Blender 2.42 Has Been Released
bartv writes "Blender 2.42 has been released. It features an impressive list of new features for professional users. The most important improvements are: a new render pipeline, node editors for compositing and materials, support for anisotropic materials, improved fluid simulation and new character animation tools. Most of these features are the result of the production of Elephants Dream, the first Open Movie. During this project, Blender's lead developer Ton Roosendaal was coding the features that were required by the artists to produce their movie."
See, the best invention really is neccesity. They should try to make a movie every year or two.
Hey, I read that as Bender!
The UI was natoriously difficult the last time I tried Blender. I agree that there may be a method to the madness, but why not have a mode for those who want instant gratification by using "expected" conventions? It could increase interest and hobbyists. I realize that some don't like watching impatient newbies infesting forums and fan sites, but if you want a product to survive, you need new blood. Today's snot-nosed newbie may be tomarrow's programmer for a great new feature.
Table-ized A.I.
but why not have a mode for those who want instant gratification by using "expected" conventions
Maybe its because those that want instant gratification only end up making shiny metal spheres on checkerboard planes.
Really, the list of new features and improvements is so impressive that, were it a company product, it would surely be named "3.0", not puny 2.42 (after 2.41)...
You need a quote checker, too. "Necessity is the mother of invention." and "The best invention is necessity." do not mean the same thing. :)
Blender has really come a long way since we tried to use it to program our game Log Cabin Adventure in it back when I was getting my BS in CS. I always liked it's UI better than 3DSM but it seems like their feature sets are getting closer and closer as well.
(end of post)
Watching so called 'Open Movies' is Communistic and hurts the American economy. In particular it hurts us. There's no such thing as a free lunch. You get what you pay for. Open movies contain viruses and trojans. Sharing open movies is illegal in most countries.
Don't download this movie or we will sue you. We know you broke the law when you were 14 years old. We have it on record.
Your friends,
The MPAA.
I'll probably be modded down for this...
It's always nice to see that every new release pushes Blender substantially forward. Especially the nodes are a nice addition.
This release also sees official support for Irix restored. It had been been built for Irix but unsupported
CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
I wasn't quoting your mother. I wasn't quoting anyone. I was just SAYING IT ON MY OWN.
Has anyone seen Elephants Dream? It's a horrible movie. Sure the 3d stuff is cool, but that's not what I want advertised everywhere as "the product of open source". The movie is *bad*. We're talking worse than Gigli, seriously.
Jay | http://oldos.org
In future they should try to get better writers. I saw the Elephant's Dream movie, and technically it's not too bad. The models seemed fairly on-par with most "real" 3D animation feature movies. The animation was worse, but at least still around what you get on those 3D animated kids' shows or in-game cut-scenes. I was more impressed than I thought I'd be.
But did anyone think that story was any good? I didn't. And with all the stories and fan-fiction out there surely there must be hordes of aspiring writers out there who would like nothing more than a movie based on one of their scripts, even if it means making it creative common licensed. If nothing else, it gets their name on IMDB. That's a decent foot-in-the-door these days, if they're looking for a career. Then you perfect it with collaborative writing, TV-show style, where a whole team of writing staff have input (or in this case the whole Internet.)
Couldn't get open-sourcier than that.
But get WRITERS to do it. I'd bet good money this thing was written by animators and modelers. If you're a professional-level animator/modeler you're probably not a professional-level writer. No one's good at everything. Get over your egos and suck it up.
I guess it's the same problem open source programmers have with, for example, user interfaces or documentation. "It's just a minor detail, what really matters is this other aspect. Besides, how hard can it be? I'll do it myself."
I tried an earlier version of Blender and liked it, but I had to switch to 3DS max because blender didn't support an export format that I needed. I like 3DS max as well, but it suffers from a big focus problem that Blender doesn't have. There are mouse shortcuts for zooming panning and rotating, but they only work when the window has focus and the main window is always loosing focus.
The one gripe with both packages I have is why is it so difficult to paint texture on an object?
It has nothing to do with being stupidly technical. It has to do with language. When it is said "necessity is the mother of invention" anyone with even a little bit of intelligence can identify that it's not a literal statement of fact, it's figurative. That same person will then think about what it might mean. Then being the marginally smart person they are, they will see the idea being expressed and the particularily articulate way that idea was expressed.
Your statement of "the best invention really is necessity" makes very little sense. At it's most literal, no one will agree with you. What is so great about necessity? Even taken figuratively... well, there's nothing figurative about it. If you've heard people say that and you connected it to the famous "necessity is the mother of invention", then you either didn't understand what they said or both you and the speaker aren't very good at the english language.
I realize that english is a living language, but even so if you want people to take you seriously and be persuaded by what you have to say, you need to use the language in a skilled fashion. Being articulate, forming complex ideas with efficient use of words, and constructing logical statements is the very basics of being a proficient communicator.
Tried the new physics engine, by dropping a cube and a cone onto a slanted plane. Things are definitely better than in 2.41, where the objects just hit the plane and stuck. Now they hit, bounce a bit, and slowly fall to align with the plane. They start to slide.
Then the cone goes spinning and flying off into space. Huge conservation of energy violation. Oops.
The Bullet Physics guys don't have sliding friction right yet. But they're making progress.
"support for anisotropic materials"
Wow, so Blender is only 15 years behind the times now?
Sorry, I think I'll stick with maya for making movies
Sorry, but you're a dick. I hope Autodesk, Mayas new owner, makes you pay through the nose, Mr. Oh-I'm-so-professional Moviemaker. Allthoug I doubt you've got a legal licence. Then I hope they sue your ass off.
Finally Blender has overcome the largest part of it's shortcomings compared to bizarely priced 3D Studio Crap and Co. and all you've got is a wiseass remark. Let's see you're great "Maya Movie Work". I doubt it comes even near Elefants Dream in any respect.
In case you haven't gotten the drift yet: Blender is on the fast lane to becoming the 3D industries business model nightmare and allready is causing prices to drop and quality rising left, right and center. Try that with Gimp vs. Photoshop.
Bottom line: Quit being a jerk and give the Blender team some credit and cudos allready. If anybody deserves it in the OSS design app dept. it's them first. Many times over.
We suffer more in our imagination than in reality. - Seneca
Is the seat leather upholstered or just some cheap material?
"You can't fight in here, this is the war room!"
I hate to point this out to you, but $my_vocabulary was never declared!
:P
I jest
My UID is prime... is yours?
There are two versions, one for if you have the newest version of Python and one for if you don't. You probably have the older version of Python installed and downloaded the wrong one.
Yes, it's in File->Export->3D Studio (.3ds).
(It's actually the first choice in the Export menu).
At least version 2.41 also had it, but I'm not sure when it became a part of blender.
The program itself is awesome. Sadly, every tutorial, video or text, doesn't really help you. They just say "Do this, do that" without ever telling you why you're doing this task or that task, they only assume you know what each tool does and what it's primarily used for. Bad way to get people to use your program - I tried making a simple head using the step-by-step instructions in a tutorial, and failed miserably because the tutorial failed to mention that you need to select two certain regions for a loop cut.
Blender hardly needs improvement (though the new particle/hair stuff is insanely cool,) it's the tutorials that need major improvement. You're not teaching anyone anything when you don't explain why you do this cut or select this part of the mesh. If you can't teach people the whys and hows, nobody can learn it. "Do this, do that" does nothing.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.