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Our Indie Experiment - MadMinute Games

baby arm writes "MadMinute Games' Norb Timpko has contributed the first installment in a series on independent game developers. He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs."

62 comments

  1. Indie principles rule by SIInudeity · · Score: 3, Interesting

    Power to the indies. I myself, have been hobby-coding games since I was in Primary school. Power to these guys, who code games for the love of it, not the money.

    1. Re:Indie principles rule by Anonymous Coward · · Score: 0

      Wow, are you sure it was just a hobby when you were in primary school?

    2. Re:Indie principles rule by Deltaspectre · · Score: 1

      I believe you're thinking of 'India' principles... not Indie principles

      I'm sorry, that was horrible :P

      --
      My UID is prime... is yours?
    3. Re:Indie principles rule by SIInudeity · · Score: 1

      Deposit one Rand into the bad joke tin please :)

    4. Re:Indie principles rule by captain_dope_pants · · Score: 0

      If you like free ( or at least VERY cheap games ), try Soldat. The guy's made a very playable game IMHO and it's fully working for free with few extras that are functional on registration.

      It's a shoot 'em up network frag fest based on the Quake engine I think. If you like guns & explosions it's worth a look.

      I'm nothing to do with Soldat ( apart from being a player ) and if a few /. guys register it'll be more power to the indie movement.

      --
      while (true != false) process_more_stupid_code();
    5. Re:Indie principles rule by montyzooooma · · Score: 1
      "Power to these guys, who code games for the love of it, not the money."

      That's not strictly true as the article says that Mad Minute Games was able to pay both men involved a salary while using volunteers for a lot of the work (didn't Ultima Online get into a lot of trouble for using volunteers?). I suspect they wouldn't be doing it if they weren't getting a return. But yeah, more power to the indies.

  2. This is a tough business by IntelliAdmin · · Score: 4, Insightful

    I have total respect for any Indy game developer. It is a very tough business to get into. It is so saturated with Hollywood types that are constantly taking a loss on $10 Million game projects. Building a game is such a gamble. Its not like a utility, or p2p app where you can gauge the interest in it - you never know until you release the game what type of response you will get. Sometimes these Indy guys work on a game for years, release it and get nothing back.

    Remote Admin Tools

    1. Re:This is a tough business by ggambett · · Score: 2, Informative

      We don't compete with the $10M projects. We're not after the same markets to begin with - there's a clear separation between hardcore and casual gamers. Casual gamers are way more interested in gameplay (although the production values have been rising over the years) so you can actually compete with a 2 or 3 person team. The key is to "fight" on your own rules, make the limitations work for you instead of against.

      You're right that it is a gamble though. Your game may be a hit or a total flop. However there are some elements all successful games share, over the years you gain some understanding about what makes games work. It's still risky, which is why you see so many clones and derivatives. Yes, the casual space is filled with clones, derivatives and sequels as well. The truth is, innovation is risky. Unfortunate, maybe, but true nonetheless.

    2. Re:This is a tough business by IntelliAdmin · · Score: 2, Interesting

      You right that you are not in the same market - Now that I think about it, it really has no weight in the issue. Last year my 5 year old nephew came over for a month. I have zero games, and was not about to put out $50 for some game I would never play again. Found a very cool indy game that he and I played for weeks - only cost me $14.95. It was a typical 2D shootm up (Kinda like the games you would see in the old days on the Atari 2600, or Commodor 64), and it was a really fun time.

      Remote Admin Tools

    3. Re:This is a tough business by MiceHead · · Score: 1

      We don't compete with the $10M projects.

      I think that we do compete with the $10M projects, and very directly so. After all, we produce "entertainment," so we're already in competition with movies, restaurants, and fun gadgets for consumers' money. The potential customer doesn't separate indie games out from the AAA titles as much as we'd like. Their money is (presumably) finite, so their purchase of one game means that they're less likely to purchase another, regardless of who created it.

      We're not after the same markets to begin with - there's a clear separation between hardcore and casual gamers.

      Ah, but this further increases the competition, as a casual indie game is up against both the higher-profile casuals (e.g., the Lumineses and Tetrises) and the myriad free games available on Newgrounds and Miniclip.

