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DDO Goes Solo

Gamespot reports on efforts by Dungeons and Dragons Online creator Turbine to add soloable content to the gameworld. They have added a new difficulty level to the existing missions ('solo'), which will allow players unwilling or unable to form a group to successfully complete tasks. From the article: "Turbine has also adjusted the experience requirements for leveling up. The change heavily favors new players, cutting the necessary experience points to get to level two by half. However, the requirements for levels four and up will only be decreased by 10,000 points."

77 comments

  1. Dungeons and Dragons Offline? by scrabbleguy · · Score: 4, Funny

    I wonder if they'll be offering an offline version of their game for those who only want to play solo?

    1. Re:Dungeons and Dragons Offline? by GundamFan · · Score: 1
      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    2. Re:Dungeons and Dragons Offline? by gmikej · · Score: 0

      I think that is called Oblivion.

    3. Re:Dungeons and Dragons Offline? by SydShamino · · Score: 4, Funny

      What about us folks without a computer at home? Will they have a version for us, too?

      --
      It doesn't hurt to be nice.
    4. Re:Dungeons and Dragons Offline? by Gattman01 · · Score: 5, Funny

      I think its called "Dungeons and Dragons Online: Table Top Edition"

    5. Re:Dungeons and Dragons Offline? by avronius · · Score: 1

      +1 funny :) (sorry, no mod points)

    6. Re:Dungeons and Dragons Offline? by I+Like+Pudding · · Score: 2, Funny

      That one is even harder to solo. In my first campaign I kept antagonizing the party against my wishes, so I had my char fall into a ditch and die from ditch poisoning. The power really went to my head.

  2. This helps by Dark+Paladin · · Score: 5, Insightful

    I was talking to a friend the other day about how I don't play WoW because a) I just don't have the time, and b) the later missions pretty much require that I always have to have a group with me.

    The problem with that is finding said group, organizing them, keeping them there long enough, before I decide I need to go to bed, blah, blah, blah.

    But when I was playing Oblivion, I actually thought it would be nice to have other people around to chat with or trade things with (like "I'll restore charges on your weapon for some potions"), or just chat about things in game or otherwise. Some really good discussions I've had came around through old MUD gaming while talking to guild members about Friends or religion or politics.

    What we decided is that the fun of MMRPG's isn't necessarily grouping together - it's just the shared experience. I'd be perfectly happy never having a group of people with me on a quest, but just being able to chat or trade with them as I chose.

    So, I'd love to see a MMRPG with mostly solo quests that can ramp themselves up if you have a group to provide a challenge - but don't *make* me try and herd these cats you call other gamers if I don't want to.

    1. Re:This helps by Kaa · · Score: 1

      I don't play WoW because ... b) the later missions pretty much require that I always have to have a group with me.

      Huh? WoW is one of the most solo-friendly MMORGs in existence. You can perfectly well get to 60 without once being in a group.

      No, you won't be able to do raid dungeons solo and so will miss out on some loot, but if you want to casually play a MMORG mostly solo -- WoW is by far your best bet.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    2. Re:This helps by AviLazar · · Score: 3, Informative

      The problem with that is finding said group, organizing them, keeping them there long enough, before I decide I need to go to bed, blah, blah, blah.

      That is NOT the problem with end game instances. Once you are in a guild that is of sufficient quality to do an instance then you guys schedule time. For 20 man and 40 man instances - if you have a guild of 100 people it is easy (in fact people are begging to get on the teams).
      The problem with the end game instances is the sheer amount of time to finish them. I think MC, assuming you don't wipe, is about 4-6 hours. Usually MC is split into two night events.

      The only instance I have ever had problems with, that I generally do not get a guild for, is UBRS. PUG groups (pick-up groups) are nightmares and are almost NEVER done for 20-40 man raids. In fact, whenever someone tries to organize a PUG 20-40 man group everyone laughs.

      WoW has a TON of soloable quests, from level 1-60. Just a lot of the more rewarding quests (i.e. slaying the big huge dragon, or defeating the creature that is near god-like in power) requires a group of 20-40 people. You do not have to do it, but you will not get those rewards...and some of the best rewards in the game are soloable (battlegrounds ranks Marshal/Field Marshal/Grand Marshal gear, Cenarian Hold rewards, and more).

      --

      I mod down so you can mod up. Your welcome.
    3. Re:This helps by Anonymous Coward · · Score: 0

      I know it isn't quite the same as MMORPGs like WOW, but when I played Diablo 2, I would mainly play alone on the Battle.net realms. If I didn't feel like playing, I could jump into a channel and chat, or attempt to trade items with people and whatnot. I am one of those people who avoid MMORPGs because I mainly like to solo (unless I personally know the people playing with me).

    4. Re:This helps by CaseM · · Score: 1

      I've levelled 3 60's in WoW. It's easily the most soloable MMORPG I've ever played. I'm not sure why you think you couldn't do this, unless you're referring to instances.

    5. Re:This helps by shaka999 · · Score: 1

      The end-game in WOW is all about raiding. The only way to advance is through equipment and most the good stuff is from raids. So yes, its casual to 60 but all the end-game and most of the new content isn't available to casual players.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    6. Re:This helps by Kaa · · Score: 2, Interesting

      The end-game in WOW is all about raiding.

      On PvE servers, probably. Having never played on one, I can't say :-)

      On PvP servers the end-game includes raid dungeons but certainly isn't limited to them.

