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Gamer's Kryptonite

1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles. The worst is, of course, Superman 64. From the article: "Superman 64 isn't completely without redeeming features. It serves as an invaluable object lesson in how not to make a videogame. Try to build your characters with more than three polygons. Do not pad out your game by forcing players to fly through rings at two miles an hour in between each stage. Do not make your superheroes less physically imposing than a one-legged, asthmatic kitten with a concussion."

72 comments

  1. Blizzard?! by eldavojohn · · Score: 4, Interesting
    So I was watching through these videos and I caught the Blizzard Entertainment logo at the beginning of The Death and Return of Superman (1994) for the Genesis.

    Is anyone else as astonished as I am? I thought Blizzard only made high quality computer games. Perhaps they have a few skeletons in their closet?

    Also, whoever wrote this article seems to suffer from Tourettes Syndrome:
    "Hey, a power up. OW DAMN HELL,"
    --
    My work here is dung.
    1. Re:Blizzard?! by smbarbour · · Score: 2, Insightful

      I'm not surprised, but I already knew that Blizzard got their start as a B-grade console game developer.

      They got lucky with Warcraft. It gave them enough credibility to become a top-notch developer.

    2. Re:Blizzard?! by merreborn · · Score: 3, Informative

      http://en.wikipedia.org/wiki/Blizzard_Entertainmen t#Titles

      Blizzard released a half-dozen console games before they stuck gold with Warcraft.

      There are flash-based playable demos of a couple of 'em here:

      http://www.blizzard.com/blizzclassic/

      Nothing really special.

    3. Re:Blizzard?! by yfkar · · Score: 1

      The Lost Vikings was great, but that flash demo version sucks.

    4. Re:Blizzard?! by Sark666 · · Score: 1

      Yes lost vikings and II were great. This is something begging for a 3rd. And not necessarily 3d either.

      With the new mario bros being such a hit maybe developers/publishers will realize there is still a market for 2d games.

    5. Re:Blizzard?! by TrekkieGod · · Score: 1

      Death and Return of Superman is actually a pretty good game. The article claims it's "Final Fight with a Superman paint job," but forgets that Final Fight was a pretty good game.

      Yeah, it's annoying that Superman gets hurt when hit by "punk with a mohawk" but that's my only complaint.

      --

      Warning: Opinions known to be heavily biased.

    6. Re:Blizzard?! by Mattintosh · · Score: 1

      Rock 'N' Roll Racing owns you, and you know it!

    7. Re:Blizzard?! by Kagenin · · Score: 1

      And a Lost Vikings port to the DS would rock so much...

      --
      "All warfare is based on deception."
      Sun Tzu, "The Art of War"
    8. Re:Blizzard?! by analog_line · · Score: 1

      I agree, Death & Return of Superman was quite good, but I'm a fan of the beat'em-up genre in general. As far as those kinds of games went on the SNES, it was certainly one of the best. Far better than the TMNT games for sure. I think the whole Superman 64 debacle just poisoned the well so badly that anything it touches appears worse than it might have been without that hideous specter looming over everything.

    9. Re:Blizzard?! by Anonymous Coward · · Score: 0

      Before you listen to any more drivel by 'AntDude', take a look at who you're dealing with: http://pbx.mine.nu/antdude.jpg. The abortion in the center is 'AntDude'. I won't even get into discussion about him listing his 'sex' as 'female' on his SHITTY 'blog' (aqfl.net). This faggot has nothing better to do than sit on the internet and spew worthless garbage. He's the new LostCluster when it comes to posting utterly worthless tripe. Not to mention his submitted stories! Every single one of his last 10 or so submissions have been tagged as 'lame' or 'slownewsday'. Why does taco even bother posting his shit. Maybe he gets some tiny deformed chinese cock up his taco ass in exchange for some linkspam with google ads? Do the world a favor and never reply to comments from ANTDUDE and mark him as a FOE.

  2. Movie Games by spykemail · · Score: 4, Insightful

    Someone once said "As long as people are willing to accept crap, it will financially profitable to dispense it." This holds true for everything, especially Game Developers.

  3. Wow.... by odinsgrudge · · Score: 1

    Superman 64 truly was a horrible game...Worst of part about it was I wasted 2 bucks renting it from Blockbuster.

