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Zombie MMORPG in the Works

Warcry has a very short blurb about a just announced Horror-genre Massively Multiplayer game. Titled Exanimus, the game looks to be set in a post-apocalyptic zombie setting. From the piece: "While most of the world is dead, there are small pockets of survivors that exist in barricaded cities across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."

80 of 102 comments (clear)

  1. Urban dead? by Ligur · · Score: 5, Informative

    Sounds like a beefed up version of Urban Dead.

    --
    Smoke me a kipper, I'll be back for breakfast.
    1. Re:Urban dead? by Anonymous Coward · · Score: 1, Funny

      Brrraaains...thud.

    2. Re:Urban dead? by ReverendLoki · · Score: 2, Interesting
      HARMANZ GAN... Er, I mean, exactly what I was thinking. Personally, I'm interested in seeing how they make the Zombie side interesting, and able to keep players. Unlike UD, I imagine that when you log out of this game, your avatar goes as well, not leaving a body for other players to attack. What happens when you have 1000 Survivor players log in, and 5 Zombies?

      Even if the sides are even number-wise, part of the horror atmosphere comes from being outnumbered by the shambling undead. It will be interesting to see how they handle balancing these inequities. Perhaps they can hire some of the people behind the Natural Selection HL mod for advice?

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    3. Re:Urban dead? by Cy+Sperling · · Score: 2, Interesting

      I think the key is to make the zombie portion of the game revolve around playing a mob rather than an individual zombie. Leveling up wouldn't give you more health, rather increase the size of the controlled mob. Playing a zombie character shouldn't essentially be like playing a living character who sleeps outside and can't use items.

    4. Re:Urban dead? by ReverendLoki · · Score: 2, Interesting

      Hmmm.. in other words, the zombie players would be looking at it maybe a bit more like an RTS, controlling armies of units. Or maybe like a deranged version of Pikmin. Interesting...

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      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    5. Re:Urban dead? by Cy+Sperling · · Score: 3, Interesting

      Pikman is a great example. The player could have a certain amount of points, relative to their level, that they could spend on their mob. Certain zombie types would have different costs allowing the player to customize the makeup of their mob. High level players would be powerful by having larger and more diverse mobs. The zombies themselves could be relatively easy to kill as individuals, but the emphasis for zombie players is the horde. I think the way they handle player death is really a tough nut to crack. Urban Dead does make dead players become zombies. The Necrotech skillset allows other living players to revive zombies back into living characters. I kind of see this as a bit of a cheat. Though this does lead to the fun concept of dumping the freshly dead outside before they wake up as zombies, people wanting to play as living characters don't behave as flesh hungry zombies- they simply head for the nearest advertised revive point. Player death is very tricky in this context... Perhaps player death would lead to a temporary NPC status where for a short time, the reanimated corpse would run wild. Players could respawn but would teleport back to a hub of some sort- leaving a doppleganger NPC zombie in their place. Either way- to actually recreate the threat of the freshly dead reanimating to attack their companions, they can;t leave the zombie-behavior of the freshly dead purely in the hands of the players. Granted some hardcore roleplayers will stick to the fiction of it, most won't.

    6. Re:Urban dead? by ReverendLoki · · Score: 3, Interesting
      You know, that could be the start of an interesting mechanic... The zombie player starts with one zombie - will call him the "Zombie Lord", for lack of a better term. He gets knocked down, he gets back up, maybe with a penalty, maybe not. He kills a human, the human player goes back to a spawn point of some sort to start again (again, with or without penalty). Meanwhile, the corpse he leaves behind stands up, and becomes the first minion in the Zombie Lord's horde. He follows the ZL around, attacks his targets, etc. Next corpse left by a human he kills becomes the second minion in his blossoming horde. Now, if a minion gets knocked down, does it get back up? Maybe, maybe not. Maybe only after a period of time, and maybe only for a finite amount of time.

      Now if they come out with this game and it uses any of these mechanics, we'll have to point back to this thread and demand royalties...

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      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:Urban dead? by Lehk228 · · Score: 2, Funny

      Brnhr.

      --
      Snowden and Manning are heroes.
    8. Re:Urban dead? by Lehk228 · · Score: 1

      Zombie unlife is quite interesting now. hunting and killing people is always fun.

      once you get ankle grab and lurching gait things are pretty smooth after that. every once in a while get yourself revived and go on a generator smashing spree when the human players annoy you.