      I believe that small studios will do better once we get ourselves into the mindset that we're squarely in competition with larger ones. Which is fine, because while we may not all be able to compete at the cutting-edge on photorealism, there's precedence for our creating good-looking games that excel in other areas (Uplink, GalCiv).
      _____
      www.dejobaan.com - Competing with companies that spend more money on cocktail parties than we do in an entire year.

    4. Re:This is a tough business by Psychochild · · Score: 1

      The parent post is right. Indie games often do compete with other games, at least in the mind of the consumer. You may not create your little war game to compete with other war games on the market, but you can be sure that the war game fanatic is going to be comparing your game to every other game he has seen.

      The trick is to have a unique selling point that draws people. For a "casual" game, that usually means having a more streamlined experience and a lower price point. If a person can jump into a game and buy it for $20, that's worth a lot more to most people than if the game has a multi-hour tutorial and costs me $60.

      For other types of games it's harder. My own game, Meridian 59 is a small Player vs. Player (PvP) focused game. Definitely not for everyone, and it tends to cater to a hard-core audience that has enjoyed the game over the decade it has been running. The game isn't graphically impressive, so it runs on older computers. The game focuses more on skill-based PvP rather than level-based monster grinding. It couldn't be more different than World of Warcraft (WoW) unless we took out combat.

      People still compare Meridian 59 to WoW, though.

      WoW is bigger. WoW is prettier. WoW has more classes. WoW has better loot. The $10.95 per month for Meridian 59 is "almost as much" as the $14.95 per month for WoW. WoW has to be a better game because more people play it.

      Now, I don't develop the game to compete with WoW. I'm mostly happy keeping the game running for the people that truly enjoy the unique aspects of the game. But, even if I'm not competing with WoW people are still going to compare my game to it despite what I think.

      I've posted some other thoughts my game development blog.

      Some thoughts from another indie developer,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  3. Buy the game, it's terrific by crimguy · · Score: 5, Interesting

    Good article, and I'm glad MMG is getting some press. Take Command 2nd Manassas is a great game, and a terrific achievement for a 2-man development team. If you haven't bought it, give the demo a try - I guarantee you'll be impressed. It has my vote for wargame of the year (in my make-believe gaming awards in my head)

    And no, I do not work for the company. I hadn't heard of them until about a month ago.

  4. Indie.. by goldaryn · · Score: 1

    Reading TFA, it seems that s/computer games/paintings and from the MO you have pretty much any bohemian artistic operation (minus the volunteers).

    A philosophy I agree with, and sounds like a fun way to do things. Especially if you like to be your own boss.

  5. I suck by suv4x4 · · Score: 3, Insightful

    If I say that in their low res demo movies it's obvious that the avatars use pretty low res billboard textures will make me suck won't it :P

    I'll get modded down, I'll get replies asking "if I don't have better games, I better shut my mouth" or how bashing is nor productive and how many work went into this game.

    But this is why the gaming industry is so tough nowadays. While all developers are small teams of talented boys and girls fascinated with technology, big budgets quickly up the ante and spoil it for everyone.

    Indie games have to differentiate and separate themselves from the general games market and stress on different values, like gameplay, originality and fun (is Wii the Indie dev dream console?).

    If they fight within the big market, too many people will stare at the low res textures on the avatars and sigh.

    1. Re:I suck by crimguy · · Score: 3, Informative

      If it's any consolation, the game has hi-res sprites as well. The demo is limited to the low resolution sprites. It's not 3D, but for the genre it's pretty good.

    2. Re:I suck by AnyoneEB · · Score: 2, Interesting
      (is Wii the Indie dev dream console?)
      I believe that is in Nintendo's plan. I hear the dev kit is $2000 (although it may be difficult to get one right now). Obviously, that is more than it costs to get started on PC ($0; assuming you already have the hardware in both cases), but it is cheaper than most consoles. Nintendo is offering easy XBox Live Arcade-style distribution of games via their Virtual Console feature. Actually, on that topic, how has XBLA been for indie developers?
      --
      Centralization breaks the internet.
    3. Re:I suck by brit74 · · Score: 1

      I'm guessing that they're using sprites because they were concerned about drawing large numbers of soldiers in full 3D. Doing it all in 3D would take lots of lots of polygons, and would require a high-powered graphics card to run decently.

