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Google Earth Beta for Mac

Thijs van As writes "AppleInsider reports that Google is developing a Google Earth version for Mac OS X. From the screenshots it looks similar to the Windows version, which is out since June 2005. The OS X version uses OpenGL rendering." From the article: "Earlier this month, a pre-release version of Google Earth for Mac OS X that uses OpenGL rendering reportedly began making the rounds overseas. The 40MB application packs a hefty set of preferences, allowing users to tweak detail and color, and control the speed of their 'flights.' Google Earth interfaces with Google's Web-based mapping service, Google Maps, in providing local search results and driving directions. However, sources say Google Earth for Mac OS X includes a superior set of satellite imagery when compared to the Google Maps Web service, offering additional clarity and a deeper zoom function."

40 of 64 comments (clear)

  1. Fell off the ugly tree and hit every branch. by uiucmatse · · Score: 1, Insightful

    Whew, that is ugly. It looks like, I dunno, Limewire.

    The tabs that haven't been used since 10.2, the cheesy movement controls, the ugly shiny candy headers on Places and Layers...

    Well, at least it's not metal.

    1. Re:Fell off the ugly tree and hit every branch. by mapinguari · · Score: 1

      Maybe the screenshot was taken with the app running on 10.2.

    2. Re:Fell off the ugly tree and hit every branch. by TheRaven64 · · Score: 4, Insightful

      No, take a closer look at the title bars - they are the newer style which came in with 10.3, so the demo machine must be running at least 10.3 but still using 10.2-style controls. The only other time I've seen an app this ugly on a Mac, Qt was to blame - I hope this isn't the reason here, because if it is then looking ugly will be the least of its problems (Qt messes up the feel a lot worse than it messes up the look).

      --
      I am TheRaven on Soylent News
    3. Re:Fell off the ugly tree and hit every branch. by cacepi · · Score: 1
      Whew, that is ugly. It looks like, I dunno, Limewire.
      Could be worse; could be Internet Explorer.

      Who cares? One less reason to use the PC!

      Now if you can only enable monospaced text editing in GMail, Google, I'll be your friend for life.
    4. Re:Fell off the ugly tree and hit every branch. by SineOtter · · Score: 3, Interesting

      Looks pretty similar to the Windows version to me- Albeit with aqua tabs at the top.

    5. Re:Fell off the ugly tree and hit every branch. by byolinux · · Score: 4, Funny

      Looks pretty similar to the Windows version to me

      I think that's what they meant when they said ugly. ;)

    6. Re:Fell off the ugly tree and hit every branch. by Anonymous Coward · · Score: 2, Informative

      Yup, it includes libqt.3.dylib. So yes, the controls are done via Qt/Mac. (I'm running 10.4.)

      The "feel" seems OK, but the look is pretty bad -- the menus are also non-standard, including weird checkboxes, icons, etc.

      Hey, it's a beta, so I'm gonna cut it some slack. I haven't seen if Qt/Mac v4 offers better controls, but I'm willing to remain optimistic. At the very least, if they use Qt, we'll see similar Windows, Linux and Mac versions of all the Google apps, all released at similar times.

    7. Re:Fell off the ugly tree and hit every branch. by macmurph · · Score: 1

      It looks a lot better than the old days when a big companie's Mac version looked like, I dunno, nothing, nada, and zip.

    8. Re:Fell off the ugly tree and hit every branch. by TheRaven64 · · Score: 4, Informative

      Apple implement the OpenStep specification - a cross platform spec for development of GUI applications. Sun also provided an implementation at one point, and the GNU project provides one in the form of GNUstep, which runs happily on all UNIX variants I've encountered and only slightly less happily on Windows. I, and many others, have no problems developing cross-platform apps which look and feel native on OS X.

      --
      I am TheRaven on Soylent News
  2. I really don't care what it looks like... by fyngyrz · · Score: 4, Insightful
    ...I'm just happy to see it. While I enjoy pretty, what actually matters to me is functionality and reliability. And in this case, simply availability — this has been beta under Windows for quite some time already.