      --
      Snowden and Manning are heroes.
    9. Re:Urban dead? by shinma · · Score: 1

      Are you kidding? You get to play a ZOMBIE! That's how they're going to make it interesting.

      I want to preorder this. Now.

      I call dibs on the name "Bub."

      --
      Shinma
    10. Re:Urban dead? by cluke · · Score: 1

      heh, nice ideas in this thread, but don't kid yourselves. It's gonna be whomping rats for phat lootz, all the way.

    11. Re:Urban dead? by ReverendLoki · · Score: 1

      Are they zombie rats at least?

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      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    12. Re:Urban dead? by ultranova · · Score: 1

      What happens when you have 1000 Survivor players log in, and 5 Zombies?

      A simple solution: a zombie can't be permanently killed, while a survivor who's killed becomes a zombie. Of course this logically means that everyone becomes zombie eventually, but hey, that's how it works in these things.

      Of course this whole thing is going to be toned down to "harmless fun" and won't have anything to do with real horror stories; after all, we can't have players doing really nasty stuff, even if they're playing living dead. That, and the fact that this thing has to stay online for years, pretty much guarantee that the game will have nothing to do with horror.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:Urban dead? by ultranova · · Score: 4, Interesting

      Though this does lead to the fun concept of dumping the freshly dead outside before they wake up as zombies, people wanting to play as living characters don't behave as flesh hungry zombies- they simply head for the nearest advertised revive point. Player death is very tricky in this context... Perhaps player death would lead to a temporary NPC status where for a short time, the reanimated corpse would run wild. Players could respawn but would teleport back to a hub of some sort- leaving a doppleganger NPC zombie in their place. Either way- to actually recreate the threat of the freshly dead reanimating to attack their companions, they can;t leave the zombie-behavior of the freshly dead purely in the hands of the players.

      Simple solution: there's a limited number of lives in the game. In order to have a life, you have to take it from someone who has it. That is, kill a living player and you become one, and he becomes a zombie. Now you just need to have the server control the ratio between living and dead by automatically making some people living and some zombies at the start...

      A zombie cannot be permanently killed, but will always raise back up again after a short while. However, a zombie can't earn exp, and will always be "level 1" - if you had levels as human, you lose them when you become a zombie, and regain them when you regain your humanity. Same for items. That way, all the zombies will desperately want to become humans, and because they are so much weaker, pretty much have to attack en masse. Since zombies can't level, the various grinders are sure to fight tooth and nail to become human again.

      As a practical matter, you don't immediately become a human when you kill one, it takes five minutes (with a running countdown). That way you have time to escape from the fight - otherwise you'd just be killed as soon as you turned human in the middle of the battle.

      Logged-of humans fall unconscious. An unconscious human can obviously be easily killed by any zombie, so better find a safe location. No place is inherently safe (zombies can attack you everywhere), but of course the players can establish player-guarded resting areas in the ruins of abandoned cities (in fact I'd put the entire game into such a city), and of course zombies would consider those their main targets. People will still have to leave them to get exp, to scavenge for resources, and so on.

      Oh, and the zombies can see in the dark, while the humans can't. To avoid cheating, a zombie in suitably deep shadow is invisible to the client as well - that is, the server won't send the geometry at all.

      Of course all this requires a game engine that can take a lot of people in the same area at the same time. It would also require pretty low lag, since zombies hiding in the dark leads to surprise attacks. Alternatively, you could perhaps determine a "guard location", so that your character shoots as soon as a zombie pops to the guarded area - this would make the game more strategic than reflex test.

      Anyway, that's how I'd do it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    14. Re:Urban dead? by Cybrex · · Score: 1

      What happens when you have 1000 Survivor players log in, and 5 Zombies?

      Um... Caiger Mall?

      BARHAH, mah zambah braharz!
      -Dedboy, er, "Cybrex"

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    15. Re:Urban dead? by ctr2sprt · · Score: 1
      That's a neat idea, but I'm afraid that a swarm of level 1 zombies desperately trying to become human again will quickly result in an exodus of players frustrated with the zombie experience. After all, if it takes 20 zombies to take down a human, 19 of those zombies are going to be unhappy even if they're successful. Which of the 20 wins? The one who strikes the last blow? That seems unfair. And if you have to go through 10 zombie raids to become human, only to die (as a human to another zombie raid) ten minutes later, that would quickly drive most players away from the game.

