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Sony Plans Digital Distribution?

Along with Sony's plans to take on Xbox Live, they may be planning a move to counter the Revolution's classic gaming library. GamesIndustry.biz reports that Sony may offer digital downloads of classic PSOne and PS2 titles. From the article: "In Sony's case the challenges may be significantly more difficult, since PlayStation titles were customarily several hundred megabytes in size, and PS2 titles spanned multiple gigabytes - compared to just a few megabytes or less for NES, SNES and N64 titles in the Nintendo back-catalogue. However, as Internet connections speed up downloads of this size will be far more reasonable - already, several Xbox Live demos for the Xbox 360 are over 600Mb in size - and our sources indicated that Sony may also be investigating the possibility of remastering certain PS2 titles to allow them to stream later content over the network while the player is already playing early parts of the game."

78 comments

  1. anyone else? by Donniedarkness · · Score: 1
    I don't like the idea of only getting to download part of the game at a time...ESPECIALLY if I'm going to have to pay for it.

    Also, is there any word on how much the games would cost? They certainly aren't worth much any more.

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    1. Re:anyone else? by Kazzahdrane · · Score: 3, Interesting

      I think you misunderstand. The "streaming" of old games that was suggested would most likely be similar to Steam's function where you can start playing Half-Life 2 once you've got the first level downloaded. The later levels download to your PC as you play so you don't have to wait for the whole thing to finish before you start. It's not so much "only getting to download part of the game" as "only having to download part of the game".

      I doubt any prices will be quoted for months, especially since this all rumour anyway. For my part, I've pretty much played all the PSX and PS2 games I wanted to (a few future PS2 releases aside), but I really hope Nintendo make a lot of their SNES and N64 games available - I've never owned a Nintendo console so would love to catch up on some classics with a Revolution.

    2. Re:anyone else? by SScorpio · · Score: 1

      It sounds like that will have you download some of the game. So for a 4GB game you download 600MB and start playing. As you play the rest of the game is streamed down so in the end you'll have all 4GB. You just won't have to wait for the whole thing to download.

    3. Re:anyone else? by Donniedarkness · · Score: 1
      Oh, I understand (but thanks for explaining... my wording was a little bad).

      My problem is, I don't want to only be able to download part of a game at a time on a console. On a PC, it isn't such an issue... but if I want to take my PS3 next door to download a game, I don't want to have to beat part of it to have all of it. As I don't have broadband, this is an issue for me.

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    4. Re:anyone else? by fishybell · · Score: 1
      I don't like the idea of only getting to download part of the game at a time...

      Well, let's think about this. Suppose you want to you want to buy game X. You have the choice of either going to the store, buying a physical disc, and playing that, or downloading the game. Option A has obvious good points such as 1) the physical disc, and 2) it's ready to play as soon as you pop it in your console. Option B is missing the physical disc, and missing the ability to play it now. Well, why not give the ability to play it now, rather than wait for 3 days and 3 nights while you download 5 gigs of data to your hard drive? Obviously this won't work for some games very well, but for RPGs or adventure games (with a beginning, middle, and end) why not be able to play through beginning while downlaoding middle and end?

      I, for one, don't like the idea mostly because of the lack of a physical disc. What if you get bored of the game? Instead of being able to hauk it off for five bucks, you just delete it. What if you run out of hard drive space? Will you be able to redownload the game if your hard drive crashes? Obviously a physical disc isn't indestructable, but they tend to still work even if your console dies.

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      ><));>
    5. Re:anyone else? by tepples · · Score: 1

      As I don't have broadband

      Then you can raid bargain bins and eBay.

    6. Re:anyone else? by tepples · · Score: 1

      As you play the rest of the game is streamed down so in the end you'll have all 4GB.

      But would you have to play all the way through the game in order to get all 4 GB? Or could you just start the game, let the demo screen cycle overnight, and end up with all 4 GB? Some people like to download in one building and play in another.

    7. Re:anyone else? by Babillon · · Score: 1

      Judging from the sounds of things, you would be downloading it even if you're just idling. It's just giving you the option of playing while you download, so you don't have to sit and wait for it to go. I'd liken it to watch a streaming video on a website, only you get to keep it once it's finished streaming.

    8. Re:anyone else? by KingArthur10 · · Score: 1

      And this is how they make more money! Get as many people to pay THEM as possible.

      --
      I came, I saw, She conquered.
    9. Re:anyone else? by Justin205 · · Score: 1

      I've never owned a Nintendo console so would love to catch up on some classics with a Revolution.

      I've owned every console from the SNES through Gamecube, but I never got most of the really good games for, particularly, the SNES and some for the N64 too. So recently I've been playing with ZSNES (*gasp*). Yes, when you don't own the games, emulation is illegal, and I know that... I'd be more than happy to pay for the games if they were available. So when Nintendo comes through with this service, I know I'll be using it.

      --
      "Your effort to remain what you are is what limits you."
    10. Re:anyone else? by HTL2001 · · Score: 1

      It's called paying for convenience. If you pay for broadband, you're doing it now.

      and I think the proper order for you sig should be: "I saw, I came, She conquered"

      --
      By reading this, you have given me brief control of your mind.
    11. Re:anyone else? by HTL2001 · · Score: 1

      Off topic I know, but you should definatly check out Super Mario RPG: Legend of the Seven Stars. Turn-based, but you can time button presses to make attacks stronger. I've never seen this in any other turn based RPG style, and I loved it. Made you pay attention to animations and got you into the game more.

