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Re-Inventing Hotwheels

garzpacho writes "BusinessWeek has an interview with Gary Swisher, Mattel's Vice-President of Wheel Design, who talks about the challenges of designing new toys for today's tech-savvy kids. In addition to discussing 'the challenge of stewarding an old-school brand like HotWheels in our tech-driven age, the emerging technologies that will affect the toy industry, and Mattel's Web strategy,' he also talks about the effect that video games have had on toy design, and argues that exciting the imagination is the most important role that a toy can fill."

33 of 216 comments (clear)

  1. Why does everything need to be tech based? by nachmore · · Score: 5, Insightful

    Just as long as they remember that you don't always need technology to excite the imagination we may actually see something new and innovative out there.

    Lego bricks anyone?

    1. Re:Why does everything need to be tech based? by frosty_tsm · · Score: 5, Insightful

      Tell that to the children.

      You know, the children who constantly play their gameboy wherever they go and possibly have lost the ability to enjoy the simplicity of non-technology based entertainment.

    2. Re:Why does everything need to be tech based? by Moofie · · Score: 5, Insightful

      And thus repeateth the cycle.

      People have been saying "Eh! Kids these days! Never amount to anything!" for approximately 6000 years. They've pretty much always been wrong.

      --
      Why yes, I AM a rocket scientist!
    3. Re:Why does everything need to be tech based? by pw700z · · Score: 5, Insightful

      Context: I was born in 1976. Does anyone else find the tech stuff a "turn off"? If I want to play with tech stuff, I will play with my computer. If I want to play with toy cars, I want to play with ... TOY CARS!! Why in the world can't I buy my 3 year old a decent quality hot wheels/matchbox sized Dump truck? Or bull dozer? Or car that actually looks like a car that actually exists on this planet? Why do they all have to be "pimped out"? Or have crazy high tech styling? I remember when GI JOE was pretty realistic looking, then they got all spacey, and suddently it seemed stupid to try and play around in my back yard with them... And at hotwheels.com, or matchbox.com, why can i find a listing of their products, such as which cars they sell? What's wrong with realistic?

    4. Re:Why does everything need to be tech based? by plover · · Score: 5, Insightful
      Why in the world can't I buy my 3 year old a decent quality hot wheels/matchbox sized Dump truck? Or bull dozer? Or car that actually looks like a car that actually exists on this planet? Why do they all have to be "pimped out"? Or have crazy high tech styling?

      Context: I was born in 1962. (Yes, people really are that old.) When I was playing with Hot Wheels in the 1960s and 1970s, the cars were all "futuristic". Nobody wanted to play with a navy blue Chevy Impala when you could have a purple metallic-flake paint "Scorpion" or a "Stinger" with a plexiglas dome for the driver, looking more like a UFO than a car. Even the models of the current cars were "tricked out" with giant chrome air intakes poking out of the hood, and flame decals burning down the sides. They were indeed the "pimpmobiles" of their era. None of them looked like cars anybody I knew would ever own, or anything I'd seen anywhere but the Popular Mechanics photos of the Detroit Auto Show.

      Matchbox, on the other hand, made the "realistic" vehicles. I had a dump truck that was obviously of British origin, which I always thought was kind of cool. And I played with those, too.

      I suggest you get your kid some Hot Wheels anyway. When you sit down to play with him/her, the only person who cares if they're real or not will be you. You'll both be making "brrrm-brrm" noises soon enough, making little roads in the dirt, and the realism will not matter in the least.

      --
      John
    5. Re:Why does everything need to be tech based? by Ohreally_factor · · Score: 5, Funny

      You had sticks?

      When we were kids, we had to attack each other with pieces of fruit! And tigers.

      --
      It's not offtopic, dumbass. It's orthogonal.
    6. Re:Why does everything need to be tech based? by Mr_Tulip · · Score: 5, Insightful
      The reason kids these days are more into Gameboys and iPods than trucks and footballs is that many parents these days can't be bothered to actually play with their kids .

      Gameboys can be played solo, and it is much easier, as a parent, to buy your kid a gameboy and tell them to go play with it than to spend time with them.

