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Geometry Wars Reshapes The Past

Eurogamer has a piece looking at the sucess of Geometry Wars, despite its old-skool flavour. From the article: "Eyes around The Beehive widen and brows furrow in incredulity. I'm suddenly instructed to tell everyone at the table what I've just said to one half. I clear my throat. 'The worldwide high score for Geometry Wars is 12.8 million.' Nobody says anything. Everyone just thinks about it. 'Terrifying,' says someone, eventually. 'Mine's 2.1 million, which I originally thought was pretty good,' says Stephen Cakebread, creator of Geometry Wars: Retro Evolved and its predecessor, 'but I've since been put to shame by all the people who've scored five times that!' Well, six times, but we're not counting. It's too painful."

61 comments

  1. Cool by Eightyford · · Score: 4, Interesting

    It looks like a cross between asteroids and a winamp visualization.

  2. First Post by Anonymous Coward · · Score: 0

    :-P

  3. Undeserved praise^H^H^H^Hworship? by Gogo0 · · Score: 2, Insightful

    I recognize geometry wars as a good game (I am a huge shmup [SHoot'eM-UP] fan, so I had to play it), but there are tons of other shmups that are just so much better.
    Is it a "Oh wow, look what I just discovered on xbox live! This is the first shmup I've ever seen and its the greatest one there is!"-kind of thing, or what?

    1. Re:Undeserved praise^H^H^H^Hworship? by Jerf · · Score: 1

      Is it a "Oh wow, look what I just discovered on xbox live! This is the first shmup I've ever seen and its the greatest one there is!"

      Seriously, it's quite possible. The genre has been "dead" now for what, ten years? Yes, I know it wasn't truly dead, hence the scare quotes. But it certainly was something only old-school gamers even knew about, and then only some of those would develop a serious taste for them.

      Not helping is the fact that some of the later iterations got increasingly focused on that market, which was very scary for newbies. I enjoyed Mars Matrix, but almost everyone I showed it to just had their eyes glaze over.

      The lack of a cost-effective way to sell cheap games that people actually know about has been a problem. A lot of previously "dead" genres may get a shot in the arm. (Anybody up for some 2-D platforming on something other than a GBA/DS?)

    2. Re:Undeserved praise^H^H^H^Hworship? by wedgewu · · Score: 1

      There ARE a lot of them that are much better, like Gradius V and Ikaruga. The only thing is... Geometry Wars comes at 1/4 of the price (or in the case of Ikaruga, 1/10). That's a lotta bang for your buck.

    3. Re:Undeserved praise^H^H^H^Hworship? by clu76 · · Score: 1

      I've played games all my life, from Pong to Resident Evil 4. Including a lot of shooters like Space Invaders and Ikaruga. IMHO, Geometry Wars is truly impressive. The game has a classic feel, akin to Robotron and Asteroids. And like Jeff Minter's Tempest 2000, there is a true marriage between the balanced game play and the aesthetic of the graphics and music. Beyond that, Geometry Wars is simply fun to play. Pure video game nirvana.

      --
      the cosmos in 20 words or less: thumbuki.com
    4. Re:Undeserved praise^H^H^H^Hworship? by Saige · · Score: 1

      I don't think it's fair to categorize it with "shmups". Almost that entire category is based on scrolling games, with almost all of your enemies scrolling on the screen, etc, etc.

      The single playfield with enemies spawning around it, combined with the dual-joystick steer/shoot combo, turns it into an entirely different play mechanic.

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:Undeserved praise^H^H^H^Hworship? by Anonymous Coward · · Score: 0

      Ikaruga is incredible, and on top of that, the hardest game I have ever played.

    6. Re:Undeserved praise^H^H^H^Hworship? by Gogo0 · · Score: 1

      I would consider it a shmup because Border Down is considered a shmup.

      If you havent played Border Down, imagine playing a regular shmup with a helecopter that you can spin around 360-degrees and... well, you see what I mean. Theyre pretty close in terms of control and objective.
      Also, stuff like Twinkle Star Sprites (a blend of shmup and tetris-like puzzle games) is pretty far out there, but still considered a shmup by people who say the word "shmup" a lot.

