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5.5 Million WoW Players, Lunar Festival

Gamasutra reports that World of Warcraft has hit another milestone in subscribers, with One Million European players and 5.5 Million players worldwide. From the article: "The figure of 1 million customers is more than four times the previously estimated size of the entire European MMORPG market. According to data from Media Control and GFK panels, plus internal studies and account data from Blizzard itself, the company is also claiming that World of WarCraft was the best selling full price PC game in Europe last year." All those players will have a new world event to look forward to at the end of the month, as RPG Vault gives a preview on the Lunar Festival due to be released on January 27th.

52 comments

  1. Number of unsubscribers? by bradbeattie · · Score: 3, Interesting

    I'd be interested in seeing statistics on the number of people that have unsubscribed from WoW as well. I doubt Blizzard would be willing to share that information, but it would certainly satisfy my statistical curiosities.

    1. Re:Number of unsubscribers? by IntergalacticWalrus · · Score: 1

      Well, maybe 5.5 millions "subscribers" is bullshit and is really in fact the number of units sold, therefore including both subscriptions and un-subscriptions.

      As far as MMORPG usage statistics go, I don't really see why people care about them. We have zero proof the companies are showing up the real figures.

    2. Re:Number of unsubscribers? by Anonymous Coward · · Score: 0

      I played all of 30 minutes then quit. Sure they'd want to include me - I subscribed didn't I?

    3. Re:Number of unsubscribers? by BloodAngel_Au · · Score: 2, Insightful

      either way, 5.5 Million copys sold is still a huge aceivment for MMO games... I suspect that EA can say the same thing about UO, but thats only because they have released an update to purchase every year, and sometimes twice yearly.

      WoW probably stil has the biggest currently running subscriptions for a Western (non-asian) MMO.

    4. Re:Number of unsubscribers? by DarkJC · · Score: 1

      Actually, 5.5 million subscriptions is an accurate representation of the number of current subscribers.

      Blizzard has said so in their previous press releases.

    5. Re:Number of unsubscribers? by MotherInferior · · Score: 1

      I know I've stopped playing. Haven't unsubscribed, but that's only because I'd purchased a 6 month chunk of time. I just can't handle the constant lag, wait times and stupid server-side crap that has become integral to the WoW experience.

      Blizzard can't handle the success it's won. I hope Hero's Journey doesn't suck.

    6. Re:Number of unsubscribers? by code-e255 · · Score: 1

      From http://www.blizzard.com/press/060119.shtml

      World of Warcraft's Customer Definition
      World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

      And JFYI, World of Warcraft was the best-selling PC game of 2005 in the U.S., according to "NDP Group":

      http://www.businessweek.com/ap/tech/D8F6N8L0A.htm? campaign_id=apn_tech_up&chan=tc

  2. Omen the Chinese New Year Monster? by biocute · · Score: 2, Interesting

    Omen sounds like the Chinese New Year Monster which comes out every year on new year's eve to terrorize villages, who would have to set off firecrackers to scare the monster away.

    Chinese New Year is on 29 Jan this year by the way.

    1. Re:Omen the Chinese New Year Monster? by sethstorm · · Score: 1

      However, it will not harm farmers, and can be summoned by any farmer if being harmed.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  3. illuminati? by Eightyford · · Score: 0, Offtopic

    When the peasants were getting too smart, the illuminati invented the television. They saw the threat of free information that the internet created and invented WoW to distract the masses. I'm not making any of thi

  4. Good God that's alot of money! by ZephyrXero · · Score: 2, Insightful

    It's kinda funny that Vivendi-Universal is doing so poorly with that kind of userbase on one of the products they publish...perhaps they aren't getting a very big cut of the service profits or maybe none at all? If so...good for you Blizzard ;D

    5.5 million users * between 12.99-14.99 per month * 12 months = A shit-ton of money! And that's not even counting the box cost... sure there are development and maintenance costs...but I'm sure they don't even compare... WOW indeed.

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Good God that's alot of money! by BkBen7 · · Score: 1

      "5.5 million users * between 12.99-14.99 per month * 12 months = A shit-ton of money!"

