The Public's First Look at Wii
isaacklinger writes "Time Magazine reports how it feels to play with the Wii. Overall it's a very enthusiastic review." From the Gamespot coverage: "Grossman traveled to Nintendo's headquarters in Kyoto, Japan, and was shown the Wii by legendary game designer Shigeru Miyamoto. The reporter was especially impressed with the Wii's controller. 'It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen ... There's a strong whiff of voodoo about it.'" Update: 05/08 16:50 GMT by Z : Ran into a registration screen when I tried for the original article, but eldavojohn had more luck than I. The original Time article is available for reading.
For those of you who wish to read the original Time Article I was able to read every page without a log in. Why that wasn't linked in the story, I'm not sure.
Unlike the hollow Gamespot article, this one offers a much more thorough and deeper look into games such as: And: There's a lot of good original information inside that article that Gamespot doesn't seem to think is interesting.
Frankly, I enjoy the idea of the controller changing. I feel that the industry has been plagued with bad hardware and also the fear to step away from the norm. The name and design of this system both do that
I feel similarly about the music industry and that's why enjoy bands like the Arcade Fire that introduce instruments like the accordion with straight rock music to escape the guitar + bass + drums = band template. I like to think of myself as open-minded and I'll remain that way until I can experience the Wii first hand.
Furthermore, I'm shocked that Slashdot had the courage to post something that wasn't only making fun of the Wii for it's name! Could it be that we're actually going to get to read about its performance and abilities instead of just griping about its poor name choice? That's outlandish!
My work here is dung.
"Time Magazine reports how it feels to play with the Wii. Overall it's a very enthusiastic review."
http://teasphere.wordpress.com - A little spot of tea
It will be cheap to produce, have enough power to run games slightly more advanced than the Gamecube, those games will include a number of rehashed titles and the controler design is going to lead to an endless stream of "optional" attachments (somtimes bundled) to even play a big chunk of the new titles.
I don't mean to sound negative but I don't see Nintendo changing it's stripes any time soon...
You know what? Wii (we) are all going to gobble it up this time just like the last two systems.
I don't give a damn for a man that can only spell a word one way.
Mark Twain
Kinda dumb to link a Gamespot article about the Time article, rather than the Time article itself, if you ask me.
1 191861,00.html
http://www.time.com/time/magazine/article/0,9171,
Am I the only initial detractor who's actually getting used to the name? At first I thought it was awful, but it's sort of growing on me. And now that the press has gotten over the cheap jokes it looks like they're starting to take the device seriously as well. It may not be the best name in history, but now I don't think that the name is bad enough to sink the console, at least.
... and I'm probably going to run out and get this one. I have no idea how much I'll actually play it, but it looks too interesting to pass up.
Is anyone else worried that this system will just be too darn aerobic? It's not that I'm against moving around, but is that what we want from a video game system? The time article mentions that the reporter had to take off his jacket to play the system, and numerous E3 technicians have commented on the aerobic natures of the games playable at the expo. Why break down a barrier with the controller, only to raise another one by making people move around to play a game?
Just this weekend I introduced my young niece to Mario Kart. The first thing she tried to do was move the controller around in the air to drive. It's the most natural form of control, and I think people will realise that once again when it launches in the fall. I am really looking forward to it.
I can understand how motion sensors can tell the angle of tilt of the controller, but would someone explain to me how the controller knows "how far it is from the TV screen"?
Or does it know how far it is away from the console? I can understand that - perhaps the controller gives out a signal that the console can detect, for instance.
Comment removed based on user account deletion
You know you've done it. You've sitting in front of your computer or console, playing a driving sim. Without thinking, you find yourself leaning into a turn as you try to hold your line.
You're playing a FPS when suddenly, a zombie/mutant/demon/something jumps from around the corner. You instinctively duck in your chair as you jerk your char out of the way and unload a few shots.
Potentially, Nintendo has created the most intuitive, natural interface with a video game since the joystick. Well, at least it is the first new video game interface since the joystick.
Personally, I hate console games. I get bored after minutes of play and haven't purchased one since the NES (yes, the first one). Even so, I think I'll likely be getting one of these. I'm not crazy enough to camp for one, but I can see buying one. Interesting interface > same crap with better resolution.
Have you forgotten who is making this device? This is Nintendo, the king of making robust pieces of technology that can withstand a beating. Everything I've had of theirs' has been crazy hard to break. Heck my old SNES still works fine, can anybody at all say the same thing about their old PS1?
Wii is the only true next-generation system, as it is the only one with a controller that allows next-generation gameplay. The other systems have lots of power but it is wasted on last-generation gameplay.
Wii also offers last-gen gameplay in the form of the classic download service, but for new games it's time to move on to next-gen gameplay.
The best part of the Time article:
It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion-the illusion that you, personally, are projected into the game world-is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.
After getting a tate of next-generation gameplay, everything else seems old and busted.
You don't want to be a blank-eyed joystick fondler, do you?
So how long before Jack Thompson jumps on Wii? After all, swinging the control to fight with a sword seems like a much easier way to learn violent behavior than just pushing buttons. And just think how much more intuitive the Hot Coffe mod would've been with this thing...
