God of War Creator Calls For Games With Soul
David Jaffe, creator of last year's very popular God of War, made a plea during a talk at the DICE event for developers to create games with soul. From Next Generation's coverage: "He then made clear that the game industry had to adequately compensate those with talent in order to attract them, saying the industry must provide 'financial incentive for more creative people to come join us instead of working with TV and cinema.' Jaffe appeared to debate the issue of the industry's future within himself. 'Maybe it's all bullshit. Some days, I think games can be something else, the next great entertainment media. And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels.'" Update: 02/10 05:44 GMT by Z : More views on Jaffe's talk are available at 1up and Gamespot.
Soul, like decapitating giants with bladed chains kinda soul.
:D
Violence is golden
What else can happen when an unstoppable force collides with an immovable object?
Go to weird art shows in the bay area, get the makers of the weirdest pieces to come up with some insane ideas for you. You only need them for 3-4 hours and they probably need the cash :)
Then take their crazy crazy half-baked concept ideas and make them into a usable story.
"Almost every game pitch I hear has to be like a movie," Jaffe said. "Developers come and say, 'It's like a Tarantino movie' or a 'Spielberg picture.' It makes me frustrated, sad, embarrassed and annoyed that we have to look at other media in order to ape them."
must..resist...King Kong joke...
Despite corny puns, it's utterly true. Though all art forms have to draw on more established ones at the beginning, (movies have long since stopped drawing much from theatre, though that was painfully true in the beginning,) video games do have to learn to draw from their own strengths. As long as they're the reflection of movies, they'll always look bad.
That being said, I have a big beef with this article. He's calling for "Games with Soul," eh? Oh yeah? How so? That's a pretty broad statement, there, feller. And whatever Jaffe meant by it, we can't figure out from this article.
I had no idea that 'soul' was a synonym for 'tits.'
I am working on including sole in our next FPS However, finding sensible ways to incorporate nocturnal flatfish into the plot is causing delays.
"And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels."
This is from a guy who made a painfully derivative game chock full of gore and titties. He is getting WAY too much attention from the gaming press lately - probably because Sony keeps buying advertising for God of War.
Comment removed based on user account deletion
OK, here's a terrible thought: A video game tie-in to The Passion of the Christ. And since it would be insensitive for the player to play Jesus, the player takes on the roles of Pilate, Roman guards, etc. It'll be violent enough for the usual FPS crowd, but since it's in service of religion, it must be okay, right?
If you want to read a vision of hope sometime take a look at Bartle's Designing Virtual Worlds. He provides deep insight into why people get so obsessed with role playing games - what they get out of it, and why they keep coming back. If you buy into his theories the designer of a role playing game is more a therapist than an entertainer. Of course, most people who play "role playing games" these days don't actually do any role playing as such. They just run around and kill stuff. So there ya go.
How we know is more important than what we know.
KRATOS AWAY!!!
>>Some days, I think games can be something else, the next great entertainment media. And then other days, I feel it's just like porn or motion rides, where there's no capacity to reach high emotional levels.'"
Video games are the next great entertainment media. And anyone who says games can't reach high emotional levels needs to play Final Fantasy VI. Right now. Go!
I recently discovered FF6 (yeah, I know, little behind) and it's amazing. I never cry during video games or movies, but this game's got me a couple times.
Just like movies took time to be recognized as having the potential to be great, video games will as well.
"What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
Then you'll have all the souls you need. MuHAHAHAHAHAHA!
Seriously, we are almost at the point where we could start living in a virtual world online. If done correctly, it could be beneficial.
--
Perhaps someday children will go to school by going online and learning in a virtual classroom.
The one thing that prevents new and exciting games from being produced is the same thing that prevents people from achieving the greatness that they're capable of; that is Fear.
In everyone's day to day life you will encounter dozens of products and services that you yourself have thought of years (or possibly decades) before anyone else produced them; what held you back from profiting from these ideas was the fear and lack of confidence in your own abilities. Corporations tend to think in the same basic way as individuals because their ideas represent the collective thinking of individuals; so is it any surprise that a Corporation would reject game ideas (that they thought were good) simply because of the uncertainty surrounding the market?