      I like your idea of low-level zombies, but I think a cap of level 1 is way too low. I say pick a fraction like 1/5. When a human dies, he loses 4/5 his levels. Zombies get experience 1/5 as fast as humans. When a zombie becomes a human, he gets all his human levels back, plus his accumulated zombie xp - but that zombie xp is not multiplied by five, so the xp penalty sticks. Then make it somewhat challenging to zombify a human. Like you have to use some special attack when the human's below 10% health but still alive. That could make being a zombie fun enough that some people would rather be zombies than humans, at least sometimes. Hopefully that would keep zombified players from quitting en masse, keep the populations somewhat balanced, and make raids less arbitrary.

      Regardless, I think it's a neat idea and I wish we saw more like it. Even if your zombie game were a dismal failure it'd sure be interesting!

    16. Re:Urban dead? by LiquidAvatar · · Score: 1
      Meanwhile, the corpse he leaves behind stands up, and becomes the first minion in the Zombie Lord's horde.

      While being a cool idea and an excellent direction for a single player game (where a linear progression from weak to powerful is expected), that logic doesn't work too well in an MMO space. Letting players use their power against other players to build more power will lead to high stratification of the power levels in your player base. You will have several "power players" running around with 100+ zombie hordes, that none of the human players have a chance of killing, and many weak zombies who are unable to ever really build up a horde (they could only kill so many newbies before someone comes along and stops them from gowing into another zombie super-power) because all of the humans are struggling to compete on the level of the few power zombies.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
  2. Hey! by MyLongNickName · · Score: 3, Funny

    Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.

    It is based off of my experiences at work. I demand royalties!

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  3. Un! by tehshen · · Score: 3, Funny

    Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.

    Sheesh, how many times is this? Undead, not dead! Zombies care very much about these things. You should too if you like your frontal lobe.

    --
    Guy asked me for a quarter for a cup of coffee. So I bit him.
    1. Re:Un! by YU+Nicks+NE+Way · · Score: 3, Funny

      In my experience, zombies care very little about much of anything except the frontal lobes of pre-zombies. I guess I've been associating with the wrong zombies.

  4. Is it possible to "win"? by khasim · · Score: 3, Interesting

    Given that the zombies will not breed (except by converting the living), there would be a finite number of them.

    Would it be possible to "win" this by killing 6 billion + zombies?

    Before you start laughing, remember, we're talking an online game here. It is possible to kill thousands and thousands of "monsters" in other games. Five years into this, will the few remaining living be searching for the few remaining zombies?

    1. Re:Is it possible to "win"? by tehshen · · Score: 3, Insightful

      That actually sounds like a clever marketing ploy - five or so years after its release, the game will suddenly get many more players who want to be the final zombie-killer.

      --
      Guy asked me for a quarter for a cup of coffee. So I bit him.
    2. Re:Is it possible to "win"? by maumedia · · Score: 1

      I think they'd have to cheat this.

      Technically, if you start as a human, and you're killed, wouldn't you become a zombie?

      And, depending on how they work the origin of the zombie in this case, the zombie population could be bolstered by the dead and buried.

      If they were going to be harsh about it, the game would be entirely zombies in short order.

    3. Re:Is it possible to "win"? by fm6 · · Score: 1

      No, zombies don't breed -- but then neither do most MMOG characters. (At least the non-pornographic ones!) Zombies are replenished by new users.

    4. Re:Is it possible to "win"? by Rob+T+Firefly · · Score: 1

      I'd guess if things got too out of balance from their storyline, they could tweak the amount of zombie or human NPCs. More undead could always dig up out of the ground, or more humans could show up from outside the game's scope, to keep things even.

    5. Re:Is it possible to "win"? by Lord_Dweomer · · Score: 3, Interesting
      What I would love.....and what would never happen...is to have "rounds" of the game. You start off the world, and you have a single zombie running around and he converts a few NPCs. Then it spreads....the world would start off very heavy on the human side, but gradually, if things went smoothly, it would convert to zombies only....depending on the organization of things. Of course what you can't account for is griefers who might get converted to zombies and try to prevent them from killing humans, or humans who try to get other humans killed.