      So yes, its casual to 60 but all the end-game and most of the new content isn't available to casual players.

      Again, it depends on what you want from the game. For some people the end-game is raiding and fat loot. For others it's just using WoW as a pretty chat room. Some people treat world PvP as the end-game. It all varies.

      Don't try to extrapolate your own preferences onto all people who play WoW.

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    7. Re:This helps by shaka999 · · Score: 1

      Hmmmm, I wholeheartly agree that for some doing PVP or whatever the end-game is casual friendly.

      For the majority of players it isn't.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    8. Re:This helps by Anonymous Coward · · Score: 0

      On PvP servers the end-game includes raid dungeons but certainly isn't limited to them.


      No, true, there's also the very entertaining end game activity of waiting in battlegrounds queues, interrupted by brief nightmarish bits of actual battlegrounds play.
    9. Re:This helps by Anonymous Coward · · Score: 0

      Im mid 50s in WoW (was late coming into it cuz i was in EQ2 for a while :) and I havent had 1 problem soloing yet at all. There are some "elite" quests that require a group, or you can wait until you level up a bit and solo them. There has to be some grouping content (to make it worthwhile for those who want to group to group) - if you want to solo, just dont expect to get that content - or expect to pay for it on the auction house :)

      There will always be rewards in mmporgs that the hardcore will get and as a more casual player you just have to realize they will get items you will never get. Cest la vie :)

    10. Re:This helps by drinkypoo · · Score: 1
      The problem with that is finding said group, organizing them, keeping them there long enough, before I decide I need to go to bed, blah, blah, blah.
      That is NOT the problem with end game instances.

      What's an "end game instance"? Is that where you beat the game? Or is it where you quit? If it's the former, then hey weren't even talking about that. If it's the latter, then "yes it is".

      Once you are in a guild that is of sufficient quality to do an instance then you guys schedule time.

      I don't want to be in a guild. At least, not necessarily. I just want to hop on and play once in a while, in a world that isn't the same every time I get there.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:This helps by Anonymous Coward · · Score: 0

      UO didn't require grouping of any sort. I played solo quite a bit and the only group play I ever really did was either just goofing around with friends or hunting PKs with my guild (and I did quite a bit of that solo as well).

    12. Re:This helps by garylian · · Score: 1

      Yeah, when I want to play a solo game, I play Oblivion, or Half-Life 2, or some other game that is designed for that purpose. When I play a MMO, I expect to group.

      I am not sure how this soloable content is going to work. Are they going to elimiate all traps and stat-required doors? I mean, traps make it so a rogue is a necessity for just about every dungeon, or you are eating some serious damage. There are lots of "stat of XX or greater is needed to unlock this area" locks. There are few if any healing options, and you can't simply "rest" wherever you want.

      Dungeons & Dragons, the PnP version, is meant for more than one PC to do stuff. The whole concept is for a group of adventurers to handle some difficult task using teamwork and mixing the various class talents together.

      DDO was set up to use a base 4 person group of a fighter type, a healer type, a thief, and one other, with 2 extra slots for kicks and giggles. Now you are adding solo content, and people aren't going to properly learn how to work with a team.

      I've never understood playing a MMO to solo the game. Sure, I've solo played just about every MMO I've participated in, often because there are too many morons that plague you when you are stuck looking for a pickup group. The Battle.net type players come to mind as particularly annoying. All chest thumping and annoying.

      But to have solo content beyond a certain level or area just doesn't work that well. You eventually will need help to conquer many places in the game, so why not start finding people that match your playing style, and work with them?

      Besides, solo content isn't going to make DDO better. More content for players is what may help. We beta testers told them from the early stages that they didn't have enough content, and that repetition was killing the game. Now they are scrambling to fix that. Another 6 months to a year would have really given DDO a chance, especially since they would have time to add the druid and monk character types. As it stands, I bought the game after the beta and got my wife a copy, but neither of us have bothered to activate our accounts. Between having a baby and knowing the game as we did, we just didn't to start. And we were members of the nicest guild in DDO, "The Old Timer's Guild".

    13. Re:This helps by Chris+Mattern · · Score: 1

      On PvP servers, it's not limited to raid dungeons, but the raid dungeons are required. You don't have raid-obtained equipment in PvP, you get pwned.

      Chris Mattern

    14. Re:This helps by AviLazar · · Score: 1

      What's an "end game instance"? Is that where you beat the game? Or is it where you quit? If it's the former, then hey weren't even talking about that. If it's the latter, then "yes it is".

      It's neither. Think dungeons and dragons. End-game instances are area's that you get to when you reach level 60 (presently the highest level). People do end-game instances for years at a time because there are amazing items that drop...the only thing is they don't always drop, and there are 40 other people who may be interested in your items so everyone has to take turns (actually it's a point buy system called DKP). Even once you are done doing an end-game instnace there are other such instances (presently there is ZG, MC, Ony, BWL, AQ20, AQ40) and then Blizzard is coming out with another one soon. AND even when you are done those there are other things to do: 1)battle ground pvp so you can get higher rank, which gives items/prestige, 2) start a new character, 3) help people out. As to "where you quit", well you can quit at level 10, 20 or 60 or never. Getting to level 60 is when most of the amazing stuff in the game opens up.

      I don't want to be in a guild. At least, not necessarily. I just want to hop on and play once in a while, in a world that isn't the same every time I get there.

