Duke Nukem Sheds Light on Brain
bodger_uk writes "The BBC is running an article on the use of Duke Nukem in long term memory research. From the Article: 'It has long been thought that sleep deprivation affects your ability to consolidate memories. To test the theory, the researchers gave the volunteers place-finding missions in a virtual city created in the Duke Nukem game.' Slashdotters already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"
I hope they added a "You should not be here... --Level Lord" message on some in-accessible portion of the map. Hadn't seen that kind of loving development of a game since Rise of the Triads.
We all know Duke Nukem Forever is going to be a Phantom release title, it'll be released as soon as the console is released.
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
/.ers already know that Duke Nukem aids long term memory research of course. Just look how long we've been remembering about Duke Nukem Forever!"
That is so unfair!! Why should the article submitter also steal the troll which rightfully, belongs to the First Poster!? And every other troll in this thread!
Even though you obviously made an effort and thought long and hard about your punchline, the joke was so contrived and convoluted as to be "dark-funny": not just lack of funny but the removal of funny.
That's no experiment! Any hardcore gamer will tell you, sleep deprivation is absolutely necessary for the full experience.
Slashdot Burying Stories About Slashdot Media Owned
I've heard that the next Duke Nukem game should be out in the next year! ...
*sigh
http://www.soundclick.com/g1mike
After the first few billion times, [insert obligatory Duke Nukem Forever quip here] isn't that funny anymore.
cause you can never have too much random useless crap on the internets.
You can pee in the urinals to regain health.
The level editor was quite easy, and I'm sure that they had to worry less about having PCs capable of handling more recent games. It was the most logical choice.
However, I have to wonder, do any more recent games have such easy to use level editors? Aside from Second Life, I mean.
Have you seriously ever designed a level for Duke and Quake. Sure you can do so much more with Quake but it takes 4 or 5 times longer to develop anything. These people wern't interested in graphics just a computerize maze.. Realistically they should have used Doom which in my opinion is the easiest level editor in existance. Or mabye Wolf3d, though that might have been pushing it.
[insert obligatory quip about [insert obligatory joke about obligatory jokes here] here]
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
You don't know what is was like, Back In The Days. Ain't had no fancy Duke Nukem Forever announcement, nobody promising us "This decade it'll be released for sure!", and you better damn well believe we ain't had no Phantom console announced. Basically we had to make up our own vapourware! We did have the "Linux ready for Desktop next year", though. Aah, those were the days.
The grass is always greener on the other side of the light cone.
Hey, it's not my fault someone got me started on Chuck Norris. Read my F.A.Q. at the very bottom.
The study methodology was as follows:
Researchers asked the subjects "Do you remember when 3DR first announced Duke Nukem Forever?"
If the subjects replied "yes", they were judged to have a good long-term memory.
Realistically they should have used Doom which in my opinion is the easiest level editor in existance.
Doom is a game, not a level editor. You are probably thinking of one of the dozens of third-party level editors for Doom, which range from hideously-hard-to-use all the way down to merely mindbendingly-hard-to-use. Seriously, unless it was released in the last 10 years or so, there's no Doom level editor that even comes close to being as quick and intuitive to use as the Build editor for Duke3D.
Sorry, I found the doom editor to be really easy. Though in my sadness you did catch me in a partial lie. I've never used the duke editor, though I assumed it had to be someway between doom and quake..
If you rolled into a glitch in the geometry that took you off the map, the King would appear and take you back to a safe spot on the map, and spend about 2 minutes telling you all about how wonderful the "Royal Warp" is.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Easy, just draw two different sectors that cross each other, and make one of them higher than the other one (or you might end up with a room-inside-room thing, really cool indeed, but leads to many bugs usually). In Doom-engine games, however, this is impossible. Only in Build games. And, I believe, Dark Forces had something similar.
My point exactly.
build always allowed sectors that couldn't be seen at once to overlap and later build games found a way to join sectors floor-ceiling (duke unfortunately didn't and while there have been attempts to add it getting it right is a lot harder than it looks)
And with the additon of the polymost renderer you have true 3D viewpoints too.
but yeah you still map in the 2.5D style even though you can create true 3D constructions in the later variants.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register