    1. Re:Wow.... by Impy+the+Impiuos+Imp · · Score: 1

      This problem goes way, way back. I bought a Superman game for I forget what, it was by Sun Soft, I think. In any event, you would get your energy worn down by these beams everywhere.

      Ya hoo. I felt like Superman. I mean, you have to have a way to hurt him, right? Well, when you spend a ton of money to get the rights, you have to produce a game, rather than let people who can think up good ideas do it. Hence it sucks. They search for a game to call Superman rather than let someone come up with something innovative.

      "Ok, something has to hurt him, right? So have these beams everywhere." Idiots.

      He could try to save things "in the nick of time" for many or most of the puzzles, rather than haul out stupidity like Kryptonite beams everywhere.

      But no, that would require innovative thought, and you don't have time for that. You've spent a ton of money, and you have to get it back now.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    2. Re:Wow.... by Das+Modell · · Score: 1

      I looked at a few screenshots of Superman 64... uh, shouldn't the developers be prosecuted for crimes againts humanity or something? I'm sure it's a crime to produce shit like that.

    3. Re:Wow.... by joshsisk · · Score: 2, Interesting
      He could try to save things "in the nick of time" for many or most of the puzzles, rather than haul out stupidity like Kryptonite beams everywhere.
      This is actually a good solution. You could make flying levels where superman has to get to the disaster or whatever it is, and has a timer... you have to fly him through the city without hurting anyone or crashing through any buildings. When you get to the disaster, it could almost be like a puzzle... say it's a volcano, you have to figure out whether to seal it up (which could cause the pressure to build so it will explode), or drill down into the earth and release the pressure, or some other novel solution. You could also add in some gameplay that involved him having to achieve goals while not giving away his identity... He is at a press conference as Clark Kent, for example, and terrorists take hostage. So Clark has to disable the terrorists with strategic uses of super-breath or heat vision, but not give himself away. You could add in some sort of "reveal-meter" that measures whether or not people are noticing. Adding in elements like that that actually reflect the problems supes has in the comics could be really cool. Also, Superman is vulnerable to magic and illusion still, so those are threats that can be used.
    4. Re:Wow.... by joshsisk · · Score: 1

      Another thing that would be interesting, though challenging from a designers perspective, would be to create interfaces for his super-senses in game. So, instead of a simplistic "find the threat" button, you could toggle x-ray vision on, or super hearing... and have to actually learn how to use the senses effectively. That could be cool, if done right...

    5. Re:Wow.... by Meagermanx · · Score: 1

      It's actually, uh... it's really fun. You should totally go buy a copy and play it.
       
      Trust me.

    6. Re:Wow.... by geminidomino · · Score: 2, Funny

      If that's not considered a terrorist action, it should be.

  4. New Game by neonprimetime · · Score: 1

    Do not make your superheroes less physically imposing than a one-legged, asthmatic kitten with a concussion.

    Are you sure? I think that a game based around the idea of beating up crippled, hadicapped, physically challenged, diseases ridden animals would be fun. Who's with me?

    1. Re:New Game by hackwrench · · Score: 1

      Yeah, well consider if the character you were given to do it with was less physically imposing than a one-legged, asthmatic kitten with a concussion. Good for gameplay balance though.

    2. Re:New Game by Anonymous Coward · · Score: 0

      You know what, that actually sounds mildly entertaining.

    3. Re:New Game by spykemail · · Score: 1

      After this story I give it a 85% chance that a flash game of that nature is now in development.

    4. Re:New Game by KDR_11k · · Score: 1

      They've been around for years already!
      http://www.joecartoon.com/pages/lump_anim

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:New Game by Anonymous Coward · · Score: 0

      Then you my friend would do well to find a copy of Whiplash. I can't remember if it was PS1 or PS2, but I rented it once and damn was it funny. A rabbit and a weasel are chained together and the weasel uses the bunny as a weapon. I about peed myself. Still trying to find a copy to buy.
      -W

  5. Um..."excellent"? by xxxJonBoyxxx · · Score: 2, Interesting
    "1up has a feature, in honor of the excellent Superman Returns, discussing the unfortunate history of Superman licensed games across the many consoles."

