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Reviewing the Real Super Mario Brothers 2

An anonymous reader writes "When Mario Brothers 2 for the NES came out in the U.S. in 1988, many people were surprised at how different than the original Mario Brothers it was. The second Mario Brothers title that U.S. audiences know was never designed to be a Mario title at all. Instead, it's a game called Doki Doki Panic that's been modified with Mario sprites. Here's a review of the original Super Mario Brothers 2 as designed by Shigeru Miyamoto and released only in Japan. Nintendo felt that the poison mushrooms, blowing wind, and warps that took you backwards made it too difficult for North American audiences."

127 comments

  1. This is news? by Joehonkie · · Score: 5, Informative

    I think most of us knew this ages ago. The "real" Super Mario Bros. 2 has been available in collections since the SNES era.

    1. Re:This is news? by ThisNukes4u · · Score: 4, Informative

      To further clarify, it was available in the U.S. on the SNES game "Super Mario All-Stars" in the sub-game "Super Mario Bros: The Lost Levels".

      --
      thisnukes4u.net
    2. Re:This is news? by grumbel · · Score: 2, Informative

      In addition to that it was also present in the Gameboy Color game SuperMarioBros Delux.

    3. Re:This is news? by Captain+Cornflake · · Score: 3, Insightful

      Whats more insulting to the US: A) Nintendo not giving us the real SMB2 when it comes out? B) Slashdot trying to pass this off as a news article?

    4. Re:This is news? by Anonymous Coward · · Score: 0

      B. Definitely B.

    5. Re:This is news? by gangien · · Score: 1

      OK, I would consider myself a decently 'informed' gamer and all. ANd this is news to me. Not that i'm terribly shocked that the mario 2 we got, wasn't really mario 2.. but that there was a mario 2 we've not seen. like all those FF games.

    6. Re:This is news? by Sepper · · Score: 1
      Whats more insulting to the US: A) Nintendo not giving us the real SMB2 when it comes out? B) Slashdot trying to pass this off as a news article?
      I vote C) Thinking that the game was too hard for the American public
      --
      I live in Soviet Canuckistan you insensitive clod!
  2. Current Events by Chrismith · · Score: 2, Informative

    Yeah...this was news in 1988. It's been pretty widely known for a very long time. Good job, Slashdot -- way to keep up on the times.

    1. Re:Current Events by PhraudulentOne · · Score: 1

      Yeah well I didn't know anything about this - not that it matters, but it is interesting to me.

      Just because you've heard about some topic, even if it was many years ago, doesn't mean that many others haven't heard of said topic.

      It's been pretty widely known for a very long time.

      How do you know?


      "...Good job, Slashdot -- way to keep up on the times."


      Sorry, I guess we should have called you before the article was posted.

      --
      You create your own reality - Leave mine to me.
  3. Meh, what a worthless review by antifoidulus · · Score: 1, Flamebait

    He basically reviews a really old game that wasn't released in the US initially, but did find its way into super mario all stars (what was it, 10 years ago?)with updated graphics. Why review the original is beyond me unless you really wanted to see if Nintendo made any gameplay differences(the author never talks about the differences, if they exist)

    1. Re:Meh, what a worthless review by shoptroll · · Score: 2, Informative

      From what I've read on Wikipedia, the All-Stars versions of Mario 1 and Lost Levels have a "floatier" jump, which I guess means there's less control of the jumping or something. I don't ever remember noticing that, but it's been a long while since I played either version, and I'm going to bet you'd have to play both side by side to actually notice something like that.

      --
      Insert Sig Here
    2. Re:Meh, what a worthless review by Hercynium · · Score: 1

      I do get the sense of the SNES port having a 'floatier' jump, as you described it.

      SNES Mario also seems to skid a little more when running. It's been a few months since I played the original on the NES - but I've always felt the control of the original NES gane was tighter. It might simply be a matter of perception though.

      That all-stars cart is one of the best packages of games available. I still play it to this day. :)

      --
      I'm done with sigs. Sigs are lame.
    3. Re:Meh, what a worthless review by bort27 · · Score: 2, Interesting
      He basically reviews a really old game that wasn't released in the US initially, but did find its way into super mario all stars (what was it, 10 years ago?)with updated graphics. Why review the original is beyond me unless you really wanted to see if Nintendo made any gameplay differences(the author never talks about the differences, if they exist)


      Why write this crappy article? Well, the E3 registration deadline is less than 2 weeks away. Maybe he's one review away from scoring a press pass. Hmm...

      Oh look, he wrote an article about how to get into E3 last year.

      bort.
      --
      Free, Anonymous surfing: Pagewash.com.
    4. Re:Meh, what a worthless review by Headcase88 · · Score: 2, Insightful

      Luigi gets a floatier jump, but he's also taller, so he can't go through 1-block tall passages even when small. Luigi also has less traction, which is a tradeoff because being able to jump higher is a big help in some parts of the game.

      Lost Levels is good, but you sure can't blame NOA for saying it was too hard back in the day.

      Now for those with a USB gamepad and a NES emulator handy, I present you the "Lost Levels" of SMB3!

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    5. Re:Meh, what a worthless review by KDR_11k · · Score: 1

      I think they fixed most of the exploitable bugs like walljumping and wall glitching, probably even the pipe glitches. Not that it matters when you're not (tool assisted) speedrunning.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Re:Read about what you can never play by JeanBaptiste · · Score: 5, Funny

    the same reason that geeks look at porn...

  5. Super Mario All Stars by gEvil+(beta) · · Score: 2, Interesting

    As mentioned at the end of TFA, a SNES reworking of the real SMB2 came out on the Super Mario All Stars cartridge as the Lost Levels. Also, hunting down a copy of the Doki Doki Panic ROM for NES emus is worth the time. It's kind of bizarre playing that game again without the cast of Mario characters.

    --
    This guy's the limit!
    1. Re:Super Mario All Stars by Anonymous Coward · · Score: 0

      -1, redundant.

  6. US SMB2, Canon or not canon? by Whyte+Panther · · Score: 5, Interesting

    I've always found it odd that even though the US SMB2 wasn't considered canon, some parts of it have managed to make their way into the real Mario world anyway, Birdo, Shyguys, the fact that Luigi can jump higher than Mario, Princess Peach floating...

    1. Re:US SMB2, Canon or not canon? by shoptroll · · Score: 1

      Yeah, and that really started with Yoshi's Island having Shy Guys (and many varients) as the main baddies. I think the jumping was solidifed by Super Mario Advance and then Super Smash Brothers Melee drove it home.

      Oddly the retconned elements seem to work somehow with the core franchise.

      --
      Insert Sig Here
    2. Re:US SMB2, Canon or not canon? by tukkayoot · · Score: 2, Funny

      Maybe it's not canon because the entire game is a dream sequence. :)

    3. Re:US SMB2, Canon or not canon? by _xeno_ · · Score: 4, Informative

      Luigi jumped higher in the Japanese SMB2 ("The Lost Levels"). If you look at the title screen you'll notice that you have two options: Mario Game and Luigi Game. There was no two-player.

