Reflections On The Revolution
Kotaku has been reporting from the Digital Interactive Entertainment Conference this past week, and they have a short piece on Industry giants talking about gaming on the Revolution. From the article: "Miyamoto keeps dropping his receiver, which is connected to an earpiece through which English is translated into Japanese. The perky student that greeted me at the door tells me that they didn't have money for a Japanese-to-English translator, meaning that I have to pay extra attention to what Miyamoto's saying right now. He's talking about the Revolution controller."
What's to stop Microsoft or Sony from creating their own copy of this controller design?
Religion for nerds. Stuff that really matters
It's just the ramblings of a japanophile who's reporting more on the experience of being at a round-table discussion than any acutal news. Everyone on stage seems to have said 'no comment' or some variation thereof...
However, I just saw a article on Kotaku that says a top guy from Valve is very excited about the Revolution (as is Kojima).
Plus, apparently Miyamoto hinted at that same event that there is still some big feature of the Revolution that is under-wraps. Considering what they've already showed us, I can't wait to see what else they've got up their sleeves.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Any word on what the revolution will cost? I'm hoping it's in to $200 range, that'd be sweet & affordable.
Also, what's the big deal about the controller? The only revolutionary thing about it that I've heard is that it's got a gyroscopic motion detector. Is there anything else, or should I be more excited about gyroscopes?
Full six degrees of freedom at wide movement range and full 360 degrees rotation range.
I've read as much as I could find about the controller, but I've never found anything that explicitly states these facts, so I'm a little worried it might not have full 6dof absolute positioning.
In the pictures of the device, it appears to have a window on the top of it, very similar to the LED window on most remote controls. At first I assumed it was just to allow the thing to act as a universal remote, or at least turn on your tv; however, there is one picture out there which has that window labelled as having something to do with positioning. Any sort of line-of-sight based positioning is probably a bad sign, or at least a reality check for those who are expecting miracles.
Do you, or anyone, have any technical information on how the positioning will actually work?
I hate to ask it but has there been any footage of any game for the Rev at all yet?
Sure, the controller is nice, but has there even been a single screen shot about what the content on the system is going to be?
I think i've read somewhere that there was a statement released saying something to the effect of "since the core mechanics of the games are so intricately tied to the use of the controller, showing screenshots, game footage..etc just won't do the system justice..."... and the article gave the distinct impression that the first consumer 'taste' of the revolution will be hands on.. not just watching pretty screens...
Interesting that you consider PS3 and 360 more of the same when Nintendo's innovation is putting out more sequels. I don't see how Nintendo is any more innovative than anyone else in regards to software when all you get are Mario, Zelda, Metroid, etc... repeats. I currently have an XBox, PS2, and Gamecube. I've bought the least amount of software for the Gamecube and played it the least amount simply because I was tired of playing the same game with new graphics. What makes PS2 and XBox better is the 3rd party support.
This would be the first home system that would adequately have hardware support for that game.
Someone must see this, and come out with a proper sniper game.
// file: mice.h
#include "frickin_lasers.h"
Personally I don't think Nintendo's been any more innovative than anyone else in the colors they use for their AC adapters, either, as long as we're limiting the discussion to score "points."
Yeah, it is kind of hard to say that the software's no different when no games have been announced for the new machine. But apparently you didn't notice that the Revolution controller is something new and completely unlike the "We smooshed existing controllers a little" offerings from Sony and MS? Apparently you didn't notice that, between the DS and the few public features of the Revolution, Nintendo surely is encouraging unique programming styles? There's a whole bevy of interesting games using the DS's stylus control, including surgery titles where you make sutures by zig zagging with it. The Revolution controller's tech demos were more interesting than anything MS has ever done.
You're right that the third party problem is what Nintendo has to get past. But the games you cite as examples of moribund franchises with nothing but re-tweaked graphics are not particularly good examples of that. If you want a mediocre franchise resting on its laurels, Zelda isn't the place to look. (Hello, EA sports? Maybe you could stop adding polygons to Shaq's bald pate and make rebounding physically possible one of these years.)
If these latest Nintendo systems get wiped out in the marketplace, we can count on the industry basically being mired in utter mediocrity for a good while. Sony and MS are battling for marketshare and have no love of the games. Nintendo is the indie film circuit next to the Hlooywood studio competition.
"Fundamentalism" isn't about divine morality. It's about human authority.