Valve Looks Beyond The FPS
Spitfire15 writes "IGN reports that Valve is looking to create games beyond the FPS Genre." From the article: "In comments made at the 2005 Digital Interactive Entertainment Conference in Kyoto, Japan, Robin Walker, Valve's Design Manager, stated that the company is working on 'cooperative building games.' Walker stated that an example would be '[building] something like a space ship or a machine with people online instead of shooting and killing each other.'"
I guess saboteur has a cooler ring to it than "team killer".
I'd love a FPS game with dynamicly recreatable terrain, say a game of CTF where every 20 mins teams spend the points they earned rebuilding their base (with basic pathfinding AI making sure there is still a possible route to the flag). It would even be possible on the Source engine if the dynamicly remapped terrain wasn't such marketing BS.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
Valve make an open ended RPG using the source engine. Kind of like a sci-fi version of Morrowind, but without the boring. And good graphics.
Valve could build real robots and let users control them. They could all be working towards building and constructing things like cars or cheap mechanical toys. Valve could call it "Assembly Line." It sounds boring but it's a game so it must be fun.
I wonder if this is in any way related to the success of Garry's Mod, which lets users build all sorts of contraptions based on Half-Life 2's engine, characters and other objects. It already supports multiplayer, and some cool users have made giant fire-breathing robots, Rube Goldberg machines, helicopters, etc.
....something truly cooperative? Like crewing the aformentioned spaceship, etc, etc? Sure, the ship needs a pilot(space sim/combat)... but being responsible for keeping it running/upgrading(sim) it could be just as interesting. Not to mention having combat teams(FPS), planners (strategy (think civ), etc. Something for every genre player to fill a role ;)
Cold War: The Game! Race against your competition nation as you and up to 20 friends online Cooperate to build enough weapons to force the other side to agree to a treaty on your terms or obliterate the both of you off the face of the Earth (and half of it with you!) Involves hundreds of customizable weapons each with parts that give it distict advantages! Watch out for Saboteurs who might betray your team! Play Cold War today! From Valve co.
Demented But Determined.
Sounds a lot like A Tale in the Desert
Why would anyone spend ANY amount of time on-line building a virtual spaceship, unless it's with the express purpose of loading it up with thousands of Kill-O-Matic bots and hurling it at some poor unsuspecting planet populated by other on-line players? Or kittens, for that matter?
M.O.
http://www.madocowain.com/
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Releasing HL2: AfterMath first? ^_^
Yes, HalfLife was a good game years ago. Half Life 2 was a good game, I guess, if you really like running/driving from place to place to play box stacking/throwing games.
And now Valve is looking at the reality of the gaming world.
They are a company that has put its full weight behind the increasingly irrelevant to gaming x86 architecture and the niche DirectX API. The world of x86 gaming has been in a steady decline for the past five years and there is no sign that it will ever recover. The only bright spot is the MMORPG segment.
The big money is in the console market and specifically the Playstation console. Valve is completely fucked in being able to compete on a modern media machine like the PS3. All that DirectX and singled threadd x86 tuned code is absolutely worthless in the console market.
Too fucking bad Valve, you dug your own grave over the past five years. And now you are paying the price. Boo fucking hoo retards.
PS Please keep Jabba locked up and muzzled from now on. No on wants to hear another disgusting whine about how life isn't fair now that console have entered 'teh scarry world of teh multi-threading'.
Valve has decided to switch focus from the First-Person Shooter Genre, the only place they have had any success at all, and to spend time developing games that feature cooperative tasks that nobody does in real life and are boring as shit when made into a game. Valve is hoping to be the first company to release a MMOWP, a Massively Multiplayer Online Work Place. They hope to leverage the eWorkers into a viable force to artificailly explore the solar system and other stuff that their graphics guys get their jollies off on drawing. Sources say that Half-Life 3 will be a cooperative game where players count the vibration of radioactive materials and collectively calculate their half lives.
http://www.sourcefortsmod.com/ is a good example of a mod that combines the fun of building and the thrill of Capture the Flag FPS. It's quite interesting.
I love how this got modded "Insightful" when it's obviously sarcastic :)
Joseph?
Sounds like some people at valve are smoking too much pot. With SOE being a bunch of crack fiends, what other drugs are popular in the game development communities?
Valve its going down and you know it since counter strike source yes it has all the graphical stuff but someone even my gramma can make headshots on that. Wheres the magic? Lets see what valve is going to do
Quote: "Linux sucks we can't play games" Told by a informatic store owner
I guess it could be interesting. I would like to see a big open ended Virtual world where killing each other off wasn't the goal.
The question is would you allow it?
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
If Valve hadn't treated me like a career criminal and releases that truly fcked up piece of software "Steam", then things might be different.
:-|
But I will go out of my way to make sure I _never_ buy another valve game again.
asshats.
"Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far