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New 3D Graphics Card Features in 2006

Ant writes "This Tom's Hardware article says that in the latest generation of graphics cards, PixelShader has become mainstream. Version 3 features 3D effects like HDR rendering for bright light sources, and parallax mapping for even more vivid features in walls and stones. The brand-new ATI Radeon X1000 series and the NVIDIA GeForce 6 and 7 master these improved graphics features. It looks at today's newest computer games (e.g., F.E.A.R.) and compare the 3D effects."

57 of 297 comments (clear)

  1. h.264 accelleration in geforce 6, 7 gpus by enrico_suave · · Score: 4, Interesting

    To me the media features in the silicon is what's getting cooler and cooler.

    The fact that they added h.264 accelleration support to both the 6xxx AND 7 series is pretty cool, imho. Not leaving the previous generation card owners behind.

    e.

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    1. Re:h.264 accelleration in geforce 6, 7 gpus by raehl · · Score: 4, Funny

      To me the media features in the silicon is what's getting cooler and cooler.

      It's actually the 5 lb copper heat sink that makes it cooler and cooler.

    2. Re:h.264 accelleration in geforce 6, 7 gpus by NVP_Radical_Dreamer · · Score: 2, Informative

      Oh are you talking about Pure Video? You mean the same Pure Video that took 8 months to actually "work" after it was advertised as being a key feature? Surely you cant be talking about this http://www.anandtech.com/video/showdoc.aspx?i=2305

      OR THIS http://www.theinquirer.net/?article=20515

      Yes I am bitter since I was one of those GF 6800 Ultra owners

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  2. Here is a feature I'd like to see.... by Anonymous Coward · · Score: 5, Insightful

    ...cheaper graphic cards...

  3. Graphics are one important aspect of games by BadAnalogyGuy · · Score: 3, Insightful

    No one can doubt that Quake wouldn't have been any more a rehash of Doom than this morning's pizza omelette save for its vastly improved graphics. However, the FPS has essentially hit a playability wall like Dale Earnhardt with the advent of cooperative team play. At this point, the genre is at a standstill, playability-wise. The only thing getting better about these games is the graphics, and though I suppose that increasing resolution is not something that is bound to hinder games, it's about as beneficial in the long-term as replacing your worn out horsewhip.

    1. Re:Graphics are one important aspect of games by BadAnalogyGuy · · Score: 3, Funny

      I'd sooner have expected a Peter Jackson fan to menstruate than see a Wordsmith trip over words.

  4. price by ShaneThePain · · Score: 5, Interesting

    its unfortunate that top of the line cards are getting more expensive. I have an X850XT Platinum Edition myself and its great. but it cost me 470 dollars. These new cards are over 600 dollars. I would hope that top of the line cards would get LESS expensive. Also, my card has been chugging on lowest settings for BF2: special forces, but i can run regular Battlefield 2 max settings smooth as glass. whats up with that?

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    1. Re:price by bersl2 · · Score: 4, Insightful

      Allow me to give you a suggestion:

      Stop buying the very top of the line!

      I picked up a Geforce 7800GT for a little over $300. There surely exists an ATI card at about the same price-value point.

    2. Re:price by kfg · · Score: 5, Insightful

      The real question is: why not spend a couple hundred dollars every 1-4 years on a new card instead of spend a metric assload every time?

      Shhhhhhhhhhh! I frickin' love early adopters.

      KFG

    3. Re:price by sqrt(2) · · Score: 3, Interesting

      The problem was EA's decision to not support older pixel shaders. In short, they artificially increased the games requirements to scratch nVidia's back.

      I boycotted EA when they bought West Wood and killed the CnC franchise.

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  5. Unreal Engine 3 by nacturation · · Score: 4, Informative

    Take a look at the next Unreal engine. Many of these advanced features are already there. The demo video is quite incredible. There's also Project Offset which I'm eagerly awaiting as well.

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  6. Meh by HMS+Cheesemaker · · Score: 2, Insightful

    Meh... Increasing emphasis on super-duper graphics decreases emphasis on gameplay and fun. Give me the classics any day of the week!