    4. Re:I suck by TheSpoom · · Score: 1

      The thing about the Wii and other Nintendo consoles thusfar is that obtaining the devkit requires Nintendo to approve you, and that means you have to have a pretty good company portfolio already. But yeah, the Wii development costs listed there are surprisingly low.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  6. HELLO US EDUCATORS by RealBeanDip · · Score: 5, Insightful
    From TFW:

    I bombed vectors when I first took it at the Naval Academy, then I bombed it again when I took it at Penn State. Neither time did I care enough to really apply myself to learn. But when I realized that I had to learn vectors to make the little soldiers move realistically, I applied myself and mastered them. I wrote some C++ classes and immediately forgot them again, but the point is that when I finally had a real goal and application I was able to finally learn something that had eluded me twice before. I just took a little motivation.

    Please read and re-read that. It is this kind of motivation that is missing in a GOOD CHUNK of our K-12 education and I think it has a A LOT to do with why a lot of kids are not interested in "core" courses.

    --

    You know you're a geek if you've ever replied to a tagline.

    1. Re:HELLO US EDUCATORS by suv4x4 · · Score: 2, Insightful

      Please read and re-read that. It is this kind of motivation that is missing in a GOOD CHUNK of our K-12 education and I think it has a A LOT to do with why a lot of kids are not interested in "core" courses.

      Same here. But better give it up, educators world-wide believe you gotta stuff "knowledge" in the kids head against their will, or they will turn into little vegetables.

      A lot of the stuff you learn in school isn't even useful, a lot isn't useful for the particular student (for example vectors are a must for 3D graphics, but quite not for a music composer), and a lot isn't given enough context to be seen why it's useful.

      Only advice is: let your kids know they are not worth their brain storage in bytes mechanically copying information from school, and help them learn the right stuff.

    2. Re:HELLO US EDUCATORS by DeadChobi · · Score: 2, Insightful

      Anything that makes a student think critically about how to solve problems is good for them and directly applicable in the real world. Science and Mathematics may not be directly useful, but the critical thinking and problem solving skills make them an asset. You may not realise this, but after you finish Calculus you will have studied a new method for looking at and breaking down the world. This is completely independant of and yet built on geometry and algebra.

      And when you're writing music, you still have to think about how the music sounds as you're writing it on paper. Mathematics and music both involve some heavy mental visualization skills, and there is much scientific evidence to show that studying the latter assists the former.

      I think that the biggest mistake students make is thinking that because they'll never apply it directly, they dont need to study it. It's ultimately not about studying something so that you know how to do it. It's about studying something so that you can think in different terms if it becomes neccessary. A lot of thinking outside the box is done by people who have learned to use several different boxes, and just because one box doesn't seem directly applicable at the time, it does not mean you should not study it.

      I agree that rote memorization is crap and should be banned from teaching curiculums. Oh, except for science curicula where memorizing physical laws and their names are very important to learning the language. Most students see the technique, and think "Oh, this is what we're supposed to be learning, how boring." They rarely stop to think "why is this useful to me? Is there something more I should be getting out of this?" And when the last question never gets asked after the former, then educators have failed.

      Just the other day, in my sociology class, we were talking about the education system. The instructor mentioned a general movement toward going back to teaching communication skills, basic mathematics, and critical thinking. What a lot of teachers never mention is that science courses are there to force you to think critically about something. If your teacher never gets you to do that, then they have failed and need to go back to school.

      --
      SRSLY.
    3. Re:HELLO US EDUCATORS by suv4x4 · · Score: 2, Insightful

      Anything that makes a student think critically about how to solve problems is good for them and directly applicable in the real world. Science and Mathematics may not be directly useful, but the critical thinking and problem solving skills make them an asset. You may not realise this, but after you finish Calculus you will have studied a new method for looking at and breaking down the world. This is completely independant of and yet built on geometry and algebra.

      This is the regular excuse, but it doesn't really work this way. Students aren't thought to apply critical thinking. They are thought to learn facts and formulas by heart, and to fit a specific mold the educational material has created.

      It's not a coincidence that some of the greatest mathematicians of the 20-th century never were good at math in school. Actually Einstein was pretty bad at physics and math in school too.

      Our brain has limited capacity for coming up with new "models" of the world. If all brains of our children are trained into the same model of the world, this limits their capacity to "think outside the box" (to use a cliche).

