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Not Every Game is a Sequel

Earth Wind and Metal writes "In response to a recent article from the Guardian about the lack of original games, Siliconera selected ten brand new titles set for release in 2006 to keep your eyes on. Five of the games are new to the USA and the other five are making their world debut. The list includes the robot house sim Chibi Robo, sandbox mecha RPG Steambot Chronicles, Taito's DS cooking game Cooking Mama and of course Okami." I am *really* looking forward to Okami.

80 comments

  1. Other games by scragz · · Score: 4, Funny

    There are also spinoffs and prequels.

  2. How many... by Jeranon · · Score: 1

    ... not made in Japan?

    1. Re:How many... by Traiklin · · Score: 1

      out of that list, Only 1, Gears of War.

    2. Re:How many... by mwvdlee · · Score: 1

      Isn't that the typical run-of-the-mill FPS with Doom-style graphics?
      It's kind of an unofficial sequel.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:How many... by KDR_11k · · Score: 1

      Nope, it's third person and I think they babbled something about tactics or somesuch.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Where are the PC games? by Chowderbags · · Score: 4, Insightful

    Seriously, what about Spore? Ok, maybe there's a tenuous connection to Sim Life, but seriously, Spore is gonna be a whole new thing.

    The article doesn't mention a single PC game. Why talk about sequels vs original games without at least mentioning computer games?

    1. Re:Where are the PC games? by Olix · · Score: 1

      Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore.

      Gods, that game is going to own so much. I can't wait.

    2. Re:Where are the PC games? by smbarbour · · Score: 1

      I hope that Spore has almost no connection to Sim Life. I have Sim Life. I installed it, started it up, scratched my head for a while, and then just shut it off. I just hope it has a better curve than Creatures 2 did.

    3. Re:Where are the PC games? by HunterZ · · Score: 3, Funny
      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    4. Re:Where are the PC games? by HunterZ · · Score: 1, Funny

      The PC games market is dead, remember? Well, except for MMORPGs...

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    5. Re:Where are the PC games? by HunterZ · · Score: 1

      Gah, I should have put in a disclaimer... I'm actually mainly a PC gamer myself and was trying to be sarcastic. Oh well :)

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    6. Re:Where are the PC games? by Anonymous Coward · · Score: 1

      Don't worry - the sarcasm was obvious to most people with a brain. But nobody ever accused /. modders of having brains :)

    7. Re:Where are the PC games? by Anonymous Coward · · Score: 0

      Yup, killed by dodgy "copy-protection" malware distributed by people such as... Sony!

    8. Re:Where are the PC games? by Anonymous Coward · · Score: 0

      When I was at E3, 2002 I think, I was checking out Sigma (which became Impossible Creatures) and Will Wright was standing beside me checking out the game as well.

      Being a geek, I wanted to go "Will Wright! You're a (genius, hero, insert compliment here)." but his attention was on the game and I didn't want to be rude.

      I wondered what his next big thing after the Sims would be, and looking back, I wish I could have read his mind at the time :)

  4. Blah Blah Blah by th1ckasabr1ck · · Score: 3, Insightful
    Video game developers manage to do something which Hollywood has never been able to do - The sequels that we make are consistantly BETTER than the previous entry in the series. How many movies can say that?

    People love to talk about how so many new games coming out are sequels, and they are - But so what? If the games are high quality and you have fun playing them, then just enjoy! I could understand this a bit more if people were saying "this game sucks", but all they seem to be saying is "this game is a sequel".

    I'm not saying that some more original IP wouldn't be nice, but it gets tiring seeing all these blogs/comments/websites/etc stating the obvious.

    1. Re:Blah Blah Blah by AuMatar · · Score: 3, Informative

      If only that was true. The problem is, most video game sequels are the same thing with a new engine, or just additional levels for the same engine sold at the same price. The same thing repeatedly gets boring. So the sequels aren't as good, even if they still may be better than most movie sequels.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Blah Blah Blah by ClamIAm · · Score: 1

      OK, my brain is a bit tired here, so if this doesn't make sense, well, you've been warned. Video game developers manage to do something which Hollywood has never been able to do - The sequels that we make are consistantly BETTER than the previous entry in the series. How many movies can say that?

      This is somewhat of a non-sequitur. Movies and videogames, while both being entertainment that you watch on a screen, are not things where you can compare the whole of one to the whole of the other. The differences between them cascade over into the reason why most game sequels are better than the originals.

      The defining elements of what makes a good movie and what makes a good game are not the same. I'm not really up on movie criticism, but I believe reasons that people think movies are "good" are things like plot, character development, interaction between characters, and other similar things. Some games are considered "good" because of these types of reasons, but more often, games are considered good because of things like gameplay, level design, interactive-ness, and other similar things.

      With a game, making a "better" game usually means swapping in new art, new levels, and tweaking the gameplay so it works better than before. And this is pretty easy to do. You've already implemented a similar game, so you tweak the design and bit and see if it works better. And obviously, fixing the glaring mistakes from the first game will make a "better" sequel.

      With movies, it's much harder to do a similar thing. Lots of movies follow general story archetypes that have been around for millenia. If you try and do a different story as a sequel, people will say it sucks because it's not at all like the first one. If you do a similar story, people will say it sucks because it's not any different. There's probably other, similar things here, but they're not coming to me.

    3. Re:Blah Blah Blah by Coriolis · · Score: 1

      I'd like to hear some examples to back that up, because I have to disagree. In general, game sequels, like film sequels, are a disappointment, with only a few bright stars bucking the trend (GTA, for instance).

      I'm quite fond of FPS games. I'd consider that Deus Ex: Invisible War, Jedi Knight II, Jedi Academy, Halo 2, Rogue Agent, and even in some ways Half Life 2 to be disappointing. The list goes on. Most genres have the same problem. The original game is fresh, unexpected, a new experience. The followup is often a lazy retread, fails to offer anything new, doesn't reach the same visceral heights of experience and immersion, or compromises too much in attempt to appeal to everyone. Which of course leads to it appealing to nobody.