      A toy truck is a pretty boring toy in itself, but if you have several toy trucks, a few kids of the right age, and one or more helpful parents, I guarantee that it's a lot more fun than playing a gameboy solo.

    7. Re:Why does everything need to be tech based? by Ohreally_factor · · Score: 4, Funny

      You get off my lawn, Andrew Kismet! I know your mother! I'm going to call the police if you kids don't get off my lawn! =)

      --
      It's not offtopic, dumbass. It's orthogonal.
    8. Re:Why does everything need to be tech based? by Red+Flayer · · Score: 4, Insightful

      I'm not so sure of that. My parents rarely had time to play with the kids, and the same is true for previous generations, IMHO. We amused ourselves outside because that was our best option. We wanted to play with the newest and coolest toys -- we just didn't have them, so we made do with building forts in the woods, playing tag, playing catch, etc.

      I think you hit the nail on the nead, though, when you mention "a few kids of the right age." Larger houses, smaller families, and fear of predators have led to kids playing inside by themselves, or maybe with a sibling or one friend. Gone are the days of all the neighborhood's kids playing outside, unsupervised, in the afternoon.

      I guess my main point here is that it's not parents not playing with their kids that is the issue -- it's kids playing solo. It's not like parents 50 years ago magically had more time to play with the kids, or more of a drive to play with their kids.

      Then again, my perceptions are skewed -- I grew up on a farm with six kids.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    9. Re:Why does everything need to be tech based? by digidave · · Score: 4, Insightful

      And *that* is the problem with modern Hot Wheels.

      My six year old got lots of Hot Wheels three years ago for X-Mas. He's got roads and mountain passes and all the cool stuff. The problem is that none of the new cars will actually go over the hills because they don't have enough ground clearance. Some of them won't make it down the mountain race track because they have giant spoilers that get stuck in the tunnel. Some are too wide to fit on the roads. Only two or three will make it down the race track and do the loop.

      Of course, I gave my son all my old Hot Wheels. All of them will work with his new race tracks, including the loops and hills. They have higher ground clearance and go a lot faster.

      So maybe what's wrong with Hot Wheels is that they care more about what the cars look like than making a product that works well. If my beat up 20+ year old cars are faster than any of the new ones and the new ones don't work well with the playsets, no wonder kids don't play with them much anymore. Mattel should just try to make them fun again.

      --
      The global economy is a great thing until you feel it locally.
    10. Re:Why does everything need to be tech based? by f0rtytw0 · · Score: 3, Funny

      What if I were to come at you with a banana?

      --
      this is the most important sig ever! In your face 446154!
    11. Re:Why does everything need to be tech based? by ClemensW · · Score: 5, Interesting

      "The children now love luxury. They have bad manners, contempt for authority, they show disrespect to their elders.... They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up dainties at the table, cross their legs, and are tyrants over their teachers."

      Now guess who said that?

      Socrates, greek philosopher, 470-399 BC.

      Very probably in his advanced years ;-)

  2. pffft "reinvention" ... just bring back lead paint by Average_Joe_Sixpack · · Score: 5, Funny

    Lead paint makes small die cast toys taste good and that will be good for business.

  3. I buy hotwheels cars practically every other day by LiquidCoooled · · Score: 5, Interesting

    They don't need to reinvent themselves because they are perfect as they are.

    My youngest is a clutcher and takes a car with him to school every day.
    Most days he doesn't come back with one, or if he does still have one, you can bet it wasn't the one he took.

    --
    liqbase :: faster than paper
  4. Glad to hear this: by kassemi · · Score: 5, Insightful
    FTA: [On video games] They aren't the imaginative play that toys are. That's a sad thing for us.

    Thank god someone making these toys sees that. Shoving loads of useless, yet focus-grabbing information in front of a kids face is going to destroy that child's ability to actually create. Imagination should be nurtured, and the only way to do that is to force these kids to find a way to pre-occupy their own minds. My hat's off to you, Mattel.

    --
    What the hell's a "gewie?"
  5. Exciting the imagination by Beryllium+Sphere(tm) · · Score: 4, Insightful

    What about providing scope to explore and develop new skills?

    From kittens playing hide and seek, to puppies playing tug of war, to human kids playing house, play is how mammals learn. That's why they're programmed to dedicate such immense levels of energy to it.

