Revolution Horsepower Revealed
Revo writes "IGN.com unveiled leaked specs for Nintendo's upcoming Revolution console today. The system really is about twice as powerful as a GameCube and a far cry from the Xbox 360 and PS3. Of course, the focus is on the innovative controller and the affordable price."
Yeah, like Kidtendo right? I hate this attitude.
The original Xbox is, on paper, much more powerful than the GameCube and yet for my money (and I own many games on both of these systems), nothing on the original Xbox looks nearly as good as Resident Evil 4 on the GameCube.
I'm a lot more excited about the Revolution than either of the other next-gen systems (though I'll probably buy an Xbox360 when more good games come out for it)... in the meantime I'll keep trying to boost my online ranking in Tetris DS.
Matt Casamassina hates Nintendo and takes every opportunity to talk about how weak and worthless their hardware is. Every three months for awhile now he's posted "leaked" specs about the Revolution. Every one of these "leak" stories takes care to talk about how much more powerful the XBox 1 is than the Revolution. In all cases the source is "sources".
Frankly I think it's most likely the Revolution will be the weakest of the three next gen consoles, but I'll believe this when I see , and after the rabid and rapidly decaying lack of journalistic integrity shown by Matt Casamassina in the last couple of years, I personally refuse to believe anything I read on revolution.ign.com at all.
You can feel free to believe what you want of course.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
They aren't aimed 'at' younger kids... They're aimed at casual gamers, more. They're good fun, and many can be played from anyone between about 5 years old and someone who's near-dead.
Just because a game gets an "E" rating doesn't mean people over 13 can't play it...
"Your effort to remain what you are is what limits you."
I don't think there's any implying taking place. The article clearly states that Nintendo isn't trying to battle Sony and Microsoft on raw speed or capacity. They believe that machines are powerful enough already that they don't have to push that particular envelope. They're concentrating on other stuff, controllers, price, making it easy for Cube developers to transition to the revolution.
:)
It's all in the article. This article is interesting because you can see exactly how the revolution is going to match up in terms of power. The fact that you're non-plussed says more about you than nintendo, or this article. It's just saying what's been said all along. we've just got numbers now.
And for the record, i'm nearing 27, and i'm really interested in seeing what's gonna happen on the revolution.
There are lives at stake here!
The protagonist of the Legend of Zelda series is named Link. Zelda is the princess that he often rescues.
nintendo has alyways made sure that their games are better.
i think it will hold true to this console. i still like pokemon and zelda. call me childish all you will, but they were good games, regardless of the system it was run on.
Seriously, i look at the xbox 360 games, and theres nothing there that excites me. just all this stupid crap that tries to emulate real life. thats not why i play video games, i play them to excape from real life. at least nintendo has an art style.
I welcome Nintendo's new console, it's not just about the fine detail or how many poly's the gpu can process per second... it's about game innovation, and Nintendo has always had well branded games that kids like. I've been impressed with some of the games on the Gamecube, even if it is slower than hell by spec. The fact is they have good selection of games kids love to play, and even some of us older folks. I currently own an XBox 360, PS2, and a Gamecube. My kids play the gamecube more than the others because they enjoy the games more.
There are 10 types of people in the world; those who can read binary, and those who can't.
I don't think a weird controller is going to awe enough people to their platform.
It might. Wasn't it weird when they came out with a touchscreen on the DS? That's selling huge (fastest ever to reach 5 million in Japan), and creating entirely new genres, including Nintendogs, which sold a quarter-million in the first week, and the new Brain Age game which has done incredibly well with people who have never played a video game in their life.
I suppose Nintendo is trying to either fill or a niche market or impress a disappointed crowd.
They made the most money in the last console wars. This time around, Nintendo might be mass-market while Sony and MS are forced into the comparatively "niche" hardcore gamer market.
I love the author's impliciaction that The revolution's 729MHz PPC is somehow going to be slower than the 733MHz Celeron that runs the original XBox (and the silent implication that the 3-way 3.2GHz chip in the 360 is meaninffully comparable to either of these on clock-speed alone) .