      In other words, the more you learn based on a "mold" applied to all students, the more limited you become in your views.

      Instead we should be given our options and let us learn organically, based on what we're interested in and what makes sense in the context of each individual. This is how we're built to work. Apparently though some people think they're smarter and want to force their "wisdom" on the people around them.

    4. Re:HELLO US EDUCATORS by suv4x4 · · Score: 1

      One more point:

      Oh, except for science curicula where memorizing physical laws and their names are very important to learning the language.

      That's the problem. You don't give someone a list of laws and says "they're useful, learn them". That doesn't work, it's wrong, and encourages the wrong idea on students.

      Instead give them a nicely layed out booklet or a page with the formulas, explain how they work, and ask them, using this booklet to solve problems.

      The learning of the laws by heart will come naturally as they use this in practise.

      When you were a little kid, did your parents hand you a bulky dictionary and said "learn it by heart, so you can speak"? Yet, a mere baby you've started learning to talk naturally and organically, and now know a lot of words...

      Thing about it.

    5. Re:HELLO US EDUCATORS by suv4x4 · · Score: 0, Offtopic

      Thing about it.

      Aaand... ignore the typo/s/ (not a native speaker) :)

    6. Re:HELLO US EDUCATORS by swv3752 · · Score: 1

      I learned geometry that way. We were given the axioms and a couple of theorems then i worked out the rest on my own.

      --
      Just a Tuna in the Sea of Life
    7. Re:HELLO US EDUCATORS by darkmeridian · · Score: 1

      He's BOMBING VECTORS in the NAVAL ACADEMY? Whatever did vectors do to him?

      --
      A NYC lawyer blogs. http://www.chuangblog.com/
    8. Re:HELLO US EDUCATORS by pcgabe · · Score: 1
      There were several items of disputable value in your post, but I will try to stick to ones easily proved false.
      This is the regular excuse, but it doesn't really work this way. Students aren't thought to apply critical thinking. They are thought to learn facts and formulas by heart, and to fit a specific mold the educational material has created.
      I will assume you meant to say taught instead of thought and reply that it depends on the _teacher_.
      It's not a coincidence that some of the greatest mathematicians of the 20-th century never were good at math in school. Actually Einstein was pretty bad at physics and math in school too.
      Oh really? Name two. (difficulty: can't actually be an urban legend. That Einstein myth has got to go)
      Our brain has limited capacity[...]
      Well, maybe =yours= does. (badumbump!)
      In other words, the more you learn based on a "mold" applied to all students, the more limited you become in your views.
      Again, it depends on the teacher. If your "mold" includes things like "Question everything", your stated limitation does not apply.
      Instead we should be given our options and let us learn organically, based on what we're interested in and what makes sense in the context of each individual. This is how we're built to work.
      I don't know about you, but when I was a kid, my interests were mostly along the lines of playing games. If I had been allowed to study only things that interest me, I likely never would have looked at a history book, or started learning a foreign language, or any of the other things that were requirements in school.
      Apparently though some people think they're smarter and want to force their "wisdom" on the people around them.
      Boy...I hate to be the one to break this to you, but... some people ARE smarter than others. Perhaps you meant to say that some people only *think*, falsely, that they are smarter than others. Upon that point, (if that is the point you meant to make), we agree.

      The drive to build up every student's self-esteem has done more harm to public education than just about anything else I can think of (except perhaps the corrupt teachers' union). [full discloser: I'm a teacher]
      --
      Don't put advice in your sig.
    9. Re:HELLO US EDUCATORS by Assembler · · Score: 1

      > Instead give them a nicely layed out booklet or a page with the formulas, explain how they work, and ask them, using this booklet to solve problems.

      wow. that sounds exactly like the regents (NYS standardized public school test)

    10. Re:HELLO US EDUCATORS by suv4x4 · · Score: 1

      Again, it depends on the teacher. If your "mold" includes things like "Question everything", your stated limitation does not apply.

      Open the student's books or the program voted by the appropriate institutions for the education framework. Does it have stuff like "question everything"?
      Unless you plant a clones of that idealistic sample of a teacher in every school, this pathetic thought is just that: a pathetic thought.

      What's described in the documents is just a set of facts and sphere's of science and knowledge to go through, and most teachers don't give a damn to go beyond this.

