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Samus vs. The Galaxy

1up has a look back at the Metroid series during the 20th anniversary of Metroid for the NES. From the article: "Metroid's gameplay isn't beloved exclusively. Fans love the series' heroine, Samus Aran. Samus is hard to define as a character, which adds to her appeal. In the scrolls of the Chozo, the avian race that raised her after she was orphaned, she's recorded as The Newborn, and the hope of their depleted race. To the Galactic Federation, she's the protector of the galaxy. To Space Pirates, she's the Huntress, or a handful of vulgar alien words. To gamers, Samus is mostly an enigma. Unlike other game heroines, she hasn't spread herself and her secrets everywhere like a high school senior of ill repute. Samus' motivations still command respect and a certain degree of awe."

92 comments

  1. I think I speak for everyone when I say... by Anonymous Coward · · Score: 4, Funny

    Samus is a girl!?

    1. Re:I think I speak for everyone when I say... by gigne · · Score: 2, Funny

      What is this "girl" thing you speak of?

      --
      Signature v3.0, now with 42% less memory usage.
    2. Re:I think I speak for everyone when I say... by CastrTroy · · Score: 2, Informative

      Well, it isn't completely obvious, as in most of the Metroid games i've seen, you don't really get to see much of her face. There's a way in Metroid prime to see a reflection of her face on the visor, something to do with bright lights and water or something, can't remember exactly how it happens, but i've seen it a few times. The metroid series is great, and most people don't care or notice that it's a girl as a star because they don't make that the entire point of the story. When you look at games like tomb raider, they make it completely obvious, and the entire point of the game, that the hero is a girl. When that's all they focus on, the game tends to be lacking in other areas. however, when it's just taken as matter-of-fact that the hero is a girl, and they don't dwell on it, nobody notices, and you get a great game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:I think I speak for everyone when I say... by BenjyD · · Score: 3, Informative

      IIRC, you can see the face pretty clearly in Metroid Prime during the lift 'loading' screens or if you fire a charge beam at a wall right in front of you.

    4. Re:I think I speak for everyone when I say... by gEvil+(beta) · · Score: 1

      I prefer to call her a sheborg.

      --
      This guy's the limit!
    5. Re:I think I speak for everyone when I say... by steveo777 · · Score: 2, Interesting

      Yeah, basically any explosion near your face in either prime will show her reflexion for a second. It works very well with underwater explosions. There are also some 'mirrors' throughout the first game where you can see yourself move around, but the images on them are very poor. But they're suposed to be, considering that if they were used for mirrors, they haven't been cleaned for a long time. -enjoy!

      --
      This sig isn't original enough, it's time to come up with something witty...
    6. Re:I think I speak for everyone when I say... by ruiner13 · · Score: 1

      Yes, in the original metroid game, after you beat it, she takes off her helmet. There may have been something in the intro of it showing her without the helmet too, and there was a way you could play the game with her not wearing her suit at all (it was 20 years ago, i forget the details... might have been winning the game without dying or something... also there was a game genie code to enable this with no work). So, in other words, you do not speak for everyone :)

      --

      today is spelling optional day.

    7. Re:I think I speak for everyone when I say... by Anonymous Coward · · Score: 0

      If you entered the password as "Justin Bailey" on the top line and all dashes on the second line, Samus wore a purple bathing suit instead of her trademark orange suit. You also had a couple of energy tanks and the wave beam, and maybe Vaira. And she has green hair. God, that game rocked my face off when I was 6.

    8. Re:I think I speak for everyone when I say... by theNetImp · · Score: 2, Informative

      There was also a way to see that she was a girl in the original Metroid game. WHen you finished the game depending on how well you did Samus changed color, and if you did real well she took off her helmet and had long hair.

    9. Re:I think I speak for everyone when I say... by CastrTroy · · Score: 0, Flamebait

      Sorry, I was unaware that men couldn't grow long hair. I seem to have distinct recollection of seeing men with long hair, and actually having long hair myself once or twice.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    10. Re:I think I speak for everyone when I say... by clem · · Score: 1

      Well, now you know better. Hippy.

      --
      Your courageous and selfless spelling corrections have made me a better person.
    11. Re:I think I speak for everyone when I say... by mazarin5 · · Score: 1

      Depending on how quickly you finish the game, she takes off her helmet or her entire suit. That goes for either Prime or Echoes also (I forget already). The way most people did it with the original was the 'justin bailey' code.

      --
      Fnord.
    12. Re:I think I speak for everyone when I say... by Anonymous Coward · · Score: 0

      justin bailey
      ------ ------

    13. Re:I think I speak for everyone when I say... by allaryin · · Score: 1

      Erm. It was a joke ;)

      See... 20 years ago when kids were beating the original Metroid for the first time, the "good" ending of the game showed Samus removing her helmet - displaying an 8-bit female face. And people were surprised. Hence the comment. Yeah.

      --
      Ammon Lauritzen http://simud.org/
    14. Re:I think I speak for everyone when I say... by spauldo · · Score: 1

      Occasionally when you finished the game, she would start flashing and would appear in a one-piece swimsuit. It was obvious at that point she was female (especially since during the flashing for a second you could see her nipples. Hey, I was 13 or so at the time, sue me).

