An Elder Scrolls Retrospective
With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."
Morrowind was my first TES game. And I loved it. The greatest kick I got out of it wasn't even the game - it was screwing with the system and the dev kit, building my own house, doing crazy superhero-like things in game with my character, fucking with the physics and the game's backend - and, of course, playing through the storyline. It was really cool. The best part of the whole thing was the total freedom. And while I didn't follow this example, I remember seeing a quote from one of the Morrowind devs that summed up how I actually played the game (I must have gone through the main story line half a dozen times with different characters). He said something like "If you want to spend $50 on a game and create yourself an invincible sword and beat it in a few hours, that's your perrogative."
And I remember thinking YES! Someone gets it!
ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
Its in reference to video games. Video game RPGs specificically. For that Genre TES did break the mold.
Is the Elder Scrolls story an epic saga that continues through all the sequels, or is each game completely stand-alone? Obviously the "same world" is used, unlike, say, the Final Fantasy series, but do the storylines of the previous "episodes" affect the new games?
Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.
Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".
52 Weeks, 52 Religions with John Hummel
Just in case anyone is interested there are 2 other non-RPG TES games:
battlespire
Redguard
I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).
abort, retry, fail?
Basically I went around killing everyone. Sneak into their homes and get them from behind! YEAH!
This was easist with an archer character as you could perch yourself somewhere and fire away with impunity. I guess this was a bit of a bug. I would take 10 minutes to kill a guard. The only downside is that guards would respawn, spoiling my ability to be the last man standing in the game!
Getting a 360 on Sunday when the next shipment comes in and cannot wait to try this in Oblivion.
So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Oblivion is the first time I have played a TES game. Being someone who loves FPS (hardcore UT and Battlefield player), it takes some thing special for me to play something that doesn't have quad damage and a rocket launcher. I can count the number for non FPSers I own in two hands. A need for speed game that I bought when I got my first car (which I played breifly and haven't touched since) and Oblivion. Having put 30 hours into one character, mostly in 6 hour spurts after work, I am hooked. Who would have though bows and arrows were as cool as rocket launchers?
I havn't been able to get Arena (freely available on the Elder Scrolls site) to run under Cedega.
Havn't tried II.
III works about as well under Cedega as it does under Windows (so, expect the occasional crasy). Doubt it'd run under stock Wine, though.
> both offered maybe 10 or 12 hours of original playthrough, but WOW what a 10 hours!
WOW being based on monthly subscription model MUST offer more than 10 hours.
Anagram("United States of America") == "Dine out, taste a Mac, fries"
Some RPGs take the restricted world premise so far that they are practically on rails.
Yeah, they are more commonly called 'Console RPGs'.
so, expect the occasional crasy
:(
Er, "crash".
Should have previewed
For Arena and DaggerFall, try DosBox. I'm pretty sure DosBox is Bethesda's preferred method of running Arena, and since DaggerFall is also a DOS game I'd start there rather than trying to get it to run under WINE (does WINE emulate Windows' DOS emulation?).
Patch up Morrowind and you shouldn't run into too many crashes (I've run into a few after multi-hour-long play sessions), but make sure you save often. No idea how it runs on Linux, so I'll take your word for it. Good luck getting Oblivion to run under WINE.
I've missed daggerfall but have played the others.. is it me or are you always a criminal in the beginning of the game??? I was experiencing some MAJOR deja-vu in the beginning of Oblivion in the dungeon.
I think that was WOW as in "WOW! That was hella cool!" not as in "World of Warcraft"
Morrowind works under Cedega? Awesome. I was told it didn't. I'm installing now though :D
Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
> I think that was WOW as in "WOW! That was hella cool!" not as in "World of Warcraft"
Or, "Wow! You really didn't get that joke!"
Some of those new innovative features attributed to Morrowind actually have their roots in Daggerfall. In particular, vampirism and lycanthropy in Morrowind are based on nearly identical features in Daggerfall. Morrowind is the impressive engineering feat while Daggerfall is the inspirational work of creative genius. Hats off to Daggerfall!