      You don't have to be in a guild. Though I don't understand what you mean by "At least, not necessarily" other then to say you are not forced to join - it is your freedom, there will just be less things you can do. Chances are you will not be going on in an end-game instance (though potentially if you make a friend in a guild and the guild happens to need someone they may let you tag along). Also, guilds provide a way for you to get to know people. While you can easily get to know people randomly, being in a guild increases the chances you will stay in contact with certain people and thusly make for a more social experience. If that is not what you want then buy yourself a non-online based game.

      --

      I mod down so you can mod up. Your welcome.
    15. Re:This helps by argStyopa · · Score: 1

      FWIW that IS WoW, until you hit 60.

      First character, Tauren Hunter essentially solo to 60.
      Second character, Gnome Warrior essentially solo to 52 (so far)
      Third char, Tauren Druid, ONLY play this character with my wife, so we've paired together every minute of this char's existence - to 29 so far.
      Fourth char, Undead Warlock to 19

      Absolutely you're right, 60 content mostly sucks. I've done all the soloable quests (and a hunter is admirably capable of soloing things), and frankly now that accomplishing anything requires either hours upon hours of mindless grinding or a group of 39 other people, my hunter is 90% retired until the Outlands come out. I hope that the outlands will allow me to once again enjoy this character.

      But one of the values of WoW is that you really get significantly different play experiences between different classes and races. At least below level 30. (And that's entirely disregarding the non-gameplay variations, like:
      - Barrens chat. There is no experience particularly like Barrens Chat anywhere else in the game. Maybe in AOL Chatrooms, but not in WoW.
      - The Ironforge waiting room - what's up with everyone leaving their 60s logged in standing around doing nothing? There is absolutely no parallel for this on the horde side on my server. Just wierd.
      - Alliance general lameness: sorry, but there's just no way around it. Part of it is the goody-two-shoes factor, I'm sure. I love playing my Gnome, but I'd defect to the Horde in a second if I could.

      --
      -Styopa
    16. Re:This helps by theantipop · · Score: 1
      In fact, whenever someone tries to organize a PUG 20-40 man group everyone laughs.

      Except on Mannoroth, where we PUG Onyxia and Ragnaros weekly.

    17. Re:This helps by AviLazar · · Score: 1

      Except on Mannoroth, where we PUG Onyxia and Ragnaros weekly.

      Really? So how do you handle who gets what items? Do you guys use DKP? What website is that managed?
      That is definitly a rare thing...Onyxia is not that hard, my friend was telling me of a video showing like 12 people downing ONY - though I am sure they were pretty epic'd out to do that. But Rag - that guy is a bear (his son's make it hard)

      --

      I mod down so you can mod up. Your welcome.
    18. Re:This helps by slaker · · Score: 1

      My experience with DDO was that grouping SUCKED. There was such a limited amount of content that probably 90% of the people you group with at any time will have done whatever it is that your group is doing. The other 10% have no idea what the hell is going on in the game; they were powerlevelled or they are someone's kid brother messing around or something.

      So either you group with a bunch of people who just want to clear a dungeon as fast as humanly possible, know exactly where to go, what to do and in what order, and 100% don't care whether or not you want to listen to the narrator or enjoy the mission content, or you're with a bunch of people who probably don't know how to play the game.

      In other words, the only way to enjoy the neat atmosphere of the game is to play through a dungeon by yourself. That means doing lowbie dungeons by yourself over and over and over.

      There's pretty much only one class in D&D that can solo, and that's a Cleric. Hope you like Clerics, 'cause that's basically the only way you're going to get to experience content!

      While I'm at it, I'm also going to say that I hate teamspeak with a fiery passion. There's nothing more obnoxious than trying to get into an "RPG" frame of mind while some dickhead is quoting Eminem raps, talking abuot what the rest of the group is watching on TV while they play, or how uber their other characters are. I realize this is tangental to the issue of soloing, but a big part of why I unsubscribed was that I got to a place where I could no longer solo content, and I had *zero* good group experiences in around 5 weeks of nightly play.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    19. Re:This helps by rAiNsT0rm · · Score: 1

      Absolutely, I couldn't agree more. I also have been saying this for years. Some MMO's lend themselves to soloing but none get it quite right. The knee-jerk reaction is that "STFU noob, this is a MMO" but that is precisely the problem, I don't want to rely on some lame smart-allec 13 yr. old in my group just to advance in the game. I don't have friends that play MMO's, so I do not have the luxury of a built in guild or team to get started. So let me solo around until I meet up with some like-minded players that I can really enjoy questing with. And when they are not on, let me still play solo. That's all, it is actually simple and would KILL WoW and the other big players. Guild wars almost had it right.

      If the game MUST require grouping I believe it should have some sort of intelligent grouping system instead of my running about saying "LFG - to kill uber beast!!!" or shouting "just need a healer to go..." or whatever. This is just stupid and should have been over and done with after EQ 1. Have it go by your in game stats and level and possibly even your initial sign-up info like age/location as well. This way I don't get grouped with the kid that has 400 deaths by level 4.

      Solo content in MMO's is always a HUGE draw, so now we just need someone to actually capitalize on it. Warhammer Online may get around this and is the only MMO I have my eye on right now, until something comes out that can fit my want list.

      --
      http://teasphere.wordpress.com - A little spot of tea
    20. Re:This helps by keltor · · Score: 1

      There's a video of 4 Paladins taking down Ony by themselves. There was also a similar 6person druid effort.

