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Quad PCIe Motherboard

SlipKid writes "PCI Express Graphics cards have allowed for some new and innovative ways to increase rendering horsepower in Desktops and Workstations. Recent introductions of NVIDIA's SLI and ATI's CrossFire technology have enabled dual PCIe Graphics cards in a load-sharing architecture. Motherboard manufacturers are jumping into the fray now and Gigabyte has released a Quad PCI Express graphics enabled motherboard, capable of running four cards at once. The board is not capable of running Quad SLI, mostly due to lack of NVIDIA driver support currently but it does offer support for eight simultaneous display outputs on four Graphics cards."

147 comments

  1. I'd rather have some NICs, soundcards, etc. by Anonymous Coward · · Score: 5, Insightful

    Well, $topic pretty much says it all. More PCIe-slots, great, but it'd be nice if there were stuff besides graphics-adapters to push in.

    1. Re:I'd rather have some NICs, soundcards, etc. by atrus · · Score: 3, Insightful

      Why would a soundcard need a 16 lane PCI-e slot? How many channels of sound are you sampling anyway?

      And yes, there are plenty of 8 lane PCI-e cards which aren't graphics. There are NICs as well as hardware RAID controllers which can push that much data.

    2. Re:I'd rather have some NICs, soundcards, etc. by dan+the+person · · Score: 1

      it'd be nice if there were stuff besides graphics-adapters to push in.

      How about a twin tuner DVB TV card?

      http://www.reghardware.co.uk/2006/02/27/review_ter ratec_cinergy_2400i_dt/

    3. Re:I'd rather have some NICs, soundcards, etc. by atrus · · Score: 1

      Now I guess the question is finding unecrypted DVB streams...

    4. Re:I'd rather have some NICs, soundcards, etc. by m50d · · Score: 1

      What do you need PCIe for there? Quite frankly ISA is more than good enough to do as good a nic and as good sound as I've ever found I could use. The graphics cards are all that's using the new tech, but really, they're the only things that need it.

      --
      I am trolling
    5. Re:I'd rather have some NICs, soundcards, etc. by dan+the+person · · Score: 1

      We got hundreds in the UK transmitted through the air. Including 40+ TV channels

    6. Re:I'd rather have some NICs, soundcards, etc. by Guerrillero · · Score: 1

      ROFLAMETHROWER

    7. Re:I'd rather have some NICs, soundcards, etc. by Martix · · Score: 1

      How about multi tracking software for music recoring and editing at the 192khz 24bit.

    8. Re:I'd rather have some NICs, soundcards, etc. by Martix · · Score: 1

      I posted this already. just because you cant see anything else that could use it but just vidio others do not.

        "How about multi tracking software for music recoring and editing at the 192khz 24bit."

      Lots more things could benifit besides graphics.

    9. Re:I'd rather have some NICs, soundcards, etc. by Anonymous Coward · · Score: 1, Insightful

      Is 450 enough channels?
      225 stereo, over 110 quadrophonic.

      That's how much fits in 2Gb of bandwith, which is under the 2.5Gb 1x PCIe offers, so an 8x would have room for over 3500 seperate channels.

      Unless something funny with my arithmetic, but sound is really small.

    10. Re:I'd rather have some NICs, soundcards, etc. by firl · · Score: 0

      Exactly, The bus has sooo much more capabilities than the limited uses of a graphics card, not to mention its not even using anywhere near the bandwidth that 4 gpu's would be able to utilize. What I would like to see is the following. PCI express raid card for either, scsi, sata, or anything. because of the limitations of the normal pci bus you cannot easily achieve data access of rates over 1,000 mbs continuous, non burst.

    11. Re:I'd rather have some NICs, soundcards, etc. by Anonymous Coward · · Score: 0

      Yeah, try pluging a gigabit Ethernet NIC into an ISA slot...

    12. Re:I'd rather have some NICs, soundcards, etc. by Bootsy+Collins · · Score: 1
      Why would a soundcard need a 16 lane PCI-e slot? How many channels of sound are you sampling anyway?

      16, at 96 or even 192 kHz. People who do serious audio work do it with cards requiring a lot more than consumer soundcards like the latest offering from Creative.

    13. Re:I'd rather have some NICs, soundcards, etc. by Ruie · · Score: 1
      Sound card - perhaps no. But I would buy a general-purpose high speed ADC/DAC board if it were under $200.

      16x PCI Express slot should be able to sustain quite a bit of bandwidth.

    14. Re:I'd rather have some NICs, soundcards, etc. by Slashcrap · · Score: 1

      16, at 96 or even 192 kHz. People who do serious audio work do it with cards requiring a lot more than consumer soundcards like the latest offering from Creative.

      Right then, let's assume 32bit sampling at 192kHz. That is approx 768 kilobytes per second. A plain old PCI bus can do 133 Megabytes per second - that's well over 100 simultaneous channels even allowing for overhead.

      Would you like to explain to us in a bit more detail why you think someone needs a 16 lane PCIe soundcard? I breathlessly await your business case for a soundcard than can record over 5,000 channels of 32bit, 192Khz sound.

      And please don't claim that professionals might need something that can do more than 32/192 in the future. That would just make you look silly.

    15. Re:I'd rather have some NICs, soundcards, etc. by m50d · · Score: 1

      Recording and editing, sure, and I imagine for video capture perhaps. But the typical user has no reason at all to want audio at that kind of quality. There will always be specialised uses, but the only thing most people will want to do which takes advantage of PCIe is gaming graphics cards.

      --
      I am trolling
    16. Re:I'd rather have some NICs, soundcards, etc. by atrus · · Score: 1

      Thats nowhere near 8lane PCIe speeds. Current PCI cards are capable of this.

  2. Even if you could do Quad SLI... by Zakabog · · Score: 5, Interesting

    Even if you could do Quad SLI, would it make that much of a difference in performance? At what point would splitting the rendering task be more work than it's worth?

    1. Re:Even if you could do Quad SLI... by Anonymous Coward · · Score: 0

      As long as you can up the resolution it's not a problem. However, quad SLI is -- according to nVidia -- bottlenecked by current CPUs.

    2. Re:Even if you could do Quad SLI... by ihuntrocks · · Score: 1

      And according to ATI Crossfired Radeon X1900 XTX cards are bottle necked by current CPUs. Does this mean that one ATI card is worth two NVIDIA after all, or is NVIDIA finally sweating to keep up with the performance users expect out of their hardware?

      --
      Randimal: AT-CG-CG-AT-CG-AT-AT-CG-CG-AT-AT-CG-AT-CG-CG-AT-CG-AT-AT-CG-AT-CG-CG-AT-AT-CG-CG-AT-CG-AT-AT-CG
    3. Re:Even if you could do Quad SLI... by jeroenb · · Score: 3, Informative

      Back in december, Tom's Hardware managed to get two dual-GPU GeForce 7800 cards working on a regular SLI-board. In their bechmarks the performance increase was quite good. Although not worth the money ofcourse, but none of the high-end gaming cards are.

    4. Re:Even if you could do Quad SLI... by Wulfstan · · Score: 2, Interesting

      I was under the impression that the way these SLI things worked was that each card renders a different scanline; so the graphics performance would continue to increase as you added more cards (up to the total number of visible scanlines, obviously). Each new card just makes proportionally less difference.

      So if 4 cards take 1 ms each to render a scanline, and you have 1000 scanlines (and it was perfectly parallel) it would take 250ms to render the screen. 2 cards of the same performance would take 500ms. So 1 extra video card gave you a 500ms improvement, whereas 3 extra video cards gave you 750ms improvement, etc.

      Note that this is based on scant understanding of how SLI works - this is probably a radical simplification.

      --
      --- Nick, hard at work :->
    5. Re:Even if you could do Quad SLI... by ihuntrocks · · Score: 1

      This is a correct assumption in so far as I can tell. However, bottlenecking is still an issue. If the CPU and other associated hardware cannot handle the thoroughput straight from all four cards, you will see degredation in performance. It's much like the difference between a common garden hose and a pressure washer. Putting Quad SLI cards in with a normal CPU is like putting 3000 psi through a Wal-Mart garden hose. Having all the power in the world at the source won't do you a bit of extra good if it can't get where it's going in an efficient manner.

      --
      Randimal: AT-CG-CG-AT-CG-AT-AT-CG-CG-AT-AT-CG-AT-CG-CG-AT-CG-AT-AT-CG-AT-CG-CG-AT-AT-CG-CG-AT-CG-AT-AT-CG
    6. Re:Even if you could do Quad SLI... by PatrickThomson · · Score: 1

      SLI used to be like that; now, each card renders the top half/bottom half iirc.

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    7. Re:Even if you could do Quad SLI... by Anonymous Coward · · Score: 1, Insightful

      1ms per scanline? Far faster, since that would give you 4 frames/second with one card. We're talking microseconds in real life ;-)

    8. Re:Even if you could do Quad SLI... by miro+f · · Score: 1

      unfortunately not quite so easy, as there is more that the video card needs to do other than rasterisation (ie, drawing scanlines). There are many other tasks including edge clipping, face culling, etc which are slightly more difficult to split the load between graphics cards.

      I'm not sure exactly how well this is achieved in SLI but I'm sure there isn't a perfect 50/50 split, and there won't be a doubling of performance. I'm sure it's close though

      --
      being vague is almost as cool as doing that other thing...
    9. Re:Even if you could do Quad SLI... by spectrumCoder · · Score: 1

      Surely a better analogy would be that of attaching a water cannon to a household tap. The adapter is capable of outputting a fast stream of water / rendered graphics, but if the tap / cpu can't supply water / rendering data at a fast enough rate then that capacity is wasted.

