Zombie MMORPG in the Works
Warcry has a very short blurb about a just announced Horror-genre Massively Multiplayer game. Titled Exanimus, the game looks to be set in a post-apocalyptic zombie setting. From the piece: "While most of the world is dead, there are small pockets of survivors that exist in barricaded cities across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
Sounds like a beefed up version of Urban Dead.
Smoke me a kipper, I'll be back for breakfast.
Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
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Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
Sheesh, how many times is this? Undead, not dead! Zombies care very much about these things. You should too if you like your frontal lobe.
Guy asked me for a quarter for a cup of coffee. So I bit him.
Given that the zombies will not breed (except by converting the living), there would be a finite number of them.
Would it be possible to "win" this by killing 6 billion + zombies?
Before you start laughing, remember, we're talking an online game here. It is possible to kill thousands and thousands of "monsters" in other games. Five years into this, will the few remaining living be searching for the few remaining zombies?
So they finally found a solution to pkers eh? It's pretty hard to kill something that is already dead.
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Given the soullessness of much of modern life and the life-sucking cubicles and jobs found throughout the current economy, along with the 60+ hours that many of fresh-out-of-college employees and others are working already, how far are we from being basically a nation of better-groomed zombies who don't bite each other?
As long as there is a Second Amendment, there will always be a First Amendment.
If the zombies are losing badly, that would work also as the living would have to go searching for them. And you're most vulnerable when you're searching. Do you risk being killed for the chance to be the one who kills the last zombie?
Shame on you, you should know better than to call them "Zombies"... what is this, 1965?
They prefer to be called the living impaired
I suppose you think they should stick to eating the back of the head, too..
There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
That it sounds to me more like MySpace
Just let me have a cricket bat, and I'll be the first in line. :D
"Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
So my guess is it'll be filled with 14-16 year old idiots then...
Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.
If they can enforce this, I'll definately start playing.
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As for zombie skills, that might be a little more difficult, but they could take a little influence from Land of the Dead, where the zombies are able to develop some rudimentary communication. Perhaps you would see WTB [Brains], so that way your zombie could learn how to turn doorknobs or wield melee weapons. I admit that I see very little in the way of actual trade skills for zombies, but I don't really see that as hindering my fun when I'm gnawing people's brains out.
>It shouldn't be hard for a group of people with automatic weapons or explosives to wipe out a whole mess of zombies.
If they are classic zombies then yes. I'd almost rather have a katana. A sword doesn't run out ov ammo. you could just stand in a doorway and hack! At least until the blade got dull.
If they are neo-zombies then all bets are off. I'd hate to try to fend off insane AI controlled alien zombie cyborgs with a sword (unless it was a glowing blue sword).
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Hmmm, yes, and no. Starting with Day of the Dead, zombies started to learn/remember how to use weapons a little bit, and by Land of.. they were using rudimentary strategy. While they're still not exactly rocket scientists, they're still quite dangerous in packs, seeing as it only takes one bite and all. Besides, with a large enough group, even blind weiner dogs could be deadly.
Granted, this only works if you accept the Romero rules. But I'm not going to argue with the guy as he wrote the proverbial book on zombies.
/loves zombie movies
The problem with having a human controlling a zombie character is they no longer act like zombies. You end up with some big metagaming issues, zombie/human alliances etc.
It will be interesting what these guys have up there sleeves to make sure that doesnt happen.
Oh and if they screw it up it and the game bombs then it will forever taint that genre for a MMORPG. Since I have been waiting for something like this to come around for quite some time, i'd be right pissed.
mmmm zombies.. how I love to hate thee.
"I am a kernel in the linux army"
I DM a regular tabletop game based around a zombie-themed variant of the D20 system called Year of the Zombie (disclaimer: I did some artwork for the book...so buy it and help a fellow slashdotter get some royalty checks) and I've found that the general theme works very well among roleplayers. Specifically, in a lot of the games that I run, I've found that people who can roleplay well get a lot from the games, though powergamers tend to lose interest quickly. I've never let a player actually play as a zombie, and I'm curious as to how the mechanics for it will work in this game (if it is included in the end). What I think could really make the game interesting is if they play up the need to survive. In most of the games that I run, the zombies are more of a complicating issue than the real problem at hand. In general, most of the conflict, and interesting gaming, comes from the need for food, water, and shelter. It would be interesting to set up a system where there are heavily infested cities, and groups of characters have to go on raids to get supplies. PVP also is particularly interesting in this scenario. In my games, players often have to choose between trying to get supplies from heavily infested cities, or try to steal food or supplies from other groups who may be smaller in numbers, but also can shoot back.
I'd love them to make a Mac or Linux port of this so that I could play it...I might even have to consider setting up a windows machine for this game if it looks promising as it gets nearer to launch.
Famous Last Words: "hmm...wikipedia says it's edible"
Seriously.
Nothing like a bunch of undead zombie griefers to make life hell for the living/paying players. Charge me $4 per live character I play. Make him/her randomly, with skills and equipment randomly assigned so I have a chance to be a soldier or a banker... and let the bodies hit the floor. You wouldn't need any NPCs. People playing zombies would line up to get a crack at killing some paying players... and the paying players would line up to see who could survive and live the longest.
Eventually the free zombies would want to try it on the other side, so it's the perfect demo to get them into the game.
1. Night of the Living Dead: Cooper (and Family) vs. Ben (and Friends)
2. Dawn of the Dead: Ex-SWAT & Reporter group vs. Biker Gang
3. Day of the Dead: Soldiers vs. Scientists (with a third faction, the Civilians, trying to ignore both).
4. Land of the Dead: Kaufman (and Militia) vs. Cholo (and Rogue Militia) vs. Poor of Pittsburgh vs. Smart Zombies (lead by Big Daddy)
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