      Less graphics improvements, more gameplay, please. Of course, the PS3 and the 360 are determinedly ploughing on in the opposite direction, because they seem to believe that's what people want. I don't know, maybe they're right...

      *fades off into the distance, muttering about how it was all fields here once*

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
    4. Re:Blah Blah Blah by luvirini · · Score: 1

      Yes, but some take the old concept and try to fix what is broken and keep what is good. That type of thing makes a game usually much more playable and thus more enjoyable.

    5. Re:Blah Blah Blah by Shadarr · · Score: 3, Insightful

      Not true. Generally, even the "derivative" sequels are better than the original. They look better, they have more options and content. Basically, once you get the sequel you have no reason to play the original again. People who complain that Doom III isn't as good as Doom aren't really comparing the two games on their merits, they're comparing the original against what they wanted Doom III to be. Doom III is still better, it's just not innovative. It gets points off for doing a lot of the same sorts of things as Doom.

      Also, some "sequels" are really quite innovative. Grand Theft Auto 3 was a sequel, as was Dune 2. Resident Evil IV and Civ IV should both be game of the year on their various platforms, yet they are sequels.

      Compare that with movies. It's very rare that a sequel is better than the original. The only ones that spring to mind are Aliens, Terminator 2 and Return of the King. ROTK is very similar to a videogame sequel in that it used the same engine, but they'd had time to refine it.

      Conversely, something like Matrix Reloaded not only was worse than the original, it also crapped all over it.

    6. Re:Blah Blah Blah by Anonymous Coward · · Score: 0

      Super Mario 3
      Dragon Warrior 2,3,4
      Final Fantasy 6,9,10

    7. Re:Blah Blah Blah by Anonymous Coward · · Score: 0

      Compare that with movies. It's very rare that a sequel is better than the original. The only ones that spring to mind are Aliens, Terminator 2 and Return of the King.

      Empire Strikes Back

    8. Re:Blah Blah Blah by AuMatar · · Score: 2, Interesting

      I disagree. The derivative sequels, by and large, tend to be worse than the original. Exceptions exist, but by and large their very lack of original gameplay makes them worse, because I played the first one. Having done it once, the second time is less fun, even if it is more polished.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    9. Re:Blah Blah Blah by CashCarSTAR · · Score: 1

      Warcraft 2+3
      Diablo 2
      Devil May Cry 3
      Ratchet and Clank series.
      Shadow Hearts 2 (forget the name)
      Super Mario World 2:Yoshi's Island

      Do I need to continue?

    10. Re:Blah Blah Blah by 777film · · Score: 1

      I disagree. The derivative sequels, by and large, tend to be worse than the original.

      There are sequels, even derivative ones that take what made the original great and improve on it. There are also ones that just extend the experience, but if it was a great game that left you wanting more that's not a bad thing. We accept that a TV series tells a new story in the same world each week, why can't a game series be episodic as well?

      Then there are bad sequels. But there are also a load of terrible original games. We just tend to forget those because the disappointment factor wasn't so great.

      (Actually, most games are a disappointment. But that goes for every other medium too-- movies, books, TV, music, whatever. I don't see it as a problem with sequels as much as the fact that it's just not easy to create something truly "great.")

    11. Re:Blah Blah Blah by cgenman · · Score: 2, Interesting

      Video game developers manage to do something which Hollywood has never been able to do - The sequels that we make are consistantly BETTER than the previous entry in the series. How many movies can say that?

      People love to talk about how so many new games coming out are sequels, and they are - But so what? If the games are high quality and you have fun playing them, then just enjoy!


      What we're selling is a visceral experience. When you first get a game like, say, Dance Dance Revolution USA, you have an amazing experience that is like none you've ever had before. You're blown away by the experience.

      But players acclimate. If you find an arcade with DDR 5th mix, the increase in framerate and the addition of hold arrows is a nice touch that helps keep you interested. And maybe DDR Max 2 has a ton of new songs, many of which are in genres that you're interested in. Even though they're both technically superior, neither of these creates the same sense of awe that you had the first time you found this amazing new game. By DDR Extreme 2, the 9th or 13th in the series, you're burned out on it all and want to recapture that original rush.

      Sure, in many ways it is the player's fault for buying something they're familiar with instead of taking a chance on something new. But it is also our fault for not providing them with new experiences, but rather more content.

      Gamers in some ways are drug addicts. They get that amazing high of the new game. But their systems get acclimated and they take larger and larger doses for less and less payoff. In reality what they need is a new drug, one their system hasn't adapted to.

      Why do I think that last paragraph is going to be taken out of context someday?

      We screw up, too, in thinking that just because we devote our lives to an experience that the player should too. Game designs don't last forever... not even close. Yet we keep pushing ones we've felt were successful because, while everyone else has moved on, we still think the original game was pretty awesome.

      And it was. That's great. Get over it and make something else.

    12. Re:Blah Blah Blah by myster0n · · Score: 2, Informative

      Grand Theft Auto 3 was a sequel, as was Dune 2.

      I just have to correct a mistake here :
      Dune 2 was NOT a sequel. Westwood never made a Dune game before that game. The original Dune game was made by Cryo Interactive. And it's a totally different game. No-one in their right mind would (after seeing both games) call Dune 2 a sequel.
      I think that the only reason that it was called Dune 2 was that both games where published by Virgin, and they wanted to make sure people didn't think those two games were the same.