      --
      By reading this, you have given me brief control of your mind.
    12. Re:anyone else? by AnyoneEB · · Score: 1

      Although the first was my favorite in the series, it seems negligent to not mention that the series was continued with the same action/turn-based battle system on N64, GCN, GBA, and (?) DS. (I know there were two handheld ones, but I only own the first.) Unforunately, only the first was made by Square.

      --
      Centralization breaks the internet.
    13. Re:anyone else? by HTL2001 · · Score: 1

      Names. Now.

      Seriously, I didn't know realy, didn't follow it, considering I actually played it way after release. I'd like to see this :)

      --
      By reading this, you have given me brief control of your mind.
    14. Re:anyone else? by geminidomino · · Score: 1

      I beleive the handheld games are Mario & Luigi:Superstar Saga (GBA) and M&L:Partners in Time(GBA?DS?). I know that Paper Mario (N64?) and Paper Mario: The Thousand Year Door(GCN) are similar systems, but with the flat graphics thing...

    15. Re:anyone else? by ksiddique · · Score: 1

      Partners in Time is for DS and it's a good game. But I'd still choose Superstar Saga as the better of the two.

    16. Re:anyone else? by KDR_11k · · Score: 1

      Personally I liked the handheld versions better, defense there isn't just pushing a button during a certain point of the enemy's animation and your character flinching differently, you make the character jump or use a hammer and sometimes have to dodge complex attack patterns. It feels much more like an action game and since the timing is more obvious it feels like you have more control.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:anyone else? by apoc06 · · Score: 1

      i revised this from a comment i left over at joystiq

      -

      what if sony allowed you to download isos on your own, via bittorrent or whatever you choose, from where ever you choose to find the isos, and then charge you a slight fee to give you the ability to run it on the ps3? THATS how they could limit piracy. people already have shown that they are willing to download a 1-8~9 gig game if they can get it free or cheaper than normal. thats what the people want. not to trek to thirty different stores because your favorite "retro" title is sold out or in limited print. who wouldnt love to be able to download a copy of the game they want at midnight instead of waiting for the store to open in the morning? or play a game you heard someone reccommend in passing? all you need is bandwidth.

      who would risk modding their ps3 and paying for an expensive [at least early on...] modchip, when you could legally use an otherwise illegal iso copy of an older game on the system for a fraction of the cost of buying it used? there will always be someone, but the general public wouldnt have a direct necessity.

      yes, i am aware that all of this would hurt the used game market, but devs and manufacturers dont get any profit from the aftermarket anyways, and it could potentially put money back into the developers pockets, which was something that was a hot topic a few months ago.

      isos are always going to be sitting on someones harddrive, active on bittorrent or reside on someones fileserver. sony doesnt have to host the files, nor would they have to provide the files necessarily. forums would pop up left and right, to provide a way to share files. the community would basically build itself. it would save sony the bandwidth and time to sit and rip its entire catalog. plus everyone knows its only a matter of time before someone releases an iso loader for any console that has a harddrive or input ports anyways, why not beat the hackers to the punch? they could make it require online verification to use the isoloader ala DNAS or something. it may sound overly simplistic, but thats the direction companies need to head in. apple has proven that sometimes you have to stop fighting with the way that consumers want to obtain their goods; you work with them and find a way to make a profit off it.

      thats the future of games, and THATS the future of distribution.

    18. Re:anyone else? by Kazzahdrane · · Score: 1

      One of the few classics I've played the ROM of (no way I could play the real deal since it got no release in Europe anyway). Great game, and I hope they make Paper Mario for the N64 available to download! :D

    19. Re:anyone else? by Kazzahdrane · · Score: 1

      I think you'd be able to download the whole game in one go if you want, it's just that you'd be able to run the game once the first chunk was downloaded rather than have to wait until the end. I doubt the download would actually stop until you'd completed the first level though :P

      To be perfectly honest I think that since you don't have broadband Sony probably wouldn't care about you much with regards to digital distribution. The next gen of consoles is going to see a real divide between people with high-speed internet access and those without it, on a larger scale than we've seen on the PC I think.

    20. Re:anyone else? by KDR_11k · · Score: 1

      It downloads the game normally but prioritizes the bits in the order they appear in the game. So after 50% completion it's really the first half of the game downloaded, not random segments scattered all over the place.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:anyone else? by MikeBabcock · · Score: 1

      I haven't been able to play all the PS1 and PS2 games I've wanted to play yet, I'm not that rich.

      That said, my wife just sold off my N64 and games on Ebay and I have every intention of buying a Revolution just to replay some of my favorites.

      --
      - Michael T. Babcock (Yes, I blog)
    22. Re:anyone else? by HTL2001 · · Score: 1

      from what I understand, not only will all first party games be up for download, but they'll be free as well.

      Oh and I've played it on emu before, and was cheap with save state so I could get the super jacket :)

      --
      By reading this, you have given me brief control of your mind.
    23. Re:anyone else? by Kazzahdrane · · Score: 1

      I wish I was rich, I'm a 19 year old at university. However, During the PSX and early PS2 days I was at school and had lots of time on my hands and didn't have anything I needed to spend the money I had on - so games ahoy!

    24. Re:anyone else? by Kazzahdrane · · Score: 1

      If you're talking about Nintendo then you've misunderstood whatever you read/heard.

      Nintendo have not named a single game that will be available for download, merely that they will make some old games available. And thus far the assumption I've read has been that they will be charging for them. Free first-party Nintendo classics would be awesome but I seriously doubt that will happen, beyond a possible "Free Super Mario All-Stars" with the Revolution console.