    Sorry - not going to get interested in a fellow who wears red underwear outside his pants. Why have Superroo's games sucked as much if not more than his movies/comic books/etc.? Dunno - why have almost all character licensed games sucked? (Hint: after they blow the wad on licensing, there isn't much money for code or design left over)

  6. The problem by Anonymous Coward · · Score: 2, Funny

    The problem with Superman games isn't with the developers. I mean, he's Superman. How do you make the game a challenge without giving everyone Kryptonite rings? He's got strength, laser eyes, freezing breath, and speed.

    Game plot:
    Superman hears there's a criminal planning to do something. Instead of taking out all of the henchmen along the way, he flies quickly past them to the boss and knocks him unconscious with one punch, then taking the villian to jail.

    Roll Credits.

    That's what Superman is like.

    1. Re:The problem by Pluvius · · Score: 1

      Yeah, that's the problem I have with the most common criticisms of Superman games. It's like the critics expect Superman to be Superman regardless of the fact that that would make the game very boring.

      I did come up with a possible solution to the problem, though; make a Superman game using the Dynasty Warriors engine, or something similar. That way you can have Superman beating up a bunch of hoodlums with no trouble to placate the "Superman is invincible" crowd, then make the bosses powerful in some way to present an actual challenge.

      Rob

    2. Re:The problem by Bombula · · Score: 5, Interesting
      The new Superman Returns video game has an interesting take on addressing this problem (dunno if it'll work): Metropolis has a health rating, not superman, and gameplay is based on making choices about how best for superman to use his powers to help the most people. I think the example the developers gave was that there is simultaneously a burning building with people who have to be rescued and some giant robot tearing up downtown. What do you do? The answer in the game is that you pick up a fire engine and zip it over to the burning building and let them deal with a problem they can handle while you go off and sort out the giant robot.

      We'll have to see whether or not it works, but at least it's more in line with th superman character. Superman could easily be boring as a character for storytelling purposes if all he did was fight one bad guy after another. But when he is forced to choose, well, that is what makes things interesting. The thing that makes superman beloved isn't that he's strong or fast or bulletproof, it's that he can choose among options that will make a difference. In real life, we rarely have any choice at all because we are pretty much powerless most of the time. Superman isn't helpless like most people are (for all intents and purposes) in real life, and so he has the power to make choices. The harder those choices are, the more interesting it is to follow along.

      the same is basically true in any story for any hero. The difference is that in most classic stories the hero isn't super strong or super fast, but is just a normal person - an unlikely character - who rises to the challenge after the power to make a difference through their choices and actions is thrust upon them (think Indiana Jones).

      --
      A-Bomb
    3. Re:The problem by Anonymous Coward · · Score: 0

      Or try different genres? What about a shadowgate/Deja-vu-style mystery or a Monkey Island/KQ/SQ/DOTT/etc pc-adventure title except with platformer control?

    4. Re:The problem by tambo · · Score: 2, Insightful
      How do you make the game a challenge without giving everyone Kryptonite rings?

      :shrug: That's the problem with modern games... if you have a man with infinite strength, developers can only imagine games that involve him using it to fight evil.

      How about not focusing on the obvious? If feats of strength become uninteresting, then how about basing a game on other challenges - stuff that relies on other skills, or tests even the mettle of a Superman?

      For instance:

      • Forcing Superman to choose between several simultaneous events. (yeah yeah, Superman III, yeah I know it sucked.) Could lead to some kind of subtle ethics-based character refinement, kind of like Ultima IV.
      • Having Superman fight crime indirectly by serving as the leader of a community task force, teaching local citizens how to fight crime. You have to teach them good police skills - the proper balance between ineffectiveness, mob justice, and unnecessary personal risks. You could stop all of the crime by yourself, but the victory is in having your (entirely mortal, and all too human) team members become effective cops.
      • Using Superman's skills in an unusual role. For instance: Superman is powerful, but not omniscient; just because he has X-ray vision doesn't know where to look. How about capitalizing on that? Might be fun to see Superman cast as a private detective, clandestinely flying from rooftop to rooftop in order to tail a gangster.

      That's ten minutes of brainstorming by one guy. I wonder what all of the talented folks at Blizzard could imagineer together?

      - David Stein

      --
      Computer over. Virus = very yes.
    5. Re:The problem by Anonymous Coward · · Score: 0

      Yeah, that's the problem I have with the most common criticisms of Superman games. It's like the critics expect Superman to be Superman regardless of the fact that that would make the game very boring.

      A more creative level designer could overcome these problems, while still being true to the rules of Superman.

