Bioware Developing an MMOG
Gamasutra reports that Canadian developer Bioware has opened a studio in Austin, Texas. The new studio will be the base of operations for development of an as yet unnamed MMORPG. From the article: "Joining the Austin team as lead designer is James Ohlen, BioWare's creative director, whose previous credits include lead or co-lead design roles on Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BioWare Austin team are MMO veterans Richard Vogel and Gordon Walton." That's some serious firepower. Can't wait to hear what that's about.
...I play WoW for the incredible story li--wait a minute...
FanFictionRecs.net
Do we really need a MMOG called Neverwinter Knights of the Old Marsh?
" But anyone else think this is what they're going to do witht he Fallout franchise? I don't know whether to be scared or ecstatic..."
The Fallout franchise is owned by Bethesda Softworks, and they are just now getting ready to work on Fallout 3 after having completed the Elder Scrolls 4: Oblivion, so I do not think so. Except if Bioware and Bethesda Softworks are related, which is something I have not heard about.
Bjarke Roune
Oops, i got those two confused...they both started with B's and i thought that Bioware was the one that grabbed that franchise from interplay...
the Fallout franchise is owned by Bethesda Softworks,
Not quite true.
Bethesda has the rights to make FO3. Interplay, and Herve Caen, still holds the rights to make an MMO based on the FO universe. Trust me, I follow this crud fairly religiously at the no mutants allowed website and those obnoxious jackholes wouldn't let that fact slip by.
In fact, Herve was trying to get CI's to make a Fallout-related mmo, but so far its a no go (thank god). I'm as big a FO fan as anyone, but I'm not holding high hopes for the franchise. We'll see what Bethesda does, but...
Supposedly, although Bethesda Softworks licensed Fallout almost 2 years ago, it was not exclusive license, with Bioware still retaining MMO rights.
As much as I'd love to see it come out, I just know that if it does, it's going to suck days or weeks of my time that could be spent more productively.
Build it, and they will come^Hplain.
Bioware just likes good eats. They have maple syrup, beer, and putin (sp?) in Vancouver, now they'll have Barbeque Ribs, Barbeque shrimp, Barbeque Steaks, Barbeque Pork Loin....etc
Now they just need to start a development house in Wisconsin for some cheese, brats, and uh... cheese.... and they'll be all set!
According to the wiki the Fallout MMO rights are still owned by Interplay.
I submitted this story last night, and it didn't get posted.
Fallout and Sellout: Piece of Shit were developed in house by Interplay. Fallout 2 was developed by Black Isle, a division of Interplay created by many of the original developers of Fallout. Fallout Craptics was developed by Micro Forte and 14 Degrees East. BioWare has never touched the Fallout series.
Hopefully BioWare will take a page from Second Life and avoid the mistakes made by WoW. In a recent speech at the Game Developers Conference, a designer noted that the players of Second Life contribute over 20,000 design hours per day to the content of the game, which would otherwise cost Linden Labs $400 million per year to produce in-house. To be the "next big MMO", BioWare's game needs to empower players to create their own content and produce player-driven conflict. Otherwise, it'll just be another linear "RPG on rails" a la WoW.
Homepage
Obiter Ludens Game Blog
Hopefully the inclusion of people who have worked on games like these guys have will bring some fresh air to the MMO space. I guess I just have a problem paying for games that aren't really all that much different than everything else.
On the one hand, Bioware have made some of my favorite RPGs ever: The Baldur's Gate games, the first Knights of the Old Republic, Jade Empire.
On the other hand, they've always specialised in story-intensive stuff. A MMORPG is a pretty big departure.
But then again... Square-Enix came from the same place when they made FFXI, and that went on to be a major success by the standards of most MMORPGs (leaving aside WoW). Plus Bioware are arguably one step ahead already, as Neverwinter Nights was online focussed, even if it was a long way from being a MMORPG.
But then... bigger development houses than Bioware have struggled and buckled under the insane workload required to produce and maintain a MMORPG.
It'll be interesting to see what license, if any, they're using. I was kinda surprised they didn't get drawn into doing D&D Online, given they've basically made the only D&D games in recent memory that don't suck. If they had, maybe that game wouldn't be getting such dire launch publicity.
It'll also be interesting to see if they follow up on the work they did with NWN by trying to make a MMORPG that allows for at least some player storytelling capacity (perhaps via a limited player Dungeon Master facility). That would certainly be a new direction for a mainstream MMORPG.
why is this modded up, it has NOTHING to do with the article. Mod it down, idiots.
Poutine is fries with cheese curds and gravy. Russia will be upset if you eat Putin.
Oh FFS, is it even vaguely possible *one* thread with "MMOG" title could exist without the SWG dweeb gracing us with their rants?
If you have something new to say, fine. The same thing that's already been posted 10^6 times here is already well-known.
There is no real information concerning the PS3 either, other than the fact that it will be named "PS3", come in a box, and have a controller.
/.
You're a moron for thinking that everything in the 'Games' section must have some relevant application for the present. This article is about advertisement and letting people know "Hey, something cool is on its way".
I expect this kind of thing on Digg, but not on
Perhaps I was unclear. I was making fun of the 457 stories posted each week in the games section that had no information but talked about a rumored PS3 delay.
Oh why oh why couldn't Star Wars: Galaxies have been operated by Bioware. These guys are the ones that made such a great game in KOTR that I felt the story was equal to that of the original trilogy. Wishing against odds, but it'd be nice if Lucasarts was so fed up with the backlash from fans against SOE's handling of the franchise that they gave Bioware a shot.
While I'm dreaming, I'd like a pony.
Bioware is one of my all time facorite RPG creators. But the MMOG is such a huge undertaking. Just look what it's done to Blizzard (aside from making them even richer). They've got a huge MMORPG fanbase, but for the moment it has seemingly nullfied any strong motive to create good solo RPG and RTS games. I can't blame Blizzard. I just hope Bioware doesn't follow down that road.
Thank you for clearing that up. One learns something every day :-)
Bjarke Roune
I personally would love to see the universe of Planescape: Torment come to life... ahh the early morning stroll down the streets of Sigil...
Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II... Would any of these games be any fun at all without the pause button?
Star Trek.