Finally a company gets it. Do not listen to the hardcore audience as they have absolutly no basis in reality (they have likely spent more time in virtual reality than actual reality for last couple years). Hardcore gamers spend so much time playing games they really can't think outside of the "these games are too short and too easy for my leet skillz" box. Games do not need to be harder to play or interface with. Games just need to be fun. Swinging a virtual sword, pump faking a virtual football and swating a virtual fly all seem like fun to me. I will gladly trade the hardcore "games are not fun unless you WORK for the accomplishment" attitude for this "new" idea of having fun while I acutally "play" a video game.
Ves
1)Upset gamers throwing it against the wall
Do the PS3 and XBox360 controllers have some kind of anti-throwing technology that prevents the same thing from happening to them?
2) old people trying to use it as a remote, getting upset and shaking it
Someone would have to have some serious rage issues to physically damage a device, through nothing more than violently shaking it, simply because it's not doing what they think it should. Perhaps that person shouldn't be playing video games in the first place. (And I certainly hope they never have a baby.)
3) being left out and stepped on
Again, how is this scenario magically different from a PS3 or XBox360 controller?
http://publicvoidlife.blogspot.com
To those who are skeptical about the controller changing must not have been involved with games too long. I remember the first time I was shown the 'wasd' keyboard layout. This seemed awkward to me considering I had been playing with the arrow keys for so long. However when an arrow key guy came across a wasd+mouse combo he didnt stand a chance. I got to see and participate in this standard changing the face of first person shooters. Now it has become a standard and everyone knows no different (save a few non-gamers). But I see the same thing coming with the Wii controller. If it is done properly in 5 years we all might be wondering how we played games with a standard controller (at least certain type of games).
I'm not much of a gamer. I find that new games look great but they're annoying to play because the controls seem to be so hard. I always liked Nintendo. I have a NES and a SNES. I got a playstation 2 now and I hardly ever play it. Even games like Grand Theft Auto leave me feeling frustrated. When I sit down to play a game, I want to be able to play it straight away. I want to play it for maybe an hour and then do something else. I spend enough time in front of a computer, trying to figure things out with college stuff that I don't want to do it when I'm trying to relax.
The wand thing sounds a little strange but it sounds fun too. If I get another console, I'll probably get a Wii instead of a PS3 or GameCube. Computer games that are fun! Who'd have thunk it?
From the article: in the vastly profitable home-entertainment-console market, Nintendo's GameCube sits an ignominious third, behind both Sony's PlayStation 2 and even upstart Microsoft
It's a great article, but the Gamecube is only placing third in North America... it runs second to the PS2 in terms of worldwide sales, and I believe that Nintendo makes waaaay more money than the Xbox or Playstation divisions. The author could have done a little more research before hand...
The US Army: promoting democracy through unquestioned obedience
Sounds like the Tac-2 death after playing a bit too much Spy vs Spy on the c64.
http://www.infendo.com/uploaded_images/timescans-7 27882.jpg
The game heats up, your palms start to sweat.
You drop back to pass... where is your receiver?!?! BLITZ!!! You're going to be sacked, where's your damned receiver?!?!?!
There he is!!!! He's open!!! NOW!!! PASS NOW!!!!
you reflexively jerk your hand forward to pass - the controller slips out of your hand, and right through the fragile glass of your new plasma screen.
Two weeks later, after replacing your TV, you decide to play some Wii tennis...
This space available.
First of all, a truly revolutionary control system would track your entire body. Secondly, it would likely require some kind of visual interface that makes you feel like you're there. Either that, or playing a game will be like a dream. You're convinced you're actually in the game world even though you're stationary.
That's like saying that the introduction of airplanes wasn't revolutionary because they can't fly to Mars. I don't think calling Wii's control system "revolutionary" is a stretch, even if it isn't a Holodeck or anything.
Another problem is that gaming is generally a sedentary experience. Not many people are going to be able to stand there waving their arms around for several hours straight. When using a keyboard and mouse we're supposed to keep our wrists in a neutral position, and here we have a device that requires we use our wrists in repetitive motions. Your range of motion is fairly limited, which means your entire arm has to move, which increases exhaustion. Hold a remote control in the air and you'll get a good sense of what's involved.
Excercise is a great thing; anything that encourages kids to work out is good. People are too sedentary. But keep in mind, most people who game for hours on end aren't necessarily looking to move around much. But it also get's a point where you might as well just go out and play sports for real if you need to move that much.
I've also wondered how long a person would be able to play for at a time. I don't think it's going to be that much of an issue, and if peoples' physical limitations keep them from playing for more than a few hours straight, well, that's probably healthy.
On the other hand, while providing a better control scheme it will still lose every to the precision and speed of a mouse in many genres.
Are you so sure about that? We don't know much about the accuracy of the device itself, but I'd imagine that the Wii controller could be more responsive than a mouse. There's no technological reason that its precision should be less than that of a mouse. Furthermore, I'd imagine that the human brain incurs some computational cost when attempting to project movement on a 2D plane into a 3D space. I could honestly see Wii actually being better for twitch games.
It's easy for me to make sweeping, optimistic predictions when nothing has been announced yet. But I don't see any reason to focus on the system's limitations until we actually see what it can do.