How Online Services Will Shape the Console War
Next Generation has a piece looking at the role online services will play in this round in the console Wars. With Microsoft's Xbox Live already in the field and both Nintendo and Sony working on plans for their own online environments, there would seem to be quite a bit to talk about. Despite that, the article offers up a pessimistic view of the competition. From the article: "The short glib answer is that online games will probably be a more important feature for console systems over the next several years, but once again the traditional retail model is likely to be the dominant driving factor when it comes to how the new game systems build an installed base."
More important than what? Previous online games? Non-online games?
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The article talks a bit about what motivates a consumer. I just wanted to comment that XBox live has motivated me. I'm a Microsoft hater, yet here I am an Xbox 360 owner due to my curiosity in Xbox Live. I'm pretty pleased with the service. I wish there was a little more, a news browser or something maybe. Sometimes you get done playing a game and still want to use the XBOx but not want to play a game, or download a game trailer, or whatever. But really it's slick. Being able to download a demo or trailer for nearly every game is pretty brilliant, and I think the achivements system for each game - and how it keeps track for each player is pretty innovative.
I really hope the PS2 and Nintendo systems can compete. Xbox live marketplace has a lot of overpriced junk on there. Hopefully Sony / Nintendo can offer better products for less money. Should be an interesting couple of years.
This is a plea to all the developers out there. I understand that online play is the next big thing. I understand that more and more (if not all) games will incorporate it.
But please don't underestimate the value single player games offer. I can't imagine how games like Resident Evil 4, Zelda: Ocarina of Time or King's Quest could be made better by offering an online component. These games often set a mood, and adding some uncontrolled element (such as a 13 year old kid yelling "I 0wnz j00 petite Biatch!") will just take away from it.
While there are games where the online play is the whole reason to buy the game (Halo 2), for the vast majority of games sold, it's just a "cool feature", as in:
"Wow, lookit this! GweenZow 5 has split-screen support!"
"Yeah, and online multiplayer co-op!"
"And I can use my driving wheel and pedals with it!"
It might sell a few more copies of the game, and in some genres it's simply expected to be there, but I'd argue it doesn't make a huge difference to your average gamer with your average game.
I think console-based MMORPGs will probably be the wedge that drives larger-scale online play for consoles, much as first-person shooters (Doom, Quake, TeamFortress, CounterStrike, etc.) drove larger-scale online play for PCs.
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Microsoft is shooting themselves in the foot with the Marketplace "microtransaction" model. It's making it too easy for companies to hold back features from their games, then sell them to you through Xbox Live. They just released an add-on for Oblivion, a game that has been out no more than 2 weeks. It puts armor on your horse, and they want $2.50 for it. If marketplace wasn't there, how much do you want to bet that it would have been included on the ($60) game disc? Ghost Recon: Advanced Warfighter has the same problem - they only shipped it with 10 multiplayer maps (previous generations of Ghost Recon came with more than twice that). I'll bet they start selling the rest online soon enough.
If it becomes commonplace that Xbox 360 games come with fewer features or options than previous generation games and you have to pay to unlock the rest, you can bet Sony will take full advantage.
(Emphasis mine.)
I think we're getting a very good glimpse of what Nintendo's going to be offering. I play on the DS wifi network every day. It's amazingly simple, fast to connect, and no lag to speak of. I think it's a pretty darn good preview.
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Nintendo isn't exactly new in this field either. Their extremely popular DS and DS Lite has passed one million unique gamers. Though the DS / DS Lite handhelds aren't stationary consoles, the principles are the same. Handheld consoles has more or less the same problems and the same gaming possibilities, and it does appear to be a huge success.
So I never play online because I never play alone. Apparantly this really IS for people with no friends. But my wife plays video games with me, and damnit, it would be nice if we could both go online.
I also didn't like having to purchase three copies of Quake3, so that us-and-a-guest could go online and play. We're one family, one set of income(s), having to pay thrice did not sit well with me.
However, at least it is possible for us to join a Q3 server on both of our computers. What are we supposed to do for the consoles, however? Buy another Xbox? Buy another PS2s? (Both of mine are modded so the 2nd ones would need to be too, probably... Even more money, but I do enjoy playing Atari 2600 games on my Xbox! But I digress...)
