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HL2 Episode 2 Not Until Spring 2007

eToyChest has an article up entitled Half-Life 2 Bite-Sized Contempt. The author registers his dissatisfaction with the state of episodic content so far on Steam. While he liked Episode One, the projected released date early next year makes it hard to be excited. From the article: "Episodic content could really take off if done correctly, something which so far hasn't been the case. Episodes need to be of decent quality, arrive in a timely manner, and be made available for an attractive price. Then you will create a slam-dunk impulse-buy environment that solidifies the marketplace as a viable one — think iTunes Music Store for games."

78 comments

  1. Early and often by PIPBoy3000 · · Score: 3, Insightful

    As someone who put out a number of Neverwinter Nights mods (for free), the more successful mods are those that came out soon after the game's release. After that, having regular sequels ever few months was key. Anything more than six months or so is too long to keep people's attention.

    1. Re:Early and often by Volante3192 · · Score: 3, Insightful

      But this is Valve. HL2 was delayed eons, but it was still spectacular. And HL2E1 was great.
      Valve is like Pixar. I'll take the delay because I know I won't be disappointed with what they crank out.

    2. Re:Early and often by scrabbleguy · · Score: 1

      I'd agree that the pricing scheme combined with the release schedule doesn't seem to be the best form of delivery. If they are going to take a year between episodes and each episode is 5 hours of gameplay, then they might as well just wait and release it all at once as an expansion.

      However, this is Half-Life 2 we're talking about. It could be 2 hours of gameplay at $20 and a year apart between releases and people would still buy it. I know I will.

    3. Re:Early and often by gEvil+(beta) · · Score: 2, Insightful

      However, this is Half-Life 2 we're talking about. It could be 2 hours of gameplay at $20 and a year apart between releases and people would still buy it. I know I will.

      And with that statement, you just justified the entire episodic content business model.

      --
      This guy's the limit!
    4. Re:Early and often by chrismcdirty · · Score: 2, Insightful

      I haven't bought the first episode, but I will give my opinion anyway.

      I'd have no problem if they had a single game that was delayed for 1 or 2 years. I know I'd be getting quality in the end. But if I just bought the first part to a game, then realized I'd have to wait a whole year before I saw how the story continues, I'd be fairly angry.

      And then how's it turn out if I wait a year or two, then the second and third episodes aren't really good? Then it'll just seem like the Matrix.

      --
      It's like sex, except I'm having it!
    5. Re:Early and often by ionpro · · Score: 2, Informative
      And with that statement, you just justified the entire episodic content business model.

      Maybe for Valve, but Valve is trying to change what happens with the INDUSTRY here, not just with their games. You have a few iDs and Valves out there for whom this is true, but you have a thousand times more Rituals for whom it's not so true. I won't be buying Sin Episode 2 if it's not delivered in a timely manner. Remember: video games are a $7 BILLION industry [PDF Alert!]. Valve has multi-million dollar games[1], but they're just a big fish in an enormous pond.

      [1] I'm having trouble finding numbers for this, since Valve isn't publically traded, but I did find confirmation of 1.7 million units sold in late 2005. That's well over $30 million even at half the retail price on average, but well shy of the $7 billion mark.
  2. Makes sense by Lord+Bitman · · Score: 3, Insightful

    They're still playing half-life, a game that came out two years ago. Doesnt that imply that they arent the type to drop money on "new" content every month?

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:Makes sense by Anonymous Coward · · Score: 0

      Hopefully you get to do a little bit more than run around with the gravity gun.

    2. Re:Makes sense by pcrobot · · Score: 1

      I'd think so. I wouldn't buy 5 hours of gameplay for $20.

    3. Re:Makes sense by Skreems · · Score: 1

      No, because HL2 was an amazing game. Hell I'll still break out Deus Ex from time to time, just because it's an extremely entertaining game despite the dated technology... much more entertaining than almost everything that's come out since. There's more to a fun game than using the latest Shader 2.0 X3 specs in the engine.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    4. Re:Makes sense by hal9000(jr) · · Score: 4, Insightful

      Doesnt that imply that they arent the type to drop money on "new" content every month?

      Not necessarily. I think it means that HL1 is that good. I have both HL1 and HL2 installed but I mostly stick with HL2 mainly becuase I like the game play better. With the exception of Ravenholm (still creeps me out), most of the combat in HL2 is against things that shoot back which I prefer.

      However, I think HL1 had better, more engaging, combat against soldiers. The warehouse asassins were fun to shoot. The endless mob fights got tiresome, however

      I would happily pay for eposodic if the fights were unique and challenging enough.

    5. Re:Makes sense by eht · · Score: 2, Informative

      If you're in the US, Circuit City has it on sale this week for 8$, or grab their flyer and take it to most anyone else that price matches.

