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Employee Exodus at Rockstar Games?

hammersuit writes "GameDaily Biz is reporting on recent troubles at Rockstar Games. 'A difficult console transition, FTC investigation, re-rating of GTA: San Andreas and more have put Rockstar and Take-Two in an unenviable position. We've received word that in addition to people who left because of studio closures, even more either fled or quit. Are Rockstar employees jumping ship or is this just a result of cost-cutting at Take-Two?'"

52 comments

  1. Over GTA? No way by Rachel+Lucid · · Score: 4, Funny

    Come on, after releasing a game like TABLE TENNIS, if employees there are leaving because of anything, it's because they got bored silly programming pong all over again.

    Yes, I know the came's supposed to be incredibly good and realistic, but it's a drastic turn from what they'd been doing no matter how you see it.

    1. Re:Over GTA? No way by Kesch · · Score: 3, Interesting

      Actually, I thought I heard confirmations that the Table Tennis engine will be used for the next GTA. Which would make the game a sort of marketable proof-of-concept.

      --
      If this signature is witty enough, maybe somebody will like me.
    2. Re:Over GTA? No way by joshsisk · · Score: 1

      As Kesch points out, and has been pointed out every time this has come up, the game was a way for them to make money off developing and testing the new GTA engine, while also putting R* product on the shelves and generating publicity by doing something unexpected.

    3. Re:Over GTA? No way by Anonymous Coward · · Score: 0

      Well, you obviously don't know anything about engines.

    4. Re:Over GTA? No way by Preacher+X · · Score: 2, Interesting

      Isn't that what josh just said? But it is not just about marketing. What better way to publicly beta test a new engine than to release a game that most GTA players and hardcore gamers will never touch? You avoid the "hardcore" crowds criticism if it sucks, and manage to get feedback enough to make sure it doesn't when it hits that "hardcore" market. A brilliant strategy in my opinion.

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
    5. Re:Over GTA? No way by panic911 · · Score: 3, Informative

      You are correct. It is dubbed RAGE (Rockstar Advanced Game Engine)

      More Info @ http://en.wikipedia.org/wiki/RAGE_(Game_Engine)

      Oh and table tennis is FUN! Great graphics too =)

    6. Re:Over GTA? No way by mister_slim · · Score: 1

      Yeah, the RAGE engine (Rockstar Advanced Game Engine (I think)) is going to be used for all their next-gen titles. Oddly enough, the title John Carmack and iD Software are working on is also codenamed Rage. So... Rockstar to purchase iD. You heard it hear first.

    7. Re:Over GTA? No way by Al+Dimond · · Score: 1

      And in an even greater shocker, these stunning new titles will be able to play smoothly on an ATi Rage 128.

    8. Re:Over GTA? No way by heson · · Score: 2, Funny
      Ah you mean GTA:Silicon Valley?

      You code your way from moms basement to IPO. Minigames include /. where on the lower levels you just post but on the higher levels you race to beef up your webserver cluster to handle an upcomming slashdotting. The table tennis physics engine will be used in the basement minigame pocket ping-pong (the hot coffee of the game), and in the higher levels you must play squash & tennis with business partners and almost win to close business deals.

    9. Re:Over GTA? No way by billcopc · · Score: 1

      This is a situation where they should have spent $40 to register a bogus business name and release Table Tennis through this "new production house". Don't even tell people it was made by Rockstar, say it was made by "Fuzzy Bunny Games LLC" so people can say "Fuzzy Bunny sucks" while they play their beloved GTA7 - San Snoop Doggville.

      It's kind of like Ford vs Mercury, Toyota vs Lexus.. I mean sure they're the same thing, but they serve different markets just so Ms Cashupmytwat can proudly say "Ford sucks" while puttering around in her Volvo. She's an ignorant, but it pigeonholes everyone into a market and lets humans be the arrogant warmongering assholes we were born to be.

      --
      -Billco, Fnarg.com
    10. Re:Over GTA? No way by andrewman327 · · Score: 1

      After several successful games, it seems natural that their development staff would consider doing other things now that there is a lull in the action. Besides, their resume's can probably get them some great jobs.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
  2. Obviously... by Quaoar · · Score: 4, Funny

    ...Rockstar's HQ is next to a killing spree spawn point.