      After all of one side had been killed off, the game would "reset".

      --
      Buy Steampunk Clothing Online!
    6. Re:Is it possible to "win"? by guardiangod · · Score: 2, Funny
      At least the non-pornographic ones!

      I find your idea intriguing and wish to subscribe to your newsletter.

    7. Re:Is it possible to "win"? by fm6 · · Score: 1

      No, I don't run a porno site. But there's an adult "virtual world" site out there (can't remember what they're called) where anything goes. Alas, their graphics are not, shall we say, high resolution. One particularly depressing teaser graphic shows a bunch of cartoon quality figures going at each other, with the caption, "Have sex whenever you like!" Yeah, right.

    8. Re:Is it possible to "win"? by Lehk228 · · Score: 1

      Urban Dead does turn killed humans into zombies, seeking a revive point or necrotech building is how you turn back human.

      --
      Snowden and Manning are heroes.
    9. Re:Is it possible to "win"? by 2008 · · Score: 2, Interesting

      Absolutely.

      What I really want from an MMO is a kind of massively-multiplayer-co-op-FPS, basically 1000 player co-op Serious Sam, with the squad organisation from BF 2 and with huge GTA-style (but detailed interiors of buildings) freeform levels. Have each round last about a month, starting from spreading out from a beachhead, clearing the streets, rooting enemies out of buildings/rooftops/sewers, defending against counterattacks, then finally taking the city which brings out a final boss. Basically have each enemy that dies stay dead, or be permanantly killable in some other way, e.g. fight your way through a regenerating swarm to kill the egg layer, infected zombies that can convert players, but the infection can be stopped by killing them all. This means you'd actually have an impact on the world, unlike most MMOs. Permanantly destructible scenery would also be very cool, if even more technically difficult.

      Make killing the enemies effectively require co-operation, e.g. pilots needing gunners, medics, different weapons more effective against different enemies, directionally-shielded enemies that you need to attack from all sides to beat.

      No stat based levelling (i.e. skill based), though rank/respect is good, and medals for killing bosses etc. Preferably no instancing, except for PVP DM levels for those who want them. Respawning and getting back to the fight should take under 30 seconds, apart from in the final phases where finding the last few concealed enemies and triggering the super-boss.

      Finally, each reset should bring something different. It doesn't have to be much, a new enemy type, a somewhat different layout, new vehicles.

      FPS games do seem to be heading somewhat in this direction, e.g. UT2004's Invasion mode, and Serious Sam 2 have the many-players co-op, Planetside is MMO, but nothing yet has the semi-persistent huge world with enemies that stay dead.

      --
      I quit!
    10. Re:Is it possible to "win"? by ultranova · · Score: 1

      Given that the zombies will not breed (except by converting the living), there would be a finite number of them.

      How do you know that ? Emily (from Corpse Bride) certainly seemed eager to find a husband - just what do you think she was going to do with him ? Heck, I've even found Corpse Bride porn from the Internet... Or, for that matter, what do you think the Mummy (either the original or the remake) was going to do with his bride ? And vampires are notorious for playing with their food...

      Giving up breathing is though enough, don't expect the undead to give up sex too !

      Prejudiced warmblooded breath-addict... I bet your brains wouldn't taste any good either.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  5. PKers by Eightyford · · Score: 3, Funny

    So they finally found a solution to pkers eh? It's pretty hard to kill something that is already dead.

    1. Re:PKers by Hannah+E.+Davis · · Score: 1

      Tell that to my Undead Rogue :(

    2. Re:PKers by Chris+Burke · · Score: 1

      Just because you're not "dead" doesn't mean you aren't incapacitated. Player Killers won't be nearly as feared as Player Chopper Uppers And Into Small Lockbox Stuffers.

      Or maybe I'm thinking of the Troll race in Nethack Online...

      --

      The enemies of Democracy are
  6. At last! by caffiend666 · · Score: 1

    At last! A reasonable explanation of the creepy moaning, thumping, and gunfire sounds coming from my neighbors apartment! They're beta testers! Still doesn't explain the polka music though, or does it.... What is the sound track like for this thing?