Do that in Ovlivion and next time you take a rest the Dark Brother will offer you membership, not shure if declining is an option they're prepared to accept.
Mycroft
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It's not really quantity vs quality, more like open ended vs storyline on rails.
yeah a few of the dungeons and quests available are pretty run of the mill, but some are pretty interesting with good story and the kind of choices that make you want to try all the options.
Oblivion (sofar) tilts more towards the interesting quests than Morrowind, which in turn was better than Daggerfall (with lots of very generic "go get $rand_item from $rand dongeon" and such).
The point of the games (more and more so) is you create a character that happens to be in a position to be involved the BIG events going on, but then again you could just run for the hills, or better yet keep bussy doing whatever untill you feel ready to face up to what fate (Bethsoft) has placed at your feet (but not forced you to pick up).
You really can play Oblivion in small pieces here and there without necessarily worring about the main quest.
Also Morrowind and Oblivion have some pretty good modding tools out (comes with it's own disc and the moddable content pre-depacked for Morrowind, and is a 6.5MB download for Oblivion). The Modding community has done a few LOC's for Morrowind, and I have no doubt they'll do the same for Oblivion. The games are both built with modding (and expansions of course) in mind.
Mycroft
https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
gak, so thats what preview is for.
I meant Dark Brotherhood, there being more than one 'brother' in the group, just sometimes not more than one active braincell in my head when it comes to typing.
Mycroft
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Daggerfall is still the most ambitious of all of their titles. I played through the game, then went back to look at some of the spoilers for it, and... WOW. There's a gajillion things you can do in the game that I hadn't even touched upon. Not only could you become a vampire, but they had 12 different clans of vampires, with different abilities, inter-clan politics. The most detailed character generator yet, which just played up to the powergamer in me (fear of animals flaw FTW). Werewolves. Unique Artifacts. Quests for different religions, guilds, etc. A crazy awesome magic item creation system (My top gear only worked during the full moon, to keep costs low. I spent a lot of time sleeping.)
And I thought that my flying horse was pretty cool.
Sure, they used a "dynamic map" system of pseudo-random generating the dungeons and towns, but you know what? I liked the fact that there was 20,000 dungeons in the world. Every so often, I'd hop down into one for a nice randomly-generated-ala-diablo-2 experience. The sucky part was when you'd get quests to fish items out of the dungeons -- the dungeons were litterally huge, and could take hours to complete sometimes, especially if you couldn't find the one secret door behind the double-hairping corridor turn. So if I was doing quests for the mages guild (which I spent maybe 75% of my game time doing), I'd just drop any dungeon fetch quests and request a new one.
I wish they'd do a "digitally-remastered" version of Daggerfall, kinda similar to what they did with FF1&2 (improved the graphics, added a lil' bit of new content). If it looked as good as Oblivion, I'd never leave my computer.
The trouble with TES games is the fact that Bethesda doesn't believe in that whole whacky "quality assurance" thing. Daggerfall wouldn't run on my computer. Period. Until the 18th patch or so -- had a Cyrix CPU in 1996, remember those? Battlespire was almost a great game (online multiplayer with real working castles, catapults, drawbridges!) but was so buggy I had to stop playing. Redguard wouldn't run for more than 5 minutes without crashing. Morrowind once corrupted a section of the world (forcing a reinstall), and another time ate one of the quest items I needed to complete the game (had to go into the TES Construction set and drop a new one on the ground for me). Oblivion crashes every time I quit (ironically enough), but then also if I alt-tab, hit the windows key, reload too fast, click too fast, hit the keyboard too fast... or basically any time your hard drive can't keep up to speed (I have a Raid0 hard drive, so it rarely happens). It did crashed once on my girlfriend after she'd spent an hour without saving, which is really the only way I got to get my computer back from her after she spent her entire spring break on my own computer playing Oblivion. =) I was relegated to doing work with an old laptop.