      Mario runs faster than Luigi but doesn't jump as high. Luigi jumps higher than Mario but doesn't run as fast. Both characters would "slide" a little when they stopped running - Mario stopped faster than Luigi.

      So the jumping thing is canon from the Japanese SMB2, not the American SMB2.

      However, Shyguys have appeared in the various Super Mario RPGs (along with other US SMB2 enemies) so it would seem that it's canon-ish, at the very least.

      The Wikipedia article on The Lost Levels lists a bunch of gameplay features and comparisons from The Lost Levels. It's worth noting that The Lost Levels version of SMB2 is actually quite a bit easier than the original SMB2 - the Wikipedia article lists why. (In The Lost Levels, you have The ability to save and trestart at any level, so if you find a backwards warpzone you can easily restart the level you started from. The poison mushrooms were changed to be vibrant purple, looking nothing like normal mushrooms. There are other minor changes to enemy AI that makes the game easier as well.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:US SMB2, Canon or not canon? by Anonymous Coward · · Score: 0

      Yet some of the dream baddies show up in the "real" world in later games...

    5. Re:US SMB2, Canon or not canon? by I(rispee_I(reme · · Score: 2, Interesting

      Actually, the first SMB2 enemy to be recycled was Bob-omb, in SMB3.
      Bob-ombs also appeared in Super Mario World, along with Ninjis in Bowser's castle, and Pidgets (as replacements for Bullet Bill after you beat the Special world.)
      Yeah, I'm way too into this.

    6. Re:US SMB2, Canon or not canon? by poot_rootbeer · · Score: 1

      Maybe it's not canon because the entire game is a dream sequence. :)

      HELLO SPOILER WARNING PLEASE

      Just because Mario dreamed the events and creatures seen in SMB2 doesn't mean they didn't exist in his reality, as well. In fact, if he dreamed of Shyguys and Bob-Ombs, it's probably more likely that those are animals he had encountered in his real life, instead of being entirely imagined.

      (Are Bob-Ombs animals?)

    7. Re:US SMB2, Canon or not canon? by Anonymous Coward · · Score: 1, Interesting

      SMB2 is definitely canon in my book. It was my hands down favorite of the original NES SMB series, and it might even be my favorite NES game.

      The original SMB was fun at the time, probably mainly because I was still in the phase where it was important for me to be as good as the older kids at the pizza place. I guess in my mind I thought playing til I got it right was how to be cool/earn respect. Yeah, they got me good with that bandwagon. Unfortunately, the original game isn't fun for me as an adult. It requires way too many perfectly timed jumps, and I've grown accustomed to having more control in games. I've grown to hate the side scroll "take what they give you and play it til you get it right" mentality. I like being able to go back and explore. I have more fun when I play the game at my pace.

      p.s. SMB3 was a lot more fun than SMB: the Tanooki and Frog suits were awesome, and also liked the overview map, but there's something about SMB2.

    8. Re:US SMB2, Canon or not canon? by Goldberg's+Pants · · Score: 1

      A spoiler warning for something this old? Are you insane?

      BIG SPOILER! VADER IS LUKES FATHER!

      Get a life!

    9. Re:US SMB2, Canon or not canon? by Kiffer · · Score: 1

      No need for a warning ... the manual that came with the game tells you that it's set in a dream world ...

      One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!"


      ok so it goes on to say that he wakes up and goes and gets the others and they find a cave and that leads them to Subcon...
      but when I got this game as a small child in 1989 I got the whole, the world is call SUBCON: THE LAND OF DREAMS part... If thats not a clue I don't know what is ... I'd seem plenty of cartoons with the same sort of "It was all a dream" plot.

  7. The sound you just heard by Rude+Turnip · · Score: 0, Offtopic

    ...was Ric Romero laughing his ass off, for a change.

    1. Re:The sound you just heard by MBraynard · · Score: 0, Offtopic
      Sorry, but you have used an invalid meme on this site. Please refrain from cross-contaminating memes from other, lesser sites and, instead, re-inforce the established Slashdot memes such as:

      In Soviet Russia..
      A + B = Profit
      Beowulf Cluster of X
      Hot Grits
      Natalie Portman
      'Micro$oft'
      Etc.

      Thanks.

    2. Re:The sound you just heard by Anonymous Coward · · Score: 0

      OOG SAYS SOME OF YOUR MEMES ARE OUT OF DATE.

      And you forgot to put them down my pants. Thank you.

  8. Nitpick by Rob+T+Firefly · · Score: 4, Informative

    "Super Mario All-Stars" for the SNES contains this game, retitled "The Lost Levels." The Japanese version of All-Stars, called "Super Mario Collection," contains this game as "Super Mario Bros. 2" and the American Mario 2 as "Super Mario USA."

    1. Re:Nitpick by sampowers · · Score: 1

      Right. You can't say that it wasn't released in the states, when it really sort of was.

      By the way, it was significantly harder, and was a real step up in complexity from SMB1. Luigi jumped way higher, but was slower.

    2. Re:Nitpick by Aglassis · · Score: 1

      By the way, it was significantly harder,

      No kidding. I doubt that I'm the only one who had blisters on his hands from trying to beat level D-4. I think I spent about 400 lives on that level! But once I beat it I did the happy dance!

      --
      Suddenly, the hairy finger of a familiar monkey tapped me on the shoulder. It was time.--G. T.
  9. Links Ahoy! by kisrael · · Score: 5, Insightful

    The Mushroom Kingdom is the best site I've seen for the Marioverse... they have a very good Doki Doki and SMB2 comparison.

    Nintendo had a few oddball "2"s... I'm one of those oddball gamers who preders Legend of Zelda 2 to the original, I really dig SMB2 (it was the first game that made me think 'wow, THIS is a VIDEOGAME???', it looked that good).... and the way that Starfox 2 was never released is a serious tragedy, it really was poised to take the series in some interesting directions, N64 is just pedestrian eye-candy in comparison...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:Links Ahoy! by shoptroll · · Score: 1

      Tack Yoshi's Island: Super Mario World 2 onto that list as well. If only for the unique graphic style it used.

      Also, Mother 2 (aka Earthbound) had some neat changes to the jRPG formula (most of which haven't been seen since [to the best of my knowledge])... Trippy backgrounds, pizza delivery, "analog dial" hitpoints, auto-combat resolution against weak enemies, etc.

      --
      Insert Sig Here
    2. Re:Links Ahoy! by EddieBurkett · · Score: 1
      Also, Mother 2 (aka Earthbound) had some neat changes to the jRPG formula (most of which haven't been seen since [to the best of my knowledge])... Trippy backgrounds, pizza delivery, "analog dial" hitpoints, auto-combat resolution against weak enemies, etc.
      So Everquest imported the concept of Pizza Delivery over from jRPGs... interesting.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    3. Re:Links Ahoy! by dimator · · Score: 1

      I'm with you, SMB2 and Zelda 2 were a couple of great games, IMO. It's also a real testament to the quality of Doki Doki Panic that Nintendo thought the game was good enough to bare the name "Mario."