      What's you really need for a quad-sli set up is a super hi res monitor to give the cards some more work to do per frame. The CPU bottleneck will be less of an issue if the time to render each frame increases.

    10. Re:Even if you could do Quad SLI... by somersault · · Score: 1

      so, basically, exactly the same as what the parent said =p each card renders half of the vertical lines

      --
      which is totally what she said
    11. Re:Even if you could do Quad SLI... by interiot · · Score: 1

      Right, so Moore's law now means that today we buy 2 video cards, next year we buy 4, the year after that 8, and 20 years from now, we buy 2097152 video cards?

    12. Re:Even if you could do Quad SLI... by Hoi+Polloi · · Score: 1

      Keep going...

      Since a top of the line card costs about $500, then in today's dollars that would mean you'd have to have $1,048,576,000 lying around.

      I'm sure there is someone at NVidia making that business case.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    13. Re:Even if you could do Quad SLI... by Slashcrap · · Score: 0, Flamebait

      And according to ATI Crossfired Radeon X1900 XTX cards are bottle necked by current CPUs.

      Any modern graphics card will be bottlenecked by the CPU if you run it at 640x480. Are they saying that their cards are CPU limited when they run FEAR at 2480x1536 with 16x AA? Because if they are, they are full of shit. In fact I suspect ATI have always been full of shit - because occasionally they squeeze out a little bit and call it a driver.

    14. Re:Even if you could do Quad SLI... by LookoutforChris · · Score: 1

      Silicon Graphics sold multi-board graphics sets, RealityEngine2 I think, that had up to 12 GeometryEngine processors on board. I'm sure it wasn't cost effect but there must have been a significant benefit to the additional processing.

  3. The Races by Anonymous Coward · · Score: 0

    And let the extraction of consumer surplus begin! I thought dual-card sli was bad -- this is becoming insidious. The number of applications (in the old fashioned sense, as in 'a thing one does') for which this is useful ... I can count them on one hand. The number of fools who are going to be (perhaps rightly, perhaps wrongly) made to part with yet more of their money to have 'quad card setup man!' ... will be legion.

  4. Octohead by realnowhereman · · Score: 2, Interesting

    I like the idea of an eight-head computer. I wonder what the price difference would be to equip a computer lab with octoheads instead of singles.

    In fact, if I could get some long enough wires, every television in my house could be just another head of one master computer. Master Control! Huzzah!

    --
    Carpe Daemon
    1. Re:Octohead by Ginger+Unicorn · · Score: 1

      Graaaarrgh! I am OCTOHEAD, the man with the broadest shoulders in the universe!!!

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  5. Yes but does it.. by Anonymous Coward · · Score: 0

    Yes, but does it support Quad-opteron in 1U ? Now that would be cool.

    http://hardware.slashdot.org/article.pl?sid=06/03/ 11/1424258

  6. wow... by Anonymous Coward · · Score: 0

    ......surround pr0n.

  7. Why? by WIAKywbfatw · · Score: 2, Interesting

    I like the idea of an eight-head computer. I wonder what the price difference would be to equip a computer lab with octoheads instead of singles.

    Why would you do this? You risk losing eight desktops instead of just one to a single component failure (eg, a faulty motherboard).

    Standard entry-level desktops and workstations are commodity items now: their prices are so low, and they are so easy to acquire that I doubt that there would be much in the way of cost savings to be had when comparing eight single-CPU PCs to one eight-headed hydra.

    Don't forget, to be able to run standard applications at the same speed as even the cheapest of today's desktops the hydra solution would have to have a serious amount of processing power, memory, etc. Once you factor all those things into the equation then you'll soon realise that, in almost every case, there is little or nothing (financially, technically or even physically) to be gained from going down that road.

    Of course, a home is a little different from a computer lab. For one thing, in a home solution any bottlenecks would be fewer in number and far less severe than they would be in a lab environment, which makes such a solution more viable.

    Even so, I know that I for one would rather prefer a dedicated desktop, a dedicated home theatre PC, etc connected by a LAN/WAN than a single-PC, all-my-eggs-in-one-basket solution.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Why? by Mattsson · · Score: 1

      You forgot to mention that in windows, there normally are no functions for supporting eight keyboards/mouses and locking them to a specific screen and logging on as a different user per screen on a multi-head setup.
      Windows simply isn't a multi user OS.
      I haven't tried it, but I'd wager you'd have to go through hell and back to get this working in linux too.

      But my guess is that he didn't want to use the one eight-header as a multi-user computer but instead have eight monitors per workstation at the lab.

      At the lab where I work we have one workstation with four monitors and a couple of single-monitor setups in the controll-room, and there are real benifits to having that much extra space to work with.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    2. Re:Why? by MikShapi · · Score: 4, Interesting

      I'm not sure you're right.
      How much power do you need for your 8 PC's at home?
      Let's assume no more than one of them is actually a gaming rig.
      Let's assume 2 more are MPEG-4 decoding boxes.
      Let's assume another two run office apps. All concurrently.

      Prioritize your processes properly and a dual-core dual-processor rig will do this with modern mid-range processors.

      You can even do this with windows using Jetway's Magic-Twin (I do this with 2 seperate consoles and WinXP in my car).

      Further, due to all your harddrives being piled in one place serving everyone, you get both a RAID-5 volume, a secondary backup volume to back up your entire RAID5, and if you really want to you can go RAID6 as well. And you get to pool everyone's unused space together, greatly optimizing disk usage.

      RAM will be in demand, but not really a problem you can't solve with 4 1-Gig DIMMs stuck in, (and a Gigabyte I-RAM with another 4G for swap if you really want to go overboard... though I'd wait for the SATA2 version).

      Another great benefit is QUIET. the machine will be stuck away somewhere and make a lot of noise. Fans, drives, the works. your 8 workstations though will be silent as a grave.

      There's several other quirks you'd have to work out such as external peripherals (USB2 hubs wherever applicable), packet shaping for that 15-year-old daughter who wants to run P2P apps, and you'd have to keep the system clean of adware or else.

      All in all, for the amount of money 8 new entry-level home PC's would cost, I could build a hydra that would knock the socks of your home box both in data reliability, speed, storage space, noiselessness and bragging rights, whereas availability stretches both ways (lose the mobo and you're fucked all the way, but lose a DIMM, lose a CPU and your box is slightly slower till you get it replaced, lose a drive and you don't even feel it). Performance-wise it'd rock too, as most of the users are not using disk I/O most of the time, and a simple software SATA raid5 (or even a H/W one) with new drives would easily go into the 200-400MB/sec ballpark and when only one of the users is doing something that needs disk I/O it'd fly.

      Build it around a 3U or 4U chasis with server H/W and you're set :-)

      --
      -
    3. Re:Why? by bogd · · Score: 1
      Let's assume no more than one of them is actually a gaming rig. Let's assume 2 more are MPEG-4 decoding boxes. Let's assume another two run office apps. All concurrently.

      Just one question - how are you going to handle controlling those ("virtual") machines? That motherboard might have 8 outputs, but it only has one keyboard/mouse.

      Even worse - so far, the OS (and 3rd-party software) support for multi-head displays is... far from complete. I've had difficulties persuading a movie to show on the correct display, and I only had 2 of them. With 8 screens (each showing a different output), you've got a very good recipe for chaos.

    4. Re:Why? by MK_CSGuy · · Score: 1

      Just one question - how are you going to handle controlling those ("virtual") machines? That motherboard might have 8 outputs, but it only has one keyboard/mouse.
      He mentioned using USB Hubs whenever possible so i'm gussing he is a usb hub(s) for I/O, and thats enough for 8 keyboards + 8 mouses. I think a better idea would be to use some kind of wireless input devices (perhaps using Bluetooth). More pricey, but beats routing usb cables all over your house (Not to mention that you may need more USB hubs for signal amplification and thats pricey too).

    5. Re:Why? by bogd · · Score: 1
      He mentioned using USB Hubs whenever possible so i'm gussing he is a usb hub(s) for I/O, and thats enough for 8 keyboards + 8 mouses.

      True. But that still leaves the matter of OS (and 3rd-party) support. With today's software, can you imagine 8 mice (in separate rooms) competing over the same cursor?

    6. Re:Why? by jericho4.0 · · Score: 1
      I'd wager you'd have to go through hell and back to get this working in linux too"

      You would lose. It's trivial.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    7. Re:Why? by jericho4.0 · · Score: 1
      The mouse/keyboard problem is solved with USB, or a hardware solution (PCI card).

      The OS is any *NIX, of course, and your senario will not happen. This is not a multi headed display, it's many seperate displays. X has been doing this for a long time.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    8. Re:Why? by timeOday · · Score: 1

      Link? I my HTPC has two video cards, one driving the TV, and the other for the kids' computer setup, and I never figured out how to logically separate them into two different X consoles. Instead I'm using one extended display, which isn't what I really want... if the kids move the mouse cursor too far it goes on to the TV.

    9. Re:Why? by timeOday · · Score: 1

      The main problem you'd face is how to pipe your video signals throughout the house. Even at a lowly 1024x768@60Hz, DVI is limited to 9 meters.

    10. Re:Why? by AnomaliesAndrew · · Score: 1

      I have 5 systems hooked up via Synergy2 and 100Mbps ethernet at home... a leftover laptop from when I was in college (edu discount), a nice recent laptop that I just got free and repaired, my jacked-up alienware rig (work perk), a decent mac G4, and a junker P2 that I saved from the dumpster. I have the monitors arranged to look like NASA ground control, and it's like being in heaven to sit in my cushy leather office chair. 6 monitors in total, and I hardly spent a dime on the setup.