    Too much focus on pretty can result in the "Hollywood Effect" —beauty without value, or worse, beauty that impacts value... like recent media player designs or the incredibly bad Kai's interfaces of yore. I've had enough of that kind of craziness.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:I really don't care what it looks like... by moosesocks · · Score: 4, Interesting

      We're not talking about 'pretty' here. The main gripe the mac community has with programs like this is that they do not follow the conventions of a normal OS X user interface. A 'pretty' media player would have the same problem.

      The strength of the Cocoa and Carbon windowing toolkits has allowed many first-rate applications to be developed without requiring the developers to resort to creating their own (ugly) controls. Windows has been guilty of this on many accounts, and microsoft's only beginning to make up for it with .NET. It's not uncommon to see custom UIs in Windows such as Winamp, GEarth, iTunes, Trillian, etc.... because the standard UI controls available are simply not sufficent to create a usable, streamlined application that's also visually appealing.

      In contrast, GEarth could operate just fine using standard OS X controls and conforming to the OS X UI Guidelines. Using a standardized toolkit also has many nice perks like that drag-and-drop *always* works.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:I really don't care what it looks like... by fyngyrz · · Score: 1, Interesting
      No, I think you *are* talking about pretty. The "conventions of the OSX interface" aren't nearly as important to me as they are to you. And a media player that is decently skinnable (mplayer comes to mind) can hopefully have any UI you want it to, and the first one it should have is the system standard one, but that in no way should preclude it also having any weird-assed interface that pleases the user.

      The fact is, there is more than one way to be usable. I have no, and I mean zero, problem, using the GIMP under OSX because the interface is 100% functional. Running under X. In fact, most of the problems the GIMP has on the Mac are a consequence of OSX, for example, clicking on a window doesn't do what it should based on the UI element clicked upon, instead, it'll activate the window, which is just plain bad UI design, like the constant waste of space at the top of the display for the menu. Just because something is standard, doesn't mean it's good, and that's a fact.

      Look at quicktime. It's standard, but it's crippled. Can't save movies (unless you pay extra) can't deal withy mpeg (unless you buy the add-on), yet it's a nice, standard Mac application. Comes to this, other software, even with a non-std interface, kicks quicktime's butt because it does the things you need it to do. And this is an Apple product! Kai's stuff was a problem not because it was non-standard, but because it was flipping inscrutible. Not just a little different, but other-planet, non-carbon-based-lifeform, no-rosetta-stone different.

      Don't get me wrong — I love my Mac — but I don't love it because everything works the same. I love it because mostly, everything actually works. That's the real advantage it has over windows and linux, at least for me. That and not having to turn inverted backflips with a twist (usually in a CLI) to get an application installed (linux) or having to reboot three times if I so much as install a text file under windows (ok, obviously exaggerating, but youy get my drift.)

      I reiterate, I don't care if Google earth uses OSX conventions. It's not important, in fact, it is trivial in the literal sense. What is important is that the Mac no longer lacks the functionality. Well, when we can run it, anyway... up until today, all I knew was from the Google page, which says "we're working on it" which isn't very enlightening or encouraging.

      Finally, as a developer, I can tell you that the more of the core of an application is cross-platform, the easier it is to port, and the less it will depend upon, or otherwise utilize, a particular platform's standards. It'll probably look most like the platform is was designed upon, but even that isn't a given, especially if there are new UI ideas in the application. You can certainly go too far (Kai's!) but you can also not go far enough (GIMP) where the ported-to OS actually degrades the applications functionality, as happens with the brain-dead window activation approach that I've seen in so many Mac applications.