      So they might have been named sequentially, but it's not a sequel.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    13. Re:Blah Blah Blah by Anonymous Coward · · Score: 0

      Dude, you were on the mark until you started talking about movies. Aliens was a generic action flick, not nearly as good as the original. Terminator was a brilliant and dark movie, while Terminator 2 was a cash grab - "hasta la vista"???? And, the Lord of the Ring movies were not sequels, then were prett much shot at the same time, with the same crew.

    14. Re:Blah Blah Blah by FurryFeet · · Score: 1

      Nope. You've like many sequels, you just don't know it because you never played the original.

      Remember the original Warcraft? No, you probably remember Warcraft II. Hardly anyone played Warcraft.

      Who has player Grand Theft Auto I and II? Or SWAT 1 and 2? Or the very first SimCity?

    15. Re:Blah Blah Blah by AuMatar · · Score: 1

      I played the original WC. Great game, except for the infinite money AI cheat (I once spent 20 minutes killing his only peon, yet he kept making more. He had no mines at that time). I never got into the later WC games (other than WoW)- I was far more into SC and AoE/AoE2. I really disliked WC3, I found the xp system and hero units very badly implemented, to the point it detracted from the game. I didn't really like upkeep either. Of course, when it came out I was RTSed out.

      I've never played any of the GTAs, so I can't comment there. I did play the original SimCity for the SNES (or was it NES?). Good game. I bought SimCity 3000 a few years back- I found the original more fun. 3K was more detailed, but it was far too complicated for my tastes. I really don't want to build the sewer and drainage system myself, really. And stop yelling at me about garbage, there's nothing I can build to fix it for 50 years!

      Sure, there are some games who's sequels are better than the original. There's also some movies which can say the same (Terminator 2 was better than Terminator 1. Empire Strikes back was better than A New Hope). Its still the minority- most video game sequels are inferior to the original.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    16. Re:Blah Blah Blah by 4D6963 · · Score: 1

      Some people will argue that some sequels suck compared to previous versions. Personally, I think Quake III is much better than Quake IV

      --
      You just got troll'd!
    17. Re:Blah Blah Blah by Anonymous Coward · · Score: 0
      Sorry, but I have to nitpick: DDR Max (6th mix) was the first mix that introduced hold arrows.

      You make a very interesting comparison to drug addicts, though it's not fair to lump in DDR with other game sequels. Music games in general can get away with very little innovation; the same core gameplay, a slightly different interface (not much of a hassle in terms of music games), and only a new songlist to appease fans.

      By a later iteration of the game, you can't recapture the original rush, and fans know this. Burnout depends on the difficulty scaling and the general fun factor at the high difficulties.

  5. Okami DS by BinaryOpty · · Score: 1

    Okami's concept screams "make me on the Nintendo DS." Does anyone else agree or is it just me?

    1. Re:Okami DS by goodbadorugly · · Score: 1

      You're pretty much right on target there. There are tons of people scratching their heads right now as to why Okami isnt being rushed straight to the DS as soon as possible.

    2. Re:Okami DS by Anonymous Coward · · Score: 0

      it's Ookami, not okami. i guess they feel having the extra O would confuse people and make their heads explode?

    3. Re:Okami DS by Bagels · · Score: 1

      Though I agree in principle, I don't think the DS has quite enough graphical oomph to render Okami's visual style properly in full 3D. Maybe if it was done in a clever 2D/3D mix, that might work. I know that there's a new Goemon game coming out for the DS that takes that approach (and was in fact compared to Okami for drawing on traditional Japanese artwork in its style).

      --
      --- Bwah?
  6. Pondering... by SpacialCoogs · · Score: 2, Interesting

    My question is what therefore becomes an original concept for a game? Don't we really already have the most strangely unimaginable games out there? With games being the most lucrative form of entertainment and appealing to all sorts of genres we fall into the same stereotype as with movies. Every so often a gem comes out that everyone loves, but don't we still all go back to our old favorites, it's like comfort food. They become old friends and the sories and plots become our own sort of mythos. Therefore to me the idea of griping about original games is the same as griping about all the fantasy books being based on Tolkein, etc. Debate anyone?

  7. Some games only look like sequels... by smbarbour · · Score: 2, Informative

    Such as the Final Fantasy series. With the exception of Final Fantasy X-2, each game is nearly unique except for some common elements (Like the theme song, chocobos, and the fundamental underpinnings of any RPG like hit points and experience). It would be like calling episodes of The Twilight Zone or The Outer Limits sequels, the story is completely different, but the theme song is the same.

    1. Re:Some games only look like sequels... by Anonymous Coward · · Score: 0

      Wha? First off, FFXII is also a direct sequel to a previous game. However, even so, all the FF games are basically identical.

      Same items. Same magic. Same combat system. Same characters (but with different names). Same story (just in different time periods). About the only thing that changes are the character design and maps - although I really fail to see how FFX's main character was any different than FFVII's.

      Just because they're not direct sequels set in the same "world" doesn't make them any less lame sequels. The Legend of Zelda, for example, actually has different ideas and concepts that the various games try out. Final Fantasy just regurgetates that same linear RPG stuff that they've always done, with very little changed between iterations. Replacing turn based with quasi-turn based ("time battle" or whatever) doesn't change the fact that any given FF is essentially identical to all the others.

      Renaming the characters and redoing the maps might as well be a direct sequel.

    2. Re:Some games only look like sequels... by smbarbour · · Score: 1

      Wha? First off, FFXII is also a direct sequel to a previous game. However, even so, all the FF games are basically identical.

      Which previous game is it a sequel to? We are talking about Final Fantasy 12 not Final Fantasy 10-2. The info from Square-Enix doesn't look like and FF world I've seen before.