      Most users may buy it just for the free month or so that they can get, then quit playing.
      I doubt blizzard is counting how many stop playing, they are probably going off accounts created.
      Still that is a freakin lot of money.

      --
      I'm a Book
      On the Bookshelf
    2. Re:Good God that's alot of money! by Rakthar · · Score: 1
      Blizzard is not simply any given studio that has negotiated a publishing agreement with Vivendi. They are a wholly owned subsidiary of Vivendi Universal Games, much like Bungie and Rare are.

      In fact, when VUG was being shopped around, Blizzard was the 'crown jewel' in their portfolio of studios and assets. Consider the amount of fans and the loyal following that Blizzard has, and you'll realize why VUG was trying to get top dollar - around a billion for the division, with Blizzard being one of the few standouts. I suppose in retrospect, had anyone known how well WoW would do, a billion wouldn't have been a bad price at all :)

      The reason there was such an exodus from Blizzard right before WoW launched was largely all the uncertainty around the VUG situation. Many of their talented and well known developers left since they had the ability to do so, and Blizzard even closed one of their studios. So while it has been a tumultuous past for Blizzard, let's hope that VUG knows well enough to leave them alone and fully fund them.

    3. Re:Good God that's alot of money! by bradbeattie · · Score: 1

      Agreed, but if we assume that there are at least 1 million still actively subscribing (a modest estimate) that's still 180 million per year. For a single game? That's astounding! Bear in mind that a fair chunk of that probably goes into maintenance, bandwidth, patching, admins, etc. They're probably left with a fair chunk of profit though. Honestly, I wouldn't be surprised if they were already beginning development on WoW2, much like Valve and HL3 (unannounced, but who are we kidding).

    4. Re:Good God that's alot of money! by IntergalacticWalrus · · Score: 1

      5.5e6 * (12.99+14.99)/2 * 12 = 923.34 million dollars (or 1 shit-ton dollars)
      I bet they're laughing all the way to the bank, which according to my calculations is approximately 0.00000000327 shit-ton meters from their headquarters office.

    5. Re:Good God that's alot of money! by GuyWithLag · · Score: 1

      They are, and they are quite candid about it - they call it an expansion.

    6. Re:Good God that's alot of money! by Psychochild · · Score: 1

      Two points:

      1. This doesn't include the cost of the box. A $50 boxed game does make at least a modest profit at the store, so they gained a bit of money from that.
      2. The 5.5 million figure is worldwide, including places like China. The Chinese players do not (and could not) pay $13-15 per month as we do here in the U.S.

      And, for the nay-sayers here, Blizzard claims those 5.5 million subscribers are current subscribers, not ones that have played and already canceled their account. So, there's probably a good number of people that have tried the game in addition to that 5.5 million.

      But, yes, all in all they're still making a metric fuckton of money.

      Some info from a smaller-scale online RPG developer,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  5. Slightly bothered by this by falcon5768 · · Score: 4, Interesting
    Despite playing the game myself I cant help but be slightly bothered by the potential dumbing down of the MMO market this could possibly cause. One of the reasons I loved UO and play FFXI now is because its NOT easy, its infact somewhat hard to play. WoW though I just jumped in and without much effort make a lot of gold and have really nice equips to the point there is really nothing seperating me from the rest of the 5 mil.

    WoW did a lot to make MMO's accessable to the masses, but Im starting to wonder, do we really want L337 Sp34k asshats and just about everyone getting the best armor possible with little to no effort? A great example of this is SWG. Even SE is making its next expansion much more accessable to the masses after making what I thought was the best expansion to a MMO, one where you actually had to put a little effort into playing it to get the most out of it.

    Maybe Im just too oldschool I guess, I miss the days of when you died it really ment you where dead, your body was looted and you started from scratch.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Slightly bothered by this by patio11 · · Score: 2, Insightful

      Play Vanguard. You can be as masochistic there as you want. You just don't get to have the sadistic glee of seeing others suffer with you just because they have no choice of playing a game that better suits their own play style. I played old school UO for years and old school EQ for a while, and I'm glad that WoW gives me the option to be a (little, virtual) hero on a mere two hours a night a couple of times weekly instead of a sheep to be slaughtered by the self-annointed elite. (Granted, after I hit sixty I joined the raid game and my play sessions are now longer than two hours twice a week, but a raid in WoW still takes less time than getting a bubble of experience in EQ did around level *15* or so where my interest in the game died its final death.)