      The first example I can think of is to make the player rely on X-ray vision early in the game and then have certain areas saturated with lead (Pb), severely limiting that power and disorienting the player. If it's not difficult enough, you could also make those areas really dark too.

      Kryptonite exposes a fatal physical weakness, but Superman also has a moral weak spot. The 1978 Superman illustrated one such example: Luther paralyzes him with Kryptonite, and launches two ICBMs, just in case he manages to free himself. Eventually, Superman uncharacteristically breaks the moral rules.

      Actually, any scenario that involves potential civilian death would be problematic for Superman. Perhaps that's the approach needed - keep track of the user's progress like KOTOR keeps track of light vs dark. If the player willfully allows too many civilians to die (or even causes their deaths), then the player is no longer Superman but something irreversibly compromised (a gameover situation). Sort of a very complicated Superman version of Avalanche.

    6. Re:The problem by Anonymous Coward · · Score: 1, Funny

      I think the example the developers gave was that there is simultaneously a burning building with people who have to be rescued and some giant robot tearing up downtown. What do you do? The answer in the game is that you pick up a fire engine and zip it over to the burning building and let them deal with a problem they can handle while you go off and sort out the giant robot.

      Man, Supes is dumb. The right way to deal with this is to reprogram the giant robot to fight fires.

    7. Re:The problem by Dun+Malg · · Score: 1
      That's ten minutes of brainstorming by one guy. I wonder what all of the talented folks at Blizzard could imagineer together?
      The problem is that the electronic gaming industry has been in a race to the bottom when it comes to game complexity. In an effort to appeal to the widest demographic possible they come up with games that are no more complicated than remembering "green means go"*. This unfortunately means any game that requires thinking is almost certainly out of the question**. Superman better spend his time hittin' things, 'cause that's all the kids want to think about.

      * A friend and I, both of us game veterans from the very earliest days of home pong, were playing a PS1 FPS type game and couldn't figure out how to get to the next stage through a locked door. Scattered throughout the maze we were stuck in there were seven levers. Push the lever up, the light next to it turns green. Push it down, red. Being shrewd gamers from the old C64 days where "puzzle" tended to take precedence over "coordination", we tried every combination we could think of, even resorting to mimicing the patterns of red and green pixels seen on a crude "control panel" texture map on some of the walls. Nothing would make the door open. Finally, after a couple hours, we carefully examined every bit of the maze and found one more lever in a hidden alcove. Pushing all the levers up to show a green light opened the door. "Green means go". This phrase has become our reminder not to overthink any console game puzzle.

      ** Forget anything turn based. It's RTS or nothing anymore!
      --
      If a job's not worth doing, it's not worth doing right.
    8. Re:The problem by Anonymous Coward · · Score: 0

      Unfortunately, he's a superman, not a programmer. You have to deal with the limitations of his abilities...

    9. Re:The problem by chad.koehler · · Score: 1

      ...Having Superman fight crime indirectly by serving as the leader of a community task force...

      Calvin: I've noticed that comic book superheroes usually fight evil maniacs with grandiose plans to destroy the world. Why don't superheroes go after more subtle, realistic bad guys?

      Hobbes: Yeah, the superhero could attend council meetings and write letters to the editor, and stuff.

      Calvin: Hmmm... I think I see the problem.

      Hobbes: "Quick! To the Bat-Fax!"

      ~ Calvin & Hobbes, Homicidal Psycho Jungle Cat, p19-2

    10. Re:The problem by tambo · · Score: 1
      Hobbes: "Quick! To the Bat-Fax!"

      Heh - kudos on the choice reference.

      But I disagree with you. Consider this: How sexy did "resource management" sound before it was well-implemented in Dune 2, Warcraft, and Command & Conquer? Tech trees and odds ratios used to be the exclusive domain of those scary, pinheaded, turn-based-wargamer types.

      So, I understand. When you approach this idea, you're thinking "neighborhood block watch," which ranks just above "after-school special" on the gamer-ometer.

      However, I'm thinking a development-based team - dynamic, humanlike, complex personalities - artificial-intelligence algorithms that define how your guys respond to ambiguous situations. I think it has promise!

      Now if only I can convince Blizzard to throw $10MM at me to prototype it, I'll be all set.