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    1. Re:Meh by mabinogi · · Score: 5, Insightful

      no. actually it doesn't.

      There's no formula that says "gameplay = 1 - graphics"
      It is entirely possible to have a game that looks good and plays well.
      It's also very possible to have a game that looks bad and plays bad. And plenty of old games were bad. The classics are classics because they were good, not just because they're old and don't have the same graphical quality as modern games.

      Quite a lot of classics actually did have excellent graphics for their time, and it was one of the things that contributed to their classic status in the first place.

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    2. Re:Meh by kfg · · Score: 3, Insightful

      The classics are classics because they were good, not just because they're old and don't have the same graphical quality as modern games.

      I believe that was exactly his point.

      The newest game I play is about 5 years old now. The one I play most often 7.

      I can't really remember the last time I bought a game, because I don't need to for gameplay. And I haven't bought a new video card for 5 years.

      Because I don't need to for gameplay.

      KFG

    3. Re:Meh by nacturation · · Score: 4, Interesting

      I can't really remember the last time I bought a game, because I don't need to for gameplay. And I haven't bought a new video card for 5 years. Because I don't need to for gameplay.

      You're like the guy who goes around mentioning that he doesn't watch TV, only for you it's games.

      You have a point, in that a game should stand or fall on its gameplay rather than how pretty it looks. No matter how much you dress up chess, if you don't enjoy the actual game you're not likely to find something like Battle Chess much more than a novelty. I guess there's a certain truth if one were to argue that any gameplay element that exists today can be replicated in text mode, but with richer visuals comes the ability to have all the tried & true gameplay presented in a way that is really engaging.

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    4. Re:Meh by ergo98 · · Score: 3, Insightful

      Give me the classics any day of the week!

      Why don't you go out and get those classics, and after playing them again tell us what you think.

      I did just that, grabbing MAME32 and all of the old greats that I was sure laid waste to anything created today. Boy was I surprised to learn that not only the graphics were crappy, but the gameplay really was crap as well. It was only entertaining then because it was novel, and of course we have a fancy way of remember things much better, or much worse, than they really were.

    5. Re:Meh by kfg · · Score: 2, Insightful

      You're like the guy who goes around mentioning that he doesn't watch TV . . .

      I can't remember the last time I turned on my television, but it's not something I'd go around mentioning. It's not an "issue" for me. I've been more interested in other things. Games, music, engineering,literature, they're all just more interesting at most given moments.

      . . .if you don't enjoy the actual game you're not likely to find something like Battle Chess much more than a novelty.

      No, my point is that it is because I enjoy the game that I find something like Battle Chess nothing more than a novelty.

      I guess there's a certain truth if one were to argue that any gameplay element that exists today can be replicated in text mode . . .

      Nonsense. I like sims. They are highly dependant on grapics. They are not, however, dependant on photorealism. There's this stuff called "art." You can do a lot with it with comparitively little.

      If you're an "artist."

      KFG

    6. Re:Meh by Overly+Critical+Guy · · Score: 4, Insightful

      The problem is that the game industry today isn't the same game industry I fondly remember from the early to mid 90s. It became commercial and MTV-ized, and now giant publishers demand flashy graphics on a rushed deadline, so substance takes a back seat because publishers are counting on sales based on the "ooh" and "aah" factor from high school kids with too much money to play with from Mommy and Daddy to spend on freakishly expensive gaming rigs and $600 video cards.

      There's so much effort being put into 3D engines now that the added effort of making an innovative game makes it all the more expensive. Publishers and hardware companies have chosen their priority, and it is the visuals. That's why we get to have $400 consoles like the XBox 360 and upcoming Playstation 3, geared solely toward hardcore freaks.

      That's why I love my Nintendo DS and Gameboy. The graphics are just enough to facilitate pleasing visuals without requiring a team of 3D programmers, so the rest is all about the gameplay. And hey, Nintendo might actually have a shot by targeting the mainstream audience with the Revolution and not the upper echelon like the other companies who think it's some amazing thing to see sweat effects on a basketball player model. And have you seen the Revolution compared to the other systems? It's got the form factor of a Mac mini but even thinner. I had no idea the thing was so small. It's great.