      From the news release:
      May 13, 2005 SQUARE ENIX ANNOUNCES FINAL FANTASY® XII RELEASE DATE FOR PLAYSTATION® 2 COMPUTER ENTERTAINMENT SYSTEM And Showcases The Look of FINAL FANTASY on PLAYSTATION®3 LOS ANGELES (May 16, 2005) Square Enix Co., Ltd. (Tokyo, Japan, "Square Enix") a leading developer and publisher of interactive entertainment software including two of the world's most popular franchises FINAL FANTASY® and DRAGON QUEST(TM), today announced that FINAL FANTASY XII will be released on the PlayStation®2 computer entertainment system in fiscal year 2005 in Japan and fiscal year 2006 in North America. In addition, plans to bring a FINAL FANTASY title to the PLAYSTATION®3, Sony Computer Entertainment's next generation computer entertainment system that is currently in development, are just beyond the horizon. FINAL FANTASY XII is the latest title in the best-selling series. Dynamic rendered movies and high-quality real-time graphics that push the PlayStation 2's performance to the limit create the spectacular world of Ivalice, the setting for this epic story. Deep characters with distinct personalities convey their emotions through gestures and expressions as well as words. All this and a revolutionary battle system that allows seamless transitions between battle and exploration are just some of the many brand new elements and challenges that are packed into this title. "We are extremely pleased to be able to finally announce the release timing for FINAL FANTASY XII and hope that our fans can wait just a little longer, as the development team is working very hard to complete our latest installment," said Yoichi Wada, president of Square Enix. "We were also very happy to showcase a technical demonstration of FINAL FANTSY VII in collaboration with Sony Computer Entertainment. Thanks to the PLAYSTATION 3's powerful Cell processor our acclaimed classic has never looked better." For technological development purposes and in preparation for the development of next generation software, a state-of-the-art technology demonstration video was created and shown at the Sony Computer Entertainment press conference on May 16, 2005, in Los Angeles, California. The video recreated a scene from the opening sequence of FINAL FANTASY VII, the seminal 1997 hit on the PlayStation® game console, by utilizing the next-generation, high-performance processor Cell. The scene was recreated with the PLAYSTATION 3's ultra high-speed data transferring and calculation capabilities. With this technology, a real-time scene with high-end, game-movie quality was successfully created. This means that the movie can be generated in conjunction with the player's movements, as opposed to a pre-rendered movie that plays during a game. FINAL FANTASY XII Story The story of FINAL FANTASY XII takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies, crowding out the heavens. A world of many races, the humes, bangaa, viera and, of course, moogles, all call Ivalice home. War was on the horizon. Seeking to strengthen its base of power, the great Archadian Empire had been invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such kingdom. When the occupying Archadian forces established a new consul in Dalmasca's Royal City of Rabanastre, it caught the attention of Vaan, an urchin living on the streets. To Vaan, the Empire was a hated enemy who had taken the life of his brother - his last surviving family member. Vaan hatched a plan to sneak into the castle housing the new consul and unburden him of one or two of his treasures. B

    3. Re:Some games only look like sequels... by Anonymous Coward · · Score: 0

      FINAL FANTASY XII Story The story of FINAL FANTASY XII takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies, crowding out the heavens.

      It's a direct sequel to FF:TA, featuring the same races and world.

    4. Re:Some games only look like sequels... by smbarbour · · Score: 1

      Actually, you are partially right. FF:TA follows 3 characters who are brought into the game world while playing Final Fantasy (which is assumed to be, and likely is, Final Fantasy XII)

      This is more of a very unusual case of a spinoff preceding the original. Final Fantasy Tactics is not a true Final Fantasy game. It is a completely different genre that mainly uses characters introduced in the other games. Kingdom Hearts is closer to a Final Fantasy game (and also uses some prior characters). By using that same logic, the Seiken Densetsu series (The first being a FF Gameboy game, the second being Secret of Mana on the SNES) are sequels of Final Fantasy.

  8. Sequels by Bongo+Bill · · Score: 1

    I've never understood what line of reasoning leads people to think that sequels are automatically a bad thing. I mean, if the sequel doesn't add anything new to the gameplay of the original, then it's bad - but that's not because it's a sequel, it's more like it's because you're overcharging for an expansion. And if a sequel is a bad game, then it's bad - but not because it's a sequel, rather it's because it's a bad game.

    --
    ...but is it art?
    1. Re:Sequels by jclast · · Score: 2, Interesting

      It doesn't even necessarily need to add something to the gameplay of the original.

      Some games have a good enough story that I just want to know what happens next.

      --
      e2 | LJ
    2. Re:Sequels by Delphiki · · Score: 2, Insightful
      Reasoning? There is no reasoning. Bashing sequels and spin-offs and movie licenses is the way to appear more indie or underground than the other gamers. As far as I can tell, it's all bullshit penis waving by gamers trying to seem more sophisticated than other games. It goes kind of like this..

      "I'm too cool to play Madden. Football is for dumb jocks and frat guys."
      "Oh yeah? Well, I'm too hardcore of a gamer to play any sports or racing games."
      "But I refuse to play any sequels or movie licensed games because they're so unoriginal."
      "Oh yeah, well I don't play anything but independent games developed in third world countries where every person on the development team had a Ph.D. in art or philosophy."

      --

      Feel free to mod me "-1 - Angry Jerk".

    3. Re:Sequels by Schitzoflink · · Score: 1

      But unless you are actully adding new content or something extra then it's just an expansion (which I'm not putting down, by the way...we actually need more expansions...less sequels)

      A sequel should be the next step in the game, where problems are addressed, and the game is brought up to the current level of technology, and hopefully new (good if not great) content is added

      --
      Mr. T carries a postage stamp in his wallet at all times on the back is a list of all the fools he doesn't pity
  9. You mean... by IAAP · · Score: 1

    How many not made in India?

  10. *sigh* by HunterZ · · Score: 2, Interesting

    I like how they try to respond to a cynical article about lack of originality in games by pointing out a bunch of cutesy Japanese titles (with the possible excpetion of the mech one).