    7. Re:Undeserved praise^H^H^H^Hworship? by Gogo0 · · Score: 1

      Just a little clarification...

      Despite my being critical of the game, I am very glad for it. The more people that play it and adore it are more people that have been introduced to shmups and more potential customers for companies to think about when theyre planning their next game ("should we make a shmup? well, people seem to like them again...").

      I dont think it is as great as everyone rattles on about (though I do find it fun), but I am very happy that its here and attracting so many new people to the genre. Even if the game were utter trash and people still loved it, it would still be a great thing for the shmup genre.

    8. Re:Undeserved praise^H^H^H^Hworship? by MilenCent · · Score: 1

      I'd really like to play the game -- there's literally no other Xbox 360 game I care about.

      That doesn't make Robotron any less awesome.

    9. Re:Undeserved praise^H^H^H^Hworship? by MilenCent · · Score: 1

      But those games you mention put the player in specific environments and ask him to deal with them. There's always a basic sameness to the game because of that, later plays of a level will always be easier than the first time, because the player will learn what comes up when. Geometry Wars, on the other hand, is dynamically-generated, which has the potential to make it a better shmup than a static-level game could ever be.

      This is one of the major reasons why the old NES game ZANAC is still among the best shmups ever made -- the game randomized enemy appearances, and kept track of various statistics of the player's performance and dynamically adjusted enemy attacks based on them. For example, pick up a forward-shield powerup, and you're very likely to get attacked by foes that attack from the site in the near future....

    10. Re:Undeserved praise^H^H^H^Hworship? by wedgewu · · Score: 1
      The levels may be static, but that doesn't necessarily make them easier or less fun.

      I love them all, though I think I got far more playtime out of Ikaruga and Gradius. Which would make sense, considering Geometry Wars is $5 and the others are, like I said, 4x the cost (or more).

      You have to factor in cost when you're comparing games like this, and that was the point of my post. Geometry Wars is a damn fine game, but had it been $50, I would've been rather peeved at how shallow it is. However, at $5, the price is more than right.

    11. Re:Undeserved praise^H^H^H^Hworship? by Meagermanx · · Score: 1

      I think that's why a quarter of the people who tried it bought it.
      It's a different genre of game than most people play, it's a twelfth of a new XBOX360 game, they already have your credit card number... it's just too easy.

      Maybe the people who make games like Gish should take note of this.
      Low price + good, easy to make game + ease of aquirement + large audience = the money.

      It's just too bad there's a $400.00 entry point.

  4. PC Version? by Stachybotris · · Score: 2, Interesting

    Any chance of this becoming available on the PC? Even as a (shudder) flash-based web game?

    1. Re:PC Version? by gorbachev · · Score: 3, Informative

      Check out Mono, which is very similar.

      http://www.binaryzoo.com/games/mono/

      --
      In Soviet Russia, I ruled you
    2. Re:PC Version? by FinestLittleSpace · · Score: 1

      Someone has just replied to you, and I'll definately check it out......... my partner's 6 y/o boy apparently got heavily into this game at xmas on someone's xbox360 but there's no chance that I'm going to be buying one of those boxes any time soon, and I was hoping to take a look and try and (as a Actionscript 2 programmer by profession) knock up a similar sort of game for him, but it looks like it to needing to be built on a serious platform; Flash would certainly crash out at all those visuals being calculated and drawn.

      I'm off to check out Mono...