      You could also play her in the swimsuit. There was a code starting with JUSTIN BAILEY that would start you at the beginning of the purple fire area without the spacesuit.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
    15. Re:I think I speak for everyone when I say... by non0score · · Score: 1

      Actually, in Super Metroid, I know (and seen, because my friend finished it in front of me) that if you finish the game in under 20 hours or something, during the ending credits her suit will kinda explode. And she sure looked like a girl!

    16. Re:I think I speak for everyone when I say... by drinkypoo · · Score: 1

      Fuck, you people don't know Jack Shit. And by that, I mean that you don't know Justin Bailey (Jack Shit is, apparently, a pseudonym.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:I think I speak for everyone when I say... by tritium6 · · Score: 2, Interesting

      Worth noting is that Nintendo does take off the suit for the upcoming Super Smash Brothers Brawl on the Wii. Pic at http://www.animaxis.com/images/products/131627.jpg . You can see a (very brief) glimpse of her in this trailer, but you gotta wait for it: http://youtube.com/watch?v=kfixYJ7zvTk She does have a very "womanly" shape. Does this mean Nintendo is cashing in on Samus' female aspect?

    18. Re:I think I speak for everyone when I say... by PunkOfLinux · · Score: 1

      er... don't you know about the JustinBailey code? You get to see Samus in a bikini, even if it IS 8-bit

    19. Re:I think I speak for everyone when I say... by geminidomino · · Score: 1

      A minor nitpick: The "good" ending actually had her taking off her suit entirely. She took off the helmet at any ending besides the "oh my god, did you fall asleep for five hours without pausing?" ending.

    20. Re:I think I speak for everyone when I say... by notrub225 · · Score: 0

      I must admit that I am a little annoyed that zero suite samus is in super smash bros. i wanted her to remain mysterious.

  2. bathing suit ? by jonbayer · · Score: 1

    unless of course you beat the game in less than 8 hours :)

    1. Re:bathing suit ? by RockModeNick · · Score: 2, Informative

      Under two hours, actualy, though you can get the helmet off only with an intermediate time.

    2. Re:bathing suit ? by anjin-san+3 · · Score: 1

      Justin Bailey That is all.

    3. Re:bathing suit ? by cyniCalsOCK · · Score: 1

      sorry if you use the justin bailey code she puts her arm over her face and turns around in shame at the end, and she still has her suit on. But you do get to play with her in the body suit.

    4. Re:bathing suit ? by RockModeNick · · Score: 1

      If you beat it in under two hours again after getting the suit totally off without a reset, it will stay off for the third full play through as well, I think the justin bailey code just comes with a lot of time on the clock.

    5. Re:bathing suit ? by KDR_11k · · Score: 1

      The passwords are generated according to an algorithm, that it reads Justin Bailey is a pure coincidence. There are passwords for starting from zero without the suit.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:bathing suit ? by RockModeNick · · Score: 1

      Yes, their is a password combination every combination of equiptment, starting location, and time, as far as I know.

  3. Motivations that command respect by datafr0g · · Score: 5, Insightful
    Unlike other game heroines, she hasn't spread herself and her secrets everywhere like a high school senior of ill repute. Samus' motivations still command respect and a certain degree of awe."


    Yes, the fact that she appears to be motivated to take off more clothes the faster you finish the game certainly commands a great deal of respect.
    --
    "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
    1. Re:Motivations that command respect by DarkDragonVKQ · · Score: 1

      If you were running around trying to do a mission faster you'd be more tired and sweaty right? Though Nintendo should just stick with her taking off the helmet like they did in Prime.

      --
      "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
    2. Re:Motivations that command respect by Anonymous Coward · · Score: 0

      Yes, the fact that she appears to be motivated to take off more clothes the faster you finish the game certainly commands a great deal of respect.

      I thought that was a character trait shared by all humans alike.

  4. Samus Aran is a Girl?! by ObsessiveMathsFreak · · Score: 5, Interesting

    Friend of mine got Super Metroid on the SNES when it first came out. He was a big Metroid fan, having played both the NES and Gameboy versions to death. Anyway, on the SNES version, when you died, Samus' suit disintegrated and Samus herself emerged wearing some kind of underwear getup. Nothing too risque thankfully. There was also a high pitched scream as you died.

    My friend's first reaction: "Why is there a girl in Samus Aran's suit?".

    The fact that Samus Aran is female has absolutely no bearing on the gameplay of Metroid. Anyone who plays the game for long enough will cease to care. At best, its a marketing novelty factor, like the flashy suit or spaceship. When you really, truely play a game for dozens of hours, superflous things like that fade into obscurity.

    My friend wasn't alone. I'll bet there were many fans of Metroid who has let this fact completly escape them. If asked the question: "Are there any female lead characters in some of your favourite games?" I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly. This is because, a true gamer will simply not care, and these facts will slip their minds.

    It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it, because you simply didn't care. And no, it's not the game you were thinking of.

