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Zombie MMORPG in the Works

Warcry has a very short blurb about a just announced Horror-genre Massively Multiplayer game. Titled Exanimus, the game looks to be set in a post-apocalyptic zombie setting. From the piece: "While most of the world is dead, there are small pockets of survivors that exist in barricaded cities across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."

7 of 102 comments (clear)

  1. Urban dead? by Ligur · · Score: 5, Informative

    Sounds like a beefed up version of Urban Dead.

    --
    Smoke me a kipper, I'll be back for breakfast.
    1. Re:Urban dead? by ultranova · · Score: 4, Interesting

      Though this does lead to the fun concept of dumping the freshly dead outside before they wake up as zombies, people wanting to play as living characters don't behave as flesh hungry zombies- they simply head for the nearest advertised revive point. Player death is very tricky in this context... Perhaps player death would lead to a temporary NPC status where for a short time, the reanimated corpse would run wild. Players could respawn but would teleport back to a hub of some sort- leaving a doppleganger NPC zombie in their place. Either way- to actually recreate the threat of the freshly dead reanimating to attack their companions, they can;t leave the zombie-behavior of the freshly dead purely in the hands of the players.

      Simple solution: there's a limited number of lives in the game. In order to have a life, you have to take it from someone who has it. That is, kill a living player and you become one, and he becomes a zombie. Now you just need to have the server control the ratio between living and dead by automatically making some people living and some zombies at the start...

      A zombie cannot be permanently killed, but will always raise back up again after a short while. However, a zombie can't earn exp, and will always be "level 1" - if you had levels as human, you lose them when you become a zombie, and regain them when you regain your humanity. Same for items. That way, all the zombies will desperately want to become humans, and because they are so much weaker, pretty much have to attack en masse. Since zombies can't level, the various grinders are sure to fight tooth and nail to become human again.

      As a practical matter, you don't immediately become a human when you kill one, it takes five minutes (with a running countdown). That way you have time to escape from the fight - otherwise you'd just be killed as soon as you turned human in the middle of the battle.

      Logged-of humans fall unconscious. An unconscious human can obviously be easily killed by any zombie, so better find a safe location. No place is inherently safe (zombies can attack you everywhere), but of course the players can establish player-guarded resting areas in the ruins of abandoned cities (in fact I'd put the entire game into such a city), and of course zombies would consider those their main targets. People will still have to leave them to get exp, to scavenge for resources, and so on.

      Oh, and the zombies can see in the dark, while the humans can't. To avoid cheating, a zombie in suitably deep shadow is invisible to the client as well - that is, the server won't send the geometry at all.

      Of course all this requires a game engine that can take a lot of people in the same area at the same time. It would also require pretty low lag, since zombies hiding in the dark leads to surprise attacks. Alternatively, you could perhaps determine a "guard location", so that your character shoots as soon as a zombie pops to the guarded area - this would make the game more strategic than reflex test.

      Anyway, that's how I'd do it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  2. Oh for shame! by murderlegendre · · Score: 4, Funny

    Shame on you, you should know better than to call them "Zombies"... what is this, 1965?

    They prefer to be called the living impaired

    I suppose you think they should stick to eating the back of the head, too..

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  3. That's funny, I was actually just going to say by Anonymous Coward · · Score: 5, Funny

    That it sounds to me more like MySpace

  4. Weapon of choice for zombie slaying by TrickFred · · Score: 5, Funny

    Just let me have a cricket bat, and I'll be the first in line. :D

  5. "Mature" by jayeates · · Score: 4, Insightful

    "Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."

    So my guess is it'll be filled with 14-16 year old idiots then...

  6. ooer... by ameoba · · Score: 4, Insightful

    Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.

    If they can enforce this, I'll definately start playing.

    --
    my sig's at the bottom of the page.