      I could waste time reacting to your statement that "maybe my brain has limited capacity", but the deal is: I can't win, you can keep on ranting forever, so I'll pass.

    11. Re:HELLO US EDUCATORS by suv4x4 · · Score: 1

      wow. that sounds exactly like the regents (NYS standardized public school test)

      Good for NYS. I keep fooling myself that other stuff than NYS or even USA exists, but that could be just my imagination.

    12. Re:HELLO US EDUCATORS by Anonymous Coward · · Score: 0

      I am a U.S. educator, and I went into teaching high school mathematics because I believed that this very thing was missing. Unfortunately, it's more complicated than that. The reality is that most of the kids that I teach can barely add or subtract, let alone understand enough to deal with complicated topics (and I'm not talking about "low level" students; I'm talking about college prep Algebra 2 and Geometry). The honors students can and do understand this stuff, and I do talk about video games and provide projects based on real-world ideas for them, but they're a minority. I've also tried doing that with regular students at different times; however I've found (as many teachers before myself have) that there isn't enough time to teach the curriculum that I'm bound to with regular students, and to also provide genuine real-world experiences that they'll grasp. It tends to be difficult to do such a thing when you have to reteach combining like terms or how to add/subtract fractions so that they'll pass their exit exam. The U.S. educational system has many flaws, but after being a teacher now for about 5 years (and really loving doing it), I can say that the dedicated people I've met who have gone into teaching are not part of the problem. As a country we need to focus upon mathematics and hard sciences heavily at an earlier time so that students who go into high school can grasp the concepts that educators such as myself would like to teach. We should probably also invest more money (a lot more money) into schools, as many other countries have. I could go on, but I think you should probably be getting the point by now. Making curriculum relevant to the real world is a nice idea, but only if you can get past the basics. Few teachers are allowed that opportunity. Hopefully this is a problem that can eventually be fixed, but I'm not going to hold my breath.

  7. Familiar by Anonymous Coward · · Score: 0
    He describes the balancing act required to get a game like Take Command: 2nd Manassas out the door while still having families and day jobs.

    Kind of like the challenges the average slashdot reader faces when writing a post. Apart from the family and job bit... :-P

  8. It might be great.... by thePowerOfGrayskull · · Score: 0, Offtopic

    ... but I couldn't get past the advertisements that I had to scroll past to see the actual article...

  9. Or not by Anonymous Coward · · Score: 0

    We may be emerging from a fifty year long bad experiment in education. We have been guzzling from the holy grail of 'motivation' for about that long. The symptoms are "New Math" and "Whole Language". The lie is that if we can motivate the little dears, they will automagicly learn. That was supposed to prevent our brightest students from getting bored and dropping out because they didn't feel challenged. The trouble is that the vast majority of the students just learned to be lazy. The good old Protestant Work Ethic made this country great. The education system lost sight of that.

    What we need is a return to extrinsic motivation. The kids learn to work hard. They grow up and they have the habits of mind that enable them to do the work necessary to develop their own games (or any other worthwhile goal).

    The other thing that you need is an innovative, entrepreneurial spirit. Kids in Asia work like dogs in school. That's not enough though. Most of the worthwhile technological innovations in the last fifty years came from the good old USofA. So, I'm not saying that driving the kids like slaves is the answer to everything because it isn't. On the other hand, raising a couple of generations of lazy bums sure isn't the answer either.

    1. Re:Or not by RobertLTux · · Score: 1

      How about this version of "corporate sponsored" education

      1 a Corp agrees to sponsor a school
          the corp gets
                  a possible new workers
                  b a nice chunky tax deduction
                  c a group of very heavily regulated workers (little jobs that have a huge "play factor")
          the school gets
                  a funding
                  b other resources (do you really think that a school sponsred by Coke won't have..)
                  c a lower problem of disipline (having kids paid to run around would keep them out of trouble)

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    2. Re:Or not by Anonymous Coward · · Score: 0

      They are called city academies. But I doubt coke would be allowed to fill them with sugar. (fundamentalist christians on the other hand...)

    3. Re:Or not by Overzeetop · · Score: 1

      b a nice chunky tax deduction

      Sorry, I'm not buy that. No, seriously, a tax deduction is me (a taxpayer) paying someone else to do something the government want's to have happen. I may as well pay for the work and prevent the corporation play nanny. For-profit institutions are not exactly the bastions of moralilty.