    21. Re:This helps by Anonymous Coward · · Score: 0

      That was a joke man. The video was actually of some power-rangers-esque asian show. AFAIK 12 is still the record for Onyxia

    22. Re:This helps by AviLazar · · Score: 1

      dag...got a link to that per chance? I wouldnt mind showing it to my guild :D Make the palies happy.

      --

      I mod down so you can mod up. Your welcome.
    23. Re:This helps by drinkypoo · · Score: 1
      If that is not what you want then buy yourself a non-online based game.

      Sooner or later a publisher will get over this attitude that you too have displayed and release a game that will go on to sell hojillions of copies to those people who don't want their gaming to be an addiction, just a habit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:This helps by keltor · · Score: 1

      We are trying to find the movie, but we know it was a group from Argent Dawn.

  3. Interesting by GundamFan · · Score: 1

    My brother played DDO at launch and from what I saw I was curious about the grouping and the level requiremets.

    I didn't get a chance to try it before he un-subscribed, but it looked like a fun game even if it needed some tweaking.

    I will have to tell him about this in case he wants to re-subscribe because of these changes.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
  4. Good move by teeseejay · · Score: 1

    This is a good move, and might require a second look at the game. I played in the head-start pre-order program and cancelled my order before launch. Beyond the initial character set-up, there's simply nothing for a solo player to do, quest-wise, and since all advancement is tied to questing, there's no game here for the solo player.

    Of course, the premise of the game is to form a group and go questing together -- One of the "M"s in MMO stands for "multiplayer," you know. But even hardcore players, and casual players more so, will want a breather from team play every now and then -- especially when the majority of players with which you can group are interested only in grinding through the same quest over and over again.

    Should you play DDO 100% solo? No. There are other games for that (Oblivion, Neverwinter Nights, etc.). But to have the option to succesfully play the lone wolf from time to time? That's a facet of gameplay that DDO was sorely missing at launch. This is a good thing.

    1. Re:Good move by Anonymous Coward · · Score: 0

      "One of the "M"s in MMO stands for "multiplayer," you know."

      And you know what we keep saying: Multiplayer means that there are multiple people in the game, it doesn't mean that you have to team up with them all the time.

  5. sounds good by joe+155 · · Score: 1

    I don't know a lot about these online games but from what I understand on WoW you get people who don't have a lot of experience and no one wants to play with them which makes it more difficult for them to get any experience... and it goes on... so this sounds good. It also stops the problem of having to decide who gets what when you finish the level

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:sounds good by chrismcdirty · · Score: 1

      What I got from playing WoW was a lot of people who wanted to grind the same things over and over again, instead of doing different quests. There were also people who couldn't follow orders, people who had no idea how to play their character, people who would quit if they died once, and people who would quit out of nowhere without giving any warning.

      --
      It's like sex, except I'm having it!
    2. Re:sounds good by falcon8080 · · Score: 1

      If you dont know a lot about these online games, why bother to make a comment, which through your lack of knowledge will more than likely be wrong? - Which in this case it is.

      --
      Excellent Phoenix AZ Office Space - Thistle Landing
    3. Re:sounds good by joe+155 · · Score: 1

      I might not know a lot about these online games, but I have been playing games for years and I know how the politics of it works... I assumed that it would probably work the same way (which you claim it not to, although I have no proof either way)... but knowing what I thought at the time I belived that this was a good thing...

      Anyway, you don't seem to get how the comment system works, it isn't only limited to people who make comments because they have a large amount of knowledge about a topic - sometimes people have an idea, dispite not knowing a lot about a topic, and then post their idea... then people can either confirm it or refute it... it's like a collective debate to make people learn.

      --
      *''I can't believe it's not a hyperlink.''
  6. solo? by neonprimetime · · Score: 1

    A new difficulty options will be available to those who want to have a go at some areas alone.

    What if another user walks into this area while the the user is going at it? Do they go blind?

    1. Re:solo? by Anonymous Coward · · Score: 0

      All quest areas are instanced

    2. Re:solo? by Hyram+Graff · · Score: 1

      Behold the magic of instanceing. It's a level 11 Sorc/Wiz/DM spell that lets you duplicate an entire dungeon.

      --
      0*0
      00*
      ***
    3. Re:solo? by Targon · · Score: 1

      Unlike other MMOs, DDO has every adventure set as an instance. When you start an adventure with a group, that adventure will only have your group. No need to share spawns, or camp one spot because of others who are also playing.

      So, you form your group BEFORE you start your adventure, you go through the adventure from start to finish. You can add people to the group once you have started, but generally, you go through the adventure with your original group. Some quests have multiple parts, with each part seperated. This means that you can do the entire quest from start to finish, or you can pick up where you left off. You just need to finish after an individual adventure in order to get credit for finishing that part of the quest.

      Most adventures are designed with a 4-6 person group in mind, so the way the quests will be made "soloable" is to take the adventure and tone down the difficulty(which also results in less experience).

      Experience in DDO is awarded for finishing an adventure, not just killing one monster(unless that monster is a quest objective). So you don't sit in one place killing respawns over and over. You may repeat the same adventure multiple times, but at least it's not killing the same spawn over and over and over again just waiting for a rare-spawn.

  7. Heh, and so it happens again.... by Anonymous Coward · · Score: 0

    Amazing, both of those suggestions were made in beta but Turbine insisted they wouldnt add solo content and said the levelling was fine.