-Clio
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So what if the PS2 sold more and was the "clear winner" of the previous generation. The fact is, regardless of the sales amount of XBox vs. PS2, I bet Microsoft made a financial killing in their Live service. In this regards, doesn't matter who sold more, it's who made the $$ with strong services (because neither Sony or MS really made much of a profit with their consoles). MS provided a strong gaming online-service, people bought into it in troves (who had an XBox, that is). PS2 had... what? ... FFXII - whee! (which I am sure had their own large gathering, but that was all Square-Enix, not Sony).
For most of the people who read this site, yeh, the online component is going to be important. But for myself (I'm very much a gamer, but...), and for a lot of moderate to casual gamers, online stuff isn't all that important. Personally, I see myself maybe buying a few SNES games for the Revolution online, maybe playing some Smash bros or Mario Kart, but only occasionally. I can't think of ANY PS2 games I would care greatly to play online. Maybe have arcade shooters (think Ikaruga) post high scores online. That's about it. Nothing that's going to make or break the entire generation. What's going to make or break it this time is if game developers can learn to make new, fun, interesting game concepts, instead of delivering yet another version of Shoot All The Pedestrians 14 - Extreme Edition!
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I'm not sure what you mean, but I don't own an xbox but a couple of my friends do and we routinely go on Live with up to 4 people on the same xbox. Depends on the game to support it though, e.g. Halo 2 you can have 4 people but PGR can only have 2. All with one live account and 1 xbox.
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I guess the answer is: Halo on an X-box. :)
That still doesn't let us play online in DDR, Amplitude, or a slew of other games, however.
-Clio
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Blog: http://clintjcl.wordpress.com
Along with the downloadable library of past titles, the DS service sure seems to indicate that Nintendo "gets" online play now. Whether they really add anything new or just try to compete on X-Box Live's terms remains to be seen.
Personally I'm not that wowed by what's been done with sports titles. Franchise modes always suffer, and that's what the serious fan wants. Give me a real NBA draft against 20-some other players, so I'm picking players against thinking opposition, please.
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Ah I see the point about modded xboxes, and to be completly honest all my friends have ps2's as well but none of them take that online :p In general though, the xbox live thing seems to have set some standards as far as online gameplay with regards to the xbox in particular, e.g. every xbox game we've taken on live (even stuff like DOA) has let us play with the same number of people we could normally play in multiplayer but against other people online. Unfortunately for us though, most people on live apparently play a lot more than we do, and consequently we get rocked pretty bad.... which leaves us just playing system-linked games instead :p
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Still, it would be nice if I could just do what I want, when I want. Anyone know of a small country I could take over?
-Clio
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Blog: http://clintjcl.wordpress.com
If history has taught us anything, it's that when a void opens in an industry, someone rushes in to fill it. Should, somehow, one console reign supreme, and the other two companies cease producing consoles, someone will see the chance to make big bucks, much the way Nintendo did in the 80's, and Sony (to a lesser extent) did in the 90's.
Nature abhors a vacuum.
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Hold on there! While I can't imagine how to make an MMO in Hyrule work, I think Resident Evil 4 multiplayer would kick ass! It'd make for some awesome deathmatch fun.
...I hope! While I do look forward to play online games on my (soon to come to Europe) DS Lite and Revolution, I would most certainly also enjoy Brain Age, Zelda, Super Mario etc.
;-)
I hope that Nintendo will succeed in their quest to reinvent console gaming, and not fall into the pit where Sony and Microsoft are fighting: Competing to be the best non PC PC multimedia entertainment home media center.
As I see it, online is just another game enabling tool, like the new controller, the touch screen, 3D accelleration.
At least I hope so...!
what a great idea: If a game has a flaw, the producer could make an online patch, that everyone could download FOR FREE. Just like Office Tools and PC operating systems! (This of course also means, that games needs not to be finished, before they are sent to market... Just like...)
;-)
Nah - probably not a good idea. I'll just stick with Zelda and Mario on one of the last off-line consoles on the market!
Well, jokes aside: Dear game producers. Please keep up the good work on the consoles, and make some games that never crashes. It's bad enough to waste hours at work, because of a software glitch, but it is even worse when you're supposed to have fun.