    3. Re:PC Version? by Anonymous Coward · · Score: 0

      It would be difficult to transfer the controls to a PC. Unless of course you have the 360 controller for your PC :)

    4. Re:PC Version? by jchenx · · Score: 1

      I highly doubt it'll be available on the PC. I mean, it only costs $5 in the Arcade. If it did come out for the PC, it'll instantly go to the bargain bin, and probably be more than $5 thanks the packaging and such. I doubt there will be a download edition either. Basically, Geometry Wars has become the "Halo" for the Live Arcade. It's exclusivity to that platform makes it yet-another-reason to pick up the 360. (And for some, it might be the ONLY reason to get the 360, but buying a $400 console for a $5 game doesn't make sense to me)

      --
      -- jchenx
  5. Re:News? by Eightyford · · Score: 3, Informative

    No offense, but this is news? Go ahead, mod me troll, but it will just prove my point even further that this site has lost a lot of it's credibility when it comes to reporting worthwhile news.

    The news is that an innovative game was made in an era when people bitch about not having any innovative games to play. The highscore isn't the story.

  6. Could it be... by rAiNsT0rm · · Score: 5, Insightful

    That people are actually looking for solid, easy to get into, quick to play, fun, games instead of expensive eye-candy and flash with no substance that offer complex controls, forced long investments of time, and no real reward? I daresay it does.

    I find it so ironic that this powerhouse console is most played for a $5.00 remake of Asteroids on LSD. The public is speaking, actually shouting, what they want and game companies are finally starting to wake up to this and take notice. While UT2K47 and Quake 32 with new bot AI and super-duper physics and textures still interests a fair number of gamers, a much larger audience is out there clamoring for fun, quick, simple, challenging, and cheap games to waste some time and veg out with.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Could it be... by 88NoSoup4U88 · · Score: 1
      I hear people talking about how it looks like Asteroids, but from watching some videos, it seems to me it plays alot more like Smash TV:

      Since I don't own,or know any who has, an Xbox 360: Could someone enlighten me on how the controls for this game are? It reminded me alot of Smash TV because of the (seemingly) seperate controls of fire-direction and movement.

      Anyhows, it looks like a sweet game, and I hope they'll release a PC version of it.

    2. Re:Could it be... by rAiNsT0rm · · Score: 2, Informative

      It's actually a hard nut to crack as far as comparisons, it borrows a lot of things from a lot of games. To me it is most like an Asteroids variant, but I found this website with a decent breakdown of the game: http://worldofstuart.excellentcontent.com/geowars. htm

      I like his quote: "Geometry Wars is basically Robotron crossed with the famous Macintosh game Crystal Quest, with vector graphics" That sums it up well if your familiar with those titles. It isn't exactly my cup of tea, but it is fun... and funny you bring up Smash TV as it is also on Xbox 360 arcade and also experiencing a nice revival. Also supporting my initial post.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Could it be... by Sethb · · Score: 1

      That's funny, the two games I've purchased off Xbox Live Arcade are Geometry Wars, and SmashTV. :) SmashTV is easy to get through when you have unlimited quarters, but the high score boards take your score and divide it by the number of virtual quarters you used. My next XBLA purchase will probably be the Street Fighter II game that's coming soon.

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    4. Re:Could it be... by Rude+Turnip · · Score: 1

      I've seen the demo videos and I'm reminded of Sinistar, which you can get with 19 other games on one of Midway's Arcade Treasures discs.

    5. Re:Could it be... by Anonymous Coward · · Score: 0

      Why must gamers be divided into two neat little piles: the eye-candy players, and the solid gameplay players? Is it possible that many gamers might want to *gasp* play both? I think there's a considerable amount of overlap of the two markets, though I'm still inclined to say that there's probably a larger interest base for little games within the subset of hardcore gamers than there is for hardcore games within the subset of casual gamers.

    6. Re:Could it be... by Osty · · Score: 1

      "Geometry Wars is basically Robotron crossed with the famous Macintosh game Crystal Quest, with vector graphics" ... and funny you bring up Smash TV as it is also on Xbox 360 arcade and also experiencing a nice revival.

      Soon you'll be able to verify if that comparison is apt, since Robotron 2084 is currently available on 360's Live Arcade and Crystal Quest is coming soon.

    7. Re:Could it be... by thermopile · · Score: 1

      It's worth noting that Tetris is still the #1 selling game for most cellphones.

