Miyamoto Says Sony Controller is 'Flattering'
GamesIndustry.biz describes an interview with Shigeru Miyamoto, in which the designer refers to the PS3 controller as 'flattering'. From the article: "... it kind of reinforces in our minds that we're doing the right thing. What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago. Maybe if they were to completely copy and go with a remote and a nunchuk and two motion sensors, I might be a little more concerned. But I don't think they're anywhere close to that."
Disclaimer: I'm a Ninty fan.
"I'd be less concerned if they copied our entire hardware selection and charged the same price as they currently are! Wait... I just received a memo from our insider from Sony.... Well I'll be damned, those scoundrels!"
I might be anoyed... don't you just hate it when someone copies what you distribute? if only there was some way of stopping this copying; maybe some kind of "rights management" to stop people from stealing... can you put a root-kit on a control?
Paraphrased a bit: "Mimicry is the sincerest form of flattery"
... that the first words out of his mouth weren't "I'm going to sue them".
It makes me almost believe that the bukkakefest of companies suing competitors as a daily routine might be resolved at some point...
-- Qubit
"What they've done is just take your standard controller and add in this motion-sensing device that's similar to what we did back on the Game Boy Color many years ago."
Wasn't there a PC joystick that picked up tilt, and acceleration?
Jobs on Vista: "Flattering".
(Thanks, alert reader metaomni (667105)).
lol Anonymous Sony Troll comes out again!
Keep it up, I want to see how many stories you can post in.
Lukewarm reaction? Everywhere you go, Nintendo is heralded as having the best show at E3.
Which dev house are you with? Post-E3, everyone I know is absolutely thrilled with the Wii branding concept and the hardware.
My understanding is that the line to play the Wii was several hours long during the day and amazingly long a mere few minutes after the doors opened each day. If there was a 'fairly lukewarm reaction' to anything, it was the Sony booth across the way from the Nintendo booth and their budget busting PS3 price tag. I don't see how long lines to play for 10 minutes is 'lukewarm'. If everyone had 'lukewarm reactions' to the Wii, wouldn't they tell other people not to bother playing it? Wouldn't the press have gone on and on and given excessive press coverage about Gears of War or the Xbox360, PSP, DS or ANYTHING other than the Wii? I think you're just a little too jaded by the renaming of the console. It's just a name. Why not just decide to call it the "Double I" (combination of the first part of W and the 2 I's) or continue calling it the Revolution like so many people have pledged to do?
-Nis
"There is nothing 'flattering' about the Sony tilt sensing controller - and complaining that Sony is copying you is like a little kid getting mad that another little kid picked the same colour for their player in some game."
Was he really complaining? And wasn't there a story on here recently where a Sony rep admitted they added the feature because of all the Nintendo buzz for it?
This isn't Digg. This site was designed to be a nerd news site. It deals with tech, science, games, and more. And it has done fairly well when it comes to sticking to the topics it was designed to "report" to its readers.
It's like sex, except I'm having it!
Yes, pointing technology... Duck hunt anyone?
There is nothing 'flattering' about the Sony tilt sensing controller - and complaining that Sony is copying you is like a little kid getting mad that another little kid picked the same colour for their player in some game.
You do know they added this tilt capability about 3 days before E3 right? Most of the developers didn't know it even existed in the controller.
The excitement developers felt about the Rev had little to do with the actual hardware making up the system, but a feeling that Nintendo was setting things up for developers to go crazy with smaller and less mainstream games.
OH NO! Someones going to innovate instead of making Burnout Revenge Takedown Annihilation 3, Stone them with rocks!
Nintendo's track record of Mario platformers, racers, beat-em-ups and tennis games
Um, what? Nobody is forcing you to play those games. If you didn't want to play "platformers, racers, beat-em-ups and tennis games" (wait, tennis games? has Nintendo even released more than three of those in the last 23 years?), you could have been playing Pikmin, Brain Age, Odama, Wario Ware, Chibi Robo, Animal Crossing, Ouendan, Electroplankton, Nintendogs, Kirby Canvas Curse, or Yoshi Touch & Go (oh wait-- I forgot. Those two have a character that appeared in a previous Nintendo title, so regardless of what the game was, they're automatically derivatives, right?)
Nintendo does continue to make "classic" titles like "platformers and racers", because people apparently want to buy them. But that doesn't mean this is the thing holding up Nintendo's business. If you look at their best selling games of the last couple years, you'll find that more than half of them exist in genres that either didn't exist before Nintendo invented them in the last few years-- or don't appear to clearly exist in genres at all. Of course, most of the sales of such games took place in Japan, but hey, it isn't like Nintendo's "let's try something different" strategy was ever primarily aimed at America.
If you find Nintendo's output derivative or repetitive, it's entirely your own fault.
Are you kidding? Sony's presentation was the best by far!!
You have the nerve to bitch about sequels on Playstation games? Nintendo has been rehashing the same shit since NES .....
This is a News site, we don't generally like too much fiction in our stories.
the ps3 controller was patented in 1999, motion sensor and all, they didn't copy anything
I really don't think that Sony's Gamepad with motion detection is the same as Nintendo's Remote Controller.
First, the entire premise behind Nintendo's Wii controller is that you NEED to move it in 3D in order to control on screen content. Sony's concept is to give you a traditional gamepad that has the ability to offer 3D game control.
Second, Nintendo is shunning conventional gameplay with their next generation console. Expect lots of novelty and gimmicky game titles that rely on waving their remote controller in the air. I mean, they are adding fishing to Zelda simply for the sake of having the gimmick of kids bobbing and dipping their remote controller to mimic fishing. Sony is not shunning conventional game control, only offering a new unique way to control games for those wishing to incorporate the concepts. Nintendo is FORCING innovation, Sony is evolving it.
