12 Steps To Regain Industry Confidence
Next Generation has a piece with some lessons drawn from the Game Marketing Conference. The article offers at 12-step program for restoring the game industry's self-confidence. A good idea, in the wake of Hot Coffee and in the face of angry legislators. From the article: "4. Publicize that history shows we never embrace new media. This is true for silent movies, radio, pulp magazines, comic books and every new music wave including Mozart. Videogames are not the devil incarnate, and not capable of half the deviltry our critics claim for them."
Its not like "Hot Coffee" actually hurt the industry. It created the sort of buzz you can't buy. (the only thing worse than bad publicity is no publicity). The people who claimed to be "offended" weren't the target market anyway.
1. Stop making crappy, overpriced, sequels and even crappier movie based games.
The third most important thing I have learned in life: Squeeze anything hard enough and it eventually makes a noise.
It's a real shame this one came in seventh:This is just one more facet of our not-so-slowly eroding civil rights.
____
~ |rip/\/\aster /\/\onkey
"1. Promote the ratings system. It worked for movies, the recording industry and TV."
The TV ratings are bullshit. During G-rated shows I've watched with my kids I've seen:
1) life on earth wiped out by fires caused by meteors (Disney Channel - "Dinosaur")
2) promotions for other shows that featured naked people screwing in bed (Fox - don't remember the show) 3) graphic decapitations of live animals (Animal Planet - Animals Behaving Badly)
"Evangelize the benefits of videogames. Book: Everything Bad is Good for You, by Stephen Johnson. Videogames not only help children to compete more effectively, they make kids more intelligent."
This may be true for older kids, but all the children I know who started playing before the age of five are borderline retarded. Also, the "compete more effectively" thing seems to overdone - the hardcore online adult gamers I know are complete pansies in real life.
History also shows that the older generation never learns. Change only comes around when they die out and the rebellious young generation becomes the status quo, only to villify the next new thing.
Wonder what the video game generation will lobby against?
"Videogames are not the devil incarnate, and not capable of half the deviltry our critics claim for them."
Who's saying they are? Being concerned about side effects isn't the same as saying games are the "devil incarnate".
---
"Slashdot requires you to wait between each successful posting of a comment to allow everyone a fair chance at posting a comment.
It's been 20 minutes since you last successfully posted a comment"
Oh yes Taco. It takes 20 minutes to be fair. Do the registered posters have to wait? And if not, isn't that unfair to everyone else? Who are you fooling?
The quoted argument:
doesn't hold any water. In fact, it's not really evidence at all. The statement could be read like this:Hmm... the first two points don't mention anything about yellow foozles that in any way shows that they are not the devil incarnate.
Helping with organizational effectiveness is our job.
10. Demonstrate our most creative games. Halo and GTA represent us in the marketplace, and we need to show people it's not all about guns and boobs. Katamari Damacy, DDR, Parappa, Donkey Konga and Guitar Hero are games the whole family can enjoy and play.
Mmm hmm. How about Shadow of the Colossus, or Psychonauts? Both games were amazing, creative, critically a success, but sold nowhere near the number of copies as the fifth Grand Theft Auto game. I don't think the industry has a problem demonstrating creativity, I think the industry is now so commercially oriented that they stifle it in favor of the sure money.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Ever notice how every 4 years there seem to be a lot more political commercials on TV?
Or the fact there are more action movies in the summer and more serious Oscar contender's and fantasy epics in the winter?
Now, have you noticed about how this "Industry" referenced above (the software industry), always goes into a psychological/monetary depression ever 3-4 years in the beginning of a new hardware cycle? We have already seen a ton of articles that sum up to, "Consumer's unwilling to spend great % of their income on gaming and will therefore buy less software to afford hardware". The software industry hasn't changed how they handle the cycle, like starting to release ALL new titles at reduced cost, so why do they expect any different? If they did have this 8-12 months of reduced game costs I bet they would still see the same numbers of units sold as before. Demand does decrease to a certain degree, but its not that much as long as they are making halfway decent games(insert flame about bad sequels etc.). Its just that people can't suddenly dip into the couch and find more disposable income. This kind of year has always been followed by a year of record breaking sales, as people want the new and interesting games for their new systems and developers hit their stride with coding on the new machines. If the stuffed suits over on Wallstreet can figure this out, why can't the software people?