      --

      "Diplomacy is something you do until you find a rock." --Richard Pound

    8. Re:Could it be... by Wyrd01 · · Score: 1
      ...people are actually looking for solid, easy to get into, quick to play, fun, games instead of expensive eye-candy and flash with no substance that offer complex controls, forced long investments of time, and no real reward? I daresay it does.
      That sounds like exactly the direction Nintendo is going with the Revolution (and the DS). Let's just hope they get the controller right.
    9. Re:Could it be... by GrumblyStuff · · Score: 1

      Indeed.

      I had a friend over (a big PC gamer fiend, not friend, fiend) and all I really have is my Gamecube. But I got Timesplitters 2! So we start a co-op and while we're both struggling to remember/figure out the controls I ended up in the minigame menu after which we played many a 2 player snake (Anaconda as they call it) games.

    10. Re:Could it be... by Wolfrider · · Score: 1

      [Gibberish]

      "You suck at this game!"

      [Hilarity]
      :b

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    11. Re:Could it be... by KlausBreuer · · Score: 1

      > "solid, easy to get into, quick to play, fun games"

      Well, everybody claims that their games is just that. But most aren't.

      If you're looking for something short and sweet (perhaps to play during lunch-break, or while listen to some management fool babble on the phone)... that market already exists, it's just that many people don't seem to know about it.

      Have a look at http://www.gametunnel.com/ for a nice overview. (No, I have no connection with them).
      Want to play something like 'Civilization' in four minutes? Try 'Oasis'. Great fun, short and sweet, and cheap.
      Like many other shareware games. Yes, shareware - looks like that market has grown up...

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    12. Re:Could it be... by rAiNsT0rm · · Score: 1

      Not only has it grown up, but it is now bigger and more profitable than the so called "hardcore" market. The players have more discretionary income, there is no real threat of piracy in this demographic, and the audience is very broad.

      Most game developers, and a number of my close friends who are tied to gaming in some way professionally, are the first to say that their full attention and hope is on this new market. They eliminate their biggest areas of loss, increase marketshare, create less costly and complex games that appeal to the widest audience and offer the biggest opportunity for profit and growth.

      I see the 360 and PS3 as the last of the "hardcore" console. That market will move to the PC where it has always generated the most money anyhow, and PC's will become more ubiquitous and more "console-like" so the progression is natural. The new "hardcore" was yesterday's "casual."

      --
      http://teasphere.wordpress.com - A little spot of tea
  7. Re:News? by Anonymous Coward · · Score: 0

    Maybe you should try RTFA. It's pretty interesting.

  8. Xbox live is going the way of the cell phone by Spiffness · · Score: 2, Informative

    Charging you for the right to pay money to download small, overpriced games, sounds and backrounds.

    Obviously there is a ton of money in this, but this is just the first step in seeing this crap happen to video games on a widespread. Microsoft does it, then sony sees it works, and they do it, then Nintendo says what the hell and they go for it...

    Finally, its acceptable for all console games, computer games to charge extra for things that used to be unlocked through persistance. Now, the guy whos winning isnt because he earned that super car you've always wanted to putz around in, its because he bought it. The guy whoopin your ass with his +5 of Infinate Chucknori saved up for it.

    Video games take another momentus step down in quality, UP in profits. I wont be a part of it.

    1. Re:Xbox live is going the way of the cell phone by radish · · Score: 1

      The games cost money, nothing new there. Are they overpriced? Personally (with some exceptions) I think not, but if you do then you're free not to buy them.

      As for your assertions that you can buy progress in the games (a) show me any example of this in any XBL game (b) explain why it's XBL taking us down this path when people have been buying MMORPG loot & characters on ebay for years.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    2. Re:Xbox live is going the way of the cell phone by Spiffness · · Score: 1

      Good games for a few bucks is no big deal, and this is a successful example of a good game being bought for a price. In my opinion its not the majority, but I wont speak more there. Buying a game console, paying for an online service, then being charged extra for small, simple focused (although fun) games is unfair. Your acceptance of this just shows how the market is beginning to accept this as a honest business practice. If HBO started playing commercials during movies, Id be pissed. A online gaming service you pay for already charges you extra for skins, mini-games, ect and its no big deal?