      20$ was too much to ask for, but 8$ was just about right.

    6. Re:Makes sense by Dr.+Eggman · · Score: 1

      While I'm sure you mean HL2, HL1 was out in 1998 and it still has a huge number of people playing it. Checkout http://steampowered.com/status/game_stats.html Steam's Network status: 1. the original Counter-Strike and Half-Life's Deathmatch is just below HL2:Deathmatch at #7.

      --
      Demented But Determined.
    7. Re:Makes sense by dslbrian · · Score: 1

      With the exception of Ravenholm (still creeps me out), most of the combat in HL2 is against things that shoot back which I prefer.

      I refer to Ravenholm as the "silent hill" section of the game. Personally I don't like it that much, its dark, creepy, and not all that entertaining. Unlike other sections where I usually go off and explore every corner of the map, in Ravenholm I usually just try to go straight from beginning to end of the map. Actually if you think about the "big picture" the HL2 map is kind of funny - you fight a combine stronghold at the dam, turn right literally just after the dam and run into the rebel stronghold, go thru a tunnel from there to emerge in ravenholm (where daylight doesn't seem to reach for some odd reason, despite the bright sunny sky at the dam) - its just funny that all these areas are pretty much on top of each other.

      EP1 has some similar zombie sections. In my opinion EP1 overuses the zombie rush, which gets old and irritating. And the grenade zombie guys are just plain irritating in and of themselves. No matter how hard you fight off the rush there is always the one grenade guy who spawns in behind you and takes you out.

      Overall I thought EP1 was great though. The beginning citadel "re-entry" sequence was quite entertaining, the doctor's speech being broadcast was amusing, and the near constant presence of alyx with her comments was fun. Too bad EP2 is so far off, mabye Valve needs to hire the mod developers out there to pick up the pace.

    8. Re:Makes sense by snuf23 · · Score: 1

      I played HL2 when it came out. Finished it. Liked it a lot. Never replayed it. I preordered Episode 1 because I wanted more of the same kind of action. I also enjoyed Episode 1 but it was over too soon. I think the biggest problem is that the short amount of content isn't really satisfying. Just as you are really getting into it, the game is over. And now we have to wait more than 6 months for the next part.
      I'm not even a fan of long shooters. I prefer shorter, tighter designs with less repetiion to longer games of uneven quality. But there is a big difference in satisfaction when completing a game of 10 or 15 hours versus 4 or 5 hours.

      --
      Sometimes my arms bend back.
    9. Re:Makes sense by pcrobot · · Score: 1

      Cool, thanks for the tip!

  3. $10 is the magical price point by eln · · Score: 2, Insightful

    $20 is too steep for 5 hours of gameplay. If they had released this same amount of content for $10, you wouldn't be seeing nearly as much complaining. The reviews on this game are almost universally positive, with the only complaints I've seen being the price for what you get.

    As far as how long it takes between episodes, I'd rather Valve take the time to make each episode fun and engaging rather than throwing out half-assed garbage every 3 months. Of course, one of the primary problems with episodic gaming (and episodic novel writing, or episodic television, or whatever) is there is an enormour amount of pressure to rush out new content to keep the salivating masses happy, and quality can easily suffer.

    1. Re:$10 is the magical price point by Doomstalk · · Score: 1

      Hell, I'd even go for $15, but I agree that $20 is too much. I just keep thinking "For $10 more I could buy another DS game" and then I clear out the order form.

    2. Re:$10 is the magical price point by Volante3192 · · Score: 3, Insightful

      I'd disagree. Premium DVDs float around the $20-$25 mark (or very premium in the $30-$40 realm) and on a personal level I think Valve is worth it.

      People would always find something to complain about. If everyone's focusing on price that just means they had to find something TO complain about, and it defeats the purpose. "I'd like all the story, interaction, scripted events, fluid gameplay, commentary track and everything else you gave us...but for half the price."

      Plus you still have replay value, and other difficulty levels. 5 hours, maybe, but on Easy, Normal and Hard.

      I do have a complaint about HL2E1 though... ALYX got to use the smegging sniper rifle and I'm still stuck with the cheezy crossbow. *sigh*...guess it's back to CS or DoD for my sniper fix.

    3. Re:$10 is the magical price point by iknowrobocop · · Score: 1

      I agree. Luckily Episode 1 has been available several places for $12.99 and as low as $7.99 at Circuit City recently. It isn't a secret that if you wait just a week or so and the prices drop for sales.

    4. Re:$10 is the magical price point by sammy+baby · · Score: 1
      I'd disagree. Premium DVDs float around the $20-$25 mark (or very premium in the $30-$40 realm) and on a personal level I think Valve is worth it.