We're dealing with a real technical powerhouse here and he's giving us some insighful hardware analysis.
my sig's at the bottom of the page.
I love how you directly compare the horespower. All that's been released is the clockspeed of the processors.
As we all know, from the big AMD vs Intel war, clockspeed isn't everything. Also keep in mind, that IBM usually develops PPC chips - and PPC chips generally are faster per clock speed than PC chips.
Also keep in mind that the revolution won't need to fill a 1024i or whatever resolution - just a standard dvd resolution. So it doesn't need as much power to do the same quality of graphics (in terms of what it's rendering, not what resolution it's rendering at).
My prediction? The step between platform graphics is going to be similar to how the dreamcast fared last time around - ie, somewhere between the two generations of graphics. But also keep in mind that graphics aren't all the revolution is bringing to the table, meaning it probably won't fare the same as the dreamcast did.
Nintendo has made clear their intent _not_ to support hi-def formats on the Revolution, whereas MS and Sony are heavily marketing the 1080i capabilities of their respective consoles. One theory for the viability of this relatively small increase in graphics power: with much fewer pixels to push, the Revolution's hardware will be able to produce framerates similar to what the Xbox360 and PS3 can do in hi-def. And on a non-HDTV, a game on all three consoles may end up looking the same.
From the article:
Whether or not Revolution is, in fact, a vehicle for the new freestyle controller or not, systems specs rarely tell the whole story. We would remind readers that during an era when polygon numbers meant everything, GameCube's polygon peaks were lower than PlayStation 2 and Xbox. However, few would disagree with the assertion that Resident Evil 4 - a title developed from the ground-up for Nintendo's system -- was one of the prettiest games of the generation.
That is blatantly untrue. GameCube's published specs were lower, but they weren't the same theoretical specs that MS and Sony spewed out. Reportedly Rogue Squadron III: Rebel Strike had the highest polygon count of the current generation at something like 18 million/sec.
This is exactly the same story that came out when DS and PSP specs were announced. PSP is so much more powerful and DS is for kids, etc... But look at how well the DS is doing. Not that it is blowing away the competition but I don't think anyone expects the Revolution to "beat" 360/PS3. Nintendo just needs to recover from Gamecube's failure and grow it's user base. If Revolution is anything like the DS then I think they will do quite well.
I have up modding this topic to point something out.
Nintendo do something Sony and Microsoft don't get. You'll shit yourself when you ehar what it is.. because it's like EARTH SHAKINGLY AMAZING. Nintendo make fun games, games you can pick up and just play, enjoy them and be done with them. They don't need Mario to be super realistic, or 12 hours of FMV per 3 minutes of gameplay. They just make good games.
If you can't see this or think that's "lame". I suggest you stop playing games and start watching films. Fun comes before the latest greatest graphics engine. If you'd look beyond your biast to maybe try Mario kart or something like billy hatcher you may enjoy something.
I'd also like to point out RE:make, RE0, RE4 and quite a few other games on the cube arn't aimed at children. The cube just happens to be a good console which is afordable and so suitable for games aimed at the new and old. Maybe you should check the PS2 release list and see the 5 million children's games released each year for the thing.
I like muppets.
With traditional controllers players can rest their hands on the table, their laps, their stomachs, lying down with their hands on the floor or above their heads. I cannot imagine having to hold my hands in the air in front of me for more than 10 minutes with the new device. Then again, perhaps I am just lazy.
Why would you care about hardware stats? Do they guarantee "better games"?
News, MS and Sony fanbois...the answer is "no". Better games come out of better design which are sensitive to the kinds of passtimes people want to pursue.
But, um, Nintendo fanbois? There's another side to that. Hardware horsepower makes it far easier to build games with a wider scope for play. Remember the Halo grenade hacks? Those were damned fun, and, from talking to the dev manager on the product, I can assure you that nobody expected them or planned for them. They made heavy use of the fact that there was physics in the game -- and that depended on the hardware horsepower of the XBox.