  8. Exploring new levels of geekyness by inio · · Score: 5, Funny

    Q: What's geekier than playing board games with friends?
    A: Playing Dungeons & Dragons with friend.

    Q: What's geekier than playing Dungeons & Dragons with friends?
    A: Playing Dungeons & Dragons with strangers.

    Q: What's geekier than playing Dungeons & Dragons with strangers?
    A: Playing Dungeons & Dragons with strangers, online.

    Q: What's geekier than playing Dungeons & Dragons with strangers, online?
    A: Playing Dungeons & Dragons alone, online.

    Though thankfully, LARPing still has all that beat hands down.

    1. Re:Exploring new levels of geekyness by radish · · Score: 1

      Q: What's geekier than playing Dungeons & Dragons alone, online?
      A: Posting on Slashdot about playing Dungeons & Dragons alone, online. :)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  9. close, but no cigar. by araczynski · · Score: 0

    i share dark paladin's sentiments. i would love to play DDO, but quite frankly don't have the time to deal with forming groups, joining raids, putting up with stupid guilds, etc., I want to escape into the game and have fun, not put up with people at every turn. if they'd make the rest of the game have a solo option for difficulty then they'd have my money in a heartbeat. until then, the game can continue to sit in the $10 bargain bin. its not worth the hassle (to me) to enjoy half of the game and then reach the "must group" wall and have to quit. yeah, i have oblivion and enjoy it immensely. although i have never found myself thinking "i wish i could trade with someone". I would say oblivion is the closest thing that i've seen to what i'm after, a great game with a great story, and world to explore with constantly dynamic content (in this case via the endless mods). i don't see much changing however with mmorpg's. the developers are happy to keep them as nothing more then a glorified chat engine for $15 a month, since the majority of the players keep supporting the model.

    --
    sigs suck
  10. Read this last month by Flendon · · Score: 1

    Nothing new here, this was first published at the beginning of last month. Kind of funny for a game that had an advertising campaign of "Friends don't let friends play solo"

    --
    chown -R us ./base
  11. Let's turn it into WoW, it worked for SWG, right? by mmalove · · Score: 1

    I'm noticing that since the success of WOW, more mainstream MMOs are leaning towards easier grinds and soloable content, IE, they are mimicing WOW in the hopes of recapturing some of the market share. Honestly though, I think they've already lost the faith of a lot of gamers by not making it this way from the start. MMOs have for me become a losing fight - the game developers are encouraged to introduce long, time consuming content, grinds, collections, or whatever, because you are paying them by month. Take EVE Online for example, in order to fly the higher class ships, you have to be subscribed to the game for X months to accumulate Y skill points in spaceship command and the appropriate ship class skill, not to mention playing the game enough to have the money for it. Take that X months x 14.95 a month, and you've got a premium fee to fly a decent ship. That's brilliant from the developers point of view, but as a gamer I'd rather not be locked into a system that encourages long periods of boredom to reach new content.

      WoW was one of the best in terms of providing decent quests/content at every level, but once you struck the level cap it was the same old hundreds of hours of what became repetitive boring content (ie work) to receive marginal benefit in terms of new content.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  12. Kaa's law by Anonymous Coward · · Score: 0

    Rather, Kaa's Corollary of Theodore Sturgeon's Law: 90% of everything is crap.

  13. Being a former D&D junkie by steveo777 · · Score: 2, Funny

    I'm willing to bet, from personal experience, that most D&D players already have at least a few proficiency slots used up in going it "solo."

    --
    This sig isn't original enough, it's time to come up with something witty...
  14. What this really means to me... by Programmer_In_Traini · · Score: 4, Insightful

    What this really means to me is that unfortunately, Turbine's got a bad product on its hands (again) and now they're entering survival mode by just giving up and altering the game they made. You know, when game gets old, its normal that it receives an overhaul to give it some fresh air but...at the beginning like that ? hum...scary...

    In fact, im pretty sure DDO can be quite a cool game with various strategies..meant for the true D&D fan at heart. The cold hard fact is that people dont play online to play the way they do on the table with P&P. They just wanna bash stuff, get loot and fat xp :)

    I said it when turbine came up with AC2 and I'll say it again, they need a game that offer an immersive solo player experience and not only for the beginning of game, for the WHOLE game. You know, another poster said the same thing in this thread. When i go online, what i like to do is chat with my guild, trade with people and go hunting on my merry own or maybe with two or three personal friends. I rarely have more than two hours in a row so I cant afford big groups with lots of coordination, nature calls, laundry breaks and knockings at the door, not that its bad, but on the large scale, thats very time consuming.

    playing a mmo for me means interacting with people not being forced to be with a big bunch of PUGs just because my quests forces me to group. That is immensely why wow is so successful. Sure for high end instances you are forced to group for the majority of the quests, you can solo them if feel like so.

    People keep saying that soloing quests defeats the purpose of playing a mmo but i disagree, I like to play alone or with close friend but I like mmos because I can interact with people. that is what mmo means to me.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:What this really means to me... by rvw14 · · Score: 1

      It sounds like Guild Wars would be perfect for you.

    2. Re:What this really means to me... by miu · · Score: 1
      It sounds like Guild Wars would be perfect for you.

      Guild wars pve is frustratingly bad. The aggro control system is overly simplistic - to the point where I'd say it just sucks. The social interface is bad. The "community" is awful. The equipment and crafting systems are shallow.