      I well remember the first time I used Photoshop on the PC and found that the menus were acting quite Mac-like... they weren't PC menus at all. Adobe had gone and written their own menu handler so that the Mac menu code (I presume) would no have to be changed at all. The end result was a bit of disorientation (about ten seconds worth) for me, and then on I went, getting work done, in no way seriously inconvenienced. And why? Because it worked. Was it Windows standard UI? No. Did it matter? Nope. Not a bit. All it did was tell me I was working with a port.

      So cheers to Google for just getting the job done. :)

      --
      I've fallen off your lawn, and I can't get up.
    3. Re:I really don't care what it looks like... by JonathanBoyd · · Score: 2, Interesting
      The fact is, there is more than one way to be usable. I have no, and I mean zero, problem, using the GIMP under OSX because the interface is 100% functional.

      But it's completely inconsistent with standard Mac GUI conventions.

      In fact, most of the problems the GIMP has on the Mac are a consequence of OSX, for example, clicking on a window doesn't do what it should based on the UI element clicked upon, instead, it'll activate the window, which is just plain bad UI design

      It'd be pretty annoyed if clicking on a window didn't activate it. If it's a toolbar that shouldn't be activated, then it should be a toolbar, not a window.

      like the constant waste of space at the top of the display for the menu.

      I prefer one easy to find menu bar to multiple menu bars in multiple windows, wasting a lot more space and taking more effort to reach.

      Look at quicktime. It's standard, but it's crippled. Can't save movies (unless you pay extra) can't deal withy mpeg (unless you buy the add-on), yet it's a nice, standard Mac application. Comes to this, other software, even with a non-std interface, kicks quicktime's butt because it does the things you need it to do. And this is an Apple product!

      How does the presence or lack of features make a difference to the interface?

    4. Re:I really don't care what it looks like... by JonathanBoyd · · Score: 4, Insightful

      And my exact point is that this affects its value not at all. The only thing that will affect its value here is if the user, that is, me, or you, decides to take an attitude that we're unwilling to use it because it is inconsistant.

      The problem with inconsistency is that programs do things you don't expect. If you spend 95% of your time working one way, but have to work a different way for the other 5%, it becomes pretty inconvenient. For instance, most of the time when I'm typing, I'm using my Mac and the cursor selects whatever line is in the middle of the text cursor. Part of my work, however, involves doing an announcement sheet for church every week in Corel Draw on Windows. For some unexplained reason, it selects whatever line is under the bottom third of the cursor. This drives me nuts because my instinct is select with the middle of the cursor and end up selecting the wrong line quite a bit of the time.

      It also has a bizarre convention whereby if you drag select from somewhere on a line to the start of it, then make changes to the formatting of the line, it will also select the carriage return on the previous line and apply formatting to it. Consequently I often have to drag select to the 2nd letter of a line, then shift-left cursor select the first letter. After 14 weeks of use, I have come to loath this program because it does not follow the conventions that I'm accustomed to. Arguably, it's just plain bad design, rather than inconsistency, but I think the inconsistency is still a factor.

      You missed my point entirely.

      Indeed I did. I apologise. Thought you were talking about clicking a window in the foreground application. My bad.

      Say you're using Finder. So a Finder window is active ... Now you have to click again, on the same button, to get the result you should have already had.

      That is indeed annoying. Trying that out in other apps, however, clicking a button in a background application activates the button, so the problem would seem to lie with an inconsistency with the GIMP, rather than bad OS X GUI design. One more mark against inconsistency ;^)

      The menu at the top uses considerable vertical space, all the time, which is unusable for all applications. You can't get a window to cover the menu bar. At least, I can't in 10.3.9.

      Can't in 10.4.3 either, which I'm fairly happy about. Wouldn't want to lose sight of my menubar. It's fairly full. It's only a wee bit of vertical space, especially compared to the resolution of modern screens. Though if you're using multiple monitors, then you only need a menubar on one screen and can avoid them entirely on others, thereby saving space.