      It allows me to do numerous things simultaneously without risking flooding my system, such as working on high end music projects with upwards of 80 plugins running realtime, downloading 300KB/s on Bit Torrent, chatting on AIM, hosting a webserver/fileserver, stalking people on myspace, and being dazzled by the Matrix screen saver... ok so those last too weren't serious.

      Putting 8 heads in a PC would cost a small fortune. And there's all sorts of logistical problems when it comes to getting the signals to the right places in that setup... in mine, I just need a big enough desk ;-) I like having the discrete, distributed setup that I have. I can grab one of the systems and take it to a friend's house, or move it to a different room. Also, I have huge redundancy there. Backups are a breeze with the network, and if an entire system dies, I still have 4 more to fill my needs. And again, I'm dealing with stuff that most people probably would have sold or overlooked, so the total cost here was probably a little less than what you'd spend on the video cards for a setup like that.

      -@

      --
      Move all sig!
    11. Re:Why? by WIAKywbfatw · · Score: 1

      Ask yourself this: do you need eight PCs in eight locations in the house? A gaming rig and two PCs to run office apps on? No? Well neither do most people.

      In my ideal home network (based upon my home right now), I'd say the most I'd need are a gaming/office PC, a dedicated home theatre PC (that would service two locations around the house), and a RAID-5 server. Add to that a notebook or two, perhaps.

      Sure, if I had a bigger family or lived in a mansion that had TVs all over the place then I might think differently, but I don't, and neither do the overwhelming majority of the people here.

      You've made assumptions based upon having eight PCs. I'm saying that this hydra solution could potentially benefit some people in the home but most people, including me, don't need more than three or four machines total, and the benefits of asking one machine to do all the jobs that are best handled by three to four are less compelling than asking it to handle the workload of eight PCs. And, given that, then eight-way video driven by a single quad PCIe motherboard isn't something that many people's homes would benefit from.

      I hope that clarifies what I said before.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    12. Re:Why? by toddestan · · Score: 1

      They also claim that 1600x1200 at 60Hz is limited to 1 meter. I have piped 1600x1200 at 60hz through the 6' cable that came with my monitor with a 10' extension cable attached, with no problems. That's roughly 5 meters. As always, YMMV.

    13. Re:Why? by MikShapi · · Score: 1

      >> True. But that still leaves the matter of OS (and 3rd-party) support. With today's software, can you imagine 8 mice (in separate rooms) competing over the same cursor?

      There *IS* software that does this.

      I even said I use it in my car.

      You might need to pay Jetway a bit more to use it on an 8-console rig, and you'd definitely need to be using a magic-twin enabled mobo, but it works. It splits your windows into several desktops, each with its own kb, mouse and sound card. Connecting the actual keyboards and mice and sound cards is the easy bit. all you need is a USB hub.

      I'm not gonna spoon-feed you. Go google it.
      Yes, it works. Run MPEG4 on seperate consoles, you can play games on one and watch movies on the other, it works.

      The real limitation, as someone here pretty much pointed out, is the limited range of DVI cables.

      --
      -
    14. Re:Why? by evilviper · · Score: 1
      You risk losing eight desktops instead of just one to a single component failure (eg, a faulty motherboard).

      With resource sharing like this, it becomes far, far more cost-effective to use more reliable components. You can buy a high-end hot-swap power supply, instead of 8 individual ones, thereby making it more reliable, not less. Same thing goes for hard drives (RAID), RAM (ECC), etc.

      It's comparable to the current situation with printers... You could have a high-end document center shared by several hundred people, or each person could have a crappy $50 inkjet printer on their desk. Sure, you're consolidating risk as well, but then you're getting far more reliable components (less risk) for less money, and it's a lot easier to maintain/service those consolidated components as well.

      their prices are so low, and they are so easy to acquire that I doubt that there would be much in the way of cost savings to be had when comparing eight single-CPU PCs to one eight-headed hydra.

      Generally, resource-sharing works. Those 8 won't all being doing CPU-intensive operations at the same time, so they're going to get much more than 1/8th of the CPU-time when they need it. With individual PCs, 7 of them could be mostly or completely idle, while the 8th is taking a very long time with a CPU-intensive operation... The same thing goes for disk space, RAM, etc.

      You'll see power-savings as well, since you won't have those 7 idle computers (and disks, and RAM, and power supplies) using up so much power while they're doing practically nothing.

      But mainly, you get real administration savings. Less things to go wrong, far, far fewer machines to maintain/patch/upgrade/etc.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    15. Re:Why? by WIAKywbfatw · · Score: 1

      Well, in most computer labs environments the eight PCs will often be being used simutaneously, especially so in a teaching environment, such as a school, college or university.

      In such a setting, eight individual desktops are probably far more suitable for the job than a single eight-headed hydra and I challenge anyone to show me any significant savings that can be made here.

      Patching, maintenance and upgrades can easily be done simultaneously, and in the case of software, automated. If eight PCs are needed, then a ninth identical system can be bought too, as a spare if one goes down, giving a level of redundancy that a hydra solution can never give (back to the motherboard failure example that I gave earlier). Etc, etc.

      Don't get me wrong, I'm sure being able to use eight monitors from one PC has its uses, and I can think of a few myself (from the obvious: trading desks, to the not so obvious: bowling alleys) but I am yet to be convinced that the average computer lab is one of them.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    16. Re:Why? by evilviper · · Score: 1
      Well, in most computer labs environments the eight PCs will often be being used simutaneously, especially so in a teaching environment, such as a school, college or university.

      Yes, USED simultaneously, but everyone isn't going to be running their most CPU-intensive app at the same time.

      Even if they ARE, it's still price/performance-competitive with 8 individual lower-end PCs.

      If eight PCs are needed, then a ninth identical system can be bought too, as a spare if one goes down, giving a level of redundancy that a hydra solution can never give

      When the power supply goes out in one of the PCs, you have to actually switch to the 9th system. With the hydra, it will just transparently switch power supplies in the background, without interruption. The same is true for failed hard drives in a RAID1, RAID10 or RAID5 with hot-spares. So, the hydra has a level of redundancy that seperate PCs can never give...
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    17. Re:Why? by WIAKywbfatw · · Score: 1

      Thank you for explaining concepts like hot-swapping to me. It wasn't necessary, but thank you anyway.

      If I'm in charge of a computer lab, then I'd rather have fully-functional PCs that would allow me to keep 7/8ths running in case of a single component failure, and which could be easily administered by even the least experienced of sysadmins (because I won't always be there) than one that's reliant on a hydra configuration that could take down every machine if one key component fails and which might be a nightmare to look after for the poor neophyte who's asked to fill in while I'm on holiday.

      Again, what your talking about isn't just a hardware alternative, it's a hardware/software alternative, which means that there's a lot more in terms of configuration, etc that can go wrong than just a hardware failure.

      As to whether everyone would be running their most CPU-intensive app at the same time, well, I put it to you that in a teaching environment that's exactly what's likely to happen: when a CAD class or a Photoshop class is going on, everyone's going to be using a CPU- and memory-intensive application simultaenously, and few setups are going to be able to handle eight such tasks individually as well as eight reasonably-priced fully-functional PCs.

      Remember, there's a significant performance overhead just dealing with all that extra I/O, to worry about too, and even the smallest delay between a user moving a mouse/typing on a keyboard and seeing the results of that movement/typing can create a significant cognitive dissonance that will distract the user from the task their trying to complete.

      There are so many issues here that need to be considered, and, without wanting to be at all patronising, I don't think that everyone who's commented here has thought them all through.

      Like I've said in other posts, this is great for trading desks or running bowling lane dispays, but I am highly skeptical about how practical it would be over the well-established alternatives in the environments that the person that my original comment was addressed to had envisaged.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    18. Re:Why? by evilviper · · Score: 1
      Thank you for explaining concepts like hot-swapping to me. It wasn't necessary, but thank you anyway.

      Yes, well, it certainly does seem necessary to explain basic concepts, which you have been completely ignoring, or dismissing off-hand.

      You're not even challenging what I've said, you're just ignoring it. If you have a lab where you need completely idiots to be able to administer the machines, fine. You're completely dismissing this idea, not because it's doesn't have numerous advantages, but because your particular circumstances are strange.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    19. Re:Why? by WIAKywbfatw · · Score: 1

      OK, well it seems to me that you're looking at a computer lab that:

      1. runs Unix/Linux clients;
      2. runs apps that don't make huge demands or the processor or memory, and which never require sound;
      3. doesn't require simultaneous use of resources;
      4. has a server very close to all the displays.

      And those are only some of the limitations and issues that you're ignoring.

      Look at the big picture here. I'm not saying that dumb terminals can't work, I'm simply pointing out that the average computer lab is not a suitable place to install them.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    20. Re:Why? by evilviper · · Score: 1
      1. runs Unix/Linux clients;

      Yes, that much is a requirement.

      and which never require sound;

      Sound is pretty easy. You can get good 8 channel PCI sound cards for $20. Put two of those in the system, and do some ALSA configuration tricks to make each pair of outputs act like a seperate audio device, and you've got 8 stereo channels... One for each user. No big deal.

      3. doesn't require simultaneous use of resources;

      For the price of your 9 desktops, I can put together a multi-core system that will be as fast as all of them put-together, with as much memory, more than enough disk space, etc., so even on the odd chance EVERYONE hits the "render" or "compile" buttons at EXACTLY the same time, it will still be just as fast as each user having a seperate PC. Most often, it will be much faster, thanks to pooling of CPU power (less latency for task completion), RAM (applications sharing memory space, disk caching, etc.), and faster Disk/IO (thanks to RAID).