      Also, workers who don't do much work, and can't be channeled and refined into performing specific repeptitve tasks, just aren't efficient.

      Finally, you can't pay [kids these days] enough to keep them out of trouble. The more you pay them to keep them good most of the time, the bigger trouble they're able to get into when they aren't being paid. No, you can't pay them enough to keep them on a leash all the time.

      I'd be in favor of euthanizing all the troublemakers, but it's not always the kids fault. Euthanizing a good number of the parents these days...well, that has merit, but there just isn't enough space to kill and bury all the bad parents out there without major health hazards to the rest of the population.

      .
      .
      .

      Wow, I really shouldn't have come into work today. I've gotten a lot done, but my cynisim has really hit a local peak. Better work myself back down before everybody comes back tomorrow.

      --
      Is it just my observation, or are there way too many stupid people in the world?
  10. Why waste time? by Anonymous Coward · · Score: 1, Interesting

    Why waste time playing games when you could be writing them, like this guy? How much time do you waste grinding in WoW, trying to increase some number in a database? You could spend that time doing something productive -- creating something.

    1. Re:Why waste time? by Anonymous Coward · · Score: 0

      1-59 levels in wow were somewhat fun,
      60th level in wow made me quit, just like all the other online games

    2. Re:Why waste time? by Literaphile · · Score: 1

      So that other people can be increasing the numbers in the database of your game?

    3. Re:Why waste time? by creepynut · · Score: 0, Flamebait

      And who would play the games?

    4. Re:Why waste time? by Anonymous Coward · · Score: 0
      So that other people can be increasing the numbers in the database of your game?

      And, as a side effect of that, increase the numbers in your bank account: a database that actually matters.

    5. Re:Why waste time? by Aladrin · · Score: 3, Interesting

      Maybe because some people prefer the tedium of MMO grinding to the tedium to MMO writing.

      I've wanted to write my own game for YEARS. But that dream is only a dream. I like the planning, I like the thought of having my own game and doing what I want with it, but the reality isn't nearly so rosy.

      As soon as your project gains even a little fan-base, you've suddenly got a group of people telling you:

      A) Your game sucks because it's not (insert reason/other-game-name)
      B) Your game needs to do this. Yesterday.
      C) They hate you because you don't listen to them on YOUR game.
      D) Everything is peachy and wonderful and they have nothing to say, really, except they want to waste your time and if you don't respond, they turn into C.

      This is, of course, assuming you work alone. If you work FOR someone, or WITH someone, you've gained at least half a boss.

      Life in game-dev land is NOT ALL ROSES.

      Add in the fact that the average career of a game dev is 5 years and you've got a recipe for disaster.

      More power to the game devs that make all the games I love playing, but I no longer want to be one of them. I'd much rather pay whatever I have to and just have FUN playing them games. Ultimately, they come up with more ideas that my single brain could ever create anyhow.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Why waste time? by Anonymous Coward · · Score: 1, Insightful
      Why waste time playing games when you could be writing them, like this guy? How much time do you waste grinding in WoW, trying to increase some number in a database? You could spend that time doing something productive -- creating something.

      Pfft. I spend all day long doing something productive at work - writing code, fixing PCs, toubleshooting network issues, talking with clients... When I finally get home in the evening I've got more productive stuff to do - clean the house, mow the lawn, feed the pets, do the laundry... When I finally come up with a few hours of free time, the last thing I was to do is "something productive".

      It's very nice, at the end of the day, to kick back and play WoW. I don't know how you play WoW, but the last thing on my mind is some number in a database. I'm too busy chatting with my friends, killing critters, following storylines, navigating dungeons, and enjoying the scenery.
    7. Re:Why waste time? by Anonymous Coward · · Score: 1
      Maybe because some people prefer the tedium of MMO grinding to the tedium to MMO writing.

      No need to write an MMO game, or even write a game at all. It just makes me angry and sad to think of all the effort that is being wasted trying to get the +5 Sword of Futility or the +11 Shield of Pointlessness by people who are surely smart enough to do something useful with the time.

      It is often argued that MMO games are little different to other forms of entertainment. Perhaps time spent playing WoW would otherwise be spent watching TV. But you never had to watch TV all evening just to keep up with your friends. You could watch TV one evening and do something else the next. But this isn't TV. If you make friends in-game, or you're in a guild, then you've made a commitment to keep playing.

