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MMOGChart Update 21 Now Available

SirBruce wrote to mention that the 21st update to MMOGChart.com is now available. From the site: "This version has updated subscriber numbers for several games, most notably World of Warcraft, several of SOE's titles, and the recently launched Auto Assault. I've also expanded the mid-range chart a bit; eventually I'm going to have to implement a dynamic graphing system." The most dramatic information can be seen on the mid-range chart. The cyan, triangled line that represents Everquest made my jaw drop.

89 comments

  1. my fave by Anonymous Coward · · Score: 3, Funny

    my fave mmorpg is wikipedia

    1. Re:my fave by Anonymous Coward · · Score: 0

      Why is it the only one thats playable on a superior linux box?

  2. No updates for Lineage games? by Rayonic · · Score: 1

    There hasn't been any updates for Lineage 1 or 2 for a while. I don't play either game, but I'm interested in their subscriber numbers, which spiked so high and now seem to be on a downward slope.

    1. Re:No updates for Lineage games? by tygerstripes · · Score: 1

      Looks to me like Lineage 1 is supplanted by Lineage 2 for a while (there's a fairly clear transfer of membership from one curve to the other) and then both take a massive steady hit in the wake of WoW.

      --
      Meta will eat itself
    2. Re:No updates for Lineage games? by SirBruce · · Score: 3, Informative

      NCSoft provides subscriber numbers for all of their games every 3 months. The figures for March, the last data points for L1 and L2, came out in May. You'll have to wait until August until you see an update on how they were doing as of June. (I was lucky to get interim updates for CoX and AA.)

      Bruce

  3. I didn't know WoW was so big by heinousjay · · Score: 0, Troll

    Who could have known there'd be so many grind addicts in the world? Enjoy your limited feedback loop for its low monthly cost.

    --
    Slashdot - where whining about luck is the new way to make the world you want.
    1. Re:I didn't know WoW was so big by TheSam · · Score: 1, Informative

      Grind and WoW only apply to the grind of repeating end game content. You gotta put two and two together and realize that the reason World of Warcraft has such a significantly larger fanbase is the casual gamer; and for them, World of Warcraft is amazing. The 1-60 leveling experience is better in WoW than most other games out there.

      If grind addiction really did exist, Galaxies would still be huge :P

  4. general subscription? by 192939495969798999 · · Score: 3, Insightful

    When is the general subscription coming? I want to pay like $10-$20 and be on all the different games, not $x per game. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.

    --
    stuff |
    1. Re:general subscription? by nsmike · · Score: 1

      That's a fantastic idea... Although there would need to be some polishing.

      For example, fee ranges differing based on how many games you want access to...
      One character slot per game to dispel the profit loss from offering a cheaper subscription, with one-time fees for extra character slots...

      Still, I wouldn't subscribe to it anyway because I hate the idea of having to pay to play something I already paid for. GW all the way for me.

    2. Re:general subscription? by rob1980 · · Score: 2, Informative

      Sony already does that for their own titles

      But to be honest, the way these games are designed I'd rather pay $15 a month to play one exclusively as opposed to paying $25 for access to one game I'll play a lot and five games I may never log into. I don't have the time and/or energy to devote to half a dozen MMOs.

    3. Re:general subscription? by Minwee · · Score: 2, Funny

      But then how would the publishers of each game be able to brag about how many subscribers they have?

      More to the point, what numbers would they be able to bring to advertisers to show them how many players their products will be exposed to?

      And even more importantly, without hard numbers for each individual game, how will the message-board weenies ever be able to measure the size of their enis by the games they play? You're talking about a total meltdown of the entire social structure of the Internet here.

    4. Re:general subscription? by DorkusMasterus · · Score: 1

      I agree it's a good idea. Like a "MMOG Channel" that you could log in, like (shudder) GameTap or something, where you have access to all these games. All the game places would opt-in, and instead of managing multiple passwords, etc... you could have one, with one fee (but let's be realistic here... it would have to be something like $40/month I think, to get the publishers on board), and the profits would be split according to players involved in the games.

      So say you've got WoW, EverQuest, and whatever else is being played these days with a fee, and say, WoW gets double the playership of the other games that month. Well, WoW would get 50% of the profits, and the remainder gets split up accordingly. I think that could actually work. Good idea, man.

    5. Re:general subscription? by paradigmdream · · Score: 1

      i like this idea. i would probably be playing more MMOs if the pricing where this way

    6. Re:general subscription? by Aladrin · · Score: 1

      So, instead of paying $15/mo for EQ2, $15/mo for AC, and $15/mo for SWG, you want to pay $10/mo for all 3 of those and ALL the others out there?

      I want some of what you're smoking.

      On the other hand, Sony DOES have a combo subscription. http://pc.gamespy.com/articles/711/711477p1.html I don't link directly to sony because I can't get the info to come up on firefox here from their station site. And I'm too lazy to tab over to my vmware and look it all up in there.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:general subscription? by Sage+Gaspar · · Score: 1

      So say you've got WoW, EverQuest, and whatever else is being played these days with a fee, and say, WoW gets double the playership of the other games that month. Well, WoW would get 50% of the profits, and the remainder gets split up accordingly. I think that could actually work. Good idea, man.

      Inc mechanics that encourage even more idling and timesinks for great profit :P

    8. Re:general subscription? by Bieeanda · · Score: 1
      SOE does this for several of its games, including Everquest, Matrix Online and Planetside. I think it's called a Station Pass, and it's something like $25 USD for admission to half a dozen of their MMOGs, with a few other smaller titles on the side.

      That noted, you're never going to see a general subscription for all MMOGs. Ever. Period. While a very large outfit like SOE might be able to use the activity of one or two titles to subsidize other games with flagging user bases, a publisher like Funcom would not. A consortium of publishers would unfairly penalize successful products (like World of Warcraft) while propping up failures (like Sims Online). Rumour has it that Electronic Arts, fresh from its purchase of Dark Ages of Camelot (And Warhammer Online) developer Mythic, has plans to make them grind out multiple, separate MMOGs based on the DAOC engine. Clearly, while SOE hopes to keep failing projects alive by offering them as a bundle, EA thinks that the money is in extracting a separate subscription fee from every niche they fill.

    9. Re:general subscription? by Emetophobe · · Score: 3, Insightful
      When is the general subscription coming? I want to pay like $10-$20 and be on all the different games, not $x per game. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.
      When is the general car subscription coming? I want to pay like $10-20k and own all the different cars, not $x per car. That's just not being managed right -- they'd all share a lot more purchases, customers, etc. if they could just combine user bases through a single subscription model.
    10. Re:general subscription? by Anonymous Coward · · Score: 0

      commie.

    11. Re:general subscription? by Anonymous Coward · · Score: 0

      You must mean Flexcar.

  5. Ignore It by TB · · Score: 0, Troll

    MMOGChart is inaccurate, incomplete and a waste of anyones time. If you think its figures are accurate, or frankly show the whole picture, you're wrong. Ignore it.

    1. Re:Ignore It by Sage+Gaspar · · Score: 2, Insightful

      MMOGChart is inaccurate, incomplete and a waste of anyones time. If you think its figures are accurate, or frankly show the whole picture, you're wrong. Ignore it.

      Despite the nature of the troll, there actually is a point here. Giving SirBruce the benefit of the doubt about the numbers, there's the question of, well, what exactly does the subscription metric tell you? It tells you something, but certainly not turnover rate, average satisfaction, profits, the number of "deadbeat" accounts, etc. Everytime I see this site pop up I spend a couple minutes wondering how exactly to interpret it -- and then I usually forget about it until next time because it's just not something that catches my interest in the right way :P

      Of course, this isn't news to anyone, least of all SirBruce, who actually discusses better metrics and the limited utility of subscribership numbers. It's just that there isn't an easy way to access the information needed for all those other metrics. And to claim that the subscriber numbers are useless is pretty narrow minded.