    --
    Here's to losing my Karma Bonus again....
    1. Re:At last! by __aaclcg7560 · · Score: 1

      A reasonable explanation of the creepy moaning, thumping, and gunfire sounds coming from my neighbors apartment! They're beta testers! Still doesn't explain the polka music though, or does it....

      You must know my upstairs neighbors. The guy likes playing shooters really loud, the gal likes playing Dance Dance Revolution aerobics style until midnight, and there's a whole lot of moaning, groaning and thumping after dark.

    2. Re:At last! by GibCat · · Score: 1

      I don't think this is in beta, yet. In fact the whole thing seems like someone had an idea and posted a link to /. and digg to see how much interest there would be. It's a clever new market research strategy.

  7. Zombies by Dukeofshadows · · Score: 2, Funny

    Given the soullessness of much of modern life and the life-sucking cubicles and jobs found throughout the current economy, along with the 60+ hours that many of fresh-out-of-college employees and others are working already, how far are we from being basically a nation of better-groomed zombies who don't bite each other?

    --
    As long as there is a Second Amendment, there will always be a First Amendment.
    1. Re:Zombies by Chris+Mattern · · Score: 1

      You soooo need to go see _Shaun of the Dead_.

      Chris Mattern

  8. No, you'd want that. by khasim · · Score: 2, Interesting
    I'd guess if things got too out of balance from their storyline, they could tweak the amount of zombie or human NPCs. More undead could always dig up out of the ground, or more humans could show up from outside the game's scope, to keep things even.
    If the living are losing badly, that would add to the horror of the game.

    If the zombies are losing badly, that would work also as the living would have to go searching for them. And you're most vulnerable when you're searching. Do you risk being killed for the chance to be the one who kills the last zombie?
  9. Meanwhile, the Japanese will be playing ... by WillAffleckUW · · Score: 1

    a game version of Shaun of the Dead, since most of their game designers are actually located in Britain, and mindless zombie violence is only half as fun as very silly British mindless zombie violence.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Meanwhile, the Japanese will be playing ... by Adam+Whisnant · · Score: 1

      a game version of Shaun of the Dead, since most of their game designers are actually located in Britain, and mindless ****** violence is only half as fun as very silly British mindless ****** violence.

      Edited for content. We're not using the zed word.

    2. Re:Meanwhile, the Japanese will be playing ... by WillAffleckUW · · Score: 1

      I'm sorry, is it ok if I cross my 7's and say nought?

      Pity that ...

      --
      -- Tigger warning: This post may contain tiggers! --
  10. Oh for shame! by murderlegendre · · Score: 4, Funny

    Shame on you, you should know better than to call them "Zombies"... what is this, 1965?

    They prefer to be called the living impaired

    I suppose you think they should stick to eating the back of the head, too..

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    1. Re:Oh for shame! by YU+Nicks+NE+Way · · Score: 1

      Excuse me. The correct term is "manipulated state pre-lived corpse" (MS PC). This is the origin of the term "Zombie PC".

  11. That's funny, I was actually just going to say by Anonymous Coward · · Score: 5, Funny

    That it sounds to me more like MySpace

    1. Re:That's funny, I was actually just going to say by British · · Score: 1

      Yes, if they could make a FPS or a MMORPG that would invove killing off the fake spammer myspace accoutns(and actually delete said accounts), sign me up.

    2. Re:That's funny, I was actually just going to say by elrous0 · · Score: 1
      Even zombies have more brain activity than that.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  12. Weapon of choice for zombie slaying by TrickFred · · Score: 5, Funny

    Just let me have a cricket bat, and I'll be the first in line. :D

    1. Re:Weapon of choice for zombie slaying by Bullet-Dodger · · Score: 1

      We're not using the Z-word!

    2. Re:Weapon of choice for zombie slaying by MrKibkibs · · Score: 1

      You've never taken a short-cut before?

  13. "Mature" by jayeates · · Score: 4, Insightful

    "Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."

    So my guess is it'll be filled with 14-16 year old idiots then...

  14. ooer... by ameoba · · Score: 4, Insightful

    Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.

    If they can enforce this, I'll definately start playing.

    --
    my sig's at the bottom of the page.
    1. Re:ooer... by Cruciform · · Score: 1

      In my experience the younger players can be annoying, but it's when they're bored and looking for other ways to create their fun. Include them in things and they often settle down quickly, or often you can ignore the really idiotic ones and they wander away on their own.