Now, when you look at companies that are successful over a long period of time you will find that they don't fight change they embrace it; they find a way to change ahead of their competitors in order to dodge the downfall of a market or sector within the market. They are not afraid of the consequences as they plan for the eventual downfall of their actions and hope for the best (in fact they may fail several times, and produce unpopular products and services, before they find an amazingly popular product [think Apple with iPod]).
Currently, the most interesting player in the videogame market is Nintendo. Their entire strategy could be summed up as to embrace change, to find the Blue Ocean and become the dominant player over there. When you look at their software and hardware there is always the possibility of failure when it is announced but their changes go through none the less. Nintendogs, Animal Crossing, Electroplanktin, The Nintendo DS and the Revolution are (generally speaking) very unconventional ideas that are not attempted by their competition until Nintendo proves that the idea is viable. With this in Mind, as a corporation, if Nintendo can maintain this mindset over the long run I see no reason why they would ever stop growing and improving.
WoW has been doing this for a while. They get you to meet up with a guy at the crossroads at midnight.
Task Mangler
My guess is the guy in TFA is subconsciously lamenting the fact that HE isn't the prophet of his chosen medium, because anyone with a brain knows that a Great Master is an inevitability.
Either way he should shut up. God of War was great, OK, we get it. Move on. Games have soul when the game makers have soul. It's easy.
As far as pitching games like movies: they either are playing the room or don't believe (or understand) the medium. Half Life, for example, is *easily* a better experience than alot of Spielberg flicks. Anybody who doesn't believe that like they believe the sky is blue needs to get the fuck out of the business. Now.
... you need an Orb of Thesulah (not to be mistaken with a paper weight) and a powerful gypsy or wicca.
I can kind of understand what he's saying, but it seems like he's too vague on his idea. What IS a "game with soul"? I think this is just another way of saying "we need to stop making games that are all about realism but fail to succeed at anything else."
but that is the most powerful headline on an article i've ever seen ever
I just found a great game. It's free too. http://wesnoth.org/
Religion for nerds. Stuff that really matters
"Soul" != white fluffy cloud with sparkling twinkles
He meant, game programmers and creative teams should engage in creative process through other source of inspiration than traditional media we are constantly exposed to.
He admittedly said he's not without fault. GOW was partly inspired by Raiders of the Lost Ark.
Personally I think, he's idealist who doesn't like living in a reality... I'll believe his words when I see his next project.
"Don't let fools fool you. They are the clever ones."
I've never played or seen God of War, but I'm already sick of seeing this guy's every utterance reported on ./
Platitudes are not philosophy; and all the whining in the world doesn't make games today any better.
Quite frankly some of the worst gameplay i've ever seen...it had potential, and a lot of work in boss design, but didn't come together well at all.
The boss fights were horrible, the camera angles were obnoxious, the boss fights were way too easy (block....attack....block....attack), and the puzzles related to the boss fights were just lame.
And that's what I heard from everyone that played it. Of course we're all familiar with game design, so we're not the actual market.
I'm... well, not suprised I guess, but unhappy at the ammount of cynicsm in the responses to this article. Most /.'rs seem to accept mediocrity far to readily. Perhaps the hope that games might transcend their current bounds artistically is in vain, but to scoff the desire to even try seems entirely modern, entirely dead, entirely futile, entirely what I'd expect of the /. crowd.
Its much better to fail than to accept doing nothing at all with some stupid half-arsed off the cuff comment. But on Slashdot, empty irony wins. Very clever.
...like you can make music or films with soul.
You can make a band with 3 friends of yours, because you like playing your instruments and have fun, and I guess that'd approach 'with soul', if it's not primarily with commercial interest.
But with games it's a bit harder, I guess, seeing how many devs, artists etc you need.
Just check how many (actually good) open source games are out there.
All this from the guy who had a hand in creating the game with naken women who you sex up in order to heal you and stand a better chance of going through the next level.
GEE THANKS FOR THE SUGGESTION!
(Do as I say, not as I do?)
Disclaimer:
I played one level of God of War, beat the first boss, did the ladies thing, saved and haven't played since.