    2. Re:Ignore It by Jaeph · · Score: 1

      What he's measuring is very real, questions of accuracy aside. As a business, my first data point is money. Forum comments, "what everyone says", etc, are pretty meaningless in comparison.

      So grats to Sir Bruce for focussing on what makes the world go round.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    3. Re:Ignore It by Sage+Gaspar · · Score: 1

      What he's measuring is very real, questions of accuracy aside. As a business, my first data point is money. Forum comments, "what everyone says", etc, are pretty meaningless in comparison.

      That's nice, but he's measuring number of subscriptions worldwide, not money. People in different countries pay different amounts of money for their subscriptions, which are weighted equally on Sir Bruce's site. Different MMOs charge different amounts of money -- again, weighted equally on Sir Bruce's site. As a business, you should probably read the fine print :P

  6. What about the player base for free MMOs? by Anonymous Coward · · Score: 0

    I want to see a chart showing the number of players for the free MMOs like MapleStory, Fly for Fun, and Space Cowboy Online.

    There are lots of cheapskates out there looking for a good MMO that doesn't cost anything. (Myself included)

    (Posting anonymously to protect myself from ridicule)

  7. Woefully incomplete by NineNine · · Score: 1

    Unfortunately, these charts only chart the new MMORPG's. There are other ones that have been around longer and are quite large: OGame and Kingdom Of Loathing to name a few. Hell, OGame alone has well over a million players worldwide, and in many, many different langugages.

    1. Re:Woefully incomplete by falcon5768 · · Score: 1
      no its problem is it only charts popular ones that get press with a few more obscure ones like Doufis being thrown in.

      Its big problem though is accuracy. Unless the games publisher actually states how many players there are (something FFXI, Lin and others dont do) it just guestimates them. FFXI for years now only says they have over 500,000 simply because SE doesnt care about numbers but about making the experience good to players. I can garentee you that with the last expantion server populations have risen as a lot of former WoWers are coming back into FFXI (infact out Guild which had WoW and FFXI branches saw its WoW completely blow up and the bulk move back into FFXI because of anger at Blizzard and infighting), but he takes SEs company line of over 500,000 to be a dead set 500,000.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Woefully incomplete by SirBruce · · Score: 2, Informative

      In the analysis for FFXI (nobody ever reads that), I discuss that fact that given the census figures, subscriber numbers could be as high as 700,000. But the more I guesstimate numbers to put on the chart, the more I get slammed for guesstimating. :)

      Bruce

    3. Re:Woefully incomplete by _xeno_ · · Score: 1

      Bullshit. They were announcing subscriber numbers every four months or so up until Chains of Promathia shipped, while they were at the top of SirBruce's chart. Then WoW comes out. And they completely stopped posting figures.

      From the census itself:

      There are over 500,000 players logging in to FINAL FANTASY XI from all over the world, with the main player base located in Japan, North America, and Europe.

      Square-Enix is a company. They want to make their games look popular to sell more accounts. FFXI has settled into a decent subscriber number, but it's unlikely to grow from there unless they actually do something to enhance the game for the next-gen consoles and PCs and bring it past the PS2 era. I like FFXI's world and backstory far better than WoW's, but the PC client is just painful to use - a good two and a half years after the US PC release.

      I'm glad to see that they're finally doing something to develop a community by releasing the Linkshell Community website (ooo, Struts!), but Square-Enix almost completely nonresponsive to their player community.

      FFXI remains a game that seems to have so much potential, only to have Square-Enix just not quite achieve it. It annoys me. It has the potential to be so much better, and it just isn't. (Which isn't to say it's a bad game, just that it could be better.)

      Honestly, when I first started playing WoW, I couldn't help but think "wow, I hope Square-Enix learns some lessons from this about the fun parts and moves them into a new Final Fantasy MMORPG." I quit WoW ages ago, but I still subscribe to FFXI...

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:Woefully incomplete by evilneko · · Score: 0

      Really? When I played WoW, I thought damn, I wish they had taken some hints from Earth & Beyond! To say that SE should've learned something from WoW, well, that just makes me re-consider trying FFXI

      --
      Slashdot - where to disagree, is to be a troll
  8. Why is Guild Wars not listed? by illumin8 · · Score: 2, Insightful

    Why is Guild Wars not even covered in this chart? Especially, now that they've just sold 2 million copies. Is it because there is no monthly fee to play? I think that is a very stupid metric.

    Not every good MMORPG requires a fee to play, but it looks like even if you create an immensely popular game, unless you're bending your customers over and asking them to take it in the ass every month to the tune of $14.95, you don't get listed.

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon
    1. Re:Why is Guild Wars not listed? by hobbesmaster · · Score: 1

      He specifically states that he is only measuring subscription based games. If you count guildwars, you have to count Battlefield 2, and maybe CounterStrike-Source.

    2. Re:Why is Guild Wars not listed? by SydShamino · · Score: 1

      Guild Wars is not an MMORPG. By it's own developers' explanation, it is a Competitive Online Role-Playing Game, CORPG.

      By their own definition they don't qualify for this chart. Moreover, this is in the MMOGChart.com FAQ: "Guild Wars developers say in their own FAQ that they do not consider their game a MMOG"

      Also, MMOGChart.com explains that they do have trouble tracking subscription-free games based on their current metrics, so even if the Guild Wars developers called their game an MMORPG, it probably wouldn't be tracked.

      --
      It doesn't hurt to be nice.
    3. Re:Why is Guild Wars not listed? by ZombieWomble · · Score: 2, Informative
      The chart is one which compares active subscribers, and for that goal, "Monthly fee" is an extremely sensible metric, methinks. Moreover, quoth the FAQ:

      1. Why isn't [MMOG_NAME] listed?

      There are four main reasons why a particular game isn't listed in the charts:

      a) The game in question isn't really a MMOG, at least by my reckoning. Games like Diablo II and Phantasy Star Online fall into this category. Guild Wars developers say in their own FAQ that they do not consider their game a MMOG; in addition, it doesn't charge a monthly fee (see below). Please don't email me trying to insist otherwise; I'm not likely to be convinced.

      b) The game in question is free and/or doesn't charge a regular monthly fee. Games like Furcadia, Magic: the Gathering Online, and Project Entropia are good examples; these games are normally free to play, but some players can also pay a variable amount to access additional content in the game. This makes it almost impossible to come up with a number comparable to monthly subscribers in other games.

      Both points relavent in general, the most significant bit is emphasised by me.

    4. Re:Why is Guild Wars not listed? by L7_ · · Score: 1

      Read the FAQ.

    5. Re:Why is Guild Wars not listed? by sgt+scrub · · Score: 2, Funny

      I thought I was the only one to think that! I've been telling my friends Ankle Grabber Games was a good name for a subscription based game publisher but nooooo.

      --
      Having to work for a living is the root of all evil.
    6. Re:Why is Guild Wars not listed? by MattHawk · · Score: 2, Informative

      It's covered in the first two points of their FAQ, but to make things more convenient: 1. Guild War's developers have said that they don't consider their own game an MMO 2. The lack of monthly fees, while not a determination of what type of game it is, make it far harder to track and get useful data - you know how many started playing the game, but without a tracking metric for when they stopped playing the game, it's a useless comparison.