      Of course, people often make commitments to forms of entertainment. If you play sports, you probably play with your friends, perhaps in a team. If you watch TV, then you probably follow a few TV shows. These things don't take up all of the time that you're awake, though.

      WoW is like a hamster wheel for humans. Hamsters are simple creatures - easily entertained by a simple machine. A more complex machine is needed to entertain a human. A machine that simulates a world in which skills are replaced by effort appears to meet the criteria. It's like real life, but it's incredibly easy.

      I live with a WoW player who plays almost constantly. This makes me very sad because I remember how things were before she started to play. I can't see how to break it, though. I can't interest her in anything other than WoW because (a) most of her friends are there, and (b) all real-life activities, apart from watching TV, are more difficult than WoW. She's withdrawn from society. It is hard to imagine how any addiction could possibly be worse.

      Heh. I guess I am biased.

    8. Re:Why waste time? by Anonymous Coward · · Score: 0
    9. Re:Why waste time? by Anonymous Coward · · Score: 0

      Heh sounds eerily familiar. My roomie spends every waking moment except when he HAVE to be at work or school infront of the computer playing WoW. It's become his whole life. He never do anything with his RL friends any more.

      The scary part is I am starting to develop the same syndroms(not MOMRPGs tough), simply because wasting your life infront of the pc is so easy and fun. Oh well - there is probably a ten step recovery programme out there for me :)

  11. Employer-funded education the way of the future? by scgops · · Score: 3, Insightful

    Most elementary, junior high, and high school teachers in America are government employees. That's bad enough. To make matters worse, they're given a checklist of things they must teach (and answers that students must regurgitate) in order to continue being employed.

    Now, I don't have high expectations for civil servants in general, but I can't escape the conclusion that teachers are set up to fail. The ones I know work far more hours than any of their governmental supervisors. Given that the vast majority of their time remains focused on mandatory teaching & testing subjects, they have little time for motivating anyone.

    Sadly, the only thing in American society that seems to evolve more slowly than the education system is the legislative baggage that mandates how teaching is supposed to be done. For many school systems, educating young people is being replaced by years of babysitting, with diplomas handed out mostly on the basis of acceptable attendance percentages for a suffient number of years.

    Perhaps what we'll see in the future is a more entreprenurial version of way the military operates. Employers could foot the bill for training employees in skills that matter for their specific jobs. In exchange, employees would sign 2, 4, or 6-year contracts for long hours in low-paying jobs during which they can be fired but can't quit.

  12. Re:Employer-funded education the way of the future by Anonymous Coward · · Score: 0

    Or instead of being an indentured servant of sorts, why not go back to one of the few systems that do work. Apprenticeship.

  13. Re:Employer-funded education the way of the future by ultranova · · Score: 1

    Perhaps what we'll see in the future is a more entreprenurial version of way the military operates. Employers could foot the bill for training employees in skills that matter for their specific jobs. In exchange, employees would sign 2, 4, or 6-year contracts for long hours in low-paying jobs during which they can be fired but can't quit.

    So basically, you want to bring back serfdom, with the difference that instead of being tied to a patch of land you'd be tied to a corporation. And, of course, the employer has no duties towards the employee, even when the employee is de facto their property.

    Thank you for demonstrating why unions are still very neccessary.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  14. Re:Employer-funded education the way of the future by scgops · · Score: 1

    Honestly, I think unions and tenure are two of the big reasons why America's educational system is steadily deteriorating.

    In California, a large part of educational spending goes to the teacher's union, and to the cost of negotiating with the union, rather than to the teachers themselves or to the cost of books and supplies.

    Tenure, meanwhile, promotes freedom of expression and thought at the expense of the freedom to hire and fire teachers based on performance. One major lesson being learned by students today is how to maintain the status quo, or at least a protracted, downward slide.

    Private schools, which aren't similarly burdened, are seeing a growing demand for their services, while public schools are closing down, even though the overall population keeps rising. That's gotta tell you something about the perceived value of a public education.

  15. Re:Employer-funded education the way of the future by jalefkowit · · Score: 2, Informative
    Employers could foot the bill for training employees in skills that matter for their specific jobs. In exchange, employees would sign 2, 4, or 6-year contracts for long hours in low-paying jobs during which they can be fired but can't quit.