So game design isn't
I agree with you, and I'd further like to say that at some point all the graphics in the world dont improve gameplay. In fact, games I found fun 5 or 10 years ago that get revamped with "cutting-edge" 3d graphics are less fun to play. Fighting games and puzzle games are actually bogged down by graphics, as it's the intensity of the gameplay that really makes those games.
And for $200 or less, I'd definitely buy a Revolution. I've been waiting for a controller that doesnt rely on the 40 year old meme of arrow keys and buttons to control your avatar. That was acceptable back in the age of sprite-based games, where there was no way to convey a sense of depth. Revolution is an appropriate name for their new system because, with the advent of fast 3-dimensional rendering, it has become possible to completely immerse one in a game, simply by giving them the ability to act out what they want their avatar to act out. The Revolution controller seems to be a step in this direction.
If people dont think that the step is large enough, I'd like to point out that Rome wasnt built in a day.
In games like Armored Core, DOA2, and Soul Calibur 2, I get frustrated by my inability to make my avatar do what I want it to do. Maybe it's just me, but playing a game isn't about tapping a few keys and completing a pre-defined action anymore. I'm expecting something more intuitive from the Revolution. I'll wait and see, but for now they have me interested, and at a price point that I can accept.
And as for the article? There were about two sentences with any real information. The rest of it was drawing wild conclusions based on hardware specs. This wont be news until we see some gameplay. After all, that's what video games are about, right? Gameplay?
SRSLY.
And considering that at least one controller will come with the system, and the development cost alone of that technology, your conclusion is fallacious.
just some guy
I think you are right about positioning, however I feel the need to point out - if backwards compatibility is your killer app, then you must bow to the PS3 in that department - it handles PS2 and PS1 games, which is probably the biggest single-platform games library in the world outside of PCs.
Unless of course this is about the plumber, in which case I will simply say good day and good luck with those mushrooms.
If Jesus wants me it knows where to find me.
It seems to me that Nintendo is targeting anyone who isn't a "gamer." And by that, I mean people that don't care about graphics, don't care about shooting people, don't care about sports simulations or any other simulation, etc. These people are kids and adults alike. They're people that want to play games for the fun of it, games you can get in and out of, not games you can make a lifestyle from. They don't care if they're the best at Game X, they just like to play it. Its fun and its different. These games don't need to run at 1080p because it doesn't make a difference.
Do I think it will be the best selling console in the US? No. But when you can't buy a goddamn DS in japan except USED and for a higher price than retail, I'd say they're doing something right, at least where they are...
If not the standard Gamecube controller, what about the Wavebird (wireless) controller? It was the industry's first reliable wireless controller.
Yeah this is definately about the plumber... oh and that remote thingy...
"Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
First of all: those numbers of course don't make sense, what's next, comparing CPU weights and color?
Anyways.
Will Revolution be as powerful as XBOX360 and PS3, no, it can't handle highdef and this should tell a lot.
Thing is, once you remove high-def support, you suddenly have a lot horsepower left to render great imagery on a 480p / 480i device. So we can't say that Revolution games will look worse than XBOX360 games on an NTSC/PAL TV which most people have out there.
But scrap even that.
Do you think Nintendo accidentally missed the fact their console is slower? And what means this for a game anyway? Does it mean worse gameplay or experience? Nintendo apparently is confident in their vision, enough so not to get into the dick length comparison game Sony and Microsoft are doing with their machine specs.
I mean, they support NES/SNES/Genesis titles for Christ's sake, were those games crappy? They look GREAT on a TV screen, and some titles have gameplay unparalled in modern titles.
Also it has enough power and innovation for great new content, what could a gamer want? Value and entertainment or silly spec numbers?
