A Day in the Life With a Final Fantasy Creator
1up has a feature up looking at a day in the life of Yoshitaka Amano. This talented artist has been behind much of the visual appeal of the Final Fantasy series over the years. He's also worked on several anime series, such as Speed Racer, some Macross titles, and Neon Genesis Evangelion. In addition to background information, the article has a piece talking directly with the artist himself. From the article: " Final Fantasy wasn't the first video game-related job I did. So I went to America for a week, which was the first time I went to America, and I don't remember what company it was, but this company asked me to do an illustration similar to Dragon's Lair, the arcade game, and that was the first game-related job I had."
androgynous figures and how to make them even more so.
Drink green tea, realize that pursuing life as a hentai creator would be more profitable.
Lunch, ponder the reality that the better the game is, the less real work humanity will actually do.
Dinner, think about how it's a shame ritual suicide is not quite as common as it used to be.
-- Tigger warning: This post may contain tiggers! --
These sites Slashdot links to become smarter every day. Now they take them offline, before the first post.
A day in the life with a final fantasy creator? Is it about his wife?
I'm not an english specialist, but wouldn't it be a day in a life of instead of a day in a life with ??
Its with the guys who translate his whispy watercolour looking art into more draw-a-2nd-time-able chars....
It needs to be noted that Yoshitaka Amano is responsible for the good Final Fantasy games (that is, the original through VI), and not the abominations the series has turned into. People's favorite Final Fantasy characters were mostly his creation. (I can't say "most famous" because Sephiroth and Cloud probably take that trophy, and no real fan liked them. But he wasn't responsible for them.)
He has continued to work with Square-Enix on the more recent Final Fantasy games, but he was not the lead artist. The bland and uninteresting character designed in VII-XII are not his fault, he did draw some of the sketches used for them, but they were largely developed by comittee.
Since he did the artwork for the 8-bit and 16-bit series, his sketches had to be turned into sprites, so a lot of the quality of his work was unfortunately lost. But he managed to bring an amazing amount of life and quality to simple 2-bit palette sprites on the Nintendo. (Yes, 2-bit: 4 colors total, one which was usually "transparent".) The jump to the SNES allowed us to see more of his art in the amazing backgrounds in the battle scenes and the enemy graphics.
Much of what gave the old Final Fantasy games their character was based on Amano's artwork. The fact that the series has totally lost its way since he's moved on is a testament to just how important his art was to the full experience.
We can hopefully look forward to more of his work from the new company he works for, Mistwalker, which is home to most of the people from the Final Fantasy games we all know and loved (as opposed to VII and later, which just kind of ruined the series). Mistwalker will be releasing games for the XBox360, which is just another reason not to bother with the over-priced PS3 and instead just grab a XBox360 and a Wii for less than the cost of a single PS3.
That Final Fantasy is never ever final. Not a problem in terms of job security. But how does one stay creatively fresh if the project never ends?
My boss is pissed. The cut scenes we've been working on for the last few months are almost done and he's screaming: it's not enough! I need more cut scenes! More cut scenes! I was hoping to get around to the gameplay controls, or adding save points, but I guess we'll be working on more cut scenes. I don't blame him though, Final Fantasy is about the experience and gamers are demanding a deeper, more satisfying game experience and that means more unskippable cut scenes, and by golly, that's what they're going to get. Cut scenes, full speed ahead!
He's also worked on several anime series, such as Speed Racer, some Macross titles, and Neon Genesis Evangelion.
Interestingly, Yoshitaka Amano worked on none of these. As the first paragraph of 1up.com's article correctly says, his former studio (Tatsunoko Production) worked on those titles, not Amano. Speed Racer (Mach Go Go) was before his time at that studio, and Evangelion was after his time there. Macross did launch a mini-spate of "realistic" transforming robot series, and one of these series inspired by Macross was Genesis Climber Mospeada. Amano did design the Mospeada characters, but not the Macross ones.
here are his anime related credits:
Amon Saga (OAV) : Original creator, Original Character Design
Angel's Egg (movie) : Story, Original Concept, Character Design, Art director
Ayakashi ~ Japanese Classic Horror (TV) : Original Character Design (Yotsuya Kaidan)
Genesis Climber Mospeada (TV) : Original Character Design
Genesis Climber Mospeada: Love, Live, Alive (OAV) : Original Character Design
Hurricane Polymar (TV) : Character Design
Jump Out! Machine Hiryu (TV) : Character Design
Kagaku Ninja-Tai Gatchaman F (TV) : Character Design
Kagaku Ninja-Tai Gatchaman II (TV) : Character Design
Kashi no Ki Mokku (TV) : Animation director
Kerokko Demetan (TV) : Character Design
Lily C.A.T. (movie) : Character Design
Machikado no Meruhen (OAV) : Character Design
Onmyoji (live-action movie) : Design Work
Shinzo Ningen Casshan (TV) : Character Design
Time Bokan (OAV) : Character Design
Twilight of the Cockroaches (movie) : Art director, Cockroach Designer
Uchuu no Kishi Tekkaman (TV) : Character Design
Vampire Hunter D (novel manga) : Art
Vampire Hunter D (OAV) : Character Design
Vampire Hunter D: Bloodlust (movie) : Original Character Design
Yattodetaman (TV) : Character Design
Zendaman (TV) : Character Design
The man is awesome and was one of the first VG-related person I really came to admire to a great extent. His work on the early FF's was great and I loved those characters so much more than the newer "girly" characters. to me and my group of gamer friends he was a member of the "Holy Trinity of Square:" Hironobuo Sakaguchi, Nobuo Uematsu, and Yoshitaka Amano.
The eternal struggle of good vs. evil begins within one's self.