      But if you run into an adult player who is rude, inconsiderate, and just a general pain in the ass, chances are that person will still be exactly the same months or years down the road.

    2. Re:ooer... by Makarakalax · · Score: 2, Interesting

      They settle down until they don't get the phat loot or something, and then it's evens they'll throw some immature hissy fit.

    3. Re:ooer... by sckeener · · Score: 1

      Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.

      If they can enforce this, I'll definately start playing.


      One credit card and one click through agreement later....yup...it's the death of teenagers.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    4. Re:ooer... by ameoba · · Score: 1

      What about all the kids that have their 'rents pay for 'em? ...not to mention that the credit card companies are pushing for parents to get cards for their children.

      --
      my sig's at the bottom of the page.
  15. Re:WTB [Brains] by Jubetas · · Score: 3, Interesting
    I doubt it would be very hard to have integral trade skills for survivors, i.e.- scavenging, security, various knowledges, etc. Knowing how to run a base that has an electrified fence with a few motion sensors off of a diesel generator you patched together seems like it would be a useful skill. I can only hope that this MMO, which is based on the MMO premise of my dreams, can live up to even a few expectations.

    As for zombie skills, that might be a little more difficult, but they could take a little influence from Land of the Dead, where the zombies are able to develop some rudimentary communication. Perhaps you would see WTB [Brains], so that way your zombie could learn how to turn doorknobs or wield melee weapons. I admit that I see very little in the way of actual trade skills for zombies, but I don't really see that as hindering my fun when I'm gnawing people's brains out.

  16. Re:MMO + zombie = cognitive dissonance? by xhrit · · Score: 2, Insightful

    >It shouldn't be hard for a group of people with automatic weapons or explosives to wipe out a whole mess of zombies.

    If they are classic zombies then yes. I'd almost rather have a katana. A sword doesn't run out ov ammo. you could just stand in a doorway and hack! At least until the blade got dull.

    If they are neo-zombies then all bets are off. I'd hate to try to fend off insane AI controlled alien zombie cyborgs with a sword (unless it was a glowing blue sword).

  17. Re:MMO + zombie = cognitive dissonance? by illspirit · · Score: 2, Informative
    "Let's face it though, Zombies are slow, mindless creatures who are stopped by an injury to the head."

    Hmmm, yes, and no. Starting with Day of the Dead, zombies started to learn/remember how to use weapons a little bit, and by Land of.. they were using rudimentary strategy. While they're still not exactly rocket scientists, they're still quite dangerous in packs, seeing as it only takes one bite and all. Besides, with a large enough group, even blind weiner dogs could be deadly.

    Granted, this only works if you accept the Romero rules. But I'm not going to argue with the guy as he wrote the proverbial book on zombies.

    /loves zombie movies

  18. Re:WTB [Brains] by Lehk228 · · Score: 1

    the Urban Dead Skill tree is focused around improving attack abilities and gaining misc. skills such as opening doors, coimmunicating, infecting harmanz, tracking harmanz, moving faster, and staying dead (not being revived into a human)

    --
    Snowden and Manning are heroes.
  19. Re:MMO + zombie = cognitive dissonance? by Lehk228 · · Score: 1

    if they are infected zombies then one jackass with a grenade could screw over a large number of other humans nearby by blowing up a zombie when shooting it's head off would have scattered less

    --
    Snowden and Manning are heroes.
  20. Re:MMO + zombie = cognitive dissonance? by xhrit · · Score: 1

    Good point. I am going to have to remember this argument next time I advocate the use ov kung fu + swords in exterminating zombie infestations.

  21. Come on! by shinma · · Score: 1

    Don't say the "zed" word, Ed.

    --
    Shinma
  22. Re:MMO + zombie = cognitive dissonance? by afaik_ianal · · Score: 1

    You guys have thought about this way too much...

  23. Re:WTB [Brains] by obeythefist · · Score: 1

    Actually I was just thinking that while this might be a great premise for an online game, it is possibly not a great premise for a MMORPG. World of Warcraft, and Everquest, both borrow heavily from many facets of the fantasy and horror genres.

