How do you shut down Windows 8 with a mouse?(plus a bonus answer!)
Right-click the Start Button (assuming Win 8.1 here), go to "Shut down or sign out", "Shut down" (or "Update and shut down")
With just the keyboard (haven't tried in vanilla 8.0): Press [X] while holding [Windows key], press [U] to select "Shut down or sign out", then [U] once more for "Shut down"
Easy? Sure! Fitting the criteria of being obvious? Not one bit! =)
Okay, not a serious suggestion... just something to share.
My (now) wife and I wanted to be a little different with our wedding invitations, to do something a little nerdy (got married in December too, so practically last Christmas). We ended up getting something like 40 512MB USB drives for cheap from Overstock.com, put leather cording and metal heart charms on them, and put our wedding invitations on those (done in Flash CS3 with Atari 2600-ish graphics and animation, fakey scan lines, animated blocky snow, Commodore 64-ish music, etc....never mind the inaccuracies of the mix). Sent everyone the traditional card/envelope invite, along with a USB drive to each household.
Definitely got better responses than what I'd imagine we'd get doing mail-in cards alone, and helped further identify all the geeks in our families. Made a social gathering all the more entertaining for a couple who otherwise loathes social gatherings on a pseudo-grand scale. =P
More fun to completely freeze it with an upside-down can of compressed air and then smash it with a hammer. =)
Seriously speaking though, this is what I do in the computer labs at work (high school) whenever a student gets gum stuck in the carpet, then carefully pry it out with a strong flat edge. Just be careful not to freeze yourself when spraying (also certain brands freeze better than others, making it easier to remove the gum).
Except, the Wii would be perfect for those who aren't so tech savy (I don't mean only general users, but also people who hardly even touch electronics), and all without the fuss of modding (hardware and/or software), voiding warranties, finding themselves banned from online services (ex. Xbox Live), finding compatible emulators and correctly operating and configuring them (ex. controls, filters, framerate issues, etc.), and/or wading through illegal ROM sites. I imagine it'll be very user-friendly and easy to use even for those who normally don't play games, and right out of the box the Wii will already be so many consoles rolled into one... and the games can be legally purchased. Nintendo probably won't touch bases with every past console out there (including the Intellivision, my first game console), but it's still a pretty good deal, easy and legal for everyone.
I can't really say anything about the DivX/XVid/AVI/MPG/MP4/RM/etc. stuff (I don't know if multimedia will be the Wii's strong point, aside from optional DVD playback), and not denouncing any means of emulation or anything, but I imagine the modding/emulation community is a minority compared to the Wii's potential market (in terms of its virtual console alone) of newcomers, casual gamers, and hard core gamers alike, and they'll gladly eat it up and ask for more.
Yes, you can. I just picked Brain Age up for myself last night, and before you start an activity that can use your voice, the game will ask you if you're able to speak or not. I was very relieved to have such an option available in the event that I would be out in public.
Super Mario All-Stars (SNES) has an updated version with a graphical facelift (game titled "Super Mario Bros: The Lost Levels"), and even as an unlockable in Super Mario Bros. DX for the Game Boy Color.
In fact, I wouldn't be surprised to see it re-appear (the original NES version) on the Nintendo Revolution via its Virtual Console once it launches. We may very well get to see an official launch of the NES original (hopefully).
1) It was a 12 direction controller rather than an 8-way. (Video game companies had this stupid idea that More Features == Better, and damn the consequences.)
Actually, the Intellivision disc had a total of 16 directions to move in, as it had a total of 8 different sensors to play with (as opposed to a traditional digital pad's/joystick's 4 for 8 different directions). =)
And though it wasn't there by default, a separate plastic joystick attachment was sold separately, which when mounted to the disc would convert it into a traditional joystick.
Second, a short but intense experience is definitely better than a long game that's repetitive.
Certainly not universal, though definitely opinionary. Say, soda for example... I want something to drink, but only have the options of having either a 12 oz. can of Coke or a 24 oz. bottle of Pepsi per day. Personally, I prefer the taste of Coke, but after that 12 oz. is gone I'm done... whereas with the Pepsi I would have more to drink, but it wouldn't be as thrilling. Which one would I pick? Depends on if I'm just looking for something good to drink, or I'm just really thirsty.
