Finding a Ready-Made Dev Team?
marshrew writes "We are a small startup just coming out of a period of R&D with IP and prototype code (containing open source, commercial & freelancer-built custom components) developed/integrated in-house by essentially one guy. We're at the point where we want to build out first commercial implementation which will require a handful of developers for at least six months. We really don't have time or funds to go through a developer recruiting cycle, create a practice, get the team "gelled" etc. What we'd really like to do is find a small pre-existing team which which we could form a relationship to get our product out the door and possibly continue working with. We don't mean a splinter group from a larger dev house, but an agile, self-contained team, who enjoy working together and have an existing practice. Geography is not a problem as we are used to working in a distributed manner." Does such an animal exist? What have other teams done in a situation like this?
In 2005, a crack Hacker unit was sent to prison by an over-zealous RIAA for a crime they didn't commit(Theft , it should have been copyright infringement).
,to the Los Angeles und3rgr0und!!!!. Today, still wanted by their Previous employers due to a contractual problem and for maintaining some perl code , they survive as Developers of FORTRAN.
These men promptly got released due to a technicality
If you have a problem, if no one else can help, and if you can find them, maybe you can hire...the @-Team.
The only things certain in war are Propaganda and Death. You can never be sure which is which though
That's who we used in 2001 when we needed a huge web-based Java system done. They brought in nine programmers with a top-notch project manager. It cost a lot, but it cost less than not doing it.
Try www.rentacoder.com , or other such sites. Although most people on the site are private individuals, there are some organizations with dozens of programmers, that can be hired for any period of time or to accomplish any set goal. Plus there is the benefit of user feedback from others who have hired the same team in the past. You can browse the list of teams with the highest user feedback, and invite them to bid on your project.
I hear there are a group of developers who are just being dropped by Song BMG, perhaps you could give them a call ;)
liqbase
This is optimistic at best. Remember the power of 3 rule: :-) )
(where UOW=unit of work (man/month
1 UOW = program for yourself
3 UOW = give it to someone else
(you install, you copy, etc)
9 UOW = give it to local group
(howto, platform change)
27 UOW = shareware/open source
(configure/make/make install)
81 UOW = product
(real docs, slick UI, support teams)
243 UOW = business
(lawyers, CEO, sales, marketing)
you're looking at a lot more work than you're willing to
admit. unless it is a trivial application you need to
understand that writing the program in the first place
is the easiest part of the whole problem. Teams which
don't include the original developer are even harder.
Tim Daly
Now, what happens when the product is in need for support? Who are going to support code written by a team of super corders?
What happens when there's a demand for extra functionality? Who's going to implement that?
Who will maintain the code?
Yes, you could try to reassemble the team, but developers hate support. And besides, the team will much rather start on a new project than supporting the old one.My suggestion is, that you take your time and hire people the old fashioned way. If you don't have enough time to do that, your project is doomed anyway.
Underholdning.info
The way one local (and now powerful) company did it was by "hiring" people for pizza. If the product is cool, then you'll corral some college geeks to do the groundwork and free up your good coders for the cool work.
0 0713.html ) that college students, who were used and abused during the bubble, remain a good resource of, dare I say it, cheap labour. They like the prestige, need the experience, and are used to working in small project teams. And yeah, you can pay them peanuts.
This has been touched on recently in some blogs ( http://www.wilshipley.com/blog/ and http://www.drunkenblog.com/drunkenblog-archives/0
And no, they don't even need to be in college. Two of the most impressive code monkeys I know dropped out of High School.....
Well, since you're posting as anonymous with high praise for IBM Global Service, let's see this counter argument from Kuro5hin: How IBM Conned My Execs Out Of Millions .
This is a first-person account of how IBM was able to con my execs out of millions of dollars. Gullible management tries to swim with the shark and gets chewed to pieces. Witness the exec-level FUD sales techniques and the $325/hr subcontractor labor bait and switch.... More...
a) Only work with people you know and trust. Until you're Microsoft, you cannot (CANNOT!) afford to make hiring mistakes, everyone in your team must be experienced and brilliant.
b) Try to arrange for everyone to be in the same building or room, THE only way to brain storm is on an old fashioned whiteboard, not on a chat client, which is really only suited to quick questions and answers, not visual thinking. That's why companies still have physical offices, even in a world of broadband and video converencing.
c) ONLY allow remote workers if you can be guaranteed they WILL be available online when YOU are online to ensure maximum productivity and real-time discussion of vital issues.
d) Only farm out small modular tasks to remote workers, keep your core coders close to hand and reward them with ownership in the project.
e) Have a well written contract and strict but fair code of conduct that should be signed by all parties on paper (not e-mail 'replies').
f) If you lack the personality to be firm with those who let you down, or cannot hire someone to take on such a role, do not embark on your venture, else your ship will drift all over the place only to be washed up on the rocks.
g) Else, go for it and if you need any more tips (or can provide any!), reply to this with posting.
Good luck, and "May The Force be You!"
O'WONDERWe're working on it.
It's hard to enforce this with programming.
With construction you have set plans that don't change too drastically, with programming you'll find people changing their mind through out the build.
Think of it as your building a 4 bedroom single family house and the developer is constantly making little(to him) changes to the plan, you know, add a new bathroom, change the den into a formal dinning room, oh, and the garage is actualy supposed to be part of the house, not a seperate building (didn't we mention that?), and yes it wasn't on the plans we signed off on originally, but those plans just don't work anymore.
Now with 50% completion, the owners decide that what would work at this location, is actually a 4 family duplex.
Now that the building is finished and awaiting final inspection, we need 1 really quick change, insteaad of regular telephone jacks wired to each room, we need Cat 6, as we will be doing IP phones, but thats a real easy change right, a couple of plates is all? Now that you've done that, we talked to the guy who bags our grocerys and he had a great idea, move the hoy water tank from the basement to the attic.
Would you expect the contractors to just eat the difference, or not ask that the deadline change? You as a contractor would point out the changes are all going to cost time and money and aren't in the original thst you based you quote on, but the developer is convinced that it has to be done and pays the extra costs. of course once everything is finished, the developer will go on and on how expensive the project is, and how long it took, and how it still isn't exactly what he wanted (but is exactly what the plan and change orders asked for).
And yes I've seen this, I've provided IT to costruction and HVAC companies for over 10 years and see this all the time. They complain about delays annd costs, and compare it to how they build projects.
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