    7. Re:Why is Guild Wars not listed? by elrous0 · · Score: 1
      Guild Wars is not an MMORPG.

      And Second Life is?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Why is Guild Wars not listed? by elrous0 · · Score: 1
      only measuring subscription based games

      Then why is Second Life on there?

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:Why is Guild Wars not listed? by SirBruce · · Score: 3, Informative

      Because I only count paying Second Life subscribers, not the free ones. Same goes for RuneScape and Puzzle Pirates.

      Bruce

    10. Re:Why is Guild Wars not listed? by SirBruce · · Score: 1

      Yes, it is. See my comment above about counting only the paying subscribers.

      Bruce

    11. Re:Why is Guild Wars not listed? by ChildeRoland · · Score: 1

      But, neither Battlefield2 or CS:S are MMOGs.

      --
      The mark of a mature person is not creating arbitrary criteria for considering others mature.
    12. Re:Why is Guild Wars not listed? by Anonymous Coward · · Score: 0

      Guildwars is not a MMORPG. It is a single player RPG with online functionality stuck on in a poor imitation of a MMORPG.

    13. Re:Why is Guild Wars not listed? by TB · · Score: 0

      GW has the option of buying it or as monthly fee depending where you live.

  9. WoW "Crash" by JavaLord · · Score: 1

    Is it just my server, or does it seem like everyone is quitting WoW in the last month? Pretty much all the raiding guilds are either recruiting like mad, or merging so they can still raid.

    I think with the summer coming, and most classes having had their 'reviews' people are leaving since they see nothing new on the horizon. Even though the next patch is the 'pvp patch', Blizzard has stated that they won't be changing the horrid honor system until the expansion. I think when the next one of these comes out, we will see a 500,000 to 1,000,000 drop off of subscribers over the summer of 06.

    1. Re:WoW "Crash" by 0racle · · Score: 2, Insightful

      You can only stay the current favorite for so long, so it's not really surprising. Eventually a lot of people are going to move on to something else.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:WoW "Crash" by falcon5768 · · Score: 1
      agreed especially with a lot of the service problems on the most popular servers, and the wide gap between 1-59 play and 60 playstyles its no wonder that WoW would have a crash.

      BUT remember this is not a bad thing, with less people comes better service and sometimes better content. I would much rather be in a game with 100-400 thousand people than one with 6 million.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:WoW "Crash" by PaulMorel · · Score: 1
      My server just lost a ton of people too (Warsong). It probably has more to do with paid realm transfers than with an actual loss of subscribers.

      Nonetheless, I do see a decline in new subscribers for WoW. I hope that they're diligently working on a sequel, and not just on the expansion scheduled for later this year.

      Personally, if I had time for more than one MMO, I probably would have switched already. As it is, I've invested so much time building a decent character in WoW that I don't want to lose it all by starting over in another MMO. Needless to say, I've already preordered my copy of Burning Crusade.

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    4. Re:WoW "Crash" by Anonymous Coward · · Score: 1, Interesting

      If EverQuest taught us anything about trend of MMORPG, it's that people are quite willing to put up with any amount of 'this sucks I quit' features until there's actually something better out. Given the lack of high profile MMORPG coming out, I'd think WoW is going to stay at the top for a while.

      It'd also be interesting to see how the numbers look like broken down to just 'people who are capable of speaking English'. No offense to the rest of the world, but comparing a game like EverQuest (virtually everyone is capable of speaking English) to FF11 (where half of the people are Japanese and can speak some English) to WoW (where a significant if not majority of the players can't speak English) is not really meaningful to me who lives in an English-speaking world. In WoW I can't even choose to interact with the non-English speaking world since servers are regionized unless they're here to sell gold. From my experience, the English-speaking MMORPG community is certainly quite fickle. Yet even if a large exodus does occur for the English speaking world (since everyone communicates in English here, I'd assume anything observed happens on a server that can at least speak English), it wouldn't show up as more than a blip on a game like WoW where a significant portion, if not the majority of the subscription comes outside of North America/Europe.

    5. Re:WoW "Crash" by JavaLord · · Score: 1

      Given the lack of high profile MMORPG coming out, I'd think WoW is going to stay at the top for a while.

      But for many, wow is the first mmorpg they have played. They won't need to go to another mmorpg, they may leave for a fps, rts, etc.

      it wouldn't show up as more than a blip on a game like WoW where a significant portion, if not the majority of the subscription comes outside of North America/Europe.

      Are there solid numbers for the subscribers outside of the anglosphere?

    6. Re:WoW "Crash" by SirBruce · · Score: 1

      For WoW, of the 6.6 million active subscribers worldwide, about 3.6 million of those are in China. Europe has over 1 million, and North America has between 1.5 and 2 million.

      Bruce

    7. Re:WoW "Crash" by Astarica · · Score: 1

      Although WoW may indeed be the first MMORPG for most, there's considerable inertia that stops you from leaving a MMORPG and going back to a RTS or FPS or whatever. The persistent aspect of a MMORPG means in order to switch to anything, the alternative has to be better. MMORPG pretty much always beats any other genre if you look at playing time as an investment. If I play WoW for 100 hours I can be sure that no matter how boring/painful that 100 hour is, I'll walk away with considerable benefits at the end to my character for the effort involved. This simply isn't true for other types of games unless one is highly competitive. Therefore to beat a MMORPG, the alternative's gameplay has to be significantly better to make up for that. A title such as Starcraft 2 certainly can make enough people switch back, but there simply isn't a lot of such titles. If WoW is medicore and most games are medicore also, you might as well go with the medicore game that rewards you for playing.

    8. Re:WoW "Crash" by dootbran · · Score: 1

      Actually its even more than that. Not sure of the current number but I did find a more recent article that states 4.3 mil subscribers in China, ~2/3 of the current total.

      http://www.vnunet.com/vnunet/news/2157091/china-wo rld-warcraft-majority

    9. Re:WoW "Crash" by SirBruce · · Score: 1

      The 4.3 million is total activated accounts over 12 months; only about 80 - 90% of those have been active in the past 30 days.

      Bruce

    10. Re:WoW "Crash" by Austerity+Empowers · · Score: 1

      Not sure but the last patch was really great, and along with that login queues have returned and the server is packed again. I guess I don't see that happening. Uber guilds are breaking up and reforming but mostly because there's a new tier of stuff and the usual race for server firsts.

    11. Re:WoW "Crash" by Avatar8 · · Score: 1
      Must be just your server.

      I play on two (Lightbringer and Malfurion) and I'm seeing new players constantly. Only reason I can tell is because they have no clue how some of the basics work (asking guards, rolling on loot, participating in groups, etc.)

      I am seeing large guilds recruiting, but I think that's just typical attrition or some "old timers" have moved on or are hibernating until the next patch or expansion.

      Visible activity (like in Ironforge) nearly doubled on Lightbringer after the last patch.

  10. Content scales with subscribership? by Sage+Gaspar · · Score: 4, Interesting

    I'd be interested in seeing a comparison of how additional content and frequency of updates scales with subscriber numbers. The monthly fee outpaces individual subscriber upkeep costs by a pretty high amount, so you'd figure the games with high subscriber numbers would have at least a little more attention thrown at the updates -- but I'm not sure that is the case.

    Although one of the problems with making such a comparison is that subscribers in different countries add up to vastly different subscribership plans and fees. Speaking of, though I've heard it's hard to get a hold of the numbers, I'd be very interested in seeing the average money per capita made off players broken down by pricing region. I'd also imagine there's a significant amount of overhead involved in expanding your business internationally. Hrrm.