      I wonder if such a thing could happen these days? Would Nintendo ever give the reigns of one of its star franchises to a developer with great ideas?

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    4. Re:Links Ahoy! by kisrael · · Score: 1

      Hmm. I'm not sure if they'd want to share one of their Mario "proper" games, but I believe that many of the Marioverse games, like Mario Party, Smash Brothers, Tennis, etc, are all done by "second parties". (This is off the top of my head, but I know it's the case for Smash Bros. and Tennis.)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:Links Ahoy! by rawmule · · Score: 1
      Nintendo actually hands over the big franchises to 3rd party developers fairly often.

      Starfox Armada on Gamecube was made by Namco.
      A lot of the Zelda handheld games have been made by Capcom.

      The Metroid Prime series is developed by Texas-based Retro Studios (Americans!), which is a Nintendo second party.
    6. Re:Links Ahoy! by AvitarX · · Score: 1

      Lets not forget F-Zero being developed by Sega.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  10. Re:-1 to my faith in /. by hanako · · Score: 1

    I do have to agree... is there ANYONE who reads not just slashdot, but a games-specific section of slashdot, who DOESN'T know about SMB2?

  11. News for Dorks.. by Anonymous Coward · · Score: 0, Offtopic

    Sadly, Slashdot is losing what once made it cutting edge.

    1. Re:News for Dorks.. by Anonymous Coward · · Score: 0

      slashdot.jp is running an advanced version of slashcode and has more intellectually stimulating stories.

  12. Re:-1 to my faith in /. by RedHatLinux · · Score: 1

    I didn't, but then again I don't play games.

  13. It's already here (and coming again?). by ro_coyote · · Score: 1

    Super Mario All-Stars (SNES) has an updated version with a graphical facelift (game titled "Super Mario Bros: The Lost Levels"), and even as an unlockable in Super Mario Bros. DX for the Game Boy Color.

    In fact, I wouldn't be surprised to see it re-appear (the original NES version) on the Nintendo Revolution via its Virtual Console once it launches. We may very well get to see an official launch of the NES original (hopefully).

  14. Bob-ombs by Chris+Burke · · Score: 1

    I don't recall seeing Birdo in any of the later SMB games (though I have never owned a Nintendo portable, so can't speak to any gameboy mario games). Bob-ombs first appeared in SMB2, and have definitely been a mainstay of the series since. They were even in SMB3, if I recall correctly.

    --

    The enemies of Democracy are
    1. Re:Bob-ombs by Anonymous Coward · · Score: 0

      Only other Birdo appearance I remember is from Mario Kart DD.

    2. Re:Bob-ombs by Impotent_Emperor · · Score: 2, Informative
      According to this wikipedia article (http://en.wikipedia.org/wiki/Birdo), Birdo has also appeared in Super Mario RPG and various sports games (tennis, baseball, soccer).

      Interestingly, Birdo apparently used to be a transvestite.

    3. Re:Bob-ombs by ryanov · · Score: 1

      Mario Tennis also.

    4. Re:Bob-ombs by Corbu+Mulak · · Score: 1

      Birdo was a miniboss in Mario RPG

    5. Re:Bob-ombs by Gattman01 · · Score: 1

      Birdo is also a selectable character in Mario Party 7

  15. Re:-1 to my faith in /. by Anonymous Coward · · Score: 0

    I'm surprised THIS is newsworthy, while an updated version of "Out of this World" isn't.

    Huh? Slashdot covered the Out of this World remake.

  16. Re:-1 to my faith in /. by Anonymous Coward · · Score: 0

    Me. I didn't really start gaming until SNES.

  17. I remember when SMB 2 was released... by Hamster+Lover · · Score: 1

    I remember when Super Mario 2 was released and I rushed home to play it. At first I was like, "What the fuck?", but the game grows on you. It was cool to be able to play as different characters with their different abilities. I also enjoyed the change in gameplay and level design and it was nice to see different backgrounds from the ubiquitous black in Super Mario.

    I have the All Stars cartridge and have played the "Lost Levels". Some of them are pretty hard (and I really didn't get past the first few), but I think overall the US version of SMB 2 was needed to push the series into new territory.

  18. Re:-1 to my faith in /. by shoptroll · · Score: 1

    Ah... I quickly scanned the section main page when I should've done a search... -1: D'oh

    --
    Insert Sig Here
  19. Popularity of SMB by LithiumX · · Score: 1

    I never, even back when it was comming out, understood the rabid popularity of Super Mario Bros. I thought it was cute, but never any comparison with Metroid and other games on the NES.

    SMB is one of those games that has me seriously wondering if, while I may personally be a fan of ultra-violent games, it may be easier for a more neutral game... something safe, secure, and guiltily cute... might always have a better chance of achieving lasting fame.

    Think about the most "famous" games of the past few decades. It seems with few exceptions that it's only recently that violent games have become the dominant ones, and I'd bet much of that is due to the publishers, not the audience. Mature gamers automatically are drawn to mature subjects, but it seems that immature games have usually had the longest run.

    --
    Do not confuse "Freedom of Choice" with "Free Will".
    1. Re:Popularity of SMB by AuMatar · · Score: 1
      Mature gamers automatically are drawn to mature subjects, but it seems that immature games have usually had the longest run.


      No, we aren't. Mature gamers are drawn to fun games. Some of those are violent. Some of those aren't. I'd say the majority of them fall into the aren't catagory- most violent games add the violence because their gameplay sucks, so they go for shock value.

      Beyond that- anyone who equates violence with maturity is either 13 or really needs to see professional help. If anything overt violence is a sign of immaturity.
      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Popularity of SMB by leland242 · · Score: 1

      Hmm, first worthwhile 2D sidescroller...

      Oh wait, first worthwhile 3d platformer...

      Whats that now? incredibly polished gameplay mechanics?

      Yet you are surprised that Mario has a devoted fanbase?

      "Mature gamers automatically are drawn to mature subjects, but it seems that immature games have usually had the longest run."

      You indicated in your post that you were alive when SMB came out for the NES, so that makes you 25(ish)+ - yet, somehow, you are surprised that a fun game will outlive the latest "mature" game.

      wtf dude?

      A million people before me have correctly stated that a truely mature gamer will select a game on its merits, not on it's flashy graphics, blood, guns, etc. Have you played Katamari? How about the new Star Wars Lego? I enjoy shooting as much as the next guy, but seriously, consider other options!

    3. Re:Popularity of SMB by LithiumX · · Score: 3, Interesting

      Beyond that- anyone who equates violence with maturity is either 13 or really needs to see professional help. If anything overt violence is a sign of immaturity.