      Guild Wars made the decision to balance the game on pvp. That is the right choice if you are are going to have pvp and pve use the same ruleset, but they did so at the expense of pve - GW pve is mediocre at its best and godawful at its worst.

      --

      [Set Cain on fire and steal his lute.]
  15. DnD is NOT a Solo Game by Valthan · · Score: 1

    I just cannot help but hate this change. DnD is not a solo game, infact it is impossible to play alone. And not only that, but MMOs are not supposed to be solo games, so where is the point in this. All they are doing is catering to the mindless fools who just want an easy-mode for every game and to get everything so they can brag and think they are the best at everything.

    Also I am viewing this as a sellout becasue when it was in development the devs stated that DnD is not a solo game and DDO would never be made to suit a solo playing style. Looks like the whining L33T speaking 13 year-olds of the world won out. Which IMO is so very sad for such a good rendition of a great PnP piece in an online setting.

    In my opinion I think they are trying to make up in the virtual world for something they are lacking in reality.

    Just my 2 cents worth.

    --
    --Valthan
    1. Re:DnD is NOT a Solo Game by Anonymous Coward · · Score: 0

      "DnD is NOT a Solo Game"? Says who?? Get off your high horse. There is absolutely nothing in the p&p version of dnd that precludes playing as a single character party so why should there be virtually no soloable content in DDO?

    2. Re:DnD is NOT a Solo Game by snuf23 · · Score: 1

      "I just cannot help but hate this change. DnD is not a solo game, infact it is impossible to play alone."

      Well except for those bizarre solo modules TSR released back in the mid-80s.

      --
      Sometimes my arms bend back.
    3. Re:DnD is NOT a Solo Game by Valthan · · Score: 1

      A) And so you would be your own DM and everything eh? hmm... sounds like easy mode to me...
      B) How long till you were bored of playing with yourself... 5 minutes... maybe? try again...
      C) Why in the hell would you even want to play it by yourself? does that even make the least bit of sense to anyone other then the 13 year olds who just want to be L33T or however the hell "the cool kids" spell it.

      And I can see you really agree with your argument with your anonymous reply... good work...

      --
      --Valthan
    4. Re:DnD is NOT a Solo Game by Anonymous Coward · · Score: 0

      A) And so you would be your own DM and everything eh? hmm... sounds like easy mode to me...
      By definition a DM is not a player character so whether the DM is another human or a computer executing a set of instructions is irrelevant. Your argument that DnD is can't be a solo game (from a pc perspective) is simply untrue.

      B) How long till you were bored of playing with yourself... 5 minutes... maybe? try again...

      What does that have to do with anything? Your argument was that DnD can't be a solo game which is untrue.

      C) Why in the hell would you even want to play it by yourself? does that even make the least bit of sense to anyone other then the 13 year olds who just want to be L33T or however the hell "the cool kids" spell it.

      What does that have to do with anything? Someone else's motivations for wanting to play solo content are ultimately none of your (or my) business. Your argument was that DnD can't be a solo game which is untrue.

      And I can see you really agree with your argument with your anonymous reply... good work...

      What does posting as AC have to do with anything? Your argument was that DnD can't be a solo game which is untrue.

    5. Re:DnD is NOT a Solo Game by Targon · · Score: 1

      The reason for this change is because there are times like at 2am where the population on some of the servers is VERY low, and grouping becomes very difficult. So you have people who play at those times who can't do anything due to a lack of people.

      Turbine's solution is to make the new "solo" difficulty provide a 50 percent reduction in experience reward. So if you want to solo, the reward will be MUCH lower, but the choice is still there. Some classes will still be unable to solo, and some adventures will never be able to be completed solo due to the requirements of the adventure. Ranged may be needed for some things, arcane casters for others, and so on. So people won't be able to "beat the game" solo.

      I always recomend that players find a guild, since a guild will generally have a better selection of good players to group with compared to "the general public".

    6. Re:DnD is NOT a Solo Game by Mark+Maughan · · Score: 1

      When I DMed, as I learned from the great DM's before me, I would try to run a solo (1 DM + 1 player) adventure with every character to flesh them out before the campaign.

      Sometimes the we would also 2 DM, and split the party and DM them seperately when their characters were split up in the adventure.

      Sorry you never got to play with good groups that did interesting stuff.

  16. It's no longer D&D by Anonymous Coward · · Score: 0

    I played DDO in the beta stage, as well as pre-ordering and playing at launch. They started off pretty well, kept to the PnP rules for the most part (I undersrtand that some things did have to change to work in a video game versus PnP), and it was fun. However, they started to slip, and make changes that made them less and less "the only MMO to stay faithful to the D&D rules!"

    Whatever they do now, I don't really think it's going to help them in the long run.

  17. Turbine finally coming to terms by Shivetya · · Score: 2, Insightful

    with the fact they have another failed game on their hands.

    The one constant in Turbines two games since the original Asheron's Call is that they fail to acknowledge the warnings of their fans. Turbine has many loyal fans from their Asheron's Call game and most are willing to try anything new Turbine comes out with. Yet at the same time Turbine fails to exploit this valuable commodity and instead ignores them and even at times insults them.

    I remember quite well Turbine representatives dismssing the claims that D&DO did not have enough content to launch, was not friendly to players who may want to solo or find themselves in that position. Combine this with a game world which is player unfriendly, meaning all areas are instance, with no real activity other than the dungeon crawl, and it exaggerates the games inherent limitations. Simply put, there is nothing to do other than group.