  2. I notice Sony expected to announce PS3 Wednesday by WillAffleckUW · · Score: 1

    in Tokyo, where they will announce actual features in a preview.

    Given that, I'm not that interested in all these rumors. And I'm not going to line up for 24 hours to get a DS Lite in Bright White either.

    So, downloading PS or PS2 games over the Net ... sounds good, but for how much? Do we have to have an account that has a monthly charge to do that, or can any PS3 owner do it? What if it takes a long time and dies part way thru?

    --
    -- Tigger warning: This post may contain tiggers! --
  3. streaming games? by RageLink · · Score: 0

    Well... that might be ok if your bandwidth is monstrous, but most people outside of big metro areas dont get that coverage. I would hate to finish a level and then have to stare at a "loading ..." or downloading % screen for 3 hours before i get on to the next level.

    --
    "Will the highways on the Internet become more few?" -George W. Bush
    1. Re:streaming games? by HTL2001 · · Score: 1

      I think Sony already said it would make PS3 backwards compatable... if so, pick up the actual disc at the used section. If not, pick up a PS2 and then pick up the disc... no different than if they never offered the service. Just another option if you prefer.

      --
      By reading this, you have given me brief control of your mind.
    2. Re:streaming games? by geekster · · Score: 1

      It'll be like in the good ol' C64 days. :)

  4. If it works for SOE . . by Rizz · · Score: 1

    It has worked well for Sony Online Entertainment's EverQuest and EverQuest II franchies, so why not? Who wants to visit a brick and mortar store in today's age of high speed internet, anyway?

    I say bring it on. Let's just hope they can price it right.

    1. Re:If it works for SOE . . by SoCalChris · · Score: 1

      Who wants to visit a brick and mortar store in today's age of high speed internet, anyway?

      I do, along with everyone else who is living in rural parts of America. The best internet connection I can get, without spending the money for satellite, is about 84kbps. That is several days worth of downloading, when I can drive to Wal Mart and back in a few hours, and be ready to play. Not to mention that I would much rather have a hard copy of the software anyways.

  5. Possibly already too late... by LordZardoz · · Score: 4, Insightful

    It sounds to me that Sony is considering this as more of a checklist item then a headline feature. They have not been pushing their online component very hard at all, compared to say, the power of the cell processor.

    If this was meant to be a serious feature, it would have been mentioned and covered long before now. But since Microsoft has proven its self with Xbox Live, and Nintendo has been talking about the access to their back library for some time, it sounds like Sony is getting a bit worried.

    First, a week or two ago, someone brings up a story about a possible Revolution like controller scheme. Now were hearing about downloadable games. It just reeks of damage control marketing to me.

    It also does not help that Sony does not have all that much in teh way of classic, evergreen titles to draw on. Most of their monster hits have recent iterations available, and those iterations are often in the vein of Gran Turismo, where the new ones are just going to be better then the old ones. I am sure they have some titles that qualify, though. You cannot get into Sony's current position without having any enduring hits.

    END COMMUNICATION

    1. Re:Possibly already too late... by Anonymous Coward · · Score: 0

      Keep in mind, most of this has been in Slashdot articles with a "?" at the end. It's all speculation. At this point, nobody aside from Sony knows what Sony is going to do.

    2. Re:Possibly already too late... by Malor · · Score: 1

      It seems like every other day, they promise the PS3 will do something new, cool, and wonderful... any idea that anyone else has, the PS3 will have too! Only better, cooler, faster!

      I suspect the PS3 is going to be a disaster... trying to please everyone is one of the surest ways of pleasing nobody at all. You do have to give them credit for one thing, though... they're fighting a great war of words.

      Words are cheap, though, so they should be using even more of them. They could get some great press by offering to send out hookers to fellate every customer who pre-orders.

      Yeah, it'd be (another) lie, but at least it would be a good one!

      (I say, "lying." They say, "marketing." Same thing. *handwave*)

    3. Re:Possibly already too late... by Cadallin · · Score: 1
      Oh yeah? What might those enduring hits be exactly? The PSX Diablo port? Square has basically been the selling point for Sony for a long time now (actually always) and Square hasn't really been bringing home the bacon lately. FFVII is about the only PSX exclusive many gamers will get alll misty eyed about. Most agree FFVIII sucked, as did FFIX, FFX was ok, FFX-II kinda blah. The other stuff (Gran Turismo, I'm looking at you) can easily be outdone, and nobody really wants to play an OLD Gran Turismo, as the heart there was always the eye candy.

      People might not argee with me, but I say Sony's got nothing. Does Sony have a Mario, a Samus Aran, a Zelda, a Link? Hell, they don't even have an Alex Kidd! (odds are you can't even recognize that one! He was Sega's attempt at a "Mario" before they did Sonic.)

      Sony is all talk. They are hype and specs and theorical performance numbers. Someday the industry is going to wake up and notice, and then Sony is gonna be toast.

    4. Re:Possibly already too late... by sdhankin · · Score: 1

      It depends on who you mean by "they". So far, Sony has said very little. Almost all I've read on the web has been from game sites and industry analysts (read: fortune tellers, with all that implies.)

      As far as winning a war of words in concerned, they're doing it by firing very few shots, allowing others to speculate wildly. The critics will say they were lying if any of the speculation turns out to be wrong, without ever mentioning who was making the claim.