      I don't agree with that statement. Look at movies - there are two primary ways to get an R rating: sex and violence. The more explosions you add to a movie, the higher your box office draw. The more skin you show, the more adults will flock to your movie. Neither of these add anything to the plot or content of a movie, but without them it's harder for a movie to attact an audience.

      Then you have movies like Seven, Silence of the Lambs, and other classics. These movies are built almost entirely around violence, and not of an immature kind either.

      Violence is a part of everyone's life. Even in our relatively sheltered 21st century lives, it's a day to day fact - if not in person (and at some point it IS in person for most people), then by proxy. It's also a mature subject, in that you try to shelter the young from it as best you can - and in that it takes an adult to understand it as a story mechanism and not the central focus.

      I also don't agree about most violent games having violence purely because of poor gameplay. I haven't seen many truly bad violent games, except for those copying far superior violent games. Grand Theft Auto required violence for it's storyline to work at all, yet the same gameplay worked well for Simpson's Hit and Run (a far less violent game). First Person Shooters require violence, and the greatest of them all have been some of the most violent games ever to exist. Also, like movies, fiction-based follow-the-story games have usually been at their best when the plot was "mature" - simply because sex and violence are visceral. Just ask Shakespeare. Virtually all of the major classics of literature have involved shock of one sort or another, even when that shock isn't as gaudy as less talented hands make it.

      In other words, there is nothing intrinsically immature about violence. Glorifying it as something it's not is a sign of an immature mind that has neither truly experienced nor understands violence, but accepting it as a reality, and something that gives fictional events and experiences a deeper sense of reality, is a sign of maturity. Whether that person abhors it and avoids it wherever possible, or whether that person can sit back and enjoy a good tragedy without the "cool" factor, both are signs of maturity, not immaturity.

      (Imagine Hamlet without the murder, vice, insanity, incest, and blood? Or Henry V, or Julius Ceasar, or Macbeth)

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    4. Re:Popularity of SMB by MilenCent · · Score: 1, Interesting

      Mature gamers automatically are drawn to mature subjects, but it seems that immature games have usually had the longest run.

      Be careful with the word "immature" here, it carries a negative connotation that I don't believe you intend (and you're wrong if you did intend it). And "mature" games, very often, are presented in a juvenile, sensationalistic way, while games that don't seek to play up their blood-and-sex content are free to have a more mature subject matter. Ico and Shadow of the Colossus, to give recent examples, are games have have almost a storybook presentation but are far from immature.

      Anyway I think the phenomenon you bring up isn't all that surprising. Games that seek to shock or titilate tend to age rather ungracefully, since newer games that seek to do the same are, overall, better for having better graphics, while the older games are quickly superceded in the areas that were their primary selling point.

    5. Re:Popularity of SMB by LithiumX · · Score: 1

      It must just be a matter of taste. I never enjoyed that game, and rarely enjoyed side-scrollers at all. I think the closest thing to SMB I ever got a kick out of was... Commander Keen. Every last one of them. Metroid and Thexder as well, to an extent.

      As for options... I've been exposed to a wider array of games over the past few years than I have been since high school, mostly because now I have to "preview" for a niece and nephew (who are forbidden to play anything on their playstation until their uncle has validated it first).

      One of the best kid-friendly games I've seen so far... even if it seems to be unknown: Herdie Gerdie (may be mispelled). A kid has to sheperd animals in what turns into a large-scale puzzle game (third-person perspective, each animal has different behavior, and the threats aren't all that threatening). The most violence that ever came out of that game was me cussing out my controller and abusing furniture while I was "playtesting" it.

      I'm a firm believer that there should be virtually no restrictions on what's allowed in games, but also that an adult has to take responsibility for what kids play - at least to the limits of reasonable supervision.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    6. Re:Popularity of SMB by LithiumX · · Score: 1

      You've got a point. I meant "immature" as in kid-friendly (ie just about anything that doesn't involve bimbos, demons, heads getting cut off, and rivers of blood and bullets).

      What would you call it? Neutral? Non-violent? (that last doesn't work as many of the Playboy-ish games fall under that category).

      Maybe there just isn't a clear dichotomy, though there does seem to be a general friendly/hostile division. For instance, Tetris is more friendly than anything else - imagine it with darker music, shades of grey and red, and similar gameplay but a harsher look at feel. It would attract a slightly difference balance of audience).

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    7. Re:Popularity of SMB by poot_rootbeer · · Score: 1

      first worthwhile 2D sidescroller...

      True, but by the time of the NES's North American launch, Japanese developers had already moved on to develop the second generation of scrolling platformers (e.g. Metroid). I think we need to admit that at least part of SMB1's popularity was due to its status as the pack-in game for most of the NES's that were sold.

    8. Re:Popularity of SMB by wampus · · Score: 1

      Just because something is possibly not appropriate for children does NOT make it "mature." Besides, the whole maturity/immaturity thing goes out the window when you realize that most adults are just big, whiny children anyway. If something is entertaining to you, good for you. Enjoy it.

    9. Re:Popularity of SMB by iamdaflash · · Score: 0

      I think it's more about realism than maturity. Some people just prefer to be immersed in a realistic game world and alot of Nintendo games have gameplay mechanics that couldn't be explained in a realistic world. It's really hard to maintain realism and innovate thus we see small improvements over time with these types of games whereas Nintendo focuses on innovation and that's what they're known and remembered for.

    10. Re:Popularity of SMB by Pope · · Score: 1

      Why aren't their parents doing the screening, one has to wonder?

      --
      It doesn't mean much now, it's built for the future.
    11. Re:Popularity of SMB by Grey+Ninja · · Score: 2, Insightful

      I'm trying to think of the highest ranking box office successes in history. Here's what I remember.

      Star Wars (PG)
      Titanic (PG)
      ET (PG)
      Indiana Jones (PG)

      Then I figured that my list was probably terribly incomplete. So I looked up this. Take a look for yourself.

    12. Re:Popularity of SMB by LithiumX · · Score: 1

      I do the screening because... erm... my sister's judgement isn't always the best out there. Last time we let her decide, she figured "Evil Dead: Fistfull of Boomstick" was appropriate for a 5 year old. Her husband's time is more limited than mine... and I'm far quicker to punish transgressions ("please" doesn't work on me when I'm walking out the door with a confiscated Playstation).

      --
      Do not confuse "Freedom of Choice" with "Free Will".
    13. Re:Popularity of SMB by MilenCent · · Score: 0

      For instance, Tetris is more friendly than anything else - imagine it with darker music, shades of grey and red, and similar gameplay but a harsher look at feel. It would attract a slightly difference balance of audience). ....DEATH METAL TETRIS! (Imagine a hard driving version of the classic Gameboy music here)

  20. Interesting fact about Mario... by casualsax3 · · Score: 4, Interesting

    The only reason Mario ended up with a mustache was because programmers needed some sort of feature to show that he had a mouth.