    2. Re:Slightly bothered by this by supabeast! · · Score: 2, Interesting

      If you don't like MMO's designed for people who aren't losers with nothing better to do that play MMO's 40+ hours a week, play games like UO and FFXI, and leave WoW to people who just want to game a little and spend the rest of their lives doing something worthwhile.

    3. Re:Slightly bothered by this by bradbeattie · · Score: 3, Interesting

      That's why I'd like Blizzard to make a few "hardcore" servers. If you die, you're dead. Make a new character. Instead of seeing about half of the population at level 60, we'd see fewer and fewer high level characters. Travelling alone or unprepared would be death. Just one or two servers like that. Please?

    4. Re:Slightly bothered by this by bradbeattie · · Score: 1

      It's an interesting balance that they need to create in order to make the game as addictive as possible. If rewards (like XP) are too difficult to get, people get frustrated and quit. If rewards are to easy to get, there's no sense of worth and the fan base has no sense of attachment. I think Blizzard's balanced between those two with calculated skill. It took a fair amount of effort for me to quit.

    5. Re:Slightly bothered by this by suspected · · Score: 1

      Your comments really disturb me, Falcon. I'm trying to understand what exactly it is you want. Do you want to spend hours, day-in and day-out, just to have better gear than everyone else in a virtual world? What's wrong with not having to spend months to get just one item? You really should enjoy games for their own merits instead of how far you can distance yourself from other players.

    6. Re:Slightly bothered by this by RzUpAnmsCwrds · · Score: 2, Interesting

      That's why I'd like Blizzard to make a few "hardcore" servers. If you die, you're dead. Make a new character. Instead of seeing about half of the population at level 60, we'd see fewer and fewer high level characters. Travelling alone or unprepared would be death. Just one or two servers like that. Please?

      That is one of the dumbest ideas I've ever heard. Forget PVP on a server like that - you just know that a group of asshats would team up to prevent any progress at all. And forget the challenge of instances/zones/mobs that stand a chance of killing you - everyone would just grind on characters that are 5 levels low and don't pull.

      A good player still takes at least 4-5 days of playtime (or more) to hit level 60. Try playing that long while avoiding situations that could involve death. Eliminating the huge penalty for mistakes is what allows rock climbers to push themselves to the limit. And it's what allows you to challenge yourself in WoW. In a game where death is catastrophic, no one will take risks. How challenging is that?

      -- 53 Night Elf Shadow Priest, 11 days playtime

    7. Re:Slightly bothered by this by bradbeattie · · Score: 1

      Hey, I'm not suggesting that it'd be for everyone, but I think some players would be interested. Retired 60 NE Holy/Disc Priest.

    8. Re:Slightly bothered by this by xiangpeng · · Score: 1

      Do you know what certain summonings and encounter in WoW will require a death of a player?

      i.e Summoning a Doomguard will require one of the summoning players to be sacrificed.

      --
      You must defeat Sheng Long to stand a chance.
    9. Re:Slightly bothered by this by MMaestro · · Score: 2, Interesting
      A good player still takes at least 4-5 days of playtime (or more) to hit level 60.

      On a PvE server, maybe. On PvP servers, most players generally spend weeks (or even months if you play 'casually') just getting through levels 20-40. I hit level 60 in about 20 days playtime on my first character on a PvE server, on a PvP server? I still haven't broken level 30 yet and I'm nearing the 15 day playtime cause I get randomly interrupted/ambushed/ganked/corpse camped in contested territories (why is the Horde Shaman totem quest right outside of an Alliance town?) Oh and god forbid you set your Hearthstone to a town thats being seiged by the enemy faction. A level 60er can one shot anyone under level 30, let alone run them down with their mounts.