    And what's up with the Dynasty Warriors clone? "But it has more bad guys!!!111" It's good that someone broke the mold - and hey, maybe it's a fun game - but I wouldn't trumpet it as a genre-defying revolution in video games.

    I guess what I'm trying to say is: Where are the gritty, realistic, 0% cute, immersive, nonlinear (within reason) sci-fi RPGs? Have any even been made in the past few years (other than KotOR of course)?

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    1. Re:*sigh* by CastrTroy · · Score: 2, Insightful

      I think the problem with a non-linear RPG is that people have trouble finding out when they've advanced in the game, or even beaten it. The probably get frustrated wondering if they are on the right path too. You spend all this time trying to do one thing, and you find out that the result of what you just did isn't really what you wanted to accomplish. I think people like to have a defined starting and end point in a game, and a well defined path between the start and end. If the game is non-linear, how does anyone know what to do next? if you have 5 missions to choose from? which do you choose, and if you choose the wrong one, do you end up with a bad result?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:*sigh* by HunterZ · · Score: 4, Interesting

      It's important to note that there's a spectrum between linear and open-ended, and the term "non-linear" covers a wide area in between the two. While I personally enjoy the open-ended RPGs that the parent poster described, I also tend to never beat them (after spending days looking under every rock and carting every piece of trash back to a shop, I eventually get distracted by some other game). On the other hand, Linear RPGs - which covers the vast majority of Japanese console RPGs - are something that I invariably get tired of because they start to feel like watching a (bad, really long) movie except that I have to hit the A button to keep going.

      There's a balance, and I really *really* enjoy the exploration aspect of good RPGs, especially when it's mixed in with the right amount of story to keep me from feeling lost on my way to the end. In contrast, I *detest* being hand-held through a sigh-seeing show while being bombarded with boring dialogue and cliche story.

      I also find the "getting lost" argument a little weak when I compare open-ended RPGs to platformers and such, although I suppose you could claim the latter to be harder to get lost in due to the subdivision of content created by having levels.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:*sigh* by blackraven14250 · · Score: 1

      Anarchy Online?

    4. Re:*sigh* by HunterZ · · Score: 2, Insightful

      MMORPGs don't count! Nice try though.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    5. Re:*sigh* by Traiklin · · Score: 1

      Hell, I'd take an RPG where you don't play a Metrosexual "Is it a Male or a female?!?!?!" teenage person out to save the world.

      or where you play a little kid (betweent he ages of 8 and 14) out to save the world, I understand that there is more innocense in a child then an adult but for christs sake give us something DIFFERENT!

      I know I will sound like a hypocrite but, I loved the Earthbound game, it did something that was never done before...an RPG set in (get this) PRESENT DAY AND TIME! granted you played as kids but atleast it was better then playing "RPG set in the 1600's 37" or "SCI-Fi game set 3,000 years in the future", why is this concept so hard for develoeprs to comprehend? why do all RPG's seem to take place in an apocolyptic future or a wartorn era from the by gone era? Is it just that an RPG set in present day is to boring? there isn't anything interesting to tell in one set in present day?

      I like Mech games and love the Front Mission series cause it is set in a semi present day setting, Guys look like Guys, Girls look like Girls, it blends everything together nicely, to bad it doesn't carry over to the Main Final Fantasy series (hell even in FFOnline you can't tell the Male characters are actually Male), did something happen in Japan where it's trendy for the guys to look like girls and the girls to look like guys? (by that I mean the "garou girls that have about 80lbs of tanspray on and have bleech blond hair).

      If a company (from ANY country) made an RPG that made fun of ALL of these things I would buy it in a heart beat (after Chrono Trigger if it ever came out in 3D), it seems rather perfect to, just take all the RPG cliche's and put them into a single game where one guy/girl (you get to chose before hand) is Normal, kind of like the Bards tale only on a grander more game defining scale. Monsters that for some reason drop large ammounts of Gold, Leveling up to the point of being a god, yet the final boss is ALWAYS stronger then you in some way, Not knowing if someone is a guy or girl, I'm sure there are more that I am missing.

    6. Re:*sigh* by CastrTroy · · Score: 1

      I think that games should be like porn. Just enough story to tie together the action. Maybe it's just me, but I hate spending 50% of my time listening to/ watching the story. The actual fun part of the game should be playing it. It should be possible to have a story to the game, without feeling like you are watching a movie. This is the way I feel with Final Fantasy (at least the newer ones, the original was better). On the other hand, I feel that games like Zelda, which although very linear, don't have you watch the story, but more in a sense have you act out the story on your own.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:*sigh* by HunterZ · · Score: 1

      did something happen in Japan where it's trendy for the guys to look like girls and the girls to look like guys?

      Yeah, we dropped an atomic bomb on them.

      If a company (from ANY country) made an RPG that made fun of ALL of these things I would buy it in a heart beat

      I've had this same conversation with several of my friends over the years. I thought it would be especially cool to have the player start out with the cliche Japanese console RPG party in the cliche war-torn medieval/sci-fi mix world, but then have them get mercilessly slaughtered by something trivial. Then the real game would start, with a party of disenfranchised opportunists who find themselves in the wrong places at the right times and end up saving the world despite their best efforts to simply plunder what they can from both sides.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    8. Re:*sigh* by Anonymous Coward · · Score: 0

      I guess what I'm trying to say is: Where are the gritty, realistic, 0% cute, immersive, nonlinear (within reason) sci-fi RPGs? Have any even been made in the past few years (other than KotOR of course)?

      Absolutely! Since Deus Ex, Shadowrun and Fallout, there's been a real lack of these types of games. I wonder what happened?

  11. FF is more like the exception than the rule by Moraelin · · Score: 3, Insightful

    The FF series, ok, it does manage to have different stories, swing between medieval and SF, and even change the game mechanics (whether it's needed or not). Duly noted, and true.