    This game is, presumably, going to try and be viable for the same business model as WoW, but by cutting out all the facets of fantasy and all the facets of horror - zombies only!

    WoW has a lot of content and that content is multiplied by the playability and replayability aspects of the range of races and classes in the game.

    I don't see how such a game with a small point of view could come quite as close. I would get bored of it pretty quick! And certainly wouldn't want to pay a monthly fee.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  24. One Concern by darkmayo · · Score: 2, Interesting

    The problem with having a human controlling a zombie character is they no longer act like zombies. You end up with some big metagaming issues, zombie/human alliances etc.

    It will be interesting what these guys have up there sleeves to make sure that doesnt happen.

    Oh and if they screw it up it and the game bombs then it will forever taint that genre for a MMORPG. Since I have been waiting for something like this to come around for quite some time, i'd be right pissed.

    mmmm zombies.. how I love to hate thee.

    --
    "I am a kernel in the linux army"
  25. Re:MMO + zombie = cognitive dissonance? by Lehk228 · · Score: 1

    the problem isn't in your katana, it's the other guy. the one with the itchy trigger finger ready to splatter infected gibs all over you because he wants to make things go boom

    --
    Snowden and Manning are heroes.
  26. Zombie Themes work well... by miyako · · Score: 3, Insightful

    I DM a regular tabletop game based around a zombie-themed variant of the D20 system called Year of the Zombie (disclaimer: I did some artwork for the book...so buy it and help a fellow slashdotter get some royalty checks) and I've found that the general theme works very well among roleplayers. Specifically, in a lot of the games that I run, I've found that people who can roleplay well get a lot from the games, though powergamers tend to lose interest quickly. I've never let a player actually play as a zombie, and I'm curious as to how the mechanics for it will work in this game (if it is included in the end). What I think could really make the game interesting is if they play up the need to survive. In most of the games that I run, the zombies are more of a complicating issue than the real problem at hand. In general, most of the conflict, and interesting gaming, comes from the need for food, water, and shelter. It would be interesting to set up a system where there are heavily infested cities, and groups of characters have to go on raids to get supplies. PVP also is particularly interesting in this scenario. In my games, players often have to choose between trying to get supplies from heavily infested cities, or try to steal food or supplies from other groups who may be smaller in numbers, but also can shoot back.
    I'd love them to make a Mac or Linux port of this so that I could play it...I might even have to consider setting up a windows machine for this game if it looks promising as it gets nearer to launch.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  27. Set it up like Cell by tekkou · · Score: 1

    I think a workable way to have the human/undead thing work is to do it in a way similar to what Stephen King did in Cell. At the beginning of the book, a "pulse" gets sent out to every cell phone (or at least every one in and around New England) which wipes a person's brain. They become the typical neo-zombie if they got a full blast of the signal. People that might've just been listening in on the call get messed up, and are more mindless.

    What follows next has some spoilers so if you plan on reading the book unspoiled stop here for now.




    As time goes on, the "phonies" as the "zombies" are called end up getting rather strange as their mind is rebooting. They move in flocks during the day, communicate telepathically, and have a hive-mind. By the end of it the original batch can levitate too. King kind of explains it the same way he did for his Dead Zone stuff, that during the "mind rebooting process," the phonies are awaking normally unused parts of the human mind. They also set up at least one camp to convert all the normies, though by then the "pulse" is bugged and isn't working the same anymore.




    Ok, spoiler over. I think what it'll take for it to work is a combination of the mindless zombies, the uber-zombies that basically can reason and function at an elementary level, and those inbetween - the purely instinctual that'll rip things to shreds, but can recognize danger. The zombie player characters could be just under the uber-zombie level, working to convert the living for some local Zombie Lord. Hell you could even explain a chat system by the humans having radio, and the undead having a hive mind. There should also be "camps" where the Zombie Lords are converting humans, which would make good instances/quest locations for the humans.

    Humans bitten by zombies would become infected, and would slowly lose stats until they became one of the mindless. While mindless, they'd continue losing stats until they die (maybe require that humans need to continually eat/drink, when mindless you don't have the ability to do this), and when they die they move up the zombie chain. Make it so while mindless you can still be cured, but if you die as a mindless, you become a zombie character. Body armor, clothing, etc could be used to prevent from bites obviously.

