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An Elder Scrolls Retrospective

With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."

7 of 91 comments (clear)

  1. <3 TES! by Southpaw018 · · Score: 4, Interesting

    Morrowind was my first TES game. And I loved it. The greatest kick I got out of it wasn't even the game - it was screwing with the system and the dev kit, building my own house, doing crazy superhero-like things in game with my character, fucking with the physics and the game's backend - and, of course, playing through the storyline. It was really cool. The best part of the whole thing was the total freedom. And while I didn't follow this example, I remember seeing a quote from one of the Morrowind devs that summed up how I actually played the game (I must have gone through the main story line half a dozen times with different characters). He said something like "If you want to spend $50 on a game and create yourself an invincible sword and beat it in a few hours, that's your perrogative."

    And I remember thinking YES! Someone gets it!

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
  2. Daggerfall stank by Dark+Paladin · · Score: 3, Insightful

    Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.

    Luckily, they learned from their mistakes - the only thing I need in Oblivion to make it "near perfect" is the ability to write notes on the map and in the journal myself, like "to do: check out that little island at location X".

  3. Re:Is it a continuing story? by corrosive_nf · · Score: 3, Informative

    No, you get references to each past game but they dont affect the current game. Like in oblivion you are told that slavery was ended in the province that morrowind was in, but other than that....

  4. other games by MoreNoiseThanSignal · · Score: 4, Informative

    Just in case anyone is interested there are 2 other non-RPG TES games:
    battlespire
    Redguard

    I stil maintain that daggerfall was the best, barring it's incredibly nasty habit of eating your saved games every 10 minutes or so. I really liked the ability to buy horses with wagons, houses, and boats (I haven't played Oblivion yet so I'm not sure if they brought those features back).

    --
    abort, retry, fail?
  5. Re:Is it a continuing story? by masklinn · · Score: 5, Informative

    Each game stands by itself, but every installment has an impact on the following games (mostly in books, sometimes in quests that are somewhat related to what happened in the past).

    Oblivion, for example, has a lot of references to Daggerfall's storyline. But having played daggerfall isn't a requirement, because the Daggerfall events have become part of Tamriel's history. In a word, when you play oblivion you might realize that some books are talking about what happened to you while you were playing Daggerfall, Arena or Morrowind, but if you haven't played them then it's still part of the world's history, it's just slightly personal. You don't feel like you lost anything though, because you don't actually know that it was part of a game's previous plotline.

    You couldn't say that it's an epic saga, because you don't impersonate twice the same characters, and your characters aren't related, but the world is truly the same and coherent, and the what happened in the previous games stays part of the current game's history.

    The Lore is part of what makes the Elder Scrolls so amazing. These are the only games in which people try to collect and read every single book just for the sake of knowing Tamriel's Lore.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  6. So ready your purse by Vo0k · · Score: 3, Funny

    So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
    The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  7. First Time playing TES... and loving it by 9mm+Censor · · Score: 4, Interesting

    Oblivion is the first time I have played a TES game. Being someone who loves FPS (hardcore UT and Battlefield player), it takes some thing special for me to play something that doesn't have quad damage and a rocket launcher. I can count the number for non FPSers I own in two hands. A need for speed game that I bought when I got my first car (which I played breifly and haven't touched since) and Oblivion. Having put 30 hours into one character, mostly in 6 hour spurts after work, I am hooked. Who would have though bows and arrows were as cool as rocket launchers?