Oblivion is great though. Maybe not as big in scope as Daggerfall, but damn. It looks awesome if you have the rig to run it, the quests (and the quest system) are about 100x more interesting than Morrowind's. All in all, it's one of the better RPGs I've played (and I thank the lord it's not an interactive movie like FFVII or FFX), and if the only time it reliably crashes is when I quit... well, I can deal with that.
You summarized what are my (and presumably many others') main problems with Oblivion. It's a fantastic game, but in many ways seems like several steps backwards from Morrowind.
I think they'll mod it 'flamebait' and mod you 'stupid, ignorant, and a hoodlum'.
Thanks you, and good night.
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DesireCampbell.com
Yeah, I played it under Cedega over a year ago. I assume it works with newer releases.
The installer .exe from their site says that it's a win32 program and can't be run in dos if you try to use it in dosbox. It's been a while since I tried, I can't remember if Cedega could run the installer but not the game itself, or if it wouldn't even run the installer.
If it's the former, then one might be able to make some kind of Cedega/dosbox combo work. I don't think I ever tried that.
And yeah, my saving habit was cultivated under Morrowind. It's carried over; I save like crazy in every game I play now.
I've heard that Oblivion is topping the "we want this game to work" polls on Cedega's site. I don't have a valid subscription at the moment (I usually get the minimum 3-month one every time they have a major release, then let it lapse) so I can't verify this. I didn't think they'd be able to get Half Life 2 to work so well so quickly, but it had a similar large turnout at the "polls" and they had it running in no time, and that included all the hoops they had to jump through to get Steam working. I'd bet that Oblivion will be mostly or entirely fuctional within 6 months.
Step 2: Charge a monthly fee!
The installer executable from Bethesda is a simple self-extracting archive in RAR format. Any decompression tool that understands RAR should be able to read it (such as the shareware RAR for Linux). It should also run just fine under WINE or the Cedega branch of WINE. The game itself is a DOS executable, which I'd be surprised if WINE/Cedega could run that.
That's assuming that Oblivion is functional at all :). Bethesda as a history of ambitious but buggy games, though they're also pretty good about patching the worst problems. Of course, I don't have a machine that's beefy enough to run Oblivion, so I'm playing it on my Xbox 360 instead. Very satisfying. Much better than Morrowind was on Xbox (I ended up getting that for PC since the Xbox version was so much crap).
The "Dark Brotherhood" is a blatantly racist jab, a disgusting attempt by Bethesda to oppress the black man. I never thought it of such a remarkable game development firm, but when I saw an entire segment of the game dedicated to an organization of "dark brothers" who run around "getting people from behind", I was apalled.
The sheer fact that this game allows you to play a Redguard "Dark Brother" named "T.V. Swipes" is a crushing blow to the respectable African American in contemporary society.
Join my protest! Stop this vile title in its tracks!
You were close, it caught a 'Troll' mod. Troll, of course, means exactly as I stated: Unpopular Amongst the Unpopular. It's the nature of this site, populated as it is by traditional 'losers,' as it were, to have the people band together into a sort of groupthink where any opinion that doesn't meet mass approval be suppressed. This is the basic problem with human interaction. It's a nonstop feedback loop that merely reinforces previously held ideas. After all, in no way could someone not like playing D&D, right?
I am, however, neither stupid, ignorant, nor a hoodlum, despite your desire to dismiss me as such. Don't worry, it's natural for people to be unable to overcome such base instincts as you have - that is, to violently ignore those whom with which we disagree.
Slashdot - where whining about luck is the new way to make the world you want.
The problem isn't with us - it's with you.
"D&D is boring, though, and frankly, it can really only be played with people I don't wanna be around"
You didn't say "I find D&D boring because I'm rather anti-social and refuse to try new things." That would've been alright. You could've said "I have no one to play with, so my interest in D&D has wained." That would've garnered our support and sympathy. Saying something like those would have shown your statement was 'opinion' and thus cannot be disagreed with.