      Anyway, I think gaming has shifted toward consoles because you don't have to deal with things like Pixel Shader 2.1 and 3.0 or "X1000 series" or other things. You just buy for your system. And obviously I think Nintendo is the most likely to keep things fun and not obsessed with visual effects that look dated 12 months later (remember when Doom 3 looked cool? Two months later I was totally bored with its dated ugliness).

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    7. Re:Meh by BorgDrone · · Score: 4, Insightful
      I believe that was exactly his point.

      The problem with this "it used to be so much better" crap is that just because it's old, doesn't mean it's good. The thing is: the crappy old games are long forgotten.

      It's just like with 'old' music. "There is so much crap right now, music in the 60s/70s/80s/whatever_period was so much better". No it wasn't, there was just as much crap around then as there is now, only the good songs 'stuck' and are still being played.

      Another example: "Oh, this $OLD_DEVICE still works after 20 years while my $NEW_DEVICE broke down after 2 years. They don't make 'em like they used to". Bullshit, it's just that the stuff made then that broke down after 2 years got thrown away 18 years ago.

      People have very selective memories.
    8. Re:Meh by Anonymous Coward · · Score: 2, Insightful

      Wrong. There are weeks in the pop charts in the 60s where every track is a recognized classic. These days you're lucky to get one "classic" song a year. It's not just old fogies with rose-tinted glasses. It's actually a statistical fact that music was better in the 60s.

      And modern devices do last for less time than they used to. This is also a fact. NO ONE bought TVs in the 1960s that broke within 2 years. Sure, they went wrong but they could be fixed. Now when the audio goes, if you didn't buy the extended guarantee you are shit out of luck because no-one fixes TVs any more. The TVs are designed this way now. They don't make 'em like they used to. FACT.

  7. Linux by Anonymous Coward · · Score: 4, Interesting

    And the best graphics card with good open source drivers are still R200 series, line the radeon 9200.
    So HDR should work great under linux, in about 2010.

  8. ayup by Travoltus · · Score: 3, Insightful

    $500 for a card that can handle today's games, and $700 for next year's games, is not something a lot of people can afford, especially now that NVidia has CANCELED all AGP production and that means AGP computer owners have to shell out several hundred dollars for a PCI Express system and perhaps also migrate over to the 64 bit arch which is going to present unavoidable breakage of some obscure legacy software that is very important to someone out there.

    What I'm getting at is these $500-$700 cards will majorly propel PS3 and Xbox 360 sales...

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    1. Re:ayup by yobjob · · Score: 4, Insightful

      PC upgradability is a myth. Whenever I've come to need a new piece of hardware, there's always been some snag that results in me having to upgrade my entire system.

      CPU requires a new chipset.

      Now I need a new motherboard.

      Oops, now I need new memory.

      Oh, my power supply doesn't support this new hardware.

      Damn, the PCI slot is in exactly the wrong spot - now I need to get a new case... or remove the drive cage...

      Goes on and on and on. I don't factor upgradability into any system I buy, there's no point.

    2. Re:ayup by AuMatar · · Score: 4, Insightful

      2000 every year? Not unless you're an absolute graphics whore. You can play every game out there by spending about $1000 every other year, at most.

      Consoles sell well because a lot of companies make games only for them. But if you buy all 3 consoles each generation, you're spending abut as much for the PC, and not getting the side benefits of a full computer.

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  9. 2006? by pookemon · · Score: 5, Interesting

    Ah these "features" are already available and present in the current generation of cards. They've been around since at least 2004 - and viable on hardware from then (ie. 6800's etc.).

    The first example I saw of Parallax mapping was actually something done in DOOM 3 (I can't find the post on the OpenGL forum). So why are these "new features" considered "New". Looks like an advert for current gen Hardware to me...

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    1. Re:2006? by Nightspark · · Score: 2, Informative

      Yep. The "brand-new" Radeon X1k series was launched in October, and the GeForce 7 series was launched in August.

