40% of Adults Play Games
Gamasutra reports on an AP Poll stating that some 40% of American adults play games. From the article: "The poll also yielded plenty of other results worth ruminating on - 45 percent of gamers play over the Internet, and those who do are notably more 'hardcore' than those who do not. Forty-two percent of online gamers spent four hours or more per week playing games, but only 26% of offline gamers did similarly. The AP/AOL survey also revealed that, of those who play online games, almost one in five said they had formed real-life friendships or relationships with those they play with online, showing the use of gaming as a social activity, even when playing remotely against others."
Does it really matter the percentage of people that play games? I believe many of us do it as a way to have fun and pass time. Is it really such a surprise that people play games? I'm really getting tired of all these studies.
Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
This doesn't surprise me in the least. Gaming is mainstream, though some people don't realize that. That's why Halo 2's opening day of sales was better than any opening day of sales for any movie in history.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
First post.
The Associated Press? The same lunkheads that were pushing Mac FUD less than a week ago about Mac Viruses? The tech group at that pile of generic newpaper filler has to be worse than the Register UK.
Mmmmmmmeh!
Here's some more headlines from the AP, Macs have windows - just like Windows! Atari - they're back - and they're in France!! Microsoft announces Longhorn! Sony PS2 winning customers - can the PS3 be far behind? E3 - what's THAT all about?
The only way I can say that anyone who plays online is "hardcore" is by their hardcore swearing. I've never heard so many pre-pubescent teenagers curse in my life!
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
How many of these games are Solitaire and Minesweeper, or on Flash portals like PopCap? These are very clearly games, but to what extent can they be compared to what the average Slashdot user thinks of as games (Halo, Metroid, Final Fantasy, GTA, &c.)?
...but is it art?
From the article:
Another notable statistic involved what the survey dubbed 'hardcore gamers' - in this case, people who play games for three or more hours per week. Gamers playing more than 6 hours per week are dubbed 'hardcore gamers to the exxxtreme' in the same survey.
... or are other people bothered by the assumption that when somebody says "games" they mean "computer games"?
9 out of 10 Americans hate the tenth for telling them about useless surveys.
Developers: We can use your help.
It leaves the question, what are the other 60% doing with their time?
Possible options:
reproducing
drinking
watching TV
reading
sleeping
dancing
commuting
feeding children
working
recouperating
making lists.
Oh You POS
Am I the only one who was very excited by the idea of a 40% discount?
These surveys can be a bit misleading to the hardcore gamers out there.
If you read the AP story (do a google news search for "ap aol video game poll") you'll find this bit: "Casual, strategy and role-playing games were most popular among online gamers." So, it seems they counted any game where you use the web to play (e.g. Sudoku or Popcap) as an "online" game. Which is technically true, I suppose, but to any person who has played Counter-Strike, or World of Warcraft, online typically means "online multiplayer", otherwise the online distinction is fairly useless (to me anyway).
The other notable bit from the article: "Casual games like board or card games were the most popular, followed by strategy games, action sports, adventure, first-person shooters and simulations, the poll found." So, of the 40% of people that play video games, the most popular games are those that you could probably play without a computer/console.
Regardless of how many adults I know that play games, I am ultimately surprised in these results. The article doesn't mention what age groups they polled, and I would expect that they might have "forgotten" to poll some of the older members of society (who, as it turns out, also count as adults). Because while I would believe about 60-70% of people in their 20s playing games, I find it hard to believe any more than 10% of 45+ year olds playing and a decreasing percentage from there on up.
Women specialize in the mind games.
How many of us have been trapped by the question:
"Do I look fat in this dress?" or "Do these jeans make my butt look big?"
Logic dictates you answer a question honestly, she is asking for your opinion. But experience teaches us not to answer honestly.
The women are training us to lie to them.
"Tempt not a desperate man" - Willy S.
Please not the article is talking about "video games", and more specifically console and computer games.
This past weekend I played a very fun game of Uno at a coffeeshop with some friends. I have been known to break out a Scrabble board on occasion. Last month I even played Parthenon with some friends. I would like to get back into D&D at some point.
When I am in a bar, if they have a Galaga or Ms. Pac-Man machine, I am all over it. I wish there was a D&B nearby (or maybe not, since I would probably end up going to often and spending too much money)
That said, I cannot remember the last time I played a game on my computer. On occasion I will play a console game at a friend's house, but I do not own one. I have nothing against them, they tend to just be beyond my budget (I feel like I could afford a console OR the games, but not both). I can have as much fun playing a much less expensive board game.
- (c) 2018 Hank Zimmerman
why is it that men can't answer these questions? Heck. Lie. tell the truth. those jeans make your ass look big honey. or, That dress makes you look frumpy. That bikini makes me want to carry you back into the dressing room and have sex with you, cameras be damned....
know your woman. know whether she's fishing for a compliment. ("Wow! those jeans make you look hot!") or wanting to know whether to sell munis for an outfit ("You and sequins should not be in the same room, baby.").