    Are any of the Mattel toys as good for a kid as Legos would be?

  6. Technology COULD Limit Imagination by walnutmon · · Score: 5, Insightful

    I think it is possible that all this technology is actually going to make toys shittier. What was great about being a kid is you could have something very simple and make it fun with your imagination... I remember when a towel was a cape, and a plastic sword made me HeMan "I HAVE THE POWER!".

    The problem with technology is that it makes it easy to complicate things to a point where you can't take the toy in the direction your imagination wants to go. I used to love action figures that were plain, and could move in all directions, simply because I could use them to do anything... I even had GI Joe Football games.

    Seems like technology should be used in CREATING toys, not actually in the toys themselves. I don't need action figures or wrestling buddies with voices and changing facial expressions, what if i want the toy doll to be my hated enemy who I must fight in a steel cage match? Nothing worse than dropping bows from the top rope only to hear some stupid voice say "I am hulk hogan, eat your vitamins!".

    Of course kids are losing a lot of the fun toys because of the tendency to pull toys from the market that focus on violence. How else are kids going to get rid of the evil guys? Diplomacy? Bullshit, our government can't even get that to work.

    --
    You take it, I don't want it...
    1. Re:Technology COULD Limit Imagination by Moofie · · Score: 4, Insightful

      And the generation before you didn't have a plastic sword, they had two pieces of wood nailed together. And the generation before that just had a stick.

      Just because the toys have changed doesn't make the children less imaginative.

      --
      Why yes, I AM a rocket scientist!
    2. Re:Technology COULD Limit Imagination by Eivind · · Score: 4, Insightful
      Thinking back, most of the things I played with as a kid was not toys at all. A tree is no toy. A stream, a lake, an empty barrel, 100 feet of rope, a saw, a bike, a fish, a path, a bunch of planks, a screwdriver, a stick. None of these objects are toys. Though all of them can be used for play.

      I think it' silly how so many parents shut their kids away in their own separate universe with brigthly-coloured, but ultimately useless "toys", that ultimately acomplish nothing. Kids these days tend to have plastic saws, plastic screwdrivers, plastic hammers, plastic cooking-pans none of which actually do what these objects normally do.

      Now I'm a parent myself, for a two year old son. And given the same choice, real or "toy" he'll go for real every time. "playing" kitchen cannot measure up to actually go in the kitchen and make a cake, or a bread, or dinner. The "toy" screwdriver is no fun, the real one is different, it *works*.

      Thing is, real objects can frequently be dangerous, if used improperly. So they tend to require that you spend time with your child, that you have patience. That you accept needing to wipe the kitchen-floor again, for the third time today. The toy, on the other hand, you can generally relatively safely let your kid handle alone with minimal supervision.

      Lots of "toys" seem to be made more for the parents than for the kids.

  7. Bingo - that's it exactly by Weaselmancer · · Score: 5, Insightful

    Back In The Day(tm) you bought Hot Wheels and it was up to you to determine what they did. Could you make a track that would make them do a loop? Make it all the way down into the basement without jumping the track? And along the way you learned a lot about how the world worked. Notice how the car can never get higher than its starting point without a push? When I read about potential and kinetic energy in high school first thing I thought was "Aha! The Hot Wheels problem! I've seen this before."

    But nowadays (opposite of BITD, see above) the sets only do one thing. The idea is to maximize revenue. A kid gets hooked on Hot Wheels and they buy set A. They do everything set A can do, then they have to buy set B. And of course, sets A and B are not compatible.

    And that's what is wrong with todays sets. No room to grow with them. Of course they get boring quick - that's part of the revenue model. They're designed not to hold your interest very long - you can only do one thing per set. Don't confuse poor toy design with ADHD or video game addiction. You are making a more boring product these days. Your revenue-maximizing model you've fallen in love with is the broken part. Go back to making general sets as well as your special kits and you'll see interest in Hot Wheels perk back up I'll bet.