      In some respects, Sony is playing this very well. When questioned, they can quite truthfully say that the never made any of those claims. It won't stop people from calling them liars, but some folks aren't really all that concerned whether the story is actually true.

    5. Re:Possibly already too late... by apoc06 · · Score: 1

      this is the thing about sony that may be cause for their popularity. unlike all rival companies, they dont have an icon. they tried going with crash bandicoot for a while, but he never caught on. the icon for sony is whatever you are interested in.

      sony has so many franchises that no matter what genre you are interested in, you will find that sony has the bases covered.

      nintendo has mario, so therefore people associate the "kiddy" image of mario games with nintendo.

      microsoft has the master chief, so people associate the xbox with a pretty mature demographic that relates to a relatively violent aggressive culture and FPS.

      sony doesnt have a specific mascot or icon, so consumers associate whatever title they love with the playstation line. fighting fans may think tekken when they think playstation. shooter fans may think socom or killzone or some such when they think playstation. rpg fans may think final fantasy. same carries for metal gear solid, devil may cry, or grand theft auto. its doesnt matter if the title eventually is released on another console, people will STILL associate titles like grand theft auto and metal gear with the playstation. period. it doesnt matter if a game can be outdone graphically or with more options, there is something that goes unsaid about sony titles. most people prefer the original compared to the knockoffs, even if the knockoff is superior to the original.

      and for all the sony hate; outside of halo, no other console has really launched many truly successful /new/ first party franchises this generation. here we are, at the end of the ps2 lifecycle and we are getting more first party franchises than ever. as much as you can try to hate them, most of them arent half that bad.

    6. Re:Possibly already too late... by fistfullast33l · · Score: 1
      Sony doesnt have a specific mascot or icon, so consumers associate whatever title they love with the playstation line. fighting fans may think tekken when they think playstation. shooter fans may think socom or killzone or some such when they think playstation. rpg fans may think final fantasy. same carries for metal gear solid, devil may cry, or grand theft auto

      This is probably the most insightful thing said in this thread. Yes, Nintendo and Microsoft have icons in Mario and the Master Chief respectively. However, Sony has games that people enjoyed playing, or else they wouldn't have sold more PS2's than Xboxes or Gamecubes. I think that it's true they might be reacting to their competitors, but that's what competition is all about. Someone offers something just before you release your product and it becomes popular, so you have to duplicate rather than innovate. Sure, it's not as great but if you offer an improvement that makes it worth the purchase price, then at least you've done something to play down the competition. I think if Sony can somehow pull it together so that the PSP, the PS3, and this so-called network library is somewhat seamless, they might have something. They've already talked about feature sharing between the two hardware platforms, so it's not a stretch to think they might be thinking about this. However, I think it's too close to release time to pull it off immediately. This is not to say that Nintendo won't attempt the same thing, but I think that Nintendo hasn't produced much proof about their network stuff either, so saying that Sony is copying Nintendo isn't entirely accurate when neither have actual hardware on the market yet. It's all just speculation at this point.

      Yes, I probably just modded myself flamebait with that last statement, but seriously, no one has produced anything solid yet here except for microsoft, and even their launch was mediocre at best. Not only could no one buy a 360, those that did found only a few games available and the best one IMO, Call of Duty 2, wasnt worth playing when I saw the demo at J&R. I say to Sony and Nintendo, put your money where your mouth is and give me a freaking device. No more controllers or network features, I want to see the hardware before I make any decisions.

    7. Re:Possibly already too late... by Cadallin · · Score: 1

      "no one has produced anything solid yet here except for microsoft, and even their launch was mediocre at best. Not only could no one buy a 360, those that did found only a few games available"

      I would argue this is another area where Sony is in deep trouble. Sony has yet to produce anything like a working model of the PS3, and the word on the rumor boards is that their engineers are panicking because they have no idea how to fit everything Sony has promised into the shell that Sony's been showing under glass.

      Nintendo, on the other hand hasn't promised anything so rediculous. I'm betting we see fully functional playable beta hardware of the Revolution at E3 this year, setting up for an October-November launch. While Sony will still be beating their hype drums, showing prerendered animations and a empty shell. How they're going to cram, let alone adequately cool the cell + Nvidia graphics HW + a blue diode laser optical drive + a PS2 + everything else they've promised Inside what they've shown is an utter mystery to me. I'm betting they ship a totally different, much bigger machine, and that will be a blow to them in Japan, even if Americans still refuse to disbelieve the illusion.

      Nintendo actually HAS shown some of their networking capabilities... in the DS. I don't own one (yet) but everything I've read says that it's smooth and easily set up. Mario Kart DS with wireless multiplayer is supposed to be a blast. I'm an avowed Nintendo fanboy, but I maintain: Nintendo hasn't promised anything unbelievable or fantastic. They haven't promised anything I suspect they can't deliver.

      In my eyes Microsoft has already failed to deliver with the 360, (in both the figurative and literal senses) and Sony's prospects don't look too good at all.

  6. How interesting is sony's back catalog anyway? by CheechWizz · · Score: 5, Insightful

    The PS2 is still out there and you can get a ps1 with all the games you'd want for a couple of bucks second hand.
    By the time the PS3 comes out the second hand ps2 games will go down in price as well, I wonder if it won't be cheaper to buy all the ps1 & 2 games you want second hand than through their online service.
    Nintendo's catalog is much more interesting in that respect, the originals are often hard to find and expensive, heck even microsoft's offerings on marketplace are more interesting, where else can you get those classic arcade games, legally?