    Yes I know the idea of D&D is to play with others but that ignores the reality of gaming today. If players want to game together there are many other ways they can do so and most of them allow for much more player interaction than an internet MMORPG. The best way to have a successful MMORPG is to appeal to the broadest possible number of players. Purposely excluding potential players is always a road to disaster and Turbine went down the road full speed.

    Hopes for LOTR (MEO or whatever its current name is) dimmed significantly when Turbine emphasized the group play as a focus. The classes provided are meant to support each other but not necessarily be soloable. Some classes don't appear to have any real potential outside of groups. If this makes it to production it will yet be another game with limited appeal and a short life.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Turbine finally coming to terms by geekoid · · Score: 1

      At the very least, they could have given npc's to chose to go with you. The bettter then NPC, the bigger the cut, as it were.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  18. Re:Let's turn it into WoW, it worked for SWG, righ by TomRC · · Score: 2, Interesting

    I can understand the attitude "I just want to play, don't make me work". In essence this is a call to eliminate the concept of character advancement. You start at some level of capability - and never get any more powerful. Developers would have to focus on making new and interesting quests. So you could be a 10th level fighter, or a 10th level thief, or any combination of 10 levels - but that's as far as you ever advance.

    Or you might start out with the highest level of skill in one category - but if you want to have skill in more than one thing, you have to earn it. So for DDO, you might start as a 10th level sorceror if you want. (Or a 3/3/4 fighter/wizard/rogue if you prefer.) You could reach 20th or 30th level by training in a second and 3rd class - but 10th is the highest you could ever go in any single class.

    Hmm - that actually sounds like it would be the simplest way for DDO to do to quickly expand their game - it doesn't require any additions to skills - just add some harder quests for the higher level characters. Then they could experiment with a server that allows people to start with 10 levels, and exceed the 10th level limit via multi-classing. See how people like the idea.

  19. DDO? by autojive · · Score: 1

    All this acronym overload is killin' me. The first thing I thought reading the title was: "WTF... Dance Dance Ovulation?"

    --
    I wish my lawn was emo, so it would cut itself.
  20. DDO = Not great, but not bad by SimDarth · · Score: 1

    I played it in the beta and thought it was pretty good, but not good enough for a monthly fee. With the option to solo, I may actually try it out again.

  21. The problem with the D&D franchise MMOified by I+Like+Pudding · · Score: 1

    DDO's interpretation of 3.5 simply didn't work well in real time. Temple of Elemental Evil exemplifies what D&D is good at - tactical turn-based combat. DDO's "flip on auto-attack and try to keep the spastic kobald in range" style of melee, on the other hand, was the worst I've ever been exposed to in an MMO. On top of that, there was hardly anything to do in the quests. After the 17th "BREAK BOXES! BREAK CRATES! PREVENT THIS CRATE FROM BEING BROKEN!" quest I wanted to kill myself instead of the kobalds.

  22. The best way to play DDO by Don+Tobin · · Score: 1

    . . . is with a group of friends. Doesn't take many, all I have atm is 3 or 4 who log in each day. If we want to fill the team up with a stranger we can, but the game doesn't force you to join or grow a huge Guild in order to succeed (which is good). We even stopped using in game voip in favor of Skype beta recently.

    Just take my advice and have someone who can deal and take damage (Fighter), someone who can handle the traps secret doors and locked chests (Rogue), and someone who can buff in the beginning and heal (Cleric) in your general party makeup. If the Fighter has 18+ strength, the Rogue has 18+ Int (requisite attribute for disable trap and search anyhow), and the Cleric has 18+ Wisdom you're pretty much set as far as runes and puzzles are considered and can typically get 100% of the realistic bonuses available in a quest.

    What's nice about DDO is no hamster wheel, you can actually log in for the half hour you have each night and run quests. Sure the graphics engine doesn't compare to WoW or EQ2 or even the old AO with its fabulous chairs and tables but you play DDO more for the interaction of buddies in extemporaneous chat without needing the old meeting place for that feeling any longer.

    Did someone just get housed because they ignored the battle plan and ran into a room only to get nuked? It's ok to laugh at a game again; no more angry disappointed wankers because 3 hours of prep time was lost this game is moer about the interaction than the lame status of claiming that your random number generator rules all.

  23. Why wan't this modded funny? by Twisted64 · · Score: 1
    What if another user walks into this area while the the user is going at it? Do they go blind?
    I think it's the person going at it who goes blind, you wonderfully innocent soul, you.
    --
    Consciousness is a myth. Trust me.
    1. Re:Why wan't this modded funny? by neonprimetime · · Score: 1

      I wondered the same thing ... all of a sudden I'm getting responses about how the actual game works! Which is crazy cause I was just trying to be funny :-)

  24. its swirling in the bowl by llZENll · · Score: 1

    I played the beta, and didn't even want to try the full version, it is just that uninspiring. They didn't do anything terribly wrong with the game in any way, its just that wow and eq2 simply blow it out of the water in almost every aspect. Finding groups in the beta was ridiculously hard, at least making everything solo will give the people who bought the game a chance to play it.

    Unless you are an absolute hardcore fan of D&D you should definitely pass on this game, the only unique thing about the game is its D&D stats system, and honestly after playing wow and eq2, I absolutely hate the D&D stats system, it was one of the worst things about the game.