    2. Re:2006? by sysrpl · · Score: 2, Informative

      I believe this is the link you were looking for:
      http://www.opengl.org/discussion_boards/ubb/Forum3 /HTML/011292.html

      IIRC this was the first public discussion of the technique.

  10. It's all good but.... by Bullfish · · Score: 4, Insightful

    Looking at the difference in graphic quality between the older generation of cards and the newer generation of cards, there is a jump. But the real question, is it enough of a jump to warrant the cost of a new card over one you bought last year (assuming you bought a good card last year). And that being said, how much of a jump will you get with the generation after this? These companies put out new product every year with the hope they will sell like hot cakes because of what they added. Myself, I tend to upgrade every second generation, and sometimes three.

    While these advances are all fine and good, how much of a jump would be worth say, a $500 dollar (assume you can get deals) outlay each year? While the new graphics are great, I can't say they are 500 smackers a year greater.

    1. Re:It's all good but.... by Anonymous Coward · · Score: 2, Insightful

      Pet peeve of mine:

      a $500 dollar outlay

      Read that out loud. "$500" == "five hundred dollar". "$500 dollar" == "five hundred dollar dollar". So it's a five hundred dollar dollar outlay?

    2. Re:It's all good but.... by kfg · · Score: 3, Funny

      . . .assuming you bought a good card last year. . .

      I bought a good card last century.

      KFG

  11. The feature I want by rsilvergun · · Score: 5, Insightful

    is a decent card for under $100. I shouldn't need a $150-$200 card to play 8 month old games.

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  12. Let's talk money... by __aaclcg7560 · · Score: 2, Insightful

    The only thing I'm interested in new graphic features is when the card cost only $50 USD. All the video cards that I got over the last few years (Geforce 2 64MB, Geforce 4 Ti 4200 128MB, and Geforce 6200 128MB) were all for $50 USD each. Before that, I paid $150 USD each for earlier cards (Geforce 32MB, TNT2 16MB, and 3Dfx Voodoo Rush). Why pay a premium for a feature-rich card that most games don't even support yet?

  13. The GFX features are great but games still suck. by xwin · · Score: 4, Insightful

    More advanced (and expensive) 3D hardware is coming out but the gameplay still sucks. There is almost nothing that UT2004 added to UT2003 except the new game types which could have been implemented on 2003. Doom3 despite all it's graphics glory is mediocre game.

    More and more money is pumped into the game and less and less imagination. Just like Hollywood movies.
    Don't get me wrong, I am all for progress in the graphic cards. But graphics do not make the game. When I am playing UT, I have no time to look at the special effects, I am more concerned with staying alive. Game must have a good gameplay not just good graphics.

  14. nothing to see here, move along. by Truekaiser · · Score: 5, Insightful

    this is not a preview for any new technology that will be apearing in graphics cards that are coming out this year. it's just a long winded reveiw of what apeared last year.

  15. Games? What about the basic OS? by Skippy_kangaroo · · Score: 5, Insightful

    It's not only games that demand these new uber-graphics-cards. Consider what is happening with operating systems. In a couple of years I'm sure the OS will require today's uber-cards.

    Core Image in OS X offloads a lot of the GUI stuff to the graphics processor. To get all the eye candy (sorry, usability improvements) you can't have a particularly old card. Vista is doing the same thing.

    Now we are really putting the G into GUI.

    1. Re:Games? What about the basic OS? by mclaincausey · · Score: 2, Informative
      Core Image in OS X offloads a lot of the GUI stuff to the graphics processor. To get all the eye candy (sorry, usability improvements) you can't have a particularly old card. Vista is doing the same thing.
      That's not exactly true. Core Image provides the real-time framework for certain filters to execute on pixels. This includes, for a GUI example, the ripple when a widget is added to Dashboard, but it could also include filters in a Cocoa image manipulation program. Developers can trivially add the built-in effects to video and image manipulation packages. Similarly, Core Audio can easily be incorporated by developers into their own apps.