Ideally, if I had it my way, I would just take two cans of Coke and put them together to get 24 oz of drink, so in effect I have the flavor of my favorite soda with the same "length" as the bottle of Pepsi. Except, unfortunately, it's going to cost me twice as many days to achieve this goal, as my resources are restricted (that is, I can only take one can/bottle a day). If I just say "what the hell" and drink two cans a day, eventually I'll run out as it's costing me twice as much to do so.
My point is... I guess it just comes down to what a developer's available time and resource is in determining the quality and length of a given title, and what the gamers buying these games are going for - are they thirsty, or are they just going for flavor? (Or... will they just come out disappointed in either case?)
Ah, yes... I completely forgot about it myself. The third original Game Boy model was the Game Boy Light, which was essentially moreorless a Game Boy Pocket with the addition of a green backlight, though as you said this model never actually made it anywhere else other than Japan.
Actually, there was only one true redesign of the original Game Boy (that being the Game Boy Pocket). The Game Boy Color, however, was essentially an evolution rather than a simple redesign, as it now contained a color screen (the original GB only worked with 4 shades of grey), a processor that was twice as fast, and an infrared port. While many games designed for the Game Boy Color remained backwards compatible with the original Game Boy and Pocket (black colored cartridges), many other games would only run on the GBC (clear, transparent cartridges). Games created for the Game Boy Advance remain fully compatible amonst all of its different models (GBA, GBA SP, GBA Micro), including all future software to be released.
As for the comments made about the new DS Lite's D-Pad looking much like the Revolution's and GBA Micro's, I think what was meant by this (and I personally thought the same exact same thing) is that detail for detail, including the line marks on each direction of the D-Pad, visually looks identical to the Revolution's and Micro's. Though yes, it is the same ol' D-Pad originally introduced with the NES.
Take Mario for example, all the Mario games for NES and SNES were great, then after N64 it went 3D and each new game is worse and worse.
The first traditional Mario game that went 3D was for the Nintendo 64 (not after), and there's only been one additional 3D Mario game since then - Super Mario Sunshine for the Nintendo GameCube. Thus far there's only been a grand total of just two 3D Mario games, so finding "each new game is worse and worse", though ultimately an opinionary statement, is a bit hard to swallow.
Sorta what I was thinking, except it was moreso along the lines of "now that's a device I'll be keeping my USB Drive/JumpDrive/ThumbDrive/whatever away from...". Not that I myself would like to (I feel very uncomfortable transmitting my work out to everyone in close proximity, secure or not), but I just wonder about the users that aren't so tech savy that wouldn't even think about it.
I've been wondering what would happen if you had to pause the game and get up for one reason or another, and say, when you eventually returned you ended up sitting in a different spot, or simply sat differently (slouched or sat up more, or even leaned at an angle), or even decided to get closer to or further from the screen.
Personally, I'm not sure what the "Home" button is. As it is (according to IGN), Nintendo was apparently unwilling to comment on what the button's function is, so I have my doubts that it would be a simple recalibration button if no comment could be made at the time.
Of course, it could very well serve as one anyway if it didn't just automatically re-configure after unpausing your game... and perhaps if you held the button down for 2-3 seconds (so you don't just unknowingly press it on accident), the game you are playing would then ask if you wish to return to the main menu of the game or the system itself? Just guessing here though, of course.
How do you shut down Windows 8 with a mouse? (plus a bonus answer!)
Right-click the Start Button (assuming Win 8.1 here), go to "Shut down or sign out", "Shut down" (or "Update and shut down")
With just the keyboard (haven't tried in vanilla 8.0): Press [X] while holding [Windows key], press [U] to select "Shut down or sign out", then [U] once more for "Shut down"
Easy? Sure! Fitting the criteria of being obvious? Not one bit! =)
Okay, not a serious suggestion... just something to share.
...never mind the inaccuracies of the mix). Sent everyone the traditional card/envelope invite, along with a USB drive to each household.