      - David Stein

      --
      Computer over. Virus = very yes.
  7. Spyro by hackwrench · · Score: 2, Insightful

    What make's Spyro's courses better than Superman 64's. I haven't played the latter. Also, Pilotwings 64 has a similar gameplay.

    1. Re:Spyro by Rachel+Lucid · · Score: 1

      1) Spyro's flight levels were considered 'bonuses' and you didn't have to give a shit about them until you wanted the OMFG SUPER SECRET LEVEL at the very end, and by then you didn't really care. If you didn't care about the secret level in the first place, you still had a great game in running around nailing gnorcs and shooting cannons.

      2) Spyro's flight levels actually involved a decent level of strategy (shoot this, charge that, fly through these) and coordination to get the job done. Don't tell me Sunny Flight's airplanes made sense to you on the first go.

      3) Spyro was a dragon whose main feature was that he was tiny, he had horns, and he snorted fire. He wasn't hyped up to hell and back the way Superman, let alone Superman 64, was meant to be.

      4) Spyro's fucking Insomniac! That company's pure gold. (The main reason Spyro still isn't considered as much is that Vivendi-Universal sublet him to crap companies when Insomniac upgraded to the Ratchet & Clank series.)

    2. Re:Spyro by Anonymous Coward · · Score: 0

      Uh... you'd probably have to actually play Superman 64 to really understand, but I don't recommend it.

      The main difference is that Spyro either has better controls, or better level design, or both. It's been years since I've played either, so I'm not sure which it is, but basically, Spyro 'feels' a lot better. Superman 64's "flying through hoops" sequences are clunky and horrible.

      The other problem is that it's Superman. There are certain expectations of this character. When you spend half your time struggling through poorly designed hoops, rather than zipping around really fast shooting lasers from your eyes and breaking stuff, these expectations are not being met. Also, in Spyro, they were kind of bonus levels, weren't they? In Superman 64, these were plot points. Something along the lines of, "the diabolical Lex Luthor has set up a trap -- if you don't fly through all 30 rings within 2 minutes, Lois Lane will explode!" Seriously. This is the sort of thing that Lex Luthor apparently spends his time on. Floating rings and obstacle courses... of doom.

    3. Re:Spyro by mink · · Score: 1

      Spyro had a good soundtrack as well, so wasting time on the levels was enjoyable to listen to.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  8. Am I the only one who liked the NES Superman? by Pluvius · · Score: 1

    I played that game quite a bit when I was younger. Once I figured out how things worked, it was a fun (though heavily flawed) adventure game.

    Rob

  9. Superman for Atari? by voice_of_all_reason · · Score: 1

    There were a great deal of Atari Games that you could pop in several times a week as a kid, wander around for an hour, and never get the slightest bit closer to any form or semblence of progress or completion. ET, Starmaster, Swordquests Earthworld and Fireworld... I could write pages describing them, but you have to wonder exactly what the people who wrote these things were thinking.

    1. Re:Superman for Atari? by Anonymous Coward · · Score: 0

      I finished ET, swordsquest, and lots of other ateri games.
      (when I was 9 years old maybe?)

      ET if I remember correctluy when you finished it just looped to the beginning on a harder level or something..

  10. Dogs are superman's best friend. by Anonymous Coward · · Score: 0

    I am.

    And I hope they have lots of worm ridden cats you can set fire to or something. Aww, whom I kidding? They don't even have to have worms...

  11. Gamer's Kryptonite? by Ant+P. · · Score: 5, Funny

    I always thought that was sunlight.

    1. Re:Gamer's Kryptonite? by Gertlex · · Score: 3, Funny
      I always thought that was sunlight.


      Absolutely, but more importantly, what's Jack Thompson's kryptonite?
    2. Re:Gamer's Kryptonite? by Anonymous Coward · · Score: 2, Funny

      Logic?

    3. Re:Gamer's Kryptonite? by Jubetas · · Score: 1

      See, the first thing that sprang to mind for me when I saw the title was, "Is this about soap?"

  12. Yes. by cthellis · · Score: 1

    Congrats!

  13. You have to empathise with game designers by spyrochaete · · Score: 3, Insightful

    Superman is one of the most hated superheroes because he has too many powers and is invulnerable to everything but space rocks from a jillion miles away. He's an overpowered flying side of beef with no natural predators. There's tons of room to write stories about such a character, but designing a challenging but sensible premise for a video game is really tough with Superman.