      Level 60 players in WoW need something to do besides run oversized instances, gank low level players and constantly do Battlegrounds. Death is a joke (gee wow, you have to walk back to your death and/or pay some gold to repair your gear), instances have long been complained about being boring and Battlegrounds STILL suffers from the unequal Alliance : Horde ratios on some servers. The parent post is right, WoW is a TOO easy for a MMO. Other than time, theres absolutely no risk or real penalty in the game for anything. Even 'dishonorable' kills are somewhat of a joke given how few Civilian NPCs there are.

    10. Re:Slightly bothered by this by Anonymous Coward · · Score: 0

      Fun idea, not really practical though.

      Like others have said, you can always do this yourself. Jump on a PvP servers, level your character and if you die delete it and start again

      Im not so sure how happy your group would be if you rolled a priest, hit lvl 60 then die half way through a scholo run and kill off your toon,

      could you actually bring yourself to delete a 60? i'm a bit attached to mine.

    11. Re:Slightly bothered by this by Anonymous Coward · · Score: 2, Insightful

      One of the reasons I loved UO and play FFXI now is because its NOT easy, its infact somewhat hard to play.

      I never played UO, but I have played both FFXI and WoW. WoW is much harder to play well than FFXI. FFXI is easy. You mindlessly use the same three abilities. (Basically, FFXI is like WoW endgame all the time - mindnumbingly easy, and mindnumbingly boring. Except unlike WoW, there's no need for Teamspeak, because it's easy.)

      WoW did a lot to make MMO's accessable to the masses, but Im starting to wonder, do we really want L337 Sp34k asshats and just about everyone getting the best armor possible with little to no effort?

      Gee - this reminds me of - drumroll - FFXI. Try collecting the PvP armor if you want a real challenge. Nothing in FFXI comes anywhere close to the challenge of getting a PvP armor set.

      Maybe Im just too oldschool I guess, I miss the days of when you died it really ment you where dead, your body was looted and you started from scratch.

      And senile, there was no PvP in FFXI. (And, no, their ball game version of Battlegrounds doesn't count.) When you died in FFXI, you were teleported back to your bind point. No corpse run or anything. In fact, it became known as "Warp 4" (the Warp magic spell did the same thing, but without requiring death) because there was so little penalty for death.

      From what I've heard about UO, you might have a point about UO. But FFXI is an easier game than WoW in all aspects - especially because there's no PvP, so the only danger comes from mobs.

    12. Re:Slightly bothered by this by cluke · · Score: 1

      "LF1M for Doomguard quest"

      hehe.. guess which one.

    13. Re:Slightly bothered by this by cluke · · Score: 1

      I think they should have a special competition - a hardcore permadeath PVP server, open for one week. Whoever has managed to get the highest level at the end of this time wins. They don't even have to be still alive, just whatever the best was in that time. This would be a lot of fun!

      And to make it even more fun, you could allow attacks on your own faction as well. ;-)

    14. Re:Slightly bothered by this by Rallion · · Score: 1

      Heh. You know, just last week I was running around with my level 52 priest, and there was the most insane server lag spike I'd ever seen. I suddenly died when the lag cleared, to an enemy I never even got a chance to SEE.

      Hardcore servers don't work well in a game where things like that can happen.

    15. Re:Slightly bothered by this by hab136 · · Score: 2, Interesting
      Maybe Im just too oldschool I guess, I miss the days of when you died it really ment you where dead, your body was looted and you started from scratch.

      Old school hardcode people liked that, yes - and they complain constantly about WoW. They still play, though. Do you complain that everyone has the same weapons/levels in Counterstrike or Warcraft 3?

      Other people, like myself, never played any of the other MMORPGs precisely because they were so hardcore. I didn't want to be uber, I just wanted to have a fun game to play. Guess where most of WoW's population comes from?

