Working Designs Shuts Its Doors
An anonymous reader writes "1UP.com is reporting that publisher Working Designs has officially closed shop, apparently due to difficulties with Sony's approval department." From the article: "If I can't guarantee that the games I personally choose for us to release in the US can actually get approved and come out, there's no business to be done ... I know many of you will have lots of questions, and there will be some I can answer, and some I can't. Sony has made it clear that they do not want the details of their dealings with any publisher made public. Suffice to say that you would buy what we wanted to sell if we could sell it."
If turds like Army Men games can get approved then its a sad sad day when something WD picks out can't. WD singlehandedly carried the Sega CD and lent a lot of credibility to the Saturn. Most recently Growlanser Generations was incredible and we would have never gotten it without WD. I for one am gonna miss those weirdos a lot.
Haven't Sega, Nintendo etc always had the last word with what gets released, with no guarantees?
Just the other day, I was lamenting my loss of my entire media library to theft, and specifically pointed out the Lunar Playstation titles. As money came available, I'd buy PC emulations of those titles, an emulation of the original Lunar for the Sega CD, and the next Lunar title, plus consider other titles of theirs.
As long as people are putting out games, why does Sony care? Even if they're not all winners and huge sellers, a variety of games is great for a console.
So Sony doesn't make as much from Working Designs as they do from Take 2. Why does it matter? They made a hell of a lot more from Working Designs when they were still publishing games than they make from WD now.
Hell, every game released here can just pad the number of games available in a commercial. Buy a PS2! We've got a library of over X games! Less is not more when it comes to game selection. People have varied taste, and if it was approved for Japanese release, why is it an issue for somebody else to do the work and release it in the US?
e2 | LJ
When YTMND was appropriate, this is it.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Just curious, how did the theft occur. I lost all my playstation games to theft too, about 3 months ago.
In Soviet America the banks rob you!
One has to wonder where Sony's problem lay:
If it was purely fees, that's not Sony's "approval" process. That's Working Design's finance guys not being able to make a deal with Sony's finance guys. Thus, I'm guessing it's either not fee based (as it would have been called as "Sony charge too much for small game companies") or WD has something it tries to hide there.
If it was approvals, what reasons would Sony have to refuse approval on a game? Two come to mind: Poor quality due to bugs and poor quality due to gameplay.
One of the major features of consoles is that games just work unlike the PC. Similarly unlike the PC, you can't patch them later. In a contested marketplace, you really don't want your platform getting known for having buggy games that never work.
Similarly, you want your console known for the quality of its games. Put out a stream of crap and people assume all games on your system will be. Atari got burried by this. Nintendo made a huge thing about it in the old days that was part of their real strength.
Bugs you can generally fix - though gave devs have a tendency to operate of very tight margins and thus spending months going back and forth for constantly refused approvals as they identify more and more bugs will sink you. At the end of the day though, you don't want the world knowing "My company sank because our code was so bug ridden we went bust before we could fix them all."
Quality of core game is trickier. If it's fundamentally a bad game and unlikely to sell, there's only so much you can do to change it. This one is also one where taste comes in a lot more - a successful Japanese game might score terribly by most western tastes and yet still carve out a niche. It may be that Sony's approval team just never "got" the game and thus were never going to approve it, no matter what.
As a port though, this seems unlikely - as they could simply look at Japanese sales figures and see it was popular in its original form. After that, all you have to do is see if the US port matches the JP port save for language changes.
So, it's possible Sony just didn't "get" the game but unlikely. It's possible that Sony and WD couldn't reach a royalty agreement - though, short of a minimum lump sum, that's also unlikely as, if the choice is release under bad conditions or go bust, you suck up the bad conditions. That leaves the most likely option being WD had code issues that they just weren't getting sorted. That also explains the deliberate vagueness of the statement - no one wants to admit their company's poor coding drove them to bankruptcy.
"He who is strongest survives, or don't you know the teachings of Carl Sagan?"
RIP Working Designs, even though you tossed some *weird shit* into your translations...
Cadash - Popful Mail - Lunar - Dragon Force - Raystorm
I worked for Victor at Working Designs during the Saturn and Playstation one days; I worked on Iron Storm, Dragon Force, Albert Odyssey, Magic Knight Rayearth, Lunar 1 & 2, Vanguard Bandits (Epica Stella) and Silhouette Mirage.
I left the company in the middle of Lunar 2 for a variety of reasons, but one of the main reasons was that I saw the writing on the wall for the localization industry and realized that I needed to get into original development or my career was sunk.
