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Dragon's Lair Remastered in HD

JamesO writes "Digital Leisure has announced the development of Dragon's Lair HD, for release this autumn for the PC. Remastered is usually a term associated with DVD movie release, usually referring to the cleaning up of the film's print. It's not that odd then that the term is being used for what is essentially an interactive cartoon. Dragon's Lair HD promises to do what it says on the tin, offering the original game in true high definition. " I still remember the first time I saw Dragon's Lair in an arcade. I'd love to play it again in HD — in the arcade it was a quarter eater.

21 of 263 comments (clear)

  1. Next on the list... by dubmun · · Score: 5, Funny

    Pong HD... lets see those pixels shine!

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  2. I'd love to play it again in HD by Anonymous Coward · · Score: 5, Funny

    Actually the secret to Dragon's Lair was standing right behind someone with a giant stack of quarters being pumped into the game.

    And throw in a few barely audible mumbles of "you suck" when they screw up.

    Best/cheapest way to enjoy the game.

  3. Overrated... by TopShelf · · Score: 5, Insightful

    Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

    Dragon's Lair was a very early example of the game that looks so much better than it plays.

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    1. Re:Overrated... by gEvil+(beta) · · Score: 4, Funny

      Despite sharing my first name with the gallant hero...

      I'm really sorry to hear that...Unless your last name happens to be Diggler.

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    2. Re:Overrated... by gstoddart · · Score: 3, Insightful
      Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade.

      I felt the same way about the game back in the day.

      It was all eye candy, but you had very limited mobility/interaction with your character. You didn't have free movement or anything like that, you had to interact with the game in time with it's branching on the laser-disc. If you chose the wrong direction, you died. Too late, you died. Too soon, you died.

      As I recall, there was exactly one path through the game, and you basically had to be playing according to a set script which seemed to have no flexibility. At least, that was the impression I had of it before I went back to Donkey Kong.

      Distinctly underwhelming with crappy game play as I recall it.
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    3. Re:Overrated... by slindseyusa · · Score: 4, Funny
      Dragon's Lair made for some nice eye candy at the time, but as a game, it totally stunk. Despite sharing my first name with the gallant hero, it held my interest for about 15 minutes before going back to the rest of the arcade. Dragon's Lair was a very early example of the game that looks so much better than it plays.
      Wow. The parent comment is exactly what I would have said when reviewing recent versions of Final Fantasy.
    4. Re:Overrated... by DerekLyons · · Score: 3, Insightful
      That's pretty much exactly what I was going to say. I remember playing Dragon's Lair in the arcade once. It sucked, even when not compared to the other games available.
       
      What makes them think people are going to pay for a game of comparable quality (in gameplay terms at least) to some of the worse after-thought games that get stuck on kids' DVDs as extras?

      What makes them think so? The fact that for over a year - Dragon's Lair machines were printing presses, and they were printing money. You, and the other folks on this thread, who didn't play it represent a distinct minority.
  4. back in the day by ElephanTS · · Score: 3, Interesting

    This came to my local arcade and I was convinced it was the future of gaming. And then I played it. The scenes took a while to load and the user interaction part wasn't always obvious. You got virtually nothing for your money and everyone hated it for that. We all went back to Mr Do, Asteroids, and Astro Blaster very quickly and then they took it away. Hadn't thought about it since then. Don't see how a HD version is going to improve the clunky gameplay.

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  5. The real Classics by neonprimetime · · Score: 4, Insightful
    Dragon's Lair HD is an achievement no classic gamer will want to be without

    I'll stick with the real classics...
    • Tetris
    • Super Mario 1 & 3
    • Frozen Bubble
    • Sonic the Hedgehog
    • Dig Dug
    • PaperBoy
    • Dr. Mario
    Need I say more?
    1. Re:The real Classics by ElephanTS · · Score: 3, Interesting

      those aren't real classics - they're all 2nd generation classics. The real classics:

      Space Invaders, Galaxians, AstroBlaster, Defender, PacMan, Space Panic, Mr Do, Phoenix, Moon Cresta . . . ..

      All from about 78-81.

      Try telling that to the kids of today!

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      spoonerize "magic trackpad"
    2. Re:The real Classics by Mayhem178 · · Score: 4, Funny

      Try telling that to the kids of today!

