Second Life Native Linux client Released
strredwolf writes "Linden Labs has opened up the native Linux client to all users. This is an alpha version, though -- it has a lot of bugs and many hard edges. Prelim reports on the Linux client forums include: NVidia cards are better supported over ATI; get the latest drivers working in 24/32 bit color; some file editing to tweak settings is worth it; no sound; no file uploading; no texture downloading."
This eliminates some of the TCO of this line of work.
So... does Second Life have killing people with swords?
Live your real life in real life! Anything you can do in that simulated environment, you can do in real life! Honest, go check it out!
Hell, most of you probably need to get out of your mother's basement to find that out! There are even women in real life. They're not nearly as sexy as in the virtual world, and you'll feel things you've never felt away from porno, but trust me, you'll love it.
Get off the computer!
-Patrick
"They never stop thinking about new ways to harm our country and our people, and neither do we."
Yes! now I can crate my furry penguin character tux and go try to yiff other hot linux chicks!
So this game is basically WoW without monsters to kill to get items to kill bigger monsters to get better items to kill bigger monsters? How can it be any fun?
Since people need to have an idea of what Second Life as a MMOG is, in a nutshell, it's a sandbox game. And not like early-SWG or UO where there's content and game mechanics and whatnot- there's what content other players have modeled, textured, and scripted in-game. You'll spend a lot of your time flying around a world filled with player-created sculptures and buildings, and you might even run into other players. But you'll be hard-pressed to find a 'game' to play while you're there. It's like Myst, without the puzzles or story.
That's the objective, non-negative stuff I could say about the game. Anything else would be modded troll or flamebait.
Yes, we understand these tags always apply: fud, dupe, typo, slashdotted, topic name
I'm glad they didn't bother porting Real Life to linux, I heard the sequel is so much more interesting.
The coords to complete the Resignation quest are 24,76.
I really hate Dan Patrick.
Dude, I'm still working on the first one.
I've looked at that game, but as far as I can tell, it's not really a game as much as a graphics creation site -- and with a rather dated graphics engine too.
So, can someone in the know tell me if there really are gaming elements within this thing? Doesn't have to be slash 'em and loot 'em style, but any gaming element at all. Is it a moo, a mush, a rom, what?
I'm not getting the point of this thing, in case you can't tell, so help me out.
Thanks.
Everything in the Universe sucks: It's the law!
This is before we get into the nature of the in-game economy aside from advertising. This guy has already described it more cynically than I ever could.
The World Wide Web is dying. Soon, we shall have only the Internet.
... with credit card. Oh, no, it's just for "validation". Truth? It's so they can charge someone in an INSTANT for anything that costs money. They're not stupid, they're ready to pounce on any "free" user that even for a moment considers doing something that costs.
I'm sure they gotta make money somehow. Too bad they feel like they need to trap people into spending it rather than doing it honestly.
This is a sig. Deal with it.
Were you in a crackhouse at the time, by any chance?
I just tried running the windows SL client under wine (on a gentoo box with a fairly recent NVidia card) last week. I'm able to hear sounds as well as view textures (didn't try uploading any files), and the 3d hardware acceleration is definitely working.
Best bet: stick with wine for now, until they get the linux client functionality fully worked out.
And yeah, I'm still trying to figure out something interesting to do/build in SL. The casinos and sex clubs are not exactly worth my time.
Cheers,
Tim
There are 11 types of people in the world: those who understand unary, and those who don't.
Well use the cellphone feature. Then again...... They might just start harrasing you.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
In the late 1980s, a new "paradigm" was around: the Internet, quickly maturing and spreading around, touting itself as an alternative to bulletin boards by introducing Usenet News, and replacing chatrooms with IRC. At that time, old-time BBS veterans scorned the bright, goggle-eyed 'utopians' and 'dreamers' that looked to the Internet as the future of communication, socialization, creative expression, and even (God forbids!) business. They were scorned and laughed upon; BBSes already provided all those things and were much better at doing so than the clumsy 'Internetters' could with their old-fashioned and cumbersome tools. And the media covering the BBS labeled the nerds connecting to them as interested only in sex and games.
As a matter of fact, a whole generation of die-hard BBSers, highly skilled veterans in promoting their services using a well-proven technology, simply were reluctant to relinquish their status quo and embrace the Brave New World of the Internet.
In the 1990s, with BBSes "absorbed" by the Internet (by tying them together using the Internet as a medium, and propagating discussions, chatrooms, and early MUDs/MUSHes/MOOs to the Internet), people fought among themselves what was the best form of propagating information and providing remote access to it. Telnet-based servers competed with gopher servers which in turn competed with proprietary protocols for chatrooms and MUD/MUSHes/MOOs. There was no clear 'winner' (gopher seemed to be the best bet at the time) until an obscure scientist at CERN developed yet another model of remote access to information: the Web was born, and it was text-based. Still, gopherers and promoters of other tools scorned the 'arrivists' -- they simply wouldn't leave "their" proprietary tools in order to clumsily embrace "hypertext", which was so limited in scope and hardly used by anyone except a few freaks and outcasts on a very limited basis.
When the first graphical browser came out, the veterans of the text-based Internet frowned upon Mosaic and their ilk. People simply didn't have the required bandwidth to show 'nice graphics'; a text-based model had been in place for ages (at this time, MIME-encoded attachments for email was still a 'novelty'), it worked well and fast, and used little bandwidth. Why would people need a 'graphical browser'? The answer, of course, was clear if we read the media's coverage of the Web in the mid-1990s: it's all about sex and games.
Starting around 1995/6, something seemed to click in place, and suddenly the Internet was not only 'sex and games'. Through the Web, people could also communicate, socialize, exchange information, get access to databases -- and do business. The media was intrigued; corporations started to publish information online through the World-Wide Web; Linux and the major open source tools started to get disseminated through the Web as well. The Web, indeed, absorbed previous technologies and replaced it with new and better paradigms: chatrooms, blogs, forums replaced earlier technologies, but they're basically driven by the same needs: distributing information, content, chatting, socializing, doing business. And, of course, also sex and games. But in the 'enlighted' year of 2006, while we live with 'sex and games', almost all of us would agree that the Internet (or, better said, the World-Wide Web) is not about sex and games; they're part of it, but there is so much more than that.
People now fight to define what the "Web 2.0" is going to be, but the "new Web" is nothing new, just applying new tools to a decade-old technology; yes, w
"I'm not building a game. I'm building a new country." -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08