  7. Bandwidth not the only problem by Michalson · · Score: 4, Interesting

    4.9GB games (a few PS2 games where even dual layer disks) pose another major problem - unlike the 1MB SNES games, where are you going to store them? The cost of the PS3 is already huge, do they really have the budget to include a 200GB harddrive? (and at that size they can't even use the cost cutting measure Microsoft used - to provide 10GB harddrives, they'd just bought already cheap 20GB units where one platter was uncertified, essentially B grade units that could be salvaged for the required storage space at a fraction of the cost)

    1. Re:Bandwidth not the only problem by SpiralSpirit · · Score: 2, Informative

      actually fairly large HDDs are relatively cheap atm. You can get a 160 gb drive for $100 CAD retail, so I imagine sony themselves would be paying less than half of that. another $40 CAD is not a dealbreaker if it adds 160gb of storage to the machine.

  8. Sony Has All The Parts Except One by Anonymous Coward · · Score: 0

    A mass market portable music player that is in the same league as Apple' iPod.

    Everything else is about ready to fall into place with Cell and the PS3.

    I would love to see Apple and Sony really team up on the digital media software and hardware market. Apple's hardware fiasco with Intel is going to go nowhere - the computer market isn't waiting around to pay more for OS X on overpriced x86 Intel only hardware, no matter what delusions of marketshare growth Apple fanboys have. When IBM dumped Apple last year it signed the death warrant for Apple computer hardware.

    The age of the desktop computer is ending - they will still be around and sold in large numbers. But small wireless devices is where the industry is heading.

    When IBM dumped Apple it effectively locked them out of Cell tech - forcing them I guess to turn to, yeeechh, Viiv. If Apple dumps their desktop hardware and starts making the UI/system level software for Sony consumer devices powered by Cell system. Oh man...gives me goosebumps just thinking about the possiblities.

    Cell is really the basis of the digital content deliver world Sony is in the process of building. Once you target you code for Cell you are ready to deliver your content to a wide range of media devices. Right now we have only seen the first Cell chip, the Broadband Engine, with 8 SPEs but in the future we will see a vast range of Cell chips from single SPE chips all the way up to monster Cell chips with as many SPEs as the current process tech can handle.

    Why is this scalability important? The PS3 functions as the central media server. Raw content comes in through a fat pipe from Sony and possibly other media services. That content is then scaled on the fly to the myriad smaller Cell based devices you have in your home. Want to watch the 1080p TV show or movie your PS3 media center downloaded last night on your Cellphone, PSP, or car's media player? Cell chips slice through audio and video content an order of magnitude faster than anything coming out of Intel or AMD. Your Cell base media center recodes the content on the fly and dumps it on to your device of choice at whatever target resolution/file size you desire.

    Of course all of this is DRMed which, of course, makes quite a few people unhappy. But, of course, none of it would happen if it wasn't.

    Exciting times.

    I know Apple and Sony have danced around each other quite a bit. It's time for them to take the plunge and truely conquer the digital media world together.

    1. Re:Sony Has All The Parts Except One by Andrew+Kismet · · Score: 1

      I really can't see that working... Sony has been falling behind recently, with countless scandals (DRM-related), errors, stock losses (Merryl Lynch report) and format warring; given their back-record for format wars, I'm not backing Blu-Ray. (see: beta, minidisc, memory sticks and one other I think)

      On the other hand, Apple has been doing really well with the exception of the stupid hype over the iPod leather case and boombox. Maybe backwards?

      I can't really comment on the Cell, the idea is nice with them both using it, but Apple+Sony seems as likely as Google+Amazon. Maybe they'll share a few things here and there, like Google Search + A9, but I really, really doubt this.

    2. Re:Sony Has All The Parts Except One by cornface · · Score: 1

      Sony has been falling behind recently, with countless scandals (DRM-related), errors, stock losses (Merryl Lynch report) and format warring; given their back-record for format wars, I'm not backing Blu-Ray. (see: beta, minidisc, memory sticks and one other I think)

      The other one you're forgetting is the CD. That one went nowhere! Or maybe the 3-1/2" floppy diskette. Nobody ever used those! Hi8, what a failure! S/PDIF...pfffft. That's really only the tip of the iceberg, since they've been involved in working groups that have produced inumerable other wildly successful failures.

      Anyway, who cares about that. You're right! Sony sucks! They can't invent anything right!

    3. Re:Sony Has All The Parts Except One by apoc06 · · Score: 1

      jobs actually considered the cell at one point. unfortunately it was a bit too early in the cell lifecycle for apple to place the future of their entire company behind, but it says alot when a company like apple is willing to weigh your chip next to juggernauts in the industry like intel or AMD.

      as for formats, so what? for every failure, sony has a even larger success. cd, dvd, beta [yes, it was a success... just not in consumers homes], floppy disks...etc. blu-ray so far seems to be the better alternative. hd dvd and blu-ray have an equal amount of drm, so if i have to suffer equally, at least give me the benefit of more storage space. and a much wider selection of films.

      apparently sony helped design the first powerbook. apple and sony have worked together before. ex-vaio designers worked with apple for the redesign of the x86 powerbook. its not as strange as you may think. apple obviously admires sonys style to a certain extent.