    Seeing that the eq2 team with their 'infinite' wisdom with MMORPGs can barely keep the eq2 servers populated, I don't think any fantasy/orc MMORPG has a chance in hell of competing in todays market.

    1. Re:its swirling in the bowl by Impy+the+Impiuos+Imp · · Score: 1

      I have to completely disagree -- the D&D stat system is the best thing out there.

      Aren't you tired of situations in WoW such as the following:

      "Hey, I just looted a sword that gives me +30 on my strength!"

      "Whoa! What does that do for you?"

      "Uhh, boosts my damage by 0.18%?"

      Yeah, boosting your strength by 1 or 2 in D&D actually does matter. There is no "curve" where someone with average AC gets hit 30% of the time, but with infinite AC gets hit 20% of the time because that's what the developers decided.

      You could wear a +2 str item and a +3 str item, and all you get is the +3 str because that's the max single boost.

      In this manner, stats can actually mean something. When every single body slot could have the same stat boost bonus, the developers have no choice but to apply a diminishing returns curve. Hence the idiocy that is WoW and EQ and DAoC and SWG and...

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  25. I can't Believe by Anonymous Coward · · Score: 0

    no one is mentioning the horrid bugs.

    The reason I stopped playing DDO had nothing to do with the game play.

    it had everything to do with

    *general chat not working
      game up, but the chat server is down yet again. whoopie. but even when it is up..

    *friends lists not working
      is bob online? Duno! Says he is but he might not be.. Looks like Jack is offline.. oh wait no he just said something in guild chat...

    *private tells not working
      time to see if bob is online /tell bob hi!
      ye know how other games say "Bob is not online".. yeah DDO doesn't do that.
      Bob MIGHT be online and ignoring me or Bob might be at work. I have no way of knowing

    *guild member lists not working
      just as reliable as friendlists only at a larger scale!

    *guild chat not working
      Saying something in guild chat does NOT mean people in guild chat actually saw it

    *Party chat not working
      Same.

    *missing characters
    I could be talking to a guy in my party and asking him where the heck he is and would be talking to me, asking where the heck I am. But we are standing right NEXT to each other, neither able to see/interact with the other.. This happened to me a few times.. I always thought the other guy was being an ass.. Found out the truth with my roommate

    DDO.. feh.

  26. Turbine Nailed it by ClassicComposer · · Score: 0

    I think Turbine wanted to mimic the success of the D&D table top experience. You don't ever play D&D by yourself, so they created a world where grouping was the only option. In that situation finding groups should be really easy, I mean if everyone has to group then finding a PuG shouldn't be a hard task.

    The problem they didn't account for was the fact that some character classes will be played more than others. This in and of itself shouldn't really be an issue except Turbine made it an issue with their dungeon crawling experience. Turbine went so out of their way to promote class diversification in groups they made many of the dungeons require certain classes to access most of the dungeon.

    Now for experience requirements, I think they really messed things up now. I bought the game with high expectations and in general had a good time. What made me cancel my subscription after the free month was the fact that I was level 6 already with alts on the way as well. I am by no means a power gamer I play maybe 2 hours at the most a day yet I was able to plow through the 60% of the entire game content in 1 month. And yes I don't just mean levels I mean I did all the dungeons I could by that level.

    D&DO would be an awesome game if its pricing model was the same as Guild wars. And I would probably be still playing it.

  27. Turdbine is clueless by Anonymous Coward · · Score: 0

    I really liked ddo in beta and the first few weeks it came out. But then TurDBine pulled out the nerf bat, and never stopped swinging it since. It is one thing to 'balance' missions, but that was not what turdbine was doing. Instead, too many people hit lvl 10 to fast, and they seemed bent on simply stopping and litterly punishing the power players instead of properly balancing things, they took out rest shrines, added tons of annoying slimes, lowered loot tables to utter crap , made virtually all casters healers (with no limit to mana and no cool down timers), ect ect. , mission after mission they utterly destroyed to the point nobody even wanted to do them anymore. This actually seemed to be Turdbine's goal.. to make it so the higher level content wasn't even worth doing anymore in order to stop the power players.

    But I hung in there for another month.. maybe they would get better. Nope, instead it got worse. They destroyed the replayability of the chain quests, which I think are the most fun, by removing the random end loot rewards and replacing them with a limited static loot table. This was good for the casual players, but again, killed the game for the high end and power players. The straw that broke the camels back for me, was they also made you reset the quest chains now, so once you complete the series, to do any of the high level parts of the series over again, you must do them all over again! The quest chains start at mid level and progress to high. So now they are forcing level 10 players to do quests that yield zero or very little xp and of course the loot is nothing a higher lvl will want. But must waste time anyway just to get to the higher level quests again. This became a waste of my time at this point and I cancelled.

    Solo content is not what DDO needed, in fact, I use to solo all the time lower level quests on hard or elite. I don't know what people are talking about that they can't solo, that's BS. I could live with the limited content.. but don't make me repeat quests that are useless to me, and then make the few quests a high level can even do , not even worth the time to do anymore. Nice way to kill your game Turdbine.

  28. Sure it is by geekoid · · Score: 1

    Don't you remember the solo random dungeon in the DM's guide?
    Hello?

    Then advantage is you don't have to solo. I play at odd times, so having solo content is good for me.
    Too bad my trial period is about to expire.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect