EA Announces Open-Ended RPG
With the success of Bethesda's Oblivion featuring so prominently in the headlines of late, EA's announcement of 'Project Gray Company' comes as little surprise. From the Gamespot blurb: "The action takes place in a massive open world where you can go anywhere you want, and the characters in this world are powered by an incredible simulation [artificial intelligence] based on the same technology used by the makers of The Sims 2. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment."
> No platform, price, or release date was announced for the game.
Yeah, that's about as open-ended as it gets.
You'll never beat my lvl 60 'EA develloper' with his 'Improved Lack Of Sleep', 'Tolerance For Low Wages' and his special 'Transform Coffee To Code'....
For the perfect anti-Unix, write an OS that thinks it knows what you're doing better than you do and let it be wrong.
As long as it's not multiplayer, I'll give it a look when it comes out. I've sunk ~60 hours into Oblivion over the past month or so, and the primary thing that keeps me coming back is that I feel like the focus of the story (which I am, because it's obviously a single-player game) instead of one more $CLASS, grinding out levels. Yeah, Oblivion has great graphics, ten billion sidequests, and a crazy-detailed gigantor world to play in, but the biggest plus is the fact that I don't have to share the game world with other people--no 1337-sp33k, no chat spamming, no people out of character, no griefing, and none of the other jackassery that plagues every MMORPG in the universe.
So now the only question that remains is how to plug humans into that and form the first matrix.
ELOI, ELOI, LAMA SABACHTHANI!?
I saw the Dev Diary on the site yesterday. If the vibe I got from that is indicative of the rest of the team, there really is no hope... There's over a half-a-minute long intro that has NOTHING to do with the game.
Not to mention that the art screams LOTR...the orcs, the towers, good God.
I really hope to be proved wrong though.
$10 says it's Madden-based. Here are the initial classes:
- Quarterback - Needs high wisdom
- Lineman - Needs high strength
- Wide Receiver - Needs high dexterity
- TV Announcer - Similar to a "half-orc"
- Cheerleader - Basically put in for the usual "dark elf" player
"But this game isn't finished. There's virtually no script, no ending, nothing."
"Ah screw it, call it open ended and ship it."
I want a game where I can dominate, be evil, have minions and basically rule with an iron fist. Some of my fondest memories are of evil groups at tables. Isn't anyone tired of wearing the white hat? Wouldn't you like to match wits with a truly diabolical foe? Just my own meandering thoughts... *sigh*
I think I found the website for it.
It will either be based off the harry potter license, LOTR license, or whatever other movie license they can get their slave driving hands on.
They got John Madden to design it, and every player is Brett Favre.
Slashdot Burying Stories About Slashdot Media Owned
Comment removed based on user account deletion
...And no camaraderie, no sense of accomplishing something (even if it's only virtually) with other people, no real community, no socializing, no making of real friends from parts of the country (and the world!) that you've never been to and would likely probably never have gone, no chatting about that cool quest you ran last night with someone who was there, no sharing of jokes, no showing off some creativity and imagination (and being shown!) with people who appreciate it, and so on.
To each his own, I suppose, and if you don't like MMORPGs because you can't see past the actions of a few people, more power to you. But I think you've grossly mischaracterized the experience of playing one. Some of us recognize those things that you mentioned for what they are: a small price to pay for a much cooler experience hanging out with new friends than just sitting around the house playing by yourself for ~60 hours in a month. I mean, I have nothing particularly against single-player RPGs; I grew up on them. But when all is said and done, they are all just games, and after you've sunk your time into them, there's not much you can say you've gotten from the experience other than, well, fleeting amusement at the cost of possibly massive amounts of time spent. Personally, I'd rather risk a little "jackassery" if it means coming away from the experience with real friends, which is a lot more than just time sunk into a game.
Now that I've played an MMORPG, I doubt that I'll ever play much of any game that's not an MM* game. Of course, that's just my 2 cent's worth, YMMV.
The "Lord of The Rings" games started out with the "Tiger Woods Golf" codebase.
(+1 Informative - I'm actually not kidding.)