    1. Re:Interesting fact about Mario... by steveo777 · · Score: 1

      Mario was also originally a carpenter. I don't know why they made him a plumber, but it might have something to do with jumping in and out of pipes all the time. They still haven't gotten the 3D models down yet. His pants should be low and there should be a crack. Well, I suppose if he wasn't wearing overalls...

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Interesting fact about Mario... by gameforge · · Score: 1

      His pants should be low and there should be a crack.

      Mario's butt crack? Hmm... I think too much realism can draw away from the "fun" aspect of a game; this is one such instance. :-)

    3. Re:Interesting fact about Mario... by Hes+Nikke · · Score: 1
      Mario was also originally a carpenter.


      yes, but in the carpenter era (read: Donkey Kong) he was named "Jumpman" only later, when he stared in his own game (Marion Bros. - not to be confused with the later Super Mario Bros.) did he become a plumber named Mario.

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    4. Re:Interesting fact about Mario... by steveo777 · · Score: 1

      Dang unions. Prabably why he quit and went freelance plumbing. At least people call you by your name when you work for yourself.

      --
      This sig isn't original enough, it's time to come up with something witty...
    5. Re:Interesting fact about Mario... by captaincucumber · · Score: 2, Funny
      Mario was also originally a carpenter

      So was Jesus.

      It's a weird coincidence, that's all I'm saying...

    6. Re:Interesting fact about Mario... by Anonymous Coward · · Score: 0

      Oh yeah? Well ass-fuck you.

  21. Too difficult? by NorbMan · · Score: 2, Interesting

    Can someone explain to me why a game released in Japan was thought to be "too difficult" for players in the U.S.? Are we American's just wimps when it comes to video games? Are the Japanese really that superior to us in the arena of manipulating a pixelated plumber?

    1. Re:Too difficult? by ledow · · Score: 0, Flamebait

      It's more to do with marketing that anything, I believe. If it's simpler, they can sell it to more ages of consumer. It's not unusual for other games to be "dumbed down" for an American audience. It's the American publishers that usually change it. It's also not limited to just games... films and books are also culprits.

      Harry Potter and the ***Philosopher's*** Stone

      Apparently the US doesn't consider itself bright enough to know what a Philosopher is.

      There are countless examples of this happening. Just an example:

      http://www.theregister.co.uk/1999/11/10/tomb_raide r_toned_down/

      I have a published children's author in the family and (aside from the changing of words that American children just would not understand because of culture differences), there is also a way to "write" for an American audience that incorporates these sorts of things. Publishers and editors will frequently remove bits that they believe are "too hard" for US kids to understand.

    2. Re:Too difficult? by AndyG314 · · Score: 1, Insightful

      There is an attitude at nintendo that americans art as good at games, or don't like hard ones, which prevails today.

      Nintendo often does not releas some of its best games in the USA, and frequently "dumbs down" games for an american audience. Possibly because they see the american gaming audience as much younger...

      Many ff games, SD3, and the first few fire emblem games were not released in the usa, other games like Fire Emblem path of radience were released here, but only much later, when nintendo needed something to keep the gamecube going after most other publishers had moved onto the next gen, and even then they took out nightmare mode.

      I'm not sure why they do this, I don't see how it helps them, and I feel like it hurts them with the more hard core gamers.

      --
      If it's dead, you killed it.
    3. Re:Too difficult? by voxel · · Score: 1

      It could be that american culture instills that we are "wimpy" and all have ADD.

      However, it could be that we are just fine and up for the challenge, and the real issue is the Japanese at the time didn't think highly of us (maybe still don't), and THOUGHT we needed a dumbed down version because we are slow wimpy monkey like americans.

      Any way it goes, there is negative spin on it.

      --
      Modesty is one of life's greatest attributes
    4. Re:Too difficult? by jandrese · · Score: 2, Insightful

      I always thought that was just an attempt to stroke Japanese Egos.

      Most likely, SMB2 performed poorly (despite selling a TON of inital games) because it was too freaking hard for average human beings. I suspect a lot of Japanese kids moved on to less brutally punishing games (like SMB1) and complained a lot that it was just insane. Of course I don't have sales figures from Japan 1987 to coorroborate this, but I know excessively hard games can easily fall out of the "fun challenge" into the "screw this" category.

      --

      I read the internet for the articles.
    5. Re:Too difficult? by poot_rootbeer · · Score: 1

      Can someone explain to me why a game released in Japan was thought to be "too difficult" for players in the U.S.?

      Circa 1986, I'd guess that the average age of a Nintendo player in Japan was ~24, and the average age in the United States was closer to ~12. A game that might offer a suitable challenge for an adult gamer might make a child gamer throw the controller across the room in frustration.

      Twenty years later, and the US has caught up with Japan as far as ages go. I'd expect local difficulty variations to be less pronounced now (especially with the advent of worldwide multiplayer online gaming).

    6. Re:Too difficult? by EggyToast · · Score: 1
      It's actually been switching, even by Nintendo themselves. In the US, we now get "hard modes" tacked on to our delayed releases, and they typically tweak difficulty so it's actually harder in the US. One of the more notable examples was Metroid Prime, where we got a hard mode that Japan didn't get.

      It used to be the case because here, the NES was pretty much for kids -- in Japan, it was for everyone. But in Japan, they still focus on story and quirkiness. A good example is many of the Final Fantasy extras. They made FF4 "easy" for US gamers. Yet they added the ultra-difficult WEAPONs for the US release.

      If anything, it's been the easier games that haven't made the jump across the pacific, especially if you look at some of the games released in Japan that are purely simulators or offer little competition.

    7. Re:Too difficult? by some+guy+on+slashdot · · Score: 3, Insightful

      Its possible the difficulty difference has nothing to do with the vast number of gameplay changes that get made when the game moves to the U.S market. Game developers probably tweak games for their American releases because we're the second market, and they can change things that they didn't like in the first run. They have time to make gameplay tweaks while they translate the game anyway, right?

      As for the idea that the U.S. was given a "fake" SMB2 because the real one was too hard, I call bullshit. How do you think the American market would have reacted to a game that was essentially a level pack, and released only a year after the original game? It wouldn't have been worth the money, it would have made the Mario name seem generic, and would have served to dampen sales of the next Mario Bros. game. It was a better move in the American market to do something different, even if it meant making a game that was wacky and didn't quite seem to fit.

      I don't know why some people seem to take the Super Mario 2 that we got as some sort of insult. It was an excellent game, and plenty hard in itself.

    8. Re:Too difficult? by Anonymous Coward · · Score: 0

      I'd heard, a long time ago, that Mario 2 was too similar to Mario 1, and that's why Nintendo pushed, both internally and externally, for sequels to be significantly different than the original games.

      Zelda 2, Final Fantasy 2, Fire Emblem 2, Castlevania 2, SMB2USA... Am I forgetting any? The most ironic part is that all of these series returned to their "roots" for the third release. Zelda 3 switched back to the isometric perspective. Final Fantasy 3 returned to experience points and level-ups. Fire Emblem 3 returned to the chapter-based progress instead of having a world map, Castlevania 3 (which, I'm aware, wasn't actually the third castlevania game ever made, but it was the third for the NES) was less of an RPG, and so on.