    But how many others do that?

    E.g., to pick on another long series of games, take Sierra's empire building games. Exactly what was the fundamental change between Caesar and Emperor: Rise Of The Middle Kingdom? I've actually had Caesar III, Pharaoh, Zeus and Emperor installed at the same time at one point to make a comparison, and make no mistake, they were the same game with different sprites.

    The only noteworthy tweak I can remember was that after Pharaoh they finally introduced road-blocks, so you can make essential NPCs (e.g., those supplying a city section with food and water) move in a loop instead of wandering stupidly into the desert while everyone in town leaves in droves. Otherwise, other than changing the sprites to fit a different civilization, they just largely kept releasing the same game over and over again.

    It took PopTop's Tropico to shake the status quo, and give that team the idea to finally give NPCs a brain. E.g., to have each person on the map go to the market when they're hungry, instead of having pinball supplier NPCs walking in a loop. So they dutifully produced another mindless clone, I'm talking about Immortal Cities: Children Of The Nile, except this time they cloned Tropico instead of their earlier games. (And to add insult to injury, accompanied by a mess of interviews and trailers in which they act as if they're the ones who invented that, and noone before COTN ever thought of that.)

    Which brings us to another phenomenon: mindless clones of whatever sold well last year.

    Worse yet: often _clueless_ clones, by people who don't even like or understand the genre, but just have to make a RPG or The Sims clone or whatever, without even understanding what people liked about those games.

    And city building is used above just as an example. It's not even the worst offender. Other genres are worse offenders.

    E.g., take EA's neverending series of "Some Sport 2006", where the only major difference from last year's installment are the player names. 'Nuff said.

    E.g., take economic games. For every occasional gem like "Die Gilde" ("Europa 1400: The Guild"), you have about a hundred clueless "me too" exercises, often missing the whole point. Everyone and their grandma just has to imagine that giving people a rectangular area to place shops on, and slapping on a title ending in "Tycoon", is all there is to it. Actually worrying about gameplay, balance or diversity is obviously not needed.

    E.g., heck, take FPS, the genre which pretty much made mainstream the practice of releasing two dozen identical games per year. Get a graphics engine, bolt on two dozen unrelated maps, and the bog-standard assortment of guns (knife, pistol, SMG, sniper rifle, shotgun, flamethrower) and call it a new game. Oh yeah, and bolt on a half-baked multiplayer mode where no thought was given to weapon balance or map layout for multiplayer, and just reused whatever the single-player game had.

    In some cases the sequel not only didn't really add anything new, but was actually a step back and folded back into the comfy mediocrity of being another "me too" clone. E.g., Unreal 2. It did away with all the Unreal universe and unique weaponry (e.g., the flak gun being a unique something in between a shotgun and a grenade launcher, but not quite either), and replaced that all with a generic SF universe and generic FPS weapons (yay for having a standard shotgun again.) In fact, it was another dime-a-dozen generic FPS that only reused the franchise name.

    I could go on, but methinks you get the idea already. When some of us complain about sequels, spin-offs and raping a franchise name for a quick buck, what we have in mind is the above. It doesn't mean literally that exceptions like the FF series don't exist. It just means they're just that: exceptions.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:FF is more like the exception than the rule by Traiklin · · Score: 1

      good points but you forgot the biggest clone of them all

      urban *Insert something here*, that seems to be the BIGGEST upswing in clones, knockoff and just plain shitty games. Nothing has been this big since Medal of Honor burst onto the scene and made EVERYONE want to make their own WWII FPS.

      it all started with GTA to, it wasn't Urban but it was violent, it got big so someone somewheres said "Hey, let's copy that shit!" and they started making shitty game after shitty game tied in with hip-hop/rap artists (the only one I enjoyed out of all the urban clones has been the Def Jam fighting series), I'm not going to compare Driv3r to GTA cause it's not a clone of GTA, if anything GTA3 is a clone of the Driver series (just pop in Driver 2 and you will see).

      take a look at some of the games out right now, 50 cent Bulletproof, Crime Life: Gang wars, 25 to life, 187 ride or die, Def Jam: Fight for New York, Need for Speed Underground 2, Need for Speed Most wanted.

      The need for speed series used to be great, with Most wanted they are trying to combine the best part of what used to make the series great (Take out the cops from Hot persuit) and combining it with what is the "in" thing right now (import tuner cars) and viola! instant hit that appeals more to the teens then it does to the people who originally bought Need for speed.

      50 cent Bulletproof, Crime Life: Gang wars, 25 to life, 187 ride or die. All of these games have a few things in common, The main character is black & is a thug, They emphasize killing other people but in two cases (25 & 50) they don't really explain why and don't let you get around it for 99% of the game, so you HAVE to kill everyone in order to survive, Crime Life you are taking on a rival gang, 187 you drive around in a race and shoot people. all four of these games take elements that made GTA so great and they more or less piss all over it and screw it up in every regard.

      Now I'm not saying every game is original but come on, atleast try and make a good game out of it that has an interesting story aside from one that is impossible to even think would really happen (the only one that is plausable would be Crime life but even that is a stretch).

      Def Jam is the only one I find good because it doesn't try to be anything it's not, It's an over the top fighting game featuring real rap artists. Plain and simple, it doesn't try to make us think this game is real, or any of it could actually happen (but in some cases some of it really could happen). It just gives us good gameplay with a good story that is actually understandable and doesn't consider us braindead retards with half a braincell.