    --
    Weaselmancer
    rediculous.
  8. Changing times call for changing business model by path_man · · Score: 3, Interesting

    Lego is a great example of adapting to the changing world. For example, a few years back when they were all the rage, my son had upwards of 20 bionicle Lego sets. These are the kits that let you build robot-like guys with ball-and-socket joints and interchangeable arms/legs/heads/weapons.

    These are a long ways from the red and blue square blocks that Lego made when I was a kid, yet the idea was the same: give a kid a kit that they can primarily build the picture on the box with, but the ability to adapt a few kits into something all together different. My son built everything from hover-crafts to star-wars droids to ultra-mega-bionicle-man.

    Not to crack on Mattel, but the core hotwheels concept is die-cast metal cars that resemble the real things. The only "innovation" that I see them coming up with is the new H3 with pimp spinners, a lift kit, and gold trim. Unless they come up with something like Lego has with the shift away from their legacy product and into a new Internet age toy, Mattel will be doomed to a niche of kids who really dig cars (arguably a shrinking demographic...)

    --
    The surest sign of intelligent life in the universe is that none of it has tried to contact us. -- Calvin & Hobbes
    1. Re:Changing times call for changing business model by Red+Flayer · · Score: 3, Interesting

      Sure, Lego has three main lines now -- Legos, Bionicle, and Technik (sp?).

      But most of Legos "innovation" now comes not from new products, but from licensing. I recently went to a Lego store for the first time (awesome! the only problem was I didn't have a kid with me, so it would have creeped people out if I stayed there too long...) and was amazed at what was available... for $60-$100. Star Wars, Batman, etc.

      Lego's patent is expiring/has expired. The shift to Bionicle and Technik reflects the concern that basic Legos will be facing cheap competition in the very near future. The shift to licensed subjects for kits also addresses this issue. I'll be able to buy basic "legos" for next to nothing... but if I want that AT-ST Lego model, I'll be paying through the nose for it.

      That said, does anyone recall what happened to Fischer-Technik? Those were the most amazing toys when I was growing up... expensive, but I got a solid foundation in mechanics from play.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  9. Technology has changed us by Harmonious+Botch · · Score: 4, Funny

    Those uf us who have sampled the intellectual delights of high tech can no longer be fascina...oooh...SHINY..

  10. As I've always said... by DigiShaman · · Score: 4, Informative

    You never grow out of toys. They just get more expensive as you get older.

    --
    Life is not for the lazy.
  11. Crack Wheels by billcopc · · Score: 4, Funny

    Want to keep today's kids hooked on your retro toys ? Lace em with crack.

    I think today's kids needs toys that slap them in the face with a wet noodle and yell "You're a stupid disrespectful worthless excuse for a human being. Cut your hair, go to school, get a job, pay your taxes, go get real friends, quit screwing up my goddamned Drive-thru order."

    Back in my day, we had parents to do that. Where did humankind go wrong ? :P How hard can it be to put a Sausage McMuffin and two hash browns in a farking bag ? Kids these days.. The only reason they're still alive is because it's illegal to run them over with my car.

    --
    -Billco, Fnarg.com
  12. When I was a kid videogames ruled my play by rsilvergun · · Score: 3, Insightful

    since I was pretty poor, and getting 1 videogame, with all the characters, features and do-dads was like getting a whole box of toys.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  13. The only thing HotWheels needs... by Nick+Driver · · Score: 4, Funny

    ...to do to reel in some insane profits for the 2006 holiday season is to make these following models:

    1) Red sports car that looks like kinda like a curvy blend of a Corvette, a GT-40, and a Viper.
    2) Blue Porsche 911.
    3) Blue Hudson Hornet.
    4) Rusty old, hoodless 1955 Chevy tow truck.
    5) Blue Roadrunner SuperBird.
    6) Green Buick Regal.

    And an assortment of other vehicles from you-know-what-movie.

    Better put eyes on their windshields too.

    1. Re:The only thing HotWheels needs... by WinDoze · · Score: 3, Interesting

      4) Rusty old, hoodless 1955 Chevy tow truck.

      My daughter (2.5 y.o.) has one of these in plastic. In came in a box of Mini-Wheats. We took her to see the movie a couple of weeks after it came out, and immediately upon seeing the poster with that car on it she started yelling "MINI-WHEAT! MINI-WHEAT!!!!!" Seems she thought the truck's name was in fact "Mini-Wheat".

  14. Re:I buy hotwheels cars practically every other da by bitt3n · · Score: 3, Funny
    Most days he doesn't come back with one, or if he does still have one, you can bet it wasn't the one he took.

    that's going to become much less endearing in 10 years or so when he's driving your car.

  15. Waxing Nastalgic by qazwart · · Score: 5, Funny

    Oh boy. You guys waxing nastalgic about the good ol' days back in 1972. Well, I was born back in the early pleolithic around 1958.

    Even back then, old people were whining about the toys being so high tech (like requiring batteries), and how kids were no longer able to use their imaginations. Hot Wheels when they first came out were a perfect example of what was wrong with toys! You built a track, and raced them.

    "When I was a kid", as people complained back then, "We had big toy trunks that you could actually play with! Not these little tiny cars. Back then, you *pretended* to race them, and that built imagination!" Then, they would go on with some story about walking 9 miles in the snow in uphill both directions every day to school, and having to work in some salt mine and how that built character. In the meantime, I went back playing with my hightech Hotwheels.

    Somehow, despite all the high tech toys I played with, I have managed to somehow grow up, avoid becoming a delinquent, and make some contribution to society. However, I worry about my kids. They sit around all day and play with their dang hightech toys. Not like I did in my day. If I wanted a my toys to beep or buzz, I had to do it myself. These kids, they have no imagination.

    And, TV only had four channels, and one of those was PBS. And, when we wanted to change channels, we had to get up off the couch, walk all the way to the TV set, and turn a dang knob.

    And, we liked it!

  16. Ugh.. tech based toys by Zerbey · · Score: 5, Insightful

    When my 3 year old threw a tantrum because the toy I bought him didn't make any noises I vowed to start buying him more "manual" toys. The big issue nowadays with kids toys is that the kid doesn't need to play with them. They press a button, it does something cool and they sit and watch it. Yuck.

    When I was a kid, such toys where very expensive and a treat you only got at christmas (that Millenium Falcon ruled!. Of course, now you can pick them up at [something]-Mart for a couple of dollars.

    Since encouraging my own children to play with more traditional toys (cars, lego, etc.) I've seen their imaginations improve and less cries of "I'm bored!".

  17. Can we bobble the MBAs? by Quiet_Desperation · · Score: 3, Funny

    the challenge of stewarding an old-school brand like HotWheels in our tech-driven age, the emerging technologies that will affect the toy industry, and Mattel's Web strategy,' he also talks about the effect that video games have had on toy design, and argues that exciting the imagination is the most important role that a toy can fill."

    Damn! If he just says "synergy" I have buzzword bingo.

  18. Back to Basics, Please! by PhotoGuy · · Score: 3, Interesting

    I loved HotWheels as a kid, but now that I have kids, I am so disappointed with all the crappy and expensive fluff. We don't need a fire spitting demon track, battery powered launchers, or hundreds of crappy and brittle little plastic pieces to put together for the "sets". Too many themes, with large towers and crap that snaps and breaks easily, or pieces that get lost and ruin the set. I was shocked at the stupid and needless themes, and poor quality. None of the sets were usable beyond the first setup of them. My son has more fun with my old track, curve, loop sets, with a bit of gravity to launch some stunts. If a pieces gets lost, no biggie, they're all basic and rugged units, not specialized and poorly built theme sets.

    I searched high and low last Christmas, and couldn't find a basic set with some track, a few curves and maybe a loop, and some cars. (I ended up buying some bulk track, couldn't find any curves; and a few cars. Not as much fun as when I was a kid.) Please, HotWheels, get back to the basics, with some well built, simple, and fun, sets. I think you'd be surprised at how much appeal (and profits) it would find.

    I see it a bit like Scrabble, one of my favorite games. There have been attempted variations of it, most of which sucked. But they have come out with deluxe versions of the old game (fancier tiles, rotatable board, electronic versions, etc.); that's useful and classy enhancement of a sure-fire formula. But changing the fundamentals usually blew the formula. Same thing with chintzy and expensive theme sets from HotWheels, IMO.

    --
    Love many, trust a few, do harm to none.