    If you want to make the characters "ethnicity" part of the game, the only way to do that is to make such things user customisable. A la MMORPGs, Oblivion, etc, . Other than that, the specifics of the characters themselves, outside of their in game abilities, are irrelevant, as any avid gamer will tell you. Who ever picked Blaze because she was a woman? I mean come on?

    The game is the gameplay. It isn't the graphics, or the hype, or the characters, or the style, or the studio, or the music. These are only minor parts of the core that is the game. People need to stop getting distracted by things that concern other entertainment industries, because they only loosely apply to video games. The game is the gameplay. No amount of marketing can change that.

    --
    May the Maths Be with you!
    1. Re:Samus Aran is a Girl?! by AcidLacedPenguiN · · Score: 1
      It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it, because you simply didn't care.
      Actually CJ from GTA San Andreas popped into mind because I only played the game for the ghetto fabulous lifestyle, drive-bying on BMX bikes and the like. Once they had you going on 20 minute fetch quests on the countryside I quit playing, and you better believe had he been white I would have dropped it earlier.
      Alright I probably wouldn't have but it was pretty sweet to be inner city for once.
      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    2. Re:Samus Aran is a Girl?! by StocDred · · Score: 5, Interesting
      At best, its a marketing novelty factor, like the flashy suit or spaceship

      I dig what you're saying, but how can the original Metroid be faulted for marketing novelty when the fact that Samus is female is only revealed if you were a super-player? Nintendo didn't make a big deal about her gender in early marketing; she looks like a pixellized robot on the box cover. Most players simply had no idea because they never finished the game. Back then we had no internet to ruin things within .5 hours of a game's release.

      Samus's reveal was more of a bonus surprise for dedicated players than anything else. And, motivational underwear aside, she still remains an early and inspiring example of a female video game heroic avatar. Which is cool, having diversity of leads in video games (male, female, alien, young, old, heroic, evil etc). I hope you're not arguing against that.

      And not too long ago, there was an article about how often male players choose a female character, even in games that are not customizable or online. So, window dressing does matter. Yeah, gameplay is important, but story and characters and immersion are also important. Calling it "irrelevant" is an unfair whitewash.

      Of course, turning Samus into an obviously mega-hot Lara Croft / Witchblade / Lady Death style of female "role model" is pure marketing... but that's more of a latter day invention. And I still would say Nintendo hasn't milked that in the way that Tomb Raider or Bloodrayne a hundred other games have.

      I'd wager many, many Metroid fans would be streched to answer "Metroid" quickly.

      And I would wager you're totally wrong on that one. Fans are on that.

    3. Re:Samus Aran is a Girl?! by AsnFkr · · Score: 0, Troll

      It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it....

      Yea, because it dosen't exist.

      Oh wait...Crazy Taxi had that obnoxious black-sterotype driver. You know, the "yo yo yo yo!" guy. So I guess there is one.

    4. Re:Samus Aran is a Girl?! by rudeboy1 · · Score: 1

      Yea, because it dosen't exist.

      Are you trying to be funny, or are you not really a gamer? Eddie Gordo is one of my favorite game characters in the last 10 some-odd years. There are plenty of other (albiet not neccessarily main)black game characters that immediately come to mind, such as the coach from Mike Tyson's Punch out, or Jax from Mortal Kombat, or Balrog from Street Fighter 2.

      --
      Raging in an online forum won't do anything for the world around you. To see change, you must take action.
    5. Re:Samus Aran is a Girl?! by grumbel · · Score: 2, Insightful
      "Why is there a girl in Samus Aran's suit?"
      All the mysteriy stuff asside, the main reason why Samus is a girl might be simply because Metroid is as far as I know inspired by the movie Alien and that featured a female hero as well.
    6. Re:Samus Aran is a Girl?! by Xymor · · Score: 1

      I'm sorry but while I share your opinion that graphics is just eyecandy and gets old after 5min, the characters, the style, the music and the story DO matter to me and most gamers out there.
      Gameplay is very important, but many games with sucky gameplay, weird cameras or sucky controls still get by just by having a compeling story or amazing characters.

      Games are a visual media, not just the interactiveness.

    7. Re:Samus Aran is a Girl?! by Anonymous Coward · · Score: 0

      It's like if you were asked to name a game with a black lead character. You might be harded pressed to do it, because you simply didn't care.

      Actaully, one comes to mind almost immediately, and it's one of my favorite games. A game called Shadow Man, which came out when the Dreamcast was still cool.

    8. Re:Samus Aran is a Girl?! by ruiner13 · · Score: 1

      Actually, they did play on her "maternal instincts" a bit in super metroid, when she didn't kill the metroid and took it back with her. She could have, but didn't because it was just a baby and had bonded with her.

      --

      today is spelling optional day.

    9. Re:Samus Aran is a Girl?! by masklinn · · Score: 0, Redundant

      Most players simply had no idea because they never finished the game.