Sure, I do think that Sony saw Nintendo's efforts and obviously came out with a game control that has 3D positional feedback. Had Microsoft not jumped the gun and just had to get their Xbox360 out the door before Christmas 2005, then I am sure Microsoft would have added 3D positional gameplay to the Xbox360.
But in the long run, I really don't think Sony is copying Nintendo. The bottom line is that Sony realizes this is a gimmick, not something to base an entire generation of games on. Their ability to quickly add 3D positional control to their existing joystick smacks of the fact this is just a gimmick, hardly something requiring years of engineering. Nintendo might find their gimmicky new feature falls flat and customers WILL DEMAND from Nintendo a conventional gamepad where as Sony customers will find it a pleasant diversion to traditional gameplay.
In the end, just get the friggin consoles out the door! We can speculate about which will be a better system all we want, but until I can play some games on both platforms, arguing about it is just moot.
I haven't thought of anything clever to put here, but then again most of you haven't either.
...Miyamoto has enough class not to say what I was thinking it was. But I don't, so I'll say it:
It could be flattery; more likely, however, it's the floundering move of a corporation that really has no direction or clue of what it should be doing. This is monkey-see monkey-do, not "recognition."
Granted, they have rehashed some parts, but they innovate with each new generation. As someone else posted here, Zelda on NES is different from SNES and is vastly different from Zelda 64. And each new generation of console has had a huge number of new innovative games.
I think that the statement given here is basically that the "next-gen" consoles don't have any "new" features, just upgraded ones. Faster processor and GPU, more RAM, and larger storage device.
You might not think Nintendo innovative, as they do definately use their brand-name games (Mario, Zelda, Metroid, etc), but those games differ greatly along the way. And Nintendo is definately no slouch to trying new things, whether or not they all work out:
Super Scope
Power Glove
Virtual Boy
Gameboy Handheld (although I'm not sure it was the first handheld, it was one of the most popular)
Handheld with Touchscreen
Motion-sension Wii Controller
etc
Again, granted that some of these ideas didn't go very far... but I do remember the scope on my SNES being a whole lotta fun even with the accompanying games (there just weren't many games for it), and though the PowerGlove and Virtual Boy pretty much bombed, the handheld touchscreens, Wii Controller, and many others all seem to be going in good places.
Zelda games have had fishing for quite some time now.
Nintendo is FORCING innovation, Sony is evolving it.
Sony is doing little to evolve anything. The sensor only adds tilting capabilities to its controller where the wiimote can also sense depth. You might as well just add another button and call it "evolution." No one can "force" innovation. Nintendo is making room for it. Remember that the Wii will feature the "shell" remote which the new Smash Bros. will be using.
Wario Ware: Twisted uses the same technology as the PS3 controller. The wiimote truly adds some "evolution" to a tried and true formula.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
....caused Sony to add something else to the controller. Tilt control was the obvious solution. Sony didn't want to send out a bland controller that.
Most people will ignore the feature, and in won't make a bit of difference in the console wars. But they certainly weren't going to relase just a plain controller. They just needed a gimmick so that the controller wouldn't be a soft point in side to side comparisons.
This isn't Digg. This site was designed to be a nerd dupe site. It deals with tech, science, games, and more. And it has done fairly well when it comes to sticking to the topics it was designed to "dupe" to its readers.
This isn't Digg. This site was designed to be a nerd dupe site. It deals with tech, science, games, and more. And it has done fairly well when it comes to sticking to the topics it was designed to "dupe" to its readers.
Wario Ware: Twisted went one further as it had rumble. It makes a huge difference to the feel of the controller, giving the illusion of resistance as you tilt it. Sony still hasn't caught up with Wario.
And if you want articles on eating healthy or exercising or something along those lines, you can... I dunno... Go to a website about those things? This is like saying "Hey, this is the BBC site, everything here is about England! Why can't I get my hometown news from the middle of Nebraska here?"
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Nintendo keeps rehashing Mario Kart because everyone wants to play it. To their credit, they've only done it once for each new console, however. And even with that, they still change the way it plays every single time (which a lot of people have complained about).
They keep rehashing Mario Party which is up to freakin' 8 now. Except each edition has completely different mini-games.
They keep rehashing pokemon, except with different pokemon, and of course they've made changes to that, too, what with the ability to not only capture but breed pokemon and other stuff they've added. I don't keep up with it, I don't play pokemon.
Not every single game has to be a revolution. You have years of evolution between revolutions. At least Nintendo tries to make significant changes between sequels. If you can manage to prove there is an actual difference between, say, Dynasty Warriors 3 & Dynasty Warriors 4, then we can have a discussion. And we've already covered the Mario/Zelda/Metroid thing, so no reason to go back into that.
just some guy
Warhawk tight? Really? I've heard maybe one person say that, IGN I believe. Everything else I've read said it was way too.. soft? Not really a good word in this context, but I believe it gets the idea across. As for the Wii games not being all that "revolutionary," that was the first day anyone was able to play any games. Those are the first games for the system. The system isn't even out yet. There's time to fix a lot of the "problems" people have been talking about. Besides, the true potential of ANY system isn't truly realized until it's near it's end. No one knew the Gamecube could produce visuals like those in Resident Evil 4. And Shadow of the Colossus just blew people away with how much they pushed out of the PlayStation 2. I have heard complaints that the Wiimote was too sensitive at E3. Nintendo said that they had the sensitivity turned up and that players will be able to calibrate it as they like when the system launches.
As the saying goes, "Imitation is the greatest form of flattery." I think Miyamoto was hinting at something when he said "flattering."
That'll teach me to look up words I don't understand. Uff da. Well, at least it wasn't a tubgirl link.
(I know, off-topic... but seriously!)