      Fun > a (very slim) chance at being uber

    16. Re:Slightly bothered by this by kpang · · Score: 1

      The high end content in WoW requires a massive amount of teamwork, strategy, and most of all, practice, to conquer. I don't know how a "hardcore" server like the one you proposed would work in this context. There are certain fights that guarantee at least a few fatalities during the course of the battle. Not to mention the amount of "wipes" that happen when groups are experiencing a battle for the first time. Also, griefers pulling trains of mobs to you or getting disconnected in the middle of a fight would mean all your work went down the drain. Maybe a lesser penalty like losing experience or items or something along those lines would work. But seriously, starting over? Unreasonable in my opinion unless they changed the way PvE in WoW worked.

    17. Re:Slightly bothered by this by Kaa · · Score: 1

      One of the reasons I loved UO and play FFXI now is because its NOT easy, its infact somewhat hard to play. WoW though I just jumped in and without much effort make a lot of gold and have really nice equips to the point there is really nothing seperating me from the rest of the 5 mil.

      You are a bit confused. A game being *complicated* to play -- or, better phrased, a game where ability to think confers in-game advantages -- is one thing. A game where it's hard to gain levels/gear/gold is quite another thing.

      You're basically saying that "hard to level" implies "hard to play well". That is not so. In hard-to-level games like EQ, FFXI, and such all you need to do is invest time -- and then you'll have all the levels/gear/gold that you want.

      Also, there is a big difference between a game that's hard because your opponents are unpredictable -- e.g. PvP -- and a game that's hard only until you memorize the correct sequence for defeating a specific mob (or type of mobs).

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    18. Re:Slightly bothered by this by code-e255 · · Score: 1
      World of Warcraft is too easy?

      • Do you have a rank 14 character?
        Achieving this requires like 12+ hours of PvPing each day, for 3 months or so, without any breaks. (For those who don't know, the ranking system in WoW is relative - at the last few ranks, if you stop PvPing for a week, other people will overtake you and you'll have to put in lots of work to get back ahead).


      • Do you have a character with full epics?
        If you were in one of the first raid groups on your server, this will take maybe 4-6 months. If you join an existing raid group with members who already have lots of epics, you might make it in less time.


      • Have you already cleared Blackwing Lair with your raid guild?
        This is the hardest raid dungeon at the moment, and only the best raid guilds on each server manage to kill Nefarion, the boss of this place.


      If you've said "yes" to all that, then you're h4rdc0r3. Otherwise, stop being a would-be elitist. :p

      World of Warcraft is very easy to get into, and it's a lot of fun from start to "finish". Getting to level 60 isn't hard, but that doesn't mean there aren't challenges for the ubergrinding, hardcore, obsessive-compulsive, 24/7 gamers.

  6. Be bothered by this by SmallFurryCreature · · Score: 2, Insightful
    The other big MMO company SOE has seen the light and dumbed down both SWG and EQ2. SWG used to have decay when you died wich could be a nuisance since repair was risky. Off course a player run economy meant that none of your items were irreplacable. Just expensive.

    EQ2 had only the punishement of having to go get your spirit shard while suffering reduced stats. The XP debt was no problem, fighting your way back to your spirit usually took care of it. There is no decay or other penalty, now even the shard has been removed. Neither do team members share in your xp debt anymore.

    WoW has been a real wakeup call to the MMORPG industry. Do you know that pre-wow people talked about the market having been saturated and that any new game could only hope to lure existing players away from other games? Kinda proved that wrong. WoW showed that instead a good game can create its own market.

    Of course smedley seems to think this means that the way to be successfull is to make every game into a WoW clone. I predict that the same will happen as with PC games in general. A over abundance of simple FPS games with more specilist titles surviving in the margins. There are still hardcore flightsims to be found, just not on the shelves, you gotta search the net for them.

    Same with hardcore MMORPG's, they will continue to be produced but they will be a niche market. The mass market will go for the WoW angle. It is what sells. You can hardly blame game publishers from wanting to make a profit.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  7. So it is not for you by SmallFurryCreature · · Score: 2, Interesting
    Some people actually do like a real challenge and taking real risk.

    How can you challenge yourselve if there is no risk?

    Of course the real problem with MMORPG games is that it is often no fun to be a low level character as you don't want to repeat the tutorial level. If I have to go the Trial Isle of EQ2 once more I am going to scream!