    4. Re:Sony Has All The Parts Except One by Andrew+Kismet · · Score: 1

      Hey, I quoted a few examples. I didn't claim that "Sony sucks!" at any point, simply that, at this current moment in time and many times before, they have made greivous errors.
      CD was co-made with Phillips, and Sony's 3-1/2" was, ironically, only a success due to leveraging Apple. ["Things changed dramatically in 1984 when Apple Computer selected the format for their new Macintosh computers, thereby forcing it to become the standard in the United States." - Wiki]
      I don't know about Hi8, but S/PDIF is a system, not a medium like Beta or Blu-Ray.
      All these points taken into consideration, I am not backing Blu-Ray. While your point is valid that they HAVE had successes, most notably the 3-1/2", did that have DRM on it? Did it prevent the user from copying another file, possibly copyrighted material, onto it?
      I don't wish to argue. I'm just here to state a case against Sony. There's a difference.

  9. There are possibilities ... by Anonymous Coward · · Score: 0

    There are possible ways that they could do this without forcing people to download hundreds of megabytes of data. The most obvious way would be to compress most of the audio and video data on the server and decompress it in memory (when you consider that many, if not most, PSOne games had uncompressed cd-audio they could potentially reduce a CD from hundreds of Megabytes to 50-100 MB.

    The reality is that there have already been rumors that Nintendo has gotten Sega onboard (and hypothetically they may have already looked at getting the Turbo-Graphics or Jaguar emulated as well) ... Sony may be too far behind to offer a competative service at launch.

    1. Re:There are possibilities ... by KDR_11k · · Score: 1

      I don't think Nintendo has Sega's support, Sega seems to prefer the XBox even though their games sell the least on that platform. IIRC Sega even announced some cooperation to put games on XBLA.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. PS1 games ... yeah, but... by WasterDave · · Score: 2, Informative

    Traditionally most of the content was (red book?) audio CD's. So that aspect of it at least could be lossy compressed to go over the wire and expanded back out to make a 'virtual' CD image. Hell, the quantity of power the PS3 will have it could be done on the fly. So basically you're looking at shipping some MP3's and maybe fifty megs of data?

    Dave

    --
    I write a blog now, you should be afraid.
    1. Re:PS1 games ... yeah, but... by ianpatt · · Score: 1

      Perhaps early on, but all of the "killer app" titles for PS1 used up most of their space with movies. The music was usually synthesized MIDI, not streamed audio files. Recompressing those with MPEG4 and replacing the movie playing code could easily trim all of the huge 4-disc Final Fantasy games down, probably even to less than a single CD.

      Same thing with PS2 games. For example, the most recent Onimusha game used about 1.3GB for its game data, the rest was huge high-bitrate MPEG2 movies. I'd even bet that a large portion of that game data was audio in the PS2's inefficient native compression format, which could be recompressed to push it even further.

  11. Neat potential... by Jace+of+Fuse! · · Score: 2, Insightful

    If the PS3 could burn the content to disc so that the person would have a physical copy, this could really amount to quite a big thing.

    Sony would no doubt impliment some kind of DRM to make sure the burned copy is only played on the PS3 that downloaded it, though. Not that I would blame them entirely, but I wouldn't mind it so much if you could actually transfer it to another machine. (Suppose your PS3 goes tits up as Sony hardware tends to do...)

    This has potential. As it stands now as great as net-delivered content is, I'm not real comfortable paying for something unless I get to keep a physical media copy as well. Nintendo's online content delivery service might be crippled if it's limited to storing inside the Revolution hardware, though if you can transfer it to a memory card it won't be so bad.

    How many times have I jumped tracks here? I'll shut up now.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  12. Why would I? by babbling · · Score: 1

    Most PlayStation 1/2/3 games are sequels, sequels of sequels, or just not really that original.

    I'm not too fussy about how original a game is, and I think that taking a good game and improving it slightly is fine. It does mean that I won't want the older version when there's a newer version, though. So when PS2 came out, most PlayStation games lost their appeal to me because they had better replacements. When PS3 comes out, the situation is likely to be much the same.

    So this service isn't of much interest, except for a small handful games that haven't had superior sequels/clones yet.

  13. A potential problem by Godji · · Score: 3, Interesting

    This is technically a great idea, and the right way to go! However:

    I may sound like a broken record here, but think about DRM. An online download could easily require authentication and even automated patching to play each time (especially on a closed hardware platform). Steam, anyone? This esentially means that whether you can play a game or not is entirely up to the mercy of whoever flips the switch somewhere out there.

    This will never happen, you say. What about the following:
    1. Can Sony find a reason why you shouldn't be allowed play the game? Forced obsoletion for instance? Yes.
    2. Does Sony even need a reason to prevent you from playing? No.
    3. Can Sony break the game with a patch that you'll be forced to install? Yes.
    4. Can Sony be trusted to implement fair and reliable DRM? Hell, yeah! Right!

    That's why this technology is dangerous as it is cool.

    1. Re:A potential problem by MikeBabcock · · Score: 1

      Another poster already explained why Sony Music != SCEA. They are not the same, they just have the same branding (unfortunately).

      I don't like Sony Music. I have some respect for SCEA (not a lot, but some).

      That said, Sony Music's DRM tactics were based on a non-trusted platform. The PS3 is a trusted platform -- they can already control (they hope) the operation of it, what can run on it, etc.

      As such, DRM is not nearly the problem it would normally be, simply use keying that's tied to the hardware and be done with it.