      Windows may, or may not, require a menu. For some (dialogs, for instance) a YES or NO or even simply OK is all the UI they need. This can be true of much more complex applications as well; if the developer is allowed to make that choice, of course

      True, but document windows all seem to have them, which irritates me greatly in Windows. Though the inconsistency in multi-document and single-document interfaces annoys me more. And the inefficient taskbar. And the way that opening multiple files belonging to one program sometimes loads the files into separate windows in one instance of the application, while launching several instances of the application in other cases. And not being able to open a bunch of files by double-clicking on a selected group. But I'm getting a bit off-subject here. I find Windows stressful. It just gets in the way so much.

      If a menu is embeddded in a window, say, application A, and there is no menu at the top of the screen, then application A may be dragged to the top of the screen, thus providing menu-on-top functionality if you like it.

      Only really works

    5. Re:I really don't care what it looks like... by fyngyrz · · Score: 1, Insightful
      The problem with inconsistency is that programs do things you don't expect. If you spend 95% of your time working one way, but have to work a different way for the other 5%, it becomes pretty inconvenient.

      I see your point, though this doesn't affect me the way it does you.

      That is indeed annoying. Trying that out in other apps, however, clicking a button in a background application activates the button, so the problem would seem to lie with an inconsistency with the GIMP, rather than bad OS X GUI design. One more mark against inconsistency ;^)

      No, it's an OSX thing. I just opened finder, clicked into a directory so the window was well and truly focused and so on, then clicked a link in Safari which was visible below the finder window. Safari came to the top and the window became active, but the link was not followed. These are both about as native OSX app as you can get. This happens all over the place. If you watch for it, I think you'll find it soon enough. Anyway, this isn't so much a poster child for consistancy as it is for someone in the UI department needing a bit of a beating. :)

      Only true if only window is visible. If multiple windows are visible, as would be required in the GIMP, then they're all using up screen space.

      No. Because the window that has the focus is on top, so it can never be obscured by any other window, GIMP's or otherwise. That's why window-based menus can never get in each other's way.

      But ti takes longer to get them because they're smaller targets. If I want to get to the top of the screen, I can be there in an instant from anymore. So I definitely disagree, though in an amicable fashion, as befits the tone of this debate :)

      Huh. Well, I'll buy your argument if you'll tell me how you get to the top of the screen in an instant. I can't, as far as I know -- it's further to roll the mouse to the top than it is to the top of a window, barring the single exception where the window is at the top anyway (in which case it takes just as long.) For me, I have no trouble hitting a UI element, and there's no particular speed difference. I've been mousing just about since there were mice and GUIs, though, and that could be a factor. I paint and draw with a mouse, too, though to be fair, I usually have a considerably better interface to work with than is available on the Mac for image processing and effects work. Not only faster, but more efficient and more flexible, because it naturally uses more of what a mouse can do. I am very, very precise with a mouse, so in-window menus are just no problem at all. So -- how do you get right to the top of the display with less moves than it takes to get to the top of a window that is, for instance, showing its title bar at the bottom third of the display?

      I'm not sure how fair a comparison it is, given that the features in Quicktime are fairly rich, if you do pay for them. It would be like criticising shareware for not being feature-full if you didn't register it.

      Well, I really wasn't trying to go there -- I was trying to say that given two programs that addressed any particular area, I would go for the one that gave me the most features, tools, capabilities, not the one that was UI compliant, that's all. Quicktime was probably a poor example, especially since I wasn't specific about what other software I had in mind. Again, my apologies.

      Anyway, thanks for a pleasant discussion.

      Likewise. :-)

      --
      I've fallen off your lawn, and I can't get up.
    6. Re:I really don't care what it looks like... by dave1212 · · Score: 1

      Inconsistency severely affects an app's usability, since things don't work as you expect.

      This eventually leads to bad reviews, negative word-of-mouth, and less sales. I would say inconsistency affects an app's usability a great deal.

      Myself, I would choose interface compliance over feature bloat.