    --
    I'll form my OWN solar system! With blackjack! And hookers!
  3. Not too surprising... by __aaclcg7560 · · Score: 2, Interesting

    If the ship is going down, the smart employees would jump first and probably ahead of any disasters in the making. When I left Atari in 2004 after being there for six years, my exit strategy was already planned out three years before. I been told that things got significantly worst after I left as Atari starting selling all there studios and laying people off.

    1. Re:Not too surprising... by badasscat · · Score: 4, Interesting

      If the ship is going down, the smart employees would jump first and probably ahead of any disasters in the making.

      I don't have a lot of time to write this, so I may expand upon it later.

      I'm about 6 months off that list, having left Rockstar about 18 months ago (maybe a bit more). I know all of the people on that list, and still talk to many of them. (A few of those departures are surprising, though, and I wasn't aware of all of them.)

      I will just say that this is nothing new at Rockstar, which has always had a ridiculously high turnover. What you don't see on that list is that both of the marketing creative directors (print and online) quit at about the same time I did, along with two of the senior print designers, a game producer and several others. There was a steady stream of departures after I left as well.

      The problem is poor working conditions. It's really got nothing to do with any of the company's recent troubles. We all always knew Rockstar was basically a one hit wonder and could go down at any time; none of us cared about that. What we cared about was working until 2 AM every night and never having any time to ourselves. You've all heard about EA; well, Rockstar is no better (and is probably worse).

      Jen Gross, Jamie King and a few of these others, though, are some pretty big names. They were overworked just as much as the rest of us, though, and being management doesn't mean your mind and body is able to take any more abuse than anyone else. So it's still not totally unexpected to see.

      The company's got some problems, but they're systemic - they have nothing to do with a "sinking ship" that's been caused by Hot Coffee or anything else recent. They're cultural, just as they are at EA and other developers.

    2. Re:Not too surprising... by badasscat · · Score: 1

      other developers.

      By which I mean other publishers, of course. Not enough time to think!

    3. Re:Not too surprising... by Anonymous Coward · · Score: 0

      If the ship is going down, the smart employees would jump first and probably ahead of any disasters in the making. When I left Atari in 2004 after being there for six years...

      Just how smart are the employees who sign up to work on a sunken ship?

  4. Take a look at the list of people by SmallFurryCreature · · Score: 3, Insightful
    Jamie King (VP of Development) Jennifer Gross (Director of Marketing) Laura Paterson (Director of Marketing) Navid Khonsari (Director of Development) Jeff Castaneda (Director of PR) Chris Carro (Sr. Pr Manager) Corey Wade (Sr. Product Mgr) Futaba Hayashi (Sr. Web Designer) Todd Zuniga (PR Manager) Ryan Rayhill (PR)

    Is it just me or doesn't there seem to be a single coder or designer there? Nobody who actually makes these games? noNow if people from HR are leaving, then their is a reason to be worried. When HR quits update your resume yesterday.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Take a look at the list of people by badasscat · · Score: 4, Informative

      Is it just me or doesn't there seem to be a single coder or designer there? Nobody who actually makes these games?

      Rockstar Games is a publisher, not a developer.

      That said, they own outright all of the games they have gotten in trouble over, and the creative ideas and planning is all handled by them. So they can't turn around over Hot Coffee and say "it's Rockstar North's fault - they were the ones who developed the game." No. Rockstar Games is either directly or indirectly responsible for all of their own problems. But they don't employ a single coder - though parent company Take 2 does (as owners of Rockstar North and other developers).

    2. Re:Take a look at the list of people by Anonymous Coward · · Score: 0

      Depending on how involved they are, the VP of Development and Director of Development may have been in the design process. Also, a Senior Program Manager is kind of a big spot, but also a replaceable spot.

      I bet a lot of this has to do with Table Tennis' failure.

  5. They fled? by LKM · · Score: 4, Funny

    I bet the remaining Rockstar employees hunted them down, drove over them, beat them up with baseball bats and stole their money.