    9. Re:Too difficult? by Goldberg's+Pants · · Score: 1

      Not sure why you've been modded as flamebait, but still...

      It cuts both ways. The other week I was reading an article about how Counterstrike was modified for the Japanese audience. Biggest change I can remember is it's no longer terrorist/counter-terrorist. It's got a more futuristic edge, because Japanese audiences wouldn't go for original concept.

      Japan has the best games IMO. Most of the games I love either started out as Japanese, or were designed by the Japanese, or, in some cases, were only ever released in Japan. (It's taken HOW long for Beatmania to finally get a US release? Yeah, thanks, but I was playing it back on the PS1.)

      Nice to see someone mention the Harry Potter change. It had it's correct name up here in Canada. Never could figure out why they changed it.

    10. Re:Too difficult? by Goldberg's+Pants · · Score: 1

      I immediately think of the first release of Devil May Cry 3 here. The US "Easy" difficulty was the Japanese normal or hard. (I forget which.) So it's not just Nintendo doing it.

    11. Re:Too difficult? by WhyCause · · Score: 1

      Nice to see someone mention the Harry Potter change. It had it's correct name up here in Canada. Never could figure out why they changed it.

      That's easy. In the US, philosopher has (almost exclusively) the connotation of an individual like Socrates; a thinker and academe (see the US English definition). In the UK, the connotation includes 'magician'. Sorcerer is much more clear to the US audience, and much more in line with the original intent of the author.

      Remember the intended audience of the book. While most adults will pick up the nuance of 'alchemical investigator' attached to philosopher, a young teen who picks up a dictionary to check the meaning of the unknown word will likely find the definition listed above.

    12. Re:Too difficult? by ledow · · Score: 1

      Thanks for proving my point.

      "That's easy. In the US, philosopher has (almost exclusively) the connotation of an individual like Socrates; a thinker and academe (see the US English definition). In the UK..."

      It the UK it means EXACTLY THE SAME. No more, no less. There is no way on Earth that any fluent English-speaking person would read any sort of "magical" connotation into the word philosopher (but see below for where the confusion arises). Go check the Oxford English Dictionary (THE definitive source for what is British English and what is not).

      "philosophy

            noun (pl. philosophies) 1 the study of the fundamental nature of knowledge, reality, and existence. 2 the theories of a particular philosopher. 3 a theory or attitude that guides ones behaviour. 4 the study of the theoretical basis of a branch of knowledge or experience."

      i.e. nothing to do with any sort of magic, wizard, sorceror, conjuror or card-sharp whatsoever.

      "Sorcerer is much more clear to the US audience,"

      So the stories had to be rewritten so that the US could understand them but not the UK, which were perfectly happy with the original? Isn't that my point?

      "and much more in line with the original intent of the author."

      The author IS British. She used the words Philosopher's Stone because is an ancient myth - the Philosopher's Stone was the name given to the stone that would aid the alchemists. Now alchemists != magic... they were very misguided "scientists" (primitive chemists in fact). Either way, she MEANT Philosopher's Stone as that is the name given to the object in every story/myth/legend that mentions it. It's like renaming the Great Pyramids to the Fantastic Pyramids in a book about Egypt.

      "Remember the intended audience of the book. While most adults will pick up the nuance of 'alchemical investigator' attached to philosopher, a young teen who picks up a dictionary to check the meaning of the unknown word will likely find the definition listed above."

      And again, my point would be: why would British teenagers understand this but US teenagers not? I've just shown you that the definitive UK dictionary definition of philosopher/philosophy has absolutely no mention of alchemy or magic of any kind. Why would a US kid be confused where a UK kid would not? Unless, of course, people were unnecessarily dumbing down for them.

      I'm not trying to cast aspersions on the intelligence of any nation - I reckon a kid from either side of the pond would be equally happy with either title. I'm just pointing out that the US does insist on making changes to the difficulty of text,games, videos and TV shows that other similarly developed countries do not.

  22. Super Mario 3 Clone for Win by DiscoNick · · Score: 1
    Its free, but be careful, it will ask if you want to install some yahoo bar thingie. Just uncheck the box.

    Super Mario 3 Clone for Windows (should work with Wine too).

    1. Re:Super Mario 3 Clone for Win by I(rispee_I(reme · · Score: 1

      "Yahoo Bar" you say?

      25 MB download for Mario 3?

      If you're going to infringe copyright, do it properly.

      1) Download an open-source NES emulator.

      2) Download the Super Mario Brothers 3 ROM.

      3) Enjoy. Those of you with an IPS patcher may wish to apply this for enhanced challenge/variety.

      All of Mario 3 in under a meg, and no ad/spy/malware.

    2. Re:Super Mario 3 Clone for Win by Goldberg's+Pants · · Score: 1

      25 meg download? LOL! You could get, what? 100 NES games in that file size?

      I've got all the Mario titles on my GBA M3 flash cart. I tried the NES versions, but having got used to the graphical upgrade, I can't go back. (Though I have for RBI baseball. The M3 software automatically patches the roms with an emulator to run on the GBA. Wonderful.)

      Was SMB3 included in All Stars? Overall, All Stars is an absolute classic and worth getting a SNES emulator for.

    3. Re:Super Mario 3 Clone for Win by Anonymous Coward · · Score: 0

      You'd get a fuckiload more than 100 NES games on 25 megs considering most are in the kilobyte range.

    4. Re:Super Mario 3 Clone for Win by Goldberg's+Pants · · Score: 1

      Well I've got 2 RBI roms here.

      One is 96k, the other is 256k. So taking the latter, my number is correct. However, taking the lower number, that would put 10 per meg, meaning somewhere close to 250 or so.

      Regardless of which is more accurate overall, you're still better off download an emulator and some roms.

    5. Re:Super Mario 3 Clone for Win by I(rispee_I(reme · · Score: 1

      Not only was SMB 3 included in All-Stars, a later re-issue added Super Mario World.

      Hell, it's worth getting a SNES for. :)

      The M3 software automatically patches the roms with an emulator to run on the GBA

      I'm not completely sure that's how it works, but hey, as long as dem games run, right?

  23. I, for one, think it's "conversation" worthy. by gameforge · · Score: 4, Insightful

    It may not be bleeding edge news, but original NES titles like this are worth talking about and appreciating. Shigeru Miyamoto is, IMO, one of the most brilliant game designers ever... obviously, right? I don't remember where I read/heard this, but one of his game design "virtues" is eliminating everything between the player and the game; i.e., there's no controller in your hand, no TV, no console... just you and a game. Some games today do this well; with such sophisticated 3D graphics and surround sound, it seems like it should be easy. But the NES has only a few colors and rinky-dink sound, it's hardly accurate in any regard (simulation or otherwise). But Miyamoto and Nintendo accomplished this virtue amazingly well; they still do as far as I'm concerned. And no, I'm not a Nintendo fanboy, the last Nintendo product I bought was a SNES.