    7. Re:I really don't care what it looks like... by JonathanBoyd · · Score: 2, Interesting
      No, it's an OSX thing. I just opened finder, clicked into a directory so the window was well and truly focused and so on, then clicked a link in Safari which was visible below the finder window. Safari came to the top and the window became active, but the link was not followed. These are both about as native OSX app as you can get. This happens all over the place. If you watch for it, I think you'll find it soon enough. Anyway, this isn't so much a poster child for consistancy as it is for someone in the UI department needing a bit of a beating. :)

      On the other hand, if you bring up the print dialogue, switch to another app so Safari goes to the background, then click on print, or cancel, or whatever, the button will activate without further clicks. Same goes for the bookmark bar. It just doesn't count links on the page as buttons, which I approve of.

      Having aid that, are you aware that cmd-clicking on background UI elements allows you to trigger them without switching app focus? If I cmd-click on a link in Safari, it will go and load the link in a new tab without switching focus. I would use this every once in a while to scroll a background window or click a background button when I want to keep working in the current front app.

      No. Because the window that has the focus is on top, so it can never be obscured by any other window, GIMP's or otherwise. That's why window-based menus can never get in each other's way.

      But the point isn't about menus being obscured - after all, you can't obscure the OS X menu bar. It was about wastage of space and if you have more than one window on screen, then each one with a menu will waste space. e.g. working in the GIMP requires you to have several windows open, IIRC, each with a menubar.

      Huh. Well, I'll buy your argument if you'll tell me how you get to the top of the screen in an instant. I can't, as far as I know -- it's further to roll the mouse to the top than it is to the top of a window, barring the single exception where the window is at the top anyway (in which case it takes just as long.)

      One quick finger or hand movement moves the cursor straight to the top of the screen. Thanks to the acceleration present, this takes very little time. Aiming for a particular spot on screen, however, usually means two movements - one relatively quick one to the right area, then a slower one to the precise area, occasionally because I've overshot.

      I've been mousing just about since there were mice and GUIs, though, and that could be a factor.

      I've been mousing since the days of the Atari STE, which is long enough to be fairly competent. Besides, if that were a factor, it would imply that you need years of experience to use the GUI you prefer effectively, making it the worst choice for new-comers to a computer, or for irregular users.

    8. Re:I really don't care what it looks like... by Smurf · · Score: 2, Informative
      Huh. Well, I'll buy your argument if you'll tell me how you get to the top of the screen in an instant. I can't, as far as I know -- it's further to roll the mouse to the top than it is to the top of a window, barring the single exception where the window is at the top anyway (in which case it takes just as long.) [. . .] So -- how do you get right to the top of the display with less moves than it takes to get to the top of a window that is, for instance, showing its title bar at the bottom third of the display?

      Allow me to chime in and rehash a post that I made a few weeks ago:

      Hmmm.... you need to increase the acceleration of your mouse. Whenever I've used a Mac with a mouse, I have only needed to jerk the mouse quite less than three inches to go from one corner of the screen to the other on 30" monitors at 2560x1600 (and much less in smaller monitors). Right now I can't make that test because I only have a Powerbook and a Windows PC with a PS/2 mouse in front of me. But, for what it's worth:

      On the Powerbook, I can go from one corner to the other (1280x854) with only one swipe through the trackpad. The speed is set one tick faster than the middle setting. There are four more ticks to the right, and if I set it at the maximum, I can cover the diagonal by swiping over half the trackpad. But that's way too fast for me. (Note that there is no acceleration control for the trackpad).

      On the Windows PC (an old Dell P4), at 1600x1200, I can travel the diagonal by jerking the mouse once around two inches. I have never touched the mouse settings so far: the speed is in the middle tick, the acceleration is in... surprise: low.

      Let me set it to High (there are None, Low, Medium, and High settings). Ok, now I can cover the 1600x1200 diagonal with a 1 inch jerk (again, way to fast for me).