      Agreed. Also, I have to say that the gameplay in Ep. 1 was extremely tight. I enjoyed HL2, but there were long periods that felt a lot like filler (eg, "get out of the buggy, cross the bridge, disable the forcefield, cross back, get back in the buggy..."). Not so with episode 1. I'm playing through it again now for the third time.

      ALYX got to use the smegging sniper rifle and I'm still stuck with the cheezy crossbow. *sigh*...guess it's back to CS or DoD for my sniper fix.


      Heh. Yeah. You'd think we'd at least get some tripmines to play with or something.
    5. Re:$10 is the magical price point by owyn999 · · Score: 1

      $10 for 5 Chapters of gameplay... I think you are kidding yourself, honestly when was the last time that you could find a decent game for 10$ that wasn't bargain bin. Don't answer that because it just doesn't happen... $20 for a third of a Half-Life 3(alright 2.5)... sounds decent... that's a third of the price for the full game for a third of the content... a Five chapter book for 20$ when the full 15 chapter book was about 60. Guess what... it's the SAME PRICE...

      --
      Where's that cap to the Decanter of Endless water???
    6. Re:$10 is the magical price point by ionpro · · Score: 1

      Why is it too much? Games sell for $60 now new. They typically offer 15-20 hours of gameplay. Sounds to be the ratio is exactly right. People are saying "Well, I can go get Half-Life 2 for $25"... well, you can NOW. I'm sure in a year, Episode 1 will be $5 or $10. If you don't want to pay new, just wait as you always have. If you wait until Episode 3 is released, I bet you can get a sweet deal on the three of them.

    7. Re:$10 is the magical price point by Clockwurk · · Score: 1

      I bought the full game of Splinter Cell Chaos Theory for $20 at EB the same day Episode 1 came out.

    8. Re:$10 is the magical price point by grumbel · · Score: 1

      ### Why is it too much? Games sell for $60 now new. They typically offer 15-20 hours of gameplay. Sounds to be the ratio is exactly right.

      They can reuse a lot of artwork, models, engines an stuff in episodic content, so comparing it to a full game deveolped from scratch isn't fair, its additional content, not a new game so it should be priced lower. Beside from that new PC games are still more in the range of $40-$50, not $60 (thats only XBox360), so something like $15-10 seems like a much better price for an episode.

  4. Not delayed by Anonymous Coward · · Score: 1, Informative

    Of course no one contacted Valve about this as they said today that the game is still on track for a Holiday 2006 released according to 1up.
    http://www.1up.com/do/newsStory?cId=3151546

    1. Re:Not delayed by PhotoBoy · · Score: 3, Insightful

      Given how dishonest and inaccurate they were over the HL2 release date I wouldn't put much stock at all in what Gabe says is the release date.

  5. Augh! by bombshelter13 · · Score: 2, Insightful

    Auuuughhh! Gaaaahhh! Grrrrr! That's a right pain in the ass, isn't it?

    You know what, this just may have changed my mind on the whole episodic thing. Not that Episode One wasn't great - it was absolutely awesome in content, if an hour or two shorter than I'd have liked, but spacing the episodes this far appart really makes this model a lot less attractive. It's bad enough with TV, where by the time one season premiers you've totally forgotten or just lost interest in the cliffhanger from the previous season's finale, and that's usually just a three or four month gap.
    Seriously, the individual episodes need to be much closer together than that for people to maintain an interest in the series. At least every six months, if not every four... three would be heaven. Twelve is simply insane.

    1. Re:Augh! by TychoCelchuuu · · Score: 4, Insightful

      Valve says they're still releasing this year. Whoever wrote this article says he got his news from the PC Gamer article, and print magazines are almost always out of date.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:Augh! by Jon-1 · · Score: 1

      It's bad enough with TV, where by the time one season premiers you've totally forgotten or just lost interest in the cliffhanger from the previous season's finale, and that's usually just a three or four month gap.

      Seriously? Try HBO. Good content even if the seasons are a bit short (10-12 episodes) and you have to wait a year for the next season. Sounds ridiculous right? Except it's some of the best programming on TV... It works for me, and for the moment, so does HL2E1.

    3. Re:Augh! by UltraAyla · · Score: 1

      while I understand your sentiment, I disagree. I bought episode one, and was still excited to play it for the story even though it has been a year and a half since HL2 was released. I may not have been itching for its release, but when valve started hyping it, I remembered that I wanted to see where the story went. However, I may not be representative of the population as a whole, and a year can be quite a while to wait for something.

    4. Re:Augh! by Anonymous Coward · · Score: 0

      Can we really trust Valve with their release dates? They lied about HL1 and HL2, and didn't they take pre-orders for DOD:S over a year before the release, telling people it would be ready "soon"?