    Nintendo in and of itself isn't like any other game company, and I think they're particularly interesting. They're over 100 years old... have been in everything from playing cards, to a taxi service at one point, and minute rice... and are still one of the big three game console manufacturers (the oldest one that remained successful, I might add). To rant a little... this is why when people talk about "gee, Nintendo's all washed up, Sony and MS have way better hardware", you've got to be kidding me - they're not going anywhere! And hardware isn't everything; but "fun" is almost everything. Their game console might drop in and out of popularity, or the state of the art; but it's not like MS is going to come out with the Xbox 720 and Nintendo will just fold up and go home.

    (to rant a little more ;) Even without an article at all, old game history like this is a lot of fun to talk about, IMO. If you don't think it's interesting, or you already know everything there is to know about classic video games, you don't have to read the article or post a reply.

    Hooray for fun games and game history!

  24. This game was also released for the GBA in Japan by antifoidulus · · Score: 0, Redundant

    however all the text is in English, and of course gba games are region free, so you can still have a chance to play it in (close to) the original format if you can find an import copy.

  25. Golden Mario by PGC · · Score: 1

    I remember playing it on the NES on one of those 'illegal' chinese cartridges containing all marios. This mario was called Golden Mario or something though.

    I also remember it being released on Mario All-stars a few years later. However, All-Stars had a 'save' function... playing the 'real' mario bros on the nes was far more difficult, thanks to the missing save function .... it was great :P

    --
    The Dutch will inherit the earth. If not, we'll settle for a bit of ocean. Beta delenda est!
  26. Article? by Anonymous Coward · · Score: 0

    The article was /.ed for me. Does anyone have the article text?

  27. Secret Levels by Anonymous Coward · · Score: 0

    In SMB2J for the Famicom Disk System, if you beat the game 8 times (8 gold stars on the title screen), hold A+Start at the title to start at World A-1. You can play up to D-4. Only the best of the best can clear these levels.

    1. Re:Secret Levels by planetoid · · Score: 1

      Does this also apply to the version of SMB2j ("Lost Levels") found on the Super Mario All-Stars SNES collection?

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    2. Re:Secret Levels by Anonymous Coward · · Score: 0

      No, in "Lost Levels", you start out on A-1 after you finish 8-4, and "lose" world 9 completely. It's recommended to play the Famicom Disk System version.

  28. Re:This game was also released for the GBA in Japa by pla · · Score: 1

    so you can still have a chance to play it in (close to) the original format if you can find an import copy.

    Oy, just download FCE Ultra, an open source NES/Famicom emulator, and play the actual original, as well as the original Doki Doki Panic.

    You'll need to find the ROMs, of course (no, I don't have them - Why keep an illegal copy around when it only takes about 30 seconds to find and download any game ever created?), but that shouldn't present much pf a problem.

  29. He Made The Right Decision by Digital+Vomit · · Score: 2, Interesting
    I think Miyamoto made the right decision with the American SMB2 game. The modified Doki Doki Panic brought all kinds of great new gameplay features, such as the ability to dig, pick up and run with objects, climb ropes and ladders, play as one of several characters (each with its own traits), etc.

    While the Japanese SMB2 had some interesting new features -- wind/weather, bad powerups -- it lacked the whimsy and mystery that SMB2 provided. It was really just more of the same.

    That being said, I know of lots of people who would've loved to have "more of the same". I knew people that played SMB1 inside and out and would've definately bought the Japanese version had it been available. I think *both* versions should've been sold here.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  30. Even then I "knew." by Buddy_DoQ · · Score: 1

    I remember the first time I turned on the US version of SMB2 and thinking..."Wait, did I rent the right game here?"

    I liked the music, but was disappointed that it didn't play like SMB1, the new look were awesome for the time and were enough to keep me interested through the rental period, but once I took it back I never looked back.

    I still hum the music to this day, however.

    It was just too different for me I guess, never considered it a real Mario game even then, and years later (well, when the story broke like 10 years ago) now I know why. It wasn't the real SMB2! I knew something was fishy, even as a punk kid.

    Would the real SMB2 been too hard for me? At the time, I can say yes. I had enough trouble timing the jumps in SMB1 without wind and rain helping me out! Then again, I was about 18 years under it's Japanese target audience...

    --
    -Buddy of DoQ
  31. SuperMarioBros2(US) had more impact by grumbel · · Score: 2, Insightful

    While historically the japanese version was the "real" SMB2, the US version had IMHO much more impact on the Mario series as a whole, plenty of enemies got taken over to the main series and some charakter behaviour as well, while with the japanese version there is pretty much nothing left. The insane difficulty hasn't been seen in other Marios, neither have the evil-bonuses. In the end SMB2(jp) really was more like a Add-On to SMB then a fully new part, so while SMB2(us) might have its faults, I am very happy that Nintendo did create it instead of just releasing SMB2(jp).

  32. Super Tux 2??? by filesiteguy · · Score: 1

    Since my NES died a long time ago, and I never could find my files for NESTicle, I eventually took up SuperTux (http://supertux.berlios.de/wiki/index.php/Main_Pa ge) as a substitute. I wonder if now we'll be treated to a SuperTux 2.

    OTOH, I've heard that there's a new Nintento coming out - N64? SNES?

    1. Re:Super Tux 2??? by Anonymous Coward · · Score: 0

      nesticle is garbage. try fce ultra.

  33. Re:-1 to my faith in /. by stlhawkeye · · Score: 1

    I had no idea. I was just playing SMB2 on my original NES last night. There's a PS2 and an XBox in my house, and I'll take my old NES over either of them 9 times out of 10. I'd never heard of this about SMB2. But then, I'm not really a geek. I just enjoy a good video game here and there.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  34. Re:This game was also released for the GBA in Japa by LordVader717 · · Score: 1

    Oh wow I would never have had that Idea.....

    Some people just prefer to have a game they bought on an official cartridge, and played comfortably on a console.

  35. Re:Read about what you can never play by Anonymous Coward · · Score: 0

    Try sites like Console Classix.
    They offer NES emulation for free, and other consoles (e.g. SNES) for a fee.

    It's also legal, so they can (and have) told the IDSA to piss up a rope, because they only let people emulate games they actually have in stock, acting like an online game rental place.

  36. Re:This game was also released for the GBA in Japa by pla · · Score: 1

    Some people just prefer to have a game they bought on an official cartridge

    I own a LOT of actual NES cartridges. But y'know, they just never released the "real" SMB2 in the US, and even if they had, you can't buy them new anymore anyway. So about 10 years too late to go out and buy a cartridge, in another country, in a language I don't know.


    and played comfortably on a console.