      In under 2 hours, which was the limit to get Samus to remove her suit.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    10. Re:Samus Aran is a Girl?! by DesireCampbell · · Score: 1
      The game is the gameplay. It isn't the graphics, or the hype, or the characters, or the style, or the studio, or the music. These are only minor parts of the core that is the game.
      Really? I'm pretty sure that the story, characters, music, and yes even the games graphics are integral to the game.

      Not to say that the actual gameplay isn't important, but these other parts are what differentiate one game of button mashing from another. All video games, when stripped to the lowest level, are reaction tests, mazes, or puzzles. Story, characters, and music are what set 'Metroid' apart from 'Custer's Revenge'
      --
      Whoo, signature!
      DesireCampbell.com
    11. Re:Samus Aran is a Girl?! by poot_rootbeer · · Score: 1

      Samus's reveal was more of a bonus surprise for dedicated players than anything else

      If by "dedicated players" you mean the 1987 definition, which was "kids who knew enough other gamers that one of them eventually found out about the JUSTIN BAILEY code", then yes.

      I'd wager more people learned Samus's gender from entering that password than from completing the game quickly.

    12. Re:Samus Aran is a Girl?! by Dance_Dance_Karnov · · Score: 2, Informative

      I'm pretty sure you meant to say Metroid II: The return of samus. It is at the end of that game, after killing the queen metroid, that the last metroid hatches and bonds with samus.

    13. Re:Samus Aran is a Girl?! by Breakfast+Pants · · Score: 1

      In super metroid there is a flashback to this.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    14. Re:Samus Aran is a Girl?! by Anonymous Coward · · Score: 0

      To give an example to the contrary which is not a traditional fighting game where there is a two-digit numbers of "main characters": Urban Chaos has a black(and female!) main character who is not an obnoxiously clichéd representation of either group.

    15. Re:Samus Aran is a Girl?! by erichschubert · · Score: 1

      If the gameplay is right, people will even love a blue hedgehog or a green rabbit.

      http://www.jazz2online.com/

      --
      Debian GNU/Linux - apt-get into it.
  5. I definitely remember by Anonymous Coward · · Score: 0

    a crappy strategy guide from the late 80s that referred to her as a cyborg man the whole way through. Funny how things haven't changed - nobody beat games then before reviewing them, either.

    1. Re:I definitely remember by dilbert627 · · Score: 2, Interesting

      Even the instruction manual that came with the game referred to her as a "he". I guess it was intentional... Keep the character mysterious, then at the end of the game you realize it's a girl.

    2. Re:I definitely remember by Yusaku+Godai · · Score: 1

      The more likely explanation is that whoever translated the instruction manual from Japanese hadn't played the game all the way through and simply assumed that Samus was male (Japanese tends not to use many gender-specific words, if at all).

  6. ill reputed high school seniors... by Junior+J.+Junior+III · · Score: 0, Troll

    ...like a high school senior of ill repute.

    Who in the hell comes up with this crap?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:ill reputed high school seniors... by daeley · · Score: 1

      ...like a high school senior of ill repute.

      Who in the hell comes up with this crap?


      A high school senior of nerd repute. ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
  7. Metroid's popularity died in Japan by Rayonic · · Score: 2, Interesting

    Sadly, none of the recent GBA or Gamecube games have sold well in Japan. See: http://vgcharts.org/worldtotals.php

    Metroid Prime: 120,000 units
    Metroid Fusion: 180,000 units
    Metroid Prime 2: 70,000 units

    I can understand why the Prime games haven't sold, because the Japanese market has the whole "FPS games are scary and confusing" thing going on. But Metroid Fusion and Metroid: Zero Mission were very much in the style of the old 2D games.

    1. Re:Metroid's popularity died in Japan by The-Bavis · · Score: 1

      I don't have any numbers or references, but I had always heard/read that the original Metroid wasn't a big seller either.

    2. Re:Metroid's popularity died in Japan by masklinn · · Score: 1

      Your website doesn't list the sales of Metroid Prime: Hunters, do you know them?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    3. Re:Metroid's popularity died in Japan by Maul · · Score: 2, Informative

      Metroid was never popular in Japan, and despite Nintedo's efforts to push it back into that market, it doesn't seem to have worked. The Metroid Prime series seems to be primarily developed in the US, with North American gamers in mind.

      --

      "You spoony bard!" -Tellah

    4. Re:Metroid's popularity died in Japan by grapeape · · Score: 0, Troll

      Make a game where the side mission is to get a space pirate into Samus pants and give her blue hair then it will sell in Japan.

    5. Re:Metroid's popularity died in Japan by Anonymous Coward · · Score: 0

      Try showing the whole stats.

      Name Console Publisher Japan America Others Total
      Metroid Prime GC Nintendo 0.12 (J) 1.92 (US) 0.73 (O) 2.77 (T)
      Metroid NES Nintendo
              1.04 1.35 0.34 2.73
      Metroid 2: Return Of Samus GB Nintendo
              0.68 0.730.31 1.72
      Metroid Fusion GBA Nintendo
              0.18 1.08 0.29 1.55
      Super Metroid SNES Nintendo
              0.78 0.54 0.10 1.42
      Metroid Prime 2: Echoes GC Nintendo
              0.07 0.71 0.35 1.13
      Totals (6 matches) 2.9 (J) 6.3 (US) 2.1 (O) 11.3 (T)

      Looking at this, yes, I suppose you could say Metroid isn't too popular in Japan, but one of the two least popular game in Japan is the best selling US released Metroid game ever: Nearly 2 million units with Metroid Prime. Over 11 million total units for 6 games is nothing to sneeze at.