  6. damn them by Fortun+L'Escrot · · Score: 1

    if this is their definition of episodic, then they might as well make each episode even longer. i'm not that great a player, but i finished hl2:ep1 a little too quick for my taste. personally i barely had time to really get into the game before i realized that it was already done.

    anyways, i guess its back to looking for some good mods to pass the time. or maybe its time to switch to a new engine entirely....i wonder if there is a oldschool command and conquer mod for CnC:Generals. that would be fun...bah..this long waiting period makes me wonder why i even spent the money in the first place.

    l8r.

  7. Yawn by Anonymous Coward · · Score: 0

    Doesn't bother me - I'm going to wait 3 or 4 years and download them all at once. All this episodic malarkey doesn't interest me.

  8. WRONG WRONG WRONG by Doytch · · Score: 4, Informative
    1. Re:WRONG WRONG WRONG by Khyber · · Score: 1

      Don't blame the submitter - blame the editors for not doing some basic fucking journalistic fact-finding.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  9. Hmm by Anonymous Coward · · Score: 0

    In my experience if Valve says "Holiday 2006" then they really mean "Holiday 2007". They're not the most reliable source for their own release dates.

  10. ep 1 by Turn-X+Alphonse · · Score: 1

    I just wish I could install Episode 1. I bought the boxed version but whenever I try to install it the filepath to steam doesn't work, it says c:/programfiles/steam\STEAM.EXE, which isn't a valid file path.. hence doesn't work and you can't chnage it. This is happened with 2 DVDs..

    Steam support is terrible and no one seems to know a cure. Anyone got an idea?

    --
    I like muppets.
    1. Re:ep 1 by Anonymous Coward · · Score: 0

      "Steam support is terrible"

      Amen to that brother. Tried repeatedly to buy Darwinia with my credit card and it rejected the same information that every other online retailer is happy to accept. Support was obfuscating and when I finally reached them they didn't care. I've certainly learned to buy Valve products boxed from a reputable source.

    2. Re:ep 1 by Anonymous Coward · · Score: 0

      if you have a decent internet connection you can download the game from steam with the cd key. install steam off the internet, then right click the game's name, and go from there...

      if not, sucks man.

    3. Re:ep 1 by greyghst168 · · Score: 1

      Might it be the '\' you have there instead of the '/' it should be?

    4. Re:ep 1 by Turn-X+Alphonse · · Score: 1

      yes well done, you just pointed out the problem.. except I just said that and know it already.

      --
      I like muppets.
    5. Re:ep 1 by jkmullins · · Score: 1

      I had that exact problem trying to buy Episode 1 yesterday. My card has never been rejected by any retailer until now and they reject it as an invalid address. I tried every possible variation of my address until they locked me out from using it again. I emailed them and have yet to get a response.

    6. Re:ep 1 by roguenine19 · · Score: 1

      Do you already have Steam installed? If so, then you should be able to put in the cd key you got for Episode 1 and download and install it directly from Steam. It might take a bit longer to download, but it should work. If you don't have Steam installed, download and install it and follow the above.

    7. Re:ep 1 by Turn-X+Alphonse · · Score: 1

      Yea I'm Dling it now but I'm on 56k, so it's taking me a while.

      --
      I like muppets.
    8. Re:ep 1 by Anonymous Coward · · Score: 0

      The solution: install it on a Windows machine. Haha!

    9. Re:ep 1 by Khyber · · Score: 1

      EMP the Steam servers out of existence - it's the only way to get their attention by hitting them directly in their wallets. Then they'll fucking listen up - They still haven't fixed my issue with HL2 - I bought the 6-CD version, BRAND-NEW from Worst-Buy, and they said the keycode WAS ALREADY IN USE AND REGISTERED UNDER ANOTHER ACCOUNT.

      I'm ready to go up there and beat the ever-living shit out of everyone in the Valve office, personally. I bought this fucker a year ago and still have not had my issue resolved.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re:ep 1 by Anonymous Coward · · Score: 0

      And this is what pisses me off about Steam and Valve the most. Why the fuck should you to re download a game youve already purchased from a store? And whos paying for that bandwidth to download it all? You are, dumbnuts. Fuck that. Rather not play the game than go thru all that shit.

    11. Re:ep 1 by andersbergh · · Score: 1

      That happened to me twice, I mailed their support and I got a reply back the next day. I don't know what you did wrong, but to me their support is excellent.

  11. Mod Parent Up by Minced · · Score: 1

    The article Zonk posted has been corrected by 1UP.com as the parent denotes.

  12. Magazine lead time miscommunication? by LMN8R · · Score: 1

    In very very recent interviews, I'm talking about ones done a mere week ago with Valve, they consistently mentioned December 2006 as the release date. Considering that its development started around the same time as Episode One, I really thought that Episode Two would make it by then.

    Is PC Gamer the only source of this Spring 2007 release date? I know this is Valve we're talking about, but I'm still thinking it could be a miscommunication, and Valve still thinks it's coming out at the end of 2006.

  13. Not reliable information by Anonymous Coward · · Score: 0

    This was PCGamer. As I recall, magazines and retail outlets are almost always horrible at saying when something will come out until the distributer announces a specific date. I really don't think that the "Spring 2007" date came from Valve.

  14. Episodic Content a Total Failure by jaybill · · Score: 1

    Yeah, I mean, the release dates are way too far apart. I mean, if E2 doesn't come out until 2007, I'm just not playing it. Forget it. If Valve can't turn around the next segment in two months, they just can't keep my attention.

    You know, forget that Valve makes really great games, or that they're probably really hard to make. They just need to work harder.

    Seriously, what the hell? How many years do we wait between movie sequels? TV seasons? Are you really saying that episodic content as a concept is a failure because it takes less than a year to turn around? How long did it take between HL1 and HL2? Did you boycott THAT because they took too long? Did you lose interest?

    Whine. That will surely make everything better.

    --
    --Jaybill
    1. Re:Episodic Content a Total Failure by jclast · · Score: 1

      I think the point the article was trying to make is that if we're going to be waiting so long for the installments anyway, why not just release an expansion when the new story arc is completed?

      Now, maybe I'm very wrong here, but shouldn't the dev time be much shorter when the engine is done, the character models (or most of them at least) are done, and many of the environments can be recycled from the first game?

      Isn't all that's left writing the story, placing the enemies, and scripting the events?

      --
      e2 | LJ
    2. Re:Episodic Content a Total Failure by Ford+Prefect · · Score: 2, Insightful

      Isn't all that's left writing the story, placing the enemies, and scripting the events?

      Absolutely. Why, personally I can build a new MINERVA episode every week or so, starting work on a Monday and releasing on a Friday. It's just throwing some pre-existing game content together, after all. The hard work has been done already, hasn't it?

      ...
      Actually, it takes me about six months to produce half an hour to an hour of gameplay. Yes, that's in my spare time, but I have to keep 90% of what I produce - I don't do the intensive testing, throwing away, redesigning and retesting that Valve designers perform. And they're introducing new gameplay devices; I'm usually just regurgitating old ones. Episode One was spectacular in its near-total lack of padding - all the new gameplay elements were carefully introduced where required, and never overstayed their welcome. Except maybe the shopping trip near the end. But still, it was in complete contrast to the usual copy-and-paste design present in games like Halo...

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:Episodic Content a Total Failure by jclast · · Score: 1

      You've sort of made my ponit for me. They're a development house. A whole team of people that aren't working in their spare time. And even if the engine was tweaked for Ep1, unless something was very wrong with it, why should it be changed again for Ep2. I thought the point of episodic content was to get the games to the players faster.

      This way, you've got people developing for an engine they know doing things that are very familiar to them. The balance issues have already been worked out, the weapons are already finished. Write a story, place some enemies, test it to make sure it's good, and ship it. Let the engine team worry about engine updates and whatnot. If they get one done before development starts on the next episode, fine, then switch over, but if it's your intent to get the episodes out as fast as you can and tell a story, it shouldn't matter if the weapons are all the same or if the character models look just like they did in Half-Life 2.

      They're producing episodes, individual pieces of a whole. It makes sense, at least to me, that the engine wouldn't be undergoing changes and that a team that is extremely familiar with the technology could be pumping these things out every three to four months and tell the story in a whole year.

      --
      e2 | LJ
    4. Re:Episodic Content a Total Failure by Anonymous Coward · · Score: 0

      "You've sort of made my ponit for me. They're a development house. A whole team of people that aren't working in their spare time. And even if the engine was tweaked for Ep1, unless something was very wrong with it, why should it be changed again for Ep2. I thought the point of episodic content was to get the games to the players faster."

      You don't seem to realize how much work is involved in creating just one level. It's not just placing enemies and writing a story.

    5. Re:Episodic Content a Total Failure by heinousjay · · Score: 1

      It's a very human disease. People have this strange attitude where they believe anything they can't do is easy.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    6. Re:Episodic Content a Total Failure by Kelbear · · Score: 1


      I can understand the 6 months(Looks like that 2007 date is wrong, still on track for december apparently). I thought that the writing, placing, and scripting should be pretty simple too, but after playing through the commentary mode, I can appreciate the amount of time it takes. I was suprised to find out how complicated their design process is. You may or may not have played the game through again on commentary mode.

      I found it enlightening. Added a bit of extra value I appreciated.

      For those reading who haven't played through it. It showed how the game is broken into a series of play-sections with particular goals in terms of plot and gameplay. Each section is made, sent for player-feedback, then recreated again, and again, until they've got something they're happy with. Not to mention the bug-testing. I didn't know that so much content was made and then cut away to maintain quality.

    7. Re:Episodic Content a Total Failure by jclast · · Score: 1

      I don't think it's easy. I think it ought to be easier than creating a whole game from scratch. Especially considering so many things are already finished before each episode needs to be started.

      --
      e2 | LJ
    8. Re:Episodic Content a Total Failure by jaybill · · Score: 1

      Unless you've done it, I don't think you're really in a position of authority from which to speak.

      I am an independant game developer. I can tell you that engine development is really a relatively small part of the picture. It's important, no, critical, obviously, but not, in my opinion what takes the most time to get right.

      By your logic, it shouldn't take any time at all to make, say, a movie, because they don't have to invent cameras and the actors already exist. There's just a lot more too it than that.

      --
      --Jaybill
    9. Re:Episodic Content a Total Failure by jclast · · Score: 1

      I understand there's more to it and that it's still a major undertaking, but there's no denying that some of the work isn't already finished. Many environments can be recycled, many character models can be recycled, a proven, existing engine can be used, the weapons are already designed, and many of the enemies are already done (unless there are no new ones, then they're all already done). I understand that making a game takes time. My only point is that, in the case of episodic content, especially for Half-Life 2, the turnaround time should be shorter than, say, a new game based only on the Half-Life 2 engine because there is a lot that can be recycled and I'd wager that most of teh dev team for Half-Life 2 episodes are already familiar with the resources they're working with.

      In my opinion, if episodic content is going to work (which I personally hope it doesn't), shorter games, especially if those games all tell one coherent story, are going to need to be released in an extremely timely fashion. If the wait is a year between installments, why release it in small chunks at all? Hearing tiny pieces of a large story for only 5 hours a year is not my idea of a hot time. I don't even like the length of break between TV seasons, and I get a lot more than 5 hours worth of story out of a season of Stargate SG-1. If my choices are hear the story gradually over 3 years or wait 2 years and get the whole thing, I'll wait 2 years and play the whole thing at once. At least then, the narrative won't be constantly interrupted.

      --
      e2 | LJ
  15. Entire story based on a lie by Anonymous Coward · · Score: 0

    http://www.1up.com/do/newsStory?cId=3151546

    Episode 2 is NOT DELAYED. It's idiotic to get your panties in a twist over something in a magazine or game site unless it's actually a quote from Valve. Especially dates.

  16. Still a valid point on several points by Stinky+Fartface · · Score: 1

    Although the article has already been deemed innacurate on it's main point, it's still makes valid points. The new chapter was too short for the price, and the time between episodes is too long. I'd like to add my own point: Steam sucks. Easily the most bug ridden piece of crap I have ever seen come out of a profesional studio. I hadn't run it since I finished HL2 almost a year ago, and when I started it, it crashed twice trying to update itself. Upon trying to purchase the game it locked up validating my credit card. During the download it froze, crashed, or froze then refused to quit, or stopped downloading, or downloaded at a measly 14k/s despite an otherwise healthy cable internet connection... over and over. It took constant vigilance on my part to manually keep the download going. In the end it took almost 10 hours to retrieve the entire game, four hours more than it took me to play it through. Valve *really* needs to get their storefront in order, particularly since the game itself is such a masterpiece. It's like trying to buy a Mercedes from a retarded kid over the phone.

    1. Re:Still a valid point on several points by Mia'cova · · Score: 1

      I couldn't agree with you more about the quality of the Steam application. It's ugly. Thankfully when I finished writing finals for three courses today (phew!), I had a wonderful experience buying and playing E1. It downloaded fairly quickly at around 200-400kb or so. The rate moved around quite a bit which was a little odd. I'm on a uni line during summer term so it'll take whatever can fit through the 10mbit port in my wall. But my amusement over the strange up and down rate didn't bother me. I started the dl this morning in anticipation of finishing exams for this evening. I played through the whole episode and very much enjoyed myself.

      I like the model. It's easy to justify a $20 buy as a small reward for yourself. It's like going out to a movie.

      I used to go through hell with steam in the 1+ year ago range. Clearly they still have work to do. I'm crossing my fingers that I won't have more crashing/infinite loop (100% cpu) issues crop up on me. For such a short game and a new pricing model, any technical glitches really are a show-stopper. Hopefully we'll see real gains in the robustness of steam as they continue to develop the platform.

