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Galactic Civilizations II Breaks DRM Mold

Machitis writes "A recent news item at GalCiv2.com says, 'Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? [...] we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.'"

21 of 168 comments (clear)

  1. what assholes... by Malor · · Score: 5, Insightful

    Boy, if you wanted any proof that the Starforce people are _serious_ assholes, there it is.

    1. Re:what assholes... by Chris+Burke · · Score: 5, Insightful

      Yeah, how Mafia-esque. "Games which don't use our product suffer from more piracy... if you catch my drift."

      --

      The enemies of Democracy are
    2. Re:what assholes... by Arker · · Score: 4, Insightful

      Starforce really illustrates what many of have been saying for years - when you come up with a 'copy protection' system that's enough of a PITA to slow down the pirates even a little, it'll also be enough of a PITA to drive your customers off. Little surprise that they would resort to such tactics, really - every time a game comes out with Starforce, a certain percentage of buyers are screwed hard enough they will boycott it. Not fun when you pay good money for a game you never get to play...

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  2. There you have it, perfect proof by j0nb0y · · Score: 5, Insightful

    Now everyone knows what gamers have been saying all along.

    Starforce encourages piracy.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:There you have it, perfect proof by D'Arque+Bishop · · Score: 4, Insightful

      Well, the StarForce Forum Administrator who made the post (with torrent link) is from Russia.

      What he did might not be illegal over there.


      Legalities aside, what he did is certainly extremely hypocritical considering later in the thread he points to the forum rules and says anyone else posting links to pirated materials will have their posts deleted.

      http://www.star-force.com/forum/index.php?showtopi c=670&st=20#, if you want to see for yourself.

  3. Makes me wonder... by miscz · · Score: 5, Insightful

    Makes me wonder if it was Starforce guys that released this torrents just to sell their product. Looking at how did they behave recently (threatening people, etc) I would bet some money on this.

  4. Good on them by LiquidCoooled · · Score: 5, Insightful

    A sensible approach to a modern world.
    The trust model can work.

    Gaining the trust of your user base WILL be beneficial.
    If you treat them fairly, they will pay you back.

    As long as the torrent sites follow the DMCA rules (as it suggests the one in the article does) then the piracy can be tamed (and having lots of well intentioned customers warning them of torrents will help)

    Word of mouth will get this game far, I wonder just how many torrent downloaders will purchase this game vs an EA game?

    Does high downloads turn into high profits?

    I see something similar happening with Serenity, I saw it months ago after downloading it, but today went out and bought a copy.
    I want to tell Wheldon and the backers I support it and want more.

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    liqbase :: faster than paper
  5. Re:talk about sour grapes ... by Jugalator · · Score: 4, Insightful

    though the purprose of the URL was presumably to prove his point

    I don't think anyone browsing the forums of a copy protection product is actually needing proof that web sites involved in piracy exist, much less via direct links.

    --
    Beware: In C++, your friends can see your privates!
  6. Not too surprising... by babbling · · Score: 4, Insightful

    id Software have been making the most popular games in the industry for over a decade, and have never bothered with heavy copy restrictions. They tend to put in copy restrictions as long as they have zero chance of inconveniencing their customers.

    If only more game companies would just follow the leaders and dump this Starforce DRM crap...

    1. Re:Not too surprising... by Hard_Rock_2 · · Score: 2, Insightful

      You do realize that in EVERY single case you mentioned, the copy protection was removed in a later patch?

      Quake 3, Doom 3, Quake 4 all have had the cd check removed after a few patches.

      Thats right Quake 4 no longer requires a cd check. The inclusion of the commercial cd check has more to do with the publisher (activision) then a decision on ID's side.

  7. Sell me the CD key by Spiffness · · Score: 4, Insightful

    I think, a strong deterrant to piracy, based off my own experiences and those of people I know is: Allow me to buy just the CD key (and patch it so it doesnt need the CD to play).

    People will download the games, piracy isnt going to go away. But alot of games have awesome online play, that you can access with a stolen copy (usually).

    So allow these people, who downloaded the game, to just buy a real KEY from you. Sell the retail box, a download copy, or just the CD key, users choice.

    personally, It is very difficult for me to GO OUT and buy a game. My work schedule and living situation, plus where I am simply doesnt permit it more than once every three months. If I could download a torrent copy of a game, then purchase the CD key. Boy, we'd be in business.

  8. Good for them! by (H)elix1 · · Score: 5, Insightful

    About fracking time a game company figured out that people don't like the CD dongle. One of the reasons CounterStrike was such a huge hit was once you installed it, it just ran. No CD needed in the drive. Anytime I clicked it, I was good to go. I've got a mess of banged up media - three copies of some games - just because they need the physical disk in the drive.

    The net dongle (via Steam and their ilk) is OK for multiplayer games, but it still pisses me off when I want to do single player. I got HL2, but don't plan to buy any more stand alone games that have to call home every time they start up.