To all the fanboys and haters, regardless of what you think, this is a smart move in the part of nintendo. Sure, they may not be the fastest of the bunch, but regardless, it'll profit. And isnt that the reason any business is around, the good old step #4. It'll cost nothing for nintendo to produce, they'll make profit on the consoles, they'll make more profit off the emulation of all the systems they are gonna cover. This will milk the last 20 years of gaming for all that it's worth.
So kudo's nintendo, while microsoft and sony fight it out and lose money on every console they sell, you will stay in the game, and get an extra life to play the next round with.
"Also keep in mind that the revolution won't need to fill a 1024i or whatever resolution - just a standard dvd resolution. So it doesn't need as much power to do the same quality of graphics (in terms of what it's rendering, not what resolution it's rendering at)."
Actually, it will require more power to render the same scene as on an Xbox 360 or PS3, it just doesn't need as high of a fillrate due to the lower resolution.
You're wrong. Out of order execution helps when you have memory and cache latencies. Basically, on any modern processor, where it takes multiple cycles to access even the L1 data cache.
A deep unwavering belief is a sure sign you're missing something...
Considering that I and my friends sit around and play the SNES on a 62inch screen TV, where the pixels become as big as my thumb and it's a helluva lot of fun, I'd say that fun>graphics resolution. If the revolution has lotsa fun games (as I'm sure it will), then who cares if it cant do 1080i... Most xbox660 games I've seen are pretty and stupid, I'll take fun with less graphics any day.
"goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
The problem is, HD isn't going away. It is in ten to fifteen per cent of households now.
When Walmart positions the X-Box 360 as the natural compliment to the big screen home theater experience it's just possible that the console market is changing.
You apparently don't realize how successful the ds is and how much people are craving innovation at the moment.
Gaming has temporarily (yes, Temporarily!) gone mainstream, just as it did in the early 1980's. This too, shall pass, Sony and Microsoft will fall, but Nintendo will remain, cranking out profitable quarter after profitable quarter. The mainstream audience demands tits and ultraviolence, so that's what Sony and Microsoft deliver, but the mainstream is fickle, and doesn't really give a damn about any one type of entertainment fundamentally. This era is going to come crashing down just like the Atari 2600, and Nintendo will be there, AGAIN, to pick up the pieces and move on.
Nintendo has repeatedly said that they weren't going to release the specs to their next console, because it's irrelevant and misleading. IGN just proved their point. Everyone who knows anything about CPUs knows that PPC chips perform better on a per-megahertz basis than x86 chips, yet IGN acts like Xbox's higher clockrate means it was necessarily better than the Gamecube. (Maybe, maybe not, but the MHz tells you exactly nothing about the question.) Similarly, he's comparing the Xbox 360 to the Revolution without noting that they have completely different architectures. It's like saying, "this Japanese guy's phallus is 10cm and this American guy's is only 6", therefore, 10 being larger than 6, the Japanese are more fun in the sack for the ladies."
This article is completely misleading, and further illustrates why Nintendo didn't care to publish their specs. None of these specs have anything to do with whether the Revolution is fun or looks good. For that, we have to wait until E3 when Nintendo shows off the console to the public. Until then, it's all just meaningless dick measuring.
And an Athlon XP is just an i386 with 2 GHz clock speed?
Analogies don't equal equalities, they are merely somewhat analogous.
that and having 7000 games to play doesn't mean much if only 150 of them are worth playing
11 was a racehorse
12 was 12
1111 Race
12112
You know, that's an interesting point that I hadn't thought of but it's obvious in hindsight. I'm a 32 year old Nintendo fan with disposable income. I'm a lot more interested in playing youthful games like Mario and Zelda that have great design than GTA and other "mature" games that are actually aimed at kids who are still thrilled by random violence and high polygon counts. No offense intended, I was one of those kids 16 years ago. In fact I even coded a couple ultra-violent games on my C64 back then. No polygons, though :)
But yeah, people like me are probably a better market. And I could care less what kind of horsepower it has. As long as it has good games I'm in. Nintendo must understand this at some level.
Cheers.
This argument, while still speculation at this point since the Revolution hasn't been released, seems to mirror the current predicament of the DS and the PSP.