My (now) wife and I wanted to be a little different with our wedding invitations, to do something a little nerdy (got married in December too, so practically last Christmas). We ended up getting something like 40 512MB USB drives for cheap from Overstock.com, put leather cording and metal heart charms on them, and put our wedding invitations on those (done in Flash CS3 with Atari 2600-ish graphics and animation, fakey scan lines, animated blocky snow, Commodore 64-ish music, etc.
Definitely got better responses than what I'd imagine we'd get doing mail-in cards alone, and helped further identify all the geeks in our families. Made a social gathering all the more entertaining for a couple who otherwise loathes social gatherings on a pseudo-grand scale. =P
More fun to completely freeze it with an upside-down can of compressed air and then smash it with a hammer. =)
Seriously speaking though, this is what I do in the computer labs at work (high school) whenever a student gets gum stuck in the carpet, then carefully pry it out with a strong flat edge. Just be careful not to freeze yourself when spraying (also certain brands freeze better than others, making it easier to remove the gum).
I live in Arizona, you insensitive clod!
Three keys short from really being able to have one of these
Yarr.
my password is qwertyQWERTY
Just ROT-13 that bad boy and you'll really be cooking!
Except, the Wii would be perfect for those who aren't so tech savy (I don't mean only general users, but also people who hardly even touch electronics), and all without the fuss of modding (hardware and/or software), voiding warranties, finding themselves banned from online services (ex. Xbox Live), finding compatible emulators and correctly operating and configuring them (ex. controls, filters, framerate issues, etc.), and/or wading through illegal ROM sites. I imagine it'll be very user-friendly and easy to use even for those who normally don't play games, and right out of the box the Wii will already be so many consoles rolled into one... and the games can be legally purchased. Nintendo probably won't touch bases with every past console out there (including the Intellivision, my first game console), but it's still a pretty good deal, easy and legal for everyone.
I can't really say anything about the DivX/XVid/AVI/MPG/MP4/RM/etc. stuff (I don't know if multimedia will be the Wii's strong point, aside from optional DVD playback), and not denouncing any means of emulation or anything, but I imagine the modding/emulation community is a minority compared to the Wii's potential market (in terms of its virtual console alone) of newcomers, casual gamers, and hard core gamers alike, and they'll gladly eat it up and ask for more.
Personally, I had Monty Python and the Holy Grail on my mind...
"We apologise again for the fault in the operating system. Those responsible for patching the exploits that have just been patched have been patched."
Yes, you can. I just picked Brain Age up for myself last night, and before you start an activity that can use your voice, the game will ask you if you're able to speak or not. I was very relieved to have such an option available in the event that I would be out in public.
Burst.com is known for having patented a method for moving large pieces of content online at faster speeds
<bad car analogy>Guess it's time for me to file a patent on a method for making people go faster in cars.</bad car analogy>
Super Mario All-Stars (SNES) has an updated version with a graphical facelift (game titled "Super Mario Bros: The Lost Levels"), and even as an unlockable in Super Mario Bros. DX for the Game Boy Color.
In fact, I wouldn't be surprised to see it re-appear (the original NES version) on the Nintendo Revolution via its Virtual Console once it launches. We may very well get to see an official launch of the NES original (hopefully).
"Electroplankton has no measure of progress, and Animal Crossing is more Sims than SimCity. Neither of them have a win condition."
And Sim City does..?
1) It was a 12 direction controller rather than an 8-way. (Video game companies had this stupid idea that More Features == Better, and damn the consequences.)
Actually, the Intellivision disc had a total of 16 directions to move in, as it had a total of 8 different sensors to play with (as opposed to a traditional digital pad's/joystick's 4 for 8 different directions). =)
And though it wasn't there by default, a separate plastic joystick attachment was sold separately, which when mounted to the disc would convert it into a traditional joystick.
Second, a short but intense experience is definitely better than a long game that's repetitive.
Certainly not universal, though definitely opinionary. Say, soda for example... I want something to drink, but only have the options of having either a 12 oz. can of Coke or a 24 oz. bottle of Pepsi per day. Personally, I prefer the taste of Coke, but after that 12 oz. is gone I'm done... whereas with the Pepsi I would have more to drink, but it wouldn't be as thrilling. Which one would I pick? Depends on if I'm just looking for something good to drink, or I'm just really thirsty.