Follow-up:
No, I didn't stop playing it because I didn't like it. I really did like the game...
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
Call of Duty, man those cinematic charges and stuff in Russia and D-Day really deeply affected me like no video game ever has. It's just that designers have to shoot for something like that, not just ubber pwning and junk for the kiddies.
Total Annihilation was a game with soul, and spawned a huge following. You can still find TA servers to play on today, and mods are still being developed. Supreme Commander (http://supcom.gaspowered.com/) is coming out this year, which is basically TA2, and looks equally delicious. Games for games sake are great. The FF series has become all cutscenes and they lost their grandeur. It's things like that that turn my stomach. I want to play something, and have fun making decisions doing so, to achieve a goal. Not hit X or spbar for 10 minutes of ads or cutscene pushing the latest trendy ideas (Gaia)
"Soul" is usually gained at the expense of speed and/or expense.. which is directly detrimental to the business grail of "profit"..
You can make successful games with "soul" and they make tremendous amounts of money as a reward.. HOWEVER, if you try to make a game with said "soul" and if fails.. it could mean death to your company.
I can't believe I haven't heard a reference to Shiny's
SACRIFICE
Come on what game has more soul than that? -DW
How much is your data worth? Back it up now.
"After weeks of fighting for every pixel of ground and seeing 180 degrees of carnage in every direction, you start to wonder if it's really worth it..."
http://www.theonion.com/content/node/44458/
playing ICO (ICO, not Eco the Dolphin) was like being in a dream that you didnt want to wake up from. now that game had a soul. that game was a work of art.
I've been playing games with "soul" for years. One of the earliest examples I can recall are the early Sierra games, before they turned into the generic crap we've seen in recent years. Those stories were entertaining and very effecting; even though those characters consisted of blocky sprites I felt more attached to them than any character I've played in the last 5 years, despite all the graphical advances.
I can't really think of anything recent that stands out. Morrowind and the expansions impressed me. A lot of effort went into the game, and it shows, but the experience was lifeless. I experience wonder at the world the developers had crafted, but I felt no connection to the characters and didn't feel any emotion at all. It's similar to every MMORPG I've tried. Most are very impressive and some show a strong sense of style, but in the end they're nothing but elaborate theme parks. At least in Elder Scrolls the world did change based on my character's actions.
Now, this isn't to say I haven't been entertained. I've played numerous games which I've found to be extremely enjoyable. When it comes down to it a game doesn't need "soul" to be entertaining, it needs fun gameplay. Nintendo, for example has cornered the market in excellent gameplay, but there isn't much substance beyond that. A game which has both can truly be a superb game. Unfortunately, as I look at what few games I have on my CD rack, and try to recall all the others I've played, there isn't much of anything I can call a memorable game on all counts in the past 5 to 10 years. I have to go further back to find games that have truly stuck in my mind through the years.
I find it funny that the creator of God of War is calling for soul. I don't think God of War is an example of such a game. It's an entertaining game, with some impressive visuals and certainly has a characteristic style, but by no means does it have anything as profound as a soul. My first impression of the developers when I saw the game was that they consisted of the same generic breed of developers producing most games today. They're obsessed with brutal violence and sex. God of War just happens to have a somewhat different wrapping from most other games on the market. In fact, having seen the production videos unlocked upon finishing the game reinforced those impressions to some extent.
While they seemed to truly enjoy what they were creating they were still approaching the game from the same generic concepts that drive most contemporary games. I feel like current game developers all have the same exact kind of personality, they've had the same exact kind of exposure to American pop culture. It's all guns, demons with exposed internal organs, soldiers, explosions, guns, huge-breasted vixens, elves, dwarves, guns and more guns.
Of course there's no "soul" in games. Because "soul" is risky. It doesn't guarantee strong sales. But go with the generic themes and a developer is more than likely to satisfy the wet dreams of the average teenager. The more they produce the same old mediocre games, the more consumers expect and ultimately demand mediocrity. It's a viscious cycle. Consumers are only as smart as what the advertisers tell them. And companies certainly don't want smart consumers.