      I wish I could say I am glad this trend is coming to an end but unfortunatly it isn't, aslong as people see *Insert rap star here* they will rush out to buy it and game companies will rush out to make *Generic game featuring someone famous 37*, I think the only two games that don't feature real people are 25 to life & Crime Life (I don't count Def Jam cause as I said they advertise it as so, the only ones who don't go by their real names are Method Man, Redman & Snoop Dogg).

      a short list of games that were worst then their previous games
      Dead to Rights II
      Devil May Cry 2
      Xenosaga Episode II
      Halo 2 (the offline story made no sence what so ever, Think The Matrix then Matrix Reloaded, it's almost as if they never planned for a sequal and just threw it in there cause they knew they could milk $50 out of everyone instead of just making an Online add-on disc for Halo)
      there's a couple more on the PS2 but I can't think of them at the moment.

    2. Re:FF is more like the exception than the rule by itscolduphere · · Score: 3, Interesting

      Some good points there, but I'm not with you on all of them.

      First off, there are two genres that really, in my opinion, don't leave much room for originality...FPS's and sports. Sports more so, because once you have emulated the real-life sport, how much more is there really to do? You can adjust control schemes, improve graphics, make an even MORE in-depth "team management" engine (which many players actually don't like...some of us just want to play some hockey), and update rosters. I mean, what are you chances of actually successfully re-inventing the football game?

      FPS's aren't quite as bad, but really you're still going to run into a bit of a wall as far as original ideas. You can change the weapons around a bit, add vehicles, have distinct character classes, or have some sort of levelling system for single-player mode. All of these have been done. Go much farther than that and you run a strong risk of departing from what fans of the genre actually enjoy.

      Really, games just aren't much different than other forms of entertainment like movies or music: you have the occasional gem surrounded by a lot of derivitive crap. However, sequels specifically aren't really a bad thing by their nature. I really don't mind when a developer takes a game and refines it in the form of a sequel. It serves two purposes:

      First, it gives gamers who did not play the previous games a chance to enjoy the experience in a "modern" form. As a newcomer to the series, I have a much greater chance of enjoying Simcity 4 or Civilization 4 than I would playing the originals...in both cases -I- have played every game in the series, and looking back each iteration, especially the first ones, while amazing at the time, are much too simplistic for my current tastes, as well as -badly- graphically outdated.

      Second, it gives fans of previous games a chance to enjoy the core experience again, often with added/improved features...sometimes with drastically different gameplay. Again I'll fall back on Simcity 4, Civ 4. In each of these series, elements were added that drastically changed the gameplay. The addition of cultural victories in Civilization, for instance, or the use of a region in Simcity 4 which allows a player to create large "metro areas." No, if you didn't like the originals these features are far from guaranteed to interest you, but for a current fan of the series these features are more than worth the money for the new game.

      And let's not forget "sequels" like Metroid Prime, which manage to fundamentally change the genre/gameplay, while simply keeping some of the core ideas of the franchise. And sequels in name/gameplay type only like the aforementioned Final Fantasy series.

      And with all these sequels, let's not forget that at one point every one of them was an "original" game. At one point there was no Devil May Cry 2, or Gran Turismo 3, or Burnout 3, or Project Gotham Racing 3, or Halo 2. Just because a sequel was made afterwards does not retroactively make the orignal less...well, original.

      Combine everything I said above with the number of original non-franchises that come out every year (which, while not a majority, is also a non-trivial number), and the whole problem of sequels seems to be a bit overstated to me.

  12. Fun? by f(x)+is+x · · Score: 1

    Not trying to troll here, but can someone explain why Cooking Mama is supposed to be fun?

    Why not cook real meals (at a job or for the homeless) instead?

    1. Re:Fun? by Anonymous Coward · · Score: 0

      I wish "shutup, fag" was a mod option...

    2. Re:Fun? by Traiklin · · Score: 1

      cause if you screw up in the game your house won't burn down, you won't start a grease fire, you won't get burned, your feelings won't get hurt when people say that meal sucked ect.

      kind of like saving the world in a game, It's a lot easier to do it there then try and walk into some random persons house, look through their stuff and leave like nothing happened and change the world to belive in what the truth is that could save the world.

      or to go back to a small gang and suddenly become a super spy and take over 3 citys...Just easier to do in a game then in real life.

      who knows though, using this game you might actually get an idea on how to actually cook and can go and cook real meals.

    3. Re:Fun? by Anonymous Coward · · Score: 0

      What's fun about Trauma Center? If you wanted to fight alien virii, why don't you just become a real surgeon?

      What's fun about Phoenix Wright? If you want to defend someone in court, become a lawyer.

      They're fun because it makes something otherwise tough to do accessible. I can't practice law or perform surgery, but I can in the above mentioned games.

    4. Re:Fun? by AcidLacedPenguiN · · Score: 2, Funny

      because the homeless smell like cigarettes and poor, not plastic game cartriges. . .

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
  13. I'm not holding my breath... by Poromenos1 · · Score: 2, Insightful

    Spore looks great in screenshots and theory and all, but I'm a bit disillusioned by all the games that promised depth. The most recent one being Fable, I thought I was going to be able to do anything I wanted, and it turns out the things they presented as only a few options were ALL you could do.

    So, I'm waiting to see if Spore is the Holy Grail or just a Pacman/Simwhatever/Warcraft/Starcraft clone :/

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  14. Okami by chrisbtoo · · Score: 1

    I hadn't seen Okami before reading this story, and the trailer was a bit slow to download - so I made a torrent for it.

    Looks like a pretty cool game, but then I like cel-shaded stuff. Wish I knew WTF flossie was on about in the trailer tho.

    --
    Registering accounts later than some other chrisb since 1997
  15. Fuck, man. At this point I wish every new game was released for the DS.

  16. i read the article, and... by timerider · · Score: 1

    it seriously lacked content. I mean, it's basically a list of names, with screenshots.

    but even though, okami (if it ever comes to .de, in german of course) might even put a ps2 on my shopping list.... together with katamari or what's it called...