  11. EVE by InsaneLampshade · · Score: 3, Interesting

    Nice to see EVE-Online's figures still going steadily up. :)

  12. Do you really need to ask? by SmallFurryCreature · · Score: 1
    This chart measures subscribers. Guild Wars does not have subscribers. Sure they could put it on the chart to make you happy and it would rank at 0 and stay there.

    If someone starts a chart with active players or something then Guild Wars has a place.

    It ain't just GW wich ain't listed, none of the free muds is either.

    Oh and there is a very simple reason GW doesn't have a monthly fee, because they don't have nearly the same infrastructure costs as say a WoW. When Guild Wars starts offering the same MMO level as monthly fee games then you can talk.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  13. What about RF Online ? by Saffaya · · Score: 1

    Would be nice to have some numbers for RF Online too.
    I know that it topped Lineage in Korea last year for a while. Even if it has then probably subsided, it is has now servers in :

    _Korea
    _Taiwan
    _Japan
    _Philippines
    _China
    _US/Europe

    1. Re:What about RF Online ? by InsaneLampshade · · Score: 1

      I too would be interested in the US/Europe subscriber numbers, because to be quite honest, Codemasters have made a real mess of the servers.

      I know a hell of a lot of players (myself included) left due to the totally unbalanced race numbers on certain servers.

  14. Jaw dropping? by 1WingedAngel · · Score: 1
    Zonk said
    The most dramatic information can be seen on the mid-range chart. The cyan, triangled line that represents Everquest made my jaw drop.

    Actually, when you sum the users from EQ and EQ2, you get a drop that isn't quite as steep. EQ definitely suffers from competing with its own sequel in addition to other new games.

  15. Topping out? by Churla · · Score: 1

    Looks like Blizzard might be topping out with WoW at a PALTRY 6.5 Million users?!?!?!

    Obviously they need to get that expansion out fast or it's all over but the crying for them.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  16. Looks like SOE is taking a beating by SmallFurryCreature · · Score: 3, Insightful
    SWG isn't even the worsed performer. Both everquests seem to have lost over half their subscriber base since last year, understandble for the original but it seems people didn't leave it for Everquest 2 but instead went to WoW (or just quit cold turkey).

    That SWG NGE lost slightly less then half its subscribers is not that amazing. Even those who like the NGE have to admit that it added a whole new bug fest to an already bugged game. It would be like getting you broken fiat replaced by a lada.

    What is intresting is how poorly Everquest 2 is doing. I played it for a bit after escaping from SWG (WoW does not appeal to me neither does Eve so don't bug me about those) and it too seems to have been smedleyed. Before I left EQ2 they removed spirit shards taking a lot of the fun out of the game and increased your running speed so you looked like a characters out of a slapstick movie.

    At least it is nice to see I am not the only one who thinks sony is ruining the games. Perhaps once they loose them all they will realize that it is pointless trying to emulate Blizzard by making all their games easy, shallow WoW wannabees. Not that their is anything wrong with WoW by itself. Just that it is a product that already exists.

    Or maybe this is just the way live works. SOE once was one of the big MMO companies and then they just lost it. Sierra, Lucasarts, Microprose and countless others have gone before them. You really have to wonder how a company that once got MMO's so right its product was likened to crack now can't keep keep a single product from loosing subscribers.

    Let's see, 100.000 lost SWG subscribers. That is 1.5 million dollars of lost revenue a month. Was the NGE worth that? Same with EQ2, removing spirit shards and other easing of the game lost them well of 150.000 subscribers. 2 million dollars a month down the drain. You got to wonder about Sony's management that Smedley is still allowed on the premises without being carved up into sushi.

    Oh well, blame piracy, oh wait, mmo's don't have piracy. Guess the only excuse is that Sony this time is itself to blame.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Looks like SOE is taking a beating by aafiske · · Score: 1

      "Before I left EQ2 they removed spirit shards taking a lot of the fun out of the game and increased your running speed so you looked like a characters out of a slapstick movie."

      Oh, is _that_ why they look so retarded? I play it now and again, but when I started, the fact people looked like hyperactive monkeys really turned me off. You get used to it eventually, but I was wondering how that could have slipped everyone's notice, that their character modeling looked totally goofy. It being a half-assed patch put in months down the line explains a lot.

    2. Re:Looks like SOE is taking a beating by SatanicPuppy · · Score: 2, Insightful

      The only thing I find interesting about the SWG numbers is how well they bear out what everyone said at the time...SoE's huge revamp of the game system was nothing but a knife in the back of their subscriber base, and there has been no corresponding jump in new subscribers to offset it.

      In the end, this is only common sense. Even if the idea of a dumbed down SWG appealed to me more than the complicated one which didn't appeal to me enough to actually make me buy the game (played the free trial, and uninstalled it before it ran out. unimpressed.), I really don't want to put a lot of time into a game where the developers have already conclusively proven that they're willing to backstab their loyal customers in an attempt to get new customers.

      I play a decent number of mmo's. I put a good bit of time into them, as I am able, and I take satisfaction in my characters. There is no way I'd be willing to put a ton of time into a character on an mmo owned by a company that doesn't give a damn about it's customers. People complain about all companies that run mmo's, but Sony (and maybe EA...E&B ran for what, a year? Pssh.) is the worst for looking at it's customers and seeing nothing but dollar signs.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Looks like SOE is taking a beating by Astarica · · Score: 1

      The graph doesn't show any unusual drops that can't be explained by the presence of WoW. Unless you're one of those PR guys in SOE that believes there's no such thing as a negative effect from competition (this is different from the fact that the MMORPG is not a zero-sum game), clearly the numbers for your subscription has to go down over time after it peaks because your game is increasingly obselete compared to newer ones, as well as increasing competition. At some point WoW's numbers will start going down too and they'll be losing even more money when it does, but it doesn't mean that heads will roll if WoW's numbers ever stop going up.

    4. Re:Looks like SOE is taking a beating by SupremoMan · · Score: 1

      If you were angry qith Sony for ruining SWG, why would you play another one of their products? It's just a question born of curiosity. When EA killed Ultima Online I vowed not to buy any of their games ever again.

  17. I think this chart says it all... by voxel · · Score: 1

    http://www.mmogchart.com/Chart7.html

    It sure is my favorite MMORPG.

    This chart makes the rest look like a joke its so out of whack.

    --
    Modesty is one of life's greatest attributes
    1. Re:I think this chart says it all... by Krater76 · · Score: 1


      I hadn't heard about the MMO "All Others" but 3.3% can't be wrong. It's pulling in more subscribers than Everquest and Everquest II COMBINED! I might have to try it out!

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  18. Accuracy change for Everquest by Anonymous Coward · · Score: 0

    I noticed that along with the drop in Everquest's subscribers to 200,000, the Accuracy Rating was changed to B; it had been A in all previous versions of mmogchart.com (if I remember corerctly). That makes me wonder what the source of the 200,000 figure was...

    1. Re:Accuracy change for Everquest by SirBruce · · Score: 1

      All of SOE's MMOG's got dropped to B (or less) since I'm now using inside sources rather than official statements for them. Hopefully I'll be able to get SOE to provide official guidance in the future.

      Bruce

    2. Re:Accuracy change for Everquest by mmalove · · Score: 1

      I dunno, if he shows them tanking, and has a fairly popular site, I would think the game companies would produce contrary statistics if he was off base with his guestimate.

      I think a lot of it is summer time = go outside time, winter time = snowed in, play games time

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
  19. Copies sold is not active players by AHumbleOpinion · · Score: 1

    ... now that they've just sold 2 million copies.

    In addition to the good reasons provided by others, you should note that "copies sold" does not equal "active players" in some timeframe. The chart is showing active players. That's why the lines eventually peak and head *downwards*. Obviously, if sales were tracked the lines would only plateau.

  20. I call BS. If D&DO has 90,000 subscribers by Shivetya · · Score: 1

    the first people to know it would be the players.

    US population numbers are pitiful. Traffic on non-official boards is stagnant at best, and negative comments abound.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  21. Lineage by Taulin · · Score: 1

    I always wondered about Lineage's numbers. Correct me where I am wrong; It was at a 7 mil mark a long time ago, right? And was mostly S.Koreans? What is S.Korea's population? The only way that could happen is if every player had about 4 subscriptions. I guess that counts. It just makes Wow's subscription numbers worth more since the common American only has one, and maybe 2.

    1. Re:Lineage by SirBruce · · Score: 2, Informative

      Maybe 7 million total registered users, but not all of those were active at the same time. And South Korea has a total population of 45-50 million, so 1 in 10 people playing Lineage is amazing but not impossible. The South Korean MMOG phenomenon had a lot of unique factors that caused it to grow so large, including an economic downturn that left a lot of young 20-something men without jobs, Internet access concentrated in urban centers, and a ban on console imports until recently. Bruce

  22. It's even worse than that by Moraelin · · Score: 1

    It's even worse than that.

    A lot of numbers are just wild guesses. For example SOE brags something like "SWG is the third biggest multiplayer game!", but not by what criterion or how it's counted or anything... and the guy then goes and guesses a number between that of game number 2 and game number 4 in the charts. (Or rather between number 2 and what would have been number 3 if we go by known figures or if Sony is lying.)

    Frankly, I fail to see any point in charting something that's a collection of wild guesses, and with the accuracy of being somewhere between 175,000 and 250,000. When you imagine that guesswork margin around the graph, it could have pretty much any shape whatsoever. Allowing for that huge margin of error, it could have actually gained players in the NGE. (Yeah, I know it didn't, but the margin of error is high enough to allow even that. Just shows how utterly useless that graph is.)

    Add the fact that you have no clue what Sony measured there (or _if_ it measured anything.) Was it number of players? Number of accounts? Number of sold boxes? Simultaneous connections? What? Did they include every single Station Access account, even if it doesn't actually play SWG? Was that claim made during at the apex of some "try the game free for 7 days" campaign and including the free accounts? Or what? Basically what's the point of graphing something if you don't even know what that number means or how it was measured?

    And that's a general problem, not just a Sony one. Some games track players. (E.g., WoW counts you only once even if you have multiple accounts.) Some track accounts. Some include every single PC in an internet cafe in Korea, whether anyone actually plays the game on it or not. (Internet cafe owners have to license each game for each PC, which for some games it's half the revenue.) Etc.

    It's basically like comparing the size of three cities, except one gives you the number of families, one gives you the number of inhabitants, and one gives you the number of houses. All are valid metrics, but you can't compare numbers that aren't in the same units.

    Add other distorting factors such as average number of accounts per player, or number of simultaneous connections. They can vary massively between games. E.g., if game A would ban your cheating ass if you used a second automated character (e.g., a priest set on auto-heal following your warrior), and game B actually encourages it, you can bet that game B will attract a lot of people using a second PC to do just that. Since it's an automated character, it can even be a cheap old PC with the game set to the minimum resolution allowed and absolute minimum graphics quality. And that's not the only factor. I remember reading somewhere about people having as many as 8 accounts in some games.

    E.g., does the game allow macroing? I can imagine that SWG would rank deceptively higher in number of simultaneously active players (thus maybe supporting Smedley's brag) because while in other games (e.g., WoW) you'd get banned for macroing unattended, in SWG it was always fair game. A _lot_ of people leave a character just dancing in the cantina unattended overnight, and in the old days even macroing combat XP was pretty common. (In fact, rumour has it that the crap FPS-like interface in NGE is to make unattended scripted combat impossible. Sony went _that_ far to avoid tackling macro-ers.)

    E.g., again, does that include Station Access accounts? A lot of people got that for some other games, or for the extras in EQ2, or whatever, and got all other SOE games for free as a result. So it's hardly apples to apples to compare people who pay $15 per month for another MMO to people who got a SWG account just because it was free.

    Even if you stopped playing one of Sony's games, there's no way to unsubscribe it from your Station Access (but then it doesn't cost anything to leave it active). I know I'm technically still subscribed to SWG by virtue of the Station Pass, and so is one co-worker, although neither of us actually

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It's even worse than that by SirBruce · · Score: 1

      >It's even worse than that. It may be worse than that, but not for most of the reasons you gave. >A lot of numbers are just wild guesses. No, they aren't. The only "guesses" on the chart are the latest data points for SWG and DAoC, and those are based upons sourced statements from others that put the number within a known to be correct range. That leaves 99% of the rest of the data on the chart to be non-guesses. >For example SOE brags something like "SWG is the third biggest multiplayer game!", but not by >what criterion or how it's counted or anything... and the guy then goes and guesses a number >between that of game number 2 and game number 4 in the charts. (Or rather between number 2 and >what would have been number 3 if we go by known figures or if Sony is lying.) Subsequent conversations with Smedley explained by what criterion and how it was counted. So you're just flat wrong here. >Frankly, I fail to see any point in charting something that's a collection of wild guesses, I do too. Luckily, I don't do that... I chart real data points, with a couple of informed guesses, and no wild ones. >and with the accuracy of being somewhere between 175,000 and 250,000. When you imagine that >guesswork margin around the graph, it could have pretty much any shape whatsoever. Allowing >for that huge margin of error, it could have actually gained players in the NGE. (Yeah, I know >it didn't, but the margin of error is high enough to allow even that. Just shows how utterly >useless that graph is.) That doesn't make it useless at all. Did you even continue reading the analysis? Because I had an inside source providng me a related number for the same month that I could use to determine with some accuracy the total number of subscribers. Yes, you still wind up with a large margin of error, but enough to have high confidence it didn't actually gain players. >Add the fact that you have no clue what Sony measured there (or _if_ it measured anything.) >Was it number of players? Number of accounts? Number of sold boxes? Simultaneous connections? >What? Did they include every single Station Access account, even if it doesn't actually play >SWG? Was that claim made during at the apex of some "try the game free for 7 days" campaign >and including the free accounts? Or what? Basically what's the point of graphing something if >you don't even know what that number means or how it was measured? It was none of the above. It was total active subscribers, which includes those people currently able to play the game via station pass (but not all of them), as well as those currently on free time. Which is basically how almost every other data point on the charts is calculated. (Some choose not to count their currently active free accounts. Typically, this is never more than 10% of the total subscription base, so it's not a big issue. This is also discussed in the analysis.) >And that's a general problem, not just a Sony one. Some games track players. (E.g., WoW counts >you only once even if you have multiple accounts.) Who told you this? Because it's not true. WoW, or any other MMOG developer, has NO WAY of linking an account to a specific player. They might know what name you put on it, and they know the name on the credit card that's attached to it. That's it. >Some track accounts. Some include every >single PC in an internet cafe in Korea, whether anyone actually plays the game on it or not. >(Internet cafe owners have to license each game for each PC, which for some games it's half >the revenue.) Etc. None of the games I tracked include "every singled PC in an internet cafe in Korea", so your objections here are irrelevant. Again, what is tracked is current active subscribers. In a few cases where the data providing is a similar but somewhat differently defined number, it is so noted in the analysis. In all of these cases, the numbers are as close to "apples to apples" comparisons as one can get; no "apples to oranges" comparisons of the typ

    2. Re:It's even worse than that by SirBruce · · Score: 4, Informative

      Damn, stupid slashdot formatting. Let's try this again:

      >It's even worse than that.

      It may be worse than that, but not for most of the reasons you gave.

      >A lot of numbers are just wild guesses.

      No, they aren't. The only "guesses" on the chart are the latest data points for SWG and DAoC, and those are based upons sourced statements from others that put the number within a known to be correct range. That leaves 99% of the rest of the data on the chart to be non-guesses.

      >For example SOE brags something like "SWG is the third biggest multiplayer game!", but not by
      >what criterion or how it's counted or anything... and the guy then goes and guesses a number
      >between that of game number 2 and game number 4 in the charts. (Or rather between number 2 and
      >what would have been number 3 if we go by known figures or if Sony is lying.)

      Subsequent conversations with Smedley explained by what criterion and how it was counted. So you're just flat wrong here.

      >Frankly, I fail to see any point in charting something that's a collection of wild guesses,

      I do too. Luckily, I don't do that... I chart real data points, with a couple of informed guesses, and no wild ones.

      >and with the accuracy of being somewhere between 175,000 and 250,000. When you imagine that
      >guesswork margin around the graph, it could have pretty much any shape whatsoever. Allowing
      >for that huge margin of error, it could have actually gained players in the NGE. (Yeah, I know
      >it didn't, but the margin of error is high enough to allow even that. Just shows how utterly
      >useless that graph is.)

      That doesn't make it useless at all. Did you even continue reading the analysis? Because I had an inside source providng me a related number for the same month that I could use to determine with some accuracy the total number of subscribers. Yes, you still wind up with a large margin of error, but enough to have high confidence it didn't actually gain players.

      >Add the fact that you have no clue what Sony measured there (or _if_ it measured anything.)
      >Was it number of players? Number of accounts? Number of sold boxes? Simultaneous connections? >What? Did they include every single Station Access account, even if it doesn't actually play
      >SWG? Was that claim made during at the apex of some "try the game free for 7 days" campaign
      >and including the free accounts? Or what? Basically what's the point of graphing something if
      >you don't even know what that number means or how it was measured?

      It was none of the above. It was total active subscribers, which includes those people currently able to play the game via station pass (but not all of them), as well as those currently on free time. Which is basically how almost every other data point on the charts is calculated. (Some choose not to count their currently active free accounts. Typically, this is never more than 10% of the total subscription base, so it's not a big issue. This is also discussed in the analysis.)

      >And that's a general problem, not just a Sony one. Some games track players. (E.g., WoW counts
      >you only once even if you have multiple accounts.)

      Who told you this? Because it's not true. WoW, or any other MMOG developer, has NO WAY of linking an account to a specific player. They might know what name you put on it, and they know the name on the credit card that's attached to it. That's it.

      >Some track accounts. Some include every
      >single PC in an internet cafe in Korea, whether anyone actually plays the game on it or not.
      >(Internet cafe owners have to license each game for each PC, which for some games it's half
      >the revenue.) Etc.

      None of the games I tracked include "every singled PC in an internet cafe in Korea", so your objections here are irrelevant. Again, what is tracked is current active subscribers. In a few cases where the data providing is a similar but somewhat diffe

    3. Re:It's even worse than that by Moraelin · · Score: 1
      Look, nothing personal or anything, but precisely _because_ I had read that analysis I'm unconvinced. Here's one excerpt:

      Inside sources have offer a more precise but incomplete picture; as of March 2006 SWG only had 120,00 monthly paying subscribers, but this number does not include those who are subscribed to the game via game time cards or SOE station pass subscriptions. SOE station pass subscriptions are not counted unless they actually have registered a SWG account. Based on previously known data, I put the total number of subscribers for SWG at 190,000 for March 2006.


      I'm sorry, but that's just looks funny to me. So 120,000 monthly paying accounts, plus 50,000 _total_ Station Access accounts (most of which have no interest in SWG in any form or shape)... leads you to a guess of 190,000? No offense, but... heh. Let's say _half_ the SA accounts had anything to do with SWG (though even that's a _very_ generous over-estimate), that leaves 45,000 coming from some mysterious source. Game Cards? For SWG? Does any shop even still carry those? Or do so many people use their credit card on Amazon or Sony's own store to... avoid using their credit card on Sony's station site? Do people buy each other game cards to an unpopular game as gifts? Ranks just about up there with getting Daikatana as a gift. Or how does that add up to such a large number?

      At any rate, it's just one big guesswork from 120,000 as the only known figure, to 190,000 as plotted there. About 37% of the final number is simply pulled out of the hat.

      I could go on about how it doesn't correlate with the number of simultaneous connections, as reported by the servers, and stuff like that, but that's already then my guesswork against yours. And the real point is that I don't see much room for such guesswork -- either yours or mine -- in a serious statistic. What you really have there is what in SQL is called a "null". It's just a big lack of actual information. I don't know if the guessed numbers are bad or (by sheer coincidence) the right ones, but I don't see any use for them as long as they're guessed. That's all.

      Are the other numbers ok? Heck if I know, because at that point I had no interest in researching each and every one. Running into one number that's (A) a wild guess, and (B) completely contrary to any experience or data I've seen or experienced about SWG, just ruined the whole "suspension of disbelief" for me, for lack of a better word.

      But even if it is true, it's irrelevant. Signing up for station access MEANS you're subscribed to all those games that you've bought, even if you no longer play them anymore. You're no different from the guy who buys a sub to just one game and then has no intention to play it, but still pay.


      No offense, but... by that logic, you should also include everyone who's bought UO in the 90's and hasn't played or paid a subscription ever since. I mean, hey, they went out and bought the box even if they don't play it any more. Right? Or, hey, for that matter, add me to the number of AO players, since I played it for about 2 weeks before cancelling my account, back at launch. But, hey, I went out and bought the box even if I don't play it any more. Right? :P

      If stopping playing doesn't actually matter once you've registered it once, then we certainly should apply the same criterion to other games too.

      The way I see it is more along the lines: having SWG by sheer virtue of Station Access, when I only got that SA for the extra EQ2 character slots, just doesn't equal a SWG subscription any more than my old cancelled AO account counts as an AO account. It's not actually playing the game _and_ it's not even bringing in more money for Sony. So even going by the comparison with the guy paying a subscription without playing... it's still wrong, since I'm not actually paying a cent for SWG. It's at best more like never having bothered to delete my old characters on some free MUDs, since it doesn't actually cost anything to leave them there.
      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:It's even worse than that by SirBruce · · Score: 1

      >Look, nothing personal or anything, but precisely _because_ I had read that analysis I'm
      >unconvinced.

      Nothing personal on my end, either, but you kept saying things that just weren't true. So maybe you did read the analysis and I just didn't communicate them effectively enough.

      >I'm sorry, but that's just looks funny to me. So 120,000 monthly paying accounts, plus 50,000
      >_total_ Station Access accounts (most of which have no interest in SWG in any form or shape)...
      >leads you to a guess of 190,000? No offense, but... heh. Let's say _half_ the SA accounts had
      >anything to do with SWG (though even that's a _very_ generous over-estimate), that leaves
      >45,000 coming from some mysterious source. Game Cards? For SWG? Does any shop even still carry
      >those?

      SOE has a generic game card that works for (almost) all of their games, including SWG.

      >Or do so many people use their credit card on Amazon or Sony's own store to... avoid using
      >their credit card on Sony's station site? Do people buy each other game cards to an unpopular
      >game as gifts? Ranks just about up there with getting Daikatana as a gift. Or how does that add
      >up to such a large number?

      Obviously, a lot of people do those things. I suspect some of it has to do with parents buying cards for their kids, thinking they still play that game they bought them last Christmas. A lot of people also flat out don't like regular monthly charges on their credit cards, so they prefer using the game cards.

      You're also forgetting about people who are registering an account for the first time in a given month on their free month, and probably thousands of comped accounts.

      >At any rate, it's just one big guesswork from 120,000 as the only known figure, to 190,000 as
      >plotted there. About 37% of the final number is simply pulled out of the hat.

      The derived number was based upon the PREVOUSLY KNOWN ratio of total subscribers to the monthly number, and bracketed by SOE's own official statements. And, it's rated a C, so you're free to disbelieve it if you like. It doesn't follow that you should discount all the rest of the data points simply because you doubt the validity of one number which is clearly stated as a number you should fucking doubt in the first place.

      >I could go on about how it doesn't correlate with the number of simultaneous connections, as
      >reported by the servers, and stuff like that, but that's already then my guesswork against
      >yours.

      If you have a year-long record of simultaneous connections reported by the servers, feel free to provide them. I suspect they'll correlate fairly well. Remember, though, that very large gameplay changes in that time period have no doubt changed the average play time per subscribe. More importantly, connection numbers drop before subscriptions do; in other words, people stop playing before they cancel, and even if they cancel, a lot of people have subscription plans beyond 30 days, so they'll still look like they subbed long after they left the game. Heck, I was subscribed to SWG for 2 years, but I stopped playing after like 3 months.

      >And the real point is that I don't see much room for such guesswork -- either yours or mine --
      >in a serious statistic.

      Well, that's your problem. That's not how it works in the real world. EVERYTHING is guesswork -- after all these companies that do give out their numbers could be lying. Ever here of Enron? Billions of dollars are transacted every day around the world based on imprecise data. That's how markets work. Get over it.

      >Are the other numbers ok? Heck if I know, because at that point I had no interest in
      >researching each and every one.

      That's what the Reliability Ratings are for. Which, if you'd actually read the analysis as you claim, you'd understand. Or, you're just being thick-headed.

      >No offense, but... by that logic, you should also include everyone who's bought

    5. Re:It's even worse than that by Moraelin · · Score: 1

      SOE has a generic game card that works for (almost) all of their games, including SWG.

      A) That's now what I've seen for sale on Amazon, but nevertheless,

      B) It would somehow doesn't add up with the next point:

      Obviously, a lot of people do those things. I suspect some of it has to do with parents buying cards for their kids, thinking they still play that game they bought them last Christmas. A lot of people also flat out don't like regular monthly charges on their credit cards, so they prefer using the game cards.

      A) I don't know, if I got such a generic SOE card, SWG would be the last place I'd think of using it. Between EQ, EQ2, and a few others, it's not like it _must_ be used for SWG, if it's that universal.

      B) Also, someone who flat out doesn't play the game any more, I doubt they'd use that card at all. So if we're talking active accounts, such mistakes are a lot less relevant.

      You're also forgetting about people who are registering an account for the first time in a given month on their free month, and probably thousands of comped accounts.

      True, but that doesn't really add anything. You _can't_ play until you've selected one method of payment. They'll start actually billing you after a month, yes, but you have to select one before you connect at all. So if you've selected monthly payments, you _will_ be counted in their number of monthly payment accounts. I.e., this particular case won't get added on top of other accounts, but is just a subcategory of the others. They're already counted.

      Wrong, because they're not still paying for it. With an SOE station pass, you are, even if you aren't using it.

      As far as I'm concerned, that SA account is now purely for the EQ2 extras and, many months ago, it used to be also for Planetside. Sony never actually got a cent extra for my copy of SWG being activated under that plan. I.e., what I'm saying is that it can distort the numbers a _lot_. There may be a pretty large number of accounts which are counted as "active SWG accounts", but are "active" only by virtue of not costing anything to keep and being nigh-impossible to deactivate.

      Still, I suppose it's just a matter of semantics, in the end. _Technically_ I do have an active account. (For another two weeks.) Fairy 'nuff.

      The type of number that would work for what you're looking for is monthly unique logins, which is a very interesting number in its own right, with its own advantages and disadvantages.

      Unique logins have nothing to do with it. This time it's not about people with multiple accounts, but about people who, for all practical reasons, aren't either playing the game or paying anything for it.

      If you have a year-long record of simultaneous connections reported by the servers, feel free to provide them. I suspect they'll correlate fairly well.

      Well, that's just the thing: dunno about correlation, and the data hasn't been available for a year to plot it, but the image painted by the snapshots I've see looks... weird. Post-NGE the total number of logins tops in the low thousands even at peak hours. Some servers top at something like 170 players at the peak, and I haven't seen any in that list that goes over 500. (Or maybe I've missed one.)

      If you do a number_of_accounts / number_of_simultaneous_logins ratio, taking the number of logins from your site, it's just out of whack compared to what happens on any other game. (E.g., with what happened on EQ back when Sony still publically displayed such numbers.) The ratio is somewhere around the 20:1 range even at peak hours, when for other games it's 10:1 or less. If you also consider the rampant macroing, the ratio should actually be lower than in other games, but it's actually double or more.

      I.e., assuming that you are right about that number of acc

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:It's even worse than that by SirBruce · · Score: 1

      >A) That's now what I've seen for sale on Amazon, but nevertheless,
      >B) It would somehow doesn't add up with the next point:

      My point wasn't that they didn't exist; they still do, I believe. But also that, if you haven't seen them, you can still buy SWG time throught the generic card.

      >A) I don't know, if I got such a generic SOE card, SWG would be the last place I'd think of
      >using it. Between EQ, EQ2, and a few others, it's not like it _must_ be used for SWG, if it's
      >that universal.
      >
      >B) Also, someone who flat out doesn't play the game any more, I doubt they'd use that card at
      >all. So if we're talking active accounts, such mistakes are a lot less relevant.

      Again, you're conflating two different things. Both generic and SWG cards are obviously used for SWG, so there could be a lot of people on those cards regardless of their perceived availability. And SWG specific cards would only be useful for SWG, which might inflate the number of SWG subs from people who got the card bought for them.

      >True, but that doesn't really add anything. You _can't_ play until you've selected one method
      >of payment. They'll start actually billing you after a month, yes, but you have to select one
      >before you connect at all. So if you've selected monthly payments, you _will_ be counted in
      >their number of monthly payment accounts. I.e., this particular case won't get added on top of
      >other accounts, but is just a subcategory of the others. They're already counted.

      Not according to what I'm told about those two numbers. So, you may think they should be included in the 110K or 120K number, but they aren't, from what I've been told.

      >As far as I'm concerned, that SA account is now purely for the EQ2 extras and, many months ago,
      >it used to be also for Planetside. Sony never actually got a cent extra for my copy of SWG
      >being activated under that plan. I.e., what I'm saying is that it can distort the numbers a
      >_lot_. There may be a pretty large number of accounts which are counted as "active SWG
      >accounts", but are "active" only by virtue of not costing anything to keep and being nigh-
      >impossible to deactivate.

      And I'm saying that number can't be that large. Probably no more than 10% or so. And that the same could be said for "active WoW accounts" that are "active" only by virtue of someone who simply hasn't cancelled their account yet. We're talking about people who are paying for access in a given month, not how many people are actually active in a given month.

      >Unique logins have nothing to do with it. This time it's not about people with multiple
      >accounts, but about people who, for all practical reasons, aren't either playing the game or
      >paying anything for it.