    What you're describing isn't something new; it's called indentured servitude and it was a common form of employment in colonial North America. As we've become more attentive to the rights of the laborer, this and other forms of slavery (and being legally bound to a contract you can't get out of is certainly closer to slavery than free labor) have gone by the wayside.

    I wouldn't mind seeing employer-funded education necessarily (though one wonders if that would result in the same bad consequences we've gotten from the employer-funded health care system). But indentured servitude should remain in the past, where it belongs.

  16. is it me or is this windows(tm) only by Anonymous Coward · · Score: 0
    I went to download this and alli alas could find was a windows installer.

    what's the point of that. this is /.

    who cares about a windows software thing

  17. love the game! by ActionAL · · Score: 1

    i downloaded and played the demo, it is definately a fun game. i really love commanding columns of troop brigades and marching them into enemy flanks, and rushing them with the CHARGE! command.

  18. Re:Employer-funded education the way of the future by scgops · · Score: 1

    Perhaps I should have worded it as "...2, 4, or 6-year contracts at prenegotiated salaries during which they can't quit without repaying the cost of the education they've received."

    Frankly, without my initial, cynical wording, it really wouldn't be indentured servitude, at least not in the very-nearly-slavery sense. Rather, it would be the exchange of labor for education, at the end of which the worker would have both training and experience, two things an entry-level worker would benefit from having.

    BTW, even Wikipedia mentions that "[indentured servitude] was the legal basis of the apprenticeship system by which skilled trades were learned." Master tradesmen didn't simply train apprentices out of the goodness of their hearts. Without the commitment of service in exchange for room, board, and training, mighty few masters would have taught their trade secrets to anyone.

  19. "Turn Based Erotica?" by Anonymous Coward · · Score: 0

    I went to read the article and was presented with a "" banner that said Tackticular Cancer: Turn Based Erotica Login ..., Password, etc. The article was well off the bottom below the scroll buffer.

    It took me a good 10 mintues to figure out that it was a randomized title phrase for the site, and that the "indie game" in question was not if fact, a turn based online erotica game. I was like, "holy shit" - role playing erotica online made /. front page??

    whoa -- too much 420 this weekend.

    I so wish I could post in non AC

  20. I am an indies developer by peter+Payne · · Score: 0

    I am an indies developer, licensing and translating PC dating-sim games from Japan. It's been difficult, creating a product that no major retailer will carry, and we've had to respond to this by creating our own distribution network to reach as many anime/comic shops as possible, and of course carrying our product directly to customers/bishoujo game fans through the direct channel. Are most "indies game developers" looking for publishers, I wonder, or are they looking for alternate channels to sell their product?

    --
    You've got a friend in Japan: http://www.jlist.com
  21. Vectors ARE Useful in Music by PaulMorel · · Score: 1
    Your argument is flawed, because the broad base of knowledge that you get in school IS useful in almost every field imaginable. In fact, even the example you give is incorrect.

    for example vectors are a must for 3D graphics, but quite not for a music composer

    Vectors aren't used in Rock and Roll, perhaps, but if a student actually spends a few semesters studying music theory, and post-tonal theory, they will discover that mathematical concepts such as vectors are commonplace. In post-tonal theory, Interval Vectors are used as representations of clusters of tones. In other words, to a rock guitarist, C and G may be two totally different chords, however, to a post-tonal theorist, they might be the same. A post tonal theorist would see the pitches of a C Major as c-e-g or as interval vector 001110. G Major would have the pitches g-b-d, but the same interval vector!

    For more information, see wiki- Interval Vectors.

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    1. Re:Vectors ARE Useful in Music by suv4x4 · · Score: 1

      Vectors aren't used in Rock and Roll, perhaps, but if a student actually spends a few semesters studying music theory, and post-tonal theory, they will discover that mathematical concepts such as vectors are commonplace. In post-tonal theory, Interval Vectors are used as representations of clusters of tones.

      I'll be rude, if you're easily offended please don't read any further.

      FOR FUCK'S SAKE DON'T TURN THE LAST REMNANTS OF WHAT IS ART LEFT, INTO FUCKING SCIENCE.

      I think the brain of a great composer does a lot of a better job than learning vectors to analyze music does.