The game industry simply cannot support small developers or publishers anymore, especially not on consoles. The costs of production and marketing are too high, and it's too easy for a product to get lost on the shelf. There is way too much graft that has to be paid in the retail channel to get them to give your product decent placement, or even to order your product at all... and then they are slow to pay.
Furthermore, the Japanese companies have wised up to the value of their more esoteric games, and now either publish those games themselves, or license them out to larger publisher who can put more marketing muscle behind them.
I'm somewhat surprised that Victor was having trouble getting his titles approved, as he has always had very good relationships with his third-party liason at Sony in the past... perhaps that had changed after I left.
Victor has had a definite positive impact on the industry. Before Victor, game companies frequently changed all the art (or at least, the cover art) on Japanese games to make it more palletable to US audiences. They whipped out very poor translations ("all your base..."), and often removed dubbing and audio tracks completely. They frequently passed over whole genres which were considered too esoteric for the US market.
Victor changed all that. He raised the bar for localized products in just about every way, and proved that there was a market for all of those niche titles, games with anime art, RPGs and strategy games.
I don't think we've seen the last of Victor, although we may never hear from Working Designs again, at least not as a publisher. I suspect Victor will probably end up producing localizations on a contract basis for other publishers... assuming that such work would be satisfying to him. Once you've been in charge, it's hard to go back to taking orders. I can't ever see Victor leaving Redding and accepting a full-time producer position at any company... which is probably the only way he'd get remotely close to the power he had to make the games the way he wanted like at WD.
It's the end of an era, but really, that era ended a long time ago. I'm surprised that he hung on as long as he did.
-- Timon Marmex --
Err, make that:
Our games went to '05!
These days however, Sony seems to have this crazy 'if its 2-D, people won't buy it' mentality. Don't forget Katamari Damacy was initially released in limited number in the U.S. because Sony thought it would flop (course this simply resulted in a shortage and the eventual creation of a sequel). Microsoft and the Xbox as well as Nintendo and the Gamecube don't follow this mentality as the large number of 'Atari Collection Games' and 'Sega Smash Packs' will attest to, not to mention Nintendo's 'simple is good' gaming mantra.
Or is it too obscure?
First off Working Designs did make MKR...
But:
There was never an "Americanized" version broadcasted. The US License-holder for the last 7 years has been Media Blasters (AKA AnimeWorks). Now for those who don't know MediaBlasters likes releasing on the cheap but with accurate subs.
More likely scenarios:
That was the Japanese shop wanting the name changes (dispite what many anime fans would think....most anime bastardizations came about because of the Japanese creator out to make a buck, making stupid decisions based on bad assumptions of American culture.)
For the record, everything you said is right, and it was right then.....
HOWEVER
There is one big whole in your plan...
The day retail dies.
When Online distrib hits through shelve restrictions will be gone. Marketing will fundamentally change, and indie shops will be able to compete as they will no longer have shelving problems and they can concentrate on WoM/niche marcheteering.
Infact I honestly believe it will bringback the shareware industry which was just about crushed by piracy (SN trading). See XBox Live as what the future is looking like.
I am very sorry to see on of my favorite game developers take a dive and close up shop due to a tiff with sony of all people. There are other consols that would gratly benifit from the aqusition of some of thesee titles. Specificly the Xbox and Revolution. The Xbox is in dire need of an rpg base especially japanese rpgs. From what i've read that is one major reason for the poor launch in japan. Though i dont know if sony has ownership or a percentage of influence(stocks like square) over the company but i dont see any need to cease their existance. Sorry this is all gabled but i'm getting rady for a final and this sad news is just that sad.. farewell WD I'll still be playing your games when you've gone ..... Go lunar.
Why not just partner with a differnt publisher?
It was never released, but there WAS a company that was working on dubbing MKR and marketing it to the girls market, around the same time Sailor Moon was being aired in the US. I remember them having a booth at comic con, and seeing them demoing it. They were also working on bringing over some PC datesims if I recall correctly. It never went anywhere, obviously. I bet Media Blasters picked up MKR after they fell apart, because I never saw/heard anything from them after that. and this was probably 96/97.
Anyhow, the Saturn-released MKR was around the tail end of the Saturn's life, in 1998 (I want to say spring...). Working Designs was working on the translation for around 30 months, and says in the manual that it took the bulk of that time for approval of the names. MKR had a very slight, if any, notoriaty in the US at that time.
Upgrade your grey matter, cause one day it may matter
Let me clarify by stating that the first company I mentioned was working on dubbing the MKR tv show; the demo I mentioned was a tape running of the first episode that they had dubbed.
Upgrade your grey matter, cause one day it may matter