    3. Re:Xbox live is going the way of the cell phone by jchenx · · Score: 1

      You make a good point, that was valid in the old Xbox Live days. But the Live service now has changed. The Silver Live accounts are free, and give you access to the marketplace, arcade, etc. The Gold accounts are not, though, but all they give you is the actual ability to play your games in multiplayer.

      --
      -- jchenx
    4. Re:Xbox live is going the way of the cell phone by CaseM · · Score: 1

      Dude, it's 5 bucks. I've paid about a nickel an hour for the amount of time I've spent in the game.

  9. So, good games are still fun by 192939495969798999 · · Score: 1

    What a surprise, a good game is fun with or without 3d bitmapped whatever and tons of graphics horsepower. Er, wait... geometry wars does use a fair amount of graphics horsepower. So, it's the APPROPRIATE use of graphics to make a cool game, and not just graphics for the sake of "mommy-wow". I remember a paper airplane game on the Macintosh that was totally awesome, even though it was black+white, with simple cartoon style graphics. Heck, what graphics did the game 3 in Three have, and how great was that? Good games are still fun and will always be fun, graphics or not.

    --
    stuff |
  10. Success? by Sigma+7 · · Score: 0, Redundant
    Eurogamer has a piece looking at the sucess of Geometry Wars, despite its old-skool flavour.


    The game hasn't been released yet. How can it be successful?

    In the mean time, Mutant Storm is already available - plus it has eight difficulty levels along with two-player support.

    1. Re:Success? by Sigma+7 · · Score: 1

      Hmmm... there does seem to be a trial available for download somewhere, but clicking on Game Information from TFA indicates a release date of December 2006 - which is well off.

      As far as I know, the game is unreleased and there's nowhere to get it. Either the article's support page is incorrect, or it's something that will be forgotten by the time it hits the release date

    2. Re:Success? by radish · · Score: 1

      Errr....where on earth did you get that from? Geometry Wars was a 360 launch title - it was available on the Arcade from Nov 22 2005. It's one of the best selling (if not the best selling) titles on the Arcade.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Success? by Xugumad · · Score: 1

      Ah, right, the problem is the article's support page is talking gibberish. It's out, both as a trial (downloadable, and on the PGR3 game disk - you can access it by walking around your garage and going over to the arcade machines) and as a full game...

    4. Re:Success? by Anonymous Coward · · Score: 0

      Free if you have project gothem.

  11. Mod on crack? by RingDev · · Score: 3, Insightful

    Maybe I'm a little off the mark, but how can the first post to an article be redundant!?!?

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Mod on crack? by 'nother+poster · · Score: 0

      Stupid people with mod points?

    2. Re:Mod on crack? by Lars+T. · · Score: 0, Troll

      All but the very first post ever claiming "how can the first post to an article be redundant" are Redundant. And that one was Overrated.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    3. Re:Mod on crack? by Anonymous Coward · · Score: 0

      I do believe that the mods have just made the parent posters point. ;)

    4. Re:Mod on crack? by The+Pim · · Score: 1

      How can a post asking an obvious question be insightful!?!?

      --

      The evaluation of an action as 'practical' . . . depends on what it is that one wishes to practice.
  12. Colorful by poeidon1 · · Score: 1

    Though I cannot understand the shading logic that should I use, it is very colorful and attracative even to my pets.

    --
    They called me mad, and I called them mad, and damn them, they outvoted me. -Nathaniel Lee
  13. ugh no by the+computer+guy+nex · · Score: 1

    "I find it so ironic that this powerhouse console is most played for a $5.00 remake of Asteroids on LSD"

    GW's sales, even at 5$, haven't come anywhere near the 800,000 copies sold of Call of Duty 2.

    Call of Duty 2 for 360 made the top 20 list of games sold in 2005 even though it was only out a month, and the console was scarce.

    1. Re:ugh no by Anonymous Coward · · Score: 0

      I'm pretty sure Call of Duty cost a little more to develop.