    Lastly, the StarForce stuff can badly munge up a system. I can't see any titles worth building a SCSI only box for just so my other software continues to run after they try to rewrite system drivers. I hope the support calls bury any profit those who opt for this type of 'protection'.

    1. Re:Good for them! by Breakfast+Pants · · Score: 2, Insightful

      Umm, I guess you don't remember when games required you to read little bits out of the manual to verify that your copy was legit? That was more of a PITA than having to have a CD with you.

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      WHO ATE MY BREAKFAST PANTS?
  9. So lets do the decent thing by cliffski · · Score: 4, Insightful

    They seem to be ironically promoting piracy of a companies product just because they wouldnt use starforce.
    thats clearly illegal so...
    http://www.theesa.com/piracy/index.php
    I've already reported them, the mroe who do so, the better.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:So lets do the decent thing by mikeswi · · Score: 3, Insightful

      Well, so was I, as well as tipping off their web host about a DMCA violation. But I wanted the address of the page with the link to the warez site. And I found it. And they removed the link. This is the article that shows up in the screenshot at the Galactic Civ site

  10. forgot the limit by Tom · · Score: 2, Insightful

    One thing, though: At least SF does provide a removal tool. That's the one reason I don't consider it a trojan.

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    Assorted stuff I do sometimes: Lemuria.org
  11. Yeah by Xymor · · Score: 4, Insightful

    Starforce games are not pirated at all... Strangelly enought, right now there are thousands of people downloading torrents of: X3: Reunion, UFO: Aftershock, Splinter Cell3....
    Their half-ass copy protection is easly bypassed and if don't have IDE optical drives it's like there is no protection at all.

  12. Re:Even game demos! by Sheetrock · · Score: 5, Insightful
    As I understand it, game demos are copy protected because it avoids giving software crackers an unencrypted/unprotected version of the game binary. While I doubt a demo game .exe would be an exact unprotected copy of a retail game .exe (i.e., you couldn't just drop it in with retail data files and expect it to work in most cases) maybe it's still useful to the cracker for comparison purposes?

    I don't know that it makes that big of a difference if somebody's going to reverse the copy protection. I imagine protecting each successive patch a different way makes for a bigger headache. They've gotten so clever that they occasionally fail to permit my use of the games after I buy them, so I've mostly stopped buying or even playing them (although I did buy Galactic Civilizations, which is among the best games I've played, and shall buy Galactic Civilizations II because its creator doesn't engage in this wankery.)

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    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




  13. Re:talk about sour grapes ... by dougmc · · Score: 2, Insightful
    but SecuROM is a competing copy protection.
    Oops, you're right. I must be thinking of something else. Ahh, here it is -- `securom loader'. This thing hides tools like daemon tools from things like SecuROM and Starforce, allowing one to use the game even without cracking it at all.
    First of all making a 'cracked exe' is a lot more work than just stripping the copy protection, as the Starforce protection produces heavily modified and obfuscated binaries, this is why you practically don't see backup CD cracks or 'NoCDs' for Starforce protected discs.
    I do see them. They just take a little longer to come out than cracks for other protection schemes, and not every game is cracked like this.

    In any event, it's an arms war, and it's been going on for over 20 years. So far, I'm not predicting any winner, but the biggest loser so far has been the consumer (and the one who actually pays for the program, and gets it along with copy protection that makes his machine less stable, slower, and may not work on his hardware at all.)

  14. Re:Wow. by forkazoo · · Score: 2, Insightful

    You know, I don't game much anymore, but I think I may go and buy this game just to make a point, too. I basically never buy any PC games any more for fear that they might have some junkware copy protection. Games are a diversion, not the reason I have a computer. So, if a game has any potential to interfere with my ability to burn CD's and DVD's, then I won't even think about bothering with it.

    The companies pushing strict DRM need to remember that they are providing entertainment, not our only source of breathable oxygen.

  15. Re:I think their customers should sue them by StikyPad · · Score: 2, Insightful

    I think you'd have a hard time suing StarForce, since you never bought anything from them, nor did you buy the product expecting StarForce to effectively prevent you from copying. At least, you'd have a hard time convincing the judge that you were concerned about your right not to copy, so the case would probably be thrown out.

    You might be able to sue the publishers for artificially increasing the product price, but that's a huge stretch as well. The only real hope would be for shareholders to sue publishers for financial imprudence by licensing StarForce. Again, that would be a tough sell, since publishers would argue that they were exercising due dilligance in trying to prevent rampant copying. They'd also argue, accurately, that every copy protection scheme in the past has eventually been compromised, yet copy protection remains the industry standard, so there's no reason to single out StarForce protection as a waste of money. Additionally, the costs were recouped from the consumer, so it didn't hurt the company's bottom line.

    Furthermore, they would argue, the goal of modern copy protection is merely to extend the time between release of the title and release of a crack, which is believed to increase overall sales. Anecdotally, anyone who's ever read threads regarding games which took months to crack has doubtless seen the "Screw this, I'm buying the game," posts, so there's possibly some merit to publishers' thinking.