      4. has a server very close to all the displays.

      You've lost me there. Are you calling the 8-head system a server now? You're going to need a situation where you have 8 displays grouped fairly near each other, of course, but that won't pose a problem in most labs.

      And those are only some of the limitations and issues that you're ignoring.

      No, those are (mostly) issues which I've addressed multiple times, while you continue to completely ignore my points. How many times, and how many different ways to do I have to say : "it's still price/performance-competitive with 8 individual lower-end PCs" before it even registers with you?

      If you just reply with another post making the same baseless claims, not even attempting to refute the points I've made, I'm just going to ignore it. Arguing with a brick wall is just an utter waste of my time.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  8. How Many Desktop PCs Can One Server Replace? by NZheretic · · Score: 1
    Could you use Quad Display PCI Express like ATI's FireMV(TM) 2400?

    ( 4 Displays * 4 PCI Express X16 slots = 16 Screens ) +
    ( 4 Displays * 2 PCI Express x1 slots = 8 Screens ) +
    ( 2 Displays * 1 PCI slot = 2 Screens )
    = a total of 26 displays.

    It's a pity it is not an multiprocessor opteron system...
    See 2005 April's How Many Desktop PCs Can One Server Replace?

    1. Re: How Many Desktop PCs Can One Server Replace? by CCFreak2K · · Score: 1

      IIRC, Windows doesn't support 26 displays (the limit is more around 8).

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
  9. Just wait a few more years by Ka+D'Argo · · Score: 4, Interesting
    The sad part is, I'd venture to guess in the next couple years, more games or even applications are going to require dual, triple or even quad video cards to reach a running state.

    Note I didn't say optimal performance or peak effenciey or any other term to make it seem like more cards would just equal "OMFG MORE FPS, YESSZZZ!". No. With games like BF2 that are starting to require specific actual components of stuff coupled with how much things like DirectX are a huge huge factor in games, you are going to need massive amounts of GPU power to get alot of stuff to run.

    I mean (not to plug them or anything) but look at games like Project Offset, which plans for real-time rendering of everything no cutscenes nothing. The processing power of that game is going to be astronomical. I bet it will hit at the least a 2 PCI-E card requirement with at least 1.5 or 2 gigs of ram and 3.0+ GHZ processor, probably 3.4+. And we all remember how systematically intense past games like Farcry were, imagine cranking out a game that's five times as powerful as Farcray or even P:O you're going to require so much raw processing power it's insane.

    Which itself is within the true nature of computing, technology evolves, advances, grows faster or more powerful or more advanced. I still think it's sad though, I mean you look at some of the top of the line cards these days required for games, they are insanely priced (200,300 even 400-500 or more). And yes while you can go with something slightly slower and save alot of money, as I originally said I think it will hit the point where they simply will not run without X amount of cards or equipment. Just like I can't run modern games like BF2 or HL2 on my current setup, same thing in a few years for people wanting that hot new title that needs quad cards. The price will be fucking outrageous too. You thought $400 for an Xbox 2 was bad, wait until you need to drop $300 per graphics card, two three or four times plus all the other components just to play games.

    Nvidia and ATI are wetting themselves awaiting that day. Why sell them one GPU when Game X they want needs quad cards to even execute.

    --
    Aw Frell this
    1. Re:Just wait a few more years by ickeicke · · Score: 5, Insightful

      This has been an issue for years. There are always upcoming games that seem too require insane systems (the "recommended 1GHz CPU for Max Payne when the rest of the world though 500 MHz was decent"-era comes to mind), but it's just a matter of time before those systems are the new norm.

      And you fear that within a few years there will be games that require 2 or 4 $300 dollar GPU's just to get the game running. How many game developers would make games that only run on a small fraction of PCs? They want to get a decent audience, and to realise such an audience, the technology has to be avaiable at reasonable prices.

      The whole hardware software market is both self-regulating (releasing games with insane requirements does not work) as well as self-stimulating (higher software requirements boost hardware technology and sales and better hardware results in software with better graphics).

      BTW; Happy Pi Day!

      --
      Firehed - Unfortunately, thanks to medical breakthroughs, common sense is not as common as it once was.
    2. Re:Just wait a few more years by Dersaidin · · Score: 1

      You wont need four cards to run things, remember that the individual cards themselves are improving too. I cant think of a game that REQUIRES more than a 7800 or X1800.

    3. Re:Just wait a few more years by Ginger+Unicorn · · Score: 1
      You have to remember that game developers don't want to exclude most of their audience. Yes, new games require full DX9 support cards, but even the cheapest $50 GeforceFX5200 is fully DX9 supporting.

      As for CPUs, how much does an AthlonXP2000+ cost on ebay? $50, $60?

      I have an AthlonXP1500 that only runs at 1100MHz due to my crap motherboard, and an FX5200 and i played HL2 all the way through on it.

      By the time games require 2 GPUs, dual core GPU cards will be present throughout the market price range. This is inherent - if you release a game that requires only the richest users can run it, you will go out of business.

      (incidentally this PCIe SLI thing is a fad; we already have one card with two GPUs on board; shortly there will be dual core GPUs, then quad, etc. It's just more efficient one both performance and price.)

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    4. Re:Just wait a few more years by pekoe · · Score: 2, Interesting

      Nicely put. But also, we're moving toward a world of cheaper laptops, wireless, media centres and consoles that can look almost as pretty as a mainstream PC from the comfort of your sofa. A dedicated PC for gaming will always appeal to a few people but for a lot of people their laptop graphics chip is good enough, or the console is good enough, or the budget games they can buy for their old PC are good enough. Only a few people are motivated enough to buy a new PC for games (err, I am one of those people :) when there are consoles for a fraction of the price that just work (tm). Ask yourself how many people would rather play games on a comfy sofa than a less comfy office chair :)

      Anyway, I thought that quad-sli motherboards were for much more specialised applications than just gaming - like people who actually needed lots of displays at once, whoever they are.

    5. Re:Just wait a few more years by Anonymous Coward · · Score: 0
      but even the cheapest $50 GeforceFX5200 is fully DX9 supporting.
      Technically yes, but DX9 features run so slowly as to be useless. A 5700 or 5700LE (often overclockable) is a considerably better Nidia card for a little more, you shouldn't expect them to handle DX9 either though, and if you're particularly interested in HL2 / DirectX then ATI cards are better at present.
      I have an AthlonXP1500 that only runs at 1100MHz due to my crap motherboard, and an FX5200 and i played HL2 all the way through on it
      The HL2 source engine scales back well to low-end systems, they were claiming before launch it would even be possible to play it on an original GeForce at the cost of very low resolution and most stuff being turned off. I don't know if that turned out to be the case. Things are better on a 5200 but not dramatically so, it's certainly not running the DX9 code path because it's too slow to be usable so you don't get things like pixel shaders. You're also limited to low resolution / detail props / textures / view distance etc. Sure it's playable, but it's a lot better looking / higher resolution on a higher end card and that does significantly improve the game experience, assuming you have a monitor that can display it.
    6. Re:Just wait a few more years by suv4x4 · · Score: 1

      "The sad part is, I'd venture to guess in the next couple years, more games or even applications are going to require dual, triple or even quad video cards to reach a running state."

      That'd be really sad if it was based on some facts, but you're just being fatalyst and speculating about stuff that won't happen. Half Life 2 and Doom 3 run on GeForce MX4, GeForce MX4!! That's a crappy DX7 card, no pixel shaders or anything, but anyway the games run smooth and is playable even if some special effects are missing or not as good as on the latest and greatest.

      SLI is a niche, no sane game developer will EVER require quad SLI. This is insane to even suggest it.

    7. Re:Just wait a few more years by krunchyfrog · · Score: 0
      BTW; Happy Pi Day

      mmmmm, pie.....

      --
      printf($randomline(sigs.txt) \n "-- "$randomline(authors.txt));
      -- myself
    8. Re:Just wait a few more years by jnkt · · Score: 1

      How many game developers would make games that only run on a small fraction of PCs?

      Lionhead Studios comes to mind. Black & White 2 which I just bought runs awfully slow on my I.M.O. above average computer system (Athlon XP 3000+, 1GB RAM and a Geforce 6800GT). I've also seen benchmarks of that title on high speced rigs (AMD 64FX57 and GF7800) and the game only ran so-so on those as well.

      So apparently there are some studios which push titles out the door requiring HW-specs available only 12-18 months into the future for the larger audience. Don't ask me their reasoning though since I haven't got the slightest.

    9. Re:Just wait a few more years by timeOday · · Score: 1
      The sad part is, I'd venture to guess in the next couple years, more games or even applications are going to require dual, triple or even quad video cards to reach a running state.
      I'd venture to guess fewer and fewer games will be designed to exceed the capacity of a $300 game console.
    10. Re:Just wait a few more years by Ginger+Unicorn · · Score: 1
      So you could buy the cheapest ATI card or a 5700 then. I'm not trying to "big up" the 5200 in particular. The point is you CAN run modern games on nearly the cheapest available hardware. The fact you have to turn the graphics quality down isnt the point; the fact you CAN turn the graphics quality down to the abilities of your cheap card, thus allowing to play the game is the point.

      Obviously if you want high res flashy graphics you need better hardware, but that is not in the control of the game developers. It's not like they could somehow rewrite the game to allow a cheap card to do full screen anti-aliasing in 1600x1200.