      I never change the mouse settings for computers that aren't mine, but my experiences have been consistent with the above data, both with Macs and PCs. My guess is that you simply move the mouse too slowly. There is no shame on that, simply adjust the settings so that they better suit you.

      Now, returning to your point, fyngyrz, since you appear to in the graphics industry maybe increasing the speed or acceleration of the mouse is not a good option (I guess). (On the other hand, I'm quite sure that if you use the computer to draw you are much better off with a digitizing tablet). But for the vast majority of users, crossing through the screen could be a swift wrist twist away.

      (By the way, thanks to you and to JonathanBoyd for having a civil and interesting discussion, although at the end it seems that you (or we) only agreed to disagree.)
    9. Re:I really don't care what it looks like... by muchmusic · · Score: 1

      following a few simple interface guidelines would suffice - it doesn't have to be gaudy like the Kai or flashy like first person shooter game menus - this is a crazy mix of interfaces from 10.2, 10.3 and Windows XP - style buttons. This isn't anywhere near ready for primetime usage unless it's been camoflauged to throw sneaks off the scent.

      --
      -- If an artist saw things as they truly are, they would cease to be an artist.
    10. Re:I really don't care what it looks like... by good+soldier+svejk · · Score: 1
      Huh. Well, I'll buy your argument if you'll tell me how you get to the top of the screen in an instant. I can't, as far as I know -- it's further to roll the mouse to the top than it is to the top of a window, barring the single exception where the window is at the top anyway (in which case it takes just as long.) [. . .] So -- how do you get right to the top of the display with less moves than it takes to get to the top of a window that is, for instance, showing its title bar at the bottom third of the display?
      The answer is Fitt's Law: The time to acquire a target is a function of the distance to and size of the target. The top of display menu bar is infinitely tall. You can't overshoot it. No matter how fast and far you move your mouse, the curser stops on the menu. The only improvement would be to place the target in the corner of the screen where you can't overshoot it lateraly either. OpenStep used to do this.

      When you maximize a Windows window the menu targets do not extend all the way to the top of the screen, so they do not behave like Mac menus, are not infinitely tall and are just as hard to acuire as they are in any other window position.

      One of my most hated Windows features used to be the way minimized windows behaved in the taskbar. Their target did not extend all the way to the bottom of the screen! Hence you could overshoot them. This was an unforgivable waste of valuable edge real estate. Thankfully they have fixed this.
      --
      It is cowardly, and a betrayal of whatever it means to be a Jew, to act as a white man

      -James Baldwin
    11. Re:I really don't care what it looks like... by catdriver · · Score: 1

      Anyway, thanks for a pleasant discussion.

      Likewise. :-)

      Wait a second... this is Slashdot! You guys can't have a civilized discussion where you respect each others' differences! We won't stand for it!

  3. google earth beta download by Anonymous Coward · · Score: 5, Informative

    well you dont have to wait for it http://mypersonalgetaway.com/

    1. Re:google earth beta download by aclarke · · Score: 3, Informative

      Very very cool. I have it running on my computer right now. Runs great on my 1.67 powerbook. AWESOME, thanks!

  4. One other Google port that would be nice. by WhiteBandit · · Score: 1, Interesting

    One other Google port that I would love to see for OS X would be Picasa. Such a great program for organizing and keeping track of your photos (much better than iPhoto in my opinion).

  5. 10.2? by antdude · · Score: 1

    I wonder if that means it will work under Mac OS X 10.2? I am still running 10.2.8 on my old PowerBook G4 (1 Ghz; 512 MB of RAM). I am just cheap and lazy to upgrade. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  6. torrent please? by jasongetsdown · · Score: 1

    where can I get it? I don't see any useful links in the article or on the google earth page.

    --
    useless sig advice - Read Nabokov.
  7. For similar functionality with more focus on sci by Ilgaz · · Score: 4, Informative

    There is Earthbrowser on OS X (and win32) for ages. I don't think it is same with Google earth but it is much more educational and fun program.