On paper the PSP is vastly more powerful. It has a 333MHz CPU with 32 MBs of main memory. The DS, in comparison, has an ARM 9 running at 67 MHz and an ARM 7 running at 33 MHz. On the RAM side it has 4 MBs of system memory as well as 32K of processor RAM for both ARM 7 and ARM 9, and 656K of VRAM. This should totally blow the DS out of the water and admittedly the PSP looks very, very nice.
Yet, the DS is well on it's way to making the PSP little more than a portable video player that offers a few games. While there are endless areas of speculation (e.g. the much higher cost of the PSP, the unique controls of the DS) I feel it really comes down to the games. Quite simply the DS has much, much better games and a pretty good library of them. The PSP has... uh... Lumines, GTA:LCS, Mega Man Powered Up and I've heard good things about Daxter. Even among the games available most of them haven't really seemed to inspire people to talk about them nearly as much as the DS's library.
Sure a few games work because they use the unique aspects of the DS (e.g. Kirby: Canvas Curse, Nintendogs) but the vast majority don't. A few (e.g. Castlevania, Phoenix Wright) aren't even first-party titles... though admittedly almost all of the top titles are.
It's just that when it comes down to it the system that people tend to prefer is the one with better games. Not flashier graphics, not more raw power on paper. I can't say that sales figures will necessarily back this up because, honestly, Sony and Microsoft both have their fans and a good enough stranglehold on the market at this point that they aren't likely to be upset very easily. But in the end this battle of specs over games has already more or less been won and the victor clearly seems to be the less-powerful, but more enjoyable machine from Nintendo.
I always found the Slashdot attitude about graphics to be strange - more of a reaction against the common wisdom than anything really thought out. Every time a new NVIDIA card comes out, there are 200 comments about how it's unnecessary. About how the old card was just fine.
Let me say this - graphics are important. Of course gameplay is more important, but there's no reason that we can't have both. I want a system that can push an HDTV. I want a system that can push loads of special effects and maintain a constant 60fps. I want more realistic characters, larger environments, and smarter AI.
The Gamecube is a fine system. I one one myself. When the Revolution ships, I'll probably get one - I like the idea of playing 20 years of games on a system. I think that the controller will be cool, and while I'm not sure if it will be practical, I'm willing to bet taht the Big-N will come up with some cool applications. But I do not for a second believe that the Revolution is a replacement for the XBOX 360 or the PS3. I'm glad that Microsoft and Sony are pushing graphics forward. And I'm disappointed that Nintendo isn't doing the same. Having an affordable system is important, but why is the Revolution limited to 83MB of memory? How much does 256M of DRAM really cost? And why can't it output at least 480p? Even my Gamecube could output 480p.
It's looking more and more like the Revolution is just an updated Gamecube. But by the time the Revolution ships, the 'Cube will be more than 5 years old. Can't Nintendo do a little better?
That's assuming that the growth rate remains constant for that period of time, which is quite a dubious thing to assume. The range of HDTVs is increasing, the price is dropping, and awareness of the existence of HD is growing. Sooner or later most people going to buy a new TV will know that HD exists and that it's better, and they'll find that there's a large range of HDTVs to choose from, some of them at very close to the price of what they may have been planning to buy anyway. The HD takeup rate is very shortly going to significantly accelerate - and it's quite likely that gamers in general are going to own a disproportionate number of those HDTVs.
A few reasons why I don't give a crap about the specs:
Pikmin
Monkey Ball
Legend of Zelda
Fire Emblem: Path of Radiance
Just because the graphics aren't the most optomized to play the latest disposable first-person-shooter, doesn't mean it's inferior.
That's the #1 favourite excuse from Nintendo apologists when comparing hardware or market share. Sony, Microsoft and the army of developers for their platforms also make fun games. I don't have to cite the titles because there are so many that it would be a pointless exercise.