    1. Re:They fled? by Trepalium · · Score: 1

      No, it's Jack Thompson. His alter ego, Banman, has been exterminating them one by one. The man must be stopped before he kills again!

      --
      I used up all my sick days, so I'm calling in dead.
    2. Re:They fled? by Anonymous Coward · · Score: 0

      No, Dave Jones did that ;-)

  6. Sigh by Anonymous Coward · · Score: 1, Interesting

    Honestly the fun of developing games is gone ...

    It wasn't that long ago when every on the team had enough creative control over what they were doing that your fingerprint could be felt on any game you made. Now, if you're an artist, level designer, or scripter you are essentially a factory worker who does exactly what someone tells you to do without any input on your actions. I understand why it has to be this way (because how else do you produce a product with a 60 person dev team that takes 24-30 months) but it is no longer an enjoyable experience.

    Every time I read a review where the reviewer is harsh because there is no normal maps (or whatever) I wonder why people even play games when they can get the graphics they want on DVD ...

  7. Bully? by grumpygrodyguy · · Score: 2, Interesting

    A difficult console transition, FTC investigation, re-rating of GTA: San Andreas and more have put Rockstar and Take-Two in an unenviable position. We've received word that in addition to people who left because of studio closures, even more either fled or quit. Are Rockstar employees jumping ship or is this just a result of cost-cutting at Take-Two?

    Maybe, or Rockstar was actually populated with conscientious people and most people didn't know it.

    The development of Bully in which you play a schoolyard thug who tortures fellow classmates for fun might just have been the breaking point for some of Rockstars talent. It's time to move on when you're asked by your boss to do work that is morally contrary to your beliefs...I think a number of Rockstar's best and brightest did just that.

    The GTA series was sylish and artistic, 'Bully' is irresponsible and sadistic.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:Bully? by F_Scentura · · Score: 2, Insightful

      "Maybe, or Rockstar was actually populated with conscientious people and most people didn't know it.

      The development of Bully in which you play a schoolyard thug who tortures fellow classmates for fun might just have been the breaking point for some of Rockstars talent. It's time to move on when you're asked by your boss to do work that is morally contrary to your beliefs...I think a number of Rockstar's best and brightest did just that."

      Or maybe you're just making shit up out of thin air, which is just as plausible.

    2. Re:Bully? by Rachel+Lucid · · Score: 1

      Hey, quit doing Jack Thompson's work for him!

      I have no logical rationale that equates giving schoolboy's a swirlie to being worse than GTA. If R* could make that look good, I'm sure they can pick up on a fine rationale for Bully too. Give the game a chance to come out before you declare it shit.

    3. Re:Bully? by Animats · · Score: 1

      I'll wait for the "school shootings" upgrade pack for Bully, where the goths and nerds get some firepower and take the bully down hard.

    4. Re:Bully? by grumpygrodyguy · · Score: 1

      I dislike Jack Thompson as much as the next gamer, but this game is undefendable trash.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    5. Re:Bully? by Rachel+Lucid · · Score: 1

      Of course it's undefendable, it's not even come out yet!

      As a general rule, you're not supposed to pan something unless you've given it the courtesy of suffering through it.

    6. Re:Bully? by grumpygrodyguy · · Score: 1

      As a general rule, you're not supposed to pan something unless you've given it the courtesy of suffering through it.

      Yep, and the devs have suffered through it and they're jumping ship. You tell me!

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    7. Re:Bully? by Anonymous Coward · · Score: 0
      The GTA series was sylish and artistic, 'Bully' is irresponsible and sadistic.


      How is Bully (which is mimicking life; the extremes of it causing harm to other people) any worse than your average wargame (where causing bodily harm is part of it).

      Hypocrite.
    8. Re:Bully? by Traiklin · · Score: 1

      wait wait wait...

      a game that doesn't have guns, cars or any severe violence is WORSE then a game where you can go around killing people for no reason? if anything I would think they would stay for Bully and leave over GTA.

    9. Re:Bully? by MustardMan · · Score: 1

      What are you, on crack?