      What you're describing sounds more like Quartz Extreme, which renders 2D screen elements as OpenGL textures. The idea is to offload as much of the drawing process to the graphics card as possible by using the often idle 3D hardware.

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  16. I don't care, until by mi · · Score: 2, Interesting
    FreeBSD/amd64 is adequately supported by the drivers.

    Oh, radeon appears to be supported by Xorg, but it does not seem stable at all.

    With the feature set of the modern graphics hardware, the drivers ought to be maintained by the manufacturers with access to the hardware and the specs.

    NVidia is doing a good enough job with the Linux and FreeBSD on i386, but they don't have anything for FreeBSD/amd64 (despite posts begging for it on their forums for the last 2 years) and I am greatly disappointed...

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    1. Re:I don't care, until by Fweeky · · Score: 2, Informative

      Apparantly nVidia are awaiting Page Attribute Table support before they can release a FreeBSD/amd64 driver.

  17. Oh dear. by labratuk · · Score: 4, Insightful

    This guy is clearly quite confused about a lot of aspects of computer graphics. I think it's a fair bet to say he's not a graphics programmer. Is this a typical quality article from tom's hardware?

    He continually mixes up the significance of the capabilities of the shading languages, the 'quality settings' of random games, and just the sheer speeds of the cards.

    Doesn't have a great grasp of english either (not that my german is that good to be fair).

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  18. Direct3dlicious by autopr0n · · Score: 3, Interesting

    Does anyone use OpenGL anymore? Is it still up to date with all of these features?

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  19. Cost for production is cost for production by bradleyland · · Score: 5, Insightful

    When you look at the hardware that's on a graphics card, the cost makes more sense. You've got a GPU with 304M transistors (G70 [7800] core), then you've got up to 512 MB of very, very fast memory (bus speeds in excess of 1000 MHz). That's heavy duty. By contrast, a San Diego core Athlon64 has 114 million transistors, but costs $245 or so. Throw in 512 MB of RAM that will run at a 1200 MHz clock speed, and you will approach the cost of a graphics card, but the GPU's aren't manufactured on the same 90nm process as the A64, so the production costs must be much higher.

    Of course, this doesn't factor in R&D costs, but there's a lot more growth going on in graphics processing than there is in x86.

    I'm not in any kind of position to make judgments (because I'm not an expert on either industry), but it seems to a laymen that the $400 price tag might just be justifiable for a 7800GTX.

  20. Better graphics might actually decrease realism by Skowronek · · Score: 2, Insightful

    There is also the problem of having too much realism. When everything is almost perfectly realistic, the brain concentrates on finding imperfections - inaccurate lighting, tiniest BSP flaws, misaligned textures. This happens because in the Real World those cues are used for determination of spatial relationships (surface quality, shape intricacies etc.) so when one of them is just slightly incorrect, you get this feeling of "wrongness".

    So, actually, increasing simulation quality doesn't mean more subjective realism.

  21. Not really... by Inoshiro · · Score: 2, Insightful

    "But if you buy all 3 consoles each generation, you're spending abut as much for the PC, and not getting the side benefits of a full computer."

    I buy myself an Xbox (200$), PS2 (180$), and a GameCube (120$). That costs me $500. A GeForce 6800 GT costs the same amount.

    Then I look at the games. Between the GameCube, Xbox, and PS2, I own (easily) over 100 games. Have there been over 100 PC games in the past 3 years that are worth owning? We do have representatives from the real-time strategy crowd and the FPS crowd, but what of the musir rythm games, platformers, party games (Mario Party on a computer would be considerably more constrained!), J-RPGs, etc?

    I should mention I've never had to patch Super Mario Sunshine. When I bought it in 2002, it worked bug free!

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    1. Re:Not really... by aaronl · · Score: 4, Interesting

      I'd be willing to say that there isn't a very good reason to own 100 new games over the last three years, at all.

      While you were able to own those three systems for ~$500, you did forget additional expense for network capability, multiple controllers, etc. You also still don't get all the real benefits of a computer (ie: internet, document processing, development, etc).