    6. Re:Metroid's popularity died in Japan by geminidomino · · Score: 1

      Fusion was a catastrophe... What is it with Nintendo, anyway, that when they put Metroid on a handheld, they take out the exploration and turn it into a "go here... good, now go there." They did it with Metroid 2, then again with fusion (which actually had a computer that literally said "Go to $THERE. Now go $ELSEWHERE".

      Fortunately, they broke the cycle of hate with Zero Mission. Wonderful game.

  8. Mysterious = cool. by Rob+T+Firefly · · Score: 5, Interesting

    The fact that so little has been actually revealed about Samus really helps get fans interested in her. Without much of a backstory, people can't get wrapped up disliking it, and may even subconsciously fill in the gaps with whatever cool details they want. It's also the mysterious knight-in-armor aspect, like how Boba Fett had developed such a cult following after the original "Star Wars" trilogy. Fett looked really cool, he acted badass, we only saw him for a few fleeting scenes, and the main characters seemed to know just enough about him to be afraid. How could he possibly not be the pinnacle of awesome?

    If they ever do up a Metroid RPG with hours of dialogue and flashbacks to Samus' past, watching her parents get killed outside a theater which inspires her to fight crime or some damn thing, interest in her would wane just as Boba Fett lost a big chunk of his cult following when the prequels tried to heavily feature him and his origins.

  9. Samus and kids??? by theJamAbides · · Score: 0

    "Maybe it was either 'hunt space monsters' or 'stay at home and pop out some kids,'" muses Allison. "Obviously, she chose the less horrifying option."

    Yeah, because since she's been fused with Chozo DNA, who knows what would actually pop out. Some half bird, half human thing...

    --
    James Taylor
    (No, I'm not related. However, I am on the no-fly list)
  10. Samus is awesome. by Maul · · Score: 5, Interesting

    Samus is one the most interesting game characters, and is probably the most intriguing of Nintendo's main heroes.

    It may have been just a side effect of the fact that Metroid was never popular in Japan, but Samus has a lot of mystery factor that I think actually helps the player try to get inside of the the character for themselves.

    In Super Metroid, the player starts to get a hint about the motivations Samus may have. In fact, the backstory that was developed for Samus (Her colony was destroyed by space pirates, she was raised by Chozo and given Chozo blood, etc.) appeared around the time of Super Metroid. The eManga released around Metroid Fusion and Metroid Prime is just an updated version of that story. It may be a better revision of that story than what they had originally, but that backstory did exist since 1994 or earlier. Even so, much of Samus' personality, motivations, etc. still needed to be inferred by the player.

    I very much enjoyed the depiction of Samus in Metroid Prime. It is obvious that the character is female, you can see the reflection of Samus' face and hear her voice once in a while (though like Link, she doesn't speak words), but they don't make a huge deal of it aside from that. By scanning the Pirate data, you can basically see how large a threat Samus is now considered by the Pirates, so you know the character you have control over is powerful. You can ultimately imply that Samus is fairly silent and solitary. Samus' pursuit of the pirates, in my opinion, is not simply revenge oriented. Many developers would have had Samus yell, "Hey, Ridley, this is for my mom!" while blowing him up. Sure, Samus may have a grudge for what the Pirates did, but I think her primary motivation is to stop them from causing any further harm.

    This is the version of Samus I like the best.

    While the bonus endings often reveal Samus in swimsuit-like attire, I like the fact that Samus shows up with the appropriate equipment to get the job done. Whereas many game heroines dress in next to nothing, or something totally impractical for what they are doing, Samus wears a heavy combat suit.

    I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character.

    --

    "You spoony bard!" -Tellah

    1. Re:Samus is awesome. by kisrael · · Score: 1

      Hmm. I'd say for me, Metroid Prime did too much to retroactively de-mystify the original Metroid.

      Playing the first game, I thought Samus was a bounty hunter exploring a mysterious dark lost world, and the statues bearing "gifts" in royal chambers were almost as strange to Samus as to me. (This was kind of reinforced in later Metroids where some of those statues would come to life and attack) So, Metroid itself pointed out I was wrong about her gender... but it wasn't til Prime that I realized I was wrong about the world, that coming into those item rooms was more like a family reunion than an encounter with an unknown past.

      Incidentally, the first Metroid, and specifically the diagrams of it in that black-cover Player's Guide is what made me get an NES, even though I sensed the C=64 I already had was more powerful; I just had a feeling that this kind of game wasn't going to made for it. Those diagrams may have also made me the FAQ and walkthru wuss I am today.

      Of course, now I don't look as favorably on the series. Even though the 3D games are lovely and well designed and feature expansive worlds, too often its obvious that these aren't worlds, they're carefully designed levels, sculpted hand in hand with the powerups made available. After GTA:VC, I personally don't like this style as much as I used to, and appreciate a game that doesn't have to reset it's powerful central character each round. (In that last respect, Mario 64 / Sunshine have more in common with GTA than do Zelda and Metroid, though Mario is more forthright about levels meant to be levels, not worlds.)

      I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character.
      Yeah, but conversely... ...boobies!
      Seriously, what I dislike about it is the likely implementation with Samus being about as dangerous without her suit as with, all in the interest of balanced gameplay.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Samus is awesome. by Anonymous Coward · · Score: 0
      I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character.


      To be fair, that version of Samus is taken from Metroid: Zero Mission. In that game, there was a section in which Samus was without her power suit, and it changed the game dynamic considerably, and wasn't just for sex appeal.

      Just saying...
    3. Re:Samus is awesome. by grumbel · · Score: 1
      Even though the 3D games are lovely and well designed and feature expansive worlds, too often its obvious that these aren't worlds, they're carefully designed levels, sculpted hand in hand with the powerups made available.

      Fully agree on that one, its one of the things that extremly dissapointed me in the 3D Metroids, while most of the 2D one weren't much better in that regart, its a lot easier to suspend disbelieve in 2D then it is in 3D. Prime always felt like Theme Park ride, not like an alien world, it lacked any substance and realism, no freedom, respawing enemies, forced level structure (no opening of that door unless you shoot with a wave beam against it...) and other annoyances.

      The first Metroid on the other side was freedom in all its brutality, the player was dropped into an alien world and that was it, no map, no hand holding, no nothing, just you and a world full of non-friendly enemies. I would really wish that Nintendo would do a Metroid game in the sprit of the first one again, something that focuses on a realistic apearing alien world and challanges that can be conquered in creative ways, something that feels like really being there and less like a typical Nintendo game. Maybe something like an outerspace OperationFlashpoint, were you simply get your mission goal and thats pretty much it, how you reach that goal is fully up to you and not limited by forced level structure.

      The Gamer's Quarter, issue 4 had a pretty good article on what changed from the first Metroid to the later ones.

    4. Re:Samus is awesome. by Guppy06 · · Score: 1

      "Hmm. I'd say for me, Metroid Prime did too much to retroactively de-mystify the original Metroid."

      Then I suggest you can't see the forest through the trees. The point of view of the original Metroid story is that of an outside observer, one that doesn't know Samus on a personal level, and from what can be gleaned from MP2: Echoes, that's the point of view of most of the denizens of the galaxy, even the federation troops (among whom there is apparently doubt that Samus even exists).

      And with Metroid Prime, you're not getting to know Samus so much as knowing what third parties think and know of her. The pirates describe her as some sort of natural disaster that's visiting them, the Chozos view her as some sort of transcendent, holy crusader, and neither one seems to be hitting upon Samus as a human being. Even in Metroid Fusion and Metroid Zero Mission (and Super Metroid, for that matter), where the story elements are told from a first-person perspective, they're delivered in a matter-of-fact, "mission debriefing" style that still gives little insight to emotions or motivations.

      "Incidentally, the first Metroid, and specifically the diagrams of it...

      they're carefully designed levels, sculpted hand in hand with the powerups made available."


      So you're waxing nostalgic about the "freedom" offered by the first game when you knew, apparently before you even bought it, the exact layout of the entire game? Sounds to me you never had the freedom of falling down a shaft you can't get out of without the Ice Beam (or some damned good bomb jumping) and having to start all over again.

      "Seriously, what I dislike about it is the likely implementation with Samus being about as dangerous without her suit as with,"

      You mean exactly how it was in the original Metroid game that you put up on a pedistal? It was the new Metroid Zero Mission where the suitless Samus was left weak and vulnerable.

    5. Re:Samus is awesome. by kisrael · · Score: 1

      Then I suggest you can't see the forest through the trees. The point of view of the original Metroid story is that of an outside observer, one that doesn't know Samus on a personal level, and from what can be gleaned from MP2: Echoes, that's the point of view of most of the denizens of the galaxy, even the federation troops (among whom there is apparently doubt that Samus even exists).

      I still see it, especially the Chozo statues in the original, as a bad kind of "shrinking universe" syndrome, the same thing that plagues Star Wars. By telling us that seemingly disparate elements are actually closely entwined, the edges of the universe are more strikingly bounded.

      So you're waxing nostalgic about the "freedom" offered by the first game when you knew, apparently before you even bought it, the exact layout of the entire game? Sounds to me you never had the freedom of falling down a shaft you can't get out of without the Ice Beam (or some damned good bomb jumping) and having to start all over again.

      No, not the first game, the design of every game in the series, though it seems more blatant in 3D.

      You mean exactly how it was in the original Metroid game that you put up on a pedistal? It was the new Metroid Zero Mission where the suitless Samus was left weak and vulnerable.

      Interesting point but that was a bit of a gimmick in the first game. Like Zero Mission says, the suit and absence thereof should matter. It will be interesting to find out of the Armor Samus/Booby Samus relation is more like Link/Young Link, with rouhgly the same styles and attacks, or Zelda/Sheik, who have very different skillsets.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:Samus is awesome. by AgentPaper · · Score: 1
      I'm not sure I like the Zero Suit Samus that will be in the new Super Smash Bros. game. It would really destroy the series to try to make Samus into more of a Lara Croft / DOA Girl type character.
      Not only that, but the Zero Suit and its ilk (see also Metroid Prime 2's ending scenes) completely neglect what I believe is one of Samus' major strong points: she is not a teenager.

      When games include female characters at all, the vast majority of those characters will be between the ages of 13 and 20, and impossibly smart, clever, athletic and otherwise endowed. Samus is very few of those things. Yes, she's reasonably good-looking and kicks massive quantities of alien ass, but she does it because it's her job, not because some magic artifact pulled her into a parallel world, or because she thought it'd be fun to climb into a power suit and waste a few dozen space pirates. Despite her occasionally questionable taste in undergarments (who knows - maybe the power suit works better with skin contact?), there's no mistaking Samus for anything but an adult. The character design, I think, reflects that, or at least it did until recently. Metroid Prime's version of Samus was the best example of that concept - at the end of the game, as she surveys the wreckage of Tallon IV, she looks tired and a little sad, and you can almost imagine her thinking, "God, I need a drink or five after dealing with THAT thing."

      The version of Samus we see in Zero Mission and MP2 looks entirely too much like an anime chick-of-the-week for my taste, and I really hope that the designers of MP3 go back to the older character designs.

      See http://thisischris.com/feature/2005/samus.html for a pictorial progression.

      --
      First rule of trauma: Bleeding always stops.
  11. She means a lot:D by hrrY · · Score: 5, Insightful

    For starters, my record on Super Metroid is 1hr:53m.
    Contrary to popular opinion, beating the game in this amount of time, to me anyway, was not based on the promise of seeing some space lingerie in all of its 16bit glory, nor the bounty of a "naked" Samus; but the fact that the maps were designed in a way for the player to create a line that allowed you to kill all enemies, open all doors, and dig out the hidden stuff in 1 fluid motion. That being said, I feel that Samus represents a unisex appeal that has yet to be re-created with any other female game avatar in the past 10 years. People didn't stop playing when they found out "OMFG SAMUS IS A CHICK!!!I MUST BE GAY!!!", nor was there any discussion of bust sizes or unique events that allowed you to see "aspects of her femininity". She was a hero, plain and simple. These days you can't even define a female protagonist in a game without complimenting their physique in some way shape or form./ Bizarre thing was, not many girls got into Metroid; imagine that, a female protagonist in a game that wasn't exploitive of women whatsoever *that* women summarily stayed away from like the moon stays away from stars.
    Does anyone see the irony in that..:/
    That damn Bush administration!

    1. Re:She means a lot:D by lord+sibn · · Score: 1

      It was also sci-fi, which I might remind you is not hugely popular with the ladies.

    2. Re:She means a lot:D by hrrY · · Score: 1

      This is true, but on that same note can't Super Mario Bros or Tetris subscribe to the idea of Sci-Fi. If mushrooms that make you grow, or falling blocks that can be rotated that drop at fixed speed(s) with no physical attachment isn't Sci-Fi then I don't know what is. One of the essential factors of a fantasy setting is the idea of non-conforming elements of the physical world as we know it. Although, yeah, chicks not digging sci-fi is sci-*non*fi;D

    3. Re:She means a lot:D by twistedsymphony · · Score: 1

      The only other female character I can think of that doesn't exploit the female form is Nicole from the Halo games... recently featured in DOA4.

      While not a main character she's a spartain and wears the same armor as the Master Chief. Using her in DOA4 it's odd to see what LOOKS like the Master Chief but with a distinctivly female voice. Considering the spartains can be any gender... there's no reason the Master Chief couldn't have been a woman as well.

    4. Re:She means a lot:D by RockModeNick · · Score: 1

      You(or anyone else) remember your best time in original NES Metroid?

    5. Re:She means a lot:D by geminidomino · · Score: 1

      there's no reason the Master Chief couldn't have been a woman as well.

      Except that you can tell he's male the same way you can tell Nicole is female. He does have a spoken line or two between the two games.

    6. Re:She means a lot:D by twistedsymphony · · Score: 1

      Well, I ment that in the way that I KNOW that he IS male but bungie could have just as easily made him a woman by doing nothing more then changing the script. I ment it in that despite the fact the the MC is male it wouldn't have changed a single aspect of the game had he been female.

  12. Thanks for the escapist reminder. by MrCopilot · · Score: 0, Offtopic
    Once again a rather weak link to the escapist. (Sorry, I lost everything in Francis, VideoGames somehow didn't mean a whole lot. Besides we were able to salvage most of the Games, Had to buy a few PCs and a new GameCube.)

    Once again, just when I'm about to complain the next story is actually interesting.

    http://www.escapistmagazine.com/issue/57/16 Cry Havok, much better article, on Havok Engine and Immersion.