See Postal. You get to burn, kill, maim, destroy the innocent all because you've had a very bad day. Even after people are down you get to pin them down and put a bullet in them, or roast them and get to hear them moan in pain as they're burning. Then see Postal 2, which brings in the "slap stick" you refered to. The first one kind of turns your stomach, the second is pretty stupid. I guess it depends on the reaction they were going for.
On the other hand, I think maybe some of the Mafia type games (Mafia, GTA, the latest one being the Godfather), are pretty good at defining "evil". The games have rules like "don't kill civilians", where various penalties apply when you knock off some guy walking down the street, but hey, halve the fun is blowing people up. Its true you're not really fighting innocent cops in GTA:SA, but the drug thing is wrong. Half the missions are about taking "turf" and delivering "packages" which may or may not be drugs. They don't come out and say it, but its there. In Godfather, you're constantly shaking innocent business owners down for money. That's pretty bad insomuch as you're commiting acts of violence and tyranny against the helpless. These aren't criminals, just regular folks. You don't want to kill them, just scare them a bit, but if you need to mow down joe average to get your way, so be it. I'd say the moral scale for that game are solidly in the black.
As for the "genocide" simulator, yeah, Civ is as close as you get. But then, when you think about it, most evil dictators don't see the results of their acts right up close and personal, and definately aren't taking too much part in the direct execution of their orders.
I remember Fable being like that. If you went the evil route, people would cower in fear as you passed and you could be such a bigger badass than if you were good. Plus you grew horns and stuff. Hell, when i went through it on evil, after i got the sword of Aeons and waited through the credits i just went through and massacred towns. In that save, i own every piece of property avaliable in the game. As for actually commanding minions, theres some game thats on the tip of my tounge, but for the life of me i cant remember right now.
"Sic Semper Tyrannosaurus Rex."
How can a game this revolutionary possibly succeed without the lead developer's name in the title?
I mean, you can't just go all willy nilly with "open ended" gameplay without a Sid Meyer's, by Will Wright, or even a Peter Molyneux Presents in the title! How else will we be able to distinguish it from the thousands of other X Tycoons, Sim-X's, or Virtual-X's of the world?
A game like this...needs provenance!
Where have you gone, David Crane?
...normally known as a bazooka, or a recoilless rifle?
They rely solely on abosorbing existing studios, their talent and their customer base usually driving off 25% or more of the customers.
They ruined the Ultima series, they ruined Ultima Online and I have yet to hear about any EA product that didn't have major issues at release.
F*#$ you, EA!!
My condolences to the employees you abuse, the ideas you crush and the great games that you never allowed to be because they did not meet your schedule.
Never, ever will EA get another penny from me.
Hmmm. That would be interesting. A MMORG were you can be either GOOD or EVIL. Then let both sides have at it. It has potential. Oh, and no I don't think the present political environment has anything to do with it. One, games can be developed anyware. And two there's been plenty of time to develop such a thing.
They had plenty of original ideas... of course you have to go back to 1982-1989 to find them all.
and make this an Ultima title.
You know I've heard of this before... Oh yeah, "open-ended RPG" is just another name for this other thing called "life", or was it "Grand Theft Auto"?
We now have the MSORPG, Massively Singleplayer Offline Role Playing Game. Probably like Oblivion. Oh wait...
Electronic Arts has some experience with epic, open-ended role-playing games from publishing the last few installments of the classic Ultima seriesA HAHAHAHAHAH-*choke* *die*
Ahem, let my try and summarise my reaction to this...
HA! AH HAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAA*breath*HAHAH
I don't even have to read the rest of the article after the opening line, yes they have experience, they have experience DESTROYING THE FUCKING SERIES. anyone that calls ultima 8 and 9 "Open ended" and anything other then trading 7's gameplay for better graphics and shorter dev times is talking out of thier ass, but hey, I suppose if the rest of gaming journalism is doing it, they should to.
...I got nothing.
As long the player doesn't have to keep going to the toilet every 15 minutes or have quests to make woohoo with 3 different ghouls.
R Tape loading error, 0:1
Comment removed based on user account deletion
powered by an incredible simulation [artificial intelligence] based on the same technology used by the makers of The Sims 2 Looking forward to pushing the entire settlement into the pool and removing the ladder.
Comment removed based on user account deletion