If you can't see this or think that's "lame". I suggest you stop playing games and start watching films. Fun comes before the latest greatest graphics engine. If you'd look beyond your biast to maybe try Mario kart or something like billy hatcher you may enjoy something.
It is lame, because because no system has the monopoly on fun. I've owned Nintendo systems over the years and I can't say they were any more "fun" than anything you can get on another platform. There were fun titles of course, but the PS2 has fun titles and so does the XBox. Once you realise that, you should consider which offers the best choice of titles, value and features that suit your pocket. Personally I have a finite amount of space by TV and I want something that is capable of more than playing games, be it playing DVDs, music, browsing or whatever.
Of course, there is another factor to consider. The Gamecube is allegedly more powerful than a PS2, yet it has a fraction of the market share. It's in last place in fact. If it's such a fun console and cheaper, why is that so? I suspect part of it is Nintendo's self-inflicted policy of making predominantly "cute" cartoony, kid friendly games.
I assume Nintendo want their next gen box to do better, but if the hardware is as underpowered as implied, then the games makers are not going to bother with the platform. Porting from XBox 360 to PS3 or vice versa will be a comparitively straightforward job. Porting to the Revolution will be a huge pain in the ass. That means the Revolution stands more chance of becoming a niche than even the Gamecube is. That means even more "exclusive" cutesy games than the current generation box. Nintendo sure as hell had better make their wand system a compelling reason to buy the console or their system will be DOA.
This may sound a little bit zealotly but I back up nintendo's formal commentary that we've(as consumers) have sufficient hardware for quite a while to produce stunning looking, great playing games.
After all when something gets too detailed, you can just pre-render the object onto a more primitive figure (3d users are already familiar with this technique called amongst other titles "surface sampling"). Additionally there are newer 3d engines that use depth based calculations to determine how heavy a polygon should be I.e close up models are polygon rich, further models are not.
With the algorithm advancements we've had in the 3D sector, it's no surprise that the raw performance of the nintendo console hasn't increased significantly.
One final point to make is that nintendo games are usually highly stylised. So for the majority of their bread & butter titles programmers+designers are not seeking photo realism.
I will kill your argument with only one proposition : You start paying the novelty tax, I'll root for you and call you the coolest kid on the block, and I'll buy a HDTV when it's dirt cheap.
We geeks are tech-savvy, not drug addicts. HDTV can wait.
I know you were joking around, but some people will not understand that. The 1.2Ghz UltraSPARC in the Sun T2000 has recently set a few world records for performance, outperforming 4 dual core Xeons. It is a multi-cored chip, but that is only one reason why it performs so well. Anyone who has taken any hardware architecutre course quickly learns that clock speed is just about meaningless, in fact if you only increase clock speed and don't change anything else, you'll typically see higher percentages of your processing time being used to handle hazards and other nonsense. Another example is the Pentium M, which often runs at under half the clock cycle of the P4, but leaves the P4 in its dust for just about every benchmark. A high clock cycle amounts to nothing but outrageous amounts of heat and energy when you can be processing the data faster and more efficiently as Intel has learned in recent years. The Mhz myth needs to end.
What's even better for Nintendo is that these chips are custom built for Nintendo's needs, and a chip designed for a purpose always performs very well against generic processors (even if the generic processor is supposed to be several times faster). I mean noone would expect their P4 to match up against any modern Nvidia or ATI GPU for graphics performance, thats just how it is. Nintendo also knows how to squeeze performance out of its hardware (i.e. the often cited Resident Evil 4, if I can get graphics twice as good as that on this new console, then really Sony and Microsoft will have nothing to stand on). The cell processor doesn't even have a good compiler yet, and its developers don't know how to effectively use its resources, same thing goes for the XBox (but not to as bad of an extent). By the time the XBox and PS3 are being effectively used, it'll be time for the 4th gen consoles. I am betting that Revolution will be capable of graphics on par if not better than PS3's release titles.
And as a final point, this is only a dev box we are talking about and not final production specs, so the whole argument is pointless.
Regards,
Steve
Are we on Slashdot or what?