I am and always will be a stereotype, because who in their right mind prefers mono?
Being concerned about side effects isn't the same as saying games are the "devil incarnate".
It is mostly because video games have as much side effects as breathing air, drinking water, and eating food.
Actually... I take that back. Breathing bad air can give you lung cancer. Drinking bad water can give you dysentary. Eating too much food can give you heart disease and possible choking hazard.
So yeah... Video games are safer than most activies in life.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Such as that videogames can help you get fit? So far that project is going okay, as far as the New York Times is concerned...
(That was a mirror; the original is behind their firewall here)
I play Nerd-Folk!
They just don't like rip offs (see Grand Theft Auto v. True Crime, Final Fantasy v. Shadowhearts, etc.)
I don't know if you've actually played Shadow Hearts, but it's NOTHING like any Final Fantasy game I've played. It's actually got a fresh setting for a JRPG (The first two take place during World War I. That's right, in the real world), and a great battle system that requires some reflexes, so you can't just depend on the menu selections.
Sure, there are some RPG cliches in there, plotwise, but it's honestly one of the few RPGs that manage to make you care about the characters while STILL having a sense of humor (and none of that anime-cutesy-crap humor that pollutes so many Japanese RPGs). If you never played Shadow Hearts 2 and wrote the series off as a Final Fantasy rip-off, I urge you to reconsider and try it. I guarantee that you won't be disappointed.
Hell, I'd even go as far to say it's better than any Final Fantasy game I played (save for maybe 6; but the newer FF games pale in comparison to the Shadow Hearts games).
"4. Publicize that history shows we never embrace new media. This is true for silent movies, radio, pulp magazines, comic books and every new music wave including Mozart. Videogames are not the devil incarnate, and not capable of half the deviltry our critics claim for them."
Do they actually think that will help them at all? Television, Music and Movies are still being constantly bashed by the same people who are ragging on video games right now, and largely for the same reasons.
The only reason that video games are taking it a bit harder (at least in ways that are publicized) right now is because they're even bigger with children right now than the preceeding examples. Rock albums and rap albums are still being persecuted, networks still recieve hundreds if not thousands of complaints every time a new episode of CSI is aired, and the movie industry is constantly criticized by the same people every time something other than "The Passion of the Christ" or "The Chronicles of Narnia" is released.
The current generation of MMO players appear to be in massive denial about what it is they are doing. They've found something that is easy to do, but similar enough to real life that it can act as a replacement. These games are not just entertainment, or just an amusing way to spend an evening with your friends. They are a way of life.
Of course, that's only bad because you don't achieve anything by playing an MMO game. You managed to get an extra row added to a database table? Fantastic! Ooh, you incremented an integer! Well done! Now carry on playing: all your "achievements" will vanish like faerie gold unless you give me some more money.
To be honest, I'm just glad there are other people out there who are able to see this.
You've got to admit that if someone had only played the original Shadow Hearts and not had the patience to stick out the slower parts (and sleep-inducing battle music) that they could easily come away with that impression. I love Shadow Hearts, but if it had ended after one game it would have been another instance of a game with great potential that was never even close to realized.
Luckily we got Covenent which, in my opinion, is the genre-defining game of the generation and easily one of the greatest console RPGs ever created. It's also the most stellar turn arounds between a game and its sequel that I've ever seen. Fix every issue I had with the original, extended the characters, story, and gameplay, and they even replaced the bizarrely placed, pretty horrid voice acting with some of the best in the industry.
Now I've just got to get through some of these games I've been sitting on so I can play From The New World.