Zombie MMORPG in the Works
Warcry has a very short blurb about a just announced Horror-genre Massively Multiplayer game. Titled Exanimus, the game looks to be set in a post-apocalyptic zombie setting. From the piece: "While most of the world is dead, there are small pockets of survivors that exist in barricaded cities across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
Sounds like a beefed up version of Urban Dead.
Smoke me a kipper, I'll be back for breakfast.
Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
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Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
Sheesh, how many times is this? Undead, not dead! Zombies care very much about these things. You should too if you like your frontal lobe.
Guy asked me for a quarter for a cup of coffee. So I bit him.
Given that the zombies will not breed (except by converting the living), there would be a finite number of them.
Would it be possible to "win" this by killing 6 billion + zombies?
Before you start laughing, remember, we're talking an online game here. It is possible to kill thousands and thousands of "monsters" in other games. Five years into this, will the few remaining living be searching for the few remaining zombies?
So they finally found a solution to pkers eh? It's pretty hard to kill something that is already dead.
Religion for nerds. Stuff that really matters
At last! A reasonable explanation of the creepy moaning, thumping, and gunfire sounds coming from my neighbors apartment! They're beta testers! Still doesn't explain the polka music though, or does it.... What is the sound track like for this thing?
Here's to losing my Karma Bonus again....
Given the soullessness of much of modern life and the life-sucking cubicles and jobs found throughout the current economy, along with the 60+ hours that many of fresh-out-of-college employees and others are working already, how far are we from being basically a nation of better-groomed zombies who don't bite each other?
As long as there is a Second Amendment, there will always be a First Amendment.
If the zombies are losing badly, that would work also as the living would have to go searching for them. And you're most vulnerable when you're searching. Do you risk being killed for the chance to be the one who kills the last zombie?
a game version of Shaun of the Dead, since most of their game designers are actually located in Britain, and mindless zombie violence is only half as fun as very silly British mindless zombie violence.
-- Tigger warning: This post may contain tiggers! --
Shame on you, you should know better than to call them "Zombies"... what is this, 1965?
They prefer to be called the living impaired
I suppose you think they should stick to eating the back of the head, too..
There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
That it sounds to me more like MySpace
Just let me have a cricket bat, and I'll be the first in line. :D
"Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
So my guess is it'll be filled with 14-16 year old idiots then...
Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.
If they can enforce this, I'll definately start playing.
my sig's at the bottom of the page.
As for zombie skills, that might be a little more difficult, but they could take a little influence from Land of the Dead, where the zombies are able to develop some rudimentary communication. Perhaps you would see WTB [Brains], so that way your zombie could learn how to turn doorknobs or wield melee weapons. I admit that I see very little in the way of actual trade skills for zombies, but I don't really see that as hindering my fun when I'm gnawing people's brains out.
>It shouldn't be hard for a group of people with automatic weapons or explosives to wipe out a whole mess of zombies.
If they are classic zombies then yes. I'd almost rather have a katana. A sword doesn't run out ov ammo. you could just stand in a doorway and hack! At least until the blade got dull.
If they are neo-zombies then all bets are off. I'd hate to try to fend off insane AI controlled alien zombie cyborgs with a sword (unless it was a glowing blue sword).
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Hmmm, yes, and no. Starting with Day of the Dead, zombies started to learn/remember how to use weapons a little bit, and by Land of.. they were using rudimentary strategy. While they're still not exactly rocket scientists, they're still quite dangerous in packs, seeing as it only takes one bite and all. Besides, with a large enough group, even blind weiner dogs could be deadly.
Granted, this only works if you accept the Romero rules. But I'm not going to argue with the guy as he wrote the proverbial book on zombies.
/loves zombie movies
the Urban Dead Skill tree is focused around improving attack abilities and gaining misc. skills such as opening doors, coimmunicating, infecting harmanz, tracking harmanz, moving faster, and staying dead (not being revived into a human)
Snowden and Manning are heroes.
if they are infected zombies then one jackass with a grenade could screw over a large number of other humans nearby by blowing up a zombie when shooting it's head off would have scattered less
Snowden and Manning are heroes.