  14. Online Gaming Changes Old School Gaming by popo · · Score: 2, Insightful

    I think it has to be said that something big has happened here.

    Its not that old-school games are back. Its that online gaming changes the
    paradigm of "bragging rights" -- and that changes the motivation for playing
    old school games.

    Asteroids was never networked. High scores were something that kids whispered
    to each other -- but never saw. With 360's LIVE arcade, we're looking at whole
    new reasons to play: to rank, to rank nationally, and to have your score visible
    to thousands of other players. Its what bragging rights *should* be about.

    This isn't to say that the success of GW is purely linked to a national hi-score
    list -- the game is also great looking. Its an old-school concept with a lot
    of things old-school games couldn't do visually, and that in itself keeps it fresh.

    But I wouldn't be surprised at all if we see a whole new cult of players trying
    to top high-scores of a new generation of "twitch games" in a huge global
    competition for bragging rights.

    --
    ------ The best brain training is now totally free : )
  15. Variety and depth not neccessarily good things by Asmor · · Score: 1

    The best Shmups are those where you have to be able to move on an instinctual, twitch level in order to survive.

    Let's look at my favorite shmup, Giga Wing 2. Sure, there's different levels, gorgeous graphics, etc, but aside from the percent of the screen saturated with bullets, the first level isn't much different from the last. Different patterns, perhaps, but essentially the same thing.

    I'd argue that depth and variety are NOT good things in the genre. Shmups are supposed to be perceptionally*-demanding games that require an eye for detail and twitch reflexes. Throwing anything more complicated or diverse than GW's reflect barrier or Ikaruga's color switching system is a recipe for trouble.

    Geometry Wars may not be perfect, but it's a damn fine game by any measurements, and at only $5 it's an incredible casual game-- and remember, it IS a casual game. It's not meant to dazzle Shmup veterans, it's meant for a much wider audience that isn't used to such fast-paced, intense action.

    *I declare that an official word. Screw you.

  16. Liquid War by fbonnet · · Score: 1

    Liquid War is another very entertaining and yet very simple multiplayer game.

  17. Get your PC version here! by Da+VinMan · · Score: 1

    http://www.yakyak.org/viewtopic.php?t=47632&postda ys=0&postorder=asc&start=165&sid=7637bca86e014343a 0a2304594354221

    PC version (played this one last night - works great!)
    http://www.incitti.com/Blitz/GridWars14.zip

    Mac version (can't vouch for this one)
    http://www.olpin.net/blitz/GridWars14osx.zip

    Note that this game is still in development. The author (not me) is still soliciting feedback on the thread cited above (which is pretty much the official forum for the game so far).

    I can't vouch for whether this version is true to the original, but I can tell you that this version is a blast to play!

    Note that F3 (on the PC version at least), is the shortcut key for toggling the grid display (which is not on by default). See the source files (*.bmx) for other details. Full dual joystick as well as gamepad, keyboard, and mouse configurations are all playable.

    Enjoy!

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  18. Like battle-girl? by bar-agent · · Score: 1

    The write-up sounds like Battle-girl, a fast-paced shoot-em-up for the Mac. Unfortunately, it was OS 9. Under OS X, the graphics suffer, and it doesn't really deal with USB controllers as well as it should.

    But it was an awesome game!

    --
    i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  19. Crystal Quest derivative? by femto113 · · Score: 1

    Played this a ton on Macs back in the late 80's, seems to be abandonware now: http://www.whatisthe2gs.apple2.org.za/the_fairway/ game_pages/crystal_quest.html It has the same concept of enemy's behavior indicated by their shape.

    1. Re:Crystal Quest derivative? by nebbian · · Score: 1

      Ahhhhhh... Crystal quest.... So many hours were spent on that game! What a fantastic game too, all those different aliens with different behaviours, the action got pretty frantic right at the end of each level as I remember as you desperately tried to get into the gate before the bombers dropped mines near the entrance!

      Thanks for the memory!!