      Please explain how this game where you might beat some other kids up is worse than a game where you are encouraged to kill people - including women, children, ambulance drivers, firemen, police officers, etcetera.

    10. Re:Bully? by Anonymous Coward · · Score: 0

      The development of Bully in which you play a schoolyard thug who tortures fellow classmates for fun might just have been the breaking point for some of Rockstars talent. It's time to move on when you're asked by your boss to do work that is morally contrary to your beliefs.

      You have got to be fucking kidding me. The same company who did Manhunt still has people that have a moral bone in their bodies. Man Hunt a game where you play an ex-con who is being filmed in a snuff film and where the incentive is to kill people by impaling them with a crowbar or suffocating them with a plastic bag in the most film worth way all while the director give you commentary like he was jacking off to the who think. Moral beliefs. LMAO!!!

    11. Re:Bully? by KDR_11k · · Score: 1

      From what I understood that's what the game is about in first place, you are a victim and organizing your revenge.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Wait a second... by Anonymous Coward · · Score: 0

    Not to be an English nazi, but since when has there been a discrepancy between quitting and fleeing from a job?

    1. Re:Wait a second... by Anonymous Coward · · Score: 0

      Never played GTA, have you?

    2. Re:Wait a second... by nacturation · · Score: 2, Funny

      Not to be an English nazi, but since when has there been a discrepancy between quitting and fleeing from a job?

      Like you, the Nazis probably weren't very good at English either.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  9. Bully- where you FIGHT bullies by Anonymous Coward · · Score: 4, Informative

    Uh, please don't base your whole post off of your assumptions and 3 screenshots on their site.

    E3 preview of bully
    http://ps2.ign.com/articles/611/611166p1.html

    excerpt:
    "It follows the story of a troublesome schoolboy in reform school as he tries to _stand up to bullies_, gets picked on by teachers, plays pranks, and even tries to get the girl. All of this takes place in the fictional Bullworth Academy."

    Emphasis mine.

    Don't listen to Jack Thompson, k? He has no clue what he's talking about.

    1. Re:Bully- where you FIGHT bullies by grumpygrodyguy · · Score: 1

      excerpt:
      "It follows the story of a troublesome schoolboy in reform school as he tries to _stand up to bullies_, gets picked on by teachers, plays pranks, and even tries to get the girl. All of this takes place in the fictional Bullworth Academy."

      Emphasis mine.

      Don't listen to Jack Thompson, k? He has no clue what he's talking about.


      My apologies. Well this is what forums are for, getting to the heart of things.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  10. Depends on how you look at it by Moraelin · · Score: 1

    Depends on how you look at it. A company that needs to work its employees until 2 AM would count as a sinking ship for me, even in the games market. Even when you factor in that the game companies do have a seemingly endless stream of young idealists willing to be overworked just because, hey, making games is cool, the worse you treat them, the faster anyone with marketable skills looks for a job somewhere else. Or discovers that programming some boring java+oracle stuff pays twice the money for half the stress.

    So eventually any company with that kind of a culture ends up mostly with people whose only skill is taking lots of shit. It counts as going down in my book. It's only a matter of time until they end up with people who can't program or design a game.

    Plus, let's put it like this: if it's in the kind of financial situation where it needs that to break even, it's just a matter of time until it pulls a dud and goes down like a lead duck. It may be tomorrow or it may be in a few years, but bigger names than Rockstar went down like that. (And if it's just greed, see the previous paragraph.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Depends on how you look at it by __aaclcg7560 · · Score: 1

      Or discovers that programming some boring java+oracle stuff pays twice the money for half the stress.

      That's why I traded being a lead tester to being a help desk specialist. (Not a whole lot different between handling bug reports and help desk tickets if you don't mind being a desk jockey.) It's not cool and/or exciting, but it pays the bills and I can enjoy life.

    2. Re:Depends on how you look at it by badasscat · · Score: 4, Interesting

      Depends on how you look at it. A company that needs to work its employees until 2 AM would count as a sinking ship for me, even in the games market. Even when you factor in that the game companies do have a seemingly endless stream of young idealists willing to be overworked just because, hey, making games is cool, the worse you treat them, the faster anyone with marketable skills looks for a job somewhere else.