But you said "D&D is boring, though, and frankly, it can really only be played with people I don't wanna be around". You stated "D&D is boring" like it was 'fact' - not 'opinion', 'fact'. Stating false facts are tantamount to treason with the 'unpopular'.
For something to be 'fact' you must state it and back it up with reasoning. Then that reasoning can be evaluated and discussed. The point is to create a "nonstop feedback loop" that doesn't "merely reinforces previously held ideas" but instead looks the truth.
You do not understand the basic principles of the English language. Ignorant and stupid people do not understand things. You said things to obviously incite hostility. Hoodlums try to incite hostility.
You are and ignorant, stupid hoodlum.
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DesireCampbell.com
I read in the article that Arena is from 1994, but I know a german computer game "Das Schwarze Auge" (based on a german pen&paper RPG similar to D&D) which had exactly the same principle that you could go wherever you wanted and find little quests etc. and only go for the main quest when you felt like it.
Sorry, The Elder Scrolls were not the first (but hey, I'm playing Oblivion right now as much as I can find time... (: ).
Huh, I didn't even think about running it through unrar or unzip or anything like that.
:(
I just checked the DosBox website; it says that Arena runs just fine. Some of the user comments make it sound like you've gotta have a monster machine to be able to emulate a fast enough box to run the game smoothly, or else be willing to have a high frameskip setting.
As for PC vs. X-box for Morrowind: man, I don't know if I could have played through the game a second time without some improved face models, which could only be used on the PC version. For a game with such beautiful landscapes, it had some damn ugly (as in "poorly made", not "whoa, that person fell out of the 'ugly' tree and hit every branch on the way down") NPC faces
I can believe that. DosBox is about up to 1994-96 level of speed for games. Daggerfall pretty much maxes it out, while Arena should be playable (maybe adjust the in-game detail slider a bit). I went ahead and set up Arena last night on my laptop (1.7GHz P4m) and it was a little chunky. Raising the cpu cycles beyond 15,000 didn't really do anything for me, as I believe I was maxing out my processor already. I'll have to try it again while watching CPU usage. I didn't play too long on the game, as it's pretty bad with a trackpad. For now, I'm having too much fun playing Oblivion, but at some point I'll go back and finish up Morrowind, and play some of Arena just for history's sake.
(Note: I'm doing this on Windows. DosBox should be just as stable under Linux, but may have better or worse performance depending on the underlying OS and display mode. For example, I choose to use OpenGL as DosBox's display mode. If I was running linux on this laptop, I wouldn't be able to get OpenGL accelerated and would suffer for that even though the game itself doesn't use 3D acceleration.)
For example, I choose to use OpenGL as DosBox's display mode. If I was running linux on this laptop, I wouldn't be able to get OpenGL accelerated and would suffer for that even though the game itself doesn't use 3D acceleration.
Why not? No 3D drivers for your graphics set? Just curious.
Actually, I haven't even tried. It's an ATI x300 mobile chipset, which I guess might work with ATI's opengl drivers. I should've said more along the lines of, "OpenGL acceleration would be less-performant than on Windows," given that ATI's drivers generally perform worse on Linux than on Windows (compared to nVidia's, which perform the same or better). That's a problem with ATI and not Linux, and was only meant to be an example of how DosBox may perform differently on different operating systems even though it's the same underlying code and hardware.
Actually, I haven't even tried. It's an ATI x300 mobile chipset, which I guess might work with ATI's opengl drivers. I should've said more along the lines of, "OpenGL acceleration would be less-performant than on Windows," given that ATI's drivers generally perform worse on Linux than on Windows (compared to nVidia's, which perform the same or better).
:)
Yeah, I've used 'em, and the ATI drivers are pretty much crap. They're way, way better than nothing at all, but they still suck. They're about as bad as ATI's Windows drivers from 5 or 6 years ago, except that they're bad for different reasons than those were
That's a problem with ATI and not Linux, and was only meant to be an example of how DosBox may perform differently on different operating systems even though it's the same underlying code and hardware.
OK, cool, I was just wondering.