      The point i was making is that panicking that games developers are going to obsolete your hardware and force you to spend hunderds of dollars on a new video card is not necessary. If you really need to play a new game, at worst every 3 years you may need to spend $100. And as an added bonus every time you do that, most of your old games suddenly get enhanced too; I only replaced my geforce3ti200 because it melted. The forced upgrade made all of my games a bit nicer to play, so that took the sting out of the $50 i shelled out for the FX5200. Incidentally the gf3 was a $50 replacement for my voodoo3 in order get warrior kings to run. I bought the the voodoo3 in 2000, the gf3 in 2002 and the FX5200 in 2005, so i've managed to stay playable on a very tight budget, using only the cheapest cards around.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    11. Re:Just wait a few more years by xyance · · Score: 1

      Suggested Unreal Tournament 2007 Hardware Requirements for Running in High Graphical Settings:

      http://unreal.freakygaming.com/pc/action/unreal_to urnament_2007/system_requirements.html

      Like Doom 3 before it was actually released and still submerged in hype, UT2K7 is a game that will also drive hardware sales. Granted, I don't think those specs are anywhere close to the actual minimum requirements, but still, that's a lot of hardware for lot of..."pretty colors". Hopefully, it will actually be a fun game, instead of a demonstration in 3D game engine design.

    12. Re:Just wait a few more years by billcopc · · Score: 1

      Boy meets world!

      Since you've obviously just landed off of Elvis' rocket ship, here's a little history for you my friend: graphics cards from 2004 weren't nearly as powerful as those from 2005. Surprisingly enough, game sales in 2004 didn't suffer, and you could even manage a very enjoyable experience with mid-range hardware back then. Fast-forward a year, Doom 3, Quake 4.. oooh eye candy. The mid-range cards of today can run today's games just fine.

      And next year, when they come out with Halo 3 / Half Life 7 / Need For Speed Wetware Edition, the mid-range graphics cards current at their release will be capable of sustaining most people's entertainment levels at perfectly satisfying levels.

      You have to realize game developers use whatever hardware is available just like us. They might get the highest-end cards just to have as much headway as possible, but if every Quake fan needed a 900$ graphics board to play a 40$ game title, the game company would die a quick, humiliating death because their target market would be ridiculously small. Now I'm not saying they're going to try hard to accomodate that TNT2-M64 piece of shite you bought in '99 because it was under 100$, but spend that same 100$ on a current product and it will run current games at modest yet thoroughly enjoyable frame rates.

      And another note (yes, I love you that much), a graphics card may cost 300-400$ for the higher-end stuff, but how much did you spend on your processor ? How much did your mainboard cost ? How much ram do you use ? If you're the kind of chump who is proud and happy with a 199$ Celeron system then obviously the cost of a gaming card is obscene for you. If on the other hand, you're a die-hard computer enthusiast with the latest dual Opteron dual-core (that's four cores!), 4 gb of ram and 2 tb of scorching-fast RAID storage.. putting a 400$ gaming card in a 4'000$ powerstation almost feels lame.

      Some people want the ultra-high end gear.. me, I'm still chugging along with an old Radeon X700, I'm waiting for the next whopper from NVidia to come out. I know it's going to cost 800$ or more, I don't care. That 800$ is going to please me for YEARS, and that's what matters.

      --
      -Billco, Fnarg.com
  10. Spell HEMI by Wolface · · Score: 0, Troll

    Sheesh, talk about compensating for the lack of something else...

  11. PCIe lane configurations by HalfFlat · · Score: 2, Interesting

    There did not appear to be much written in the review on the way the PCIe lanes could be configured. The default apparently has that the four physical 16-lane slots are electrically 1-lane, 16-lane, 16-lane and 1-lane respectively.

    What excites me about such a board is the possibility of having simultaneously a fast SLI rendering set-up, together with fast I/O with 10Gbit ethernet and SAS. Having everything on PCIe rather than a mix of PCIe for graphics and PCI-X for I/O cards would allow more flexibility (at least, once there is a bit more range available in PCIe non-graphics cards!). Yet, if the configuration of channels only allows 1-lane on all but two of the slots, then it's not going to work out.

    1. Re:PCIe lane configurations by Anonymous Coward · · Score: 0

      Actually, you can go into the BIOS and set all the slots to run at 8x. Just thought I'd let you know.

    2. Re:PCIe lane configurations by HalfFlat · · Score: 1

      Thanks! That's just the information I wanted :)

    3. Re:PCIe lane configurations by cheezemonkhai · · Score: 1

      Unfortunately you couldn't run a Dual 16x SLI setup and a 10Gb Ethernet and a SAS controller on this board.

      A PCIe 4x will only shift 8Gb of data ((2.5Gb * 4 = 10Gb) * 8/10 (for encoding) = 8Gb)

      4 SAS lanes are in theory 10Gb of data and obviously a 10Gb ethernet is also 10Gb

      So to have an all singing all dancing SLI + 10Gb + SAS you would need (2*16xLanes = 32) + (2*8xLanes=16) = 48 Lanes total.

      Still not a bad improvement.

      I would be looking more towards future PCIe 2 spec based system for putting a system like this out.

  12. recent? nvidia? by neuroxmurf · · Score: 2, Funny

    Recent introductions of NVIDIA's SLI [...] technology


    Um, right. If by 'NVIDIA' you mean '3DFX' and by 'recent' you mean 'ten years ago'.

    Sheesh. Kids these days, they got no respect.
    1. Re:recent? nvidia? by MrTufty · · Score: 5, Informative

      3DFX SLI = Scan Line Interleaving
      Nvidia SLI = Scalable Link Interface

      Yes, Nvidia based their version on the ideas they acquired from 3DFX when they bought them out, but the actual techniques they use now are much more advanced. IIRC, the driver does automatic load-balancing, in the sense that if there are more polygons on one section of the screen than another, the rendering will be split so that each card still renders approximately half of them - even if that means one card is doing 75% of the actual screen resolution.

    2. Re:recent? nvidia? by cyranose · · Score: 3, Informative

      Try 12-14 years ago and SGI instead of 3dfx. SLI is pretty close to the multi-pipe configurations SGI had on their ONYX systems -- generally up to 3 parallel reality engines in a single machine.

      Of course, that machine cost upwards of $700k. But multiple CPUs (2,3,4) were pretty typical.

  13. Quad-Opteron quad-PCIe mobo by this+great+guy · · Score: 4, Informative

    I would love to see a quad-Opteron mobo with four x16 PCIe slots but arranged in a way that traffic is spread across all HT links. So that I could use it to put 4 PCIe SATA cards, and have the highest possible read/write I/O throughput for a Linux software RAID array. Hardware RAID is out of the question, since no constructor offers a way to create arrays of disks across 3 or more cards. An Opteron has 3 HT links, 2 of them could be used as coherent links to other CPU's, and 1 of them could be used as a link to an external PCIe bridge chipset. The solution I would like to see implemented is one where 4 PCIe bridge chipsets would be connected to their own Opteron, via their own HT link. And each PCIe bridge chipset could provide at least one 16x slot.

    Some numbers: each of the four x16 PCIe bus would allow for 2500 MT/s * 16 bits / 8 = 5000 MB/s of traffic in each direction. And each of the 4 HT links: 1600 MT/s * 16 bits / 8 = 3200 MB/s. The global amount of I/O would be 3200 MB/s * 4 = 12.8 GB/s in each direction ! (HT links are the bottleneck). To resolve this bottleneck AMD would either need to increase their width from 16x16 to 32x32 bits or need to increase the signal freq from 800 MHz to 1.25 GHz (current limit is 1 GHz for coherent links and 800 MHz for the ones facing outside worlds -- chipsets seem to lag a little bit regarding HT frequency).

    But for some reason no constructor has ever designed such a board (Tyan only did it with 2 PCIe chipsets on their S2895 mobo). Why oh why is that the case ?! Seems like nobody understands the true potential of HT. This could provide a low-cost solution to so many perf issues I have seen in the various companies I have worked for... Argh !

    1. Re:Quad-Opteron quad-PCIe mobo by SpinJaunt · · Score: 1
      Some numbers: each of the four x16 PCIe bus would allow for 2500 MT/s * 16 bits / 8 = 5000 MB/s of traffic in each direction. And each of the 4 HT links: 1600 MT/s * 16 bits / 8 = 3200 MB/s. The global amount of I/O would be 3200 MB/s * 4 = 12.8 GB/s in each direction ! (HT links are the bottleneck). To resolve this bottleneck AMD would either need to increase their width from 16x16 to 32x32 bits or need to increase the signal freq from 800 MHz to 1.25 GHz (current limit is 1 GHz for coherent links and 800 MHz for the ones facing outside worlds -- chipsets seem to lag a little bit regarding HT frequency).
      You do realise that you're living a pipe-dream to actually reach that kind of bandwidth? the HT links aren't the bottleneck --and I am guessing you'd be using SATA?-- purely because the HD's will max out way before available bandwidth even get's near to being half used :( - as with most interconnects, your going to get a 89-95% efficiency, which means, yes you've guessed it. You'll never reach the pro-claimed speeds :)
      --
      /. is good for you.
    2. Re:Quad-Opteron quad-PCIe mobo by this+great+guy · · Score: 1

      Of course I know that 12.8 GB/s is a theoretical value. But even reaching the third of that value is totally impossible with current mobos :( Yet I could build a box with 4.2 GB/s of potential I/O: four 16-port PCIe SATA cards with 16*4 = 64 disks. A modern SATA disk can sustain about 65 MB/s of read/write operations. And 64 * 65 MB/s = 4.2 GB/s. Such boxes do exist today, but cannot realize their full potential because of slow PCI-X busses (PCI-X 2 can alleviate the situation, but PCI-X 2 mobo are VERY RARE).