    But imagine a game that has lots and lots of content at low level. Where if you have to start over you do not have to redo the same quest you already did a 100 times but can start in a new town with new quests and new skills.

    Then dead would matter less. Yes it would be difficult to do in a game especially since most players can't get their head around the idea that it is not the levelling up that matters but having fun.

    If you can have as much fun in a game at level 1 as at level 1000th then what does it matter if at level 800 you buy the farm. As long as the fight was good.

    Without risk there is no challenge.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  8. Totally Impractical. by Shivetya · · Score: 2, Interesting

    Until a guarantee can be made that technical issues beyond the player's control are fully addressed this type of scenario isn't going to fly.

    Now how it could be done and impart some of the same "thrill" and "consequence" is to have rules where characters don't start off as lower level but midway through the game progression. Limit the number of characters that the account can use during a set period, perhaps 30 days.

    This would reduce the investment but not to the point of making it meaningless. The reason why "hardcore" servers don't exist in MMORPGs of this scale is that players put a considerable amount of time into their characters and will not give that up. Not in a world where internet problems can crop up anywhere at anytime.

    I also find the calls for "hardcore" servers to be pretentious simply because most of those making the calls are implying they are better players when its usually just a case of jealously that drives it.

    There is NOTHING preventing players who want to play this way from imposing this rule upon themselves. Yet this is the last action these same people will ever take. Lead by example or shut up

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  9. Not dumbing down, accessibility is the word by Shivetya · · Score: 2, Insightful

    These games aren't being dumbed down. They are becoming more accessible to a greater number of people. WOW succeeds because more people can do well in the game. Regardless of what game you play you will always find "asshats" and the like. UO not easy? Ah, come on now. The only time it wasn't easy was when it was first released and even then the biggest impediment to playing the game was the stability of the servers. There were asshats galore the first year and still are.

    There is nothing wrong with games where when you die you get looted. The problem is that those games attract the very same or worse "asshats" you claim to dislike. Throw in perma-death and you will find a whole new world of asshats - roving gangs of them who will seek no other purpose other than to destroy the play of others. They won't do it for any in-game reason, they will do it because they can. I know, the argument is that the risk will keep them in check but that is never the case. They will find every little exploit that prevents their loss leaving the victim to fight with the game company to prove they didn't deserve the loss they suffered.

    That is too hostile of a game world to expect players to stick around in. There have been many "PvP" centric games and if they truly did offer better game play then why haven't they succeeded? WOW succeeds because not only do they offer a world full of adventure they offer a controlled PvP that doesn't become unfairly hostile to the people participating.

    As I replied to another, there is nothing preventing YOU from imposing the same restrictions you espouse for others on yourself. If you want perma death then do it! Otherwise your nothing more than a X-wing politician pontificating about the evils of the other side while blithely brushing over your same transgressions.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  10. Its the biggest, period by aapold · · Score: 1

    MMORPGCHART.COM Hasn't updated since last year sometime (when WOW had half the current numbers, but you can already see where it was going from the 120,000+ page. Lineage (which had been the most at one time) capped out at around 3.25 million players.

    --
    "Waste not one watt!" - CZ
  11. Inflated Numbers Drive Me Nuts by Variz · · Score: 1

    Blizzard always refers to "X Million Players". In reality, they count players as box sales and users in China/Korea/etc who used game pubs and log in once (this is a LOT). The number people are truly interested in are "Subscribers", which would be people actively playing the game. Of course that number is no where near as impressive as the number of people who have ever tried it so they put their PR spin on it and dub it "X Number of Players". Really irks me.

    1. Re:Inflated Numbers Drive Me Nuts by DarkJC · · Score: 1

      Well, according to their press releases, the number reflects the current number of paying subscribers. So unless they lie in the press release, I don't think the number is inflated.

    2. Re:Inflated Numbers Drive Me Nuts by code-e255 · · Score: 1

      Read the facts before you talk trash: http://www.blizzard.com/press/060119.shtml They clearly state that they only count the people currently subscribed, and those who've played from Internet game rooms in the last 7 days only.

  12. no, that's not it. by argStyopa · · Score: 0

    Maybe I'm just to oldschool...