    1. Re:You have to empathise with game designers by Kaenneth · · Score: 1

      Well, he's also vulnerable to Magic, so a Superman vs. Mr. Myxlyplx game could be possible...

      maybe a licensed version of Scrabble.

    2. Re:You have to empathise with game designers by Rachel+Lucid · · Score: 2, Insightful

      In a way, Superman's popularity is his own demise, because he is THE clichè superhero. He has a secret identity, he has all the amazing powers you could think of, he has the girl (but not the marriage), and essentially lives akin to a god on earth.

      Which of course makes him a game's Deux Ex Machina. You can't start him out as a weak little thing from the beginning, unless you start WAY at the beginning and try to make some sort of RPG starting with Clark in school (perhaps with a Smallville nod), forcing him to grow and develop in the game, allowing him to age, and eventually at the end you get to play the fully-powered adult Superman against Lex Luthor and everything.

      But you can't do any proper sequels (at least with that character now that he's an adult), or else you're f*cked.

    3. Re:You have to empathise with game designers by spyrochaete · · Score: 1

      Your game idea sounds totally amazing! I would love to play an RPG showing a young Superman coming to terms with his differences and guiding through the tribulations of youth and finding his place in a fragile world. It would make sense for him to level up and "awaken" to powers he's always had the potential for.

      Too bad DC is such a litigious, monstrous company or I'd recommend you submit your idea to them. I think my fond optimism is probably a zillion times better than DC's doubtlessly half-assed implementation could ever been.

      Big kudos to you, Rachel Lucid! You've made me reconsider my original comment. There are many interactive stories to be told about this character who is invulnerable in many ways but very vulnerable in others.

    4. Re:You have to empathise with game designers by Alsee · · Score: 2, Interesting

      I just thought of an interesting angle for a Superman game that neatly sidesteps all the invulnerability and superpower issues. You hang the challenge on preserving his secret identity and the Clark Kent / Superman split.

      Oh noes! The damsel is in distress and I'm stuck in Clark Kent mode surrouned by witnesses! Can I save the damsel with my heatvison without anyone noticing? Can I slip away to a safe spot to change into Superman without making too many people too suspicious? Can I wait a minute for a better moment to slip away, or would I cause the damsel's death by delaying? Or do I just change into Superman in front of witnesses and save the damsel's life and... oops I lost the game.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    5. Re:You have to empathise with game designers by spyrochaete · · Score: 1

      That damsel would be done for if I was playing the game. I'd be too distracted with my x-ray vision. Ooh la la!

    6. Re:You have to empathise with game designers by owlman17 · · Score: 1

      he has the girl (but not the marriage) Actually, Superman is married to Lois Lane. http://en.wikipedia.org/wiki/Lois_Lane

  14. Re:Blizzard?! Blackthorne!!! by Jonah+Hex · · Score: 1
    Blackthorne was an excellent game, almost as fun as Magic Pockets by Bitmap Brothers. Here's a little snip from wikipedia on my favorite part:
    One of the game's characteristic elements quoted to this day is Blackthorne's ability to fire in the opposite direction without turning around. This subtle element added a lot of attitude and edge to the character. It was highly unnecessary to do, but people did it nonetheless. It also featured an innovative device called the levitator, which looked like a 'pizza slice'. It allowed Blackthorne to 'levitate' to heights normally unreachable.
    Man it was great to sling that shotgun behind you and blow someone away, especially the "prisoners" you were supposed to be releasing. One of the first games I can recall that had idle animations, he'd polish his sunglasses and load his shotgun IIRC.
    Jonah HEX
  15. Superman 64 by payndz · · Score: 0

    I was on a Nintendo magazine when Superman 64 was coming up for release. I had so much pity for the poor PR guy desperately trying to play it up as a good game that we should devote lots of coverage to when even he knew it was a pile of shit.

    The funny thing was, it wasn't the worst N64 game ever released, by a long way. Carmageddon 64, anyone?

    --
    You must think in Russian.
  16. Re:Blizzard?! Blackthorne!!! by drinkypoo · · Score: 1
    One of the first games I can recall that had idle animations, he'd polish his sunglasses and load his shotgun IIRC.

    This is the second-best genesis game ever. (First is Forgotten Worlds, one of the best 16-bit arcade conversions ever, if you can overlook the two deleted levels.