      Well, yeah, but the point is you're talking about the entire game industry then. There's nothing unique to Rockstar about that, and there's nothing new to Rockstar about that that would warrant a news story about how suddenly it's all gone wrong.

      I totally agree that this is a terrible way to run a company, and I've had conversations with my former co-workers both while I was there and afterwards about how the turnover would eventually bite the company in the ass.

      But Rockstar is a young company even by game industry standards. I believe they were founded only something like 8 years ago, if I remember right. They haven't yet learned all the lessons a young company needs to learn; they don't know anything about retaining top talent, that much is obvious. But the first high-profile defections aren't happening now. The first high-profile defections happened around 2 years ago, when the two creative directors (who were the only creative directors the company had ever known, as far as I remember) left. That was a shock to the system, but the thought was it was an isolated incident. One of them took four people with her, though. Shortly after that, almost the entire web department turned over (including myself) and then it was like the floodgates opened.

      It could be, in fact, that their recent issues are the result of, rather than the cause of, all this turnover. A lot of the things I've seen happen at Rockstar in the past 18 months would never have happened while I was there (not necessarily because of me, but because of all the other people who left at around that time, and before and shortly after). Some of the things I've seen coming out of their PR department lately have left me shocked - after years of running such a tight PR ship, it's like they've got two left feet lately. Their new web site design is at the least uninspired, and a lot of their recent marketing seems to basically be copying past marketing. Their games have lost that trademark sense of humor and are now just mean-spirited, except when they release a game like Table Tennis that just totally breaks their ethos completely. I could go on and on. They really seem like a company that's lost its way and I'm sure it's because the working conditions have just forced out all the top talent. I think assuming these problems are causing the turnover is probably backwards; the turnover was already going on, and it's causing the problems.

      So yeah, you could consider them a slowly sinking ship, but if so, then the same is true for every publisher, and they've had a slow leak since they were founded and never even knew it. The question is whether or not they know it now. You can't consistently run a company forever staffed with 20 year olds that all have to learn the same lessons over and over, and most of whom are not going to be very talented and/or experienced at any given time. There was sort of a "golden age" at Rockstar for a while where a few of the early hires had come into their own, and in turn had trained the new hires well - a period when pretty much everybody was firing on all cylinders. Then people started leaving, and the new hires didn't have any mentors to really look up to, and things started falling apart. There's got to be a concerted effort to keep the top talent around at any company, even if it means concessions to their quality of life.

      I will say that looking at the list of recent defections, I can only think of three people in positions of importance left from the early days of the company, or even from the days when I was there. Almost the entire upper ranks of the company has been replaced.

      I suppose the one good thing about this is that Rockstar North is relatively immune from what goes on at Rockstar Games, so it's still pretty likely that GTA4 will be a killer game.

    3. Re:Depends on how you look at it by Anonymous Coward · · Score: 0

      I work for a (book and software) publishing company in Gainesville. They've been using college talent for about 30 years to create all of the products they sell, underpaying and overworking the whole lot of them. There is plenty of turnover, and every mistake is made again and again. However, I don't foresee any sinking ship in this situation, so why would it be any different for Rockstar, which surely has a much larger influx of money to bat around? As much as I disagree with their methods, I do think they have found their niche.

  11. Depends on what your motivation is by Moraelin · · Score: 1

    There's a subtle difference between:

    A) "I quit because I found a better playing job" or "I quit because I found a job in the same town where my wife works and no longer need to commute" or whatever, and

    B) "this job sucks, the next product is a turd, the company is going downhill fast, time to FLEE before it really hits the fan"

    The first is "quit", the second is "flee".

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. All useless in the context of game development by shoolz · · Score: 1

    Can you pick out one person from this list that is invaluable? Hell, they're all upper managers and marketing/PR flunkies. Getting rid of them can only improve game development.