    Not to totally flame you, but maybe you're just elitist?

    For a hardcore, 6-hour-a-day player, yeah, maybe WoW is too "easymode".
    But you don't think they got to 5.5 million players because of the hardcore population, do you?
    I'd guess that something like 80%+ of the players are CASUAL, an-hour-or-two after work players, for whom the game is evidently fun and challenging (but not too challenging).

    The problem with games designed for the l33t is that only the l33t will play them, and it IS a business after all. They will continue to appeal to their core $$ source - ie not you.

    FWIW personally, I'd *love* to see a ironman server:
    1) resurrection is either impossible or nasty like an hour delay for the first death that day, 2hrs for the second, 4 for the 3rd, etc..
    2) no ID tags, for anyone, ever (ok maybe for party members).
    3) everyone's PVP is on, all the time
    4) kill an enemy player, you get xp and drops (whether it's from them or world drops based on their level doesn't matter to me), so there's a more-than-simply-moral value for 60's to 'watch over' the newb areas and smoke gankers.
    5) you have a home inn. Your mail goes there, not to 'wherever you are'. You change your inn, it takes a day for mail to get to you.
    6) no horde+alliance characters on the same account, on that server (like current PVP server rules)
    7) physical size = + modifier for hp, - modifier for stealth. Using humans as a baseline, HP modifiers might be (stealth modifiers inverted):
    Tauren 130%
    Orc 120%
    Troll 110%
    Undead: not sure if they are dessicated (80%) or zombietough (120%)
    Night Elves: same as humans or maybe 95%?
    Dwarves: 120% (innately tough)
    Gnomes: 66%
    8) because of the world-lethality, I'd make everyone permanently on 2x xp status
    9) rep gains also 2x
    10) no chat channels. Your discussions are either /s (say) or /y (yell). All comments put a word bubble over your head.

    Gnomes, for example, would be really frikking hard to spot, easy to hide, so they would probably focus on magic-using classes. The horde, being physically larger generally than the Alliance races, should have perhaps fewer spellcasting options or something to offset the otherwise lopsided advantage in hp...maybe the stealth thing does that already, dunno.

    My god, I can't even imagine what those first few instance runs would be like if the people who died are GONE...

    --
    -Styopa
    1. Re:no, that's not it. by Anonymous Coward · · Score: 0

      Maybe something more like what Eve Online is like for that "hardcore" ironman server, wherein when you are killed, all of your gear and inventory gets wiped (maybe keep hearthstone, maybe not?) but you wake up at your home inn with nothing but a robe on and whatever you have stored away in a lock box somewhere. That way you don't have to constantly remake and regrind your levels, but you still lose a ton of the time you invested into your character's equipment, thus keeping the feeling of taking a huge loss whenever you are killed.

    2. Re:no, that's not it. by crumshot · · Score: 1

      I can just see the headlines the next day:

      "Local feral druid murdered over inability to heal group"

    3. Re:no, that's not it. by Anonymous Coward · · Score: 0

      "My god, I can't even imagine what those first few instance runs would be like if the people who died are GONE..."

      They wouldn't be there to wipe the party again.

  13. when will the EU ask to tax wow? by carchiba · · Score: 1

    i wonder how long its going to take for the EU or the UN to start asking for a WOW tax considering that wow now has more subscribers then finland has people. i can see the socialists in norway now, if you can afford to pay a monthly fee to play a game why not take a third of that to make the real world better.

    1. Re:when will the EU ask to tax wow? by jas79 · · Score: 1

      We already pay salestax over the subscription fee.

  14. Forget MC by snuf23 · · Score: 1

    Considering in the higher end instances you can expect a number of player deaths during each run, I think perma-death would make them virtually impossible.
    It is possible to have no deaths, but having good gear helps a lot. Those first runs with mostly green gear?
    I would sure hate to be a healer on those raids.
    I think if they went with a hardcore server they would have to adjust the raids and probably some of the quests.

    --
    Sometimes my arms bend back.
  15. Is this lunar festival for English WoW? by antdude · · Score: 1

    Or only in Asia?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).