      --
      - Michael T. Babcock (Yes, I blog)
  14. rent vs own by Anonymous Coward · · Score: 0

    Unfortunately, sony forces you to either buy bi-monthly one-zone additions for 5.99 or _rent_ those additions by paying for their more expensive service. So if you ever switch to basic service, the contract actually says you no longer have rights to access. I don't know that they implemented it that way, but being forced to buy buggy new zones every couple of months because EQ2 had little-to-no end game and all my 'friends' would 'buy' through the more expensive subscription just isnt a great pricing system. I excercised consumer choice and cancelled. Dont buy any subscription crap from sony, buy the actual game. Otherwise you'll end up with cable-like video game service. The exact opposite of what everyone seems to want for other services (music and TV) where individual choices/purchases are championed.

  15. What? No ANALOG distributions? by thomasdz · · Score: 1

    I was kinda counting on either audio cassette or LP record distribution

    But seriously, since when does "Digital" mean "download"?.
    All my CD-ROM games are already "Digital" and have been for ohhhh....ten or fifteen years?
    Same with my game cartridges....all ones and zeros there also.

    and, by the way in case you think I'm joking about the Analog distribution method...
    I *am* old enough to remember programs & games distributed on audio cassette (I had a Radio Shack/Tandy MC-10 which used a cassette interface for storing programs ...early 1980s)

    --
    Karma: Excellent. 15 moderator points expire sometime.
  16. Re:What? No ANALOG distributions? by HTL2001 · · Score: 1

    If you were storing programs on tape, that was digital also. Remember, hard drives use magnetic storage as well, just on platters (and much more dense of course)

    --
    By reading this, you have given me brief control of your mind.
  17. Something makes me think that... by r_jensen11 · · Score: 1

    ...this could really screw me over at school, since the housing contracts only allow us 5GB of data (upstream and downstream combined) for any 7 consecutive days.

    1. Re:Something makes me think that... by Anonymous Coward · · Score: 0

      JESUS CHRIST!!! What school do you go to?

    2. Re:Something makes me think that... by axjdo · · Score: 1

      You acctualyy have a bandwith limit??

      GOOD GOD!!!

        Here the only real limit is if you maybee pass a hundred gigs in a week. And then ITS would look at what sources/destnations, before they distrubed you with a phone call.

  18. Pray for BitTorrent by shoptroll · · Score: 1

    I dunno know about everyone else but I absolutely cringe at thinking of the poor souls who would decide to download Final Fantasy XII, let alone Final Fantasy VII. I'm pretty sure it a good couple of hours just for me to download each of the pre-loads for Half-Life 2, and then still had to download some more once the game came out.

    Not to say this isn't a bad idea, but its borderline "too early" for this, at least in the states where DSL saturation is nowhere near what it is in Japan.

    At least the revolution you're talking downloads of maybe 100 megs or so for N64, and that's assuming no compression. You can fit early SNES games on a floppy disk.

    --
    Insert Sig Here
  19. No Nostalgia, No Sale by voice+of+unreason · · Score: 1

    I'm not sure this is going to work as well as Sony thinks. The problem is that Sony's old games don't have the nostalgia value of Nintendo's. When people see Sony's PS1 games, they are reminded that there are now newer and better versions available. When they see an old NES game, it's different. 9 out of 10 gamers, you put them in front of the original Super Mario Bros, and the minute that music starts to play, they'll crack a smile. Don't misunderstand me. Sony's games are good, and I think everyone enjoys them. But they don't have that timeless emotional appeal. When you see an old Sony game, it's a cheap older game. When you see an old Nintendo game, it's a classic.

    1. Re:No Nostalgia, No Sale by Retroneous · · Score: 1

      The problem is that Sony's old games don't have the nostalgia value of Nintendo's. When people see Sony's PS1 games, they are reminded that there are now newer and better versions available.

      Which subsequently leads them to a store to pick up the new Blu-Ray version of Metal Gear Solid 6: Snake's Walker. Or so Sony's thinking goes.

    2. Re:No Nostalgia, No Sale by NiceGuyVan · · Score: 1
      "When people see Sony's PS1 games, they are reminded that there are now newer and better versions available. When they see an old NES game, it's different"

      No it's not. When they re-released Zelda 1 on GBA I couldn't bare to play the bloody thing. LttP is it's better version. PS1 and PS2 have more games than the NES/SNES/N64 combines

  20. Re:What? No ANALOG distributions? by D.+Taylor · · Score: 1

    Just because audio cassette was a magentic medium doesn't make them digital. The signal is still stored in an analog form (continuously varying signal). Hard Disks (and Digital Audio Tapes) store the data in a digital form, with discrete values. The point being that (sufficiently small amounts of) noise can be tolerated without any degredation, since the signal can be reconstructed exactly as there are only a small number of valid signals.

    The "correct" signal on an analog tape can have any value, so any noise is indistinguishable from the desired signal.

  21. Not very by MMaestro · · Score: 2, Insightful
    In all seriousness considering you're talking about two generations of gaming, with the exception of the major gems (anything by Squaresoft/Enix/SquareEnix, most Konami and Capcom games), Sony has a horribly small game library. (Of GOOD games, not 'wellllll I MIGHT want to play it again for 5 minutes before I realize how dated it is' games.)

    You're right though about Nintendo and Microsoft. Nintendo has at least three generations to go through (NES, SNES, N64) not counting the Gameboy line and Microsoft has LEGAL classic arcade games plus a proven track record (at least for consoles) of handling online services.

  22. Re:What? No ANALOG distributions? by HTL2001 · · Score: 1

    you don't expect me to believe that you stored programs as analog... sure, every waveform transmitted is technicly analog, it just gets interpreted as digital. Same with tape backups. Perhaps my example of hard disks bad, since the computer doesn't determine if the stuff it read was above the "1" threshold, the HDD does that... but think data recovery, or bit rot or whatever... the magnetic values are analog... I'm having trouble making a good example, but basicly, everything is analog, but some can be interpreted as digital just fine. There are digital cameras that record on "digital tape" which is just tape that is read as digital instead of analog.