  17. Errrr WTF? by HaydnH · · Score: 3, Insightful

    From the blurb:

    "In response to a recent article from the Guardian about the lack of original games, Siliconera selected ten brand new titles set for release in 2006 to keep your eyes on."

    OK, let's look at some of these "ten brand new titles":

    Beatmania (Playstation 2)
    After the success of Dance Dance Revolution in the USA, Konami has finally decided to bring the first Bemani game over.

    So this is just another dance dance revolution but you press buttons with your hands instead of your feet... and that's not a sequel??


    N3: Ninety Nine Nights (Xbox 360)
    This brilliant game is developed by Q? Entertainment and action veteran Phantagram. On the surface it looks like a Dynasty Warriors clone

    "Dynasty Warriors clone".... says it all really.


    Every Extend Extra (PSP)
    The second title from Q? Entertainment has more in kind with their other titles (Lumines and Meteos). Every Extend Extra is actually an extended version of the PC game Every Extend.

    "An extended version" - heeellllooooo????


    Drill Dozer (Game Boy Advance) & Exit (PSP)

    Both are side scrollers - I 'm sure it would take a lot to make a new & innovative side scroller... and I'm sure I've seen a robot with a drill on his head before.


    Seriously, the article is meant to be arguing that not all games are sequels, and they use these as examples?

    Haydn.

    --
    Time is an illusion. Lunchtime doubly so. - Douglas Adams
    1. Re:Errrr WTF? by Delphiki · · Score: 1

      Wow, you are amazingly good at judging games you've never played. That's remarkable.

      --

      Feel free to mod me "-1 - Angry Jerk".

    2. Re:Errrr WTF? by Anonymous Coward · · Score: 0

      Beatmania (Playstation 2)
      After the success of Dance Dance Revolution in the USA, Konami has finally decided to bring the first Bemani game over.

      So this is just another dance dance revolution but you press buttons with your hands instead of your feet... and that's not a sequel??


      No, Beatmania is not a sequal. It isn't because it is basically the rhythm music game that all the other ones are based off of*. It predates DDR by about a year, and at this point is about thirteen years old. It has about a million iterations in the series, and two dozen spin-offs.

      Technically it isn't a sequal, but it is still like bringing out Pac Man on the PS2 and calling it an original title.

      *Yeah, yeah, Parappa predates, as does one or two other titles that didn't do as well as either.

    3. Re:Errrr WTF? by Pranadevil2k · · Score: 1

      Hey, Exit looks pretty original. You play as a little guy who has to save people from utter peril. It runs into being a bit of a puzzler, where you overcome whatever obstacles prevent you from saving the people, and then using the people to help save more people and eventually get out of wherever the exit is. I never played more than a demo of Abe's Oddysee on PSX, but I seem to remember it being similar in concept. It's been a damn long time since that game was out, though, hasn't it?

  18. Not always true by Anonymous Coward · · Score: 0

    Prince of Persia: warrier within worse than sands of time
    Jak and Dexter: 2 and 3 worse than 1
    Zelda: Majoras mask quirkier than Ocarina of time (maybe not)

    All of these were probably due to the artistic vision guys leaving the project after the first episode, leaving the sequels technically sound but suffering from committee itis.

  19. Double-oh-nana by meringuoid · · Score: 1
    it's Ookami, not okami. i guess they feel having the extra O would confuse people and make their heads explode?

    Anyone not an otaku will read 'ookami' as something like 'ukami'. 'oo' is generally read as in 'spoon'.

    It might be best to spell the name of the game 'ôkami' - I believe this was done with Shôgun Total War - which would not cause hilarious mispronunciation among average English-speakers, but simultaneously satisfy the pedantry of .jp geeks.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Double-oh-nana by KDR_11k · · Score: 1

      Any otaku (at least I hope so) would be able to tell you that long "o"s are written "ou".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Double-oh-nana by Anonymous Coward · · Score: 0

      no they're not, the 'dai' kanji that means "great" that is used in ookami is 'oo' not 'ou' just look at the hiragana for it. adding a 'u' at the end of something with an 'o' is different.

  20. Re: sigh by HalAtWork · · Score: 1
    Where are the gritty, realistic, 0% cute, immersive, nonlinear (within reason) sci-fi RPGs?

    RPGs always have sequels, whether they're direct like Xenosaga or indirect like Final Fantasy, so it's kind of tough to bring them up in this case. Anyway I don't think the audience for these games are so huge because of the nonlinearity aspect. People like an experience from beginning to end. Nonlinear games are so involving that 90% of the gamers that play them wouldn't see 90% of the game. Where is the incentive to produce these types of games?

  21. the franchise "problem" by Frenchy_2001 · · Score: 1

    The problem with video games is that a "sequel" does not necessarily means the same thing as with a movie. A sequel to a movie usually (most of the time) tells a story that happens after the previous one, involving the same characters. In video games, this is far from true. People tend to mix sequel (sonic 2, mario 64) with franchise (CIV4, Doom3, Elder scroll). In one case, the game usually keeps most mecanisms and in the other, the NAME is what is kept (and sometime some characters or game genre). Why do people complain about sequels? Because they are incremental improvements and we feel ripped when we just shell out $50 to by a version 1.5 (mostly the same, with new maps and some improved graphics).

  22. Counter-Strike... an MMO?? by avonej · · Score: 1

    TFA: "...placed virtual billboards for the Subway fast-food chain within the popular massive multiplayer online (MMO) game Counter-Strike..."

    Wait a minute, I thought the mainstream media actually understood video games!

    I hate being wrong.

    1. Re:Counter-Strike... an MMO?? by Pranadevil2k · · Score: 1

      Massively Multiplayer Online game. Sounds like Counter-Strike to me. He didn't say it was an RPG. I think you need to understand video games before you complain that the mainstream media doesn't.