    So thank you again for my Escapist reminder. I do commend you on linking to the print version though.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  13. Plot follows by phorm · · Score: 2, Interesting

    The plot follows the gender-lines to a small extent, however. When a baby metroid emerges at the end of the old gameboy version, the first thing it seems it Samus and thus it assumes she is its mother. Rather than killing the critter, Samus allows it to life, eventually turning it over to some (supposedly benevolent) scientists... which leads to the SNES version in which the metroid sacrifices itself for her.

    Yes, it could have been done with a male lead, but the 'mother' subplot does more easily track with a female lead character. Metroid is probably one of those games that could make a decent movie. Decent base plot, but nothing too deep in any particular direction that it could be too easily ruined. Tomb Raider wasn't all that bad for a VG movie (and it was fairly popular), so I wonder how one about a female bounty hunter who is savior of a lost race would do...

    1. Re:Plot follows by Anonymous Coward · · Score: 0

      "Allowing users to run as root is like sticking drivers with a class 5 license in the pilot seat of a 747 - phorm"

      quoting yourself = totally lame

  14. History Of Metroid Mini-Video Documentary by Anonymous Coward · · Score: 1, Informative

    There's a fantastic little video spot that assembles all the best bits of the metroid games in order of the story 'arc' that has developed on imeem - it's accompanied by some funny commentary about how she just can't hold onto her power ups and her relationship with the metroids.
    Definitly worth a watch even if you've played all the games and know all the bits.

  15. you can replace Samus with Mario by Astarica · · Score: 2, Insightful
    Or Megaman, or just about any of the under/undeveloped characters of video game lore. Where does Mario come from? Did he descend from an ancient race of plumbers gifted with shapeshift/morphing abilities through catalysts? Why does he fight for the Mushroom Kingdom?

    Some characters are just more interesting/better designed than others, and Samus would be one of them. It is not the absence of information that makes her special because there are way too many video characters that lack an interesting background.

  16. All these posts about Samus Aran by ereshiere · · Score: 1

    ...and no mention of "Justin Bailey"? For those who do not know, entering "JUSTIN BAILEY" as the password in the original NES game (with all blank spaces on the second line) let you start the game as Samus wearing a bathing suit. My friends and I knew that Samus was a girl back in 1987.

  17. Oh Dear... by stu42j · · Score: 1
    "she hasn't spread herself..."


    Did anyone else have "inappropriate" thoughts reading that?
    1. Re:Oh Dear... by geminidomino · · Score: 1

      Gods, I hope VG Cats doesn't get ahold of this one...

  18. Just FYI by Swordsmanus · · Score: 1

    Red Scarlet, the holder of the fastest 100% completion Super Metroid (non-tool assisted) speed run, is female.

    1. Re:Just FYI by hrrY · · Score: 1

      Holy shit! I jsut checked that out, but I believe her speed record was in Metroid Prime(Gamecube)so the era's differ slightly, but that is 1 HELL OF A RUN:D
      In Super Metroid the best 100% is 55m(I am off by an hour...curses...CURSES!!!)

    2. Re:Just FYI by Swordsmanus · · Score: 1
      Eh? She holds the 0:55 record - http://speeddemosarchive.com/SuperMetroid.html

      The 100% prime record is 1:28 by Paul 'Bartendorsparky' Evans.

  19. Andrew Jones by Funk_dat69 · · Score: 1

    Dude name Andrew Jones did the concept art work for the two Prime games.
    I got a chance to see some of his early work for the series before Prime2 came out and Jones depcited Samus in a really interesting way. Some shots had her in human form with the suit super-imposed over. He depcited her as battle torn, with short dirty hair, carbon residue from countless battles caked on but with fierce eyes. Cool stuff.

    Can't seem to find any links, although, here are some to Jones' other stuff.
    Theres a pic of concept cover art for Prime2 in the second link

    http://www.ballisticpublishing.com/articles/andrew _jones/index.php
    http://www.conceptart.org/artist/andrew-jones/imag es/

    --
    FUNK!
    1. Re:Andrew Jones by Funk_dat69 · · Score: 1
      --
      FUNK!
    2. Re:Andrew Jones by WWWWolf · · Score: 1

      You can also see the same concept art in Metroid Prime and Prime2 image galleries. They're unlocked when you scan tons of stuff in the game. Thanks for the links though, that's a whole lot more than there's in the in-game galleries =)

  20. Absence of information?!?! by wilgibson · · Score: 2, Informative

    Umm, what absence of information? There's a e-manga that fills in most of her back story. (Translations of which can be found here.) Then the manuals are actually filled with a great deal of information. Some of the Chozo lore scans from MP1 give you the Chozo viewpoint of Samus and her role. And, there are also the flashbacks in Zero Mission which give a small detail to what here childhood was like. There's a whole bunch of information on Samus for those that actually want it. It just comes down to whether or not you really care to get into the story of the Metroid series.
     
    Personally, throw a Metroid onto a system and I'll buy it. I can't wait to see how the Prime trilogy ends.

    1. Re:Absence of information?!?! by animejoe · · Score: 1

      Holy crap! That Metroid e-manga just made my day!