    The shotgun would be loaded only if you had fired shells, and it would be loaded only until the number of shells fired had been equalled. Very slick touch.

    You can read my writeup on Blackthorne on Everything2.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Make it a puzzle game. by BitwizeGHC · · Score: 2, Interesting

    I.e., give Supes a series of missions he has to complete. He's effectively invincible but he needs to stop the bank robbers/terrorists/etc. in a minimum amount of time, with no human collateral damage and a minimum of property damage. The longer he dallies or the more of Metropolis he tears up while saving the world, the lower his publicity rating becomes. This will require strategic thinking and searching for non-obvious solutions (perhaps with the aid of X-ray vision). Boss battles could be super-powered robots built by Lex Luthor or something, with kryptonite power sources and Supes could only take a limited number of hits from those (perhaps as few as one).

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Make it a puzzle game. by owlman17 · · Score: 1

      He's effectively invincible but he needs to stop the bank robbers/terrorists/etc. in a minimum amount of time, with no human collateral damage and a minimum of property damage. The longer he dallies or the more of Metropolis he tears up while saving the world, the lower his publicity rating becomes. This will require strategic thinking and searching for non-obvious solutions (perhaps with the aid of X-ray vision). I played that sort of game around 20 years ago on my Atari. http://www.atariage.com/software_page.html?Softwar eID=1380 You started off as Clark Kent, changed into Superman and tried to capture all the crooks in Metropolis while trying to avoid Lex Luthor carrying Kryptonite. It was like a 2-D King's Quest with lots of screens, which you eventually memorized. The crooks were randomly scattered, and you had a time limit. The graphics were low-res but I had lots of fun. I'm surprised nobody has remade this game. Or at least I haven't seen one of this sort.

  18. Superman 64 was pretty fun! by Anonymous Coward · · Score: 0

    Am I the only one that enjoyed superman 64? It was a very fun game at the time, though it took a while to learn how to manipulate him properly. The douche's at 1up look like they played it for 30 secs just to bad mouth it. Play it for a few hours and it becomes difficult to put down. Okay, maybe the rings were kinda stupid, but it was kinda a fun thing to do while flying to the next location. It really let you hone your flying skills.

  19. Wow. by SanityInAnarchy · · Score: 1

    Mod me -1 redundant, but this is exactly what I was thinking after watching the movie and "getting" Superman again.

    The trick is to be able to come away from it and still believe that Superman kicks more ass than God, and at the same time, you shouldn't ever feel like you're actually playing on Godmode.

    This, by the way, is something that I think is pulled off pretty successfully in the Halo games. Master Chief kicks more ass than God, makes wiping the floor with the Covenant army look easy, but no one can say it's easy for him. Playing the game on normal or Heroic, I felt that.

    But more on-topic, Superman should have health. Getting hit by bullets shouldn't touch him, but Kryptonite should obviously have an effect. The sun should heal him and give him strength. I just think it'd be kind of cool, even if it's only used as an actual gameplay mechanic once or twice in the game, to be constantly reminded just how easy most of this is for Superman.

    And really, bad gameplay or not, any Superman game owes us at least one or two insanely easy stages that aren't presented as a "tutorial", just as in the movie. No way in hell a single bank robbery is going to cause Superman any problems. Good AI would be nice -- as Superman, I want to scare the piss out of anyone trying a mere gatling gun on me.

    --
    Don't thank God, thank a doctor!
  20. Put it this way... by SanityInAnarchy · · Score: 2, Insightful

    Batman is the Grep Ninja, master of the one-liner Bash script and fitting useful programs into a 1k handcoded assembly-language program. Batman is the clever security vulnerability that figures out the pattern in your random number generator and starts reading your AES-encrypted streams, delicately avoiding your RSA handshake.

    Superman is the brute force on a fucking quantum supercomputer.

    I like Batman for the depth of the character. I like the tormented, morally-ambiguous superheroes, the Daredevils, the Punishers... I like the dark, edgy shows, and I like the fact that a human being really could become Batman, in just about every real sense, with nothing more than money and determination. I like my superheroes to be real humans that I can relate to, placed in extraordinary circumstances and with extraordinary skill.

    I like my superheroes with variety -- I love the X-Men. And I like my superheroes without tights -- Naruto, Bleach, etc.