If you aren't paying attention, say something useless like, "You look sexy in anything" or corny like, "they'd look great piled up on the floor at the end of the bed". But be prepared to get hit for it. (playfully, of course).
Ira
It just is big, is most definately not the correct answer; unless you were looking for any easy way to break up.
Just a Tuna in the Sea of Life
Jut wondering how many times this year we are going to be told that Adults Play Games ???
----- Concentrate on promoting more than demoting.
What percentage of gamers are adults? I think that would be much more interesting than the other way.
Well, all the girls I meet seem to be hooked on playing mindgames.
A bad analogy is like a leaky screwdriver.
almost one in five said they had formed real-life friendships or relationships with those they play with online
I find that I don't need any more relationships to maintain than the ones I already have. In fact, I weekly "gamer night" to keep in touch with people I know IRL, but that live in other states/countries.
"Men, younger adults and minorities were most likely to play games, according to the poll."
Why even mention minorities in the report? Did they mention the majorities? Are they not part of the Men and younger adults category? How many Irish or Italian Americans play games? Think about it. Is it really that significant or are we trying to say something here? Because America's population is still over 75% white.
Maybe if it should just say Americans or not include any specific race or include all races.
What do you think?
Bah!
At least your girlfriend isn't studying to become a neuroscientist. Mind games take on a whole new level when they become practical applications of study.
"Do these jeans make my butt look big?"
Whatever you do, don't ask "Which one?"
This is old news. We've had stats like this for a long time from the ESA: http://www.theesa.com/facts/index.php
They have more interesting stats than these guys managed to come up with, too.
im hard-core!
D@m you Pong..... D@m YOUUUUUUU!!!!
an online poll? Seriously, where'd they get that information. Many americans don't even have consistent internet access. Think people living in rural areas... Unless this was done by random calling over a geographically diverse area, I would not consider it representative of all americans.
"These are very clearly games, but to what extent can they be compared to what the average Slashdot user thinks of as games (Halo, Metroid, Final Fantasy, GTA, &c.)?"
As you've said, they're very clearly games anyway, so why is such a distinction important? Yes, we can jolly well go into "only those playing my favourite genres are _really_ gamers, and those playing that other crap aren't really". (After all, all the "yeah, but those writing the same project without EJBs aren't _really_ programmers" or "yeah, but their data centre runs on Windows, so they aren't _really_ admins" holy wars in the other sections are sooo productive. Let's do the same here.)
E.g., let's exclude FPS and RTS for a start, because _I_ don't like those. And, hey, to what extent can you compare a simplistic FPS (it's barely more than a graphics engine, sometimes with some network code) to a complex game like Oblivion? Or how's an online one, _maybe_ supporting 16 players on a small map, even remotely comparable to a complex game like World Of Warcraft?
See how silly can it get? How about we settle for "if you play games, you're a gamer" instead?
The _only_ point I can see in your distinction is if you're trying to determine how much money is in that market. Then it makes sense to elliminate the free ones. But I don't see the article aiming for any kind of dollars per year estimate.
And even then it gets funnier than that. E.g., Anarchy Online is a full-fledged MMO, but you can play it for free, as long as it's without the expansion packs. (Mind you, dunno if they fixed it lately, but based on my experience at launch... well, let's just say: playing it for free, you get exactly your money's worth.)
Then there are games that were bundled with other stuff, e.g., with graphics cards, magazines or in some "Top Games #15" pack. E.g., I have a copy of a Tomb Raider game that came with a graphics card, and a copy of HL2 that came with all ATI cards at that time. I haven't played either and wasn't planning to buy either. Heck, I still have a second version of Daikatana which came with some 15 game pack, and I certainly didn't buy that pack for it. Yet somewhere they're counted in some "number of copies sold" and some marketroids are patting themselves on the back for having such a great selling game.
A funny case of it is Sony's Station Access subscription. If you play more than one of their games, or want some of the extras even for one game, you can get a Station Access subscription. In the process you basically get any other online game of theirs for free. So you could be interested just in, say, Planetside and EQ2, or just want the EQ2 extras, and get SWG and Matrix Online and a few others for free.
I know I have such a subscription and can't even unsubscribe SWG from it, once it's been activated once under that plan, even if I wanted to. So much as I consider it a steaming pile of feces and mostly a textbook example of how _not_ to design a game (and believe me, both are actually understatements: the game is even worse), I'm counted too in some "look how many hundreds of thousands of subscribers we have" statistics.
So basically it can get very hairy once you try to separate free games from commercial ones, because a lot of the commercial copies "sold" were actually in one of the above categories.
So again, let's just leave it as "If you play a game, you're a gamer." Avoids a lot of such complications.
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Zarn