      You misunderstand. "Unique logins" doesn't refer to multiple accounts It refers to the number of unique accounts that log in in a given month. In other words, people who ARE playing the game. I thought your point was that you didn't want to count people who were paying but not playing; e.g. certain SOE station subscribers.

      >I.e., assuming that you are right about that number of accounts (though I sorta suspect it
      >might just have dropped more, but that's guesswork again), then the only explanation is that at
      >least half the accounts aren't actually played. Or not much. Which, I guess, is possible after
      >all.

      Maybe you're not seeing all the servers? Or maybe there's a very large proportion of people who bought yearly subs and only quit within the past 12 months.

      >Well... come to think of it, it may even make sense. I do remember that on the previous visit a
      >_lot_ of people I've talked to were just hanging around to see if Sony rolls back the NGE. (As
      >if that would ever actually happen.) Now that's not a scientific poll, nor even close, but,
      >still, it would be some explanation. If enough people are just waiting for a NGE rollbac

  23. Actually, it's more than that by Moraelin · · Score: 1

    You're not alone, and it's not just the running speed. The EQ2 graphics (and probably the animations too) as a whole look... subtly, but disturbingly wrong. They're high res, they're detailed, but tripped my suspension of disbelief all the time. In a _major_ way. There's something about them that says "nope, this isn't real" in a worrying way. I'd run towards a tree, and it would be a beautiful and detailed tree, shaded and everything, but nevertheless it would make something inside me go "WTF, this is _not_ a tree."

    The best I can compare it to is an oil painting. It's beautiful and all, but you just know it's not real.

    It's basically why you read all over the place descriptions like "sterile" for EQ2's world. It looks somehow... dead and soulless and strangely, disturbingly wrong.

    Strangely enough, WoW's cartoonish graphics don't trigger the same reaction. You know they're cartoonish, and in some places (e.g., Gnomeregan) it looks like something straight out of a Warner Brothers cartoon, but somehow they're easy to accept. A lot easier than EQ2's.

    One theory I've heard about it is the "uncanny valley", which says basically that the closer you get to the real thing, the more people start to notice the details that aren't right. So at some point the people's reaction takes a nose dive and even gets briefly into the negatives. Then it starts rising again. That abrupt dip is basically the "valley". And it could be that EQ2 is basically at a point in that valley.

    Then again, Oblivion and other games with at least comparable graphics disprove that theory about EQ2. Oblivion didn't exhibit the same effect. Which makes me thinks that probably it's just something about EQ2's graphics.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  24. FYI, about cancelling the Station Access by Moraelin · · Score: 1
    I don't believe this is true. You just click on the button next to SWG to unsubscribe from it if you no longer want to be counted as a SWG subscriber. You don't have to cancel the entire station access account.


    Heh. Well, I had already done it at one point, so I already _knew_ it would cancel the whole Station Access subscription, but I thought I'd try it again just to be sure. Yep, it cancelled my subscription to all SOE games in one fell swoop.

    So, yes, I know what I'm talking about. Once a game has been activated under Station Access, you can only cancel it by cancelling your whole Station Access subscription, for all games.

    And conversely, if you ever re-activate your Station Access for any game (e.g., because your co-workers still play EQ2 and nag you about it), it will automatically reactivate everything else, SWG included. I'm not going to try that now, but, again, I've done it before, and it had exactly that result.

    So, yes, there's no way to make a point to Sony by unsubscribing SWG even if you wanted to.

    Heck, in SWG's case they have their head so far up their ass that you can't even give them feedback why you unsubscribed. The usual "give us feedback about <insert game>" link you get when unsubscribing, this time led to a page saying basically "well, go away, you need an active account for that." (Never mind that the account is still paid for and active until the middle of July.) Very subtle, that. Guess they really don't want to hear what people think about the NGE. Heh. But I digress...

    Well, still, good riddance. I should have done that a long time ago. Guess I must thank you for reminding me :)
    --
    A polar bear is a cartesian bear after a coordinate transform.
  25. Unfortunately, it doesn't really scale by Moraelin · · Score: 1

    Unfortunately, I'd be hard pressed to see a correlation.

    A game like COH/COV, which is at the trailing end of the market, has provided 6 major free content additions so far. "Issue 1" was the game as released and 2 to 7 (7 is the current) have added new zones, (at one point) new classes, new outfit pieces, new quests, new power sets, new kinds of conetent like arch-villains and giant monsters, etc. Pretty much half the game at this point, and a lot more than half the quests, are new stuff. It also includes _all_ the level 40 to 50 content: areas, quests, rewards, you name it. The game launched with level 40 as the cap, and the last 10 levels have been added later.

    By comparison, EQ2, which topped at a lot higher numbers of subscribers, well, I don't think it's given a single area for free yet, other than the Isle of Refuge (the newbie area). New areas, including those for the newly introduced extra levels, have been sold as a commercial expansion pack. They have been however churning new quests in a hurry. Down side: they all feel like mass-produced crap. E.g., you get to kill a bunch of bears and deers and wolves to see which of them stole a manuscript. I'm not making this up, sadly.

    Moving to the other end, WoW didn't seem to give that much for free yet. They have added the battlegrounds and some high end pure-grind dungeons, together with the equipment to grind for, but other than that there's been very little new content AFAIK.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  26. Noone stays for ever by Moraelin · · Score: 1

    A mistake that seems to be somehow built-in people's heads is that a MMORPG is sorta like a marriage. "Until death do us part."

    This is reflected in two major falsehoods that get posted again and again:

    1. "If I got tired of a game after 6 months, it's a sign that the game now sucks and deserves to be shut down."

    2. "If people I know left after 6 months, it's a sign that the game is dying."

    In reality, 6 months is (or was in the EQ days) the average time a player stays on a MMO. Sure, it depends on the player and the MMO too, but the vast majority of players don't stay for ever. It's just a game. At some point you've seen the content, got sick of doing the same thing over and over again, and move on or at least take a break.

    In reality, WoW is still doing pretty damn well, as reflected by both the number of active subscriptions and the queues. You'd notice it if there was a massive exodus, because there would be no more full servers in the list, and no more queues.

    It does, however, show the turnover mentioned before. Some people get sick and tired of it and leave, some new people join, and some people come back after taking a break. And some just start a new character or whatever. It's enough to see your old pals leaving, or your old guild needing new members, but not really enough to sink the game yet. And yes, it means you too at some point will get sick and tired of WoW.

    (Note that I'm not saying that this is automatically the case with all games. Some do have poorer quality or sprout some uninspired change that does cause an exodus. Just saying that WoW doesn't seem to be there (yet).)

    And a lot of guilds are recombining not only because they've lost level 60 players. (Though they certainly do lose them: guess what level will someone be after 6 months?) They're recombining because they're finally reaching the point where they need to take part in those 40-man raids. A lot of people form some casual guild at level 10, make lots of alts, play solo or in small groups, and are as happy as a clam... until they reach the tier 2 dungeons at level 60. Then they suddenly discover that the old system won't get them alive through the end-game dungeons. Suddenly being the casual guild with 10 people at level 60, and half the rest alts under level 20, just doesn't work any more.

    Enter a round of policy changes, "stop inviting people below level 60!!!" posts on the guild boards, and recombining with other guilds to get a viable mix of 40 players that have the level and equipment to take part in those raids.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  27. Asheron's Call accuracy by skreeech · · Score: 1

    10-15k or 30k but a accuracy rating of B?

    percentage wise those are very different numbers. The health of the game would be very different in each case.

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    [20:36] wwwdot/.dotorg
  28. forgot SubSpace :( by Anonymous Coward · · Score: 0

    forgot to include SubSpace :( http://www.getsubspace.com/