Ideally, if I had it my way, I would just take two cans of Coke and put them together to get 24 oz of drink, so in effect I have the flavor of my favorite soda with the same "length" as the bottle of Pepsi. Except, unfortunately, it's going to cost me twice as many days to achieve this goal, as my resources are restricted (that is, I can only take one can/bottle a day). If I just say "what the hell" and drink two cans a day, eventually I'll run out as it's costing me twice as much to do so.
My point is... I guess it just comes down to what a developer's available time and resource is in determining the quality and length of a given title, and what the gamers buying these games are going for - are they thirsty, or are they just going for flavor? (Or... will they just come out disappointed in either case?)
Ah, yes... I completely forgot about it myself. The third original Game Boy model was the Game Boy Light, which was essentially moreorless a Game Boy Pocket with the addition of a green backlight, though as you said this model never actually made it anywhere else other than Japan.
My response? >:/
Cingular's response: <^> ^__^ <^>
Actually, there was only one true redesign of the original Game Boy (that being the Game Boy Pocket). The Game Boy Color, however, was essentially an evolution rather than a simple redesign, as it now contained a color screen (the original GB only worked with 4 shades of grey), a processor that was twice as fast, and an infrared port. While many games designed for the Game Boy Color remained backwards compatible with the original Game Boy and Pocket (black colored cartridges), many other games would only run on the GBC (clear, transparent cartridges). Games created for the Game Boy Advance remain fully compatible amonst all of its different models (GBA, GBA SP, GBA Micro), including all future software to be released.
As for the comments made about the new DS Lite's D-Pad looking much like the Revolution's and GBA Micro's, I think what was meant by this (and I personally thought the same exact same thing) is that detail for detail, including the line marks on each direction of the D-Pad, visually looks identical to the Revolution's and Micro's. Though yes, it is the same ol' D-Pad originally introduced with the NES.
Take Mario for example, all the Mario games for NES and SNES were great, then after N64 it went 3D and each new game is worse and worse.
The first traditional Mario game that went 3D was for the Nintendo 64 (not after), and there's only been one additional 3D Mario game since then - Super Mario Sunshine for the Nintendo GameCube. Thus far there's only been a grand total of just two 3D Mario games, so finding "each new game is worse and worse", though ultimately an opinionary statement, is a bit hard to swallow.
...mini-CDs do pretty well - they're certainly enough to carry the HR personnel database home.
And this would probably be even sneakier. Just slide it right into a card sleeve in your wallet.
Sorta what I was thinking, except it was moreso along the lines of "now that's a device I'll be keeping my USB Drive/JumpDrive/ThumbDrive/whatever away from...". Not that I myself would like to (I feel very uncomfortable transmitting my work out to everyone in close proximity, secure or not), but I just wonder about the users that aren't so tech savy that wouldn't even think about it.
Does this make the Goatse man a walking power plant?
"...and despite being on Nintendo's newest handheld brings back fond memories of days gone by."
How does the Nintendo DS hinder a developer's ability to recreate game experiences with a classic feel...? I don't get it...
"who would pay the difference?"
People that are horrible with remembering passwords, and/or people that just don't know any better.
"The RIAA is at it again, attacking inconvenient technology because it can be abused."
....though on second thought, here, just take it... my hands are pretty cold already.
You can have my Microsoft Windows(tm) when you pry it out of my cold, dead hands!
Not to be a word nazi (usually I'm not), but gee whiz, get some (new?) editors around here already...
I've been wondering what would happen if you had to pause the game and get up for one reason or another, and say, when you eventually returned you ended up sitting in a different spot, or simply sat differently (slouched or sat up more, or even leaned at an angle), or even decided to get closer to or further from the screen.
Personally, I'm not sure what the "Home" button is. As it is (according to IGN), Nintendo was apparently unwilling to comment on what the button's function is, so I have my doubts that it would be a simple recalibration button if no comment could be made at the time.
Of course, it could very well serve as one anyway if it didn't just automatically re-configure after unpausing your game... and perhaps if you held the button down for 2-3 seconds (so you don't just unknowingly press it on accident), the game you are playing would then ask if you wish to return to the main menu of the game or the system itself? Just guessing here though, of course.