    "Trade" skills could include doctor/chemist for making the cures, medkits, healing large wounds, etc. Mechanic/repair skills to rebuild damaged equipment or vehicles. Engineer to build or reinforce structures. Some sort of technology skill to build security systems or hack into existing ones. Weapon makers/armor makers for obvious reasons.

    Basically, I have a ton of ideas that could be used...

  28. No problem... by Faw · · Score: 1

    ...let zombies only talk to each other, the living will only hear moaning and "brains" every once in a while. :)

    1. Re:No problem... by darkmayo · · Score: 1

      Then you still have outside forums, voice chat, IMs that any player can use to form alliances. It will happen Urban Dead did the same zombies could only communicate with a few characters but it certainly didnt stop huge communities from getting together and making alliances.

      --
      "I am a kernel in the linux army"
  29. hmmm.... by Winterblink · · Score: 1

    Intriguing concept by a previously-unheard-of studio with no publisher (financial backing)? I'm not sure I'll be holding my breath for this one.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  30. Human and zombies? by Winterblink · · Score: 1

    Wait, I just thought of something. If you're playing a human and get bit, do you become a zombie and stay that way? Or can you be turned back to a human-class by some weird medical means (anti-virus, genetic treatment, serum, whatever)?

    Because it might be interesting if you could say as the zombies go on a raid of a human base with 10 guys and as you kill humans your numbers increase. :)

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  31. Classes? by modi123 · · Score: 1

    I am curious on what they will offer for undead classes (if that is the route they are going)? I hear W.O.W. allows for different types of 'undead' classes - rouges, fighters, and wizards - so I wonder what type of post apocalypitic undead are available? Clearly the are the 'shambler' type - scout or fighter? Perhaps some sort of 'undead' medic? Maybe a radioactive zombie with aura effects? Clearly I am going to have to consult my zombie survival guide to help find out what might be.

    Viva the Undead Revolution!

    Oblig: All your brain are belong to us.

  32. Re:MMO + zombie = cognitive dissonance? by EllF · · Score: 1

    That, and the fact that a katana is a 4' razor. The chances of you cutting yourself are extraordinarily high, given that you've (probably) never handled a live shinken, or had any experience drawing, striking, and cleaning the blade.

    Despite what the movies tell you, the katana is not some thing you just grab and fight with -- you *need* to be given at least some rudimentary training, or else you're going to hold it incorrectly, swing it like a baseball bat, get it stuck in something, and chop off your hand when you go to pull it out.

    --
    We who were living are now dying
    With a little patience
  33. Let the Zombies play for free. by neo · · Score: 3, Insightful

    Seriously.

    Nothing like a bunch of undead zombie griefers to make life hell for the living/paying players. Charge me $4 per live character I play. Make him/her randomly, with skills and equipment randomly assigned so I have a chance to be a soldier or a banker... and let the bodies hit the floor. You wouldn't need any NPCs. People playing zombies would line up to get a crack at killing some paying players... and the paying players would line up to see who could survive and live the longest.

    Eventually the free zombies would want to try it on the other side, so it's the perfect demo to get them into the game.

  34. Re:MMO + zombie = cognitive dissonance? by sesshomaru · · Score: 2, Informative
    In many the zombie movies I've seen, the problems come about because two human factions are fighting each other rather than fighting the zombies:

    1. Night of the Living Dead: Cooper (and Family) vs. Ben (and Friends)

    2. Dawn of the Dead: Ex-SWAT & Reporter group vs. Biker Gang

    3. Day of the Dead: Soldiers vs. Scientists (with a third faction, the Civilians, trying to ignore both).

    4. Land of the Dead: Kaufman (and Militia) vs. Cholo (and Rogue Militia) vs. Poor of Pittsburgh vs. Smart Zombies (lead by Big Daddy)

    --
    "MIT betrayed all of its basic principles."
  35. The Zombie Apocolypse and You by maxhavoc · · Score: 1

    The Zombie Apocolypse and You

    A Quicktime movie

  36. I already have a post-apoc online game to watch by Jugalator · · Score: 1

    And it's Hellgate: London... Made by developers of Diablo, Warcraft, and other Blizzard games. Not sure I can watch yet another one, and I'm not skipping on HG:L as the features sounds really promising.

    --
    Beware: In C++, your friends can see your privates!