      The next crop of consoles will set you back a lot more than a PC, though. 400$ for the XBox, 400$ for the PS3, 200$ for a Revolution... and then you get to buy controllers, AV adaptors, and games. And you still don't get to do any of the useful PC things.

      Also, you seem to forget that genres like platformers and RPGs are better on a PC anyway. Using a gamepad for many of those things is constraining, especially if you've played PC games in those genres. The music games and other party games are only nicer on a console because you don't have to worry about anything. As the XBox shows, a PC plugged into a TV is all you really need, and if it's a real PC, you can do a lot more than just games.

  22. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  23. Cool! by Eightyford · · Score: 2, Informative

    I just upgraded to the new intel Extreme graphics thingy. The Bestbuy guy said it was the best on the market. Is that true??? I mean EXTREME!!!

    He did say something about them breaking easy though. So I bought the extended warranty, of course.

  24. Graphics = Icing, Gameplay = Cake by shoolz · · Score: 3, Funny

    We all get lost in graphics. Graphics don't make a game, good gameplay does. Good gameplay = tasty cake, Good graphics = icing.

    Quake 1:
    Gameplay=cake, Graphics=sprinkles
    Result: Tastes like nice cake

    Half Life 2:
    Gameplay=cake, Graphics=icing
    Result: Tastes like premium cake

    Doom 3:
    Gameplay=shit, Graphics=icing
    Result: Tastes like shit with a hint of sugar

  25. PCIx by Daysaway · · Score: 2, Interesting

    When the technology is available to fully take advantage of the two-way bus communication on the PCI express cards, we will see the biggest jump in performace.

    It is great that these cards are supporting great features such as parallax mapping however being able to offload algorithms for collision and other extremely processor intensive functions will be the biggest boon for not only games, but all kinds of graphical simulations.

    Until then, the best we will get is the same quality games rendering prettier than before. Not faster.

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  26. Re:The GFX features are great but games still suck by AaronLawrence · · Score: 2, Insightful

    But, the thing that UT2004 added was gameplay! So that seems to be exactly what you want. And in UT2007 it sounds like they will do that again with the Conquest mode.

    In my mind, UT2004 was exactly the right kind of sequel, adding several new and interesting game play options, including Onslaught, vehicles and new weapon types. UT2003 tried, but unfortunately produced gameplay that was not popular (bombing run, sports style).

    Alongside that they are upgrading graphics. They probably do spend too much time on graphics still, but I don't think it's so terrible.

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  27. Thjat will look soooo cool by JoeCommodore · · Score: 2, Insightful

    As I see my guts splattered on that highly rendered wall for the umpteenth time! Thanks for improving my game experience! (how about some better games to go with it?)

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  28. You missed the point. by Inoshiro · · Score: 2, Insightful

    "The next crop of consoles will set you back a lot more than a PC, though. 400$ for the XBox, 400$ for the PS3, 200$ for a Revolution... and then you get to buy controllers, AV adaptors, and games. And you still don't get to do any of the useful PC things."

    Well, if you're going to jump in at the beginning of a console life cycle, it's going to be expensive. OTOH, let's sit back and do some real thinking. An Xbox, PS2, and GameCube would have been (respectively) 300$ USD + 300$ USD + 200$ USD (800USD!). The 500$ I quoted earlier was CAD. Now, at the same time, all the really cool games that I would've paid lots of $$ for back a few years ago are available for not really much (20-30$). I know what's bad and what's not bad.

    Plus, PC gaming involves Microsoft. I have to pay 120$ USD for the OS and how much for Office? No thanks, I'd rather save all my money for console games (when doing entertainment), and run Linux on my PC. Linux doesn't tether me to MS, and doesn't cost me anything for the tools to do my job.

    If you're really anal about it, I'm sure I can generate a nice fancy spreadsheet that shows how staying behind on consoles costs far, far less than PC games (since you can't get a Ti4400 easily, but for about the same money, you can get a GameCube with a game), and how it amoratizes better since I have no evil troubles playing Mario 1 on my NES (while Space Quest 1 VGA is not easy to run and play).