    They now added satellite photos feature so makes it more cool.

    It is installed on many schools,universities but doesn't make it "boring". Especially on hurricane season. ;)

    Check yourself

    http://www.earthbrowser.com/

  8. Re:why did they choose windows first, instead... by discstickers · · Score: 2, Informative

    Because they bought an existing Windows product?

    --
    I have a shitty sig!
  9. Re:why did they choose windows first, instead... by dr.badass · · Score: 3, Informative

    why did they choose windows first, instead...of a solution that was cross platform, like Java or python or perl?

    Google didn't develop it from scratch. They bought up a company called Keyhole. Google Earth is basically a free version of Keyhole's $400 product, which is now "Google Earth Pro".

    --
    Don't become a regular here -- you will become retarded.
  10. They bought it. by Grincho · · Score: 1

    Google didn't write it; they bought it as a Windows-only program from somebody else.

  11. Re:For similar functionality with more focus on sc by tricorn · · Score: 3, Interesting

    Another interesting program is Celestia. I haven't tried any, but there are apparently lots of available high-resolution images available for various parts of the Earth as well as higher-resolution images for some of the other planets. The controls for moving around aren't intuitive, but it is a lot of fun to go zooming around the galaxy (and even some nearby galaxies, rendered as grayish-looking 3-d blobs).

  12. Does it require 10.4? by Glenstorm · · Score: 1

    I tried to use it on a PB running 10.3.9 and it never appeared in the dock after double clicking. . . Usual behavior for those apps that require 10.4.

    1. Re:Does it require 10.4? by swissfondue · · Score: 1
      Yes. But it does work well on my G4 1ghz.

      Here is another download link: rapidshare

      --
      Rubies and Pearls are not what you think.
  13. download by tezbobobo · · Score: 5, Informative

    SHIT! I waited half a day for someone to list the download site - and noone did!

    If you want to download it, here it is.

  14. Google Earth for Mac by Anonymous Coward · · Score: 2, Interesting

    I downloaded Google Earth (Beta) 3.1.0171.0 build 12/1/05 (from MacUpdate) and it works well. Blazingly fast, as compared to a PC in medium resolution mode (512 x 512). Still a beta though, no printing, email, web etc. but it really flys!

  15. flash based google earth by Anonymous Coward · · Score: 1, Informative

    This website has google earth as well as msn virtual earth accessable via web browser, so it is compatible with mac, linux, what ever has a flash enabled browser

    http://www.flashearth.com/

  16. NASA WorldWind and alike on MacOS X by Lord+Satri · · Score: 4, Interesting

    This is indeed really great news. Let's not forget the open NASA WorldWind project also has Java/OpenGL versions in development for MacOS X and Linux and that WorldWind itself has been forked into Punt.

    If you're serious about geospatial, you might be interested in joining us :-)

  17. Re:why did they choose windows first, instead... by outZider · · Score: 1

    Because they wanted it to be fast? Cripes, the last thing I want running on my PC or my Mac is some bloated Java/Python/Perl app. :P

    --
    - oZ
    // i am here.
  18. Re:live.com anyone? by aristotle-dude · · Score: 2, Insightful

    This story is about the OS X version of Google Earth. MSFT's answer does not work on Safari which is the dominant browser on OS X. Maybe you are confusing Google earth with Google Maps? In any event, I cannot see how decades old aerial photography can compare with recently updated (within last two months) satellite imagery. If you were to try Google Earth, you would find that it sports higher resolution imagines than their google maps service.

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  19. What took so long? by bjb · · Score: 1
    If the application was written in QT, why didn't we see this sooner? Isn't that the whole idea of using QT - to get a cross platform set of GUI components so that you only really need to worry about the program logic underneath?

    I guess its possible that if the Windows version is using DirectX and the "other" versions are using OpenGL, that could be the cause for delay. However, I think QT might abstract the GL library anyway?

    Well, its about time anyway.

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...