    3. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      Given the limited number of links per processor, each link that is dedicated to I/O reduces your inter-processor bandwidth and also your memory-bandwidth. You increase the average maximum number of hops to 2 instead of an average of 1.5. (assuming you connect the non-IO pair of non-directly attached CPUs) You also forfeit the ability to do fun stuff like HTX.

    4. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      No worries, the socket AM2 machines have 2 GHz HT.

    5. Re:Quad-Opteron quad-PCIe mobo by forkazoo · · Score: 1
      I would love to see a quad-Opteron mobo with four x16 PCIe slots but arranged in a way that traffic is spread across all HT links. So that I could use it to put 4 PCIe SATA cards, and have the highest possible read/write I/O throughput for a Linux software RAID array. Hardware RAID is out of the question, since no constructor offers a way to create arrays of disks across 3 or more cards. An Opteron has 3 HT links, 2 of them could be used as coherent links to other CPU's, and 1 of them could be used as a link to an external PCIe bridge chipset. The solution I would like to see implemented is one where 4 PCIe bridge chipsets would be connected to their own Opteron, via their own HT link. And each PCIe bridge chipset could provide at least one 16x slot.

      Some numbers: each of the four x16 PCIe bus would allow for 2500 MT/s * 16 bits / 8 = 5000 MB/s of traffic in each direction. And each of the 4 HT links: 1600 MT/s * 16 bits / 8 = 3200 MB/s. The global amount of I/O would be 3200 MB/s * 4 = 12.8 GB/s in each direction ! (HT links are the bottleneck). To resolve this bottleneck AMD would either need to increase their width from 16x16 to 32x32 bits or need to increase the signal freq from 800 MHz to 1.25 GHz (current limit is 1 GHz for coherent links and 800 MHz for the ones facing outside worlds -- chipsets seem to lag a little bit regarding HT frequency).


      Let's assume Ultra SCSI 320. That means it would take ten fully saturated SCSI busses to saturate each HT Link at 3200 MB/sec. The highest claimed sustained transfer rate I've seen for a single SCSI drive is about 90 MB/sec. So, that's four drives per SCSI controller, ten controllers per HT Link, four HT links. That's 160 drives! What the heck are you going to do with this? Seriously, just saturating one HT link is going to involve about 40 drives. I don't think anybody is going to make a motherboard with >10 slots for SCSI controllers, realistically. If you genuinely need that kind of configuration, you just shouldn't expect that you will find it in consumer level hardware!
    6. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      No, inter-processor bandwidth would not be reduced, because I/O traffic reaching a processor would then only hit its local memory in a NUMA setup. So I/O traffic (running across 1 HT link and the RAM bus) and inter-processor traffic (running across the 2 other HT links) would be totally independent. The only potential bottleneck could be the XBAR, but it is supposed to allow all 3 HT links + 1 RAM bus to be fully used concurrently.

      Regarding memory bandwidth, of course it is going to be reduced under heavy I/O load, but it's the whole point of doing I/O from/to memory in the first place. So that instead of having an idle dual-channel DDR400 bus, it actually gets used to do something useful !

    7. Re:Quad-Opteron quad-PCIe mobo by this+great+guy · · Score: 1

      See my comment about 4 PCIe cards here. The whole point of what I am proposing is precisely to be able to use regular commodity hardware to do tasks that, nowadays, can only be accomplished using high-end expensive gear. This is critical for some businesses. See Google ? Their whole architecture is built with commodity hardware.

    8. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      Look at: http://www.linuxsoft.cz/img/opteron/4P_opteron.png

      Note that P1 and P2 have a maximium 3*HT bandwidth. They are 1 hop to all processors, whereas P0 and P3 in this setup (and all CPUs in your setup), have a max of 2*HT, and to go from P0 to P3 (for example), you have to go P0->P1->P3 or P0->P2->P3. (With NUMA, you can do fun stuff like writing from P1 to all four memory controllers for some insane (and largely theoretical) memory bandwidth.)

    9. Re:Quad-Opteron quad-PCIe mobo by evilviper · · Score: 1
      So that I could use it to put 4 PCIe SATA cards, and have the highest possible read/write I/O throughput for a Linux software RAID array.

      I expect the storm of interrupts would bring this system of yours to a crawl long before you got even a fraction of that throughput.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    10. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      I know why we don't understand each other. I thought the P1-P2 "shortcut" link was forbidden as per HT specs ?

    11. Re:Quad-Opteron quad-PCIe mobo by Anonymous Coward · · Score: 0

      Honestly, I'm not sure. I've seen it documented both ways; but I'm not familiar enough with HT to say. Intuitively, I'd guess that they're legal for the same reason that P2->P3 is legal, despite the P2->P0->P1->P3 chain providing the same path. P2->P1 should be legal despite the P2->P0->P1, but IMBR.

  14. Yay! by Briareos · · Score: 1

    Finally a board that can run a 2 card nVidia SLI configuration alongside a 2 card ATI crossfire config.

    No more bickering which one runs this or that game better - just use the right tool for the job, no swapping of cards required.

    Granted, you'd have to move to Antarctica to cool this sucker, but that should be no problem as long as the pizza delivery guy can get there, too. And just think of all the heating equipment you can replace with this rig...

    --

    "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  15. Only for professionals not for gamers by rahulkool · · Score: 2, Insightful

    This Motherboard will better option for them who wants to run 8 moniter at a time ...... but i don't think in day to day ususal computing this is having any importance as u u willl not be having any PCI slots. so fitting a sound card or TV tuner card will be a problem. but people doing video editing or photo editing can be really benefitted from this. and about quad SLI i will say dual GPU on single card is better option but still u will be wasting all the PCI slots. i don't think we need 4x7900GTX even we are playing with 25xx X 16xx resolution. a normal SLI of 2 card will do fine for that. so i think it will nbe useful for professionals and games sud stay away from this.

    --
    i work for money, if u want loyalty, Go get a Dog.
    1. Re:Only for professionals not for gamers by jacksonj04 · · Score: 0

      Professional photo or video editors are the only people likely to have the raw amount of CPU/RAM required to support this. Gamers boast about 4gb of RAM, pro-level video editors take 16gb as acceptable.

      --
      How many people can read hex if only you and dead people can read hex?
  16. VMware? by Mostly+a+lurker · · Score: 2, Informative

    This could be nice for a big VMware setup but, if my memory serves me right, VMware has problems with multi head setups. Assuming it works, I may need to look for a larger desk!

    1. Re:VMware? by vitya404 · · Score: 1

      Yeah, imagine the memory and the CPU needed to run all those systems ;) And the resource conflicts they would have :o It is better if you use those all the heads for watching the same porn

    2. Re:VMware? by mpn14tech · · Score: 1

      I run vmware with a triple monitor setup and have had no real problems with 5.5. The only minor annoyance is when the vmware session is maximized in one monitor it will not relese the mouse automatically. You have to escape out of full screen to get the mouse out of the session.

  17. yay porn! by Errtu76 · · Score: 3, Funny

    I don't know why, but since i'm on /. and it includes support for more displays i automaticly think of porn. Maybe it's the crowd ....

  18. You don't need 4 slots to do nVidia Quad SLI by Quarters · · Score: 1

    nVidia Quad SLI is based around two dual GPU video cards running as a pair on a motherboard with two PCIe slots.

    1. Re:You don't need 4 slots to do nVidia Quad SLI by Anonymous Coward · · Score: 0

      Alright octo SLI... talk about freaking overkill....why do peeps hear 4 PCI-e and immediately think graphics. There are so many other bottlenecks that need to be worked on. Forget more graphics cards.

  19. Ummmm. by way2trivial · · Score: 1

    http://www.active-hardware.com/english/reviews/div /b210.htm PC Buddy allowed for 5 KVM hookups to a win 98 pc..

    (one original, 4 buddies) I installed one once- it worked well.... but it was mostly used as a second browsing terminal....

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  20. Quad sli. by JollyFinn · · Score: 2

    Some people say its really bad thing happening as it would raise the performance requirements of games.
    BULL** it will make some EXTRA highend stuff possible. The games are designed for something thats more mainstream, and very highend systems are for extra eye candy. The game companies probably cannot convince majority of their target market to upgrade to SLI. So majority of the money is from those who don't have SLI systems.
    But what does quad sli give us.
    Well first use comes to my mind is 30" displays, you know the thing that has slightly over double the pixels to 20" displays. You need twice the power to run equal 3D performance on 30" compared to 20". Or 4 times the low end displays.
    Another point is antialiasing requires some performance out of card.
    QUAD SLI isn't cheap so it won't be mainstream, so it won't be MAIN target for game developers. However its supported.

    One use for QUAD SLI is when making a game you need to design the game for performance of typical system in 4-5 years. It is probably twice or quadruple the performance of current highend think the memory bandwith of SINGLE card has quadrupled in that time frame. Also there is more than 12 times the computational performance increase.

    As for free slots. There is 7 places on the case where to put a card. For game system a soundcard is a must, that gives 2 free slots with quad SLI. For gaming those two slots *COULD* get nic or some extra raid card. But neither of those are top of list items since the onboard ones could be considered good enough.

    Only problem though that with 4 gfx cards dualslot cooling isn't reasonable. Some highend cards don't have dual slot cooling already, and water cooling IS option for these kind of priceye highend systems.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
    1. Re:Quad sli. by Anonymous Coward · · Score: 0

      A nicer use for Quad SLI (or even Dual SLI).

      Using fanless graphics cards, yet getting decent performance.