  17. 60 expansion? by Traiklin · · Score: 1

    So in the end, we will be waiting the same length as we would if Valve were to just go ahead and make a full length sequal to HL2 (which they recently admitted HL2: E is actually HL3) but in the form of 3 episodes at $20 a pop.

    I got episode 1 and enjoyed it till the ending, it left me wanting more but as time has gone on I have started caring less and less. I'll end up getting EP2 when it's released as I will ep3 but I Might just wait till all 3 episodes are out before I do.

    I knew Episodic content was a bad idea from the moment they announced it. They charge way to much for such a short game, they wait far to long to come out with new episodes (when is the next of 10 SiN episodes supposed to come out?) and charge the same ammount for each episode which is rediculas.

    It would work if they completed the game all the way through, charged $5 per episode (can start with $10 or $20 depending on length for the first episode since it hold the core of everything) and released them each week like real episodes then it would work better. cause then in the end the game becomes $50 which everyone is used to (360 versions are $60 since that is what they are used to).
    ,br> but if it's going to take 3 years for 3 episodes to come out then it's not going to work well (and I feel sorry for the ones who are into SiN, cause they will be waiting 10 years for closer on it).

    1. Re:60 expansion? by DarkJC · · Score: 1

      Yeah. They might as well...um... stick a rootkit in it...yeah. Damn those bastards at Sony!

  18. HL3 by ichigo+2.0 · · Score: 1
    FTA:
    The rumor mill has justified the delay by saying Episode 2 will bring big changes to the Source engine and create new game experiences. I wouldn't mind that at all, but that is NOT what you use episodic content to market. Save it for Half-Life 3, and have the content team work with the status quo for Half-Life 2 episodes while the engine team finalizes the changes to Source.

    If the writer isn't even aware that these episodes are HL3, then I don't put much stock in his release dates either. As the interview of Gabe Newell states:

    The original Half-Life took us two years to develop. With a considerably larger team Half-Life 2 took us six years to develop, so we thought if we were going to continue our trend with Half-Life 3 we would basically ship after we had all retired. ... I always thought of it as Episodes One through Three because that's how we planned the products out. I think people thought we'd need a name for them, and Aftermath ended up being more confusing than helpful. Probably a better name for it would have been Half Life 3: Episode One, but these three are what we're doing as our way of taking the next step forward, but Half-Life 2 was the name we used.
    1. Re:HL3 by Apotheos · · Score: 1

      The writer, me, quoted the dates from a well identified source. Leveling criticism of those dates or their accuracy at me is pretty stupid.

      My point was that grand, glorious upgrades that require year long delays should not be part of an episodic content release schedule, and was not some pedantic reliance on whaterver naming scheme they want to use or not use. If they ever do another big monolithic Half-Life game (which may or may not ever happen) it will probably be called Half-Life 3.

      Thanks for reading though.

    2. Re:HL3 by ichigo+2.0 · · Score: 1

      Oops. I seem to have misread that part of your article. I apologise for my rather pointless criticism.

  19. $7.99 at Circuit City (ends on Saturday) by antdude · · Score: 1

    Circuit City's weekly ad showed it for $7.99. Now, that's worth it.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  20. Release Date by Chabo · · Score: 1

    Valve started work on Ep. 1 and Ep. 2 simultaneously. This is why they have enough content available at Ep. 1's release that they were actually able to make a trailer for Ep. 2. This is also why a release date for #2 that's six months after #1 isn't that hard to swallow. This is also why #3 is slated for next Christmas, cause they're probably just starting work on that one now.

    I think most of you have no idea what goes into making a game, in terms of skills, time, anything like that. As an experienced mapper, it takes me probably a good 40 minutes (not including compilation) to make a basic Iceworld clone for CS:S, and about 2-3 hours if I want to make it look good, and slightly original. To make a map like DOD:S's "Orange_fight", that would take about 10 hours, at least. To make a basic multiplayer map like cs_office, complete with all of the models (even if most of them are pre-made, original ones still must be made) would take a mapping team at least a few weeks, if not months. Hell, as we've seen, it takes a mapping team quite a long time even to just add HDR to maps that are already complete, it's not just a matter of hitting a checkbox that says "Use HDR" and recompiling.

    It's also unrealistic to expect Valve to move people over from the coding team over to the mapping team. The coders write code, and the mappers make maps. If you want to put a coder on map-making, you might as well just hire a new person, cause you'll easily be able to get someone with more experience. So the engine's done? Ok, time to make it better. Add more options so that the guys with dual 7950 GX2s can't complain that their hardware isn't being properly utilized. If you don't, they might start buying games from EA (or whoever) instead of Valve. Episode 1 came with engine optimizations, and added some more graphical features for this precise reason (and so that people with lower-end hardware could still play!)