Good point. I am going to have to remember this argument next time I advocate the use ov kung fu + swords in exterminating zombie infestations.
Dungeon Tactics : Free Open Source SRPG
Don't say the "zed" word, Ed.
Shinma
You guys have thought about this way too much...
Actually I was just thinking that while this might be a great premise for an online game, it is possibly not a great premise for a MMORPG. World of Warcraft, and Everquest, both borrow heavily from many facets of the fantasy and horror genres.
This game is, presumably, going to try and be viable for the same business model as WoW, but by cutting out all the facets of fantasy and all the facets of horror - zombies only!
WoW has a lot of content and that content is multiplied by the playability and replayability aspects of the range of races and classes in the game.
I don't see how such a game with a small point of view could come quite as close. I would get bored of it pretty quick! And certainly wouldn't want to pay a monthly fee.
I am government man, come from the government. The government has sent me. -- G.I.R.
The problem with having a human controlling a zombie character is they no longer act like zombies. You end up with some big metagaming issues, zombie/human alliances etc.
It will be interesting what these guys have up there sleeves to make sure that doesnt happen.
Oh and if they screw it up it and the game bombs then it will forever taint that genre for a MMORPG. Since I have been waiting for something like this to come around for quite some time, i'd be right pissed.
mmmm zombies.. how I love to hate thee.
"I am a kernel in the linux army"
the problem isn't in your katana, it's the other guy. the one with the itchy trigger finger ready to splatter infected gibs all over you because he wants to make things go boom
Snowden and Manning are heroes.
I DM a regular tabletop game based around a zombie-themed variant of the D20 system called Year of the Zombie (disclaimer: I did some artwork for the book...so buy it and help a fellow slashdotter get some royalty checks) and I've found that the general theme works very well among roleplayers. Specifically, in a lot of the games that I run, I've found that people who can roleplay well get a lot from the games, though powergamers tend to lose interest quickly. I've never let a player actually play as a zombie, and I'm curious as to how the mechanics for it will work in this game (if it is included in the end). What I think could really make the game interesting is if they play up the need to survive. In most of the games that I run, the zombies are more of a complicating issue than the real problem at hand. In general, most of the conflict, and interesting gaming, comes from the need for food, water, and shelter. It would be interesting to set up a system where there are heavily infested cities, and groups of characters have to go on raids to get supplies. PVP also is particularly interesting in this scenario. In my games, players often have to choose between trying to get supplies from heavily infested cities, or try to steal food or supplies from other groups who may be smaller in numbers, but also can shoot back.
I'd love them to make a Mac or Linux port of this so that I could play it...I might even have to consider setting up a windows machine for this game if it looks promising as it gets nearer to launch.
Famous Last Words: "hmm...wikipedia says it's edible"
I think a workable way to have the human/undead thing work is to do it in a way similar to what Stephen King did in Cell. At the beginning of the book, a "pulse" gets sent out to every cell phone (or at least every one in and around New England) which wipes a person's brain. They become the typical neo-zombie if they got a full blast of the signal. People that might've just been listening in on the call get messed up, and are more mindless.
What follows next has some spoilers so if you plan on reading the book unspoiled stop here for now.
As time goes on, the "phonies" as the "zombies" are called end up getting rather strange as their mind is rebooting. They move in flocks during the day, communicate telepathically, and have a hive-mind. By the end of it the original batch can levitate too. King kind of explains it the same way he did for his Dead Zone stuff, that during the "mind rebooting process," the phonies are awaking normally unused parts of the human mind. They also set up at least one camp to convert all the normies, though by then the "pulse" is bugged and isn't working the same anymore.
