's cars nor pulled out a rocket launcher to teach the cop a lesson, I certainly KNOW that games can bleed into reality and if the person is just messed up enough in the head already, I don't doubt they could live out the game.
I have full faith that video games can inspire actual crimes, especially by children/teenagers, who are more easily influenced by them. No doubt whatsoever.
Granted, I don't think that the game will actually -cause- the crime, merely influence what shape it takes. Kids may actually be inspired to shoot into traffic (sorry, too lazy to look for a better link) by Grand Theft Auto...but these same kids, minus the video game to mold their crime, would probably have just tortured the neighbors cat, or burned somebody's house down, or dropped bricks off of overpasses, or whatever. And they may still have managed to kill somebody.
Face it, there are thousands of little sociopaths running around this country (by which I mean the US). Odds are most of them play video games. So when one of these little idiots gets busted doing something stupid, of course they'll try to blame it on whatever game they played that day. Never mind the millions of other kids who play videogames, even GTA-style games, and never do anything so stupid or reckless, of course...much the same way millions of kids over the years have played D&D and not killed themselves, or listened to death metal and not killed themselves, or done all three and not gone on a school shooting rampage. It's gotta be GTA's fault, or Doom's fault, or Ozzy's fault, or whatever.
Videogames (as well as every other cultural scare that parents have concocted) are the scapegoat our society uses to try to hide the fact that it cranks out some truly -bad- people, as well as some that are just truly stupid. Nobody wants to believe that their kid is just a sociopath, or an idiot.