    * Jamie King (VP of Development) * Jennifer Gross (Director of Marketing) * Laura Paterson (Director of Marketing) * Navid Khonsari (Director of Development) * Jeff Castaneda (Director of PR) * Chris Carro (Sr. Pr Manager) * Corey Wade (Sr. Product Mgr) * Futaba Hayashi (Sr. Web Designer) * Todd Zuniga (PR Manager) * Ryan Rayhill (PR)

    1. Re:All useless in the context of game development by Tim+Browse · · Score: 1

      As Jason Rubin phrased it (in his now moderately infamous call-to-arms speech):

      Imagine there are two 747s taking off. One of them is full of the best games developers in the world - coders, artists, designers. The other is full of the best marketing and PR people in the games industry. Now imagine one of these planes crashes. Which plane crash would be the biggest disaster for the games industry?

    2. Re:All useless in the context of game development by badasscat · · Score: 3, Insightful

      Can you pick out one person from this list that is invaluable? Hell, they're all upper managers and marketing/PR flunkies. Getting rid of them can only improve game development.

      And you hereby demonstrate your utter lack of knowledge of the game industry.

      What exactly do you think upper management does at a game company? Who do you think manages development of the games? What do you think the title "VP of Development" (it's actually VP for Development) means? What do you think product managers do? Do you have any idea?

      As for marketing, Rockstar has always been about image, and it's now lost almost all of its image makers. The image any company projects comes from its marketing and PR departments. Rockstar's fall in public perception (including among hardcore gamers, as this submission demonstrates) is directly related to the loss of a large part of that marketing department, and the entire PR department (two times over, in fact).

      People like you apparently think the world would be a better place if it was just made up of a bunch of coders. Where do you think all the artwork for Rockstar's games come from? It comes from the marketing department, which is where all the designers are. Ditto for the music in the games; the soundtracks for all the GTA games comes from marketing. Who do you think makes sure the games hit their milestones? Who do you think project manages, produces, writes the scripts, hires the voice talent, does the recording, does the game testing? It ain't the coders.

      Every single one of the people on that list was important. These were some of the top people at Rockstar, responsible for making decisions both big and small. A coder can be replaced in a day. A good manager that has a larger understanding of the industry and the company is almost impossible to replace in any time frame.

    3. Re:All useless in the context of game development by cmonkey_1973 · · Score: 2, Informative
      Where do you think all the artwork for Rockstar's games come from?
      The artists in the development team.

      the music in the games; the soundtracks for all the GTA games
      Usually outsourced to a third party sound engineer, though some teams do have their own full-time sound guy.

      Who do you think makes sure the games hit their milestones?
      The internal producer.

      Who do you think project manages, produces
      The internal producer.

      writes the scripts
      The designer - though which designer depends on the complexity of the scripting (oh, actually I'm assuming you mean voice scripting, but if you mean level scripting it'll be a coder, usually a junior one).

      hires the voice talent
      Chooses or pays? Lead Designer and comes out of production budget usually (handled by the internal producer again) respectively.

      does the recording
      Sound guy again usually overseen by the external producer (closest you've got yet!) or the lead designer.

      does the game testing
      The test team, this is usually funded by the (external) production budget overseen by the external producer and can be either using their own full-time testing team or an external agency.


      Whoever modded that Insightful embarrassed the both of you...

    4. Re:All useless in the context of game development by TwoBit · · Score: 1

      You are just about completely wrong. Management, marketing, and PR have an important place, especially for a company like Rockstar. But they don't do the things you say. They don't do it at Rockstar and they don't do it any other game company in the industry, including the large ones (of which I work for).

      The core of a development team is programmers, artists, designers, producers, and testers. None of these people have anything to do with management, marketing, and PR. 80% of what a game is comes from these people. It works this way at every game company of significance and has so for the last ten years.

    5. Re:All useless in the context of game development by Anonymous Coward · · Score: 0

      thank you

  13. Take 2 is a sinking ship by Anonymous Coward · · Score: 0

    I have dealings with them, and every single person I've spoken to has left or is leaving. The moment you get told that bob is now handling this, bob tells you he's leaving and jim is handling it etc etc.
    No idea why, but it feels a lot like a sinking ship to me.