    But Superman is refreshing, unique, and great precisely because of all the reasons you listed. He's invincible. He can fly. Batman may be sneaky, but Superman only needs one clean punch -- hell, even a clear line of sight -- to crush Batman's spine into small splinters, or punch/melt his brain right out of his skull.

    He's got relationship issues, he's got real dillemas, but he's got no moral issues whatsoever. He stands for Truth, Justice, and the American Way. He doesn't need a sidekick, barely even needs a damsel in distress.

    You don't really need kryptonite. It makes him a little more believable, but he doesn't need to be believable. He's Superman.

    --
    Don't thank God, thank a doctor!
    1. Re:Put it this way... by spyrochaete · · Score: 1

      Batman is cool because he's a normal guy with cool toys. He's more like Cain and Abel than a bash script because he has the tools for any job. Batman is a way easier subject of a video game premise.

    2. Re:Put it this way... by elrous0 · · Score: 1
      I actually feel the exact opposite. Batman's humanity ruins him as a superhero for me. It makes him silly, it makes the premise of Batman silly. A superhero with superpowers almost makes sense. A superhero without superpowers, who still wears such goofy and impractical costumes and refuses to use guns just comes off as deluded (the Punisher is the only human "superhero" who makes any sense). In real life, Batman would be dead in about 5 seconds. Hell, that's assuming he would even be able to FIND crime in the first place (how many purse snatchings would a guy just happen on by driving or climbing around at night, anyway?). Superman may be a preposterous PREMISE, but at least he makes sense if you accept that premise.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Put it this way... by WilliamSChips · · Score: 1
      he has the tools for any job.
      So he's like Perl?
      --
      Please, for the good of Humanity, vote Obama.
  21. Movie games by Opportunist · · Score: 1

    For a long time (especially in the 80s and early 90s), games based on a movie were a dead sure bet for a crappy, half-baked excuse for a game. When you look at the parameters, it makes sense:

    - Expensive rights for the title (i.e. less budget for the actual game)
    - Incredibly tight schedules (getting the game out 2 years after the movie is pointless)
    - People buy it anyway because they know the name (and probably liked the movie)

    Furthermore, movie studios didn't care about the game quality. The market was not the same, and bombing the game had no influence on the movie market. It was a cheap and easy way to make another quick buck with the movie name.

    This changed in the late 90s when movie studios realized the advertising effect and the synergies that can be generated by pushing the title on more than one medium. Lucasfilms was one of the first studios to actually blend the two platforms (games and movies), not to the extent that was taken later by the Matrix movies/games, but it was a start. Indy III was one of the first good games based on a movie, and until now the rumors didn't vanish that they just might make an Indy IV movie based on the game.

    But there are movies that don't really present themselves well as a storyline for a game. Superman being one of them. Let's face it: Superman is invincible, unless Kryptonite comes into play, in which case he simply crumbles. Now, where's the gameplay? Either you're in God mode or you're toast. There is no "in between" state, there is not really anything challenging where you, the player, have any effect in the outcome.

    So I guess one of the reasons why some people consider the game sucky (I didn't see it yet, so I can't judge it), besides the appearantly not up to par graphics, is that the story itself doesn't offer a lot of room for good gameplay. One of the main problems is that you can't have a progression in difficulty which is IMO very necessary to get a feel for the character's growth or at least the game's progression. Starting in god mode is not necessarily bad (to get a feel for the handling and so on), but on the next 'stage' you're in "you're fu..ed" mode.

    No fun.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  22. Kryptonite to gamers? by Guppy06 · · Score: 1

    I thought the article was going to be about that which incapacitates gamers whenever they are in close proximity: women.

    1. Re:Kryptonite to gamers? by Cyberscythe · · Score: 1

      Yeah, but real gamers never go outside and experience the yellow sun anyways.

    2. Re:Kryptonite to gamers? by Anonymous Coward · · Score: 0

      Thus, we cannot rule out the possibility that they would get immense superpowers from the radiation of the yellow sun. Of course it is unlikely that none of them would have noticed it even by accident, so the logical conclusion must be that it is only some gamers that possess that capability, and they aren't likely quite in the same league with superman. But for the safety of the nation, we should encourage all gamers to experiment with yellow sun radiation. Naturally they would first have to determine that there is no one out looking at them, so that they can keep up their secret identity, and so that no one will laugh at their silly costumes.