    Episode 2 also needs more engine upgrades, or else it'll look like crap. Ever notice that so far, all HL2 maps have involved relatively enclosed spaces? The sole exception was the Coast levels, but even they were always enclosed on one side by a cliff, and on the other by water (which you couldn't go in for fear of leaches, and therefore could easily utilize the 3D-skybox). In Ep 2 you're going to be able to roam considerably more, since it's going to take place in a mountain range for at least part of the game. In order to deal with this greatly increased draw-distance, they're going to need to tweak the software.

    The main point: making a game takes a long time, no matter how long or short it is, and no matter how many textures and models you're reusing. The guy who makes Minerva had it right. Make your own map if you think it's easy. The software is out there, as are some very good tutorials.

    --
    Convert FLACs to a portable format with FlacSquisher
    1. Re:Release Date by Mia'cova · · Score: 1

      Haha. Thanks, you took one for the team. It frustrates me to no end that people just can't bring themselves up to a level where they can actually empathise with the developers. Mostly, I just assume that they're kids and hope they'll eventually learn. I try not to think of the masses of adults who don't, and will never, "get it." It's much better to think of those people as 14 year olds so I don't get angry.

      I think everyone wants Episode 2 to be amazing. Valve isn't trying to make a 22-episode season here. What would be the point in releasing a 3-part game on a weekly schedule? Ugh. They'd just release it all at once. Packaging games costs money too. No publisher would want a game that has a one week shelf life. The online distribution model is completely untested as far as supporting weekly episodic game content. Maybe one day. I can see myself being very happy with one of these HL2 chapters per week for the duration of the game. But that would be extremely difficult to pull off. You can't whip off one of these chapters in a week no matter what your team looks like. Having a pipeline with a fine enough grain of control to be releasing episodes at a one a week rate while still in development is simply something I wouldn't bet money on. We're not filming TV. We have to accept that it's only feasible to make large amounts of linear content with a large team working in parallel, not a large team working sequentially one hour at a time.

      Oh, and mod the parent up ;)

  21. Had the same thing happen to me by ravenlock · · Score: 1

    I just bought the game about a month ago from a retail store (mistake -- the price was nearly double of what it should have been, but I was impatient).

    When I finally got to installing the game, Steam told me the key was registered. I was pissed at first, but then took digicam pics of the serial and the receipt and sent them to Valve via their support site, along with a message where I described the situation. They took nearly a week to respond, but when they did, their response was to grant me my key back.

    Valve need to do something about this, but they do have a process in place that serves as a workaround.

  22. Vs. Episodic series by Taulin · · Score: 1

    I agree that episodic games can be successful, even at a $20 price point, if they are done in a timely manner. Look at series DVDs, like Anime, Lost, 24, etc. These DVDs usually cost about $15-$20, and only contain 2 or 3 episodes, which is about 4 hours, or less. A 5 hour game that costs $20 is either equal or greater value. However, just like a series, if the next episode takes too long to become available, then I start forgetting what has happened, pick up another interest, or just stop caring about that series.

  23. Argh... Valve... by fujiman · · Score: 1
    I'm sure Valve's move to episodic content had more to do with squeezing money out of customers than anything else. $20 for 5-6 hours is exactly what Gabe Newell wants, with low low distribution costs courtesy of Steam. Oh, and no "used game" market to suck off future sales.


    So now I look forward to 25% of a game every year? I've given up on the story... since apparently they have too. How about answering some questions about what the hell is going on? I've lost track of the dead-end plot points and supposed "mysteries" regarding half life. It's still a linear FPS with no sense of urgency other than, "GO HERE GORDON!", and "KILL THEM GORDON!".


    It's a shame because the games are pretty and the mood and atmosphere is rich. But they've saddled themselves with an albatross of a story line. I think they realize that if they gave us answers to some of the questions, we'd realize it's really b-grade sci fi we're getting.


    They should take a page from the LOST writers and tie up a story line every now and then...

  24. I know the cure! by Anonymous Coward · · Score: 0

    Don't "rent" from Valve until they get rid of Steam. Seriously.

    And yes, I said "rent." It's not "buying" if you need to "activate" your purchase.

  25. Patch please by Unc-70 · · Score: 1

    I loved HL2, loved ep 1 apart from the fact that it crashes avery dman half hour. I would get much more excited about episode 2 if they could get episode 1 to work, so many people have had crashes with ep 1 (http://forums.steampowered.com/forums/showthread. php?s=af9613eb805c3b3e392eba8461620be3&threadid=44 3922) it needs sorting before ep 2.

    --
    Ye have made your way from the worm to man, and much within you is still worm.