The Rhythm Is Gonna Get You
If shaking your groove thing or laying your thing down is something you enjoy, you might be interested in Gamespot's Rhythm Game 10 Spot, looking at the 10 Best Rhythm games. From the article: "Some of these rhythm games never made it outside of Japan, and others require you to purchase an expensive peripheral controller, but all of the greatest rhythm games are characterized by a few elements--a noteworthy soundtrack, a unique method of interaction, and an addictive gameplay. To be truly great, the game can be responsible for pioneering the genre or merely perfecting the established formula, and whether you're using your feet, hands, or stylus to map out the beat, we guarantee that in the following 10 games, the rhythm is going to get you." Played Guitar Hero for the first time this weekend, and it is as good as everyone says it is. Highly recommended.
For me that was the ultimate rythem game, it was also the first rythem game i ever saw/played, it was nice that you didn't have to physically dance like you do with some of the dance mat games, so you didn't feel too stupid, with fun graphics and a mental story it had everything you could ever want... even cool music
*''I can't believe it's not a hyperlink.''
As someone who trained as a percussionist for 9 years (that's orchestral - snare plus keyboards [marimba, xylophone, vibes, glock, etc] plus tympani plus all the fun whosit gadgets, etc etc) and who also picked up guitar, bass, and piano, I have yet to come across a rhythm game that is actually difficult. I mean, they're fun, but they're not particularly challenging in the least.
Dexy's Midnight Runners Funk Parade confirms the white person rhythm vacuum is not a stereotype. And that the USB tambourine will never be associated with a successful game.
I'm not playing Guitar Hero until Dragonforce's "Fury of the Storm" is in it, preferably as an "end boss."
Though frequency is an awesome game in its own right, they fixed a lot of the awkwardness of the game with Amplitude. It's the same game, but with some of the more frustrating features removed (like tracks only being cleared until checkpoints).
I agree with the list for the most part. My personal favorite would be Amplitude, I'd love to see another sequel. I got Guitar Hero right before Christmas it was fantastic. However, the game got hard for me (the difficulty REALLY shot up fast for me at a specific part). I basically can't play on hard mode (5 buttons) past the few two or three songs. I'll practice more when I get more time.
I'd love a sequel to Guitar Hero too.
And, I have to give a BIG nod to Guitaroo Man. That game is also amazing. It's hard to find, but it's worth it. Not only is it a blast, but it has about the weirdest storyline you'll ever see (With the possible exception of a Bobobo-bo-bobo-bo game).
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REZ
"God is a comedian playing to an audience too afraid to laugh." -- Voltaire
Boooooo-urns!
It's the game that started the entire BEMANI lineup, even though Guitar Freaks and DDR are on the list. Admittedly, Beatmania's interface is a bit rough, but surely they could have included IIDX, which is just about to enter its thirteenth incarnation...
That is of course, GTA: San Andreas Hot Coffee Mod!
They didn't even mention Donkey Konga/Donkey Konga 2 or Taiko Drum Master on their list. (OK, they're on the vote thing at the end, but not mentioned in the article!) :)
Anyway, as a drummer, I was drawn to the Donkey Konga games, and liked them as much as I expected. As for TDM, I've been wanting to get it, I'm still just waiting for the funds to be available for it
got me first. (1st step to recovery here)
I'm absolutely confounded as to why Beatmania IIDX isn't listed in there. Boasting amazing music, unbelievably challenging gameplay (telling me that it's easy would mean that you're a total liar) and it's hitting its 13th release in Japan in March. Not only that, but it hardly concentrates on "dance-friendly music" as it says in the article. Can't say I've ever seen anyone dance to Gabba or any sort of Click House. There's zero reason for it to not be on the list, especially when you have something like Samba de Amigo in there (which had very little music and almost no variation to the gameplay). Vib Ribbon doesn't deserve to be on there either. There just wasn't anything to the game to put it that far up the list. Ouendan certainly deserves recognition though. The game is amazing, with a great list of songs and great replay with its 4 different difficulties. And I'm almost offended that they'd say that early Guitar Freaks sounds better than the later installments. The earlier stuff doesn't even sound professional in comparison to some of the greater and later works in the series, not to mention how further spread the genres of music got by the 9th game (8th for Drummania).
1995? Yeah, it's 2006 now, but I don't think lots of rhythm games came out in January of '96. I guess I'm bugged by the fact that the author presents this as a common opinion, yet I've never run across people saying this before. It's not a well-known thing like the "Crash of '84" or the golden years of 2-D platform games (which I consider the NES/SNES/Genesis days).
Glad to see Vib Ribbon get a mention. A wonderful game that I miss; worth looking for if you have a European- or Japanese-region capable Playstation.
Two particularly challenging ideas for "levels":
- "Good Vibrations", the Beach Boys
- anything by Mozart
Dunx
Converting caffeine into code since 1982
Does anybody out there have any information about what happened to Dance Dance Revolution: Mario Mix for the GameCube? It came out back in November, sold out, and hasn't been seen since. Of course Nintendo is only giving out boilerplate responses, but something has to be up. Anyone out there have any inside information? (And no, I'm not talking about Gamestop/EB Games/Best Buy employees who "heard it was discontinued" or some such junk—I mean real info.)
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Dragon's Lair was... it came out in 1983. Had to time your joystick movements to flashing floor tiles and and doors, but it was still about timing and not interactivity, so it qualifies in my book.
and prior to that we had Simon. Kick, Kick, Punch is no great leap from red, red, blue.
Didn't all of these "rhythm games" really begin with the arcade game "Dragon's Lair"? Unlike all other video games before it, the gameplay was all about pushing the correct direction at precisely the right moment and stringing together and memorizing sequences. It was radically different from the "real time" movement of all other video games. It might not have been about "dancing", but it's a classic "rhythm game" in my opinion.
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It seems to be easily available in Europe. I own a copy and ordered a second copy a few days ago on amazon.de. They had it in stock.
The game itself it pretty cool. The story mode is a lot of fun (with plenty of minigames, like four-way mole whacking), but a bit too easy. The music is mostly well done, with some of techno-styled Mario tracks.
I had my hopes up that this was going to be announcing a Miami Sound Machine comeback.
Bury me in mashed potatoes.
No, you're thinking of all these "mind-numbingly sadistic games", of which there is only truly one.
If other reasons we do lack, we swear no one will die when we attack
I don't understand how this game didn't get a mention on the top ten let alone how it wasn't even an option in their voting list.
You can play wirelessly with your friends (even on the subway if you'd like because it's portable), you get to actually play the music, the selection of songs is pretty good and includes greats like the Legend of Zelda theme, the art style is a lot of fun, and the game gets sufficiently difficult for all the maniacs out there.
As much as I love Ouendan, Band Brothers gets more play on my DS.
Sir, Please direct me to the BoBoBo game!
-Clio
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Good news! I just received an update from Nintendo! Sweet Dance Dance action is set to hit store shelves again in April!
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