    [scrrrrrrrch] ... [ca-chick]
    "Grrr" ... [ca-chick] ... [blow blow blow]
    [scrrrrch] ... [ca-chick]
    "Grrrrrrr!" ... [ca-chick] ... [blow blow blow] ... [wipe wipe wipe]
    [gachunk] ... [ca-chick]
    "Goddamn piece of" ... [ca-chick] ... [blow blow blow] ... [slam slam slam] ... [wipe wipe wipe]
    [GCHK] ... [ca-chick] ...
    [ca-chick] ... [ca-chick] ... [ca-chick][ca-chick][ca-chicka-chicka-chicka]
    [resignedly] "Fuck it." [Fires up emulator]

    Yeah. Played comfortably on the original hardware. What-ever!

    I have three real NES consoles, two originals and one mini, and I'll still download a game I own to play it before I'll fight with one of them to make a game work.

  37. Next on Slashdot: Reviewing the REAL Pong by nugneant · · Score: 1

    An anonymous dipshit who started visiting Slashdot after the OMG Ponies!!1! episode writes "When Penguin-Kun Wars came out at the arcades in 1985, many people were perplexed and vaguely disoriented at how different than "normal" table tennis it was. This game was never designed to be a table tennis title at all. Instead, it's actually a game loosely based on table tennis, in that there's a table, and two players, one at either side of the table. Hey, finding enough stories to keep all you oldskool First Posters busy is hard! Here's a review of the original Pong as designed by Nolan Bushnell. UPL Company Limited felt that the blocky graphics and 'outdated mechanics' made it too primitive for audiences of the futuristic, progressive-thinking mid-1980s."
    http://rr.cheats.ign.com/rr/009096/005/005100.html



    Am I the only person who genuinely misses seeing a bunch of crap copy-and-paste FPs at the beginning of every article? Looks like the latest batch of banal, clueless editors finally alienated the one thing that gave visiting Slashdot some sense of tradition.

    I'm just waiting for the next idiot clueless Zork copy/paste - for instance, one that reads "PowerPlay seems to be a promising step forward for internet gaming - apparently it will make your modem feel like a LAN party!?" or maybe one about how "the Playstation 2's 'Emotion Engine' will hopefully allow programmers the ability to enhance AI with human-like traits".

  38. Duke Nukem by sentientbrendan · · Score: 1

    Duke Nukem should do this instead of making their own game. Just take half life 2, and swap out the dialogue and a few face textures, and wala.

  39. No. by LKM · · Score: 1
    Mature gamers automatically are drawn to mature subjects
    • Uhm... No? Mature gamers don't need mature games to prove how mature they are.
    • Define "mature"
    1. Re:No. by LithiumX · · Score: 1

      * Uhm... No? Mature gamers don't need mature games to prove how mature they are.
      * Define "mature"
      Think in terms of movies. "Mature subject matter". Think about game ratings - "M for Mature".

      Except for simply looking for something to argue about, I don't see how people halfway familiar with the game industry can misunderstand a commonly used industry label like "mature" as applied to entertainment.

      When you tell someone to act mature, you mean one thing. When you talk about movies, books, games, and other media, "mature" has a very clear alternate meaning, even if the boundries are arguable.

      --
      Do not confuse "Freedom of Choice" with "Free Will".
  40. You're wrong. by LKM · · Score: 1
    Then you have movies like Seven, Silence of the Lambs, and other classics. These movies are built almost entirely around violence, (...).

    Wrong. They're built around strong stories and strong actors. Violence is part of the story, which makes these movies unsuitable for children, but violence does not automatically make a movie "mature".

    If you want a movie built almost entirely around violence, watch "Final Destination", or maybe "House of the Dead". Very mature movies, eh?

  41. Re:This game was also released for the GBA in Japa by LordVader717 · · Score: 1

    But y'know, they just never released the "real" SMB2 in the US, and even if they had, you can't buy them new anymore anyway. So about 10 years too late to go out and buy a cartridge, in another country, in a language I don't know

    Which is why the original poster suggested ordering the GBA classic version from Japan. They're still sold, can be ordered online, but I suppose the overly complicated text heavy game would give you so much trouble (it isn't any different on an emulator)

    [scrrrrrrrch] ... [ca-chick]
    "Grrr" ... [ca-chick] ... [blow blow blow]
    [scrrrrch] ... [ca-chick]
    "Grrrrrrr!" ... [ca-chick] ... [blow blow blow] ... [wipe wipe wipe]
    [gachunk] ... [ca-chick]
    "Goddamn piece of" ... [ca-chick] ... [blow blow blow] ... [slam slam slam] ... [wipe wipe wipe]
    [GCHK] ... [ca-chick] ...
    [ca-chick] ... [ca-chick] ... [ca-chick][ca-chick][ca-chicka-chicka-chicka]
    [resignedly] "Fuck it." [Fires up emulator]


    Played much GBA?

    I wasn't trying to accuse you of anything, I just felt that your overly hasty and obvious recommendation was a bit superfluous.

    The original poster was recommending a GBA Version I didn't know existed.

  42. Re:This game was also released for the GBA in Japa by pla · · Score: 1

    Played much GBA?

    Actually, I meant that to refer to the original NES.


    And I do apologize, I didn't mean to come off so caustically - I meant that very tongue-in-cheek.

    I do, however, still assert that a GBA (or the older SNES) remake doesn't replace the experience of playing the original... Better than nothing, but it tends to give a very rosey tint to the memory of playing it.

    For example, I've played both SMB2(E) and DDP, and SMB2 looks SO much more well-done. I've also played the "real" SMB2(J), and while it has a few features not found in SMB1, the SNES combo calling it "lost levels" seems more appropriate than calling it a proper sequel to the original - It has almost the exact same gameplay, level patterns (flag,flag,flag,castle, repeat), even the same (or at least VERY similar) sprites.

    Playing the SNES version, you'd think they made SMB2(J) after SMB3, with a deliberately "retro" look. I haven't played the GBA version, but expect it has the same enhancements. Now, I have no problem with enhancing a classic game - For example, when I played Final Fantasy II (J, not II(E)==IV(J)), I chose to go with the PSX remake. But I have most certainly tried out both the proto and the Demiforce translation from the Japanese to see what it felt like on the original NES.

  43. Farscape by Theosis · · Score: 1

    Watch the Farscape episode, "Thank God It's Friday, Again." Am I the only one thinking that the episode holds more than a cursory resemblence to Super Mario 2?

  44. Simple Logic by LKM · · Score: 1
    When you talk about movies, books, games, and other media, "mature" has a very clear alternate meaning, even if the boundries are arguable.

    Well, if you define "mature" as "not suitable for children", then I could agree with that. But then you're making a statement on children (children can't play mature games). However, the orignal quote did the opposite: It made a statement on adults (adults want to play mature games). You said "Mature gamers automatically are drawn to mature subjects", which is absolutely not how you defined "mature" just now.

    The first definition ("children can't play mature games") I can agree with. The second ("adults want to play mature games") I can't.