Why is no one talking about developement tools for the Revolution, or for any of the other consoles for that matter? I heard that it was/is very difficult to develope for the PS2 for example. That (among licensing issues) forced out smaller developers. Maybe Revolution will have a very good, fast and easy developement platform and we will see many inovative titles from independent shops? Or they took a turn at Sony, or Microsoft ported Visual Basic?
Anyone got a clue? I clicked on comments to get some.
Intel v. AMD???
x _new.htm
I have had funniest experience with Intel itself.
P4 v. Pentium Dual Core: one core at 2.2GHz beats 3.5GHz P4.
P4 v. Pentium M/Centrino: at several benchmarks the notebook chip at 1.5GHz had beaten by 2 times 3.2GHz P4
If you have ever programmed in assembler and read even single spec for CPU and code optimization (Intel has good tradition of releasing such specs) you would definitely know that clock speed itself has only modest influence on overall performance. (To put it simply: exec'ing user's code isn't only task CPU is doing - all communication with peripherals goes thru CPU too. CPU normally do about 30-70% of their peek performance: interrupt latencies, memory latencies, bus access latencies, etc.)
Read on: older http://www.intel.com/design/pentium/manuals/ & newer http://www.intel.com/design/pentium4/manuals/inde
All hope abandon ye who enter here.
Nintendo doesn't take risks on things that don't fundamentally enhance gameplay.
DS and Revolution do this. HD does not.
To be fair, the claim by Apple that the Intel machines are "three times faster" isn't really comparing Apples with, err, Apples.
Compare the G4 1.4GHz mac mini with the Core Solo 1.5GHz machine and you'll notice that there isn't much of a difference in performance.
You are likely to be eaten by a koopa.
There will be no component cables for the Revolution.
That is a lie (stated with such authority for some reason). 480p display requires no less than component cables, since s-video and lower do not support the required video bandwidth. Revolution supports 480p. So...
If any place should be able to understand the stupid comparisons to the Xbox and how little they mean it should be the /. crowd. The numbers across the board are *better* than the Xbox... and it seems that everyone forgets that the Xbox was NOT streamlined or specialized hardware at all. This is not a bastardized PC tossed together from the spare parts bin, it is a highly specialized dedicated piece of hardware that will easily outpace the Xbox all around.
The Gekko was hands down, the best graphics chip of the last round with 8 texture layers available for *each* poly on screen! It just went majorly unused due to other constraints. Those have been dealt with and addressed, and now the Revolution is able to harness the hardware properly and utilize it.
Comparing the Revolution to the Xbox is about the most useless comparison anyone could have made since they are as similar as cheese and a toothbrush. It is no secret that IGN is receiving MASSIVE dollars from Microsoft for placement and advertising, and not so from Nintendo... if this is how they plan on handling "reviews" and "news" I have officially stopped even glancing IGN's way. How about a in-depth analytical breakdown of these specs and what they really could mean? Nah, lets compare it to the Xbox, talk it down and call it a day.
http://teasphere.wordpress.com - A little spot of tea
Ghost Recon? Oblivion? Kameo?
I'm not sure about the life you live but i sure as hell don't get to drive tanks, fight funny creatures and morph into different characters and go on epic journeys in lush forrests and such.
I'm sorry,you are completely wrong. Those number (clock speed) can't be compared _at_all_ on processors with different architectures. For example one CPU can perform only one simple operation during the CPU cycle and need to fetch each instruction from RAM, while other may perform dozen operations of different pipes and stages, take instruction from light-speed fast cache and predict most of the branches. That's just example, but it not far from the truth. CPU clock speed all alone can tell you _nothing_ about performance of the system. Even if you take into account the architecture, clock speed, RAM speed, main board and buses architecture, etc. you can tell nothing, because in order to compare, you have to run real benchmarks, because some architectures outperform others easily on some tasks, and lose on others.
Personaly I lean tward the latter, but I'm an optimist, and one can clearly get eather opinion out of the article as written.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.