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  29. What I don't understand... by yobjob · · Score: 4, Interesting

    Is how all this expensive hardware can play games at ridiculously high resolutions, yet they still don't look anything near as real as a game of football on a low resolution television set.

    1. Re:What I don't understand... by Hakubi_Washu · · Score: 2, Interesting

      I tend to ascribe that to resolution specifically (or, better, our minds ability to connect-the-dots on low resolution displays). On low resolution the fluidity of motion is more important since we'll make up for the lack of detail anyway, but it is apparently easier to create higher resolution for computer games than higher fluidity (artists cost?), so they try to achieve realism that way, which doesn't really work. Case in point: I saw the FF movie on crappy resolution first and was utterly stunned at its realism, so I decided to go to the cinema... Boy, what a mistake. Apparently they had great motion artists (When compared to games, which need to use the same animations again and again), but the detailed visuals were seriously lacking for my taste...

  30. Re:Immersion by KDR_11k · · Score: 2, Insightful

    What do you think polygons, textures, normalmaps, etc are?

    Your brain can add details but only if it thinks the details belong there. And you never get close enough to see the lack of detail.

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  31. Yes, but maybe not for long. by ardor · · Score: 5, Informative

    Right now, OpenGL is on-par with Direct3D 9, now that the framebuffer object extension is out. Direct3D 10 is a wholly different issue, however. It has support for geometry shaders, constant buffers, superbuffers... OpenGL needs to catch up with new extensions or else it will fall behind, again. And this time, it may not survive.

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  32. grfx CAN enhance gameplay by majid_aldo · · Score: 3, Interesting

    examples in fp shooters:

    - shadows. eg players casting shadows add a strategic element to gameplay.
    - water effects. eg players can hide in water. depending on lighting conditions, the water can be transparent or reflective.
    - HDR effects. eg. if you just came out from darkness (hiding) it should be a disadvantage to you.
    - motion blur. eg if you use a rapid fire weapon you should be disadvantaged b/c you should experience vibration.

    having said this, however, i don't see any other gameplay altering graphics features. from now on, all i expect to see is a steady march towards more realistic rendering.

    --
    --- widget evolution: enhanced, plus, super, ultra, extreme, exxxtreme, ultra-extreme, ..etc.
  33. Great Graphics, Uninspired Gameplay. by MaWeiTao · · Score: 2, Insightful

    The games pictured in those screenshots exemplify what's wrong with the gaming industry. Every single one of those games except one is a damn FPS, and the one that is different is another of many RTS games. Some of those are probably decent in their own right, but how many times do we have to play the same thing?

    I'm impressed by what they're accomplishing in terms graphics. It's fascinating to me. At the same I have no desire to play any of those games because they all provide the same generic experience. It's like there's a game design template that all these developers grab ideas from. For all the innovation in graphics there is very little being done in story-telling, gameplay or mechanics. What about AI that can learn and adapt to the player? Apparently FEAR has some good AI, but it's basically reactionary, and the game itself is a lame take on generic Japanese horror movies; the developers watched the Ring one time too many.

    There certainly is a place for ultra-realistic games. However, that these kinds of games don't inherently negate every other genre; less-realistic games aren't inferior. Is chess any less of a game because I can play a PC strategy game that runs pixel shader 3.0?

    The marketing people spout the generic drivel that they're opening new vistas in gaming. We'll I have yet to see anything even remotely on that scale. These people have convinced the average, ignorant consumer that graphics are the pinnacle of good gaming making it difficult for anyone with less than the most advanced graphics to compete effectively.

    These new games require massive budgets, a legion of employees and several years to complete. There's no way in hell an independent developer can compete on those terms. It's likely why Nintendo has decided to focus on gameplay over advanced graphics. The flashy graphics will impress everyone initially, but the excitement dies quickly the game itself offers nothing new.

    The key question is, can you convince people that your game is superior based primarily on gameplay? I think it's a difficult proposition nowadays, the gameplay had better be phenomenal.