Ok, spoiler over. I think what it'll take for it to work is a combination of the mindless zombies, the uber-zombies that basically can reason and function at an elementary level, and those inbetween - the purely instinctual that'll rip things to shreds, but can recognize danger. The zombie player characters could be just under the uber-zombie level, working to convert the living for some local Zombie Lord. Hell you could even explain a chat system by the humans having radio, and the undead having a hive mind. There should also be "camps" where the Zombie Lords are converting humans, which would make good instances/quest locations for the humans.
Humans bitten by zombies would become infected, and would slowly lose stats until they became one of the mindless. While mindless, they'd continue losing stats until they die (maybe require that humans need to continually eat/drink, when mindless you don't have the ability to do this), and when they die they move up the zombie chain. Make it so while mindless you can still be cured, but if you die as a mindless, you become a zombie character. Body armor, clothing, etc could be used to prevent from bites obviously.
"Trade" skills could include doctor/chemist for making the cures, medkits, healing large wounds, etc. Mechanic/repair skills to rebuild damaged equipment or vehicles. Engineer to build or reinforce structures. Some sort of technology skill to build security systems or hack into existing ones. Weapon makers/armor makers for obvious reasons.
Basically, I have a ton of ideas that could be used...
...let zombies only talk to each other, the living will only hear moaning and "brains" every once in a while. :)
Intriguing concept by a previously-unheard-of studio with no publisher (financial backing)? I'm not sure I'll be holding my breath for this one.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Wait, I just thought of something. If you're playing a human and get bit, do you become a zombie and stay that way? Or can you be turned back to a human-class by some weird medical means (anti-virus, genetic treatment, serum, whatever)?
:)
Because it might be interesting if you could say as the zombies go on a raid of a human base with 10 guys and as you kill humans your numbers increase.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
I am curious on what they will offer for undead classes (if that is the route they are going)? I hear W.O.W. allows for different types of 'undead' classes - rouges, fighters, and wizards - so I wonder what type of post apocalypitic undead are available? Clearly the are the 'shambler' type - scout or fighter? Perhaps some sort of 'undead' medic? Maybe a radioactive zombie with aura effects? Clearly I am going to have to consult my zombie survival guide to help find out what might be.
Viva the Undead Revolution!
Oblig: All your brain are belong to us.
That, and the fact that a katana is a 4' razor. The chances of you cutting yourself are extraordinarily high, given that you've (probably) never handled a live shinken, or had any experience drawing, striking, and cleaning the blade.
Despite what the movies tell you, the katana is not some thing you just grab and fight with -- you *need* to be given at least some rudimentary training, or else you're going to hold it incorrectly, swing it like a baseball bat, get it stuck in something, and chop off your hand when you go to pull it out.
We who were living are now dying
With a little patience
Seriously.
Nothing like a bunch of undead zombie griefers to make life hell for the living/paying players. Charge me $4 per live character I play. Make him/her randomly, with skills and equipment randomly assigned so I have a chance to be a soldier or a banker... and let the bodies hit the floor. You wouldn't need any NPCs. People playing zombies would line up to get a crack at killing some paying players... and the paying players would line up to see who could survive and live the longest.
Eventually the free zombies would want to try it on the other side, so it's the perfect demo to get them into the game.
1. Night of the Living Dead: Cooper (and Family) vs. Ben (and Friends)
2. Dawn of the Dead: Ex-SWAT & Reporter group vs. Biker Gang
3. Day of the Dead: Soldiers vs. Scientists (with a third faction, the Civilians, trying to ignore both).
4. Land of the Dead: Kaufman (and Militia) vs. Cholo (and Rogue Militia) vs. Poor of Pittsburgh vs. Smart Zombies (lead by Big Daddy)
"MIT betrayed all of its basic principles."
The Zombie Apocolypse and You
A Quicktime movie
And it's Hellgate: London... Made by developers of Diablo, Warcraft, and other Blizzard games. Not sure I can watch yet another one, and I'm not skipping on HG:L as the features sounds really promising.
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