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Galactic Civilizations II Breaks DRM Mold

Machitis writes "A recent news item at GalCiv2.com says, 'Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once. How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game? [...] we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.'"

14 of 168 comments (clear)

  1. what assholes... by Malor · · Score: 5, Insightful

    Boy, if you wanted any proof that the Starforce people are _serious_ assholes, there it is.

    1. Re:what assholes... by Chris+Burke · · Score: 5, Insightful

      Yeah, how Mafia-esque. "Games which don't use our product suffer from more piracy... if you catch my drift."

      --

      The enemies of Democracy are
    2. Re:what assholes... by Arker · · Score: 4, Insightful

      Starforce really illustrates what many of have been saying for years - when you come up with a 'copy protection' system that's enough of a PITA to slow down the pirates even a little, it'll also be enough of a PITA to drive your customers off. Little surprise that they would resort to such tactics, really - every time a game comes out with Starforce, a certain percentage of buyers are screwed hard enough they will boycott it. Not fun when you pay good money for a game you never get to play...

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  2. There you have it, perfect proof by j0nb0y · · Score: 5, Insightful

    Now everyone knows what gamers have been saying all along.

    Starforce encourages piracy.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:There you have it, perfect proof by D'Arque+Bishop · · Score: 4, Insightful

      Well, the StarForce Forum Administrator who made the post (with torrent link) is from Russia.

      What he did might not be illegal over there.


      Legalities aside, what he did is certainly extremely hypocritical considering later in the thread he points to the forum rules and says anyone else posting links to pirated materials will have their posts deleted.

      http://www.star-force.com/forum/index.php?showtopi c=670&st=20#, if you want to see for yourself.

  3. Makes me wonder... by miscz · · Score: 5, Insightful

    Makes me wonder if it was Starforce guys that released this torrents just to sell their product. Looking at how did they behave recently (threatening people, etc) I would bet some money on this.

  4. Good on them by LiquidCoooled · · Score: 5, Insightful

    A sensible approach to a modern world.
    The trust model can work.

    Gaining the trust of your user base WILL be beneficial.
    If you treat them fairly, they will pay you back.

    As long as the torrent sites follow the DMCA rules (as it suggests the one in the article does) then the piracy can be tamed (and having lots of well intentioned customers warning them of torrents will help)

    Word of mouth will get this game far, I wonder just how many torrent downloaders will purchase this game vs an EA game?

    Does high downloads turn into high profits?

    I see something similar happening with Serenity, I saw it months ago after downloading it, but today went out and bought a copy.
    I want to tell Wheldon and the backers I support it and want more.

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    liqbase :: faster than paper
  5. Re:talk about sour grapes ... by Jugalator · · Score: 4, Insightful

    though the purprose of the URL was presumably to prove his point

    I don't think anyone browsing the forums of a copy protection product is actually needing proof that web sites involved in piracy exist, much less via direct links.

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    Beware: In C++, your friends can see your privates!
  6. Not too surprising... by babbling · · Score: 4, Insightful

    id Software have been making the most popular games in the industry for over a decade, and have never bothered with heavy copy restrictions. They tend to put in copy restrictions as long as they have zero chance of inconveniencing their customers.

    If only more game companies would just follow the leaders and dump this Starforce DRM crap...

  7. Sell me the CD key by Spiffness · · Score: 4, Insightful

    I think, a strong deterrant to piracy, based off my own experiences and those of people I know is: Allow me to buy just the CD key (and patch it so it doesnt need the CD to play).

    People will download the games, piracy isnt going to go away. But alot of games have awesome online play, that you can access with a stolen copy (usually).

    So allow these people, who downloaded the game, to just buy a real KEY from you. Sell the retail box, a download copy, or just the CD key, users choice.

    personally, It is very difficult for me to GO OUT and buy a game. My work schedule and living situation, plus where I am simply doesnt permit it more than once every three months. If I could download a torrent copy of a game, then purchase the CD key. Boy, we'd be in business.

  8. Good for them! by (H)elix1 · · Score: 5, Insightful

    About fracking time a game company figured out that people don't like the CD dongle. One of the reasons CounterStrike was such a huge hit was once you installed it, it just ran. No CD needed in the drive. Anytime I clicked it, I was good to go. I've got a mess of banged up media - three copies of some games - just because they need the physical disk in the drive.

    The net dongle (via Steam and their ilk) is OK for multiplayer games, but it still pisses me off when I want to do single player. I got HL2, but don't plan to buy any more stand alone games that have to call home every time they start up.

    Lastly, the StarForce stuff can badly munge up a system. I can't see any titles worth building a SCSI only box for just so my other software continues to run after they try to rewrite system drivers. I hope the support calls bury any profit those who opt for this type of 'protection'.

  9. So lets do the decent thing by cliffski · · Score: 4, Insightful

    They seem to be ironically promoting piracy of a companies product just because they wouldnt use starforce.
    thats clearly illegal so...
    http://www.theesa.com/piracy/index.php
    I've already reported them, the mroe who do so, the better.

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    DRM-free indie games for the PC and Mac: Positech Games
  10. Yeah by Xymor · · Score: 4, Insightful

    Starforce games are not pirated at all... Strangelly enought, right now there are thousands of people downloading torrents of: X3: Reunion, UFO: Aftershock, Splinter Cell3....
    Their half-ass copy protection is easly bypassed and if don't have IDE optical drives it's like there is no protection at all.

  11. Re:Even game demos! by Sheetrock · · Score: 5, Insightful
    As I understand it, game demos are copy protected because it avoids giving software crackers an unencrypted/unprotected version of the game binary. While I doubt a demo game .exe would be an exact unprotected copy of a retail game .exe (i.e., you couldn't just drop it in with retail data files and expect it to work in most cases) maybe it's still useful to the cracker for comparison purposes?

    I don't know that it makes that big of a difference if somebody's going to reverse the copy protection. I imagine protecting each successive patch a different way makes for a bigger headache. They've gotten so clever that they occasionally fail to permit my use of the games after I buy them, so I've mostly stopped buying or even playing them (although I did buy Galactic Civilizations, which is among the best games I've played, and shall buy Galactic Civilizations II because its creator doesn't engage in this wankery.)

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    Try not. Do or do not, there is no try.
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