Dragon's Lair Remastered in HD
JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition.
" I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.
I remember the first time someone banged into it while I was playing and F-ed up my game... :(
Pong HD... lets see those pixels shine!
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Actually the secret to Dragon's Lair was standing right behind someone with a giant stack of quarters being pumped into the game.
And throw in a few barely audible mumbles of "you suck" when they screw up.
Best/cheapest way to enjoy the game.
Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.
Dragon's Lair was a very early example of the game that looks so much better than it plays.
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This came to my local arcade and I was convinced it was the future of gaming. And then I played it. The scenes took a while to load and the user interaction part wasn't always obvious. You got virtually nothing for your money and everyone hated it for that. We all went back to Mr Do, Asteroids, and Astro Blaster very quickly and then they took it away. Hadn't thought about it since then. Don't see how a HD version is going to improve the clunky gameplay.
spoonerize "magic trackpad"
I'll stick with the real classics...
- Tetris
- Super Mario 1 & 3
- Frozen Bubble
- Sonic the Hedgehog
- Dig Dug
- PaperBoy
- Dr. Mario
Need I say more?But for me, a very casual gamer, it was fun. It was the games that required elaborate A-button/B-button/joystick sequences that I couldn't stand. Not sure HD will improve things that much, though.
Dark Reflection
Don Bluth originally planned to release Dragons Lair as a movie, but then changed his mind and decided to make a game out of it, so a "Remastered"version isn't such a bad name.
don't ask me where I got this wisdom, I read it somewhere when the game was just eleased originally.
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In the arcade where I played this game, it was a multi-player game. Everyone had their special boards where they had memorized all the right moves. Personally, I was the only one who could get past the black knight.
Okay...now I feel old again.
As the review doesn't show any graphics, here are a number of screenshots on Digital Leisure's site. Their site also has a trailer here.
Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick - success!!!! - randomly mash joystick. Insert coin etc.
I actually liked the second one "space ace" more.
Although there was a Laserdisc centric game which I cannot remember the name of which used footage from Lupin III (anime) for it's content. That was the most interesting because to this day I can still hum the music from it.
I'm a fiscal conservative, it's a pity we don't have a political party anymore
The follow-on to Space Ace and Dragons Lair was some 'Wizards Apprentice' type game with a full membrane keyboard.
;)
It was even more of a gnarly quarter muncher because you had to move from a joystick and an action button to a full 101 key keypad and an unfamiliar user interface. Anyone remember the name of this game?
Anyhow, SPACE ACE ROCKS, DOWN WITH DRAGONS LAIR!!
I always felt like players should charge their audience an admission fee.
What made this game stand out in its day were "graphics" that couldn't be rendered in real time, back then. But today, they could be. Imagine the look of the original, but with fully interactive gameplay -- that's what I'd like to see.
Share and Enjoy: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
I think it was more like 4 quarters. You put in 4 quarters and played for about 15 seconds before you were killed.
"Anything tastes good if you deep fry it."
Thayer's Quest
http://en.wikipedia.org/wiki/Thayer's_Quest
Dungeon Escape is fun. :)
http://www.studiohunty.com/dungeon/
I liked Dragons Lair when it came out but as games go now, it can be somewhat annoying to play.
For those who want to see what Dragon's Lair is like, but prefer stick-figures to cels, there's the excellent flash game Dungeon Escape!.
Anyone beat that one yet?
For the most part it WAS the future of gaming. Pity Mr Do, Asteroids and Astro Blaster weren't...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Dragon's Lair 3D != Dragon's Lair
I spent 25 cents on it. I put my quarter in and started the game. I watched the intro, and then I was dead. Evidently the intro was actually the game. Anyway, this pissed me off so much that I've hated it ever since.
I used to bulls-eye womp-rats in my pants
"...in the arcade it was a quarter eater."
Sure was. It was the first game I ever saw that was fifty cents a pop.
And for all those who are complaining about how random the play was, this game had patterns, same as any other game. When you're trying to get past those two spinning Q-Tips, you press the stick when he lunges. In the water, you go towards the lighter stream, etc. Remember kids, this was nineteen eighty freaking three--Dragon's Lair looked WORLDS better than what else was out there. Who cares if the gameplay was less than perfect. Besides, that princess was a piece of ass. (No surprise, I guess: reading the Wikipedia article, the studio couldn't afford a model so they just looked at Playboys. Ha.)
Gameplay suffered because there was only one laser disc in the system so there was a short blank-screen delay when the scenes switched from the 'setup' to the 'result.'. I heard that Space Ace had two and it would switch back and forth between them with no delay, but reading Wikipedia I see that there were conversion kits to make DL into SA, so who knows--I might be remembering wrong.
http://en.wikipedia.org/wiki/Dragon's_Lair
http://en.wikipedia.org/wiki/Space_Ace
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While holding the joystick up and to the left, hold down the sword button while inserting your quarter. This will give you lives until you finish the game... really use to piss people off when I would do it and die 50 times in the same spot...
The sky above the port was the color of television, tuned to a dead channel...
DL is being re-released for the nth time... Big whoop. I remember DL from Showbiz Pizza the day it was first powered up there. I remember the line of tokens on the marquee holding places for a chance to play. I remember it was the first game I ever saw that demanded two tokens or 50 cents to play. I do have some fond memories of the game, but playing it was not one of them.
To be honest with you, I think we can attribute Dragons Lair whole concept to today's game model - Solve a puzzle, move on to the next area, solve another one, move on, beat the game, that's it. Dragon's Lair, as far as gameplay goes, was horrible. The appeal was the display, the cartoon. We wanted to see what happens next, we wanted to see each area and the action that took place. We wanted to know more of the storyline, wanted to see how it unfolded. We wanted to see someone beat the game, and ultimately, do the same ourselves. The problem was that once you beat it, like pretty much every game released these days, you're done with it. There's no real reason to play it again. That's the problem with Dragon's Lair and every other game like it; ZERO replay value.
To their credit, the programmers DID try to make a few games that were more like traditional games, they just happened to use a laserdisc for backgrounds, storylines, etc. M.A.C.H. 3, FireFox, and Bega's Battle (which used footage from the anime "Harmageddon") were better games than DL simply because they had more traditional interaction than DL (I blistered my fingers on MACH3 several times).
That said... Space Ace, from a storyline point of view, was a better experience. The story was far more linear than Dragon's Lair, and the characters themselves were more fleshed out and not as one-dimentional as Dragon's Lair's. It was more entertaining to watch and arguably more interactive than Dragon's Lair. The same goes for Cliffhanger; better story, better characters, better experience most likely because it was based on a real movie (I freaked out the first time I saw "Castle of Cagliostro" some 10 years later).
Fifty watts per channel, baby cakes.
Played off a laserdisc, output on a standard definition video monitor mounted inside of an arcade cabinet surrounded by the flashing and noises of other video games?
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Someone ripped the video and posted the whole thing to youtube. No quarters needed.
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Great! Now I can pick up right where I left off -- falling off that god damned burning rope into the lava.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.