  21. Answer: not that many by Anonymous Coward · · Score: 0

    It seems like a good theory, but in practice only about a half-dozen is practical. The problem mainly comes down to distributing the cables. You can use USB hubs and repeaters to make the keyboard and mouse cables manageable, but the video cabling is where it becomes tricky. Those cables are THICK, and the signal degrades noticeably with the cheap ones. Also, no manufacturer that I know of supports more than 16 heads on a system. You may be able to get away with 16 ATI and 16 NVidia, though.

    Not only is cable routing a nightmare, but maintenance is also difficult. Every time you plug in a new keyboard or mouse (probably because somebody sat on it or spilled something on it), you have to figure out how to address it to reassign it to the monitor where it belongs.

    If you're just running a bunch of kiosks (say, book searching at the library), this will work OK. You still have to deal with masses of cables running along the floor, though.

    But let's say you want to allow word processing also. Now you have to allow people to plug in floppies and/or USB keys to allow people to save/load their files. This is a problem because the user who plugs in a device will have no clue how to access it (it will be assigned some random device number which isn't associated with anything).

    What if you want to run a real computer lab, though? That just isn't feasible. Any computer program can easily use up 100% of the CPU, making the system slow for the whole lab. Back when CPUs were expensive this was something you just had to live with. I remember back in college when a big CS assignment was due, the computers had horrible response time because somebody was always compiling. And any sort of maintenance that would require only taking down an individual machine (e.g. kernel security updates) now requires taking down the whole lab.

    By the time you pay $600 for those quad-head video cards, $100 of cables and hubs for each station, and $100 per seat for the hydra software, you're better off buying cheap computers.

    dom

  22. In 2010... by timecop · · Score: 0

    This is what your gaming rig will look like:

    http://pbx.mine.nu/artwork/gamingrig.png

  23. But Linux has no such limits by NZheretic · · Score: 1

    Userful Desktop Multiplier (TM) v2.0 Supports Ten Displays but that is mearly a limit of the hardware, not the OS.

  24. Within the 7.5 meter cable distance imposed by DVI by NZheretic · · Score: 1

    Consider a server in the middle of a cross + of alcoves. Each "arm" is limited to 7.5 meters from the "desktop server". Allocate 2.5m each side at each inside corner users and 1.5m for three users either side of the arms.
    4 + 8 * 3 = 28. Easy fit.

  25. Why Why? by Anonymous Coward · · Score: 0

    Further, due to all your harddrives being piled in one place serving everyone, you get both a RAID-5 volume, a secondary backup volume to back up your entire RAID5, and if you really want to you can go RAID6 as well. And you get to pool everyone's unused space together, greatly optimizing disk usage.


    Yyyyyuck! RAID5 is a great technology but repeatedly moving the heads from the beginning to the end of the disks during multiple large sequential read/write operations is surely not the way to get the experience of eight single drives.

    Try it out, you may not have a busy database but try creating a RAID5 set, then formatting it into 3 partitions. One small at each the very beginning and end of the set, one large in the middle. See what kind've throughputs you can get when you attempt to access partitions A and C simultaneously with large reads and/or writes.

    My money is on a drastic decrease in performance, and life of the drives.

    ALSO.

    The more you are waiting on this raidset to perform IO operations, the more CPU waste you are accumulating. Waiting on I/O is an extremely painful way to spend CPU time.
  26. Single player MMORPGs! by digitaldc · · Score: 0

    but it does offer support for eight simultaneous display outputs on four Graphics cards.

    Cool! Now I can fight myself in a lightsaber battle on 8 different screens!

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  27. Managing Multiple USB with HAL by NZheretic · · Score: 1
    USB management is simplified by the adoption of the Hardware Abstraction Layer (HAL) in modern Linux distros.

    By alocating one external hub to each "station" you can use HAL config script to "alocate" the each hub to its station. All it takes then is to customise the GNOME/X Display Manager to grant read write access to devices pluged into that hub for the user logging in to the X session.

    A little cement on the hub could lock in the keyboard and mouse.

  28. nice, where ARE the drivers by Anonymous Coward · · Score: 0

    Recent introductions of NVIDIA's SLI and ATI's CrossFire technology have enabled dual PCIe Graphics cards in a load-sharing architecture.

    Great. Fine. Wonderful. Where are the drivers for FreeBSD?

  29. Load bearing the nice Unix way. by NZheretic · · Score: 1
    I have seen a single 2.8Mhz P4 Redhat box with 4Gb of memory handle twenty six remote LTSP users running Gnome, Mozilla ( email and browsing ) and OpenOffice2.0 with no real problems. A script will renice any application which atempts dominate the system. Memory, and not CPU usage, seems to be the most limiting factor. With 4Gb around 120Mb of non-shared memory is generally availabe to each user.

    The above setup may not be really suitable for full screen 30fps multimedia movies ( I have experimented with VLC viewer running as a local application on PII 400 LTSP stations -- works very well ) but thats not what it's primary role.

  30. oops by somersault · · Score: 1

    horizontal, not vertical, obviously..

    --
    which is totally what she said
  31. While dual card systems suck by Anonymous Coward · · Score: 0

    Heat. The main reason I dumped my SLI setup - and yes I have a custom-built Danger Den watercooled setup and I can assure you the heat from SLI is simply not worth it - let alone the fact that in 3 months it will be obsolete by the release of some uber single card.

  32. you left out something important! by cypherz · · Score: 1

    You left out the proper OS. You seem to be suggesting doing this on Windows! ? Yikes!
    A better way would be to run Windows in VM's only when you need Windows sessions. Host them on Linux. You'll get better support for multiple monitors that way. Spyware could still be a problem, but a contained one, since the firewall on the host could detect outgoing spyware/trojan connection attempts.

    --
    This sig kills fascists.
  33. Well the first razor... by Anonymous Coward · · Score: 0

    removes a lot of hair, the second razor pushes down and gets the fine stuble, the third razor prevents that five o'clock shadow, the forth razor removes a fine layer of skin, the fifth razor removes another layer of skin...

  34. Don't bother by Mayhem178 · · Score: 1

    I glanced briefly at TFA and immediately closed it having seen the motherboard they used for this. I have had nothing but heartache using Gigabyte products, and strongly discourage others from using them as well. If you go to Newegg and read some of the reviews, you'll see what I mean. Here's an example: GA-K8N51GMF-9 . They have other boards with similar complaints being posted.

    Call me vindictive, but the headache I've gone through struggling with Gigabyte's products and tech support makes me very biased on this topic.

    --

    "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

  35. Again with the fucking strawmen by Anonymous Coward · · Score: 0

    >Why would a soundcard need a 16 lane PCI-e slot?

    I never claimed it would, so why are you busy bulding strawmen? I just said I'd like a larger selection of PCIe periphals to chose from than just graphics-adapters (and the occasional high-end RAID-controller).

    The reasons are as numerous as they are obvious; PCIe is here to replace AGP and PCI, not just AGP. Having to have PCI and PCIe likely makes everything more expensive. Having to partition board-space in PCI and PCIe slots is bad -- I'd rather have 6-7 PCIe slots to use as I will, than having to decide up front on a partition of PCI and PCIe which is ill suited for adapting to changes in configuration. Do I buy a board with 3 PCI and 2PCIe or one with 2PCI and 3PCIe? There's a lot less flexibility here than if everything was just PCIe.

    1. Re:Again with the fucking strawmen by TheGavster · · Score: 1

      Most peripherals that would go in the 1x PCIe slots are being integrated in the chipset these days (though I'm not sure if they're getting a PCIe or PCI hookup inside the southbridge). All of the major chipsets are giving you a decent sound card, 1 or 2 gig-e ports, and a plethora of USB controllers. There are only a few special-purpose boards outside the graphics arena that need the extra bandwidth (you mentioned RAID, I think an HDTV tuner might benefit, and perhaps some scientific data collection devices). Much like there were PCI/ISA boards being made for years after PCI debuted, I think we'll be seeing boards with a PCI/PCIe split for some time. The only reason that the graphics switch was so fast was that the manufacturers began making PCIe-compatible GPUs for a couple of cycles before PCIe motherboards were widely available, and simply sold the graphics cards with a PCIe-AGP bridge on them.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  36. The games themselves by Hoi+Polloi · · Score: 1

    Most of these resource hog games are all FPS's anyway. Not only will they price themselves out of the market from hardware demands but people won't keep spending big $ on new hardware just to play the same old shoot-em-ups. I wouldn't be surprised if there is a backlash and people go for retro games that were played on 8-bit systems. I'm seeing some of that now to be honest. The bigger the game demands doesn't mean it is better, look at chess.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  37. whats the big deal? by doh123 · · Score: 1

    whats the big deal with this? the latest announced SLI chipsets that should be available soon from nVidia already say they support 4 video card SLI... wait til you can get a board soon with one of those newer nForce chipsets.

  38. Well, that answers that then... by nick_davison · · Score: 1

    A week ago, scientists created the hottest temperature ever seen on earth but had no idea how they did it.

    This week, following NVidia's earlier announcement of 2 GPUs per card in a tie-in with Dell, Gigabyte anounces a 4xPCIe motherboard.

    Millions of nerds, picturing 8 high end GPUs in one small box, sagely nod their heads and say, "Ah!"

  39. Nope, nothing wrong with your arithmetic by Sycraft-fu · · Score: 1

    The limit on multi-track audio comes from disk speeds (it tends to require a large amount of random access and thus performs below it's ideal speed) but more just from practicality. It takes a lot of citcutry to properly capture 24/192 audio. MOTU makes audio interfaces that will capture and output 12 channels of 24-bit 192kHz audio at the same time (as in 12 channeils in, 12 out). You can stick 4 of these on a single 424 interface card, the PCI (now PCIe as well) card that goes in your computer. The limitation of 4 total interfaces isn't one of bus speed, but rather routing of the DSP on on the chip and practicality of fitting the ports on the card.

  40. Re:Octohead - Video Wall by Anonymous Coward · · Score: 0

    Eight screens makes a really cool video wall... well, except for that big HOLE in the middle!!

  41. Innovation? by Anonymous Coward · · Score: 0

    Looks like graphics/motherboard companies are getting their innovative ideas from the "shaving" industry. Soon enough the motherboards/video cards will vibrate to clean those jaggies out of your monitor! 1AA battery required.

  42. Multiply that by 3! by Anonymous Coward · · Score: 0

    Add that Matrox triple head to go thingie: http://www.matrox.com/graphics/offhome/th2go/home. cfm

    And enjoy 3 times the screens! A video wall running on one computer!

    No idea if it would work...

  43. GPGPU by Doc+Ruby · · Score: 1

    Remember that those "graphics cards" are high-performance processors that can perform more "general purpose" tasks: GPGPU. I'd love to see a Linux kernel that is basically just a task scheduler for distributing computing among a network of GPGPU cards on these multiple PCI buses. Scalable desktop supercomputers running Linux apps.

    --

    --
    make install -not war

    1. Re:GPGPU by cnettel · · Score: 1

      General purpose as in "other massively parallel computations, sometimes with somewhat sloppy precision requirements", not as in "massive databases". Scientific computing, yes, sometimes with precision problems. Helping your server to survive /.ing, no.

    2. Re:GPGPU by Doc+Ruby · · Score: 1

      More research will make GPGPU ever more "general". As will transforming computational patterns into dataflow processing, especially linear equations (vector processing).

      Meanwhile, I just want to stuff a PC with cheap videocards and make an MP3 compression supercomputer running Linux.

      --

      --
      make install -not war

  44. You need to run two instances of X. by Ayanami+Rei · · Score: 2, Informative

    Make sure that you have two seperate configuration files, and that you start X by specifying the specific one for each screen. You need at least one USB keyboard and mouse. You need to specify precisely which video card you are using, and which USB keyboard/mouse devices (versus the PS2 keyboard and mouse). You can't just use /dev/input/mice or /dev/input/keyboard, because they multiplex PS2 and USB devices (usually used in laptops).

    I believe GDM can be set up to do this (one login screen per monitor/keyboard pair) but I'm not sure of the details. I imagine you'd need to make a change or two in your inittab to start it on another vt referencing the alternate GDM config (which in turn holds the custom X command line + differing config files)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:You need to run two instances of X. by timeOday · · Score: 1

      I'll try it. When I looked about 18 months ago it seemed you couldn't associate specific USB devices with specific displays, but perhaps using a PS/2 device for one and a USB for the other is a clever trick that will work. (Though I actually don't use a keyboard or mouse for the TV display at all... just a remote control and lirc.)

    2. Re:You need to run two instances of X. by Ayanami+Rei · · Score: 1



      For naming USB mice, use /dev/input/mouse0, mouse1, mouse2, etc.
      For keyboards, use the /dev/input/eventXX or the "physical" devices using the "evdev" keyboard driver.
      See this document:
      http://www.c3sl.ufpr.br/multiterminal/howtos/howto -evdev-en.htm

      You can use up to 4 SiS video cards, or a combination of Matrox cards, or even 4 NVidia GeForce 2MXs if you use the NVidia-supplied driver.

      Cool, eh?

      --
      THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    3. Re:You need to run two instances of X. by timeOday · · Score: 1
      Looks like just what I need.

      Now all I need is a multicore CPU. My kids just *hate* it when I fire up a movie and their videogame comes to a crawl :)

    4. Re:You need to run two instances of X. by Mattsson · · Score: 1

      Cool. I didn't bother to research the subject before my comment. I simply remembered how hard it was to bind separate shells to a specific gfx-card/keyboard when I last tried it in 1998 and assumed that it would be even harder to bind something to a specific monitor on a specific card.
      Never tried it in X though...

      Does this work on one gfx-card with several monitors attached too?
      Just wondering since the "it's trivial" comment of jericho4.0 was about a four 2 x monitor card setup resulting in eight virtual workstations.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
  45. first-to-market or collusion? by woolio · · Score: 1

    Yes, but with faster hardware always on the horizon, is there a real push for highly optimized software for 3D games?

    Or would they prefer to be first to market at the expensive of a bit slower (fps) game? After all, if they don't push too hard to make the software run fast/efficiently, it will push the hardware companies to advertise/sell faster cards.... And when one gets a faster video card, they tend to want to try it on as many games as possible....

  46. Old news by BloodyIron · · Score: 1

    This motherboard has been out for at least 4 months, maybe even 6 months. Ive lost track.
    Either way, this isnt news, but thanks for reposting.

    Despite the fact that quad sli isnt readily available currently, Nvidia is already in the works for it to become available. Initially they will be offering it through companies such as dell (dell is actually the first company to have it available), but in the later developments they will be supporting it openly.

    In reality this board is just a grab for attention from gigabyte.

  47. screw the video, give me I/O by soldack · · Score: 1

    My first thought about this was that it would make a great HPC box. I think boxes like this might move the i/O folks to x16 pciE. As far as I know nothing besides graphics has gone past x8. InfinBand SDR 4X and some 10GE cards could go to x16 and have dual ports. Finally a port that could run that dual port DDR 4X IB card...or that SDR 12X IB card. Bandwidth for I/O is getting better all the time...at some point it will get close enough to memory speeds that a whole new set of distributed applications will become possible.
    -ack

    --
    -- soldack
  48. My house, then. by SanityInAnarchy · · Score: 1

    By now, there are three computers used in this house, plus a fourth when I'm home for vacation, because there are four people who live here. There's also two TVs, one much bigger than the other, because my mother likes to have the TV on sometimes in the kitchen while she cooks/cleans/whatever, and everyone else likes to watch the much larger TV in the other room.

    Even if you count my laptop/desktop as one, since if (in theory) the laptop was powerful enough, I wouldn't need the desktop, that's still six heads.

    So yes, a hydra-like solution would be great. I do have one serious doubt, though:

    Games.

    Two of the four computers are serious gaming rigs. Could one dual-core system with three nVidia cards replace two separate systems, each with their own nVidia card? Would the cables around the house cause noticeable lag between a mouse signal going off to the hydra and coming back to the screen? And would it leave adequate power left over for web browsing and office work, especially considering how much RAM Quicken eats up, and how much CPU Flash eats up?

    My guess is that it could be made to work, but I'm far too chicken to try yet.

    --
    Don't thank God, thank a doctor!
    1. Re:My house, then. by WIAKywbfatw · · Score: 1

      Well, once you introduce games to the mix, then you're truly screwed, because, let's face it, for games you want a recent Windows OS (2000, XP) and as much performance as a desktop can give you.

      You certainly don't want to be trying to play games on a machine that's giving you a Windows experience via Wine while at the same time it's playing back video to two other displays, recording a TV show or two, downloading something and processing a filter in Photoshop. It's just not practical.

      If there are a couple of people who need to do these various things at various times then you might get away with doing some of them without incurring too many performance-related penalties. But if there are half a dozen of you doing these various tasks at the same time then you're royally screwed.

      And, we haven't even talked about how something as simple as sound would be handled...

      I'm not saying that a hydra system isn't the way of the future, I'm just saying that this motherboard is far from being the final piece of the jigsaw.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
  49. Quad-SLI support but no Quad-core support.. by thedletterman · · Score: 1

    What gives? If you're going to do something as mind-boggling as stack enough GPUs togeather for four computers, let's atleast support four cores... Add in Sun's hardware domain manager, and maybe we could get four workstations out of one box.. or two workstations and a server.. or two servers.. Does anyone else see this as the next inevitable step in computing after EFI?

    --
    Any fool can criticise, condemn, and complain, and most fools do. - Benjamin Franklin
  50. Power Mac G5 already have it in ? by pur1ty · · Score: 1

    I guess Power Mac G5s have it for several months, four PCIe slots, 16x, 8x, and two 4x. I remember advertisment metioning eight displays connected to single Mac.

  51. What would be nice... by Gli7ch · · Score: 0

    Unless you were actually going to run 4 graphics cards, there really wouldn't be much point, I mean who is actually going to use a x/16/8/8 or an 8/8/16/x configuration? Neither of these modes allow you to do SLi as slots 2 and 3 are at different speeds, so really you only options are 8/8/8/8 or 1/16/16/1.

    All the other high-end boards run SLi at x16 anyway, but at that price point the rest of them are offering better sound (MSI Diamond) or perhaps better cooling solutions like this ASUS board.

    Perhaps if you were running 4 PCI-E x1 cards it might be worth it, however if you're running SLi you already lose access to a PCI and a PCIEx1 slot anyway, leaving you with just three x1s. It'd be a smarter move to go for a boards that has say, two x1s, one x4 and a couple of normal PCI slots for backwards compatability (like on the ASUS linked above).

    Also, a lot is sacrificed in flexability, for example, if you have a full length GTX card you lose access to IDE-1, and the poorly placed capacitors near the CPU means you'll have trouble installing large aftermarket HSFs, and if you're spending this much on your PC, then you definitely should NOT be using the Intel standard HSF. Those pesky capacitors also mean you have to hit the graphics card release with pliers if you have a beefy card, with there being scarce room for fingers between the card heatsink and the capacitors (Reference: AtomicMPC Issue 62).

    A big plus to Gigabyte for Innovation, but it's not really a practicle solution.

    PS: The board's been around to two months =S.