Although I only played the trial version of ATITD 2, I always say that ATITD isp the best MMOG out there. It is about as far away from the traditional Hack n' Slash you can come today, and I loved almost everything about it (it's a little too expensive for my taste).
I want to see more games like this one! Although it is far from perfect, it shows that out-of-the-box thinking is not only possible, but successful. There is a market for social, intelligent games! It may not be big, but it is there.
Second Life is another step in the right direction. The more high-budget games, the more popular will the "genre" get and the market will grow, which means more and better games. Because of ATITD, we are entering a good spiral of innovative online gaming. Rejoice!
On the contrary, I think that the lack of early caps on skills/levels is what ruins MMOGs. With a low cap, the focus can be on what you do instead of how much you do it. Instead of requiring time, the game could require skill. Capping levels does not cap what players can do, only what they can be.
The focus can move from simply hack n' slashing to strategic decisions, social interaction, trade etc. Players won't have to spend all their time on mindlessly killing stuff in fear of becoming weaker than others if they "waste time" on anything else.
If the basic idea of MMOGs was restructured, we could end up with endless possibilities and a gameplay that never has to end or become boring. A Tale in The Desert is a good example of the kind of revolutionary thinking I like.
Yes, but we can spare them from the pain AND prevent rebellion by making them think that they are free. We connect each individual to a realistic digital copy of our world, where they can live their regular bacteria lives.
The only problem is those "Chosen Ones" who show up and figure out that the bacteria are actually being used as batteries by the inhabitants of the real world. Therefore, we have to have "Agents" who stop potential rebels in our little "Matrix".
Actually, travel IN the speed of light needs exactly one eternity of energy (if you are not created in the speed of light, as light) and near-lightspeed travel is impossible since things weigh more the faster they go, which results in that they need more energy to travel. This caused near-lightspeed travel to crave a heck of a lot of energy, and some calculations show that it is an impossible amount of energy. So, no. Not only Faster-than-light travel is prohibited.
A day in the life with a final fantasy creator? Is it about his wife?
After he saved the world, who would NOT think of sending him on a mission to destroy the surviving Marsians?
What's the big deal? I've got nothing to hide...
I'm a student without any real source of income. If I did work, I would most likely play it.
Although I only played the trial version of ATITD 2, I always say that ATITD isp the best MMOG out there. It is about as far away from the traditional Hack n' Slash you can come today, and I loved almost everything about it (it's a little too expensive for my taste).
I want to see more games like this one! Although it is far from perfect, it shows that out-of-the-box thinking is not only possible, but successful. There is a market for social, intelligent games! It may not be big, but it is there.
Second Life is another step in the right direction. The more high-budget games, the more popular will the "genre" get and the market will grow, which means more and better games. Because of ATITD, we are entering a good spiral of innovative online gaming. Rejoice!
On the contrary, I think that the lack of early caps on skills/levels is what ruins MMOGs. With a low cap, the focus can be on what you do instead of how much you do it. Instead of requiring time, the game could require skill. Capping levels does not cap what players can do, only what they can be.
The focus can move from simply hack n' slashing to strategic decisions, social interaction, trade etc. Players won't have to spend all their time on mindlessly killing stuff in fear of becoming weaker than others if they "waste time" on anything else.
If the basic idea of MMOGs was restructured, we could end up with endless possibilities and a gameplay that never has to end or become boring. A Tale in The Desert is a good example of the kind of revolutionary thinking I like.
Yes, but we can spare them from the pain AND prevent rebellion by making them think that they are free. We connect each individual to a realistic digital copy of our world, where they can live their regular bacteria lives. The only problem is those "Chosen Ones" who show up and figure out that the bacteria are actually being used as batteries by the inhabitants of the real world. Therefore, we have to have "Agents" who stop potential rebels in our little "Matrix".
How about renaming it "comic book free day"? People could need one of those (especially in Japan).
Actually, travel IN the speed of light needs exactly one eternity of energy (if you are not created in the speed of light, as light) and near-lightspeed travel is impossible since things weigh more the faster they go, which results in that they need more energy to travel. This caused near-lightspeed travel to crave a heck of a lot of energy, and some calculations show that it is an impossible amount of energy. So, no. Not only Faster-than-light travel is prohibited.