      I hear ya! Here's a story along those lines. A few years back, I was sitting out on my front porch playing The Legend of Zelda: Link's Awakening on my original Game Boy (yes, it still works, God bless it). Some local kids were roving around in the street on their bikes. One of them saw me sitting there playing what appeared to be a handheld game of some sort, so they approached and asked what I was playing. I told them. They'd never heard of it. They also wanted to know what the strange, bulky handheld system I was using was, and where I got it. I told them. They laughed, and called me a liar right to my face. "That's not a Gameboy!", Kid One said. "This is!" Kid One pulled out a Gameboy Advance (I noted with amusement that a Pokemon cartridge was stuck in it).

      I went on to explain that the Gameboy originated in 1989. They didn't believe me. I said, "Wait here." Went inside, got my Gameboy case and all my games (not very many: Zelda, Tetris, Yoshi, Megaman...just the essentials to keep me amused during roadtrips as a child). They were in shock.

      Imagine the looks on their faces when I went on to show them a few of my Tiger handhelds. ;)

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  6. originally designed as animation by morie · · Score: 3, Informative

    Don Bluth originally planned to release Dragons Lair as a movie, but then changed his mind and decided to make a game out of it, so a "Remastered"version isn't such a bad name.

    don't ask me where I got this wisdom, I read it somewhere when the game was just eleased originally.

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  7. Multi-player by BigNumber · · Score: 3, Interesting

    In the arcade where I played this game, it was a multi-player game. Everyone had their special boards where they had memorized all the right moves. Personally, I was the only one who could get past the black knight.

    Okay...now I feel old again.

  8. Screenshots and trailer by De+Lemming · · Score: 4, Informative

    As the review doesn't show any graphics, here are a number of screenshots on Digital Leisure's site. Their site also has a trailer here.

  9. How to play DL by DrXym · · Score: 4, Funny

    Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick. Insert coin. Randomly mash joystick - success!!!! - randomly mash joystick. Insert coin etc.

  10. Dungeon Escape! by axolotl_farmer · · Score: 5, Interesting

    For those who want to see what Dragon's Lair is like, but prefer stick-figures to cels, there's the excellent flash game Dungeon Escape!.

    Anyone beat that one yet?

  11. I hated this game. by recursiv · · Score: 5, Funny

    I spent 25 cents on it. I put my quarter in and started the game. I watched the intro, and then I was dead. Evidently the intro was actually the game. Anyway, this pissed me off so much that I've hated it ever since.

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    I used to bulls-eye womp-rats in my pants
  12. Quarter eater by sootman · · Score: 4, Informative

    "...in the arcade it was a quarter eater."

    Sure was. It was the first game I ever saw that was fifty cents a pop.

    And for all those who are complaining about how random the play was, this game had patterns, same as any other game. When you're trying to get past those two spinning Q-Tips, you press the stick when he lunges. In the water, you go towards the lighter stream, etc. Remember kids, this was nineteen eighty freaking three--Dragon's Lair looked WORLDS better than what else was out there. Who cares if the gameplay was less than perfect. Besides, that princess was a piece of ass. (No surprise, I guess: reading the Wikipedia article, the studio couldn't afford a model so they just looked at Playboys. Ha.)

    Gameplay suffered because there was only one laser disc in the system so there was a short blank-screen delay when the scenes switched from the 'setup' to the 'result.'. I heard that Space Ace had two and it would switch back and forth between them with no delay, but reading Wikipedia I see that there were conversion kits to make DL into SA, so who knows--I might be remembering wrong.

    http://en.wikipedia.org/wiki/Dragon's_Lair
    http://en.wikipedia.org/wiki/Space_Ace

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  13. Easter Egg - Unlimited Lives by caffeinatedOnline · · Score: 5, Informative

    While holding the joystick up and to the left, hold down the sword button while inserting your quarter. This will give you lives until you finish the game... really use to piss people off when I would do it and die 50 times in the same spot...

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    The sky above the port was the color of television, tuned to a dead channel...
    1. Re:Easter Egg - Unlimited Lives by nacturation · · Score: 4, Funny

      Dammit... where were you in my childhood to tell me this information? I'd be a rich man today had I known this. That, and unlimited health for Gauntlet. And a time machine.

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  14. The way it was meant to be seen? by ChaosDiscord · · Score: 3, Funny
    Elizabeth Foster, President of Digital Leisure:
    With the power of today's computers, gamers can now enjoy Dragon's Lair the way it was meant to be seen.

    Played off a laserdisc, output on a standard definition video monitor mounted inside of an arcade cabinet surrounded by the flashing and noises of other video games?