    --
    By reading this, you have given me brief control of your mind.
  23. Sony's Multiple Divisions by Nazmun · · Score: 1

    It's important to note that the management of sony's computer entertainment division is very very different from that of their music division.

    I really really doubt that Sony would intentionally break a game you've already downloaded unless it was free with a time limit. With this much cutthroat competition that would be like digging their own graves.

    The drm in all their other hardware is due to the pushing of music/movie studios. I'm sure sony's hardware division wouldn't give a rats ass about drm in blu-ray if not for these studios (including their own).

    --
    Hmmm... Pie...
    1. Re:Sony's Multiple Divisions by Guppy06 · · Score: 1

      "It's important to note that the management of sony's computer entertainment division is very very different from that of their music division."

      "Different middle management" != "Different company"

      SCEA still unabashedly puts "SONY" logos on everything they make, so it ultimately doesn't matter whether or not it's the same decision makers, Sony is Sony is Sony. If they insist on trying to milk the Sony name to make more sales, then they deserve to fall as the Sony name falls.

      You might have a point to make if SCEA gets spun-off to form its own independent corporation, but... no.

      "I really really doubt that Sony would intentionally break a game you've already downloaded unless it was free with a time limit."

      Sony has intentionally been breaking music CDs for a while now, and I see no reason to believe they'd avoid implementing similar policies for games.

      "With this much cutthroat competition that would be like digging their own graves."

      It's called "hubris." It's what gave us the PSP, the MiniDisk, Betamax, etc.

      "I'm sure sony's hardware division wouldn't give a rats ass about drm in blu-ray if not for these studios (including their own)."

      It's still Sony. It doesn't matter who is doing what or why, the end results are still the same: Sony products riddled with anti-consumer measures. Your argument of "They're not the Big Bad Guys" doesn't change the fact that they're working cooperatively with the Big Bad Guys, i. e. collaberators. Which brings me back to my first point: if they continue to insist on using the Sony name (let alone continue to coexist in the same corporation), then I'm going to insist on grouping them with Sony/BMG in all my purchasing decisions. Caveat emptor.

  24. I'd like it by stilz2 · · Score: 1

    This sounds like an awesome idea! For PSX games, most of them are either out-of-print or very difficult (if not impossible) to find, and this also applies to some PS2 ones already (e.g. Disgaea). If they want, it could open the door to wider library of games than before; I personally would love to try out some games that never got out of Japan, some that are ruined by poor dubbing (I don't like dubbing in general). Another benefit might be the load time, since they'll probably be run off HDDs. Imagine your favorite RPG without the load times between each screen! Hope this flies.

  25. Yippie! I won! by Hosiah · · Score: 1

    the weenie who lost an argument to me will now spend the final mod point on this post, and i win the karma race again!

  26. They will call it... by Anonymous Coward · · Score: 0

    And Sony will call its new download service.

    drum roll please...

    "ROOT KIT DIRECT".

  27. Re:ff8 by Anonymous Coward · · Score: 0

    Final Fantasy 8 had this feature, sorta - the main character has a gun sword - when you choose attack he'll attack with the sword, and if you press R2 or R1 (can't remember) just as the sword hits he'll fire a shot from the gun part for extra damage. His limit break is the same, and apparently, when you have control of Seifer in beginning of the game, you can use the R1 button to trigger his gun.
    Granted, it's not in the same league as Super Mario RPG, though.

  28. Gratz on oversimplifying by Nazmun · · Score: 1

    Yes Sony is Sony but expect all divisions to act in the same manner and you'll be largely disappointed.

    --
    Hmmm... Pie...
    1. Re:Gratz on oversimplifying by Guppy06 · · Score: 1

      So I should reward their poor associations with the benefit of the doubt?

      It's on them to try to sell their product. If they have to rely on corporate apologists such as yourself in order to coax back their sales, then they're doomed to (and deserve) their fate.

      If anything, by applying the "SONY" brand to all their products, they want me to associate the products and actions of one with the entire group. That's exactly what I'm doing.

    2. Re:Gratz on oversimplifying by Nazmun · · Score: 1

      Like hell I'm trying to convert you, they dont' care about the small population of half-cooky nerds who can't forget the sony/bmg rootkit that their video game hasn't heard or don't care about.

      I'm not a corporate apologist, I don't give a shit about what happens either way. I just thought you'd like to know that if you base any predictions on your logic you'll be wrong

      --
      Hmmm... Pie...
  29. Re:What? No ANALOG distributions? by danpsmith · · Score: 1
    and, by the way in case you think I'm joking about the Analog distribution method... I *am* old enough to remember programs & games distributed on audio cassette (I had a Radio Shack/Tandy MC-10 which used a cassette interface for storing programs ...early 1980s)

    Ah but there is a flaw in your logic as well. Digital, in the true sense of a word is just a method of storing 1s and 0s, tape can easily be as digital of a format as anything else. Now if you think digital even implies random access, you'd be wrong there as well. Many things are digital and sequential. You could store digital with a sequence of anything on any device. Hell, you could use morse code like dots and slashes to indicate digital information over a wire if you could build the interpreter. Digital is simply a concept, a method of storing info regardless of format. That's why modems are so popular =).

    But your overall point is correct, PS1 and 2 games are already digital.

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.